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SLAM - 1950 [OsuMania]

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AnatOWJIya

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

AnatOWJIya's NM Lv.9
00:39:636 (39636|1) - move back to 00:39:486 - Done
00:39:936 (39936|3,39936|0) - choose one to delete Done
00:40:386 (40386|3) - delete Done
00:40:986 (40986|0) - move to 00:41:136 - Done
00:46:086 (46086|3,46161|0,46311|2,46386|1,46536|0,46611|1,46686|2) - it's too hard for normal diff. please re-arrange them, make it easier than hard diff. Done
00:57:936 (57936|2) - move to 2. to avoid mini jack Done
00:59:136 (59136|2) - move to 3.^ Done(BTW,it's already was on 3rd column 0w0)
01:03:186 (63186|1,63186|2,63486|3,63486|0,63636|2,63636|1,63936|3,63936|0,64236|2,64236|3,64386|0,64386|1,64686|2,64686|3) - change to single note is better for normal. Done
01:05:886 - add note Done
01:08:286 (68286|0,68286|3,68436|2,68436|1,68736|0,68736|3,69036|2,69036|3,69186|0,69186|1) - same reason. pls make them single
01:11:886 (71886|0) - move to 2
01:17:886 - add note
01:33:486 (93486|2,93486|0,93636|1,93786|2,93786|3,93936|0,94086|3,94086|1,94236|2,94386|1,94536|0) - re arrange the pattern. 01:23:886 (83886|0,84036|3,84186|0,84336|3,84486|1,84636|2,84786|1,84936|2) - is the best example, and there's so many variation of patterns you can make it.
01:39:636 (99636|0) - move to 01:39:486 - Done
01:39:636 (99636|2,99786|1) - delete. i think it's ghost note. Nope,i don't think so
01:45:411 (105411|3) - delete. Done
01:52:686 - until 01:53:886 - https://osu.ppy.sh/ss/4803777 Done
01:56:736 (116736|1,116811|2,116886|3,117036|1,117186|0,117336|2,117411|1,117486|0) - re arrange. it's too hard Done
Good luck and also have a nice day sir!:3
Sorry we're late to post our mods here. busy iry.
but thx for requesting mod from my queue.
Thanks for mod ;w;
Update
Topic Starter
AJIekceu

yuleee wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

EZ Lv.6
00:07:986 (7986|2) - remove
00:21:786 (21786|3) - move to 3
00:22:386 (22386|0) - move to 2
00:26:286 (26286|3) - move to 3
00:27:186 (27186|1) - move to 1
00:31:686 (31686|3) - remove
00:39:636 (39636|3) - move to 1
00:50:886 (50886|2,51486|1) - remove
01:15:786 (75786|1) - move to 4
01:34:686 (94686|3) - remove
01:37:086 (97086|1,97386|2,97686|3) - ctrl+h
01:38:886 (98886|2) - remove
01:54:036 (114036|1) - ghost?._.
01:56:436 (116436|2,117036|1) - ^
01:57:936 (117936|1,118536|2) - ^
01:09:336 (69336|1) - ^
01:11:736 (71736|1) - ^
01:24:786 (84786|1) - remove
01:34:386 (94386|2) - ^
01:45:111 (105111|2,105261|1,105486|3,105636|2,105786|1,106086|0,106236|1) - rearrange this part. for ez this difficult.
01:49:236 (109236|0) - remove
rearrange part 01:49:836 - 01:58:697
suggestion: make the note simpler. this is ez diff, right? :)
GLHF :)

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

HD Lv.15
00:13:686 (13686|3) - move to 3
00:13:836 (13836|2) - ^4
00:13:986 (13986|1) - ^3
00:21:111 (21111|0) - delete. ghost note
00:21:736 - add note
00:26:286 (26286|2,26286|3,26436|0,26586|1,26586|3,26736|2,26886|1,26886|0) - this part had same sounds here. please make 00:26:436 (26436|0,26736|2) - double.
00:28:911 (28911|2) - delete. ghost note
00:34:086 - add note. because 00:33:186 (33186|0,33186|1) - are double, and 00:34:386 (34386|2,34386|3) - also
00:36:486 (36486|2) - move to 4. loud sound
00:36:711 (36711|3,36711|0) - move to 2-3
00:36:936 (36936|1,37086|0) - ctrl G
01:21:486 (81486|0) - move to 3
01:21:636 (81636|2,81711|0) - ctrl G
01:23:511 (83511|2) - delete.
01:23:886 (83886|0,83886|2,84036|3,84186|2,84186|1,84336|0) - same reason at here 00:26:286 -
01:45:336 (105336|0) - delete. no reason for double here.
AnatOWJIya's NM Lv.9
00:39:636 (39636|1) - move back to 00:39:486 -
00:39:936 (39936|3,39936|0) - choose one to delete
00:40:386 (40386|3) - delete
00:40:986 (40986|0) - move to 00:41:136 -
00:46:086 (46086|3,46161|0,46311|2,46386|1,46536|0,46611|1,46686|2) - it's too hard for normal diff. please re-arrange them, make it easier than hard diff.
00:57:936 (57936|2) - move to 2. to avoid mini jack
00:59:136 (59136|2) - move to 3.^
01:03:186 (63186|1,63186|2,63486|3,63486|0,63636|2,63636|1,63936|3,63936|0,64236|2,64236|3,64386|0,64386|1,64686|2,64686|3) - change to single note is better for normal.
01:05:886 - add note
01:08:286 (68286|0,68286|3,68436|2,68436|1,68736|0,68736|3,69036|2,69036|3,69186|0,69186|1) - same reason. pls make them single
01:11:886 (71886|0) - move to 2
01:17:886 - add note
01:33:486 (93486|2,93486|0,93636|1,93786|2,93786|3,93936|0,94086|3,94086|1,94236|2,94386|1,94536|0) - re arrange the pattern. 01:23:886 (83886|0,84036|3,84186|0,84336|3,84486|1,84636|2,84786|1,84936|2) - is the best example, and there's so many variation of patterns you can make it.
01:39:636 (99636|0) - move to 01:39:486 -
01:39:636 (99636|2,99786|1) - delete. i think it's ghost note.
01:45:411 (105411|3) - delete.
01:52:686 - until 01:53:886 - https://osu.ppy.sh/ss/4803777
01:56:736 (116736|1,116811|2,116886|3,117036|1,117186|0,117336|2,117411|1,117486|0) - re arrange. it's too hard
Good luck and also have a nice day sir!:3
Sorry we're late to post our mods here. busy iry.
but thx for requesting mod from my queue.
Thank you very much! :)
Sorry for non-argumenting for your suggestions. I'm very tired for this for each point.
I didn't accepted all. Some was acepted, some denied, some "half"-accepted :D
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

EZ Lv.6
Great diff
00:55:686 (55686|2,56286|1) - Ctrl+H
AnatOWJIya's NM Lv.9
Great diff
00:26:286 (26286|0,26436|3,26586|0,26736|3) - Do it like this https://osu.ppy.sh/ss/5361325
HD Lv.15
Perfect diff. I can't find a defects.
IN Lv.19
Great diff
01:46:086 (106086|3) - Move to column 2
AncuL's EX Lv.24
Great diff
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411

Good luck with your beatmap
Topic Starter
AJIekceu

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

EZ Lv.6
Great diff
00:55:686 (55686|2,56286|1) - Ctrl+H
HD Lv.15
Perfect diff. I can't find a defects.
IN Lv.19
Great diff
01:46:086 (106086|3) - Move to column 2

Good luck with your beatmap
Thank you :)
AnatOWJIya

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

AnatOWJIya's NM Lv.9
Great diff
00:26:286 (26286|0,26436|3,26586|0,26736|3) - Do it like this https://osu.ppy.sh/ss/5361325

Good luck with your beatmap
Thanks for mod,but i wanna leave it as it is.
AncuL

jukkaduei wrote:

AncuL's EX Lv.24
Great diff wwww thanks!
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411
also applied a bit of self-mod
AncuL's EX Lv.24

just a bit of correction. remove "2015" from the source and add it to the tag instead
Hidden-
Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth?
00:11:436 (11436|3) - ^
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy.
00:26:286 - same here.
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:

00:33:111 - shouldn't you use a triple here?
00:34:011 - ^
00:34:311 - ^
00:35:511 - ^
00:36:411 - ^ and so on
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note
00:40:086 (40086|0) - ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream.
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream.
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill.
01:39:111 - mini hold if you want to, same as here 00:31:986 -
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !!
Topic Starter
AJIekceu

AncuL wrote:

jukkaduei wrote:

AncuL's EX Lv.24
Great diff wwww thanks!
01:18:411 (78411|0) - Move to 01:18:336 and end at 01:18:936. Then add note in column 1 at 01:18:411
also applied a bit of self-mod
AncuL's EX Lv.24

just a bit of correction. remove "2015" from the source and add it to the tag instead
Thank you
Okey, will remove
AncuL

TvSize225 wrote:

Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth? synth :)
00:11:436 (11436|3) - ^ synth
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy. using three notes makes you jump your hands lol
00:26:286 - same here. same
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:
i still made the last one as a note and added another note at the next one
00:33:111 - shouldn't you use a triple here? holy fuck do you want to kill people
00:34:011 - ^ ^
00:34:311 - ^ ^
00:35:511 - ^ ^
00:36:411 - ^ and so on ^ and so on. its not the matter of the strong consistent volume but rather playablitiy
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note there is actually sounds but because you pointed so then i removed it
00:40:086 (40086|0) - ^ ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3 kinda accepted and not accepted at the same time. the light LN walls i used are because this is a hard difficulty. but if you are still annoyed about it, you can come back and tell me so :)
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream. changed into handstream for less pp :)
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream. done a bit similiar
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill. i cant really understand but i added the guitar thing
01:39:111 - mini hold if you want to, same as here 00:31:986 - i still made the last one as a note and added another note at the next one
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !! so much thanks to you! :D
OH BOY i did self mod before accepting this mod. sorry
but anyways, here you go
AncuL's EX Lv.24
Topic Starter
AJIekceu

AncuL wrote:

TvSize225 wrote:

Random box
SPOILER
this will be PP, mah boi :, )
From my moding queue OneMiss, Kaifin and TvSize225's Moding queue
Nomenclature
[0|1|2|3]
1950 - SLAM
AncuL's EX
SPOILER
I would strongly advice OD9, 8 is appropriate, but I think for this level of play and a map that barely contain any arrhythmical pattern, pretty straight forwards jacks and some stairs. The HP is perfect for this kind of map though.
00:03:936 (3936|2) - note's different, move to 3 and optimize finger balance.
00:06:636 (6636|0) - Ghost, unless you're mapping the synth, if it's the case, move to 1 for pitch relevance and finger balance.
00:09:036 (9036|0) - Ghost or synth? synth :)
00:11:436 (11436|3) - ^ synth
00:16:686 - use of triples while using doubles for the same sound here on the stream 00:17:286 - one of the solution, would be to either use doubles in the paart before or use triples in the stream, which would do some kind of AiAe retarded jack but with aa higher bpm, which would be playable but crazy. using three notes makes you jump your hands lol
00:26:286 - same here. same
00:31:986 - using mini hold here instead of singles would give a nice follow up impression and is easy to play as you only need to hit them, as regular notes with tis bpm, something like this:
i still made the last one as a note and added another note at the next one
00:33:111 - shouldn't you use a triple here? holy fuck do you want to kill people
00:34:011 - ^ ^
00:34:311 - ^ ^
00:35:511 - ^ ^
00:36:411 - ^ and so on ^ and so on. its not the matter of the strong consistent volume but rather playablitiy
00:39:186 (39186|3,39186|1,39186|0) - here instead of thaat I would have a tendency to do this for pitch relevance as the guitar bend sound really high:

00:39:786 (39786|3) - Ghost note there is actually sounds but because you pointed so then i removed it
00:40:086 (40086|0) - ^ ^
00:45:186 - triple here
00:45:936 (45936|2,46011|3) - I would use a long note instead of two notes here, like so:

00:51:486 - 00:56:286 - in that section, the LN use should be connected to one another it's representing the same synth sound:
00:51:486 (51486|0) - this one should stop here and become that one : 00:53:286 (53286|3) - that should stop here and become that one: 00:53:886 (53886|2) - that should stop where it stop but that single note should become a LN to follow up 00:55:686 (55686|1) - that stop at the following double. also to make an interresting pattern following pitch relevance I would do them as so : 3 - 1 - 3 - 0 and the double at the end on 2 and 3 kinda accepted and not accepted at the same time. the light LN walls i used are because this is a hard difficulty. but if you are still annoyed about it, you can come back and tell me so :)
01:02:286 - here the sounds in the stream are stronger than the preceding sounds, so this should be a doubles stream. changed into handstream for less pp :)
01:07:011 (67011|1) - Double
01:07:311 (67311|3) - ^
01:07:536 - doubles stream. done a bit similiar
01:09:411 (69411|0) - Double
01:17:886 - The LNs here are one and single instrument so they shouldn't duplicate, you could though use the other guitar hold as a LN on while this one would follow his pattern while following pitch relevance like so:
we can't see it clearly on the image since I can't put multiple SD at the same time but the notes in the middle are 6th notes,
01:21:111 - add a note on 3 here for the guitar
01:25:911 - same but move the double before on 1 and 2 and so on, pay attention to guitar thrill. i cant really understand but i added the guitar thing
01:39:111 - mini hold if you want to, same as here 00:31:986 - i still made the last one as a note and added another note at the next one
Overall, really nice diff, nice to see Jacks coming back with strenght this year(Blastix, Triumph and so on), I think the main thing to look for is consistency, sometime I think you put that aside because of play ability, which I totally agree but when you do that, wouldn't it be more logical in term of mapping to nurf all the other notes like that one part. While other times you'll be able to just tweek up a bit the difficulty. Other than that, small pitch relevance issue, but rarely put emphasis on other stuff than drum so it's good. Great map, if you have any question on mod, don't hesitate and good luck on Rank !! so much thanks to you! :D
OH BOY i did self mod before accepting this mod. sorry
but anyways, here you go
AncuL's EX Lv.24
Ah, I hope it's not big problem.
Okey, thanks for fast accepting
Muu-chan


Hi AJI, NM here from queue
1|2|3|4

AnatOWJIya's NM Lv.9
* 00:10:236 - how bout adding a note to keep the flow?
* 00:32:286 - at least add a note here for cymbal
HD Lv. 15
* 00:33:336 - i suggest https://osu.ppy.sh/ss/5446165 to make a same jack pattern as before and after this
* 00:35:136 (35136|2) - move on column 4 for same reason
* 00:37:836 - should be double same with 00:39:036 - and before
* 00:56:286 - until 00:59:436 - would be nice if double notes are for snare. Let the rest single, example https://osu.ppy.sh/ss/5446189
IN Lv.19
* 00:03:636 - and 00:06:036 - how about adding 1 more note since you double at the same instrument on other timing 00:04:836 - ; 00:08:436 - ; 00:09:636 - ; etc
* 00:24:636 - i don't get why they got triple. Double is enough imo since you didn't put any triple before. I prefer triple for this kind of sound 00:17:886 - ; 00:21:486 - ; etc
* 00:25:836 - same^
* 00:28:236 - same^
* 00:29:436 - same^ and this 00:29:586 - should be double based on your pattern
* 00:56:286 - until 00:59:586 - same mod with HD
* 01:33:036 - double is enough imo

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Topic Starter
AJIekceu

Muu-chan wrote:



Hi AJI, NM here from queue
1|2|3|4

HD Lv. 15
* 00:33:336 - i suggest https://osu.ppy.sh/ss/5446165 to make a same jack pattern as before and after this
* 00:35:136 (35136|2) - move on column 4 for same reason
* 00:37:836 - should be double same with 00:39:036 - and before | Yeah, I'm just forgot about second note :D
* 00:56:286 - until 00:59:436 - would be nice if double notes are for snare. Let the rest single, example https://osu.ppy.sh/ss/5446189
IN Lv.19
* 00:03:636 - and 00:06:036 - how about adding 1 more note since you double at the same instrument on other timing 00:04:836 - ; 00:08:436 - ; 00:09:636 - ; etc
* 00:24:636 - i don't get why they got triple. Double is enough imo since you didn't put any triple before. I prefer triple for this kind of sound 00:17:886 - ; 00:21:486 - ; etc
* 00:25:836 - same^
* 00:28:236 - same^
* 00:29:436 - same^ and this 00:29:586 - should be double based on your pattern
* 00:56:286 - until 00:59:586 - same mod with HD
* 01:33:036 - double is enough imo | Mmm, because I used double for drum sound and LN for... for another sound. That's why sometimes we have see "triples". Why I used "doubles" in the beginning - meh, I don't know :lol: But there must be "triples" too. So, for now I will check all diff and will add note(s) for loud sounds

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Thank you very much :)
And thanks for star ~
AnatOWJIya

Muu-chan wrote:



Hi AJI, NM here from queue
1|2|3|4

AnatOWJIya's NM Lv.9
* 00:10:236 - how bout adding a note to keep the flow?
* 00:32:286 - at least add a note here for cymbal

Nice song and mapset :) take my star.
Good luck!
and thanks for requesting~
Thanks for mod,accepted all ;3;
AncuL
another self mod 1950 objects ayyy
AncuL's EX Lv.24
Protastic101
Alright, coming here from my queue, sorry about the delay T.T
Ok, uhm, no offense, but the mp3 quality is atrocious and is also above the max quality for rank (192kbps), so use this one instead. It's 128kbps but it's wayyyy better in terms of sound quality.

Soo, change the mp3 first and I'll come back to mod this, because I can't really do a good mod with an mp3 like this.
Topic Starter
AJIekceu

Protastic101 wrote:

Alright, coming here from my queue, sorry about the delay T.T
Ok, uhm, no offense, but the mp3 quality is atrocious and is also above the max quality for rank (192kbps), so use this one instead. It's 128kbps but it's wayyyy better in terms of sound quality.

Soo, change the mp3 first and I'll come back to mod this, because I can't really do a good mod with an mp3 like this.
Thank you for this mp3 :3
Updated~
snoverpk_old
irc massacre
2016-07-01 03:49 AncuL: ACTION is listening to [https://osu.ppy.sh/b/769244 SLAM - 1950]
2016-07-01 03:50 snoverpk: http://puu.sh/pM3Of/4543fcd62a.osu
2016-07-01 03:50 snoverpk: there's r-ext
2016-07-01 03:50 AncuL: okay
2016-07-01 03:52 snoverpk: bad patterns
2016-07-01 03:52 snoverpk: not okay
2016-07-01 03:52 AncuL: xdd
2016-07-01 03:52 AncuL: i guess so
2016-07-01 03:53 AncuL: which part though
2016-07-01 03:53 snoverpk: almost everything
2016-07-01 03:53 snoverpk: lol
2016-07-01 03:53 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) -
2016-07-01 03:53 snoverpk: this is not okay
2016-07-01 03:53 AncuL: lol
2016-07-01 03:53 snoverpk: 00:16:161 (16161|2,16236|2) - why
2016-07-01 03:53 AncuL: wait im downloading
2016-07-01 03:53 snoverpk: 00:25:761 (25761|1,25836|1) - idk if i like this either
2016-07-01 03:54 snoverpk: 00:30:486 (30486|3,30561|2,30636|3,30636|2) - what
2016-07-01 03:54 AncuL: 00:14:586 (14586|2,14661|2,14736|2) - this part doesnt fit?
2016-07-01 03:54 snoverpk: 00:30:636 - please don't put 3-note long jacks
2016-07-01 03:54 snoverpk: jack into LN is really uncomfortable
2016-07-01 03:55 snoverpk: at least move to another column you don't have to remove that 3 note long jack if you don't want
2016-07-01 03:55 AncuL: welp okay
2016-07-01 03:55 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) - but here please remove 3 note long jacks
2016-07-01 03:55 snoverpk: i'll help
2016-07-01 03:55 snoverpk: 00:31:461 (31461|1) - move to 1
2016-07-01 03:55 snoverpk: 00:32:286 (32286|1) - move to 4
2016-07-01 03:55 snoverpk: 00:32:661 (32661|2) - move to 2
2016-07-01 03:55 AncuL: jack after trill isnt comfortable?
2016-07-01 03:55 snoverpk: yeah i don't think anybody likes that pattern
2016-07-01 03:56 snoverpk: 13 24 jumptrill that ends in 234 is annoying to play
2016-07-01 03:56 snoverpk: always get a random miss
2016-07-01 03:56 snoverpk: 00:35:211 (35211|0) - maybe move to 2
2016-07-01 03:56 snoverpk: 00:36:261 (36261|2) - move to 4
2016-07-01 03:56 snoverpk: 00:36:336 (36336|1) - move to 1
2016-07-01 03:56 AncuL: i used it so the players' hands jumps on that part
2016-07-01 03:56 AncuL: but okay
2016-07-01 03:56 snoverpk: 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:56 AncuL: i get it now
2016-07-01 03:57 snoverpk: do you mean the jumptrill at the start
2016-07-01 03:57 snoverpk: or the 3-note long jacks
2016-07-01 03:57 snoverpk: like this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) -
2016-07-01 03:57 snoverpk: if you want to have the 3 note long ones move them to 1 hand only
2016-07-01 03:57 AncuL: the 12 34 ending in 234
2016-07-01 03:57 AncuL: should i move ti 123
2016-07-01 03:57 AncuL: *to
2016-07-01 03:57 snoverpk: no it doesn't make a difference
2016-07-01 03:57 snoverpk: try 134
2016-07-01 03:57 snoverpk: it should be less uncomfortable
2016-07-01 03:57 snoverpk: but better
2016-07-01 03:58 snoverpk: 00:38:586 (38586|2) - move to 1
2016-07-01 03:58 AncuL: what about 00:36:261 (36261|3) -
2016-07-01 03:58 snoverpk: 2 options
2016-07-01 03:58 snoverpk: 1. move 00:36:186 (36186|2) - to 4 and 00:36:261 (36261|1) - to 1
2016-07-01 03:58 snoverpk: or just move this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) - to 34
2016-07-01 03:59 AncuL: aaa
2016-07-01 03:59 snoverpk: also 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:59 AncuL: im doing it by myself so i am kinda confused :p
2016-07-01 03:59 AncuL: i have moved most of it
2016-07-01 03:59 AncuL: xdd
2016-07-01 03:59 AncuL: what about 00:44:886 -
2016-07-01 03:59 snoverpk: wait
2016-07-01 03:59 snoverpk: 00:39:036 - this part is so weird to play
2016-07-01 03:59 snoverpk: i can't fc it
2016-07-01 04:00 snoverpk: ok wait i'm testing
2016-07-01 04:00 AncuL: i guess there goes my 1950 note count
2016-07-01 04:00 AncuL: xdd
2016-07-01 04:00 AncuL: xd
2016-07-01 04:00 AncuL: should i spectate?
2016-07-01 04:00 snoverpk: no
2016-07-01 04:00 snoverpk: i'm testing in editor
2016-07-01 04:00 AncuL: ok
2016-07-01 04:00 AncuL: oh
2016-07-01 04:01 snoverpk: 00:39:036 - i don't think i can fix this pattern
2016-07-01 04:01 AncuL: okay
2016-07-01 04:01 AncuL: here goes more pp for everyone
2016-07-01 04:01 AncuL: say hello to more 12 34 patterns
2016-07-01 04:01 snoverpk: i'll try to figure out something better
2016-07-01 04:02 snoverpk: ok instead of having it be stupid
2016-07-01 04:02 AncuL: https://osu.ppy.sh/ss/5510995 ??
2016-07-01 04:03 snoverpk: change it to something harder that plays better still
2016-07-01 04:03 snoverpk: i found a pattern where you don't need to delete notes maybe
2016-07-01 04:03 snoverpk: you can ask someone else for help if this isn't good enough
2016-07-01 04:03 snoverpk: like shoegazer
2016-07-01 04:03 AncuL: check the screenshot
2016-07-01 04:03 AncuL: maybe
2016-07-01 04:03 snoverpk: i checked
2016-07-01 04:03 snoverpk: try this
2016-07-01 04:03 snoverpk: http://puu.sh/pM4vN/3158846a24.png
2016-07-01 04:03 AncuL: hmm
2016-07-01 04:03 snoverpk: it's really hard to play but it's better than the old one
2016-07-01 04:03 snoverpk: but idk actually
2016-07-01 04:04 snoverpk: just keep the old pattern
2016-07-01 04:04 snoverpk: for now
2016-07-01 04:04 AncuL: well you are the judge
2016-07-01 04:04 snoverpk: or try that
2016-07-01 04:04 AncuL: this is good actually
2016-07-01 04:05 snoverpk: 00:41:286 (41286|1) - move to 1
2016-07-01 04:05 snoverpk: 00:42:261 (42261|2,42336|2) - :(
2016-07-01 04:05 AncuL: is it more comfortable to do jacks on index or middle finger
2016-07-01 04:05 snoverpk: index
2016-07-01 04:05 AncuL: also i moved 00:41:361 (41361|0) - to one though
2016-07-01 04:05 AncuL: okay
2016-07-01 04:06 snoverpk: 00:44:661 (44661|1) - move to 1
2016-07-01 04:06 snoverpk: 00:44:886 (44886|0) - move to 4
2016-07-01 04:06 snoverpk: 00:44:886 (44886|1) - move to 1
2016-07-01 04:06 snoverpk: 00:45:561 (45561|2) - 4
2016-07-01 04:06 snoverpk: 00:46:461 (46461|1) - 1
2016-07-01 04:06 AncuL: holy fuck its flooding
2016-07-01 04:07 AncuL: i think i will reset the edit
2016-07-01 04:07 AncuL: xdd
2016-07-01 04:07 snoverpk: you can always check thread later after i post the mod
2016-07-01 04:07 AncuL: i will read the aboves
2016-07-01 04:07 AncuL: mmmm
2016-07-01 04:07 snoverpk: 00:46:461 (46461|1) - this part has a really long uncomfortable anchor on 2
2016-07-01 04:07 snoverpk: 00:47:773 (47773|1) - move to 1
2016-07-01 04:08 snoverpk: 00:48:223 (48223|1) - move to 3
2016-07-01 04:08 snoverpk: 00:49:536 (49536|3,49554|2,49573|1,49592|0,49611|3,49629|2,49648|1,49667|0,49686|3,49704|2,49723|1,49742|0,49761|3,49779|2,49798|1,49817|0) - this is too fast and unplayable
2016-07-01 04:09 snoverpk: 01:05:286 (65286|3,65286|0,65286|1,65361|0,65361|3,65436|3,65436|2,65436|0,65586|3,65586|1,65586|2,65661|1,65661|2,65736|1,65736|2,65736|0) - you know what to do
2016-07-01 04:09 AncuL: well i guess
2016-07-01 04:09 snoverpk: 01:10:011 (70011|1,70086|2,70161|1) - ctrl+h
2016-07-01 04:10 snoverpk: 01:12:486 - this entire part needs repatterning lol
2016-07-01 04:10 AncuL: lol
2016-07-01 04:10 snoverpk: ok first 01:13:386 (73386|1,73436|0,73486|1,73536|0) - flip this
2016-07-01 04:11 AncuL: actually that part is quite simple
2016-07-01 04:12 snoverpk: ok fuck
2016-07-01 04:12 snoverpk: i'll fix it for you after you update
2016-07-01 04:12 AncuL: https://osu.ppy.sh/ss/5511035 two trills done in a different snapping
2016-07-01 04:12 AncuL: but idk if anyone can actually read it
2016-07-01 04:12 snoverpk: lol
2016-07-01 04:12 AncuL: xD
2016-07-01 04:12 AncuL: well i gotta go now lol
2016-07-01 04:12 snoverpk: wait
2016-07-01 04:12 AncuL: maybe post it in the thread
2016-07-01 04:12 snoverpk: not yet
2016-07-01 04:12 AncuL: xdd
2016-07-01 04:12 snoverpk: i'll fix the rest of the map quickly
2016-07-01 04:12 snoverpk: 01:19:986 (79986|0,80061|0,80136|0) -
2016-07-01 04:12 snoverpk: no
2016-07-01 04:12 snoverpk: 01:20:586 (80586|2,80661|2,80736|2) - no
2016-07-01 04:13 snoverpk: actually wait those are fine
2016-07-01 04:13 snoverpk: 01:23:436 (83436|1) - 1
2016-07-01 04:13 snoverpk: 01:49:536 (109536|3,109554|2,109573|1,109592|0,109611|3,109629|2,109648|1,109667|0,109686|3,109704|2,109723|1,109742|0,109761|3,109779|2,109798|1,109817|0) - no
2016-07-01 04:14 snoverpk: 01:50:211 (110211|0,110286|0,110361|0,110661|0,110736|0,110811|0) - sdlgkfjlrty
2016-07-01 04:14 snoverpk: 01:50:661 (110661|2,110661|0,110736|2,110736|0) - sdölgjfthöbykjäöuyvkiho
2016-07-01 04:14 snoverpk: 01:54:786 - sdgöfähklgkfdsljdkjvgöfjjrdtkbjrjb kvdzrjvgöfhj hghm,jmbgmkuyxftj
2016-07-01 04:14 snoverpk: ok there's your mod i'm done
2016-07-01 04:15 snoverpk: jacks on 2 hands is uncomfortable ok
2016-07-01 04:15 AncuL: https://osu.ppy.sh/ss/5511035 ??
2016-07-01 04:15 snoverpk: i'll fix it after you mod the rest of the map
2016-07-01 04:15 snoverpk: ok
2016-07-01 04:15 AncuL: is that ok?
2016-07-01 04:15 snoverpk: i'll just do the pattern myself ok
2016-07-01 04:16 snoverpk: apply mod then send me .osu and i'll repattern it
2016-07-01 04:16 AncuL: ancul x snover's EX ????
2016-07-01 04:16 AncuL: xd
2016-07-01 04:16 snoverpk: no Xd
AncuL
how to kill mapper 101
AncuL EX Lv.24
Topic Starter
AJIekceu

snoverpk wrote:

irc massacre
2016-07-01 03:49 AncuL: ACTION is listening to [https://osu.ppy.sh/b/769244 SLAM - 1950]
2016-07-01 03:50 snoverpk: http://puu.sh/pM3Of/4543fcd62a.osu
2016-07-01 03:50 snoverpk: there's r-ext
2016-07-01 03:50 AncuL: okay
2016-07-01 03:52 snoverpk: bad patterns
2016-07-01 03:52 snoverpk: not okay
2016-07-01 03:52 AncuL: xdd
2016-07-01 03:52 AncuL: i guess so
2016-07-01 03:53 AncuL: which part though
2016-07-01 03:53 snoverpk: almost everything
2016-07-01 03:53 snoverpk: lol
2016-07-01 03:53 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) -
2016-07-01 03:53 snoverpk: this is not okay
2016-07-01 03:53 AncuL: lol
2016-07-01 03:53 snoverpk: 00:16:161 (16161|2,16236|2) - why
2016-07-01 03:53 AncuL: wait im downloading
2016-07-01 03:53 snoverpk: 00:25:761 (25761|1,25836|1) - idk if i like this either
2016-07-01 03:54 snoverpk: 00:30:486 (30486|3,30561|2,30636|3,30636|2) - what
2016-07-01 03:54 AncuL: 00:14:586 (14586|2,14661|2,14736|2) - this part doesnt fit?
2016-07-01 03:54 snoverpk: 00:30:636 - please don't put 3-note long jacks
2016-07-01 03:54 snoverpk: jack into LN is really uncomfortable
2016-07-01 03:55 snoverpk: at least move to another column you don't have to remove that 3 note long jack if you don't want
2016-07-01 03:55 AncuL: welp okay
2016-07-01 03:55 snoverpk: 00:14:586 (14586|2,14661|2,14736|2) - but here please remove 3 note long jacks
2016-07-01 03:55 snoverpk: i'll help
2016-07-01 03:55 snoverpk: 00:31:461 (31461|1) - move to 1
2016-07-01 03:55 snoverpk: 00:32:286 (32286|1) - move to 4
2016-07-01 03:55 snoverpk: 00:32:661 (32661|2) - move to 2
2016-07-01 03:55 AncuL: jack after trill isnt comfortable?
2016-07-01 03:55 snoverpk: yeah i don't think anybody likes that pattern
2016-07-01 03:56 snoverpk: 13 24 jumptrill that ends in 234 is annoying to play
2016-07-01 03:56 snoverpk: always get a random miss
2016-07-01 03:56 snoverpk: 00:35:211 (35211|0) - maybe move to 2
2016-07-01 03:56 snoverpk: 00:36:261 (36261|2) - move to 4
2016-07-01 03:56 snoverpk: 00:36:336 (36336|1) - move to 1
2016-07-01 03:56 AncuL: i used it so the players' hands jumps on that part
2016-07-01 03:56 AncuL: but okay
2016-07-01 03:56 snoverpk: 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:56 AncuL: i get it now
2016-07-01 03:57 snoverpk: do you mean the jumptrill at the start
2016-07-01 03:57 snoverpk: or the 3-note long jacks
2016-07-01 03:57 snoverpk: like this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) -
2016-07-01 03:57 snoverpk: if you want to have the 3 note long ones move them to 1 hand only
2016-07-01 03:57 AncuL: the 12 34 ending in 234
2016-07-01 03:57 AncuL: should i move ti 123
2016-07-01 03:57 AncuL: *to
2016-07-01 03:57 snoverpk: no it doesn't make a difference
2016-07-01 03:57 snoverpk: try 134
2016-07-01 03:57 snoverpk: it should be less uncomfortable
2016-07-01 03:57 snoverpk: but better
2016-07-01 03:58 snoverpk: 00:38:586 (38586|2) - move to 1
2016-07-01 03:58 AncuL: what about 00:36:261 (36261|3) -
2016-07-01 03:58 snoverpk: 2 options
2016-07-01 03:58 snoverpk: 1. move 00:36:186 (36186|2) - to 4 and 00:36:261 (36261|1) - to 1
2016-07-01 03:58 snoverpk: or just move this 00:36:186 (36186|1,36186|2,36261|2,36261|1,36336|2,36336|1) - to 34
2016-07-01 03:59 AncuL: aaa
2016-07-01 03:59 snoverpk: also 00:37:386 (37386|3,37461|3,37536|3) - :(
2016-07-01 03:59 AncuL: im doing it by myself so i am kinda confused :p
2016-07-01 03:59 AncuL: i have moved most of it
2016-07-01 03:59 AncuL: xdd
2016-07-01 03:59 AncuL: what about 00:44:886 -
2016-07-01 03:59 snoverpk: wait
2016-07-01 03:59 snoverpk: 00:39:036 - this part is so weird to play
2016-07-01 03:59 snoverpk: i can't fc it
2016-07-01 04:00 snoverpk: ok wait i'm testing
2016-07-01 04:00 AncuL: i guess there goes my 1950 note count
2016-07-01 04:00 AncuL: xdd
2016-07-01 04:00 AncuL: xd
2016-07-01 04:00 AncuL: should i spectate?
2016-07-01 04:00 snoverpk: no
2016-07-01 04:00 snoverpk: i'm testing in editor
2016-07-01 04:00 AncuL: ok
2016-07-01 04:00 AncuL: oh
2016-07-01 04:01 snoverpk: 00:39:036 - i don't think i can fix this pattern
2016-07-01 04:01 AncuL: okay
2016-07-01 04:01 AncuL: here goes more pp for everyone
2016-07-01 04:01 AncuL: say hello to more 12 34 patterns
2016-07-01 04:01 snoverpk: i'll try to figure out something better
2016-07-01 04:02 snoverpk: ok instead of having it be stupid
2016-07-01 04:02 AncuL: https://osu.ppy.sh/ss/5510995 ??
2016-07-01 04:03 snoverpk: change it to something harder that plays better still
2016-07-01 04:03 snoverpk: i found a pattern where you don't need to delete notes maybe
2016-07-01 04:03 snoverpk: you can ask someone else for help if this isn't good enough
2016-07-01 04:03 snoverpk: like shoegazer
2016-07-01 04:03 AncuL: check the screenshot
2016-07-01 04:03 AncuL: maybe
2016-07-01 04:03 snoverpk: i checked
2016-07-01 04:03 snoverpk: try this
2016-07-01 04:03 snoverpk: http://puu.sh/pM4vN/3158846a24.png
2016-07-01 04:03 AncuL: hmm
2016-07-01 04:03 snoverpk: it's really hard to play but it's better than the old one
2016-07-01 04:03 snoverpk: but idk actually
2016-07-01 04:04 snoverpk: just keep the old pattern
2016-07-01 04:04 snoverpk: for now
2016-07-01 04:04 AncuL: well you are the judge
2016-07-01 04:04 snoverpk: or try that
2016-07-01 04:04 AncuL: this is good actually
2016-07-01 04:05 snoverpk: 00:41:286 (41286|1) - move to 1
2016-07-01 04:05 snoverpk: 00:42:261 (42261|2,42336|2) - :(
2016-07-01 04:05 AncuL: is it more comfortable to do jacks on index or middle finger
2016-07-01 04:05 snoverpk: index
2016-07-01 04:05 AncuL: also i moved 00:41:361 (41361|0) - to one though
2016-07-01 04:05 AncuL: okay
2016-07-01 04:06 snoverpk: 00:44:661 (44661|1) - move to 1
2016-07-01 04:06 snoverpk: 00:44:886 (44886|0) - move to 4
2016-07-01 04:06 snoverpk: 00:44:886 (44886|1) - move to 1
2016-07-01 04:06 snoverpk: 00:45:561 (45561|2) - 4
2016-07-01 04:06 snoverpk: 00:46:461 (46461|1) - 1
2016-07-01 04:06 AncuL: holy fuck its flooding
2016-07-01 04:07 AncuL: i think i will reset the edit
2016-07-01 04:07 AncuL: xdd
2016-07-01 04:07 snoverpk: you can always check thread later after i post the mod
2016-07-01 04:07 AncuL: i will read the aboves
2016-07-01 04:07 AncuL: mmmm
2016-07-01 04:07 snoverpk: 00:46:461 (46461|1) - this part has a really long uncomfortable anchor on 2
2016-07-01 04:07 snoverpk: 00:47:773 (47773|1) - move to 1
2016-07-01 04:08 snoverpk: 00:48:223 (48223|1) - move to 3
2016-07-01 04:08 snoverpk: 00:49:536 (49536|3,49554|2,49573|1,49592|0,49611|3,49629|2,49648|1,49667|0,49686|3,49704|2,49723|1,49742|0,49761|3,49779|2,49798|1,49817|0) - this is too fast and unplayable
2016-07-01 04:09 snoverpk: 01:05:286 (65286|3,65286|0,65286|1,65361|0,65361|3,65436|3,65436|2,65436|0,65586|3,65586|1,65586|2,65661|1,65661|2,65736|1,65736|2,65736|0) - you know what to do
2016-07-01 04:09 AncuL: well i guess
2016-07-01 04:09 snoverpk: 01:10:011 (70011|1,70086|2,70161|1) - ctrl+h
2016-07-01 04:10 snoverpk: 01:12:486 - this entire part needs repatterning lol
2016-07-01 04:10 AncuL: lol
2016-07-01 04:10 snoverpk: ok first 01:13:386 (73386|1,73436|0,73486|1,73536|0) - flip this
2016-07-01 04:11 AncuL: actually that part is quite simple
2016-07-01 04:12 snoverpk: ok fuck
2016-07-01 04:12 snoverpk: i'll fix it for you after you update
2016-07-01 04:12 AncuL: https://osu.ppy.sh/ss/5511035 two trills done in a different snapping
2016-07-01 04:12 AncuL: but idk if anyone can actually read it
2016-07-01 04:12 snoverpk: lol
2016-07-01 04:12 AncuL: xD
2016-07-01 04:12 AncuL: well i gotta go now lol
2016-07-01 04:12 snoverpk: wait
2016-07-01 04:12 AncuL: maybe post it in the thread
2016-07-01 04:12 snoverpk: not yet
2016-07-01 04:12 AncuL: xdd
2016-07-01 04:12 snoverpk: i'll fix the rest of the map quickly
2016-07-01 04:12 snoverpk: 01:19:986 (79986|0,80061|0,80136|0) -
2016-07-01 04:12 snoverpk: no
2016-07-01 04:12 snoverpk: 01:20:586 (80586|2,80661|2,80736|2) - no
2016-07-01 04:13 snoverpk: actually wait those are fine
2016-07-01 04:13 snoverpk: 01:23:436 (83436|1) - 1
2016-07-01 04:13 snoverpk: 01:49:536 (109536|3,109554|2,109573|1,109592|0,109611|3,109629|2,109648|1,109667|0,109686|3,109704|2,109723|1,109742|0,109761|3,109779|2,109798|1,109817|0) - no
2016-07-01 04:14 snoverpk: 01:50:211 (110211|0,110286|0,110361|0,110661|0,110736|0,110811|0) - sdlgkfjlrty
2016-07-01 04:14 snoverpk: 01:50:661 (110661|2,110661|0,110736|2,110736|0) - sdölgjfthöbykjäöuyvkiho
2016-07-01 04:14 snoverpk: 01:54:786 - sdgöfähklgkfdsljdkjvgöfjjrdtkbjrjb kvdzrjvgöfhj hghm,jmbgmkuyxftj
2016-07-01 04:14 snoverpk: ok there's your mod i'm done
2016-07-01 04:15 snoverpk: jacks on 2 hands is uncomfortable ok
2016-07-01 04:15 AncuL: https://osu.ppy.sh/ss/5511035 ??
2016-07-01 04:15 snoverpk: i'll fix it after you mod the rest of the map
2016-07-01 04:15 snoverpk: ok
2016-07-01 04:15 AncuL: is that ok?
2016-07-01 04:15 snoverpk: i'll just do the pattern myself ok
2016-07-01 04:16 snoverpk: apply mod then send me .osu and i'll repattern it
2016-07-01 04:16 AncuL: ancul x snover's EX ????
2016-07-01 04:16 AncuL: xd
2016-07-01 04:16 snoverpk: no Xd

AncuL wrote:

how to kill mapper 101
AncuL EX Lv.24
Well, it was very unexpected :D

Thank you, updated~
Protastic101
Ayyyy, so I stormed through all my school work to get to this XD 11 days late, but anyways. Oh, and I'll try to give the diffs you requested a mod, but they're beyond my playing skill, so don't expect much for those (actually, don't expect much of this mod, I'm just doing a quick check).

Column 1|2|3|4

Insert a pretty mod here
[General]- Uncheck widescreen support in like, all your diffs I guess (I only checked the lowest two diffs) since you don't have an SB.
- HP 6 for Easy might be too low though. I'd probably consider ~6.5 to be fine cause there's a few notes and stuff.
- Last thing, I feel like HP 9 for Ancul's diff is too much for the note to LN ratio. I think ~8.7 would be better.

[EZ]00:10:236 - For this measure, I'd recommend adding a 1/2 burst to represent the 1/4 drums or whatever. Try something like this
00:15:636 (15636|2,15936|2) - Instead of using these two jacked notes, why not just use an LN to represent the drum roll? So it'd look like this
00:30:036 (30036|3,30636|2) - To make this a little easier to read, I'd consider control H and then shift to the right so that 00:29:436 (29436|1,30036|3) are in column 2 and 3 respectively.
00:39:936 - Because this sound is different as opposed to 00:39:036 (39036|1,39486|2) which represent the drum roll, I'd consider adding a 1/2 LN in 1 to emphasize the sound 00:39:936 (39936|3) here
00:49:236 - Seeing as this entire mod has been screenshots, here's another one. My reasoning here being that the drum goes from 1/8 to 1/16, so 00:49:536 (49536|3,49536|0) I removed one LN from there to represent that, but also extended 00:49:236 (49236|2) to end at 00:49:836 because it's still for the drumroll.

[NM]00:15:636 (15636|1,15786|2,15936|1,16086|2) - Rather than use 1/2 notes to represent the drum roll, I'd just suggest an LN because it shows that the sounds are different I guess.
00:48:636 - The notes in this measure go into 1/2 straight time, but I think the drums are in 1/6? So either change this to 1/3 like the previous measure or add an LN to represent it and end at 00:49:836
00:44:436 (44436|2,44511|1,44661|3,44736|2) - 1/4 on 200 bpm might be a little much for a normal difficulty, but the note placements are justified, so I can't really nag you too much on this. The only thing concerning me about the 1/4 is that this is the only time you use it in this difficulty. The rest of the song uses mostly 1/2 with spare usage of 1/3, thus 1/4 isn't really fitting and kind of random time to use it since the rest of the map doesn't have it, even though there are multiple times the music uses it.
01:19:836 (79836|3,79836|2) - Is there any reason to use a double here? The guitar is on its lower, less noticeable note here, and there's no percussion here either unlike at 01:19:536 where it would be appropriate to use a double.
01:21:036 (81036|0,81036|2) - ^^

[HD]00:06:036 (6036|0) - I'm pretty sure this LN is actually at 00:05:886 because the guitar has an eighth rest at 00:06:036
00:10:236 - This pattern looks kind of messy, and I think it could be rearranged to look a little nicer. So, maybe try something like this instead where the notes are like a {12}{43} broken roll.
00:15:786 (15786|0,15786|3,16086|0,16086|3) - A jump burst (if that's even a legit term) like this is too difficult for a HD diff imo. Maybe if you used a double every beat it would be fine, but this is like 1/2 doubles with single 1/4 notes so that's like, stuff you see in insane only. My suggestion is to reduce 00:15:786 (15786|0,15786|3,16086|0,16086|3) to single notes and you can leave the doubles on the white ticks as is.
00:19:836 - For this measure, try something similar to what I said about about the 1/6.
00:39:186 (39186|0,39186|1,39336|3,39336|1,39636|2,39636|0,39786|2,39786|3) - Remove one note from each of these doubles because the emphasis in this measure comes only on 00:39:036 and 00:39:486
Ok, the stuff I mentioned here can also be applied to the later parts of the song, so I won't point them out specifically. My general opinion over this difficulty is that you need to calm down on the jump bursts like at 00:48:636 and 01:00:636 First reason being the that this is supposed to be a hard difficulty, whereas those kind of patterns are things you see in Insane (MX) and up. Another point being your difficulty gap between Anat's NM and your HD doesn't give the player an easy transition between the two difficulties, because it goes from NMs simple 1/2 streams and rare 1/3 bursts to HDs bursts with doubles every 1/2 beat and broken (broken not as in play wise, but structure wise because the 1/6 isn't a perfect stream) 1/6 bursts. I'm not judging it by SR, just your patterns and how different skilled players might see them. Anyways, so there's my 2 cents, hope it wasn't harsh cause I'm not meaning to be that way. It's looking good so far and it's a nice mapset too. Best of luck on it.
I'm sorry I couldn't mod the diffs you asked because 4.7* and 5.9* are waaaaay out of my playing range. Anyways, good luck with rank ^.^
AnatOWJIya

Protastic101 wrote:

Ayyyy, so I stormed through all my school work to get to this XD 11 days late, but anyways. Oh, and I'll try to give the diffs you requested a mod, but they're beyond my playing skill, so don't expect much for those (actually, don't expect much of this mod, I'm just doing a quick check).

Column 1|2|3|4

Insert a pretty mod here
[General]- Uncheck widescreen support in like, all your diffs I guess (I only checked the lowest two diffs) since you don't have an SB.
- HP 6 for Easy might be too low though. I'd probably consider ~6.5 to be fine cause there's a few notes and stuff.
- Last thing, I feel like HP 9 for Ancul's diff is too much for the note to LN ratio. I think ~8.7 would be better.



[NM]00:15:636 (15636|1,15786|2,15936|1,16086|2) - Rather than use 1/2 notes to represent the drum roll, I'd just suggest an LN because it shows that the sounds are different I guess. Nope
00:48:636 - The notes in this measure go into 1/2 straight time, but I think the drums are in 1/6? So either change this to 1/3 like the previous measure or add an LN to represent it and end at 00:49:836 Accepted
00:44:436 (44436|2,44511|1,44661|3,44736|2) - 1/4 on 200 bpm might be a little much for a normal difficulty, but the note placements are justified, so I can't really nag you too much on this. The only thing concerning me about the 1/4 is that this is the only time you use it in this difficulty. The rest of the song uses mostly 1/2 with spare usage of 1/3, thus 1/4 isn't really fitting and kind of random time to use it since the rest of the map doesn't have it, even though there are multiple times the music uses it. Didn't change
01:19:836 (79836|3,79836|2) - Is there any reason to use a double here? The guitar is on its lower, less noticeable note here, and there's no percussion here either unlike at 01:19:536 where it would be appropriate to use a double. Removed
01:21:036 (81036|0,81036|2) - ^^ Removed
I'm sorry I couldn't mod the diffs you asked because 4.7* and 5.9* are waaaaay out of my playing range. Anyways, good luck with rank ^.^
Thanks for mod :D
Topic Starter
AJIekceu

Protastic101 wrote:

Ayyyy, so I stormed through all my school work to get to this XD 11 days late, but anyways. Oh, and I'll try to give the diffs you requested a mod, but they're beyond my playing skill, so don't expect much for those (actually, don't expect much of this mod, I'm just doing a quick check).

Column 1|2|3|4

Insert a pretty mod here
[General]- Uncheck widescreen support in like, all your diffs I guess (I only checked the lowest two diffs) since you don't have an SB.
- HP 6 for Easy might be too low though. I'd probably consider ~6.5 to be fine cause there's a few notes and stuff.
- Last thing, I feel like HP 9 for Ancul's diff is too much for the note to LN ratio. I think ~8.7 would be better.

[EZ]00:10:236 - For this measure, I'd recommend adding a 1/2 burst to represent the 1/4 drums or whatever. Try something like this | I think it's hard for EZ especially in beginning of chart, so no at this moment
00:15:636 (15636|2,15936|2) - Instead of using these two jacked notes, why not just use an LN to represent the drum roll? So it'd look like this | Nice idea~
00:30:036 (30036|3,30636|2) - To make this a little easier to read, I'd consider control H and then shift to the right so that 00:29:436 (29436|1,30036|3) are in column 2 and 3 respectively.
00:39:936 - Because this sound is different as opposed to 00:39:036 (39036|1,39486|2) which represent the drum roll, I'd consider adding a 1/2 LN in 1 to emphasize the sound 00:39:936 (39936|3) here
00:49:236 - Seeing as this entire mod has been screenshots, here's another one. My reasoning here being that the drum goes from 1/8 to 1/16, so 00:49:536 (49536|3,49536|0) I removed one LN from there to represent that, but also extended 00:49:236 (49236|2) to end at 00:49:836 because it's still for the drumroll.



[HD]00:06:036 (6036|0) - I'm pretty sure this LN is actually at 00:05:886 because the guitar has an eighth rest at 00:06:036
00:10:236 - This pattern looks kind of messy, and I think it could be rearranged to look a little nicer. So, maybe try something like this instead where the notes are like a {12}{43} broken roll.
00:15:786 (15786|0,15786|3,16086|0,16086|3) - A jump burst (if that's even a legit term) like this is too difficult for a HD diff imo. Maybe if you used a double every beat it would be fine, but this is like 1/2 doubles with single 1/4 notes so that's like, stuff you see in insane only. My suggestion is to reduce 00:15:786 (15786|0,15786|3,16086|0,16086|3) to single notes and you can leave the doubles on the white ticks as is.
00:19:836 - For this measure, try something similar to what I said about about the 1/6.
00:39:186 (39186|0,39186|1,39336|3,39336|1,39636|2,39636|0,39786|2,39786|3) - Remove one note from each of these doubles because the emphasis in this measure comes only on 00:39:036 and 00:39:486
Ok, the stuff I mentioned here can also be applied to the later parts of the song, so I won't point them out specifically. My general opinion over this difficulty is that you need to calm down on the jump bursts like at 00:48:636 and 01:00:636 First reason being the that this is supposed to be a hard difficulty, whereas those kind of patterns are things you see in Insane (MX) and up. Another point being your difficulty gap between Anat's NM and your HD doesn't give the player an easy transition between the two difficulties, because it goes from NMs simple 1/2 streams and rare 1/3 bursts to HDs bursts with doubles every 1/2 beat and broken (broken not as in play wise, but structure wise because the 1/6 isn't a perfect stream) 1/6 bursts. I'm not judging it by SR, just your patterns and how different skilled players might see them. Anyways, so there's my 2 cents, hope it wasn't harsh cause I'm not meaning to be that way. It's looking good so far and it's a nice mapset too. Best of luck on it.
I'm sorry I couldn't mod the diffs you asked because 4.7* and 5.9* are waaaaay out of my playing range. Anyways, good luck with rank ^.^
Well, HD all accepted, EZ is almost.
Thank you for mod and detailed assessment. Yeah, diff gap between NN and HD is not little, sure. Well, I will try to make it more accessible for non-pro players.

Thank you :)
- Ly0572 -
hi short mod~
lower diffs looks good to me tho~
req from Ly0 and Syadow's MANiA QUEUE

ez lvl 6
00:28:236 - Suggestion here http://puu.sh/rvNfb/6ada5f89ad.png hand balance maybe
00:30:636 - add forr the loud sound
01:23:736 (83736|3,84036|1,84336|3) - switch columns

nm lvl 9
00:11:436 - add for loud sound

gl-
Alsty-
sorry , i cant mod yours , my pc is broke.
take my star as apologize. ~
Topic Starter
AJIekceu

- Ly0572 - wrote:

hi short mod~
lower diffs looks good to me tho~
req from Ly0 and Syadow's MANiA QUEUE

ez lvl 6
00:28:236 - Suggestion here http://puu.sh/rvNfb/6ada5f89ad.png hand balance maybe
00:30:636 - add forr the loud sound | wow, where is it lol
01:23:736 (83736|3,84036|1,84336|3) - switch columns

gl-
Thank you :)

Alsty- wrote:

sorry , i cant mod yours , my pc is broke.
take my star as apologize. ~
No problem, thanks for star~
Evening
irc with ancul
SPOILER
19:09 AncuL: uh
19:09 AncuL: before starting
19:09 AncuL: the sv will be removed later
19:09 Evening: yea it's kinda sudden and not too consistent
19:09 AncuL: and maybe i'll make something better
19:09 AncuL: i wasn't the one making it xdd
19:09 Evening: oh
19:10 Evening: 00:24:711 (24711|3,24861|2,25011|1,25161|0) - not too sure about these minijacks since they don't really emphasize anything
19:10 Evening: if anything, the minijacks should be on the snares after it as it's more prominent
19:10 AncuL: like
19:11 Evening: think you can opt with like 124 3 124 3 124 3 124 etc
19:11 AncuL: hmm
19:11 Evening: http://puu.sh/rAFxV/39778b5fe2.png something like that for transition to JT
19:12 AncuL: i guess that works
19:13 Evening: 00:34:686 (34686|1,34686|3,34686|0,34761|1,34761|2,34836|3,34836|2,34836|1,34836|0) - second thing would be this, the triple jack is really hard to recover from
19:13 AncuL: remove one of the three notes i guess?
19:13 Evening: the difficulty is that you need to kind of time the other finger to press twice while minijacking 3 times on the other which is kinda ass
19:13 Evening: it's better if you did like uh
19:14 Evening: http://puu.sh/rAFD6/8f3dd42fa3.png this or flipped or with like 1 less note on the 2nd chord
19:14 Evening: feels better without the gap so the player can full on mash the whole hand 3 times without needing control
19:15 AncuL: alright
19:15 AncuL: i kinda need suggestions on 00:39:036 -
19:16 Evening: i think it's kinda fine as it is lol
19:16 AncuL: kek
19:16 Evening: lemme try 1 thing though
19:17 Evening: ok it kinda got worse nvm
19:17 Evening: or maybe not i'm not even sure
19:18 Evening: 00:39:336 (39336|1,39411|0,39411|1,39486|0,39561|1,39636|0,39711|1,39786|0,39861|1,39861|0) - was thinking of flipping these 2 columns such that the 2 12 1 pattern stairs inside
19:18 AncuL: oh
19:18 Evening: usually patterns that stair to the middle play more comfy but it didn't make a difference for me so idk
19:18 Evening: and people like to complain about 2 12 1 patterns i guess
19:18 Evening: so if someone complains i think you can use that
19:21 Evening: 00:41:286 (41286|2) - think for these 2 triplet jacks, you would want to spread out the 2nd chord for each triplet into both hands
19:21 Evening: the 3 34 4 pattern is kinda ass
19:21 Evening: + to transition from
19:21 AncuL: a
19:22 Evening: 00:46:086 (46086|2,46086|0,46086|1,46161|3,46161|2,46236|1,46236|0,46236|3,46386|1,46386|2,46386|3,46461|0,46461|3,46536|1,46536|2,46536|0) - yea same here
19:22 AncuL: sorry was afk
19:22 Evening: was like testing some stuff so it's fine
19:24 AncuL: okay
19:24 Evening: 01:13:986 (73986|2,74061|2,74286|1,74361|1,74586|2,74661|2) - not too sure what's the minijack for
19:24 Evening: oh guitar thing ok nvm
19:24 AncuL: nope :p
19:24 AncuL: for the uh
19:24 AncuL: bass?
19:25 Evening: kicks?
19:25 AncuL: also to spice up things (though i can't play the map so idk}
19:25 Evening: 01:14:736 (74736|0,74736|1,74811|3,74886|0,74886|1,74961|3,75036|0,75036|2) - think you can do a poly on 1/3 here also
19:25 AncuL: yeah that i guess
19:25 Evening: like 1/3 1/4
19:26 AncuL: So 1/3 trills on the right hand or?
19:26 Evening: i think any garbage pattern that plays well would do
19:26 AncuL: lol
19:27 Evening: uhhh
19:27 Evening: something like http://puu.sh/rAG5m/12da2999a3.png
19:28 Evening: 01:31:836 (91836|2) - yea same thing i think
19:29 AncuL: oooo
19:29 AncuL: yeah i notice
19:30 Evening: also, is the video offset incorrect or is it just me
19:30 AncuL: i don't have the video downloaded xdd
19:30 Evening: xd
19:30 AncuL: videos on 2016 though???
19:31 Evening: video is cool dough
19:31 AncuL: man
19:31 Evening: tell him to set it on like -207ms if possible
19:31 AncuL: that thing is just gonna waste additional 20% of my hard drive
19:31 Evening: xd
19:32 AncuL: anyways
19:32 AncuL: i think getting the note count to be rounded 1950 could be cool
19:32 AncuL: nvm i guess
19:32 Evening: think it'd make it like really hard
19:33 AncuL: there's room on easier parts
19:33 Evening: well i guess you can do that then
19:34 AncuL: okay xdd
19:34 Evening: anyways, not even done modding so
19:35 AncuL: oh haha
19:35 Evening: 01:49:911 (109911|0,110061|0,110211|0,110736|3) - 01:49:911 (109911|0,110061|0,110211|0,110736|3,110886|3) - think removing these will make it less mindblocky
19:35 Evening: did i just ctrlv twice
19:35 Evening: i did that woops
19:35 Evening: anyways, mindblocked that pattern in like 1 try
19:36 AncuL: ok lol
19:36 AncuL: i guess gotta do something about that
19:36 AncuL: wristjacks?
19:36 Evening: 01:50:961 (110961|1) - and shift this jack to the other hand
19:36 Evening: huh
19:36 AncuL: nvm nvm
19:36 Evening: i think it's more of like minijacking control at this point
19:36 AncuL: i mean there's this 01:50:436 (110436|0,110511|0,110586|0) - lul
19:37 Evening: think that's the hardest pattern in the chart
19:37 AncuL: not related to what i said but yeah
19:37 AncuL: i guess gotta revamp this part
19:38 AncuL: whatcha think? http://puu.sh/rAGs6.png
19:38 Evening: UHHHH
19:38 AncuL: not a good idea?
19:38 Evening: i have no idea lemme pattern that real quick
19:38 Evening: looks kinda harder
19:39 AncuL: i thought it'd be less mindblockable
19:39 Evening: yea it is less mindblockable but like 2 times harder lol
19:39 Evening: yea that's balls hard
19:39 AncuL: lol
19:41 Evening: 01:49:836 (109836|3) - like 1 problem i see in the section is that it sounds the same as the previous one but it plays significantly harder
19:41 Evening: so people might call you out on inconsistency
19:42 AncuL: man
19:42 AncuL: this section is heavier in my ears
19:42 Evening: idk, they sound the same lol ,_<
19:42 AncuL: *sounds
19:43 AncuL: lol
19:43 AncuL: i guess gotta nerf this part _a bit_
19:44 Evening: yea idk how to make a pattern that is more playable but not mindblocky
19:44 Evening: 01:56:323 (116323|1,116398|2) - anyways, think these are ghost notes
19:44 AncuL: block the section > delete
19:44 AncuL: :^
19:45 AncuL: yeah i guess
19:46 Evening: think it's better to have the player play a clean cut 1/8 rather than an approximated JT since the JT kinda changes in speed and stuff
19:47 Evening: don't really think it fits well to the song with a JT but idk
19:48 AncuL: uh sorry are you talking about the ending or the one we were talking about
19:48 Evening: the ending ending
19:48 AncuL: xdd
19:48 Evening: like the 1/8 thingy ending
19:48 AncuL: oh
19:48 Evening: or 1/12
19:49 AncuL: i was about to tell you that
19:49 AncuL: http://puu.sh/rAGQI.png ???
19:50 AncuL: or did i just make it worse lol
19:50 Evening: i'm not even sure if it's 1/12
19:50 Evening: i think it looks ok
19:50 Evening: but kinda like transitioning to a non-JT at the end 01:56:661 (116661|3,116736|2,116811|3) - is kinda wwew
19:51 Evening: control very hardo
19:51 AncuL: hmm
19:58 AncuL: well okay i made it have 1950 note counts
19:58 AncuL: lul
19:59 Evening: nice
19:59 AncuL: so uh
19:59 AncuL: are we wrapping it up?
20:00 Evening: yea nothing elselol
20:00 AncuL: lol
20:00 Evening: except the video offset just tell him or something
20:00 AncuL: ./savelog pl0x
20:00 AncuL: oh right
AncuL
AncuL's EX Lv.24
he also said in the log to change the video offset to like -207ms or something
Topic Starter
AJIekceu

Evening wrote:

irc with ancul
SPOILER
19:09 AncuL: uh
19:09 AncuL: before starting
19:09 AncuL: the sv will be removed later
19:09 Evening: yea it's kinda sudden and not too consistent
19:09 AncuL: and maybe i'll make something better
19:09 AncuL: i wasn't the one making it xdd
19:09 Evening: oh
19:10 Evening: 00:24:711 (24711|3,24861|2,25011|1,25161|0) - not too sure about these minijacks since they don't really emphasize anything
19:10 Evening: if anything, the minijacks should be on the snares after it as it's more prominent
19:10 AncuL: like
19:11 Evening: think you can opt with like 124 3 124 3 124 3 124 etc
19:11 AncuL: hmm
19:11 Evening: http://puu.sh/rAFxV/39778b5fe2.png something like that for transition to JT
19:12 AncuL: i guess that works
19:13 Evening: 00:34:686 (34686|1,34686|3,34686|0,34761|1,34761|2,34836|3,34836|2,34836|1,34836|0) - second thing would be this, the triple jack is really hard to recover from
19:13 AncuL: remove one of the three notes i guess?
19:13 Evening: the difficulty is that you need to kind of time the other finger to press twice while minijacking 3 times on the other which is kinda ass
19:13 Evening: it's better if you did like uh
19:14 Evening: http://puu.sh/rAFD6/8f3dd42fa3.png this or flipped or with like 1 less note on the 2nd chord
19:14 Evening: feels better without the gap so the player can full on mash the whole hand 3 times without needing control
19:15 AncuL: alright
19:15 AncuL: i kinda need suggestions on 00:39:036 -
19:16 Evening: i think it's kinda fine as it is lol
19:16 AncuL: kek
19:16 Evening: lemme try 1 thing though
19:17 Evening: ok it kinda got worse nvm
19:17 Evening: or maybe not i'm not even sure
19:18 Evening: 00:39:336 (39336|1,39411|0,39411|1,39486|0,39561|1,39636|0,39711|1,39786|0,39861|1,39861|0) - was thinking of flipping these 2 columns such that the 2 12 1 pattern stairs inside
19:18 AncuL: oh
19:18 Evening: usually patterns that stair to the middle play more comfy but it didn't make a difference for me so idk
19:18 Evening: and people like to complain about 2 12 1 patterns i guess
19:18 Evening: so if someone complains i think you can use that
19:21 Evening: 00:41:286 (41286|2) - think for these 2 triplet jacks, you would want to spread out the 2nd chord for each triplet into both hands
19:21 Evening: the 3 34 4 pattern is kinda ass
19:21 Evening: + to transition from
19:21 AncuL: a
19:22 Evening: 00:46:086 (46086|2,46086|0,46086|1,46161|3,46161|2,46236|1,46236|0,46236|3,46386|1,46386|2,46386|3,46461|0,46461|3,46536|1,46536|2,46536|0) - yea same here
19:22 AncuL: sorry was afk
19:22 Evening: was like testing some stuff so it's fine
19:24 AncuL: okay
19:24 Evening: 01:13:986 (73986|2,74061|2,74286|1,74361|1,74586|2,74661|2) - not too sure what's the minijack for
19:24 Evening: oh guitar thing ok nvm
19:24 AncuL: nope :p
19:24 AncuL: for the uh
19:24 AncuL: bass?
19:25 Evening: kicks?
19:25 AncuL: also to spice up things (though i can't play the map so idk}
19:25 Evening: 01:14:736 (74736|0,74736|1,74811|3,74886|0,74886|1,74961|3,75036|0,75036|2) - think you can do a poly on 1/3 here also
19:25 AncuL: yeah that i guess
19:25 Evening: like 1/3 1/4
19:26 AncuL: So 1/3 trills on the right hand or?
19:26 Evening: i think any garbage pattern that plays well would do
19:26 AncuL: lol
19:27 Evening: uhhh
19:27 Evening: something like http://puu.sh/rAG5m/12da2999a3.png
19:28 Evening: 01:31:836 (91836|2) - yea same thing i think
19:29 AncuL: oooo
19:29 AncuL: yeah i notice
19:30 Evening: also, is the video offset incorrect or is it just me
19:30 AncuL: i don't have the video downloaded xdd
19:30 Evening: xd
19:30 AncuL: videos on 2016 though???
19:31 Evening: video is cool dough
19:31 AncuL: man
19:31 Evening: tell him to set it on like -207ms if possible
19:31 AncuL: that thing is just gonna waste additional 20% of my hard drive
19:31 Evening: xd
19:32 AncuL: anyways
19:32 AncuL: i think getting the note count to be rounded 1950 could be cool
19:32 AncuL: nvm i guess
19:32 Evening: think it'd make it like really hard
19:33 AncuL: there's room on easier parts
19:33 Evening: well i guess you can do that then
19:34 AncuL: okay xdd
19:34 Evening: anyways, not even done modding so
19:35 AncuL: oh haha
19:35 Evening: 01:49:911 (109911|0,110061|0,110211|0,110736|3) - 01:49:911 (109911|0,110061|0,110211|0,110736|3,110886|3) - think removing these will make it less mindblocky
19:35 Evening: did i just ctrlv twice
19:35 Evening: i did that woops
19:35 Evening: anyways, mindblocked that pattern in like 1 try
19:36 AncuL: ok lol
19:36 AncuL: i guess gotta do something about that
19:36 AncuL: wristjacks?
19:36 Evening: 01:50:961 (110961|1) - and shift this jack to the other hand
19:36 Evening: huh
19:36 AncuL: nvm nvm
19:36 Evening: i think it's more of like minijacking control at this point
19:36 AncuL: i mean there's this 01:50:436 (110436|0,110511|0,110586|0) - lul
19:37 Evening: think that's the hardest pattern in the chart
19:37 AncuL: not related to what i said but yeah
19:37 AncuL: i guess gotta revamp this part
19:38 AncuL: whatcha think? http://puu.sh/rAGs6.png
19:38 Evening: UHHHH
19:38 AncuL: not a good idea?
19:38 Evening: i have no idea lemme pattern that real quick
19:38 Evening: looks kinda harder
19:39 AncuL: i thought it'd be less mindblockable
19:39 Evening: yea it is less mindblockable but like 2 times harder lol
19:39 Evening: yea that's balls hard
19:39 AncuL: lol
19:41 Evening: 01:49:836 (109836|3) - like 1 problem i see in the section is that it sounds the same as the previous one but it plays significantly harder
19:41 Evening: so people might call you out on inconsistency
19:42 AncuL: man
19:42 AncuL: this section is heavier in my ears
19:42 Evening: idk, they sound the same lol ,_<
19:42 AncuL: *sounds
19:43 AncuL: lol
19:43 AncuL: i guess gotta nerf this part _a bit_
19:44 Evening: yea idk how to make a pattern that is more playable but not mindblocky
19:44 Evening: 01:56:323 (116323|1,116398|2) - anyways, think these are ghost notes
19:44 AncuL: block the section > delete
19:44 AncuL: :^
19:45 AncuL: yeah i guess
19:46 Evening: think it's better to have the player play a clean cut 1/8 rather than an approximated JT since the JT kinda changes in speed and stuff
19:47 Evening: don't really think it fits well to the song with a JT but idk
19:48 AncuL: uh sorry are you talking about the ending or the one we were talking about
19:48 Evening: the ending ending
19:48 AncuL: xdd
19:48 Evening: like the 1/8 thingy ending
19:48 AncuL: oh
19:48 Evening: or 1/12
19:49 AncuL: i was about to tell you that
19:49 AncuL: http://puu.sh/rAGQI.png ???
19:50 AncuL: or did i just make it worse lol
19:50 Evening: i'm not even sure if it's 1/12
19:50 Evening: i think it looks ok
19:50 Evening: but kinda like transitioning to a non-JT at the end 01:56:661 (116661|3,116736|2,116811|3) - is kinda wwew
19:51 Evening: control very hardo
19:51 AncuL: hmm
19:58 AncuL: well okay i made it have 1950 note counts
19:58 AncuL: lul
19:59 Evening: nice
19:59 AncuL: so uh
19:59 AncuL: are we wrapping it up?
20:00 Evening: yea nothing elselol
20:00 AncuL: lol
20:00 Evening: except the video offset just tell him or something
20:00 AncuL: ./savelog pl0x
20:00 AncuL: oh right

AncuL wrote:

AncuL's EX Lv.24
he also said in the log to change the video offset to like -207ms or something
Thank you
Yeah, there was some problems with video. NM even didn't have video :lol:

Updated, also renamed "IN" to "MX"
Another Lie
Requested from queue. I'll mod what i can.
AncuL's EX
Try these SV, those SV may fit your pattern. Feel free to reject, well aslinya itu masih banyak lagi :D
01:22:836 - until this 01:23:436 - and 01:31:836 - until 01:33:036 - and many more to be "SV-ed" like Parachor's map "Figue Folle"
32736,-66.6666666666667,4,2,1,100,0,0
32886,-200,4,2,1,100,0,0
32961,-100,4,2,1,100,0,0
37536,-66.6666666666667,4,2,1,100,0,0
37686,-200,4,2,1,100,0,0
37761,-100,4,2,1,100,0,0
39936,-57.1428571428571,4,2,1,100,0,0
40086,-133.333333333333,4,2,1,100,0,0
40161,-100,4,2,1,100,0,0
42336,-66.6666666666667,4,2,1,100,0,0
42486,-200,4,2,1,100,0,0
42561,-100,4,2,1,100,0,0
47136,-66.6666666666667,4,2,1,100,0,0
47286,-200,4,2,1,100,0,0
47361,-100,4,2,1,100,0,0
58236,-33.3333333333333,4,2,1,100,0,0
58986,-200,4,2,1,100,0,0
59286,-1000,4,2,1,100,0,0
59436,-100,4,2,1,100,0,0
61836,-66.6666666666667,4,2,1,100,0,0
61911,-133.333333333333,4,2,1,100,0,0
61986,-33.3333333333333,4,2,1,100,0,0
62136,-200,4,2,1,100,0,0
62286,-66.6666666666667,4,2,1,100,0,0
62436,-200,4,2,1,100,0,0
62586,-66.6666666666667,4,2,1,100,0,0
62661,-133.333333333333,4,2,1,100,0,0
62736,-66.6666666666667,4,2,1,100,0,0
62886,-133.333333333333,4,2,1,100,0,0
63036,-66.6666666666667,4,2,1,100,0,0
63073,-200,4,2,1,100,0,0
63148,-66.6666666666667,4,2,1,100,0,0
63186,-200,4,2,1,100,0,0
63261,-66.6666666666667,4,2,1,100,0,0
63298,-200,4,2,1,100,0,0
63373,-66.6666666666667,4,2,1,100,0,0
63411,-200,4,2,1,100,0,0
63486,-66.6666666666667,4,2,1,100,0,0
63523,-200,4,2,1,100,0,0
63598,-66.6666666666667,4,2,1,100,0,0
63636,-200,4,2,1,100,0,0
63711,-66.6666666666667,4,2,1,100,0,0
63748,-200,4,2,1,100,0,0
63823,-66.6666666666667,4,2,1,100,0,0
63861,-200,4,2,1,100,0,0
63936,-66.6666666666667,4,2,1,100,0,0
64086,-133.333333333333,4,2,1,100,0,0
64161,-100,4,2,1,100,0,0
66636,-66.6666666666667,4,2,1,100,0,0
66711,-133.333333333333,4,2,1,100,0,0
66786,-66.6666666666667,4,2,1,100,0,0
66936,-200,4,2,1,100,0,0
67086,-66.6666666666667,4,2,1,100,0,0
67236,-200,4,2,1,100,0,0
67386,-66.6666666666667,4,2,1,100,0,0
67461,-133.333333333333,4,2,1,100,0,0
67536,-66.6666666666667,4,2,1,100,0,0
67611,-133.333333333333,4,2,1,100,0,0
67686,-66.6666666666667,4,2,1,100,0,0
67723,-133.333333333333,4,2,1,100,0,0
67761,-66.6666666666667,4,2,1,100,0,0
67798,-133.333333333333,4,2,1,100,0,0
67836,-100,4,2,1,100,0,0
Diff Spread
Well, HP & OD from EZ to EX should be like this. Since that EX is for 4K
6.5 - 6.5 --> 7 - 7 --> 7.5 - 7.5 --> 8 - 8 --> 8.5 - 8.5
Emperor of Time
Hi ..
Mod From My Queue

General
Why Length in This map not same in all diff ? i guess you can make same length in any diff xD


MOD

  • EZ Lv.6
  1. 00:12:636 - 00:13:836 - 00:22:236 - ghost note ? delete note in this time

    HD lv 15
  2. all pattern is not same to rhythm line. you can resnap all notes. see this to resnap all notes
  3. 01:13:611 (73611|2) - can you change pattern in this time like this
  4. 01:14:361 (74361|2) - ^this time too like this
  5. 01:55:086 - remove one note in this time because this is not a cymbal sound

sorry for a little modding :D :D :D
AncuL
Topic Starter
AJIekceu

Emperor of Time wrote:

Hi ..
Mod From My Queue

General
Why Length in This map not same in all diff ? i guess you can make same length in any diff xD


MOD

  • EZ Lv.6
  1. 00:12:636 - 00:13:836 - 00:22:236 - ghost note ? delete note in this time | They are not ghost. There are bit sound

    HD lv 15
  2. all pattern is not same to rhythm line. you can resnap all notes. see this to resnap all notes
  3. 01:13:611 (73611|2) - can you change pattern in this time like this
  4. 01:14:361 (74361|2) - ^this time too like this
  5. 01:55:086 - remove one note in this time because this is not a cymbal sound

sorry for a little modding :D :D :D
Thank you for nice ideas ;D

AncuL wrote:

AncuL's EX Lv.24 SV UPDATE
wow such sv. Let's see. Updated
Valentrixe
hi
from my modding queue

Mod Inside
etc. mean there are similar issues in further, you should check them yourself
[MX]
  1. 00:10:236 (10236|3,10236|0,10236|1,10336|1) - first of all, it's unnecessary jack. then those triplets, i don't think it's deserve to use triple when the louder cymbal like 00:11:436 (11436|3,11436|0) - only use double. you can try my recommendation: http://osu.ppy.sh/ss/6595016
  2. 00:12:486 (12486|2) - change it to LN? etc.
  3. 00:12:636 (12636|0,12786|2) - you can jack them to emphasize the guitar
  4. 00:13:536 (13536|3) - lengthen this by 1/2, it's 4/4 if you trying to follow the guitar. etc.
  5. 00:18:636 (18636|0,18636|1,18636|3,18936|0,18936|3,18936|1) - change them to double, they're not that loud, you can use triple to cymbal instead. etc.
  6. 00:16:236 - dude, it's 4.77, using traditional 1/4 jack finish on chordtrill is alright imo. etc.
  7. 00:19:536 - suggestion: https://osu.ppy.sh/ss/6595031 , to follow both guitar and synth sound
  8. 00:19:936 - missing 1/3 kick?
  9. 00:20:086 - missing 1/6 kick
  10. 00:29:436 - another suggestion: https://osu.ppy.sh/ss/6595045
  11. 00:37:836 - missing cymbal. etc.
  12. 00:41:136 (41136|2,41286|2,41436|2,41586|2,41736|2,41886|2) - unbalanced anchor, rearrange them
  13. 00:49:161 (49161|2,49236|2,49348|2,49423|2) - it's not a good idea to press 1/4 jacks twice on the same column, try to rearrange them a bit
  14. 00:54:936 (54936|2) - it's better to have this double while 00:55:086 (55086|1,55086|3) - is single, etc.
  15. 00:57:936 (57936|2,57936|3) - unnecessary double imo. you can just jack 00:57:786 (57786|3,57936|3,58086|2) - to follow the hihat
  16. 00:59:436 - missing cymbal
  17. 01:03:936 (63936|2,63936|0) - one LN is enough to represent the guitar
  18. 01:10:536 (70536|1,70686|1,70836|1,70986|1,71136|1,71286|1,71436|1) - another anchor. you did great in 01:09:261 (69261|1,69411|1,69486|0,69561|3,69561|1,69636|0,69711|3,69786|0,69861|3) - , try to keep the amounts of the anchor each hand to be balanced. etc.
  19. 01:17:436 - probably i'll do this: https://osu.ppy.sh/ss/6595067 , since those guitar have repetitive melody. it's up to you tho, you can keep your previous pattern, just make sure to add note in 01:18:636 - for cymbal
  20. 01:35:211 (95211|2) - should be started at 01:35:286 - and ended at 01:35:436
  21. 01:39:411 (99411|2) - not really a fan of mini LN like this, i prefer to change it to single note. etc.

that's all
cool song btw

good luck with your map :D
Topic Starter
AJIekceu

Valentrixe wrote:

hi
from my modding queue

Mod Inside
etc. mean there are similar issues in further, you should check them yourself
[MX]
  1. 00:10:236 (10236|3,10236|0,10236|1,10336|1) - first of all, it's unnecessary jack. then those triplets, i don't think it's deserve to use triple when the louder cymbal like 00:11:436 (11436|3,11436|0) - only use double. you can try my recommendation: http://osu.ppy.sh/ss/6595016 | Yeah, you're right. Previously I didn't even care about this triple :|
  2. 00:12:486 (12486|2) - change it to LN? etc. | More melodic :D
  3. 00:12:636 (12636|0,12786|2) - you can jack them to emphasize the guitar | I'm so inattentive (deaf)
  4. 00:13:536 (13536|3) - lengthen this by 1/2, it's 4/4 if you trying to follow the guitar. etc.
  5. 00:18:636 (18636|0,18636|1,18636|3,18936|0,18936|3,18936|1) - change them to double, they're not that loud, you can use triple to cymbal instead. etc.
  6. 00:16:236 - dude, it's 4.77, using traditional 1/4 jack finish on chordtrill is alright imo. etc.
  7. 00:19:536 - suggestion: https://osu.ppy.sh/ss/6595031 , to follow both guitar and synth sound | Hmm, very nice, thanks
  8. 00:19:936 - missing 1/3 kick? | I thought that it would be hard for MX (lol), now I see that it's all okey. Well, accepted~
  9. 00:20:086 - missing 1/6 kick | Same
  10. 00:29:436 - another suggestion: https://osu.ppy.sh/ss/6595045 | Ah, triple, forgot. Very cool
  11. 00:37:836 - missing cymbal. etc.
  12. 00:41:136 (41136|2,41286|2,41436|2,41586|2,41736|2,41886|2) - unbalanced anchor, rearrange them
  13. 00:49:161 (49161|2,49236|2,49348|2,49423|2) - it's not a good idea to press 1/4 jacks twice on the same column, try to rearrange them a bit
  14. 00:54:936 (54936|2) - it's better to have this double while 00:55:086 (55086|1,55086|3) - is single, etc.
  15. 00:57:936 (57936|2,57936|3) - unnecessary double imo. you can just jack 00:57:786 (57786|3,57936|3,58086|2) - to follow the hihat
  16. 00:59:436 - missing cymbal
  17. 01:03:936 (63936|2,63936|0) - one LN is enough to represent the guitar
  18. 01:10:536 (70536|1,70686|1,70836|1,70986|1,71136|1,71286|1,71436|1) - another anchor. you did great in 01:09:261 (69261|1,69411|1,69486|0,69561|3,69561|1,69636|0,69711|3,69786|0,69861|3) - , try to keep the amounts of the anchor each hand to be balanced. etc.
  19. 01:17:436 - probably i'll do this: https://osu.ppy.sh/ss/6595067 , since those guitar have repetitive melody. it's up to you tho, you can keep your previous pattern, just make sure to add note in 01:18:636 - for cymbal | Hm. Let's try to put this pattern
  20. 01:35:211 (95211|2) - should be started at 01:35:286 - and ended at 01:35:436
  21. 01:39:411 (99411|2) - not really a fan of mini LN like this, i prefer to change it to single note. etc. | It wiil be better. Also changed mini LNs in second kiai part

that's all
cool song btw

good luck with your map :D
Thank you very much for this awesome mod ;D
There is no reply to mod - there is nothing to say, accepted. I all understand but it's a little bit hard to say anything in English, so my replies are little :cry:
Syadow-
hi AJIekceu anatowjiya ancul o//
NM req from queue
AJIekceu

EZ


00:30:036 (30036|3) - remove this, 1 LN enough cuz not loud sound here

01:00:636 (60636|0) - maybe change this to LN till 01:01:236 - to cover 1/4 beat

01:40:236 - double for cymbal
anatowjiya

NM


00:10:386 (10386|1) - move to 00:10:336 - (1/3 beat)

00:31:386 - try this, http://osu.ppy.sh/ss/6706948

00:47:436 - add note col 4, cymbal

00:59:436 - make it double for cymbal sound

01:40:236 - cymbal again

01:45:036 (105036|0) - this sound more louder than 01:45:186 (105186|1,105186|2) - , suggest to add note 01:45:036 - in col 4

01:46:236 - add note again for cymbal

Good Luck >w<
(+) HD MX SC looks fine n amazing xD shoot stars, hope get ranked soon >w<)b
Topic Starter
AJIekceu

Syadow- wrote:

hi AJIekceu anatowjiya ancul o//
NM req from queue
AJIekceu

EZ


00:30:036 (30036|3) - remove this, 1 LN enough cuz not loud sound here | Yep, forgot

01:00:636 (60636|0) - maybe change this to LN till 01:01:236 - to cover 1/4 beat | Maybe, maybe :roll:

01:40:236 - double for cymbal | Hm, let's try it


Good Luck >w<
(+) HD MX SC looks fine n amazing xD shoot stars, hope get ranked soon >w<)b
Thank you :)
Oscyy
Disclaimer

first, obviously, i am a noob mapper so dont expect good mod
second, i dont like underrated map and i really like overrated map, so when i went to ancul's gd i see a lot of minijacks and unsightreadable sv (i am new on sv so i dont guarantee that if i mod the sv it could be better)
last, i just interested to see harder diff (approx 4* upward) since i dont play lower diff. If I mod them, it could be worse

anyway i assume this map is going to rank
as usual, no kds if this mod is pointless

lets go
1|2|3|4

Ancul's EX lv 24
since the mapper is indonesian i think i'll use indonesian language for some part here
overall: ugh, i dont know if 6* map supposed to be this hard, i play 6* map on the past but the sv is just went too hard for me i think even if you know the song already

sv: most of the sv changes menurutku harus 1 (jaraknya gak berubah abis dikasi sv/normalize) kecuali long section
00:15:036 - umm, lets see this one > (1,75*1*1/8 + 0,67*3*1/8)/ (1/2) = 0,9375 (slow jam) ya meskipun gak besar menurutku harusnya disini gak dikasi slowjam, klo mau yg lambatnya instead of 0,67 diganti 0,75 aja
00:30:636 - ugh, disini juga lebih baik defaultnya tetep 1,75*1 + 0,75*3
00:31:386 - (1,5*1/8 + 0,75*1/8)/ (1/4) = 1,125 jadi lebih cepet, umm paling engga efeknya jaraknya nambah, aku saranin instead of 0,75 diganti 0,5
00:32:286 - ^
00:32:736 - lets see this 3/4 ln > (3*1/8 + 0,75*5/8)/ (3/4) = 1,125 , saran mending 0,75 diganti 0,6
00:32:961 - and then the gap, mending 1,5 speed upnya dinormalize lagi pake 0,5 di 00:32:998 -
00:39:036 - even if this is normalized, disini agak susah kebaca karena pake 1,9+0,1 , menurutku maksimal 1,5+0,5
00:42:636 - 3/8 gap > (2,1*1/8 + 0,3*1/4)/ (3/8) = 0,9 slow down, 0,3nya diganti jadi 0,45
00:49:236 - 00:49:536 - ini di delete aja mungkin
00:58:236 - i got the idea, oke lah klo long section kaya gini gak harus di normalize, tapi belakangnya 0,1 itu menurutku terlalu lambat
01:01:836 - normalize aja
sisanya silakan di selfmod sendiri

note :
00:00:336 (336|1) - LN sebenernya gak terlalu penting
00:03:486 (3486|3) - ghost note? sebenernya keep aja gpp
00:12:261 - ada suara
00:17:061 - ^
00:21:861 - ^
00:26:661 - ^
00:25:236 (25236|3,25236|0,25236|2,25311|0,25311|1,25386|2,25386|3,25461|1,25461|0,25536|3,25536|2,25611|0,25611|1,25686|2,25686|3,25761|0,25761|1,25836|0,25836|2,25836|3) - too much minijack, lebih baik ctrl+h
00:31:386 (31386|1) - delete 00:31:461 (31461|2) - geser kiri 1 col
00:32:286 (32286|0) - delete 00:32:361 (32361|2) - pindah col 1
00:32:586 (32586|3) - delete 00:32:586 (32586|2) - pindah col 2 00:32:661 (32661|1) - pindah col 3 00:32:736 (32736|1,32736|2,32736|0) - ctrl+h
00:33:786 (33786|0) - delete 00:33:861 (33861|2) - col 1
00:34:686 (34686|3) - delete 00:34:761 (34761|1,34761|0) - ctrl+h
00:36:186 (36186|2) - delete 00:36:261 (36261|1) - col 3
00:37:086 (37086|3) - delete 00:37:161 (37161|1) - col 4
00:37:386 (37386|0) - delete 00:37:461 (37461|2) - col 1
00:38:586 (38586|3) - delete
00:39:111 (39111|2,39111|3,39186|1,39186|0) - ctrl+h
00:39:711 (39711|0,39711|1,39786|3,39786|2) - ctrl+h
00:40:686 (40686|3) - delete 00:40:761 (40761|0) - col 4
00:41:286 (41286|0) - delete 00:41:361 (41361|1) - col 3
00:41:586 (41586|3) - delete
00:45:486 (45486|0) - delete 00:45:561 (45561|3) - col 1
00:46:086 (46086|2) - delete 00:46:161 (46161|1) - col 3
00:46:386 (46386|1) - delete 00:46:461 (46461|2) - col 2
01:05:286 (65286|3,65586|0) - delete
01:13:136 (73136|2,73186|1) - garis biru 1/8
yg lain i guess kurang"in lah minijack :D

semoga gak rip star rating
MX lv 19
sv: sv are good already, but some unexpected slow jam is actually unnecessary

notes:
00:48:561 (48561|0,48561|2,48636|1,48636|3,48711|2,48711|0,48786|3,48786|1,48861|0,48861|2,48936|1,48936|3,49011|2,49011|0,49086|1,49086|3,49161|0,49161|2,49236|1,49236|3) - i think this could be better with 12 34 12 34 pattern for good transition
other i think is A-OK
im sorry if my mod is too offensive :(
goodluck
Topic Starter
AJIekceu

OscarRickyH02 wrote:

Disclaimer

first, obviously, i am a noob mapper so dont expect good mod
second, i dont like underrated map and i really like overrated map, so when i went to ancul's gd i see a lot of minijacks and unsightreadable sv (i am new on sv so i dont guarantee that if i mod the sv it could be better)
last, i just interested to see harder diff (approx 4* upward) since i dont play lower diff. If I mod them, it could be worse

anyway i assume this map is going to rank
as usual, no kds if this mod is pointless

lets go
1|2|3|4

MX lv 19
sv: sv are good already, but some unexpected slow jam is actually unnecessary

notes:
00:48:561 (48561|0,48561|2,48636|1,48636|3,48711|2,48711|0,48786|3,48786|1,48861|0,48861|2,48936|1,48936|3,49011|2,49011|0,49086|1,49086|3,49161|0,49161|2,49236|1,49236|3) - i think this could be better with 12 34 12 34 pattern for good transition
other i think is A-OK
im sorry if my mod is too offensive :(
goodluck
Anyway I want to use here 13-24-13-24 etc because 12-34 are already there and I want people try hard :roll:

Thank you~
AncuL

OscarRickyH02 wrote:

umm, lets see this one > (1,75*1*1/8 + 0,67*3*1/8)/ (1/2) = 0,9375 (slow jam)
ini yakin formulanya bener?




mungkin gw bakal normalize sesuai cara gw sendiri (fyi pas bikin sv ini gw nggak ngerti tentang normalize). sv gw kerjain abis notenya wkwk

Ancul's EX lv 24
note :
00:00:336 (336|1) - LN sebenernya gak terlalu penting keseragaman sama diff lain + emang ada suara panjang disini
00:03:486 (3486|3) - ghost note? sebenernya keep aja gpp ada synth dude
00:12:261 - ada suara tbf cuma kedengeran pake 25% playback
00:17:061 - ^ ^
00:21:861 - ^ ^
00:26:661 - ^ ^
00:25:236 (25236|3,25236|0,25236|2,25311|0,25311|1,25386|2,25386|3,25461|1,25461|0,25536|3,25536|2,25611|0,25611|1,25686|2,25686|3,25761|0,25761|1,25836|0,25836|2,25836|3) - too much minijack, lebih baik ctrl+h ok
00:31:386 (31386|1) - delete 00:31:461 (31461|2) - geser kiri 1 col
00:32:286 (32286|0) - delete 00:32:361 (32361|2) - pindah col 1
00:32:586 (32586|3) - delete 00:32:586 (32586|2) - pindah col 2 00:32:661 (32661|1) - pindah col 3 00:32:736 (32736|1,32736|2,32736|0) - ctrl+h
00:33:786 (33786|0) - delete 00:33:861 (33861|2) - col 1
00:34:686 (34686|3) - delete 00:34:761 (34761|1,34761|0) - ctrl+h
00:36:186 (36186|2) - delete 00:36:261 (36261|1) - col 3
00:37:086 (37086|3) - delete 00:37:161 (37161|1) - col 4
00:37:386 (37386|0) - delete 00:37:461 (37461|2) - col 1
00:38:586 (38586|3) - delete
00:39:111 (39111|2,39111|3,39186|1,39186|0) - ctrl+h
00:39:711 (39711|0,39711|1,39786|3,39786|2) - ctrl+h
00:40:686 (40686|3) - delete 00:40:761 (40761|0) - col 4
00:41:286 (41286|0) - delete 00:41:361 (41361|1) - col 3
00:41:586 (41586|3) - delete
00:45:486 (45486|0) - delete 00:45:561 (45561|3) - col 1
00:46:086 (46086|2) - delete 00:46:161 (46161|1) - col 3
00:46:386 (46386|1) - delete 00:46:461 (46461|2) - col 2
01:05:286 (65286|3,65586|0) - delete

maaf karena telah menolak hampir semua saran diatas, tapi sebenernya part ini udah ditestplay sama snover + udah dibenerin. disini hampir semua 1/2 dapet 3 note sedangkan 1/4 dapet 2. mungkin entar gw cari testplayer lagi

01:13:136 (73136|2,73186|1) - garis biru 1/8 fixed

i'll post the update later because fixing the sv is gonna be hard lo

AncuL's EX Lv.24 (now with more playability! (but still only small amount of them))
Topic Starter
AJIekceu
Yeah, right now it's more readable at least :D
Updated~
Rivals_7
1234
non explanation mod are related to pitch / hand balance

first of all. check all the HS inconsistency across all diff

becus yea i dont want to deal with inconsistent hitsounds all the time and i dont rly want to mention it all xd

[E]

00:37:836 (37836|1) - to 1

00:40:236 (40236|2,40536|1) - 1|4

00:40:236 (40236|2,40536|1,63336|0,63636|2) - nggh pls check snapping in higher diffs
or simply just use double LN or smth to avoid issues of high snap usage in easy diff

[Anatowjiya's N]

00:25:236 (25236|0,25386|1,25536|2,25686|3) - hmm why is this not formed in trill anymore?

00:34:236 (34236|3) - think you can delete this as it is not a kick? pretty awkward since the other notes follow obvious kick

00:59:736 (59736|2) - should be on 4 for stacking consistency - 01:00:036 (60036|1,60336|1) -

01:24:636 (84636|0,84636|3) - why the double suddenly have two notes?

01:25:836 (85836|1,85836|0) - ^
etc
while i know its the last kiai but it isnt consistent with - 01:19:836 (79836|3) - etc

01:49:386 (109386|2) - to 2.

01:51:036 (111036|2,111636|1) - i'd rather see this an LN tho

01:53:736 (113736|3) - shift 1/4 below to blue

[H]

00:05:886 (5886|0,6186|2,6336|1) - idk whats this tho. looks inconsistent with the other LN you're trying to layer

00:34:086 (34086|1) - not sure is this even worth to layer. cant barely heard anything besides the fade out noise

01:31:461 - I assume you forget to add notes? refer the pattern like this before

01:36:261 -^ prolly etc

01:39:186 (99186|1) - different density with - 01:38:736 (98736|3,98736|2) - ?

01:43:536 (103536|1) - would probably dlete this to avoid confusion of being the kick roll because there's no kick there

[I]

00:22:986 (22986|0) - i think this is quite unecessary, if you focus how you do the LN layering since the start of kiai, you know why.

01:26:736 (86736|2,86736|0,86736|1,86736|3) - this looks too much imo

[Ancul's X]

rather that i'm lazy to nitpick this or i cant find any because 1/12 burst :c
might come to this later after Hitsound thing is addressed
AnatOWJIya

Rivals_7 wrote:

1234
non explanation mod are related to pitch / hand balance


[Anatowjiya's N]

00:25:236 (25236|0,25386|1,25536|2,25686|3) - hmm why is this not formed in trill anymore? Done

00:34:236 (34236|3) - think you can delete this as it is not a kick? pretty awkward since the other notes follow obvious kick Deleted

00:59:736 (59736|2) - should be on 4 for stacking consistency - 01:00:036 (60036|1,60336|1) - Moved

01:24:636 (84636|0,84636|3) - why the double suddenly have two notes? Deleted

01:25:836 (85836|1,85836|0) - ^ Deleted
etc
while i know its the last kiai but it isnt consistent with - 01:19:836 (79836|3) - etc Done (should be done right D:)


01:49:386 (109386|2) - to 2. Done



01:51:036 (111036|2,111636|1) - i'd rather see this an LN tho Done



01:53:736 (113736|3) - shift 1/4 below to blue Done


might come to this later after Hitsound thing is addressed
Thanks for mod ;3
Topic Starter
AJIekceu

Rivals_7 wrote:

1234
non explanation mod are related to pitch / hand balance

first of all. check all the HS inconsistency across all diff

becus yea i dont want to deal with inconsistent hitsounds all the time and i dont rly want to mention it all xd | All fixed :^)

[E]

00:37:836 (37836|1) - to 1

00:40:236 (40236|2,40536|1) - 1|4

00:40:236 (40236|2,40536|1,63336|0,63636|2) - nggh pls check snapping in higher diffs
or simply just use double LN or smth to avoid issues of high snap usage in easy diff | Deleted and added 2 LNs for red lines

[H]

00:05:886 (5886|0,6186|2,6336|1) - idk whats this tho. looks inconsistent with the other LN you're trying to layer | It's guitar. But there are little amount of LNs :D I think that it's for MX probably, so I'll remove them there and add some in next diff

00:34:086 (34086|1) - not sure is this even worth to layer. cant barely heard anything besides the fade out noise | Yeah, "extra" note. Deleted

01:31:461 - I assume you forget to add notes? refer the pattern like this before

01:36:261 -^ prolly etc | No, it's all okay. In these sections there are very quiet sound. In previous similar sections sounds are more louder (louder than quiet lol)

01:39:186 (99186|1) - different density with - 01:38:736 (98736|3,98736|2) - ? | Oh, missing note

01:43:536 (103536|1) - would probably dlete this to avoid confusion of being the kick roll because there's no kick there | Accepted

[I]

00:22:986 (22986|0) - i think this is quite unecessary, if you focus how you do the LN layering since the start of kiai, you know why.

01:26:736 (86736|2,86736|0,86736|1,86736|3) - this looks too much imo | I screamed
Thank you :)
Hitsounds fixed, something added, somethind removed.
Rivals_7
slightly more serious mod

[The easy one]

00:15:036 (15036|0) - this entire measure is kinda unbalanced imo. since you have to light jacking then hold the LN in the same hand. so would suggest to swap both - 00:15:636 (15636|1,15936|2) - and - 00:16:536 (16536|2,16836|1) -

00:24:636 (24636|3,24936|3,25236|2) - similar

00:28:236 (28236|0,28536|3) - swap places. you see that 1/1 OH trill - 00:28:536 (28536|3,28836|2,29136|3) - doesnt look promising to hit by newbies

00:37:536 (37536|2,37836|1) - 1|3 would flow much better

00:39:486 (39486|2,39936|3,40236|2) - not a fan of this tbh. its because you need to hold 2 LNs in a row plus a note with 1/1 distance between the LN in 200 BPM. making the movement are kinda odd. so would move that single note to 1

00:47:436 (47436|3,49086|2) - area between these notes. not sure i should be triggerred or not but the entire kick rythm come at 3/8 which is slightly high to be implemented to the easy diff. would just delete - 00:47:736 (47736|0,48186|3,48786|1) - these guys since they are not basically in correct snaps

00:49:086 (49086|2,49236|3,49536|2) - slightly almost the same. would move that shorter LNs on 3 to col 1 instead

00:51:636 (51636|2) - doesnt seem to be a strong sound in particular so just delete that

00:54:036 (54036|0,54336|3) - delete these too. resemble the previous rythm usage - 00:51:636 (51636|0) -

01:03:336 (63336|0,63636|2) - again the kicks come at 3/8 making the notes arent simply accurate to the instrument. simply delete that and make - 01:03:036 (63036|1,63936|3) - an LN to cover the 3/8 kicks instead

01:23:136 (83136|1) - not rly sure i heard additional special noise rather than a snare stream. would delete this for rhythm simplicty

01:32:736 (92736|2) - same. it'd be nice to focus on the main foreground noise instead

01:50:586 (110586|3) - i cant barely heard the melody you trying to made like the other single notes here. if you agree to delete that, then move - 01:50:736 (110736|0) - to 4

01:54:636 (114636|3) - so i have an idea for the last 2 measures

rather than doing a triplet, why not just follow the melody rythm? which is basically more hearable tho it doesnt seem really approachable for newbies.

[Slightly harder by anatowjiya]

00:02:586 (2586|2,2736|1) - swap. the triple stack on 3 is quite eh

00:03:936 (3936|3,4236|3,4536|3,4836|3) - dunno uh anchor is kinda eh as well. think you can rearrange this

00:06:336 (6336|1,6486|0,6636|1,6786|2) - 1|2|3|2 respectively. again to minimalize the triple stack on 2

00:09:336 (9336|2,9486|3,9636|2,9786|1,9936|3) - 4|3|2|1|2 respectively. minimalize stacks - 00:09:036 (9036|2,9336|2,9636|2) - and unbalance - 00:09:936 (9936|3,10086|2,10236|3) -

00:51:636 (51636|3) - hmmh think you can extend? apparently all the other diff uses 2/1 LN. just to avoid issues

01:03:373 (63373|3,63486|2,63598|3) - uhhh pls dont OH trill. think you can rearrange this somewhere else

01:08:436 (68436|0,68586|1,68736|3,68886|0) - i actually didnt heard anything special besides the burst one, which is kinda odd since its already covered by the LN. simply delete that

01:27:186 - not sure if this is intended but refer here - 00:19:836 (19836|0,19986|3) -

01:38:886 (98886|0) - sounds too low to actually get layered so would delete to focus on the main instrument

01:43:686 (103686|2,103986|1) - 2|4 flows better imo

01:57:336 (117336|0) - uh non existant noise here

[Even harder]

00:15:186 (15186|2,15336|1) - Move Left. keep things balanced

00:34:086 (34086|1) - would delete. no emphasis could be hearded around here anyways

00:42:036 (42036|0,42111|1,42186|0,42261|1) - ngh balance them outtt. swap - 00:42:261 (42261|1,42336|2) -

00:46:836 (46836|2) - triple stack in the right and OH trill on the left :thinking: just do this instead


01:11:661 (71661|2,71736|3,71811|2) - 01:13:386 (73386|0,73461|1,73536|0) - avoid OH minitrill inside a stream pls

01:26:661 - forget a note?

01:38:886 (98886|0) - same explanation as Normal

01:39:411 (99411|0) - pretty sure it'll works better if its short notes. see MX

01:52:761 (112761|2,112836|1,112911|2) - 2|3|4 to avoid right hand minitrill

01:56:961 (116961|0,117036|2) - would swap places becus trill xd

[Red icon thing]

00:19:936 (19936|2) - no sound here

00:47:661 (47661|3,47773|2,47773|3,47886|2) - the fact that every jacks exist around here isnot occured 2 times in the same hand in a row, so would rearrange this somehow

00:56:736 (56736|2,56886|3) - this should be the one which stacked. refer - 00:55:536 (55536|2,55686|2) -

01:01:686 (61686|3) - uh pretty sure the guita start at - 01:01:536 -

01:26:661 - forgot a note?

01:31:836 - how about https://puu.sh/wPgZF/668cb0a184.png
well the anchor on 4 is kinda makes everything heavier on right hand so this will at least balance things out

01:38:886 (98886|1) - same as other diffs

01:39:036 (99036|3) - think you can add a note here for strong sound

01:43:086 (103086|1) - ^

01:44:848 (104848|1,104886|0) - uh whats this even?

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) -

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently

01:38:886 (98886|1) - would delete. see other diff for explanation
AnatOWJIya

Rivals_7 wrote:

slightly more serious mod


[Slightly harder by anatowjiya]

00:02:586 (2586|2,2736|1) - swap. the triple stack on 3 is quite eh Done

00:03:936 (3936|3,4236|3,4536|3,4836|3) - dunno uh anchor is kinda eh as well. think you can rearrange this Done

00:06:336 (6336|1,6486|0,6636|1,6786|2) - 1|2|3|2 respectively. again to minimalize the triple stack on 2 Done

00:09:336 (9336|2,9486|3,9636|2,9786|1,9936|3) - 4|3|2|1|2 respectively. minimalize stacks - 00:09:036 (9036|2,9336|2,9636|2) - and unbalance - 00:09:936 (9936|3,10086|2,10236|3) - Done

00:51:636 (51636|3) - hmmh think you can extend? apparently all the other diff uses 2/1 LN. just to avoid issues Done

01:03:373 (63373|3,63486|2,63598|3) - uhhh pls dont OH trill. think you can rearrange this somewhere else Done

01:08:436 (68436|0,68586|1,68736|3,68886|0) - i actually didnt heard anything special besides the burst one, which is kinda odd since its already covered by the LN. simply delete that Deleted

01:27:186 - not sure if this is intended but refer here - 00:19:836 (19836|0,19986|3) - Made as on refered point

01:38:886 (98886|0) - sounds too low to actually get layered so would delete to focus on the main instrument Deleted

01:43:686 (103686|2,103986|1) - 2|4 flows better imo Done

01:57:336 (117336|0) - uh non existant noise here Deleted
AncuL

Rivals_7 wrote:

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better I edited the first set of notes to be a jump. triple jacks instead of two are used to give more feedback on this particular part because song-wise it is more powerful. i also don't know if people are better jacking on mid finger because i jack better on index lmao i think it's fair

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general I'm gonna keep the layering of hands on 1/2s and jumps on 1/4s.

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) - tbf i used quads for the synth stuff, plus using quads is more noticable when playing than the usage of hands

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling read the first one

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently fuck it. i'm nerfing this 1/6 thing

01:38:886 (98886|1) - would delete. see other diff for explanation deleting this note would cause a 1/1 empty space which i don't want because i don't think it'll play better
01:15:936 (75936|0,75936|1,75936|2,75986|3,76036|2,76086|1,76086|0,76136|3,76186|2) - i also made this, which was 1/4. so if you want to recheck make sure to take a look at this to see if it's appropriate

AncuL's EX Lv.24 (Don't forget to change the metadata stuff)
Topic Starter
AJIekceu

Rivals_7 wrote:

slightly more serious mod

[The easy one]

00:15:036 (15036|0) - this entire measure is kinda unbalanced imo. since you have to light jacking then hold the LN in the same hand. so would suggest to swap both - 00:15:636 (15636|1,15936|2) - and - 00:16:536 (16536|2,16836|1) - | Accepted. Yeah, it's more balanced

00:24:636 (24636|3,24936|3,25236|2) - similar

00:28:236 (28236|0,28536|3) - swap places. you see that 1/1 OH trill - 00:28:536 (28536|3,28836|2,29136|3) - doesnt look promising to hit by newbies | Hmm. It's relative :D Accepted btw

00:37:536 (37536|2,37836|1) - 1|3 would flow much better

00:39:486 (39486|2,39936|3,40236|2) - not a fan of this tbh. its because you need to hold 2 LNs in a row plus a note with 1/1 distance between the LN in 200 BPM. making the movement are kinda odd. so would move that single note to 1

00:47:436 (47436|3,49086|2) - area between these notes. not sure i should be triggerred or not but the entire kick rythm come at 3/8 which is slightly high to be implemented to the easy diff. would just delete - 00:47:736 (47736|0,48186|3,48786|1) - these guys since they are not basically in correct snaps

00:49:086 (49086|2,49236|3,49536|2) - slightly almost the same. would move that shorter LNs on 3 to col 1 instead

00:51:636 (51636|2) - doesnt seem to be a strong sound in particular so just delete that

00:54:036 (54036|0,54336|3) - delete these too. resemble the previous rythm usage - 00:51:636 (51636|0) -

01:03:336 (63336|0,63636|2) - again the kicks come at 3/8 making the notes arent simply accurate to the instrument. simply delete that and make - 01:03:036 (63036|1,63936|3) - an LN to cover the 3/8 kicks instead

01:23:136 (83136|1) - not rly sure i heard additional special noise rather than a snare stream. would delete this for rhythm simplicty

01:32:736 (92736|2) - same. it'd be nice to focus on the main foreground noise instead | It's right way to delete them I think. Also same notes are removed from the first kiai part

01:50:586 (110586|3) - i cant barely heard the melody you trying to made like the other single notes here. if you agree to delete that, then move - 01:50:736 (110736|0) - to 4 | Well, I don't know how to explain in English my decision to put this note here lol, but this note useless anyway. Accepted~

01:54:636 (114636|3) - so i have an idea for the last 2 measures

rather than doing a triplet, why not just follow the melody rythm? which is basically more hearable tho it doesnt seem really approachable for newbies. | I didn't hear it tbh :D Okay, let's try this variant
All accepted ~

[Even harder]

00:15:186 (15186|2,15336|1) - Move Left. keep things balanced

00:34:086 (34086|1) - would delete. no emphasis could be hearded around here anyways | lol wtf. I remember that I already deleted it since your last mod :o

00:42:036 (42036|0,42111|1,42186|0,42261|1) - ngh balance them outtt. swap - 00:42:261 (42261|1,42336|2) -

00:46:836 (46836|2) - triple stack in the right and OH trill on the left :thinking: just do this instead


01:11:661 (71661|2,71736|3,71811|2) - 01:13:386 (73386|0,73461|1,73536|0) - avoid OH minitrill inside a stream pls | PIU is affects on my mapping style :roll:

01:26:661 - forget a note? | Yes, there I really forget :D

01:38:886 (98886|0) - same explanation as Normal

01:39:411 (99411|0) - pretty sure it'll works better if its short notes. see MX

01:52:761 (112761|2,112836|1,112911|2) - 2|3|4 to avoid right hand minitrill

01:56:961 (116961|0,117036|2) - would swap places becus trill xd

All accepted too :D
Also 01:52:236 (112236|3) - changed to short note


[Red icon thing]

00:19:936 (19936|2) - no sound here | :moonface: It's veeeery quiet, but it would be better if delete it, yes. Accepted :D

00:47:661 (47661|3,47773|2,47773|3,47886|2) - the fact that every jacks exist around here isnot occured 2 times in the same hand in a row, so would rearrange this somehow

00:56:736 (56736|2,56886|3) - this should be the one which stacked. refer - 00:55:536 (55536|2,55686|2) -

01:01:686 (61686|3) - uh pretty sure the guita start at - 01:01:536 - | This LN follows another sound, but it's more better, yes

01:26:661 - forgot a note? | Yes ;_;

01:31:836 - how about https://puu.sh/wPgZF/668cb0a184.png
well the anchor on 4 is kinda makes everything heavier on right hand so this will at least balance things out

01:38:886 (98886|1) - same as other diffs

01:39:036 (99036|3) - think you can add a note here for strong sound

01:43:086 (103086|1) - ^

01:44:848 (104848|1,104886|0) - uh whats this even? | L O L. No comments I don't remember what I smoked atm
Well, it's all accepted, significant errors maybe terminated :D

AncuL wrote:

Rivals_7 wrote:

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better I edited the first set of notes to be a jump. triple jacks instead of two are used to give more feedback on this particular part because song-wise it is more powerful. i also don't know if people are better jacking on mid finger because i jack better on index lmao i think it's fair

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general I'm gonna keep the layering of hands on 1/2s and jumps on 1/4s.

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) - tbf i used quads for the synth stuff, plus using quads is more noticable when playing than the usage of hands

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling read the first one

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently fuck it. i'm nerfing this 1/6 thing

01:38:886 (98886|1) - would delete. see other diff for explanation deleting this note would cause a 1/1 empty space which i don't want because i don't think it'll play better
01:15:936 (75936|0,75936|1,75936|2,75986|3,76036|2,76086|1,76086|0,76136|3,76186|2) - i also made this, which was 1/4. so if you want to recheck make sure to take a look at this to see if it's appropriate

AncuL's EX Lv.24 (Don't forget to change the metadata stuff)
Wow, already. Thanks :D
xX_k3YsL4yEr_Xx
Quick fix: On the MX difficulty @ 00:18:636 (18636|0) - there is a note hidden under the end of the slider. Delete the hidden note and add back the 'clap' hitsound onto the other note.
Topic Starter
AJIekceu

kloi34 wrote:

Quick fix: On the MX difficulty @ 00:18:636 (18636|0) - there is a note hidden under the end of the slider. Delete the hidden note and add back the 'clap' hitsound onto the other note.
oh, I forgot to delete it, thank you ~
Rivals_7
do you have any reference to this song? i think i saw you change the source and would like to know where you get that
Topic Starter
AJIekceu

Rivals_7 wrote:

do you have any reference to this song? i think i saw you change the source and would like to know where you get that
Added "2015" only
https://en.wikipedia.org/wiki/List_of_Pump_It_Up_songs
Also the main site of Prime version have this name - http://www.piugame.com/piu.main.php?site_version=PRIME
http://www.andamiro.com/products/pumpitupcx

tbh they (Andamiro) using both variants - with year and without it
Rivals_7
confirmed metadata specifically from here

http://www.piugame.com/bbs/board.php?bo ... 120&page=2


but "Prime" should be capitalized i think. if you actually hover your mouse to the tab page, it says "PIU 2015 PRIME"
Topic Starter
AJIekceu
This title is right too. There are few variant such as "Pump it up!", "PIU", "Pump It Up";
"2015 Prime", "2015 PRIME", "Prime". lol

For example - official brochure
http://www.andamiro.com/products/pumplx



Titles on official site
http://www.piugame.com/piu.prime2/pumpitup/software.php

Without years - http://www.piugame.com/piu.prime2/pumpitup/history.php

Seems that there is no "more" official name than other name. But I prefer use format "Pump It Up %year% %name_of_mix%" (i.e. full name of game)
Rivals_7
convincing enough then
Topic Starter
AJIekceu
There is only one explanation - Andamiro :roll:

Thank you Rivals <3
Oscyy
Qualified when la
Topic Starter
AJIekceu
Hope that soon (in this year at least) :D
Kamikaze
Ok so first off the hitsounds are blending with the song too much, there's not much diffrence between 100 an 0% effect volume and that's unrankable. Raising the volume significantly should work well.

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

Second of all I'll have some suggestions for ancul's diff

00:16:086 (16086|3,16086|0,16161|1,16161|2,16236|2,16236|0,16236|3) - mate pls make it 234 or 123, it's easier to play when both notes are minijacked rather than one. tbh I don't really like the idea of having a jumptrill here but split I guess makes it okay and 200 bpm gluts would be uihh
00:20:536 (20536|1) - No drum on this note tbh so delete it
00:25:236 - Minijack doubles would work better as a transition from handstream in my opinion and also straight jumptrill for those intense as fooook drums is meh. Something like this(yes I know about the SV, irrelevant in this case):

00:39:036 - More consistent glut (jacky) patterning would work better instead of mixed gluts with jumptrills imo (yeah I know, SV but also you could just make the same concept but easier):

00:48:636 - This is the only moment I wished to see straight jumptrills (as in 12 34) because of the transition into the rolls up ahead
01:22:836 - Not here though
01:32:511 - Read 0:25
01:51:861 (111861|0,111936|0) - Don't be afraid to repeat the same minijack on the same hand, it's very awkward to hit it with the LN on the same hand, do it the same way as the one just before

Also the bump SVs are not strong enough imo, they're just like half as annoying as I'd expect from this song.
I really like this song and I like the concepts you've made for the most part but it's not ready yet imo, good luck anyway bros
AncuL

-Kamikaze- wrote:

00:20:536 (20536|1) - No drum on this note tbh so delete it errr don't you think it'll play weird with this deleted

Also the bump SVs are not strong enough imo, they're just like half as annoying as I'd expect from this song. i never expected it to be annoying lol. it's just there to visually make sense and fuck im lazy
I really like this song and I like the concepts you've made for the most part but it's not ready yet imo, good luck anyway bros <3
the hitsound thing might be put into consideration by the creator of the map well you know i can't do anything ¯\_(ツ)_/¯

AncuL's EX Lv.24
Kamikaze
by annoying I meant it in a positive way btw lmao
AncuL
still though. i understand by "annoying" you mean making the sv "range" higher so more bump effect will be visible but i still don't want to make sv bumps be a lot of problem
Kamikaze
as of right now the SVs feel like they're at the point where they're barely hard enough to mean anything reading wise but also not hard enough to express the intensity altogether. your choice but the SVs are a "problem" to play (as in they're hard enough to make it hard to read) so I think you should go all the way and make it worth the hassle
AncuL
I'll see about that actually. Thanks!
Hydria
this was sent to me in a modding queue 3 days ago despite being bubbled for 2 months but im not the one to question things i just tell you what you've done wrong

1/2/3/4
AncuL's EX Lv.24
00:02:436 (2436|1,2436|3,2436|0,2586|2,2736|3,2736|0,2886|0,3036|1,3036|2,3036|3,3186|0,3186|3,3336|0,3336|2,3336|1,3486|3,3636|3,3636|2) - just like ctrl-H all of this for PR reasons

00:03:786 (3786|0) - move this to 2 to have this like cool tornado effect in your map see


cool 1/6 sounds 00:12:236 - 00:12:286 - that are ignored, same 00:17:036 - 00:17:086 - etc

00:19:461 (19461|0) - there is no sound on 1/4 it is 1/6s

00:20:136 (20136|3,20136|0,20236|1,20286|3,20286|0,20386|2,20436|0,20436|3,20536|1,20586|0,20586|3,20686|2,20736|0,20736|3,20836|1,20886|0,20886|3,20986|2,21036|0,21036|3) - is this REALLY the pattern you wanna stick with because this is unbelievably gay

if you're gonna have awkward transitions like this, at least have the notes at the end not be in the exact same column (00:25:236 (25236|3,25311|3,25761|3,25836|3) - )

00:29:811 (29811|0,29886|2) - these should be 1/8 earlier

i need reasoning for why 00:43:086 (43086|1,43086|0,43086|2,43086|3,43536|0,43536|3,43536|1,43536|2) - are quads (00:42:636 (42636|2,42636|3,42636|0,42636|1) - is fine it has more instruments linked to it than the other two)

01:06:111 (66111|3,66261|2,66261|3) - why are these different densities

from 01:09:111 - to 01:13:761 - i want reasons for each individual triple in there that isn't "i wanted to make it as dense as possible"

same goes with 01:15:261 (75261|2,75261|1,75261|0) - 01:15:486 (75486|3,75486|2,75486|0) - 01:15:936 (75936|0,75936|1,75936|2) -

01:18:636 - just repeat what i said earlier (00:11:436 - to 00:29:436 - )

01:36:936 (96936|3,97011|1) - they start 1/8 later (ironic since you put them too late last time)

01:49:836 - until 01:50:961 - none of these triples make sense to me

01:51:336 (111336|3) - move to 3

01:51:936 (111936|0) - move to 4

01:52:236 (112236|0,112236|3) - why is this not a triple considering the future related patterns are (or well some of them are, there's inconsistency everywhere)

good luck and all that stuff i guess
AncuL

Hydria wrote:

this was sent to me in a modding queue 3 days ago despite being bubbled for 2 months but im not the one to question things i just tell you what you've done wrong because i think it's not ready for ranking duh

1/2/3/4
AncuL's EX Lv.24
cool 1/6 sounds 00:12:236 - 00:12:286 - that are ignored, same 00:17:036 - 00:17:086 - etc too inaudible

00:19:461 (19461|0) - there is no sound on 1/4 it is 1/6s the click thing

i need reasoning for why 00:43:086 (43086|1,43086|0,43086|2,43086|3,43536|0,43536|3,43536|1,43536|2) - are quads (00:42:636 (42636|2,42636|3,42636|0,42636|1) - is fine it has more instruments linked to it than the other two) because it's 1/3 and it gives more epic feeling if quads

01:06:111 (66111|3,66261|2,66261|3) - why are these different densities 01:06:186 (66186|0,66186|1,66261|3,66261|2,66336|1,66336|3,66336|0) - is made similiar to the previous parts (01:05:886 (65886|2,65886|0,65961|1,65961|3,66036|0,66036|2,66036|1) - )

from 01:09:111 - to 01:13:761 - i want reasons for each individual triple in there that isn't "i wanted to make it as dense as possible" geez i don't really know

same goes with 01:15:261 (75261|2,75261|1,75261|0) - 01:15:486 (75486|3,75486|2,75486|0) - 01:15:936 (75936|0,75936|1,75936|2) - each of them is placed on every 3/4 that doesn't have double before and after it

01:18:636 - just repeat what i said earlier (00:11:436 - to 00:29:436 - )

01:36:936 (96936|3,97011|1) - they start 1/8 later (ironic since you put them too late last time)

01:49:836 - until 01:50:961 - none of these triples make sense to me it's linked with the synth thing

01:51:336 (111336|3) - move to 3

01:51:936 (111936|0) - move to 4 it's been changed in some way on kami's mod

01:52:236 (112236|0,112236|3) - why is this not a triple considering the future related patterns are (or well some of them are, there's inconsistency everywhere)

good luck and all that stuff i guess
AncuL's EX Lv.24
Topic Starter
AJIekceu
Oh my god, what did I miss

-Kamikaze- wrote:

Ok so first off the hitsounds are blending with the song too much, there's not much diffrence between 100 an 0% effect volume and that's unrankable. Raising the volume significantly should work well.

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Okay, I'll increase volume of hitsounds soon. If it will be unsuccessfully too then will just change them lol
Topic Starter
AJIekceu
oops

HS volume is increased as much as possible (higher - the sound gets worse)
Nice SVs AncuL :roll:
Rivals_7
[MX]

00:20:836 (20836|2,20886|0) - this one doesnt seem to be like the others - 00:20:086 (20086|1,20136|0,20236|2,20286|3,20386|1,20436|0,20536|3,20586|2,20686|0,20736|1) -

00:25:761 (25761|0,25836|1,25836|0,25986|1) - have nothing against split jt but this is the one that making the transition a little bit....weird. i would move - 00:25:986 (25986|1,26136|3) - to 4|2 respectively but up to you

01:01:911 - i cant seem to understand why the SV even starting here. it creates some weird looking slowjams. why dont you just using usual 1,5 -> 0,5 thing?

01:03:036 - i'm thinking it like this http://puu.sh/yR76T/f16d259bde.png

01:40:911 - http://puu.sh/yR7t7/55edeb0e51.png so the jack kinda mirroring - 01:43:611 (103611|0,103611|1,103686|1,103686|0) - and avoid being the same - 01:44:436 (104436|1,104436|2,104511|2,104511|1) -

[Ancul]

00:15:036 -
(4 - 1,8):3 = 0,733...
its a little bit nitpicky i guess lol but your current sv is now 0,74

00:32:586 - the average here is 1,2 so its a little bit faster. might want to normalize it by decreasing 0,8 to 0,4

probably need quite more opinion about the jt/jumpglut/w/e is this before i said anything lo
Hanss
Modding Ancul's guest diff as requested from my modding queue


AncuL's Lv. 24:

- 00:12:861 (12861|2,12936|1) - CTRL+H
- 00:13:461 (13461|0,13536|1) - ^
- 00:14:661 (14661|2,14736|1) - ^
- 00:16:236 (16236|2) - Column 1, takes a lot less strain to hit it that way and makes it better for everyone c:
- 00:17:661 (17661|3) - Column 2
- 00:17:736 (17736|1) - Column 4
- 00:18:261 (18261|1,18336|0) - CTRL+G
- 00:18:636 (18636|1) - Delete for consistency, since other similar sounds were only charted as hands not quads
- 00:19:461 (19461|0,19536|1) - CTRL+G
- 00:22:236 (22236|2) - Column 2
- 00:22:386 (22386|1) - Column 4
- 00:23:061 (23061|3,23136|2) - - CTRL+G
- 00:24:561 - I would honestly recommend making these just triple chords without the trilling on the right hand, but if you're going to do it this style make the patterns differentiate a bit.
- 00:27:186 (27186|1) - Column 4
- 00:27:786 (27786|2) - ^
- 00:34:086 (34086|2) - Would recommend making this a 1/2 LN on the 3rd column
- 00:34:686 (34686|3,34686|0) - Would make this a 2 l 3 l 4 Triple Chord to retain consistency
- 00:39:036 (39036|1,39036|3,39036|0,39111|2,39111|3,39186|1,39186|0,39261|2,39261|0,39336|3,39336|1,39411|2,39411|0,39486|1,39486|2,39486|3,39561|1,39561|0,39636|2,39636|3,39711|3,39711|2,39786|1,39786|0,39861|0,39861|1) - Would recommend charting it this way -- >

- 00:40:986 (40986|0,41136|0,41286|0,41436|0,41586|0,41736|0) - rearrange this to avoid stacking
- 00:42:636 (42636|0,42636|3,42636|2,42636|1) - I don't think the sound is intense enough to make these quads, stick to triples
- 00:43:086 (43086|0,43086|1,43086|3,43086|2) - ^
- 00:43:536 (43536|2,43536|0,43536|1,43536|3) - ^
- 01:06:111 (66111|3) - add a note to maintain consistency
- 01:14:061 (74061|2) - Column 2
- 01:14:136 (74136|1) - Column 3
- 01:20:061 (80061|0,80136|1) - CTRL+G
- 01:20:661 (80661|3,80736|2) - ^
- 01:21:861 (81861|1) - Column 1
- 01:22:836 (82836|3,82836|1,82911|2,82911|0,82986|3,82986|1,83061|0,83061|2,83136|3,83136|1,83211|2,83211|0,83286|1,83286|3,83361|2,83361|0,83436|3,83436|2,83436|0) - Please do it this way, oh my lord lmao
- 01:24:636 (84636|0,84786|0,84936|0,85086|0) - rearrange to avoid stack
- 01:25:386 (85386|2) - Column 4
- 01:25:686 (85686|3) - Column 3
- 01:25:836 (85836|2,85836|0,85836|1,85836|3) - Don't think the sound really justifies a quad, you should make it a triple
- 01:26:436 (86436|0) - Column 3
- 01:26:661 (86661|3) - Column 2
- 01:29:436 (89436|0) - Column 2
- 01:29:586 (89586|1) - Column 1
- 01:30:261 (90261|0,90336|1) - CTRL+G
- 01:30:636 (90636|3,90786|3,90936|3,91086|3,91386|3,91536|3) - Rearrange to avoid stack
- 01:31:911 (91911|1,91986|3,91986|2,91986|0,92061|1,92136|3,92136|0,92136|2,92211|1,92286|0,92286|2,92286|3,92361|1,92436|2,92436|3,92436|0) - Same advice I gave -->
- 01:34:386 (94386|1) - Column 1
- 01:35:061 (95061|3,95136|2) - CTRL+G
- 01:35:286 (95286|2,95436|3,95436|0,95436|1) - Delete one, sound isn't loud or relevant enough for a quad chord
- 01:50:736 (110736|3,110736|1,110736|0,110811|0,110811|1) - you didn't do a minijack for the entire stream that sound similar to this sound so I wouldn't recommend just randomly throwing it in
- 01:56:661 (116661|2) - Should make this a 1/4 LN
- 01:56:811 (116811|2) - ^
- 01:56:961 (116961|3) - ^
- 01:57:036 (117036|3) - Delete


Notes: Would make this way more comfortable to play (which is basically my whole mod is making more consistency and making more player friendly patterns), neat chart and very awesome song choice! Good luck c:
Topic Starter
AJIekceu
I'm alive alive
Will response and update in the next few days, thanks for mods guys
AncuL
Noxus' mod which is very long. proceed with care

Noxus wrote:

Modding Ancul's guest diff as requested from my modding queue


AncuL's Lv. 24:

- 00:12:861 (12861|2,12936|1) - CTRL+H i want minijacks :(
- 00:13:461 (13461|0,13536|1) - ^ ^
- 00:14:661 (14661|2,14736|1) - ^ ^
- 00:17:661 (17661|3) - Column 2 ^
- 00:17:736 (17736|1) - Column 4 ^
- 00:18:261 (18261|1,18336|0) - CTRL+G ^
- 00:18:636 (18636|1) - Delete for consistency, since other similar sounds were only charted as hands not quads there's some sort of extra samples here
- 00:19:461 (19461|0,19536|1) - CTRL+G ^ the above one
- 00:22:236 (22236|2) - Column 2 ^
- 00:22:386 (22386|1) - Column 4 ^
- 00:23:061 (23061|3,23136|2) - - CTRL+G ^
- 00:24:561 - I would honestly recommend making these just triple chords without the trilling on the right hand, but if you're going to do it this style make the patterns differentiate a bit. there's guitar here
- 00:27:186 (27186|1) - Column 4 ^
- 00:27:786 (27786|2) - ^ ^
- 00:34:086 (34086|2) - Would recommend making this a 1/2 LN on the 3rd column isn't really worth the LN. it's a weak sound
- 00:34:686 (34686|3,34686|0) - Would make this a 2 l 3 l 4 Triple Chord to retain consistency i want three jacks for the denser sound
- 00:39:036 (39036|1,39036|3,39036|0,39111|2,39111|3,39186|1,39186|0,39261|2,39261|0,39336|3,39336|1,39411|2,39411|0,39486|1,39486|2,39486|3,39561|1,39561|0,39636|2,39636|3,39711|3,39711|2,39786|1,39786|0,39861|0,39861|1) - Would recommend charting it this way -- > it would make the part kinda boring with the mentioned pattern. i also have discussed it with some charters about this

- 00:40:986 (40986|0,41136|0,41286|0,41436|0,41586|0,41736|0) - rearrange this to avoid stacking changing anything else will make more "stackings"
- 00:42:636 (42636|0,42636|3,42636|2,42636|1) - I don't think the sound is intense enough to make these quads, stick to triples i feel like that it needs some "bump up" because of the decreasing density. making it triples won't make much justification
- 00:43:086 (43086|0,43086|1,43086|3,43086|2) - ^ ^
- 00:43:536 (43536|2,43536|0,43536|1,43536|3) - ^ ^
- 01:14:061 (74061|2) - Column 2 song is dense enough to justify the minijacks, and not making it minijacks would make it easier than the hard part before it
- 01:14:136 (74136|1) - Column 3 ^
- 01:20:061 (80061|0,80136|1) - CTRL+G i want minijacks :(
- 01:20:661 (80661|3,80736|2) - ^ ^
- 01:21:861 (81861|1) - Column 1 ^
- 01:25:386 (85386|2) - Column 4 ^
- 01:25:686 (85686|3) - Column 3 ^
- 01:25:836 (85836|2,85836|0,85836|1,85836|3) - Don't think the sound really justifies a quad, you should make it a triple what i said above
- 01:26:436 (86436|0) - Column 3 ^ the above one
- 01:26:661 (86661|3) - Column 2 ^
- 01:29:436 (89436|0) - Column 2 ^
- 01:29:586 (89586|1) - Column 1 ^
- 01:30:261 (90261|0,90336|1) - CTRL+G ^
- 01:30:636 (90636|3,90786|3,90936|3,91086|3,91386|3,91536|3) - Rearrange to avoid stack
- 01:31:911 - Same advice I gave same reasoning i gave :v
- 01:34:386 (94386|1) - Column 1 ^ the above one
- 01:35:061 (95061|3,95136|2) - CTRL+G ^
- 01:35:286 (95286|2,95436|3,95436|0,95436|1) - Delete one, sound isn't loud or relevant enough for a quad chord it's not a quad chord :thinking:
- 01:50:736 (110736|3,110736|1,110736|0,110811|0,110811|1) - you didn't do a minijack for the entire stream that sound similar to this sound so I wouldn't recommend just randomly throwing it in i'll put more minijacks instead
- 01:56:661 (116661|2) - Should make this a 1/4 LN too much strain is on here that thinking about holding for a bit is hard to do
- 01:56:811 (116811|2) - ^ ^
- 01:56:961 (116961|3) - ^ ^
- 01:57:036 (117036|3) - Delete since the above one isn't applied


Notes: Would make this way more comfortable to play (which is basically my whole mod is making more consistency and making more player friendly patterns), neat chart and very awesome song choice! Good luck c: <3

for the minijack things on the kiai, it is done to make less difficulty gap throughout the diff, while some other minijacks are done because i want it to deflate the SR it stands up to the difficulty in general
(also pls use more spoilerboxes)

i'll also fix the SV thing and probably up it a bit (kami's suggestion) once i remember how i did it in the first place
thanks!
the diff now because i'd like more mods

THE polished diff. upload this one

also 777th post
Topic Starter
AJIekceu

Rivals_7 wrote:

[MX]

00:20:836 (20836|2,20886|0) - this one doesnt seem to be like the others - 00:20:086 (20086|1,20136|0,20236|2,20286|3,20386|1,20436|0,20536|3,20586|2,20686|0,20736|1) - | Rightfully, moved to 3 and 4

00:25:761 (25761|0,25836|1,25836|0,25986|1) - have nothing against split jt but this is the one that making the transition a little bit....weird. i would move - 00:25:986 (25986|1,26136|3) - to 4|2 respectively but up to you | I agree. It's better than weird jack despite the overabundance of notes on 4th column

01:01:911 - i cant seem to understand why the SV even starting here. it creates some weird looking slowjams. why dont you just using usual 1,5 -> 0,5 thing?

01:03:036 - i'm thinking it like this http://puu.sh/yR76T/f16d259bde.png

01:40:911 - http://puu.sh/yR7t7/55edeb0e51.png so the jack kinda mirroring - 01:43:611 (103611|0,103611|1,103686|1,103686|0) - and avoid being the same - 01:44:436 (104436|1,104436|2,104511|2,104511|1) - | Oh, it's really good, we don't have 1|4 only :D
All accepted, agree with everything ~

Updated, sorry for delay

I look at SVs and see Twist of Fate S18/D20 I'm kinda ill :lol:
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