oops i kinda forgot this, i'll check in a bit
My idea there was to use only 1/2 circles on these parts, and to use sliders in other parts, that's how I emphasized the drums in non-kiai sections. However, you've got a point and it's actually a good idea to increase spacing there slightly too.Okoratu wrote:
grumd
00:09:593 (1,2,3,4) - 00:12:903 (1,2,3,4) - 00:16:214 (1,2,3,4) - shouldnt these be more spacing than the other patterns surrounding them to emphasise the drums which are going on there? they kind of feel the same while you do really huge spacing for these kind of things in the kiai, i recommend increasing spacing on these to put a bit more pressure on the player, would probably also make the intro a tad more interesting
samegrumd wrote:
i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
Smoothie World wrote:
[Nogard's Extra]
- 00:01:593 (4,5) - Spacing can be increased here likewise to how you had more intense spacing at 00:02:972 (3,4,5,6) to emphasize the kicks. nah, the point was that the second/fourth kick is much stronger
- 00:04:903 (4,5) - This can be increased as well. ^
Okorin wrote:
00:10:007 (3,1) - is that spacing intended in normal lol
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
ByBy13 wrote:
Hopefully I will get into this mapset this night
it's odd looking back and seeing simple stuff I missed like the sliders, also fixed noticeable blanket issuesMonstrata wrote:
Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747
Normal
00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
Yeah, you're right on the aesthetics, fixed.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
took me a bit to get what you meant, then understood. reduced the angle here too
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.sure, looks better as well
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9xAccident, fixed.
00:26:145 (2) - Here i'd also angle 2 more vertically.fixed lol
Didn't make it completely vertical, but reduced the angle it took.
Easy
Hate to say it, but the blanket's off...uh, which one..?Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider. Jesus christ how did I let this happen200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
[]
Do you have metadata source? Song itself isn't from anywhere, from a scrap album labeled "full techno jackass"
Anyways, Call me back when everyone's replied~
Stingy wrote:
Hello friend it is I, Generous.Easy00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird. bruh u still confusing me hella hard
Dang son. Where'd you find this quality mapping?NormalAyyy funky slider shapes
00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2sure.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd nownah fam
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.nah, its aight
00:09:593 (5,6) - Match these up, boo.sure
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.ez pz
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stashno blanket cos i want square lookin pattern
frick you and your dumb map >:o jk bby ilysm
All good points that made me go ahead and also fix a lot of similar mistakes. Now the map looks a lot more consistent. Thank you for the modderino.Monstrata wrote:
grumd
00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
Yes, good points, I did it here but forgot to do the same earlier
I didn't change it here 00:19:938 (4,5,6) - to make the transition into the kiai smoother.
00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
There's no sound here indeed, so I changed it to a slider. Also I did the same here 00:21:593 - and here 00:27:386 - . I didn't change anything here 00:22:421 (3,4,5,1) - because there are vocals to back up circles.
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
Yes, and same done for 00:24:765 (9) - 00:28:076 (7) - 00:31:386 (9) -
Also changed 00:32:903 (2) - here a clap to a whistle (was a mistake)
00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.
00:23:386 (5,6) - I made this jump significantly smaller, and previous stuff bigger. I won't replace these with a slider because both notes are backed up by vocals.
A few overmaps here and there that I think we should try to avoid.
Also I changed 00:22:007 - this slider from 1/2 to a 1/1 to match this pattern 00:28:627 (1) -
00:24:627 - I added this circle to match second kiai's pattern and changed 00:25:317 - these two circles to single slider for same reason
Now both both kiai are a lot more consistent and follow the music far better.
Monstrata wrote:
Fizz
HP 6 please. So there's room for the Extra's to have a higher HP. yeh
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even? i did a thing
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider? i streamlined this bit a lot to appease the gods
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner. sure
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes. yuh
osu file format v14
[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
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BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5
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Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:753872
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Also changed 00:29:041 (2) -Monstrata wrote:
Zexous
HP 5 to balance with Insane. Changed
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP. lmao changed
00:16:214 (2,3,4,5) - ^ changed
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo. changed
00:30:007 (5,6) - ^
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