Okay then here's my mod!
[General]
I am pretty sure you've got a coupld of offsets wrong, like for example at 03:19:355 (1) - that whole section should be like 10-20 ms later (move red line 10-20 ms forward). I haven't checked the rest of the lines but you should check them at x0.25 speed.
Also what's up with the hitsounds?
I hear none
[Normal]
New combos are kind of a mess, and rhythm could be improved in some parts! Nothing too serious though.
Actually now that I've modded like 2 minutes of this diff I can tell you that it has A LOT of rhythm issues. You should take a moment to analyze what you mapped and listen to the music - does it fit? is it necessary? - that kind of questions are the ones you should strive to answer.
00:13:359 (1,2) - This curve feels awkward, try curving (1) a bit more so it looks simillar to (2)
00:14:859 (1,2,3) - I /think/ this is way too complicated and confusing for the easiest diff of the mapset. I know it's within ranking criteria since it's 2 stars, but I suggest you re-think stuff like this, taking into account they will be played by beginners.
00:16:358 (5) - NC
00:17:859 (1) - Remove NC
00:19:359 (3) - NC
00:22:359 (7) - NC
00:17:859 (1) - Try adding a middle point and curving it upwards so it creates a blanket with (2)?
00:20:484 (4) - I'd try to avoid this stack, specially since you have another one before but faster than this one (1/2 instead of 1/1), which is incredibly confusing for beginners.
00:22:359 (7) - As a rule of thumb, you want to avoid more than 1 repeat on long sliders because nobody expects them. Not really necessary but I think it'd be a LOT better if it had only 1 repeat and then add a note or something.
00:24:609 (1) - Remove NC
00:25:359 (2) - NC here
00:28:358 (1) - Would play better like this
http://puu.sh/iIx6x/db9c977b04.jpg00:31:734 (1,2,1,2,1,2,1) - This whole section is a mess for the easiest diff of the mapset. Music-wise, nothing has changed, yet you changed the rhythm you were using - highly unrecommended for Easy/Normal
00:40:359 (5) - NC here
00:41:483 (1) - Remove NC
00:43:358 (1) - Again the same rhythm thing. Why did you put a 3/4 slider here? The rhythm hasn't changed from the previous 1/1 patterns, and furthermore, there is NO SOUND AT ALL in the music at the slider's repeat. Highly confusing and unnecessary for beginners. You switched rhythm for no reason AND overmapped
00:46:358 (6,1) - Uhmm is this overlap a mistake? Don't overlap like that please.
00:48:984 (x) - I'd add a note here
00:49:359 (1,2) - Move (2) a bit so it doesn't touch (1)
00:51:609 (4,5) - You should avoid this in the easiest diff of the mapset. Maybe remove (5) and make (4) be 1/1.
00:54:609 (1,2,1,2,3,4,1,2,3) - This whole part is kind of a mess for the easiest diff of the mapset.. why wouldn't you keep mapping like before, with 1/1 and ocassional 1/2s?
00:59:484 (6,7) - Really unnecessary for the easiest diff.
01:01:359 (1) - Shouldn't this end at 01:02:859?
01:26:109 (2) - Extend it to the white tick
01:30:046 (3) - Make it start on the previous white tick and then extend it 1/2 more
01:43:359 (1,2,3,4,5,6,7,8,9) - What I mean is stuff like this. It looks fairly easy but it's actually complicated for a new player. I'd stick to 1/1 patterns with ocasional 1/2s.
01:51:234 (1,2,3) - This is unrankable, you need to have more space between (1) and the spinner.
01:59:109 (2) - Add note?
02:33:609 (3) - This is confusing because the way you put (3) and (4), makes it look like (3) has 2 repeats.
02:41:668 (3) - Add note...
02:52:355 (1,2) - Now it's quite the opposite of 02:33:609 (3) -, this looks like (3) of that pattern but it DOES have 2 repeats. Consistency please?
03:03:605 (4,5) - Same here
03:29:855 - Add note or slider here please
03:38:855 (8,9) - Move (9) somewhere else. Right now it looks like (8) has an additional repeat buit it does not.
03:40:355 (2,3,4,5) - Extremely confusing for new players. Two stacks but they are different - that is super hard to read for a new player. Make them both 1/2 or both 1/1 or just unstack them.
Uhmm.. you should map the end?
Okay this diff has a lot of issues so I can't point them ALL but I hope this works as a guide...
[Hard]
We have NC issues here too.
00:16:359 (5) - NC
00:17:858 (1) - Remove NC
00:19:359 (5) - NC
..etc you get the idea right?
00:20:859 (9,1,2,3) - This flows REALLY awkwardly:
Right now -
http://puu.sh/iIzHV/fefb9a17c7.jpgSuggestion:
http://puu.sh/iIzLK/4745b8580d.jpg (then rearrange following objects)
00:26:858 (1,2,3,4,5) - This curve could be a lot smoother
http://puu.sh/iIzTN/2e26bb7a84.jpg00:32:108 (2,3,4) - Same here (then rearrange following objects)
http://puu.sh/iIzWa/bb81fa84a7.jpg00:44:108 (2,3,4) - Try to think of a pattern that doesn't look so messy?
00:53:484 (6) - Flows better like this
http://puu.sh/iIAwh/478738b00f.jpg00:57:421 (1,2,3) - Try to think of a pattern that flows better with these 3 sliders
01:00:046 (1) - Move farther away from the previous note
01:29:109 (1,2) - Separate them a bit more.
01:36:609 (5,6) - Maybe slider streams?
01:39:046 (1,2,3,4,5) - Fix this:
http://puu.sh/iIBUB/3fb1aca01f.jpg01:45:046 (5,6) - I'd move these 1/2 forward and add a note here, so they start on white ticks.
02:04:359 (1) - Move farther away from previous note
02:05:484 (5) - Would be a lot better if you moved this note to x236 y24
02:07:359 (1,3) - Please this looks really ugly don't overlap like this D:
02:10:359 (1) - This spinner is unnecessary long, looks lazy, please shorten it and map the kiai.
02:32:484 (5,1,2) - This is ugly don't overlap (5) like that.
02:35:109 (6,1) - Same here
02:36:609 (3) - Looks better like this
http://puu.sh/iIUsB/6f59a4ce02.jpg02:40:265 (x) - Add note?
03:02:855 (5,6,7,8,1) - This curve could be a lot smoother like this
http://puu.sh/iIUJO/99cbde97cf.jpg03:06:417 (4) - Same here like this
http://puu.sh/iIUMA/5d8a464859.jpg03:20:855 (1,2) - Make them equal and then mirror
03:19:730 (7) - Move down and left so it flows better
03:25:355 (7,8) - Chaning (7) to a 1/2 slider fits the music a lot better
03:26:667 (2,3,4,5,6) - Could make this curve a bit better?
03:29:855 - Very important! add a note or slider here!
03:31:729 (3,4) - Try to place these in such a way they don't touch like that :3
03:33:979 (4,1,2,3) - This flows and looks a lot better:
http://puu.sh/iJBdx/eec04114e5.jpg03:35:855 (1,2,3,4,1) - Same here:
http://puu.sh/iJBfo/9b4375b185.jpg03:37:730 (2,3) - Try to move these like this?
http://puu.sh/iJBgb/b955dee70b.jpg03:38:480 (5) - 2 Repeat sliders longer than 1/4 are not a good idea unless the music specifically suggests so! try removing all repeats and put a slider at the big white tick. This way the big white tick is clickable and you get rid of the 2 repeat thing
03:44:855 (1,2,3,4,5,6,7,8,1) - Maybe too much singletap for a Hard?
03:48:980 (5) - Stack with (3) end
03:49:730 (2,3,4) - This flows better:
http://puu.sh/iJBmV/5ca19eda0e.jpg03:58:355 (5) - NC
03:59:855 (1) - Move it so it doesn't touch (8)?
What about mapping the end? D:
[Insane]
You have some rhythm and flow issues but I can't point them ALL so I'll give you examples and you can work them out from there.
00:13:353 (3,4,5) - In order to follow the music in a better way and avoiding that break, try this rhythm instead:
http://puu.sh/iJBtT/f646347ed3.jpgI think it fits the music a lot better. Do the same for the following patterns if you want.
00:18:603 (4,5,6) - Make this more jumpy?
00:23:853 (1) - Ehh this is pretty bad, you should move this farther away from the last note, right now it looks like a 1/2 distance but it's 1/1.
00:26:853 (1) - Same here
00:24:228 (3) - This could be an example of a flow issue.
Right now:
http://puu.sh/iJBEn/a436e96cf2.jpgMy Suggestion:
http://puu.sh/iJBGj/8246b3c92a.jpgIt's a really small thing but it's the little things like these that add up to make an uncomfortable map to play in the long run. By fixing these things your map will feel a lot better.
00:27:978 (7,1) - Imagine the same lines I drew in the last suggestion here. This way plays better:
http://puu.sh/iJBLk/e09f2b5eb0.jpg00:29:853 (1,2,3,1) - Try to space all these notes a bit more, could be confusing as they are now, since they are 3/4 away from each other.
00:35:853 (1) - You could have mapped 1/3 sliders here! To follow the drums
00:38:853 (5) - Why is this so close to (4) while being 1/1 away? You need to either stack it with (4) or move it farther away.
00:41:478 (1,2,3) - It's almost equally distant to the previous note and the following slider, but it's 1/1 away from the note and 1/2 away from the slider. Make this clearer like this:
http://puu.sh/iJBUU/e3c4373ec9.jpg00:51:041 (9) - Too close to (8)!
00:49:353 (1,2,3,4,5,6,7,8) - This whole section looks like you placed the notes in a kinda random manner. But don't worry this is really common for new mappers and I have done it too, that's why I'm pointing it out. Try to think of nice patterns, nice jumps, curves that flow, whatever, but try to avoid these random patterns please!
00:57:041 (5,6,7) - Too close to (4)
00:58:353 (3) - Too close to (2) and also why did you leave that empty space between (2) and (3)? The possibilities are great, you can put streams or notes or whatever.
01:00:040 (1) - Too close to the last object.
01:01:353 (1) - Okay this is just... I don't think you can rank an insane with a spinner like this. Too long and you can hear pretty mappable music too. So you should really shorten it and map please!
01:25:353 - There should be a note here
01:30:041 (2) - Too close to (1). Please, please, pleeeease take into account rhythm distance when mapping.
01:37:541 (2,3,4,5,6,7,8) - This note placement looks kinda random as well. Try to think of nice patterns. This is just an example, you can do whatever you like:
http://puu.sh/iJCkE/c9bc9f0dd2.jpg01:45:041 (5) - Too close to (4)
01:48:041 (1) - Too close to the last note
01:48:041 (1,2,3,4,5,6) - Also this flows bad so I thought I could draw more lines here, just so that you have more examples (there are A LOT of bad flow examples in this map but I can only point out some examples):
Right now:
http://puu.sh/iJCsI/d9836c77a7.jpgSuggestion:
http://puu.sh/iJCzm/24a22e0f86.jpgSee, the pattern hasn't changed that much from your original idea, but now it feels WAY better to play. The way you had it before added artificial difficulty for no musical reason, know what I mean? Or if you want to avoid dull curves you could even go for something like this
http://puu.sh/iJCDd/ed885f478a.jpgAs a general rule (with exceptions of course), curves and zigzags in straight lines feel great, what doesn't feel good is when you have a bump in a straight line or in a curve!
01:51:417 (2,3) - Should be a note in the blue tick between (2) and (3) too
01:58:353 (1,2,3,4,5) - This is an example of a pattern that flows well, good job
01:59:854 (1,2,3,4) - Now this here, I'm not so sure, it feels uncomfortable to play. Try this:
http://puu.sh/iJCLx/643deff0e3.jpg02:04:166 (1) - Oh and remove NC here and add it on next note
02:09:417 (6,7) - This flows badly too!
Right now:
http://puu.sh/iJCPK/bfcf379e37.jpgSuggestion:
http://puu.sh/iJCX9/fde8794fe2.jpgNote that this is not a super bad flow example but it still works as an example, am I right?
02:10:354 (1) - Again spinner to long for no reason, looks lazy
02:49:355 (1,2,3) - These 3 notes are really uncomfortable to play, because of the sudden spacing decrease from (2) to (3) without any real reason for doing so!
02:50:854 (1,2,3,4) - Notice how the flow line would have a weird bump in the triplet? Try to fix that!
02:53:854 (1,2) - There's a lot that could be mapped between (1) and (2)
03:06:603 (5,6,7,8,9,10,1) - The stream and following notes flow a lot better like this
http://puu.sh/iJD8N/89f41db979.jpg03:26:668 (5,6,7) - Too close to (4) ;_;
03:41:855 (1,2) - Should mirror each other
03:52:167 (6) - Maybe (6) should be closer to the following slider and further away from (5)
04:11:105 (9) - Move the ending dot to x420 y188
04:13:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream could be much smoother in terms of shape. Try to make the shapes a little bit smoother :3
04:18:605 (3) - Obligatory NC here
Okay so there's a lot to be improved on this diff but that's common for a new mapper so don't panic :3 What I suggest is that you look at everything I said as an example and try to apply for ALL the rest of the diff - all the flow, rhythm, whatever-issues, yes? And catch me in-game if you have any more doubts.