Your map looks like very good,but i don't like eurodance this genre.
So i shoot you 1 star,just take it.
Good luck!
All accepted. Thank youPnX wrote:
From PnX's modding queue
NM
00:09:546 (9546|2,9753|2) - I suggest to move these to 00:09:546 (9546|3,9753|3)
00:42:960 (42960|2) - Should move it here 00:43:063 (43063|2) ? | Miss note, thanks
00:56:201 (56201|1) - 00:56:305 (56305|1) Here might be better
HD
00:18:753 - Should add some note (?)
00:22:063 - Same as above
00:25:374 - Same as above too
01:24:960 (84960|2) - Some here
01:28:063 (88063|2) - Here too
Nice map!
GL! >.<
Thank you-[Apple]- wrote:
Your map looks like very good,but i don't like eurodance this genre.
So i shoot you 1 star,just take it.
Good luck!
Crusts wrote:
hi again sorry double post
Col : 1|2|3|4;w;NM
00:27:856 (27856|1,27960|0) - make it into 12 ?
00:33:753 (33753|0,34167|0) - move 1 of this it's somehow not good i think to make LN jack at NM diff
00:37:063 (37063|2,37477|2) - ^
00:40:374 (40374|3,40787|3) - ^
00:43:684 (43684|1,44098|1) - ^
01:03:132 (63132|2,63339|3,63546|0,63753|3) - delete last note no sound i here (there are some part same in here part be sure to check it)
01:23:201 (83201|0) - delete this ?
01:27:546 (87546|3) - delete ? i know i heard sound but seems weird if this note not deleted (some part like this too be sure to check it out)
01:49:063 - last part like this ?? https://osu.ppy.sh/ss/4631272
HD
00:13:684 (13684|3,13684|1,13787|2,13787|0,13891|1,13891|3) - make this into 12 34 12
00:22:374 (22374|2) - i think 1 is enough for this part
00:26:718 (26718|3,26718|0,26822|1,26925|2,26925|3,27029|3,27029|1,27132|2,27132|0,27236|1,27339|0) - this part better repattern
00:34:167 (34167|1) - change to note ?
00:36:856 (36856|1) - delete ? ._.
00:56:718 (56718|3) - ^
that's it my mod gl on map
edit (again) : please make a no video 1
Thank youPizza wrote:
The PizzaComet Modding Queue
heyo!IN00:01:994 (1994|2,2098|3) - ctrl+g
00:02:305 (2305|2,2408|3) - ctrl+g
00:05:201 (5201|0,5305|1) - ctrl+g
00:58:529 (58529|2) - missplaced?
01:09:236 (69236|0,69339|1,69339|3,69443|2,69443|0,69546|3,69546|1,69650|2,69753|3,69753|0,69856|2,69856|1,69960|0,69960|3,70063|2,70167|1,70167|0,70167|3) - i don't get it this part, consider to change it to all-doubles?
just that! feel free to reject!
Thank you very muchAnother Lie wrote:
Mod req from my little queue
Metadata: A bit problem, After HD, it is usually using MX than IN, could you ask the GD person to change that diff name?
Consistency: A bit problem
Balance: Fine for me
Pitch: Idk yetNM00:06:029 (6029|2) - why not make it consistent with 00:05:201 (5201|2,5201|3) - ? (those chord have same sound with it) | Just forget
00:06:856 (6856|1) - same with above
00:16:374 - i hear drum pitch here, can you add some note?
00:22:994 - same here (idk the reason why you leave it blank, it is actually have pitch there) | I want to follow sounds like this 00:16:167 (16167|2,16270|0) - . Now I will follow them too. Maybe later will ad a note
00:24:236 (24236|3) - make it chord, well same pitch with 00:23:822 (23822|2,23822|3) - | Forget too, thanksHDThat's all00:26:718 (26718|0) - well, i prefer chord note than 1 LN & 1 SN | Accepted
01:22:994 (82994|1,83201|2) - i prefer be shield than jack in HD, well it is actually hard in HD but MX fine for jack | Emm.. Just repatterned, because I don't know what is shield lol
I wish you best luck for rank
Thank you very much, it was helpful All accepted~jukkaduei wrote:
JUKKADUEI
From NM request
Column |0|1|2|3|EZGreat diff
00:30:856 (30856|1) - Move to column 3 for balance
00:32:512 (32512|2) - Move to column 0 ^NMGood Diff
00:06:443 (6443|1) - Move to column 3
00:09:753 (9753|2) - Move to column 1
00:15:753 (15753|1) - Move to column 2
00:22:374 (22374|2) - Move to column 1
00:56:512 (56512|1) - Move to column 3
00:56:718 (56718|3,56822|2,56925|0,56925|1) - Ctrl + H
01:22:787 (82787|2) - Move to column 1HDGreat diff
01:31:891 (91891|2) - Move to column 0
01:32:098 (92098|0) - Move to column 3
It's all of my mod and GOOD LUCK WITH YOUR BEATMAP
AetherKeys wrote:
Hello , NM request here :3
okay here a short mod , hope it'll be helpfull :3COLUMN GUIDE
1|2|3|4modEZ :
00:29:615 (29615|2) - make it stop here 00:30:029 -
01:14:512 (74512|3) - move to 1
01:14:718 (74718|1) - move to 4 if mod above is applied
01:15:132 (75132|0) - move to 3 if mod above is applied
01:16:374 (76374|1) - move to 4
01:16:787 (76787|3) - move to 2 if mod above is applied
01:17:201 (77201|2) - move to 4 if mod above is applied
01:17:615 (77615|1,77822|0) - flip
01:31:063 - LN ended here and add one note?
CompleteThank you for requesting and feel free to request again on my Queue :3
AetherKeys wrote:
Hello , NM request here :3
okay here a short mod , hope it'll be helpfull :3COLUMN GUIDE
1|2|3|4modAllezard's IN :
00:10:581 - untill here 00:12:236 - i hear hi-hat there , u can add here note here 00:10:684 - 00:10:891 - 00:11:098 - 00:11:305 - 00:11:512 - 00:11:718 - 00:11:925 - 00:12:132 -
00:28:994 (28994|2,28994|3,29098|0,29098|1,29201|2,29201|3) - here is my suggestion
01:27:546 (87546|2,87650|1,87650|3,87753|0,87753|2,87856|1) - here's too sample
01:29:201 (89201|2,89305|3,89305|1,89408|2,89408|0,89512|3) - make like above ^ and move 01:29:615 (89615|2) - to 4
01:49:063 - here's if u want some variations i suggest this
01:49:891 - add note in 2
okay that's all , hope this is will be helpfull :3
CompleteThank you for requesting and feel free to request again on my Queue :3
Ranking Criteria - Guidelines wrote:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
Thank you!Ibrahim wrote:
hai mod as your reqHard
00:15:960 (15960|2,16167|2,16374|2,16581|2,16787|2) - this is pain for hard diff
00:53:925 (53925|2,54029|2) - i'm not sure about this
01:16:374 - add note like here 01:15:546 -
01:24:650 - to 01:25:891 - idk why you make col 1 empty | I got carried away by other columns
01:36:029 (96029|1,96236|1,96443|1,96650|1) - this too it's pain
01:37:270 (97270|2,97477|2,97684|2,97891|2) - ^
another diff all good i think.
Good luck!
All accepted, thank you very much!Frim4503 wrote:
Col : 1|2|3|4|5|6|7
NM
General
- BG : ok
- Mp3 : ok
- Hitsound : ok
- Difficulty : ok
- Timing: ok
- AI Mod : ok
Only EZ, I’m not very llike this type of songEZ
- 00:32:512 -00:36:236 -re-arannge for hand balance (no note in col. 3)
- 01:08:718 -better to add note here and 01:09:132 -to follow the flow
- 01:28:374 - http://puu.sh/rLUD0/5febb4243e.png for better flow
- 01:29:615 - http://puu.sh/rLUDJ/a9d272b786.png
- 01:35:201 -add note
- 01:35:615 -^
- 01:50:718 (110718|1) -idk what the meaning of this LN? better to remove since LN in col. 1 has represent the sound | Well.. I don't know and don't remember why it is here >_> Thank you
Good luck
Mod Done
Thank you very much Rivals. Insane will be uploaded some laterRivals_7 wrote:
There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 ) | Oh I really don't remember why I don't replied D:
1|2|3|4
[HD]
00:16:891 (16891|1) - would probably omit this for a better sightreading to percussion kicks. and probably move - 00:16:994 (16994|2) - to 2 | Yes, I agree. It's more sensetive
00:21:132 (21132|0,21236|1,21339|3,21339|2,21443|1,21546|0,21650|1,21753|2,21753|3) - doable enough but uh....... not really aesthetic if you ask me, but thats just me i guess. feel free to change into something more appealing
00:26:822 (26822|1) - omit this one too. same reason
00:43:477 (43477|2,43581|2) - this jack doesnt exist anywhere else. therefore, it is inconsistent with the rest of this diffs. | Repatterned this part. I think now it's more sensetive (include a little following to vocal)
01:20:408 (80408|1,80512|0,80512|2,80512|3,80615|1,80718|3,80822|1,80822|2,80925|0,80925|3,81132|3) - i'm curious why is this are the only section which has more notes than the other three concept that are similar ( - 01:17:201 (77201|2,77201|0,77201|3,77408|1,77512|3,77512|0,77615|2,77615|1,77822|3) - 01:13:891 (73891|3,73891|0,73891|2,74098|1,74201|3,74201|0,74305|1,74305|2,74512|0) - 01:10:581 (70581|2,70581|0,70581|3,70787|2,70891|1,70891|0,70994|2,70994|3,71201|0) - ) | Oh god, it's just a mistake. I got carried away a bit. Un Momento. Yeah, it's not for HD. There are also missing note and a lot of notes in 4th column lol
most of the roll are pretty much doable tho, the thing is there seems to be no concept of whats this roll pattern for. triple stack aka mini-anchor - 01:25:684 (85684|1,85891|1,86098|1) - 01:28:994 (88994|2,89201|2,89408|2) - like this are exist in almost every section but giving no indication about the pitch or whatever youre idea behind this. random thrill - 01:31:374 (91374|0,91477|1,91581|0) - 01:37:581 (97581|1,97684|3,97787|1) - 01:38:822 (98822|3,98925|0,99029|2) - is also doesnt mapped to anything in particular that happen in the song. | What about rolls - yeah, to be honest there is no concept to following song, just rolls. But what about thrills - I'm just tried to diversify patterns and chart. And maybe playing PIU is affected to patterns in my o!m mapping style O.o Will try to repattern these as good as I can
NM is probably got some questionable pattern, ex: - 00:36:236 (36236|1,36650|1,37063|1,37477|1,37891|1,38305|1,38718|1,39132|1) - . altho its pretty doable for NM players, but it seems to be quite heavy for the left hand. I might mention more in the future | Oh lol. Thank you very much
EZ is pretty much almost got nothing to say, maybe i'll going really nitpicky if sometimes i came back
Not going to be harsh, but HD is pretty much the one that really sums up my concern about this mapset. idk what other BN will think about it, but it doesnt seem to be my taste. Anyways, If you can explain the idea behind the patterning, i might come back to this.
Done. Thanks)Rivals_7 wrote:
There seem to be not much of progression from the last time i mod this. (I'm also didnt get the mod reply hhh p/5300556 )
1|2|3|4
[Allezard's IN]
00:14:822 (14822|1,14925|2,15029|1,15236|1,15339|2,15443|1) - cant really seem to recall the usage of the trill here honestly. like.... they dont exist in the other places, they're mostly roll. which is inconsistent
00:51:960 (51960|3,51960|2) - starting here. idk why you mostly do the roll to the left here. the atmosphere is changing in every 2 measures (8/4) and it always change in the big white tick/line. which i assume you got no concept about all this roll section.
00:58:994 (58994|2,59201|2,59408|2,59615|2,59822|2,60029|2,60236|2,60443|2,60650|2) - think i didnt mention this big anchor back then. its pretty painful to play
01:16:581 (76581|2,76581|1,76581|0,76787|0,76787|3,76787|2) - pretty sure this wasnt supposed to be triple since...... they are kicks? i heard those are kind of lower noises than - 01:16:374 (76374|1,76374|2,76374|3) -
01:25:063 (85063|0,85063|2,85063|3) - eh yea whats with the random triple here?. i see most of them are double
01:35:305 (95305|1) - did i say that this transition is utterly awful back then? p/5300556
ah
Спасибо, все было отредачено ~eyes wrote:
irc2017-05-24 19:36 eyes: asd
2017-05-24 19:36 eyes: ACTION is editing [https://osu.ppy.sh/b/910023 DM Ashura feat. Skizzo & Hanna - Move That Body! [HD]]
2017-05-24 19:36 AJIekceu: shas, я уже подправил моментик один в нормале
2017-05-24 19:37 AJIekceu: Итс тайм ту хард
2017-05-24 19:38 eyes: 00:04:374 (4374|0,4581|0,4581|1,4787|1) -
2017-05-24 19:38 eyes: выглядит неочень, да?
2017-05-24 19:38 eyes: 00:04:787 (4787|1) - перемести эту на правую руку
2017-05-24 19:38 AJIekceu: хм, и там еще 1-3-1 выходит, круто
2017-05-24 19:38 AJIekceu: 3-1-3*
2017-05-24 19:38 eyes: поправь дальнейшие ноты
2017-05-24 19:38 eyes: я про конкретно это говорю
2017-05-24 19:39 eyes: 00:16:581 (16581|2,16787|2,17201|3,17408|3,17822|3,17925|2,18029|3,18132|2) -
2017-05-24 19:40 eyes: 00:44:098 (44098|2,44512|2,44615|3,44718|2,44925|3,45029|2,45132|3) -
2017-05-24 19:41 eyes: 00:54:960 (54960|2,55167|2,55270|3,55477|3,55581|2,55787|2,55891|3,56098|2,56098|3,56305|2,56512|3,56718|3,56925|3) -
2017-05-24 19:41 AJIekceu: Ну в последнем думаю просто сбалансировать, раскидать
2017-05-24 19:42 eyes: всё выше нужно просто сбалансировать
2017-05-24 19:42 eyes: 01:37:684 - в этом парте слишком много триллов на указательные пальцы
2017-05-24 19:43 eyes: ACTION is editing [https://osu.ppy.sh/b/732830 DM Ashura feat. Skizzo & Hanna - Move That Body! [NM]]
2017-05-24 19:43 eyes: 00:03:546 (3546|3,3960|3,4374|3,4787|3,5201|3) -
2017-05-24 19:45 AJIekceu: Хард отредачен ~ (вроде)
2017-05-24 19:47 AJIekceu: 00:23:408 - так полагаю отсюда тоже
2017-05-24 19:48 AJIekceu: http://osu.ppy.sh/ss/8166679 вот так вот сделал
2017-05-24 19:55 AJIekceu: Ну вроде отабалнсировал нормал более менее
2017-05-24 19:55 AJIekceu: Где это возможно
Спасибо, однако последний пункт принять не могу.eyes wrote:
Allezard's Move
00:04:787 (4787|2,4891|1) - CTRL+H balance
00:10:063 - думаю этот звук вносит достаточно эффекта чтобы сделать из него дабл
01:08:512 (68512|0,68512|1,68615|3,68615|2,68718|0,68718|1,68822|2,68822|3,68925|0,68925|1,69029|2,69029|3,69132|0,69132|1,69236|3,69236|2,69339|1,69339|0,69443|3,69443|2) - сделай вместо этого джампстрим, чтобы выделить "увеличение" звука
Thank you very muchProtastic101 wrote:
shimmy shimmy shimmy[General]
- I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5 | Wow, HD with HP7. Seems like I just forgot increase it
- Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
[HD]
00:06:029 (6029|1) - Same thing I mentioned in Allezard's diff, I'd move this to col 1 to create a three note stack with 00:05:822 (5822|0,6029|1,6236|0) - for the vocals
00:22:581 (22581|3,22581|2,22787|3) - I'd flip LN and short note position here so the LN is in col 4 and the short notes that used to be in col 4 are in col 3 cause it's easier to hit notes using the index finger while holding down an LN imo | Agree, Repatterned bit for balance
01:01:684 (61684|2,62098|2,62512|2,62925|2,63132|2) - Unsure of whether or not these stacks are intentional cause I can't really hear anything in the music to support it, but I could also be an idiot. | It's just an imbalance Thanks for marking
Hitsounds
01:08:615 (68615|3,68718|2,68822|1,68925|0,69029|2,69132|3,69236|1) - Add whistles to be consistent with allezards diff.
[NM]
00:03:960 (3960|3,4374|3) - Consider making these two short notes 1/2 LNs for the synth. | 4-1
00:06:029 (6029|2,6236|1,6443|3) - Would also stack these three notes for vocals. | Stacked them for 2-3-2-3
00:16:270 (16270|0,16477|1) - I'd put these in the same column cause the way the synth is set up, it uses 1/4 hooked rhythms so the two connecting notes with 1/2 of space between them are the same pitch, with only the outside notes differing. | I thought that it may be hard for NM. Okay, let's try
00:19:374 (19374|0) - Should belong at 00:19:477 - Im pretty sure cause the hooked rhythms only come at 00:19:581 - and have a 1/2 lead into it.
00:26:201 - Would add a note here in col 3 to be stacked with 00:26:408 (26408|2) - for pitch similar to what I mentioned at the start | My opinion that's players needs some time for "warm-up" so stairs right from start isn't good idea for warm-up idk it's "legal" or I must map same moments with the same structure?
00:29:615 - Dunno why you used LNs here to represent the 1/4 percussion when you mapped it completely at 01:09:339 - or 01:35:822 -
00:50:098 - I think it'd be fair to add a jump here for the kick too. You could even stack it like [12][12][34] like this https://osu.ppy.sh/ss/8527857
01:24:029 (84029|2,84443|2,84856|2,85270|2) - bit of an unneeded stack. Pretty sure you can break it at 01:24:856 (84856|2) - by arranging a bit like so https://osu.ppy.sh/ss/8527878 | Damn, why I'm so inattentive
hitsounds
01:08:718 (68718|2,68925|1,69132|3,69443|2) - add whistles for same reason as in HD
01:09:650 (69650|3) - ^
[EZ]
00:13:063 (13063|0,13167|2,13374|3,13477|1) - In a NM diff, this would be fine, but because this is an easy diff, you're target audience is people who have pretty much never picked up a rhythm game in their life, so you shouldn't be using 1/4 at all because it's too fast for a beginner to predict or time properly.
I would simplify all of this to 1/2 at the most. Yes, you could argue that the BPM is low, but I'm going to be pretty strict in enforcing the fact that easies shouldnt have 1/4 usage at all, at least until the map is under around 120 bpm.
00:27:753 (27753|2,27856|0) - ^
00:56:718 (56718|0,56822|1,56925|2) - ^ and so on
00:40:374 (40374|2,40787|3) - Same stuff I've been suggesting in all the diffs about stacking these notes for pitch relevancy cause synths \o/. Same with other parts of the music that I'm too lazy to point out ||| Well, fixed all mistakes (I think.. :'D)
hitsounds
ok
Thanks, d o n e)Protastic101 wrote:
shimmy shimmy shimmy[General][Allezard's Move]
- I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
- Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45%
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol)
00:27:132 - Might consider adding another note here in col 3 for the crash I guess.
00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740
00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it.
00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too
00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2.
01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787
hitsounds
00:58:167 (58167|0) - missing whistle
01:14:201 (74201|0) - ^?
Okay, if it is difficult to check difu, will paint the points.Protastic101 wrote:
Uh, Allezard, am I supposed to take it as you accepted all my suggestions then?
Protastic101 wrote:
shimmy shimmy shimmy[General][Allezard's Move]
- I feel like the HP of the HD, NM and EZ are all too low, so I'd consider bumping all of them up by .5
- Increase your hitsound volume to 50% in Allezard's diff cause it's kind of hard to hear them at 35% and 45% + (40-50%)
00:06:132 (6132|0) - I would move this to col 3 for pitch relevancy cause of the repeating vocal. Might try an arrangement like so https://osu.ppy.sh/ss/8527729 (I actually meant to stack the upbeat not the blue tick lol) +++++
00:27:132 - Might consider adding another note here in col 3 for the crash I guess.
00:20:201 - 00:20:408 - Might be able to add a short jack in here for the vocals on the hand opposite the LN if you reduce the hand at 00:20:305 - to a jump,
like this https://osu.ppy.sh/ss/8527740 decided to do otherwise https://osu.ppy.sh/ss/8558428
00:33:753 (33753|0,34167|0) - I'd make these 1/2 LNs at least to make them visually distinct from the rest of the stream as the current break in the 1/4 stream is a bit unintuitive to play cause there's no obvious stop in the music for it. +++++
00:37:374 - Think you're missing a note here since this measure of the song is identical to 00:34:063 - . Additionally, I would reduce the hands to jumps for consistency too
00:43:374 - Dunno why you broke the stream off here too. Like, the music doesnt give a clear audio queue to suddenly switch your base rhythm from 1/4 to 1/2. +++++
01:27:132 (87132|3,87132|0) - Similar to what I said previously about those two identical jumps, I would make this the same [34] jump as 01:26:718 (86718|2,86718|3) - due to the synth being the same pitch. Something like this might work https://osu.ppy.sh/ss/8527787 +++++
hitsounds
00:58:167 (58167|0) - missing whistle +++++
01:14:201 (74201|0) - ^? add +++++