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DM Ashura feat. Skizzo & Hanna - Move That Body! [OsuMania]

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Total Posts
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Topic Starter
AJIekceu
This beatmap was submitted using in-game submission on 17 сентября 2017 г. at 22:31:15

Artist: DM Ashura feat. Skizzo & Hanna
Title: Move That Body!
Source: Pump It Up 2015 Prime
Tags: alexey arcade dance andamiro piu eurodance allezard
BPM: 145
Filesize: 20997kb
Play Time: 01:49
Difficulties Available:
  1. Allezard's Move - 4Key (3,79 stars, 1446 notes)
  2. EZ - 4Key (1,37 stars, 394 notes)
  3. HD - 4Key (3,05 stars, 1188 notes)
  4. NM - 4Key (2,12 stars, 760 notes)
Download: DM Ashura feat. Skizzo & Hanna - Move That Body!
Download: DM Ashura feat. Skizzo & Hanna - Move That Body! (no video)
Information: Scores/Beatmap Listing
---------------
<-nato - Yog-Sothoth | DM Ashura feat. Skizzo & Hanna - Move That Body!| SLAM - 1950->

Mod Progress
EZ - 11
NM - 14
HD - 13
Allezard's Move - 13
Harbyter
hi, here my mod


00:06:836 - suggest to add a note here to keep your consistency

00:06:940 (6940|0) - suggest to remove this note so you can emphatize better the next drums hits ,also suggesto to add a note here 00:07:147 -

00:13:043 (13043|2,13043|3,13147|0,13250|1,13354|2,13354|3,13457|1,13457|0) - how about like this

00:43:457 (43457|1,43561|2,43561|1,43664|2) - high suggest to change this for this level ,even if is a low BPM it hard for this difficuclty something like this?

01:20:492 - why only a double here, it break your consistency

01:22:664 (82664|1) - suggest to remove and adding here 01:22:974 -

01:49:664 (109664|1,109767|0,109871|1) - switch column??01:49:664 (109664|1,109871|1) - moving in 1 and 01:49:767 (109767|0) - in 2 ,more confortable xD


that's all, sorry for the poor mod p,p
Topic Starter
AJIekceu

Harbyter wrote:

hi, here my mod


00:06:836 - suggest to add a note here to keep your consistency | Added and repatterned

00:06:940 (6940|0) - suggest to remove this note so you can emphatize better the next drums hits ,also suggesto to add a note here 00:07:147 -

00:13:043 (13043|2,13043|3,13147|0,13250|1,13354|2,13354|3,13457|1,13457|0) - how about like this

00:43:457 (43457|1,43561|2,43561|1,43664|2) - high suggest to change this for this level ,even if is a low BPM it hard for this difficuclty something like this?

01:20:492 - why only a double here, it break your consistency

01:22:664 (82664|1) - suggest to remove and adding here 01:22:974 - | Added, but not removed

01:49:664 (109664|1,109767|0,109871|1) - switch column??01:49:664 (109664|1,109871|1) - moving in 1 and 01:49:767 (109767|0) - in 2 ,more confortable xD | Nice idea, thanks :D


that's all, sorry for the poor mod p,p

All accepted except orange text :roll:

Thank you :)
Mia_Rose
EZ
  1. AiMod says the preview point of the EZ version is different from the HD difficulty, better check that out
  2. you Kiai time is not alligned properly at several points, you can check that out by clicking data--->AiMod
  3. as a 1,4 star map, please use a HP drain of 7 as well as an overal difficulty of 7 instead of 8

    I can play it fluently, nothing disturbs the flow, this one is ready to rock the ranking :D

NM
  1. Here again, some trouble with the Kiai alligning, you can check that out with the AiMod, as well as the preview point is not the same as the one of the HD version, seems you need to change it for the HD version then
  2. 00:16:477 (16477|1) - you can delete this note since it will feel more comfortable and fits the actual track beat better there, in my opinion ^___^
  3. 00:23:201 (23201|2) - same with this note
  4. 01:34:994 (94994|0,95201|1,95408|3,95615|2,95822|1,95925|0,96029|2,96132|3,96236|0,96339|1,96443|3,96546|2) - here I recommend using a stream in form like a stair, just place every single note even to each other, using a beat in there doesn´t fir the rolling kick drum


    In general, I really like how this map starts into the track, there are nice rythm emphasis and patterns that do challenge a bit, small changes and also this one is ready to rock the ranks :D

In general, I like the song and the way how it rolls through the map, a nice addition for a rank pool that overlays with high speed nintendo sounding tracks that sound the same all the time
Topic Starter
AJIekceu

Mia_Rose wrote:

EZ
  1. AiMod says the preview point of the EZ version is different from the HD difficulty, better check that out
  2. you Kiai time is not alligned properly at several points, you can check that out by clicking data--->AiMod
  3. as a 1,4 star map, please use a HP drain of 7 as well as an overal difficulty of 7 instead of 8

    I can play it fluently, nothing disturbs the flow, this one is ready to rock the ranking :D

NM
  1. Here again, some trouble with the Kiai alligning, you can check that out with the AiMod, as well as the preview point is not the same as the one of the HD version, seems you need to change it for the HD version then
  2. 00:16:477 (16477|1) - you can delete this note since it will feel more comfortable and fits the actual track beat better there, in my opinion ^___^
  3. 00:23:201 (23201|2) - same with this note | Rejected for this time. Nice, but I need to this sound too :D
  4. 01:34:994 (94994|0,95201|1,95408|3,95615|2,95822|1,95925|0,96029|2,96132|3,96236|0,96339|1,96443|3,96546|2) - here I recommend using a stream in form like a stair, just place every single note even to each other, using a beat in there doesn´t fir the rolling kick drum | I choose stair, thanks :)


    In general, I really like how this map starts into the track, there are nice rythm emphasis and patterns that do challenge a bit, small changes and also this one is ready to rock the ranks :D

In general, I like the song and the way how it rolls through the map, a nice addition for a rank pool that overlays with high speed nintendo sounding tracks that sound the same all the time
I forgot tochange timing and Preview Point in other difficulties :o

Thank you very much! :)
_Zenith

Your map looks like very good,but i don't like eurodance this genre.
So i shoot you 1 star,just take it.
Good luck!
pnx
From PnX's modding queue


NM

00:09:546 (9546|2,9753|2) - I suggest to move these to 00:09:546 (9546|3,9753|3)
00:42:960 (42960|2) - Should move it here 00:43:063 (43063|2) ?
00:56:201 (56201|1) - 00:56:305 (56305|1) Here might be better


HD

00:18:753 - Should add some note (?)
00:22:063 - Same as above
00:25:374 - Same as above too
01:24:960 (84960|2) - Some here
01:28:063 (88063|2) - Here too

Nice map!
GL! >.<
Topic Starter
AJIekceu

PnX wrote:

From PnX's modding queue


NM

00:09:546 (9546|2,9753|2) - I suggest to move these to 00:09:546 (9546|3,9753|3)
00:42:960 (42960|2) - Should move it here 00:43:063 (43063|2) ? | Miss note, thanks
00:56:201 (56201|1) - 00:56:305 (56305|1) Here might be better


HD

00:18:753 - Should add some note (?)
00:22:063 - Same as above
00:25:374 - Same as above too
01:24:960 (84960|2) - Some here
01:28:063 (88063|2) - Here too

Nice map!
GL! >.<
All accepted. Thank you :)
Topic Starter
AJIekceu

-[Apple]- wrote:


Your map looks like very good,but i don't like eurodance this genre.
So i shoot you 1 star,just take it.
Good luck!
Thank you :oops:
Crusts
hi from my queue :D
sorry if if my delay took too long since my internet been at bad condition
Col : 1|2|3|4

NM
00:01:374 - add note like the EZ diff ??
00:13:270 (13270|0,13374|1) - make this into 21 stair ?
00:19:374 (19374|0) - delete no sound here or (replace it at 00:19:477 - any col you want)
00:22:374 (22374|2) - move to 4 or 2
00:26:098 - add note ? at 2

(to be continued)
no kds for this 1
Crusts
hi again sorry double post
Col : 1|2|3|4

;w;
NM
00:27:856 (27856|1,27960|0) - make it into 12 ?
00:33:753 (33753|0,34167|0) - move 1 of this it's somehow not good i think to make LN jack at NM diff
00:37:063 (37063|2,37477|2) - ^
00:40:374 (40374|3,40787|3) - ^
00:43:684 (43684|1,44098|1) - ^
01:03:132 (63132|2,63339|3,63546|0,63753|3) - delete last note no sound i here (there are some part same in here part be sure to check it)
01:23:201 (83201|0) - delete this ?
01:27:546 (87546|3) - delete ? i know i heard sound but seems weird if this note not deleted (some part like this too be sure to check it out)
01:49:063 - last part like this ?? https://osu.ppy.sh/ss/4631272

HD

00:13:684 (13684|3,13684|1,13787|2,13787|0,13891|1,13891|3) - make this into 12 34 12
00:22:374 (22374|2) - i think 1 is enough for this part
00:26:718 (26718|3,26718|0,26822|1,26925|2,26925|3,27029|3,27029|1,27132|2,27132|0,27236|1,27339|0) - this part better repattern
00:34:167 (34167|1) - change to note ?
00:36:856 (36856|1) - delete ? ._.
00:56:718 (56718|3) - ^

that's it my mod gl on map 8-)
edit (again) : please make a no video 1
Pizza

The PizzaComet Modding Queue



heyo!

IN
00:01:994 (1994|2,2098|3) - ctrl+g
00:02:305 (2305|2,2408|3) - ctrl+g
00:05:201 (5201|0,5305|1) - ctrl+g
00:58:529 (58529|2) - missplaced?
01:09:236 (69236|0,69339|1,69339|3,69443|2,69443|0,69546|3,69546|1,69650|2,69753|3,69753|0,69856|2,69856|1,69960|0,69960|3,70063|2,70167|1,70167|0,70167|3) - i don't get it this part, consider to change it to all-doubles?

just that! feel free to reject!
Topic Starter
AJIekceu

Crusts wrote:

hi again sorry double post
Col : 1|2|3|4

;w;
NM
00:27:856 (27856|1,27960|0) - make it into 12 ?
00:33:753 (33753|0,34167|0) - move 1 of this it's somehow not good i think to make LN jack at NM diff
00:37:063 (37063|2,37477|2) - ^
00:40:374 (40374|3,40787|3) - ^
00:43:684 (43684|1,44098|1) - ^
01:03:132 (63132|2,63339|3,63546|0,63753|3) - delete last note no sound i here (there are some part same in here part be sure to check it)
01:23:201 (83201|0) - delete this ?
01:27:546 (87546|3) - delete ? i know i heard sound but seems weird if this note not deleted (some part like this too be sure to check it out)
01:49:063 - last part like this ?? https://osu.ppy.sh/ss/4631272

HD

00:13:684 (13684|3,13684|1,13787|2,13787|0,13891|1,13891|3) - make this into 12 34 12
00:22:374 (22374|2) - i think 1 is enough for this part
00:26:718 (26718|3,26718|0,26822|1,26925|2,26925|3,27029|3,27029|1,27132|2,27132|0,27236|1,27339|0) - this part better repattern
00:34:167 (34167|1) - change to note ?
00:36:856 (36856|1) - delete ? ._.
00:56:718 (56718|3) - ^

that's it my mod gl on map 8-)
edit (again) : please make a no video 1

Pizza wrote:


The PizzaComet Modding Queue



heyo!

IN
00:01:994 (1994|2,2098|3) - ctrl+g
00:02:305 (2305|2,2408|3) - ctrl+g
00:05:201 (5201|0,5305|1) - ctrl+g
00:58:529 (58529|2) - missplaced?
01:09:236 (69236|0,69339|1,69339|3,69443|2,69443|0,69546|3,69546|1,69650|2,69753|3,69753|0,69856|2,69856|1,69960|0,69960|3,70063|2,70167|1,70167|0,70167|3) - i don't get it this part, consider to change it to all-doubles?

just that! feel free to reject!
Thank you :)
Another Lie
Mod req from my little queue
Metadata: A bit problem, After HD, it is usually using MX than IN, could you ask the GD person to change that diff name?
Consistency: A bit problem
Balance: Fine for me
Pitch: Idk yet
NM
00:06:029 (6029|2) - why not make it consistent with 00:05:201 (5201|2,5201|3) - ? (those chord have same sound with it)
00:06:856 (6856|1) - same with above
00:16:374 - i hear drum pitch here, can you add some note?
00:22:994 - same here (idk the reason why you leave it blank, it is actually have pitch there)
00:24:236 (24236|3) - make it chord, well same pitch with 00:23:822 (23822|2,23822|3) -
HD
00:26:718 (26718|0) - well, i prefer chord note than 1 LN & 1 SN
01:22:994 (82994|1,83201|2) - i prefer be shield than jack in HD, well it is actually hard in HD but MX fine for jack
That's all
I wish you best luck for rank :D
Topic Starter
AJIekceu

Another Lie wrote:

Mod req from my little queue
Metadata: A bit problem, After HD, it is usually using MX than IN, could you ask the GD person to change that diff name?
Consistency: A bit problem
Balance: Fine for me
Pitch: Idk yet
NM
00:06:029 (6029|2) - why not make it consistent with 00:05:201 (5201|2,5201|3) - ? (those chord have same sound with it) | Just forget :o
00:06:856 (6856|1) - same with above
00:16:374 - i hear drum pitch here, can you add some note?
00:22:994 - same here (idk the reason why you leave it blank, it is actually have pitch there) | I want to follow sounds like this 00:16:167 (16167|2,16270|0) - . Now I will follow them too. Maybe later will ad a note
00:24:236 (24236|3) - make it chord, well same pitch with 00:23:822 (23822|2,23822|3) - | Forget too, thanks
HD
00:26:718 (26718|0) - well, i prefer chord note than 1 LN & 1 SN | Accepted
01:22:994 (82994|1,83201|2) - i prefer be shield than jack in HD, well it is actually hard in HD but MX fine for jack | Emm.. Just repatterned, because I don't know what is shield :o lol
That's all
I wish you best luck for rank :D
Thank you very much :)
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

EZ
Great diff
00:30:856 (30856|1) - Move to column 3 for balance
00:32:512 (32512|2) - Move to column 0 ^
NM
Good Diff
00:06:443 (6443|1) - Move to column 3
00:09:753 (9753|2) - Move to column 1
00:15:753 (15753|1) - Move to column 2
00:22:374 (22374|2) - Move to column 1
00:56:512 (56512|1) - Move to column 3
00:56:718 (56718|3,56822|2,56925|0,56925|1) - Ctrl + H
01:22:787 (82787|2) - Move to column 1
HD
Great diff
01:31:891 (91891|2) - Move to column 0
01:32:098 (92098|0) - Move to column 3
IN
Excellent diff
01:49:787 - Add note in column 2

It's all of my mod and GOOD LUCK WITH YOUR BEATMAP :D
Topic Starter
AJIekceu

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

EZ
Great diff
00:30:856 (30856|1) - Move to column 3 for balance
00:32:512 (32512|2) - Move to column 0 ^
NM
Good Diff
00:06:443 (6443|1) - Move to column 3
00:09:753 (9753|2) - Move to column 1
00:15:753 (15753|1) - Move to column 2
00:22:374 (22374|2) - Move to column 1
00:56:512 (56512|1) - Move to column 3
00:56:718 (56718|3,56822|2,56925|0,56925|1) - Ctrl + H
01:22:787 (82787|2) - Move to column 1
HD
Great diff
01:31:891 (91891|2) - Move to column 0
01:32:098 (92098|0) - Move to column 3

It's all of my mod and GOOD LUCK WITH YOUR BEATMAP :D
Thank you very much, it was helpful :) All accepted~
Wonki
NM request
from WGH mania queue
hi owo
0 1 2 3
NM
00:13:270 (13270|0) - delete focus on drum beat
00:13:787 - add note drum beat
00:29:098 (29098|1,29098|2) - this part is weird follow http://puu.sh/pD47U/1e79ae7bd8.jpg
00:29:615 (29615|1,29822|0,30029|2,30236|3) - this part recommend LN
01:09:753 (69753|2,69856|1,69960|0,70063|1,70167|2) - not clean pattern because compare 01:08:512 - ~01:09:650 - it's same drum beat but you put01:09:753 (69753|2,69856|1,69960|0,70063|1,70167|2) - here 1/4 snap
change all 1/4 snap or 1/2 snap
01:23:201 (83201|0,83201|1,83305|2,83408|1,83408|3) - hard to normal change 1/1/2 note
Allezard's IN
00:07:063 (7063|3,7063|2,7167|2,7167|3,7270|2,7270|3) - hmm i think move 00:07:167 (7167|0,7167|1) - here is comportable for players
00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0,13891|1) - ^
00:26:925 (26925|3,26925|2,27029|2,27029|3,27132|2,27132|3) - i dont mention it any more change
00:29:408 (29408|0,29408|1,29512|2,29512|3) - this is different00:29:615 (29615|0,29615|1,29718|2,29718|3,29822|0,29822|1,29925|2,29925|3,30029|1,30029|0,30132|3,30132|2,30236|1,30236|0,30339|2,30339|3,30443|0,30443|1) - follow http://puu.sh/pD55B/c3ffe8c6cf.jpg
01:08:925 (68925|1,69029|3,69029|2) - same 00:29:408 (29408|0,29408|1,29512|2,29512|3) -
RedBall
Hello~ I'm from RRM mania modding queue!


Here's NM you requested!

+I'm a beginner in modding. So, it may not be helpful to you. Then, feel free to reject and don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

General
- I think the size of BG image should be 1366x768 instead of 1280x720. I edited it :> http://puu.sh/pE8zl/e76520bf36.zip

NM
- 00:13:787 - add one note on column 2 as you did in 00:27:029 (27029|1)
- 00:16:374 - add one note as you did in 00:13:270 (13270|0)
- 00:19:581 - add one note on column 3 (without this note, that part is a little bit awkward because of 00:19:374 (19374|0) - this note. The sound is similar)
- 00:22:994 - add one note (same suggestion I did on 00:16:374 )
- 00:50:305 and 00:50:718 + 00:53:615 and 00:54:029 - change them like 00:33:753 ~ 00:34:374 (similar sound)
- 01:04:787 (64787|1,64994|1) - no jack here. I think 1/2 jack fits from 01:05:201 ~ somewhere
- 01:23:201 (83201|0,83201|1) - delete one of them (for consistency)

Allezard's IN
- 00:13:891 (13891|0,13891|1) - Ctrl + H AND add one note on column 1 (because the sound is stronger than 00:13:684 (13684|1,13684|0,13787|0,13787|1) - these sounds + you did it in 00:56:925 (56925|0,56925|3,56925|2) - here)
- 00:17:822 (17822|1) - I think this LN should end on 00:17:925 (following the sond + for consistency)
- 00:50:098 - add one note on column 4 (as you did in 00:43:063 (43063|1,43063|2) - here)
- 00:57:443 (57443|3) - delete? (isn't it mistake? I thought like that since you did not put note on 01:00:753 )
- 01:23:408 (83408|0,83408|1) - Ctrl + H AND add one note on column 1 (same as the first suggestion)
- If 01:30:236 (90236|3,90236|0) - this is double, 01:30:443 (90443|0) - this should be double (that snare is much more stronger)
- 01:32:925 (92925|3) - double if you accepted previous suggestion
- 01:43:477 (103477|1) - change it to LN which ends on 01:43:581 as you did in 01:36:856 (96856|1) - here

Sorry for modding only two diffs :(
I'm quite bsuy because of real life things.

If you request further mods, I'll mod someday! Thank you~
blackcow30
Hi, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^

Column 1|2|3|4

EZ
00:56:925 to 01:03:546 - I think there's no reason to repeat the same note two times. I mean this:

I suggest rearrange this part

I don't really find anything else, but if you mind things like 01:21:132 (81132|1,81753|1,82167|1) - you may want to rearrange those notes because too much jacks can make other columns vacant.
01:21:753 (81753|1) - Move to col 1 ^
01:49:787 (109787|2) - You can remove this note, isn't necessary at all in EZ
01:49:891 (109891|1,109891|0) - LNs ends in 01:54:029
NM
00:01:477 (1477|3) - I think this LN starts in 00:01:374 -
00:08:098 (8098|0) - Starts in 00:07:994 -
00:08:305 - Add note in col 4
00:20:098 (20098|3) - I suggest end this LN in 00:20:305 (I understand that is because there's a voice sound, but... Is strange to play)
00:47:408 (47408|0,47615|3) - CTRL+H to this notes (to avoid repetition of this LN 00:46:994 (46994|0) - )
00:50:305 - Missing LN here, maybe?
00:50:718 - ^
00:53:615 - ^
00:54:029 - ^
01:49:891 (109891|1,109891|0) - LNs ends in 01:54:029
HD
00:04:787 (4787|3) - This LN isn't necessary at all, you can delete and put notes here
00:34:167 (34167|1) - Move this LN to col 3
00:37:477 (37477|3,37477|2,37477|0,37684|1) - CTRL+H , then move 00:37:787 (37787|2) - to col 4
00:50:718 (50718|0) - Move to col 3 (to avoid repetition)

00:57:960 (57960|2) - Move to col 4
00:59:615 (59615|1) - to col 1
01:00:443 (60443|3) - to col 3
01:00:856 (60856|2) - to col 2
01:02:512 (62512|1) - to col 3
It'll be more suitable transition here without doublenoting, there are no sounds for jacks

01:06:650 (66650|3) - Move this note to col 3
From 01:08:512 - to 01:09:339 - looks exactly same as in NM. This is HD, you can add more simple notes in 1/4
01:10:994 (70994|1) - You can remove this LN, and replace with notes
01:14:305 (74305|3) - ^
01:16:994 (76994|3) - Move this note to col 3
01:17:615 (77615|0) - Same as before
01:20:925 (80925|1) - ^
01:49:891 (109891|3,109891|0) - - LNs ends in 01:54:029
Allezard's IN
From 00:20:098 to 00:20:512 , you can add jacks in 1/4, according to the voice. It'll be good for this diff, I think
00:30:856 (30856|0,31063|2) - Uhm... I suggest to replace with simple notes
00:37:270 (37270|1,37477|0) - ^
00:57:339 (57339|3,57443|3) - There are no sounds for jacks, move 00:57:443 (57443|3) - to col 1
From 01:36:650 - to 01:48:236 - mini LNs aren't necessary, rearrange this part without LNs

An apology for so little (and late) mod, but I can't find many errors.
Hope this was helpful for you :)
Topic Starter
AJIekceu
Thank you all, gyus \o/

Something accepted, something not, but your mods are very goods 8-)
Alsty-
Hello , NM request here :3
okay here a short mod , hope it'll be helpfull :3
COLUMN GUIDE
1|2|3|4


mod
EZ :
00:29:615 (29615|2) - make it stop here 00:30:029 -
01:14:512 (74512|3) - move to 1
01:14:718 (74718|1) - move to 4 if mod above is applied
01:15:132 (75132|0) - move to 3 if mod above is applied
01:16:374 (76374|1) - move to 4
01:16:787 (76787|3) - move to 2 if mod above is applied
01:17:201 (77201|2) - move to 4 if mod above is applied
01:17:615 (77615|1,77822|0) - flip
01:31:063 - LN ended here and add one note?
Allezard's IN :
00:10:581 - untill here 00:12:236 - i hear hi-hat there , u can add here note here 00:10:684 - 00:10:891 - 00:11:098 - 00:11:305 - 00:11:512 - 00:11:718 - 00:11:925 - 00:12:132 -
00:28:994 (28994|2,28994|3,29098|0,29098|1,29201|2,29201|3) - here is my suggestion
01:27:546 (87546|2,87650|1,87650|3,87753|0,87753|2,87856|1) - here's too sample
01:29:201 (89201|2,89305|3,89305|1,89408|2,89408|0,89512|3) - make like above ^ and move 01:29:615 (89615|2) - to 4
01:49:063 - here's if u want some variations i suggest this
01:49:891 - add note in 2
okay that's all , hope this is will be helpfull :3

Complete

Thank you for requesting and feel free to request again on my Queue :3
Topic Starter
AJIekceu

AetherKeys wrote:

Hello , NM request here :3
okay here a short mod , hope it'll be helpfull :3
COLUMN GUIDE
1|2|3|4


mod
EZ :
00:29:615 (29615|2) - make it stop here 00:30:029 -
01:14:512 (74512|3) - move to 1
01:14:718 (74718|1) - move to 4 if mod above is applied
01:15:132 (75132|0) - move to 3 if mod above is applied
01:16:374 (76374|1) - move to 4
01:16:787 (76787|3) - move to 2 if mod above is applied
01:17:201 (77201|2) - move to 4 if mod above is applied
01:17:615 (77615|1,77822|0) - flip
01:31:063 - LN ended here and add one note?

Complete

Thank you for requesting and feel free to request again on my Queue :3

Thank you, it's very good and interesting :)
All accepted
Allezard

AetherKeys wrote:

Hello , NM request here :3
okay here a short mod , hope it'll be helpfull :3
COLUMN GUIDE
1|2|3|4


mod
Allezard's IN :
00:10:581 - untill here 00:12:236 - i hear hi-hat there , u can add here note here 00:10:684 - 00:10:891 - 00:11:098 - 00:11:305 - 00:11:512 - 00:11:718 - 00:11:925 - 00:12:132 -
00:28:994 (28994|2,28994|3,29098|0,29098|1,29201|2,29201|3) - here is my suggestion
01:27:546 (87546|2,87650|1,87650|3,87753|0,87753|2,87856|1) - here's too sample
01:29:201 (89201|2,89305|3,89305|1,89408|2,89408|0,89512|3) - make like above ^ and move 01:29:615 (89615|2) - to 4
01:49:063 - here's if u want some variations i suggest this
01:49:891 - add note in 2
okay that's all , hope this is will be helpfull :3

Complete

Thank you for requesting and feel free to request again on my Queue :3

Thanks for mod
Suzuko-P




Hi! From Suzuko-P's Modding Queue
(Sorry for late :P)

Column 1|2|3|4


EZ
00:08:305 (8305|0,8512|2,8718|1,8925|3,9132|2,9339|0,9546|3,9753|1) - My suggestion : Too hard for beginner (I saw a similar pattern on https://osu.ppy.sh/b/421342 NM diff 00:38:482. )
00:31:477 (31477|1) - Is your pattern follow instrumental or vocal? If instrument,delete it (if you follow a hat sound,it's ghost note and they are not hear that for sure)
00:33:132 (33132|2) - ^
00:34:787 (34787|2) - ^
00:36:339 (36339|1) - Delete
00:38:098 (38098|1) - Is your pattern follow instrumental or vocal? If instrument,delete it (because 00:32:098 (32098|2,32512|0)If you 1/1 note beat,you should always make it all 1/1 beat)(if you follow a hat sound,it's ghost key and they are not hear that for sure)
00:39:753 (39753|2) - ^
00:41:408 (41408|3) - ^
00:44:305 (44305|1,44718|2) - ^
00:45:960 (45960|0,46374|3) - ^
00:47:615 (47615|2,48029|1) - ^
00:49:270 (49270|1,49684|0) - ^
00:50:925 (50925|1,51339|0) - ^
00:52:581 (52581|3,52994|2) - ^
00:54:650 (54650|1) - ^
00:55:891 (55891|2,56305|3) - ^
01:07:270 (67270|2,67684|3,67684|1,68098|2,68512|0,68512|3) - Make them opposite (single note > double note) (double note > single note) because of clap sound
01:08:925 (68925|1,68925|2) - It's don't have any kick or cymbal sound,so make it single note
01:25:684 (85684|0,85787|1,85994|3,86098|2,86305|1,86512|0) - Re-arrange it,it's too hard for ez diff
01:45:960 (105960|2,106374|0) - Ghost note?

Good Luck!
Rivals_7

Mod Request


DM Ashura feat. Skizzo & Hanna - Move That Body! [OsuMania]



You are not forced to applied all, if there's any suggestion that doesn't fit your mapping style, you can freely reject it
[General]
Background: Have you deleted one of the BG on your folder, for some reason theres 2 BG there
Metadata: Fine
Mapset:fine
Difficulty Spread:Fine
AiMod (Ctrl+Shift+A): Unsnapped kiai spotted at NM
MP3: Fine
Hitsound: Fine
Timing: Fine
Other Stuff: None

Column:
1|2|3|4

C=Clap | W=Whistle | F=Finish


Allezard's IN



SPOILER
  1. 00:13:374 (13374|1) - should be F
  2. 00:19:270 (19270|3,19270|0) - I feel that one of these should be an LN, judging from the most LN usage here which is following the main BG noise in this section
  3. 00:19:891 (19891|1,19994|2,20098|1) - perhaps you could move this to left? wider gameplay and more balanced. since - 00:19:787 (19787|2,19994|2,20098|2) - are quite mindblocking
  4. 00:20:305 (20305|2) - seems the noise that this LN covered is not even that long? you could cut it at - 00:20:408 -
  5. 00:25:684 (25684|1,26098|2) - now i See this LN is kinda pointless compared to section 11 (- 00:18:856 -){if you have no idea what section 11 is}
    you might want to reconstruct this section to be similar like it or.... your choice. though its recommended
  6. 00:29:408 (29408|3,29408|2,29512|2,29512|1,29615|1,29615|0) - i'm kinda disagree with this pattern usage since you were follow the main kick, not pitch. recommended to reconstruct this into usual 34|12 trill like above (- 00:29:718 (29718|3,29718|2,29822|0,29822|1,29925|3,29925|2,30029|1,30029|0) - ) for more balanced play
  7. 00:40:787 (40787|0) - remove C, there's already C on the same timeline
  8. 00:46:994 - the songs atmosphere kinda change here. you could curve the notes - 00:47:098 (47098|2,47201|0,47305|1,47512|0,47615|1) - to the left since..... you do that at - 00:47:718 (47718|3,47822|2,48029|3,48132|2) - see below img


    1. 00:49:063 - atmosphere change again. I guess you could do the vice versa things like before ^
    2. 00:50:408 (50408|0,50512|1) - swap this to due to atmosphere change again
  9. 01:03:753 (63753|1) - maybe move this to 1? to avoid triple stacking

    1. 01:04:581 (64581|1) - ^
    2. 01:05:822 (65822|1) - ^ (why so many lel)
    3. 01:07:063 (67063|2,67477|2) - 1|4 respectively, same reason as ^
  10. 01:11:615 (71615|2) - theres 2 pitch here yet you mapped it as one LN. either split it or make the LN into single note, your choice

    1. 01:18:236 (78236|1) - ^
  11. 01:12:236 (72236|3) - ehhhhhh i cant hear clearly what you were following here

    1. 01:18:856 (78856|0) - ^
  12. 01:16:787 (76787|3) - should be C
  13. 01:35:305 (95305|1) - the transition is really weird here, would recommend to remove this one



HD



SPOILER
  1. 00:27:546 - I believe this should be double. see - 00:28:374 (28374|2,28374|3) -
  2. 00:34:374 - i think you can made this more balance-wise?

  3. 00:37:063 (37063|2,37063|3,37477|1,37477|0) - I think they should be ended on the blue line above? (1/4). I think the sound still exist imo
  4. 00:39:339 (39339|2) - move to 2 perhaps?
  5. 00:40:374 (40374|2,40787|3) - I think allezard got the right snap of this LN. Compare the LN length with it

    1. and literally applied to other LN that are similar afterwards
  6. 01:10:994 (70994|1) - Should this LN start in the blue line below? (1/4). see IN to compare. also the noise start from there too.

    1. there is some LN that are similar. applied to that too
  7. 01:31:787 (91787|1,91994|1,92201|1,92408|1) - this is kinda evil for left hand lel. spread that pls
  8. 01:49:891 (109891|3,109891|0) - the end should be longer than this

    Ranking Criteria - Guidelines wrote:

    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.



NM



SPOILER
  1. disable widescreen
  2. 00:33:753 (33753|1,34167|0) - well....this LN should be longer imo. listen closely
  3. 01:09:443 (69443|1,69546|2,69856|1,69960|2,70167|1) - i guess you can ctrl+h? one-way stair is kinda hard to be followed especially intermediate players. This will also improve players hand independence towards further tricky patterning
  4. 01:27:753 (87753|1,87960|3) - 3|2 respectively? imo - 01:27:650 (87650|0,87753|1) - is kinda uncofortable for newer player
  5. 01:35:925 (95925|1,96029|2,96339|1,96443|2) - i guess you could do thesame ctrl+h thing here?
  6. 01:49:063 (109063|3,109167|2,109270|1,109374|0,109477|1,109581|2,109684|3,109787|2) - wh..... pls no back-and-forth stairs in NM o_O, you could do alternate pattern instead :u

  7. the end should be longer


EZ



SPOILER
  1. disable widescreen
  2. 00:03:960 (3960|0,4374|3) - i think this should ended in the blue line below? (1/4) but since this is EZ and for the sake of newbie player, i guess thats fine. not sure tho
  3. 01:15:856 (75856|1) - delete this and - 01:16:063 (76063|2) - move this down to white line (1/4). kick are the most obvious to recognize so why not?
  4. the end should be longer

Good luck :D
edit: some grammar error xd
Meiju
EZ
01:08:925 - у тебя тут две ноты в одной

01:19:684 - LN
NM
Начало второго киаи не на тике

01:16:787 (76787|3) - на 3

01:43:270 (103270|0) - на 2
IN
00:00:753 - ЛН

00:01:684 (1684|2) - удали

00:33:960 (33960|3,34374|3) - удали

00:33:753 - дабл

00:34:167 - дабл

00:37:063 - 00:37:477 - 1/2 ЛНы

00:40:787 - дабл
Topic Starter
AJIekceu

Mage wrote:

EZ
01:08:925 - у тебя тут две ноты в одной | Ой кек, как она там оказалась
01:19:684 - LN
NM
Начало второго киаи не на тике | Вообще два киаи .-.

01:16:787 (76787|3) - на 3

01:43:270 (103270|0) - на 2
Ibrahim


hai mod as your req

Hard

00:15:960 (15960|2,16167|2,16374|2,16581|2,16787|2) - this is pain for hard diff
00:53:925 (53925|2,54029|2) - i'm not sure about this
01:16:374 - add note like here 01:15:546 -
01:24:650 - to 01:25:891 - idk why you make col 1 empty
01:36:029 (96029|1,96236|1,96443|1,96650|1) - this too it's pain
01:37:270 (97270|2,97477|2,97684|2,97891|2) - ^

another diff all good i think.
Good luck! :D
Topic Starter
AJIekceu

Ibrahim wrote:



hai mod as your req

Hard

00:15:960 (15960|2,16167|2,16374|2,16581|2,16787|2) - this is pain for hard diff
00:53:925 (53925|2,54029|2) - i'm not sure about this
01:16:374 - add note like here 01:15:546 -
01:24:650 - to 01:25:891 - idk why you make col 1 empty | I got carried away by other columns :lol:
01:36:029 (96029|1,96236|1,96443|1,96650|1) - this too it's pain
01:37:270 (97270|2,97477|2,97684|2,97891|2) - ^

another diff all good i think.
Good luck! :D
Thank you! :)
Frim4503

Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

EZ

  1. 00:32:512 -00:36:236 -re-arannge for hand balance (no note in col. 3)
  2. 01:08:718 -better to add note here and 01:09:132 -to follow the flow
  3. 01:28:374 - http://puu.sh/rLUD0/5febb4243e.png for better flow
  4. 01:29:615 - http://puu.sh/rLUDJ/a9d272b786.png
  5. 01:35:201 -add note
  6. 01:35:615 -^
  7. 01:50:718 (110718|1) -idk what the meaning of this LN? better to remove since LN in col. 1 has represent the sound
Only EZ, I’m not very llike this type of song
Good luck
Mod Done
Topic Starter
AJIekceu

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM

General

  1. BG : ok
  2. Mp3 : ok
  3. Hitsound : ok
  4. Difficulty : ok
  5. Timing: ok
  6. AI Mod : ok

EZ

  1. 00:32:512 -00:36:236 -re-arannge for hand balance (no note in col. 3)
  2. 01:08:718 -better to add note here and 01:09:132 -to follow the flow
  3. 01:28:374 - http://puu.sh/rLUD0/5febb4243e.png for better flow
  4. 01:29:615 - http://puu.sh/rLUDJ/a9d272b786.png
  5. 01:35:201 -add note
  6. 01:35:615 -^
  7. 01:50:718 (110718|1) -idk what the meaning of this LN? better to remove since LN in col. 1 has represent the sound | Well.. I don't know and don't remember why it is here >_> Thank you
Only EZ, I’m not very llike this type of song
Good luck
Mod Done
All accepted, thank you very much!
Rivals_7
There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 :roll: )

1|2|3|4

[Allezard's IN]

00:14:822 (14822|1,14925|2,15029|1,15236|1,15339|2,15443|1) - cant really seem to recall the usage of the trill here honestly. like.... they dont exist in the other places, they're mostly roll. which is inconsistent

00:51:960 (51960|3,51960|2) - starting here. idk why you mostly do the roll to the left here. the atmosphere is changing in every 2 measures (8/4) and it always change in the big white tick/line. which i assume you got no concept about all this roll section.

00:58:994 (58994|2,59201|2,59408|2,59615|2,59822|2,60029|2,60236|2,60443|2,60650|2) - think i didnt mention this big anchor back then. its pretty painful to play

01:16:581 (76581|2,76581|1,76581|0,76787|0,76787|3,76787|2) - pretty sure this wasnt supposed to be triple since...... they are kicks? i heard those are kind of lower noises than - 01:16:374 (76374|1,76374|2,76374|3) -

01:25:063 (85063|0,85063|2,85063|3) - eh yea whats with the random triple here?. i see most of them are double

01:35:305 (95305|1) - did i say that this transition is utterly awful back then? p/5300556

ah

[HD]

00:16:891 (16891|1) - would probably omit this for a better sightreading to percussion kicks. and probably move - 00:16:994 (16994|2) - to 2

00:21:132 (21132|0,21236|1,21339|3,21339|2,21443|1,21546|0,21650|1,21753|2,21753|3) - doable enough but uh....... not really aesthetic if you ask me, but thats just me i guess. feel free to change into something more appealing

00:26:822 (26822|1) - omit this one too. same reason

00:43:477 (43477|2,43581|2) - this jack doesnt exist anywhere else. therefore, it is inconsistent with the rest of this diffs.

01:20:408 (80408|1,80512|0,80512|2,80512|3,80615|1,80718|3,80822|1,80822|2,80925|0,80925|3,81132|3) - i'm curious why is this are the only section which has more notes than the other three concept that are similar ( - 01:17:201 (77201|2,77201|0,77201|3,77408|1,77512|3,77512|0,77615|2,77615|1,77822|3) - 01:13:891 (73891|3,73891|0,73891|2,74098|1,74201|3,74201|0,74305|1,74305|2,74512|0) - 01:10:581 (70581|2,70581|0,70581|3,70787|2,70891|1,70891|0,70994|2,70994|3,71201|0) - )

most of the roll are pretty much doable tho, the thing is there seems to be no concept of whats this roll pattern for. triple stack aka mini-anchor - 01:25:684 (85684|1,85891|1,86098|1) - 01:28:994 (88994|2,89201|2,89408|2) - like this are exist in almost every section but giving no indication about the pitch or whatever youre idea behind this. random thrill - 01:31:374 (91374|0,91477|1,91581|0) - 01:37:581 (97581|1,97684|3,97787|1) - 01:38:822 (98822|3,98925|0,99029|2) - is also doesnt mapped to anything in particular that happen in the song.

NM is probably got some questionable pattern, ex: - 00:36:236 (36236|1,36650|1,37063|1,37477|1,37891|1,38305|1,38718|1,39132|1) - . altho its pretty doable for NM players, but it seems to be quite heavy for the left hand. I might mention more in the future

EZ is pretty much almost got nothing to say, maybe i'll going really nitpicky if sometimes i came back

Not going to be harsh, but HD is pretty much the one that really sums up my concern about this mapset. idk what other BN will think about it, but it doesnt seem to be my taste. Anyways, If you can explain the idea behind the patterning, i might come back to this.
Topic Starter
AJIekceu

Rivals_7 wrote:

There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 :roll: ) | Oh I really don't remember why I don't replied D:

1|2|3|4

[HD]

00:16:891 (16891|1) - would probably omit this for a better sightreading to percussion kicks. and probably move - 00:16:994 (16994|2) - to 2 | Yes, I agree. It's more sensetive

00:21:132 (21132|0,21236|1,21339|3,21339|2,21443|1,21546|0,21650|1,21753|2,21753|3) - doable enough but uh....... not really aesthetic if you ask me, but thats just me i guess. feel free to change into something more appealing

00:26:822 (26822|1) - omit this one too. same reason

00:43:477 (43477|2,43581|2) - this jack doesnt exist anywhere else. therefore, it is inconsistent with the rest of this diffs. | Repatterned this part. I think now it's more sensetive (include a little following to vocal)

01:20:408 (80408|1,80512|0,80512|2,80512|3,80615|1,80718|3,80822|1,80822|2,80925|0,80925|3,81132|3) - i'm curious why is this are the only section which has more notes than the other three concept that are similar ( - 01:17:201 (77201|2,77201|0,77201|3,77408|1,77512|3,77512|0,77615|2,77615|1,77822|3) - 01:13:891 (73891|3,73891|0,73891|2,74098|1,74201|3,74201|0,74305|1,74305|2,74512|0) - 01:10:581 (70581|2,70581|0,70581|3,70787|2,70891|1,70891|0,70994|2,70994|3,71201|0) - ) | Oh god, it's just a mistake. I got carried away a bit. :o Un Momento. Yeah, it's not for HD. There are also missing note and a lot of notes in 4th column lol

most of the roll are pretty much doable tho, the thing is there seems to be no concept of whats this roll pattern for. triple stack aka mini-anchor - 01:25:684 (85684|1,85891|1,86098|1) - 01:28:994 (88994|2,89201|2,89408|2) - like this are exist in almost every section but giving no indication about the pitch or whatever youre idea behind this. random thrill - 01:31:374 (91374|0,91477|1,91581|0) - 01:37:581 (97581|1,97684|3,97787|1) - 01:38:822 (98822|3,98925|0,99029|2) - is also doesnt mapped to anything in particular that happen in the song. | What about rolls - yeah, to be honest there is no concept to following song, just rolls. But what about thrills - I'm just tried to diversify patterns and chart. And maybe playing PIU is affected to patterns in my o!m mapping style O.o Will try to repattern these as good as I can

NM is probably got some questionable pattern, ex: - 00:36:236 (36236|1,36650|1,37063|1,37477|1,37891|1,38305|1,38718|1,39132|1) - . altho its pretty doable for NM players, but it seems to be quite heavy for the left hand. I might mention more in the future | Oh lol. Thank you very much

EZ is pretty much almost got nothing to say, maybe i'll going really nitpicky if sometimes i came back

Not going to be harsh, but HD is pretty much the one that really sums up my concern about this mapset. idk what other BN will think about it, but it doesnt seem to be my taste. Anyways, If you can explain the idea behind the patterning, i might come back to this.
Thank you very much Rivals. Insane will be uploaded some later

Yeah, now I see some troubles with patterning, tried to fix them
Allezard

Rivals_7 wrote:

There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 :roll: )

1|2|3|4

[Allezard's IN]

00:14:822 (14822|1,14925|2,15029|1,15236|1,15339|2,15443|1) - cant really seem to recall the usage of the trill here honestly. like.... they dont exist in the other places, they're mostly roll. which is inconsistent

00:51:960 (51960|3,51960|2) - starting here. idk why you mostly do the roll to the left here. the atmosphere is changing in every 2 measures (8/4) and it always change in the big white tick/line. which i assume you got no concept about all this roll section.

00:58:994 (58994|2,59201|2,59408|2,59615|2,59822|2,60029|2,60236|2,60443|2,60650|2) - think i didnt mention this big anchor back then. its pretty painful to play

01:16:581 (76581|2,76581|1,76581|0,76787|0,76787|3,76787|2) - pretty sure this wasnt supposed to be triple since...... they are kicks? i heard those are kind of lower noises than - 01:16:374 (76374|1,76374|2,76374|3) -

01:25:063 (85063|0,85063|2,85063|3) - eh yea whats with the random triple here?. i see most of them are double

01:35:305 (95305|1) - did i say that this transition is utterly awful back then? p/5300556

ah
Done. Thanks)
Topic Starter
AJIekceu
All Updated~
eyes
irc
2017-05-24 19:36 eyes: asd
2017-05-24 19:36 eyes: ACTION is editing [https://osu.ppy.sh/b/910023 DM Ashura feat. Skizzo & Hanna - Move That Body! [HD]]
2017-05-24 19:36 AJIekceu: shas, я уже подправил моментик один в нормале :D
2017-05-24 19:37 AJIekceu: Итс тайм ту хард
2017-05-24 19:38 eyes: 00:04:374 (4374|0,4581|0,4581|1,4787|1) -
2017-05-24 19:38 eyes: выглядит неочень, да?
2017-05-24 19:38 eyes: 00:04:787 (4787|1) - перемести эту на правую руку
2017-05-24 19:38 AJIekceu: хм, и там еще 1-3-1 выходит, круто
2017-05-24 19:38 AJIekceu: 3-1-3*
2017-05-24 19:38 eyes: поправь дальнейшие ноты
2017-05-24 19:38 eyes: я про конкретно это говорю
2017-05-24 19:39 eyes: 00:16:581 (16581|2,16787|2,17201|3,17408|3,17822|3,17925|2,18029|3,18132|2) -
2017-05-24 19:40 eyes: 00:44:098 (44098|2,44512|2,44615|3,44718|2,44925|3,45029|2,45132|3) -
2017-05-24 19:41 eyes: 00:54:960 (54960|2,55167|2,55270|3,55477|3,55581|2,55787|2,55891|3,56098|2,56098|3,56305|2,56512|3,56718|3,56925|3) -
2017-05-24 19:41 AJIekceu: Ну в последнем думаю просто сбалансировать, раскидать
2017-05-24 19:42 eyes: всё выше нужно просто сбалансировать
2017-05-24 19:42 eyes: 01:37:684 - в этом парте слишком много триллов на указательные пальцы
2017-05-24 19:43 eyes: ACTION is editing [https://osu.ppy.sh/b/732830 DM Ashura feat. Skizzo & Hanna - Move That Body! [NM]]
2017-05-24 19:43 eyes: 00:03:546 (3546|3,3960|3,4374|3,4787|3,5201|3) -
2017-05-24 19:45 AJIekceu: Хард отредачен ~ (вроде)
2017-05-24 19:47 AJIekceu: 00:23:408 - так полагаю отсюда тоже :D
2017-05-24 19:48 AJIekceu: http://osu.ppy.sh/ss/8166679 вот так вот сделал
2017-05-24 19:55 AJIekceu: Ну вроде отабалнсировал нормал более менее
2017-05-24 19:55 AJIekceu: Где это возможно

Allezard's Move

00:04:787 (4787|2,4891|1) - CTRL+H balance
00:10:063 - думаю этот звук вносит достаточно эффекта чтобы сделать из него дабл
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2) - сделай вместо этого джампстрим, чтобы выделить "увеличение" звука
Topic Starter
AJIekceu

eyes wrote:

irc
2017-05-24 19:36 eyes: asd
2017-05-24 19:36 eyes: ACTION is editing [https://osu.ppy.sh/b/910023 DM Ashura feat. Skizzo & Hanna - Move That Body! [HD]]
2017-05-24 19:36 AJIekceu: shas, я уже подправил моментик один в нормале :D
2017-05-24 19:37 AJIekceu: Итс тайм ту хард
2017-05-24 19:38 eyes: 00:04:374 (4374|0,4581|0,4581|1,4787|1) -
2017-05-24 19:38 eyes: выглядит неочень, да?
2017-05-24 19:38 eyes: 00:04:787 (4787|1) - перемести эту на правую руку
2017-05-24 19:38 AJIekceu: хм, и там еще 1-3-1 выходит, круто
2017-05-24 19:38 AJIekceu: 3-1-3*
2017-05-24 19:38 eyes: поправь дальнейшие ноты
2017-05-24 19:38 eyes: я про конкретно это говорю
2017-05-24 19:39 eyes: 00:16:581 (16581|2,16787|2,17201|3,17408|3,17822|3,17925|2,18029|3,18132|2) -
2017-05-24 19:40 eyes: 00:44:098 (44098|2,44512|2,44615|3,44718|2,44925|3,45029|2,45132|3) -
2017-05-24 19:41 eyes: 00:54:960 (54960|2,55167|2,55270|3,55477|3,55581|2,55787|2,55891|3,56098|2,56098|3,56305|2,56512|3,56718|3,56925|3) -
2017-05-24 19:41 AJIekceu: Ну в последнем думаю просто сбалансировать, раскидать
2017-05-24 19:42 eyes: всё выше нужно просто сбалансировать
2017-05-24 19:42 eyes: 01:37:684 - в этом парте слишком много триллов на указательные пальцы
2017-05-24 19:43 eyes: ACTION is editing [https://osu.ppy.sh/b/732830 DM Ashura feat. Skizzo & Hanna - Move That Body! [NM]]
2017-05-24 19:43 eyes: 00:03:546 (3546|3,3960|3,4374|3,4787|3,5201|3) -
2017-05-24 19:45 AJIekceu: Хард отредачен ~ (вроде)
2017-05-24 19:47 AJIekceu: 00:23:408 - так полагаю отсюда тоже :D
2017-05-24 19:48 AJIekceu: http://osu.ppy.sh/ss/8166679 вот так вот сделал
2017-05-24 19:55 AJIekceu: Ну вроде отабалнсировал нормал более менее
2017-05-24 19:55 AJIekceu: Где это возможно
Спасибо, все было отредачено ~
Allezard

eyes wrote:

Allezard's Move

00:04:787 (4787|2,4891|1) - CTRL+H balance
00:10:063 - думаю этот звук вносит достаточно эффекта чтобы сделать из него дабл
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2) - сделай вместо этого джампстрим, чтобы выделить "увеличение" звука
Спасибо, однако последний пункт принять не могу.
Protastic101
shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787

hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?


[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals

00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo

01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot.

Hitsounds
01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.


[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth.

00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals.

00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing.

00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.

00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start

00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -

00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this https://osu.ppy.sh/ss/8527857

01:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so https://osu.ppy.sh/ss/8527878

hitsounds
01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^


[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on

00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out

hitsounds
ok
Topic Starter
AJIekceu

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5 | Wow, HD with HP7. Seems like I just forgot increase it :lol:
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%

[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals

00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo | Agree, Repatterned bit for balance

01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot. | It's just an imbalance :D Thanks for marking

Hitsounds
01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.


[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth. | 4-1 :roll:

00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals. | Stacked them for 2-3-2-3

00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing. | I thought that it may be hard for NM. Okay, let's try

00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.

00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start | My opinion that's players needs some time for "warm-up" so stairs right from start isn't good idea for warm-up :D idk it's "legal" or I must map same moments with the same structure?

00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -

00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this https://osu.ppy.sh/ss/8527857

01:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so https://osu.ppy.sh/ss/8527878 | Damn, why I'm so inattentive

hitsounds
01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^


[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on

00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out ||| Well, fixed all mistakes (I think.. :'D)

hitsounds
ok
Thank you very much :)
Waiting Allezard's response~
Allezard

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787

hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?
Thanks, d o n e)
Topic Starter
AJIekceu
Updated~
Protastic101
Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Allezard

Protastic101 wrote:

Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Okay, if it is difficult to check difu, will paint the points.

Protastic101 wrote:

shimmy shimmy shimmy
[General]
  1. I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
  2. Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45% + (40-50%)
[Allezard's Move]
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol) +++++

00:27:132 - Might consider adding another note here in col 3 for the crash I guess.

00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740 decided to do otherwise https://osu.ppy.sh/ss/8558428

00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it. +++++

00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too

00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2. +++++

01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787 +++++

hitsounds
00:58:167 (58167|0) - missing whistle +++++
01:14:201 (74201|0) - ^? add +++++
Protastic101
fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes


[nm]
cool


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321


[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other
Topic Starter
AJIekceu

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck
[ez]
01:05:201 (65201|2) - move this to col 4 as the pattern you've set up here is a mini stack that disconnects after a jump. see how 01:06:029 (66029|1,66443|1) - isn't stacked with the previous jump. yeah, that | lol, wrong stack since beginning. Moved

01:26:718 (86718|2,87132|0) - these should just be two short notes right? Cause at 00:30:443 (30443|1,30856|1) - or 00:33:753 (33753|2,34167|2) - which are identical to the sound present, you only used two stacked short notes | I wanted to mark here long sound (idk how ti name this instrument), second and third point without this sound. But yes, I saw this moment many times and I think that it's looks strange. There is a strange transition between notes, LNs and then notes again. So I suppose that it must be remapped a bit. Something like this https://osu.ppy.sh/ss/8562457


[nm]
cool | :^D


[hd]
00:34:167 (34167|0) - would move this to col 2 to make a shield with 00:33:753 (33753|1) - for consistency with 00:30:443 (30443|3,30856|0,30856|3,31270|0) - the first time you did it
00:37:477 (37477|3) - Same thing as above, move this to col 3, and then control J 00:37:684 (37684|2,37787|3) - to avoid a 1/2 stack in col 3 if accepted. Pretty much goes on for the rest of the section I guess. Or you could save yourself the headache of finding them all and changing it by just making the first occurrence not use shields but where's the fun in that flies away | Well, (if I understood this problem correctly) making shields it's good idea anyway. Playability is increasing (LN's releasing is easier) and it's more fun. Maybe. Let's check them all :^)

01:20:925 (80925|0,81132|0) - Bit of an awkward timing for the LN + 1/2 stack on the same hand. I'd try to isolate the notes on both hands like this instead https://osu.ppy.sh/ss/8562314 | It's more better. I like it :D

01:30:753 (90753|1,90856|2,90960|1,91063|2,91270|2,91374|1,91581|1,91684|2) - this stair like pattern puts a lot of the weight on the inner columns but little on the outer. I'd try to make it a bit more balanced then like this https://osu.ppy.sh/ss/8562319 | Accepted too

01:49:063 (109063|1,109167|2,109270|1,109374|2,109477|1,109581|2) - Long trill that i dont really think is necessary. I'd break it up like this https://osu.ppy.sh/ss/8562321 | ..maybe it's right. On another hand final trills in Hard difficulty, why not. It's smth like a bit overmap? Or I just playing PIU for a long time and my mapping styles are mixed lol. Accepted anyway~
Thank you, all accepted. Hard repatterned a bit in the moments with shields. Trying to save hand balance
DustMoon
hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Allezard

Protastic101 wrote:

fam pls, i need a response to all mods so I can keep track of what's changed and what's not

recheck

[allezard's move]
00:26:925 (26925|2,26925|3,27029|3,27029|2,27132|3,27132|2) - Dunno why you stacked all three of these together when you didnt use a full three note jump jack at 00:13:684 (13684|1,13684|0,13787|1,13787|0,13891|0) - . I'd try to be consistent with one or the other

I do not quite understand what you want, but do the first place is similar to the second.
Topic Starter
AJIekceu
All updated ofk :roll:

DustMoon wrote:

hi!,kind lamb didn't mod NM diff,so i moded
1|2|3|4
NM
00:26:408 (26408|2,26512|3) - Ctrl+g
00:43:270 (43270|0) - move to 4 avoid jack
01:10:167 (70167|2) - move to 2
Good luck! :)
Thanks, but I think it's a bit late for mod since there is check
Protastic101
I'd move but I'm too lazy to get up.
Topic Starter
AJIekceu

Protastic101 wrote:

I'd move but I'm too lazy to get up.

Thank you Protastic <3
Critical_Star
so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) -
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) -
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) -
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) -

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here?
00:18:753 - sound are obvious here, you should consider to add a note.
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 -

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png
00:50:615 - missing a note here i assume
00:56:822 (56822|2) - like my suggestion before to move up by 1

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Allezard

Critical_Star wrote:

so late :( sorry

pattern check

Allezard's Move
00:38:098 (38098|2,38201|3) - CTRL+G? a little twist of variation here instead the same stair flows
00:39:650 (39650|3,39753|2,39856|1,39960|3,39960|0,40063|2,40167|0,40270|1) - suggestion > http://puu.sh/xzEVH/01d591eaff.png , just a different pattern flow for the vocal sync
01:03:546 - till 01:08:512 - suggest double on each red tick here for snare as the sound density are slightly stronger compare to the first one
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2,69546|1,69546|0,69650|3,69650|2,69753|1,69753|0,69856|3,69856|2,69960|1,69960|0,70063|3,70063|2,70167|3,70167|1,70167|0) - suggestion > http://puu.sh/xzF7S/79104cffd1.png , i thought if it would be nice to differentiate the sound impact after 01:08:925 - also to variate it
01:30:443 - 01:32:925 - don't see if any reason why u skip this as double, you can just add it here too
Thank you CS:)
All done!
Topic Starter
AJIekceu

Critical_Star wrote:

so late :( sorry

pattern check

EZ
00:08:305 (8305|0,8718|1,9132|2,9546|3) - try normal note? i think they are just the same as the other normal note here | Why not. I followed sound which in not enough long to follow it (and understood only now :roll: )
00:18:443 (18443|2) - move to 2 to make a symmetry flow as 00:17:201 (17201|2,17408|3,17615|2) - | ~
00:24:650 (24650|2,24856|0,25063|1) - same idea like above if you like ^ , mirror against 00:23:822 (23822|0,24029|1,24236|3) - | Correct mirror I put there now or not.. :thinking: Btw seems legit :D
00:49:270 (49270|1,49477|2,50098|1,50305|2) - suggestion > http://puu.sh/xzDT5/43a91509bd.png , rather the repeating 2-3 here
00:57:339 (57339|2) - either move this to 2 or 4 for consistent 1/1 kick hammer | Oh lol. I repatterned this part now and put note to 3rd column for hand balance
01:06:856 (66856|3,67270|0,67270|2,67684|1,68098|2,68098|0) - suggestion > http://puu.sh/xzDYu/f6100c0717.png , similiar flow concept like 01:03:546 (63546|3,63960|1,63960|3,64374|0,64787|2,64787|0) - | I like it :D
01:15:546 (75546|2) - move to 4? just to diffentiate the sound from 01:15:132 (75132|2) - , also like you did at 01:21:753 (81753|0,82167|1) - | ofk

NM
00:10:994 (10994|3,11822|3) - how about making double note for these sound here? | Sure
00:18:753 - sound are obvious here, you should consider to add a note. | Accepted
00:19:063 (19063|2,19270|1,19270|3,19477|0,19581|2,19684|3,19684|1,19787|0,19891|2) - suggestion > http://puu.sh/xzEdY/82a0f4d078.png i think it flows better here, same concept as 00:16:167 (16167|2,16270|0,16477|0,16581|3) - | Agree. Looks like I missed hitsound lol. Also applied this concept there 00:25:477 -
00:28:994 (28994|2) - how about delete this note, i think you can focus on drum tick sound here
01:24:236 (84236|1) - 01:27:546 (87546|3) - same concept like above, u can delete the note here like you did at 01:25:891 - | Accepted

HD
00:13:787 (13787|3) - move up by 1 to make above triple for crash seems nice | :thumbup: :D
00:26:925 (26925|2,26925|3,27029|0,27029|1,27132|2,27132|3,27236|1,27339|0,27443|3,27546|2,27546|1) - suggestion > http://puu.sh/xzEAx/50ccc6ca43.png | ~
00:50:615 - missing a note here i assume | Oh, you're right
00:56:822 (56822|2) - like my suggestion before to move up by 1
Well, looks like all accepted
Thank you :)
Also I changed source a bit - added "2015". Discussion about game's title is here p/6154761 so I'd prefer to use this title :roll:
Critical_Star
yup, confirmed it is from pump it up prime 2015 track list
also please remove one of the unused BG, then we are good to go :)
Topic Starter
AJIekceu
Oh, AnatOWJIya told me about this BG ~ 2 mounths ago D:

Done
Also checked and fixed all hitsound in all diffs. Lol we're forgot about them :D
Critical_Star
ok :)
Topic Starter
AJIekceu
Let's move :roll:
Thank you for this <3
Shmiklak
Эта сучка потекла
Topic Starter
AJIekceu
Сори я не ранкаю каждый день :roll: :roll: :roll:
Shmiklak
я тоже!!
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