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Foreground Eclipse - In A Night When Her Sorrow Resounds Aro

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Topic Starter
repr1se
This beatmap was submitted using in-game submission on Thursday, July 30, 2015 at 2:46:54 PM

Artist: Foreground Eclipse
Title: In A Night When Her Sorrow Resounds Around
Source: 東方Project
Tags: Wishes Hidden the Foreground Noises gensokyo Meramipop 夜雀の歌声 Night Bird Mystia Lorelei もう歌しか聞こえない Imperishable Night
BPM: 160
Filesize: 4374kb
Play Time: 04:18
Difficulties Available:
  1. Hard (3.42 stars, 524 notes)
  2. Lunatic (4.77 stars, 863 notes)
  3. Normal (2.02 stars, 316 notes)
Download: Foreground Eclipse - In A Night When Her Sorrow Resounds Around
Information: Scores/Beatmap Listing
---------------
The broken hand of this clock
won’t reach you anymore.
My chest feels like it’s about to burst open,
so I cry.


Dedicated to Eddie, Katie and Olivia.


Thanks to all modders, and the testers named below:
Soraxus
urbanhero
glide60
As7ro
CocoaBeanie
-Kanzaki
Metadata :



  • Add "Touhou Eiyashou ~ Imperishable Night" to the source. (delete the touhou from tags if you add it to the source)

    You can add album to the tags as well its from Wishes Hidden in the Foreground Noises.


General :

  1. Audio file cannot be more than 192 bitrate so you have to change the audio file here you go i converted your file to 192 bitrate : mp3 file
  2. You can close letter box during breaks.
  3. I don't know why did you use that much red timing points some are has same offset and bpm don't use them unnessecary for any volume, custom hitsound,SV change or kiai times you can use unherited timing points (green timing point). Maybe find someone to check your timing i am not really good at it.
Topic Starter
repr1se

-Kanzaki wrote:

Metadata :



  • Add "Touhou Eiyashou ~ Imperishable Night" to the source. (delete the touhou from tags if you add it to the source) Done.

    You can add album to the tags as well its from Wishes Hidden in the Foreground Noises. Done.


General :

  1. Audio file cannot be more than 192 bitrate so you have to change the audio file here you go i converted your file to 192 bitrate : mp3 file Done. Edit: The timings got messed up with your file. I got it from the same source in 128kbps instead.
  2. You can close letter box during breaks. Done.
  3. I don't know why did you use that much red timing points some are has same offset and bpm don't use them unnessecary for any volume, custom hitsound,SV change or kiai times you can use unherited timing points (green timing point). Maybe find someone to check your timing i am not really good at it.I used it to change volume, then realized that green timing points do the same. I'll switch them to greens.


Thanks for the mod. :D
Rainbow-
From Modding Queue!

Like I said Normals wont be Modded
(unless u want a really crappy mod of Normal)

[Hard]
00:13:359 (1) - ask this slider to get bent! Srsly doe this slider needs to be bent a bit.
00:18:421 (2,3,4) - you can use a slider instead of the 2 circles to make it less insane and more hard.
00:19:359 (5) - NC?
00:21:421 (1) - Please refer to 00:18:421
00:23:859 (7) - NC?
00:26:859 (1,2,3,4) - Make this less spaced so mediocre players can hit them more easier
00:28:359 (1,2,3) - The two sliders are not like eachother, you can c+p and move the slider around to make it look alike
00:35:859 (1,2) - ^
00:37:359 (1,2) - You can make these two sliders blanket eachother
00:38:859 (3,4,5) - At least make the sliders look symmetrical
00:50:484 (4) - Symmetrical!
00:51:046 (5.6) - Straight Sliders?
00:51:984 (7,1) - Make them blanket?and
00:53:296 (5,6) - Bwanket?
00:54:056 (7) - That Slider is all lone, make it closer to the other notes?
00:57:046 (6) - The NC actually starts here
01:27:234 (6) - NC
01:30:046 (3,4,5) - BLANKET ALL OF THEM
01:32:484 (3,4) - MOAR BWANKETS
01:40:734 (2,3,4) make these sliders flow moar
01:42:046 (5) - NC
02:08:109 (3,4,5) - " The Pieces of dough cannot touch eachother" pretty self-explanatory
02:10:359 (1) - You just put a huge hunk of Spinner here and you could of mapped some more
02:32:484 (5,1) - plz refer to 02:08:109
02:47:855 (7) - NC?
02:52:355 (7) - NC?
02:59:855 (7,8,9,10) - Make them less spaced you already kno why
03:18:417 (1,2,3,4,5) - ^

[Insane]
The Beginning is so jumpy its self damn
00:25:350 (6) - NC
00:30:609 (4,5,6,7,8,9,10,11) - 4 Is NC
00:54:984 (7,8) - Best if u leave them as circles
00:59:109 (7) - NC

You are better off calling Insane, Extra and making a new insane.
I was content with the rest
I wasnt very strict with this mod.
I luv the jumps doe.
Topic Starter
repr1se

DJVinyl wrote:

From Modding Queue!

Like I said Normals wont be Modded
(unless u want a really crappy mod of Normal)

[Hard]
00:13:359 (1) - ask this slider to get bent! Srsly doe this slider needs to be bent a bit. Done
00:18:421 (2,3,4) - you can use a slider instead of the 2 circles to make it less insane and more hard. Done
00:19:359 (5) - NC? Done
00:21:421 (1) - Please refer to 00:18:421 Done
00:23:859 (7) - NC? Done
00:26:859 (1,2,3,4) - Make this less spaced so mediocre players can hit them more easier Done
00:28:359 (1,2,3) - The two sliders are not like eachother, you can c+p and move the slider around to make it look alike00:38:859 (3) -
00:35:859 (1,2) - ^00:38:859 (3) -
00:37:359 (1,2) - You can make these two sliders blanket eachother00:38:859 (3) -
00:38:859 (3,4,5) - At least make the sliders look symmetrical00:38:859 (3) -
00:50:484 (4) - Symmetrical! What do you mean? I changed it and curved it the other way in the meantime.
00:51:046 (5.6) - Straight Sliders? Done
00:51:984 (7,1) - Make them blanket?and Done
00:53:296 (5,6) - Bwanket? Done
00:54:056 (7) - That Slider is all lone, make it closer to the other notes? Done
00:57:046 (6) - The NC actually starts here Done
01:27:234 (6) - NC Done
01:30:046 (3,4,5) - BLANKET ALL OF THEM Done
01:32:484 (3,4) - MOAR BWANKETS Done
01:40:734 (2,3,4) make these sliders flow moar Not sure what you mean, I rearranged them to follow a softer curve though.
01:42:046 (5) - NC Done
02:08:109 (3,4,5) - " The Pieces of dough cannot touch eachother" pretty self-explanatory Done, also changed 02:07:359 (1)
02:10:359 (1) - You just put a huge hunk of Spinner here and you could of mapped some more Will map more in a future update.
02:32:484 (5,1) - plz refer to 02:08:109 Done
02:47:855 (7) - NC?Done
02:52:355 (7) - NC?Done
02:59:855 (7,8,9,10) - Make them less spaced you already kno whyDone
03:18:417 (1,2,3,4,5) - ^Done

[Insane]
The Beginning is so jumpy its self damn I intended for that. Were the jumps hard to read?
00:25:350 (6) - NC
00:30:609 (4,5,6,7,8,9,10,11) - 4 Is NC
00:54:984 (7,8) - Best if u leave them as circles
00:59:109 (7) - NC

You are better off calling Insane, Extra and making a new insane. Definitely will consider. The current Insane diff does follow more Extra criteria than Insane. I'll keep it as is for now, and do another Insane if I get inspired.
I was content with the rest
I wasnt very strict with this mod.
I luv the jumps doe.
Thanks for the mod! Kudosu given :D

Still haven't updated beatmap, some changes I want to make first.
A Mystery
You clearly ignored the M4M rule in my queue, so i'm not obliged to mod back
I will consider modding this, don't be mad when I don't.
Topic Starter
repr1se

A Mystery wrote:

don't be mad when I don't.
More modding experience for me. I don't lose anything.
PumpkinSpice_old_1
Here's my difficulty: http://www.mediafire.com/download/58rl4 ... d_(Repr1se)_[shanedro's_Easy].osu

P.S, PM me if you find any problems with it, and I'll fix them ASAP
neurosis
oh! you used the best version of this song. i'm glad
if i catch you online i'll try and irc mod!
Topic Starter
repr1se

emmy wrote:

oh! you used the best version of this song. i'm glad
if i catch you online i'll try and irc mod!
Awesome. I'm NEET so I'll be online almost any time. haha
Though I'm that one scrub that doesn't have IRC. Would osu ingame be okay?

shanedro wrote:

Here's my difficulty: http://www.mediafire.com/download/58rl4 ... d_(Repr1se)_[shanedro's_Easy].osu

P.S, PM me if you find any problems with it, and I'll fix them ASAP
It's wonderful. Unfortunately I can't give kudosu, verified by #modreqs.
PumpkinSpice_old_1
Mod for insane:
00:25:353 (1) - Instead of jumps, make them a little closer. It would be okay in any BM above Insane
01:04:353 - Make spinner end here
Make this a Lunatic map, and let someone do insane for you, because this is just expert
04:07:355 (1) - Woah, no wonder the AI made this expert! Give the player a break in between combos
Topic Starter
repr1se

shanedro wrote:

Mod for insane:
00:25:353 (1) - Instead of jumps, make them a little closer. It would be okay in any BM above Insane Done, fixed other jumps as well
01:04:353 - Make spinner end here Done
Make this a Lunatic map, and let someone do insane for you, because this is just expert More below
04:07:355 (1) - Woah, no wonder the AI made this expert! Give the player a break in between combos I thought Insanes had streams similar to this... but then again not really. Remapped.
Decided to make an Extra difficulty. Saves all the jumpy streamy good stuff from the former Insane. Name: Resounding Sorrow. Planning on making this much, much harder. Most of it will be rearranged circles. The new Insane will flow better and have some elements removed.

Will update later. Will edit when updated.

Edit: Beatmap updated. Holy shit, that took hours of clutchmapping.
A Mystery

Repr1se wrote:

A Mystery wrote:

don't be mad when I don't.
More modding experience for me. I don't lose anything.
Guess we both gained something :P
Please, next time read the rules in other queues as well, NM is still the best way to get experience at the beginning
Spayyce
Hey, m4m :)

Since I don't believe the map is near for ranking, my mod shall be a generalised one with comments on the overall mapping style.

[General]
  1. Timing: Fine :)
  2. Metadata: Remove 'in' from tags, it's a 2 letter word and is already in the title :P, add shanedro to tags.
  3. Folder: Clean
  4. Other: Your volume on hitsounds is really high, I would tone it down.
[shanedro's Easy]

I would suggest a remap, the inconsistent distance snap is one thing, you need to keep it consistent for the new players to adjust. It is really jarring to have an inconsistent DS because they won't know when to go further and when not to. Another issue is the flow, it is generally inconsistent aswell and slider synergy isn't great either, I can see it has potential definitely, though. The slider velocity is extremely high for a difficulty of this standard which in turn boosts the DS making it abhorrently high.

To begin it, 00:13:353 (1) this isn't snapped. You appear to be following your own beat rather than the beat of the song.

[Normal]

You should use consistent sliders for an increased flow and better looks, it is courtesy to use these because it makes the map more fluid and enjoyable because it will increase flow, here are a few examples

FROM:

SPOILER
http://puu.sh/iJupf/40f6a6a49a.jpg

TO:

SPOILER
http://puu.sh/iJurI/faecf6a3b1.jpg

00:14:853 (1,2,3) - Stacking like this creates a confusing experience for the players, they will not know how to deal with a complex look such as this, you basically do a slider, DS note then stack which they won't be able to comprehend very well.

00:17:853 (1) - I would curve this for a nice blanket :)

00:38:103 (2,3) - Blanket this for a nicer effect

00:40:353 (5) - Wouldn't this look better?:


00:46:354 (6,1) - This overlap isn't too great, it looks a little confusing to read and won't look too good in play.

00:51:040 (3) - What? It skips the downbeat and is totally random, players will fall on his hurdle for sure.

00:54:603 (1,2,1,2) - Keep consistent spacing on your sliders so that it plays better.

I would keep these in mind ^^^ as they appear frequently within your map and there is a lot to point out (no offence x.x)




To be honest, not much I can say in regards to the other difficulties, you need to take heed to my suggestions from the normal as it's pretty much the same throughout the whole difficulty.
Topic Starter
repr1se

[ Space ] wrote:

Hey, m4m :)

Since I don't believe the map is near for ranking, my mod shall be a generalised one with comments on the overall mapping style. I don't think so either. :p

[General]
  1. Timing: Fine :)
  2. Metadata: Remove 'in' from tags, it's a 2 letter word and is already in the title :P, add shanedro to tags. See below
  3. Folder: Clean
  4. Other: Your volume on hitsounds is really high, I would tone it down.Done, reduced all volumes by 15%
[shanedro's Easy]

I would suggest a remap, the inconsistent distance snap is one thing, you need to keep it consistent for the new players to adjust. It is really jarring to have an inconsistent DS because they won't know when to go further and when not to. Another issue is the flow, it is generally inconsistent aswell and slider synergy isn't great either, I can see it has potential definitely, though. The slider velocity is extremely high for a difficulty of this standard which in turn boosts the DS making it abhorrently high.

To begin it, 00:13:353 (1) this isn't snapped. You appear to be following your own beat rather than the beat of the song. shanedro might not be able to finish it, more details later.

[Normal]

You should use consistent sliders for an increased flow and better looks, it is courtesy to use these because it makes the map more fluid and enjoyable because it will increase flow, here are a few examples

FROM:

SPOILER
http://puu.sh/iJupf/40f6a6a49a.jpg

TO:

SPOILER
http://puu.sh/iJurI/faecf6a3b1.jpg

00:14:853 (1,2,3) - Stacking like this creates a confusing experience for the players, they will not know how to deal with a complex look such as this, you basically do a slider, DS note then stack which they won't be able to comprehend very well.

00:17:853 (1) - I would curve this for a nice blanket :)

00:38:103 (2,3) - Blanket this for a nicer effect

00:40:353 (5) - Wouldn't this look better?: Can't see screenshot :(


00:46:354 (6,1) - This overlap isn't too great, it looks a little confusing to read and won't look too good in play.

00:51:040 (3) - What? It skips the downbeat and is totally random, players will fall on his hurdle for sure.

00:54:603 (1,2,1,2) - Keep consistent spacing on your sliders so that it plays better.

I would keep these in mind ^^^ as they appear frequently within your map and there is a lot to point out (no offence x.x) No problem. I clutched that difficulty so it's rough. All changes used.




To be honest, not much I can say in regards to the other difficulties, you need to take heed to my suggestions from the normal as it's pretty much the same throughout the whole difficulty.
Thanks for your mod! Take some kudosu.
Snepif
Okay then here's my mod!

[General]

I am pretty sure you've got a coupld of offsets wrong, like for example at 03:19:355 (1) - that whole section should be like 10-20 ms later (move red line 10-20 ms forward). I haven't checked the rest of the lines but you should check them at x0.25 speed.

Also what's up with the hitsounds? :) I hear none

[Normal]

New combos are kind of a mess, and rhythm could be improved in some parts! Nothing too serious though.
Actually now that I've modded like 2 minutes of this diff I can tell you that it has A LOT of rhythm issues. You should take a moment to analyze what you mapped and listen to the music - does it fit? is it necessary? - that kind of questions are the ones you should strive to answer.

00:13:359 (1,2) - This curve feels awkward, try curving (1) a bit more so it looks simillar to (2)
00:14:859 (1,2,3) - I /think/ this is way too complicated and confusing for the easiest diff of the mapset. I know it's within ranking criteria since it's 2 stars, but I suggest you re-think stuff like this, taking into account they will be played by beginners.
00:16:358 (5) - NC
00:17:859 (1) - Remove NC
00:19:359 (3) - NC
00:22:359 (7) - NC
00:17:859 (1) - Try adding a middle point and curving it upwards so it creates a blanket with (2)?
00:20:484 (4) - I'd try to avoid this stack, specially since you have another one before but faster than this one (1/2 instead of 1/1), which is incredibly confusing for beginners.
00:22:359 (7) - As a rule of thumb, you want to avoid more than 1 repeat on long sliders because nobody expects them. Not really necessary but I think it'd be a LOT better if it had only 1 repeat and then add a note or something.
00:24:609 (1) - Remove NC
00:25:359 (2) - NC here
00:28:358 (1) - Would play better like this http://puu.sh/iIx6x/db9c977b04.jpg
00:31:734 (1,2,1,2,1,2,1) - This whole section is a mess for the easiest diff of the mapset. Music-wise, nothing has changed, yet you changed the rhythm you were using - highly unrecommended for Easy/Normal
00:40:359 (5) - NC here
00:41:483 (1) - Remove NC
00:43:358 (1) - Again the same rhythm thing. Why did you put a 3/4 slider here? The rhythm hasn't changed from the previous 1/1 patterns, and furthermore, there is NO SOUND AT ALL in the music at the slider's repeat. Highly confusing and unnecessary for beginners. You switched rhythm for no reason AND overmapped :(
00:46:358 (6,1) - Uhmm is this overlap a mistake? Don't overlap like that please.
00:48:984 (x) - I'd add a note here
00:49:359 (1,2) - Move (2) a bit so it doesn't touch (1)
00:51:609 (4,5) - You should avoid this in the easiest diff of the mapset. Maybe remove (5) and make (4) be 1/1.
00:54:609 (1,2,1,2,3,4,1,2,3) - This whole part is kind of a mess for the easiest diff of the mapset.. why wouldn't you keep mapping like before, with 1/1 and ocassional 1/2s?
00:59:484 (6,7) - Really unnecessary for the easiest diff.
01:01:359 (1) - Shouldn't this end at 01:02:859?
01:26:109 (2) - Extend it to the white tick
01:30:046 (3) - Make it start on the previous white tick and then extend it 1/2 more
01:43:359 (1,2,3,4,5,6,7,8,9) - What I mean is stuff like this. It looks fairly easy but it's actually complicated for a new player. I'd stick to 1/1 patterns with ocasional 1/2s.
01:51:234 (1,2,3) - This is unrankable, you need to have more space between (1) and the spinner.
01:59:109 (2) - Add note?
02:33:609 (3) - This is confusing because the way you put (3) and (4), makes it look like (3) has 2 repeats.
02:41:668 (3) - Add note...
02:52:355 (1,2) - Now it's quite the opposite of 02:33:609 (3) -, this looks like (3) of that pattern but it DOES have 2 repeats. Consistency please?
03:03:605 (4,5) - Same here
03:29:855 - Add note or slider here please
03:38:855 (8,9) - Move (9) somewhere else. Right now it looks like (8) has an additional repeat buit it does not.
03:40:355 (2,3,4,5) - Extremely confusing for new players. Two stacks but they are different - that is super hard to read for a new player. Make them both 1/2 or both 1/1 or just unstack them.

Uhmm.. you should map the end?

Okay this diff has a lot of issues so I can't point them ALL but I hope this works as a guide...

[Hard]

We have NC issues here too.

00:16:359 (5) - NC
00:17:858 (1) - Remove NC
00:19:359 (5) - NC

..etc you get the idea right?

00:20:859 (9,1,2,3) - This flows REALLY awkwardly:
Right now - http://puu.sh/iIzHV/fefb9a17c7.jpg
Suggestion: http://puu.sh/iIzLK/4745b8580d.jpg (then rearrange following objects)
00:26:858 (1,2,3,4,5) - This curve could be a lot smoother http://puu.sh/iIzTN/2e26bb7a84.jpg
00:32:108 (2,3,4) - Same here (then rearrange following objects) http://puu.sh/iIzWa/bb81fa84a7.jpg
00:44:108 (2,3,4) - Try to think of a pattern that doesn't look so messy?
00:53:484 (6) - Flows better like this http://puu.sh/iIAwh/478738b00f.jpg
00:57:421 (1,2,3) - Try to think of a pattern that flows better with these 3 sliders
01:00:046 (1) - Move farther away from the previous note
01:29:109 (1,2) - Separate them a bit more.
01:36:609 (5,6) - Maybe slider streams?
01:39:046 (1,2,3,4,5) - Fix this: http://puu.sh/iIBUB/3fb1aca01f.jpg
01:45:046 (5,6) - I'd move these 1/2 forward and add a note here, so they start on white ticks.
02:04:359 (1) - Move farther away from previous note
02:05:484 (5) - Would be a lot better if you moved this note to x236 y24
02:07:359 (1,3) - Please this looks really ugly don't overlap like this D:
02:10:359 (1) - This spinner is unnecessary long, looks lazy, please shorten it and map the kiai.
02:32:484 (5,1,2) - This is ugly don't overlap (5) like that.
02:35:109 (6,1) - Same here
02:36:609 (3) - Looks better like this http://puu.sh/iIUsB/6f59a4ce02.jpg
02:40:265 (x) - Add note?
03:02:855 (5,6,7,8,1) - This curve could be a lot smoother like this http://puu.sh/iIUJO/99cbde97cf.jpg
03:06:417 (4) - Same here like this http://puu.sh/iIUMA/5d8a464859.jpg
03:20:855 (1,2) - Make them equal and then mirror
03:19:730 (7) - Move down and left so it flows better
03:25:355 (7,8) - Chaning (7) to a 1/2 slider fits the music a lot better
03:26:667 (2,3,4,5,6) - Could make this curve a bit better?
03:29:855 - Very important! add a note or slider here!
03:31:729 (3,4) - Try to place these in such a way they don't touch like that :3
03:33:979 (4,1,2,3) - This flows and looks a lot better: http://puu.sh/iJBdx/eec04114e5.jpg
03:35:855 (1,2,3,4,1) - Same here: http://puu.sh/iJBfo/9b4375b185.jpg
03:37:730 (2,3) - Try to move these like this? http://puu.sh/iJBgb/b955dee70b.jpg
03:38:480 (5) - 2 Repeat sliders longer than 1/4 are not a good idea unless the music specifically suggests so! try removing all repeats and put a slider at the big white tick. This way the big white tick is clickable and you get rid of the 2 repeat thing
03:44:855 (1,2,3,4,5,6,7,8,1) - Maybe too much singletap for a Hard?
03:48:980 (5) - Stack with (3) end
03:49:730 (2,3,4) - This flows better: http://puu.sh/iJBmV/5ca19eda0e.jpg
03:58:355 (5) - NC
03:59:855 (1) - Move it so it doesn't touch (8)?

What about mapping the end? D:

[Insane]

You have some rhythm and flow issues but I can't point them ALL so I'll give you examples and you can work them out from there.

00:13:353 (3,4,5) - In order to follow the music in a better way and avoiding that break, try this rhythm instead: http://puu.sh/iJBtT/f646347ed3.jpg

I think it fits the music a lot better. Do the same for the following patterns if you want.

00:18:603 (4,5,6) - Make this more jumpy?
00:23:853 (1) - Ehh this is pretty bad, you should move this farther away from the last note, right now it looks like a 1/2 distance but it's 1/1.
00:26:853 (1) - Same here
00:24:228 (3) - This could be an example of a flow issue.
Right now: http://puu.sh/iJBEn/a436e96cf2.jpg
My Suggestion: http://puu.sh/iJBGj/8246b3c92a.jpg
It's a really small thing but it's the little things like these that add up to make an uncomfortable map to play in the long run. By fixing these things your map will feel a lot better.
00:27:978 (7,1) - Imagine the same lines I drew in the last suggestion here. This way plays better: http://puu.sh/iJBLk/e09f2b5eb0.jpg
00:29:853 (1,2,3,1) - Try to space all these notes a bit more, could be confusing as they are now, since they are 3/4 away from each other.
00:35:853 (1) - You could have mapped 1/3 sliders here! To follow the drums
00:38:853 (5) - Why is this so close to (4) while being 1/1 away? You need to either stack it with (4) or move it farther away.
00:41:478 (1,2,3) - It's almost equally distant to the previous note and the following slider, but it's 1/1 away from the note and 1/2 away from the slider. Make this clearer like this: http://puu.sh/iJBUU/e3c4373ec9.jpg
00:51:041 (9) - Too close to (8)!
00:49:353 (1,2,3,4,5,6,7,8) - This whole section looks like you placed the notes in a kinda random manner. But don't worry this is really common for new mappers and I have done it too, that's why I'm pointing it out. Try to think of nice patterns, nice jumps, curves that flow, whatever, but try to avoid these random patterns please!
00:57:041 (5,6,7) - Too close to (4)
00:58:353 (3) - Too close to (2) and also why did you leave that empty space between (2) and (3)? The possibilities are great, you can put streams or notes or whatever.
01:00:040 (1) - Too close to the last object.
01:01:353 (1) - Okay this is just... I don't think you can rank an insane with a spinner like this. Too long and you can hear pretty mappable music too. So you should really shorten it and map please!
01:25:353 - There should be a note here
01:30:041 (2) - Too close to (1). Please, please, pleeeease take into account rhythm distance when mapping.
01:37:541 (2,3,4,5,6,7,8) - This note placement looks kinda random as well. Try to think of nice patterns. This is just an example, you can do whatever you like: http://puu.sh/iJCkE/c9bc9f0dd2.jpg
01:45:041 (5) - Too close to (4)
01:48:041 (1) - Too close to the last note
01:48:041 (1,2,3,4,5,6) - Also this flows bad so I thought I could draw more lines here, just so that you have more examples (there are A LOT of bad flow examples in this map but I can only point out some examples):
Right now: http://puu.sh/iJCsI/d9836c77a7.jpg
Suggestion: http://puu.sh/iJCzm/24a22e0f86.jpg
See, the pattern hasn't changed that much from your original idea, but now it feels WAY better to play. The way you had it before added artificial difficulty for no musical reason, know what I mean? Or if you want to avoid dull curves you could even go for something like this http://puu.sh/iJCDd/ed885f478a.jpg
As a general rule (with exceptions of course), curves and zigzags in straight lines feel great, what doesn't feel good is when you have a bump in a straight line or in a curve!
01:51:417 (2,3) - Should be a note in the blue tick between (2) and (3) too
01:58:353 (1,2,3,4,5) - This is an example of a pattern that flows well, good job
01:59:854 (1,2,3,4) - Now this here, I'm not so sure, it feels uncomfortable to play. Try this: http://puu.sh/iJCLx/643deff0e3.jpg
02:04:166 (1) - Oh and remove NC here and add it on next note
02:09:417 (6,7) - This flows badly too!
Right now: http://puu.sh/iJCPK/bfcf379e37.jpg
Suggestion: http://puu.sh/iJCX9/fde8794fe2.jpg
Note that this is not a super bad flow example but it still works as an example, am I right?
02:10:354 (1) - Again spinner to long for no reason, looks lazy :(
02:49:355 (1,2,3) - These 3 notes are really uncomfortable to play, because of the sudden spacing decrease from (2) to (3) without any real reason for doing so!
02:50:854 (1,2,3,4) - Notice how the flow line would have a weird bump in the triplet? Try to fix that!
02:53:854 (1,2) - There's a lot that could be mapped between (1) and (2) :(
03:06:603 (5,6,7,8,9,10,1) - The stream and following notes flow a lot better like this http://puu.sh/iJD8N/89f41db979.jpg
03:26:668 (5,6,7) - Too close to (4) ;_;
03:41:855 (1,2) - Should mirror each other
03:52:167 (6) - Maybe (6) should be closer to the following slider and further away from (5)
04:11:105 (9) - Move the ending dot to x420 y188
04:13:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream could be much smoother in terms of shape. Try to make the shapes a little bit smoother :3
04:18:605 (3) - Obligatory NC here

Okay so there's a lot to be improved on this diff but that's common for a new mapper so don't panic :3 What I suggest is that you look at everything I said as an example and try to apply for ALL the rest of the diff - all the flow, rhythm, whatever-issues, yes? And catch me in-game if you have any more doubts.
Topic Starter
repr1se

Snepif wrote:

Okay then here's my mod!

[General]

I am pretty sure you've got a coupld of offsets wrong, like for example at 03:19:355 (1) - that whole section should be like 10-20 ms later (move red line 10-20 ms forward). I haven't checked the rest of the lines but you should check them at x0.25 speed. I don't see anything there. I had a timing overhaul that removed all but one red timing. I did change it and moved it forward 10ms.

Also what's up with the hitsounds? :) I hear none I did hitsound. I'm not happy with it right now though, so I'll go through and re-hitsound everything. Possibly a redownload would fix that?

[Normal]



New combos are kind of a mess, and rhythm could be improved in some parts! Nothing too serious though.
Actually now that I've modded like 2 minutes of this diff I can tell you that it has A LOT of rhythm issues. You should take a moment to analyze what you mapped and listen to the music - does it fit? is it necessary? - that kind of questions are the ones you should strive to answer. Currently working on a Normal overhaul. Thanks for the notes, I'll keep them in mind when testing. I'll keep your changes in mind, though I can't use all of them because it's a complete remap. Done + remap means "done in remap"

00:13:359 (1,2) - This curve feels awkward, try curving (1) a bit more so it looks simillar to (2) Remap
00:14:859 (1,2,3) - I /think/ this is way too complicated and confusing for the easiest diff of the mapset. I know it's within ranking criteria since it's 2 stars, but I suggest you re-think stuff like this, taking into account they will be played by beginners. Remap
00:16:358 (5) - NC Done
00:17:859 (1) - Remove NC Done
00:19:359 (3) - NC Done
00:22:359 (7) - NC Done
00:17:859 (1) - Try adding a middle point and curving it upwards so it creates a blanket with (2)?Remap
00:20:484 (4) - I'd try to avoid this stack, specially since you have another one before but faster than this one (1/2 instead of 1/1), which is incredibly confusing for beginners. Remap
00:22:359 (7) - As a rule of thumb, you want to avoid more than 1 repeat on long sliders because nobody expects them. Not really necessary but I think it'd be a LOT better if it had only 1 repeat and then add a note or something. Done + Remap. Also changed 00:56:112 (3)
00:24:609 (1) - Remove NC done
00:25:359 (2) - NC here done
00:28:358 (1) - Would play better like this http://puu.sh/iIx6x/db9c977b04.jpg remap
00:31:734 (1,2,1,2,1,2,1) - This whole section is a mess for the easiest diff of the mapset. Music-wise, nothing has changed, yet you changed the rhythm you were using - highly unrecommended for Easy/Normal
00:40:359 (5) - NC here done
00:41:483 (1) - Remove NC done
00:43:358 (1) - Again the same rhythm thing. Why did you put a 3/4 slider here? The rhythm hasn't changed from the previous 1/1 patterns, and furthermore, there is NO SOUND AT ALL in the music at the slider's repeat. Highly confusing and unnecessary for beginners. You switched rhythm for no reason AND overmapped :( Remap
00:46:358 (6,1) - Uhmm is this overlap a mistake? Don't overlap like that please. Remap
00:48:984 (x) - I'd add a note here done
00:49:359 (1,2) - Move (2) a bit so it doesn't touch (1) Remap
00:51:609 (4,5) - You should avoid this in the easiest diff of the mapset. Maybe remove (5) and make (4) be 1/1. done
00:54:609 (1,2,1,2,3,4,1,2,3) - This whole part is kind of a mess for the easiest diff of the mapset.. why wouldn't you keep mapping like before, with 1/1 and ocassional 1/2s? Done + remap
00:59:484 (6,7) - Really unnecessary for the easiest diff. Done, changed so repeating slider + note
01:01:359 (1) - Shouldn't this end at 01:02:859? Done
01:26:109 (2) - Extend it to the white tick Done
01:30:046 (3) - Make it start on the previous white tick and then extend it 1/2 more Done, also changed 01:30:613 (3)
01:43:359 (1,2,3,4,5,6,7,8,9) - What I mean is stuff like this. It looks fairly easy but it's actually complicated for a new player. I'd stick to 1/1 patterns with ocasional 1/2s. Done + remap
01:51:234 (1,2,3) - This is unrankable, you need to have more space between (1) and the spinner. Removed (1) and (3)
01:59:109 (2) - Add note? Done + remap
02:33:609 (3) - This is confusing because the way you put (3) and (4), makes it look like (3) has 2 repeats. Done + remap
02:41:668 (3) - Add note... Added slider
02:52:355 (1,2) - Now it's quite the opposite of 02:33:609 (3) -, this looks like (3) of that pattern but it DOES have 2 repeats. Consistency please? Took off one repeat + remap
03:03:605 (4,5) - Same here Took off one repeat + remap
03:29:855 - Add note or slider here please Added
03:38:855 (8,9) - Move (9) somewhere else. Right now it looks like (8) has an additional repeat buit it does not.done + remap
03:40:355 (2,3,4,5) - Extremely confusing for new players. Two stacks but they are different - that is super hard to read for a new player. Make them both 1/2 or both 1/1 or just unstack them. Removed 4, made 3 repeat.

Uhmm.. you should map the end? I'll try. I can't think of anything fitting other than a 1/2 stream. T_T

Okay this diff has a lot of issues so I can't point them ALL but I hope this works as a guide... Thanks. I hope you'll like the remapped Normal. It'll be in an update.

[Hard]

We have NC issues here too.

00:16:359 (5) - NCDone
00:17:858 (1) - Remove NCDone
00:19:359 (5) - NCDone

..etc you get the idea right? Yes. I'll go through the remainder of the song.

00:20:859 (9,1,2,3) - This flows REALLY awkwardly: Can't see it, I probably changed it already
Right now - http://puu.sh/iIzHV/fefb9a17c7.jpg
Suggestion: http://puu.sh/iIzLK/4745b8580d.jpg (then rearrange following objects)
00:26:858 (1,2,3,4,5) - This curve could be a lot smoother http://puu.sh/iIzTN/2e26bb7a84.jpg Done
00:32:108 (2,3,4) - Same here (then rearrange following objects) http://puu.sh/iIzWa/bb81fa84a7.jpg Done
00:44:108 (2,3,4) - Try to think of a pattern that doesn't look so messy?Done
00:53:484 (6) - Flows better like this http://puu.sh/iIAwh/478738b00f.jpg Done
00:57:421 (1,2,3) - Try to think of a pattern that flows better with these 3 sliders Can't see it, probably changed as well
01:00:046 (1) - Move farther away from the previous note Done
01:29:109 (1,2) - Separate them a bit more.Done
01:36:609 (5,6) - Maybe slider streams?Make 5 and 6 into triplets. I don't think slider streams are fit for Hard (I personally think they're harder than circle streams)
01:39:046 (1,2,3,4,5) - Fix this: http://puu.sh/iIBUB/3fb1aca01f.jpg Removed 5 and rearranged notes.
01:45:046 (5,6) - I'd move these 1/2 forward and add a note here, so they start on white ticks. Done
02:04:359 (1) - Move farther away from previous note Made it into a blanket for 2.
02:05:484 (5) - Would be a lot better if you moved this note to x236 y24 Agreed. Done
02:07:359 (1,3) - Please this looks really ugly don't overlap like this D: Expanded so they don't touch. Also widened the slider curves.
02:10:359 (1) - This spinner is unnecessary long, looks lazy, please shorten it and map the kiai. Will do.
02:32:484 (5,1,2) - This is ugly don't overlap (5) like that. I don't see it, probably changed earlier
02:35:109 (6,1) - Same here I don't think it overlaps
02:36:609 (3) - Looks better like this http://puu.sh/iIUsB/6f59a4ce02.jpg Done, also remapped everything until 02:41:864
02:40:265 (x) - Add note? I don't have triplets with circles in the map so I'd like to keep that consistent
03:02:855 (5,6,7,8,1) - This curve could be a lot smoother like this http://puu.sh/iIUJO/99cbde97cf.jpg Done, also remapped next combo
03:06:417 (4) - Same here like this http://puu.sh/iIUMA/5d8a464859.jpg Done
03:20:855 (1,2) - Make them equal and then mirror Done
03:19:730 (7) - Move down and left so it flows better Done, also moved 8 and 10 so they're easier to read
03:25:355 (7,8) - Chaning (7) to a 1/2 slider fits the music a lot better Done
03:26:667 (2,3,4,5,6) - Could make this curve a bit better? Done, also remapped some of the next combo
03:29:855 - Very important! add a note or slider here! Done
03:31:729 (3,4) - Try to place these in such a way they don't touch like that :3Done
03:33:979 (4,1,2,3) - This flows and looks a lot better: http://puu.sh/iJBdx/eec04114e5.jpg Done, redid some of the remaining combo
03:35:855 (1,2,3,4,1) - Same here: http://puu.sh/iJBfo/9b4375b185.jpg Done, also changed 03:38:302 (4)
03:37:730 (2,3) - Try to move these like this? http://puu.sh/iJBgb/b955dee70b.jpg Done
03:38:480 (5) - 2 Repeat sliders longer than 1/4 are not a good idea unless the music specifically suggests so! try removing all repeats and put a slider at the big white tick. This way the big white tick is clickable and you get rid of the 2 repeat thingDone
03:44:855 (1,2,3,4,5,6,7,8,1) - Maybe too much singletap for a Hard? Done, changed 3,4 and 7,8 to sliders
03:48:980 (5) - Stack with (3) end I decided on keeping blue ticks out of the question and having sliders for triplets.
03:49:730 (2,3,4) - This flows better: http://puu.sh/iJBmV/5ca19eda0e.jpg Done
03:58:355 (5) - NCDone
03:59:855 (1) - Move it so it doesn't touch (8)?Done

What about mapping the end? D: Like above, I'm not sure what to do, but I'll give it a go. At this point I'm thinking of 1/2 taps with a few sliders and slider triplets.

[Insane]

You have some rhythm and flow issues but I can't point them ALL so I'll give you examples and you can work them out from there.

00:13:353 (3,4,5) - In order to follow the music in a better way and avoiding that break, try this rhythm instead: http://puu.sh/iJBtT/f646347ed3.jpg

I think it fits the music a lot better. Do the same for the following patterns if you want. I'll change some. It feels more natural as well.

00:18:603 (4,5,6) - Make this more jumpy? Done
00:23:853 (1) - Ehh this is pretty bad, you should move this farther away from the last note, right now it looks like a 1/2 distance but it's 1/1.Done
00:26:853 (1) - Same here Done
00:24:228 (3) - This could be an example of a flow issue. Already changed 1 from previous. I corrected the flow however.
Right now: http://puu.sh/iJBEn/a436e96cf2.jpg
My Suggestion: http://puu.sh/iJBGj/8246b3c92a.jpg
It's a really small thing but it's the little things like these that add up to make an uncomfortable map to play in the long run. By fixing these things your map will feel a lot better.
00:27:978 (7,1) - Imagine the same lines I drew in the last suggestion here. This way plays better: http://puu.sh/iJBLk/e09f2b5eb0.jpg Done
00:29:853 (1,2,3,1) - Try to space all these notes a bit more, could be confusing as they are now, since they are 3/4 away from each other.Done, repositioned stream after the jumps
00:35:853 (1) - You could have mapped 1/3 sliders here! To follow the drums Thanks for that. Sounds more accurate than 3/4, 3/2
00:38:853 (5) - Why is this so close to (4) while being 1/1 away? You need to either stack it with (4) or move it farther away. Stacked
00:41:478 (1,2,3) - It's almost equally distant to the previous note and the following slider, but it's 1/1 away from the note and 1/2 away from the slider. Make this clearer like this: http://puu.sh/iJBUU/e3c4373ec9.jpg Moved slider, didn't make the triplet vertical. Feels better to me like that
00:51:041 (9) - Too close to (8)!
00:49:353 (1,2,3,4,5,6,7,8) - This whole section looks like you placed the notes in a kinda random manner. But don't worry this is really common for new mappers and I have done it too, that's why I'm pointing it out. Try to think of nice patterns, nice jumps, curves that flow, whatever, but try to avoid these random patterns please! It's supposed to look like two parallelograms.
00:57:041 (5,6,7) - Too close to (4) Done, also moved the next slider
00:58:353 (3) - Too close to (2) and also why did you leave that empty space between (2) and (3)? The possibilities are great, you can put streams or notes or whatever. Made (2) into 2 sliders, added triplet at the end. Anything more sounds like too much for an insane.
01:00:040 (1) - Too close to the last object. Done
01:01:353 (1) - Okay this is just... I don't think you can rank an insane with a spinner like this. Too long and you can hear pretty mappable music too. So you should really shorten it and map please! Will do.
01:25:353 - There should be a note here Can't believe I missed that. >_> that's why we have modding.
01:30:041 (2) - Too close to (1). Please, please, pleeeease take into account rhythm distance when mapping.Will go through and double check everything.
01:37:541 (2,3,4,5,6,7,8) - This note placement looks kinda random as well. Try to think of nice patterns. This is just an example, you can do whatever you like: http://puu.sh/iJCkE/c9bc9f0dd2.jpg Rearranged, added triplet at end.
01:45:041 (5) - Too close to (4) Done
01:48:041 (1) - Too close to the last note Done
01:48:041 (1,2,3,4,5,6) - Also this flows bad so I thought I could draw more lines here, just so that you have more examples (there are A LOT of bad flow examples in this map but I can only point out some examples): Redone, but made it curve down
Right now: http://puu.sh/iJCsI/d9836c77a7.jpg
Suggestion: http://puu.sh/iJCzm/24a22e0f86.jpg
See, the pattern hasn't changed that much from your original idea, but now it feels WAY better to play. The way you had it before added artificial difficulty for no musical reason, know what I mean? Or if you want to avoid dull curves you could even go for something like this http://puu.sh/iJCDd/ed885f478a.jpg
As a general rule (with exceptions of course), curves and zigzags in straight lines feel great, what doesn't feel good is when you have a bump in a straight line or in a curve! Will take note.
01:51:417 (2,3) - Should be a note in the blue tick between (2) and (3) too Done, moved 1 for flow
01:58:353 (1,2,3,4,5) - This is an example of a pattern that flows well, good job Well, there's one thing going for me. haha :D
01:59:854 (1,2,3,4) - Now this here, I'm not so sure, it feels uncomfortable to play. Try this: http://puu.sh/iJCLx/643deff0e3.jpg Done
02:04:166 (1) - Oh and remove NC here and add it on next noteDone
02:09:417 (6,7) - This flows badly too! Done, but moved down so it creates a "figure 8"
Right now: http://puu.sh/iJCPK/bfcf379e37.jpg
Suggestion: http://puu.sh/iJCX9/fde8794fe2.jpg
Note that this is not a super bad flow example but it still works as an example, am I right?
02:10:354 (1) - Again spinner to long for no reason, looks lazy :( Will map more
02:49:355 (1,2,3) - These 3 notes are really uncomfortable to play, because of the sudden spacing decrease from (2) to (3) without any real reason for doing so! Done
02:50:854 (1,2,3,4) - Notice how the flow line would have a weird bump in the triplet? Try to fix that!Done
02:53:854 (1,2) - There's a lot that could be mapped between (1) and (2) :(Done
03:06:603 (5,6,7,8,9,10,1) - The stream and following notes flow a lot better like this http://puu.sh/iJD8N/89f41db979.jpgDone
03:26:668 (5,6,7) - Too close to (4) ;_;Done, also made more of a triangle, hopefully better reading
03:41:855 (1,2) - Should mirror each otherDone
03:52:167 (6) - Maybe (6) should be closer to the following slider and further away from (5)Done
04:11:105 (9) - Move the ending dot to x420 y188Done
04:13:355 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream could be much smoother in terms of shape. Try to make the shapes a little bit smoother :3Done
04:18:605 (3) - Obligatory NC hereDone

Okay so there's a lot to be improved on this diff but that's common for a new mapper so don't panic :3 What I suggest is that you look at everything I said as an example and try to apply for ALL the rest of the diff - all the flow, rhythm, whatever-issues, yes? And catch me in-game if you have any more doubts.


Serious note time:
What a long and brutal mod. It hurt seeing everything wrong with the mapset, but that's exactly what I need. It took about two hours to make changes. I can't imagine how long it took you to write this mod, especially with images. Seriously, thank you so much. I'd give you twenty Kudosu if I could. I'll continue to go through the difficulties again, keeping your notes in mind.

Beatmap has not been updated yet. I still want to make some further changes, including finalizing the Normal remap.
Updated.
Snepif
Okay have some stars for taking my criticism well. Doesn't happen that often!
There's no such thing as talent, but rather, your willingness to improve, take feedback and not being lazy. You'll improve a lot.
micchi_chi
Wow that mod @-@
Why do I always have to mod after such a long mod? >.<
Anyway, M4M from my modding Q~
My map if you lost the link : https://osu.ppy.sh/s/322414

Let's start~

[General]
  1. Song setup -> design, disable "widescreen support" it's only used if you have storyboard
  2. You don't seems to set combo colors don't you? (song setup -> colours) Try setting one to support the background color more. I suggest using blue, turquoise, purple, dark red, and whatever else you'd like to have.
  3. It's weird that you put audio preview at the middle of kiai. I suggest to put it at the start like here 01:51:801

[shanedro's Happy Sorrow]
  1. This is easy right? As long as I remember difficulty name need to show difficulty level unless it's the hardest diff (custom difficulty name is allowed as long as it indicates the diff level, like "beginner" or something) and I don't think "happy sorrow" actually indicates diff level....

    Osu! ranking criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.

    since it's in the rules, it might be unrankable....
  2. Even if this is easy (and is actually allowed), you better map the entire song. It might be boring to map Easy, but it's not boring for new players to play it.
  3. Check AiMod (ctrl+shift+A) and tick the "Check distance snap" option. You have some DS problem, you have to fix them, Easy may not have any.
  4. Don't use HP 0.... Use at least 1 or 2...
  5. OD is the same ^
  6. And AR 5 is too high for Easy, usually Easy uses 2 till 3
  7. And yeah, SV 1.20 is pretty high for Easy as well... Usually they use 1.00. But this one is not really matter.
  8. Ctrl+A of your map : http://puu.sh/iKldR/ddc465ed3d.jpg you seem to avoid the bottom left corner, why is that? xD Try to use the space effectively, don't map only at one point and let the other points empty.
  9. 00:20:488 You leave so many place blank, why is that? The music doesn't change, better keep the rhythm at the same frequency.
  10. 00:36:613 (2) - Changing SV at Easy is not allowed.
  11. 00:58:363 (1) - Wiggle slider, avoid using it as Easy as well. And I don't think you need all of those insane slider tick xD
  12. 01:13:363 (1) - Yeah, avoid this too. This to Easy is like 1/4 reverse slider to Hard and I think it's pretty hard. Just use 1 (max 2) reverse on Easy.
  13. 01:19:363 (3,4) - Terrible overlap.
  14. 01:55:363 (3,1) - ^
  15. I agree, maybe try to remap this (again if you already did). Here some reason : First; random placing. You seem to place the note anywhere you like as long as the DS is correct causing a lot of overlap and untidy looks. Try to make the look appealing, use some style like blanket, stacking, slider art or something else. Second; random rhythm. You seem to put note randomly as well and not really fitting to the song, just like a "filler". Try to listen to the song more. Map according to the sound you hear from the song. For short sounds use circle, for long ones use slider and so on. Third; random hitsound... *sigh* I can't really explain this one xD Map while keeping this in mind; "this map should follow and cover the song nicely while at the same time looks nice and should be fun to play it so the players would like it." Sorry to sound harsh, but this map does need a lot of improvement >.<

[Normal]
  1. Do the same thing as Easy ^ to check DS problem. You have kinda lot of it... You have to fix them all, Normal may not have DS problem as well.
  2. 00:14:862 (1) - Remove NC here since at the next rhythms you seem to NC every 2 big white ticks, try to make that consistent.
  3. 00:15:424 (2,3) - Actually you better avoid this kind of stack on Normal. I think it's kinda hard to read for new players since they are hidden. It would be alright if you stack at slider's head, but maybe not on tail. Try to move them. Or maybe use 1/2 slider to make it easier.
  4. 00:15:988 (4,2) - Stack for neater look (this is invisible stack, won't really affect the gameplay)
  5. 00:22:362 (1) - Better curve this the other way so it would blanket (3)'s tail and make it looks neater. Try to make a nice triangle shape with them as well. http://puu.sh/iKmd1/d61b7c4e7c.jpg
  6. 00:23:488 (2) - if you do that ^ move it to blanket with (1) http://puu.sh/iKmgB/cda9ced01c.jpg
  7. 00:23:862 (3) - If you do that ^ move this thing like this http://puu.sh/iKmkn/5cbb3d708a.jpg and don't forget the triangle.
  8. 00:24:612 (4) - DS this thing afterwards. Try to blanket it with the next (1) http://puu.sh/iKmoU/989ba84153.jpg and keep the triangle shape.
  9. 00:25:362 (1,2) - Fix blanket. I will only mention this one, if you find any other blanket problems, fix it yourself, okay ;)
  10. 00:28:363 (1) - Ehh, it don't really looks good. Usually I do it like this http://puu.sh/iKmw3/e353ca6151.jpg
  11. 00:32:112 (2) - This slider don't really fit the rhythm imo .-. keep your notes at white and red tick at Normal unless there's a significant sound.
  12. 00:32:863 (1,1) - terrible overlap >.< usually I do it like this http://puu.sh/iKmDn/776eb8d486.jpg and the triangle.
  13. 00:35:487 (2) - if you do that, place this at where 00:33:988 (2) - was
  14. 00:35:863 (1,1) - You can make these two identical and make it neater. Kinda like this http://puu.sh/iKmIH/df184ab92a.jpg
  15. 00:38:112 (2) - DS this thing.
  16. 00:40:362 (1,2) - Another not recommended stack.
  17. 00:40:362 (1,1) - Stack, for neater looks.
  18. 00:43:363 (1) - You need to add finish at the head, you can clearly hear the cymbal sound.
  19. 00:44:863 (4,6) - Again, you can make this identical. http://puu.sh/iKmQG/229a68f86c.jpg
  20. 00:52:362 (1) - Wat... DS dude.
  21. 01:30:613 (3) - Like this? http://puu.sh/iKmW7/5df21e2450.jpg to complete the whole form.
  22. 01:35:488 I think you need a note here, feels empty without it.
  23. 01:42:051 (5,6) - Looks untidy, consider to move (6)
  24. 01:45:801 (8,9) - Yes, just make those circles you stack at the slider tail like this; it's easier to read.
  25. 01:51:988 I think you better add a circle here, as a support before chorus and to follow the big drum sound. Or just move this note 01:51:612 (1) - here since there's only faint sound at where it is now.
  26. 01:58:363 (1,3) - Like this, look better? http://puu.sh/iKniG/f07f48e6e8.jpg it would be better if you could place them exactly at the middle so the symmetry would be perfect.
  27. 02:01:738 (6) - The way this slider heading make the flow to (7) kinda broken... Try this http://puu.sh/iKnoi/c9657273f5.jpg it looks better as well (at least for me xD)
  28. 02:07:363 (1,2,3) - Ty to make a nice closed form. http://puu.sh/iKntB/b206c88e68.jpg let me tell you the technique. Delete (2) and (3) first. Then copy, paste (1), remove the NC (in case it become NC) and while selecting (2), press ctrl+shift+R (Edit -> rotate by...) type 120° and select anti clockwise. Adjust the position. Do the same thing to make (3), but copy and paste (2) instead.
  29. 02:19:364 Actually would be better if you start the break here, but that would be kinda long wait xD maybe you can extend the slider or just ignore this one.
  30. 02:53:863 (1,2) - Stack...
  31. 03:20:864 (1) - Try to curve it the other way. The way it curved now kinda break the flow.
  32. 03:29:864 (7) - Add finish hitsound here.
  33. 03:35:114 (2) - This slider wave looks kinda weird imo... maybe fix the shape a bit http://puu.sh/iKnLC/c5aaa2aa31.jpg
  34. 03:37:364 (6) - NC, don't let the combo last too long.
  35. 04:18:615 (2) - I don't think you can change SV at normal... Furthermore, in case you actually can, NC so the player would notice the change, considering the change is kinda sudden (from 1.0x to 0.5x is a sudden change)
  36. Well, need more improvement at placing. Your pattern get nicer nearing the end tho ^^ here a gif(t)

[Hard]
  1. Woah, HP 7 is kinda high for Hard .-. even I don't like using HP 7 for insane xD I suggest to lower it to 6 or 5
  2. OD 7 is too high as well, usually it's used for Insane, use 6 or 5
  3. Your NC-ing is kinda inconsistent isn't it? Try to be more consistent. I usually NC every two big white ticks, but it's up to you.
  4. 00:16:363 (1) - Avoid using this if there's no actual sound at blue tick. And honestly I hear noting. Maybe you hear something or whatever but I think it's a faint sound. Follow the major one, just use standard 1/1 slider followed by a circle.
  5. I find that your notes is kinda "sparse" (I can't find the right word xD) for Hard... Try to fill the red tick more.
  6. 00:36:613 (2) - Changing SV right? then NC
  7. 01:33:613 (6) - You better use two 1/2 slider here. It'll cover the vocal better. http://puu.sh/iKohh/cc06438887.jpg
  8. 01:35:863 There's a vocal sound here... Maybe like this http://puu.sh/iKoqy/040bba7593.jpg
  9. 01:36:613 (6,7) - Well, you use a triplets... The sound you hear here is a stream actually. Maybe you want to simplified it to triplets since this is Hard but I think it's better to keep it as stream by adding one more reverse to each sliders.
  10. 01:42:988 (3,2) - Overlapped... 01:43:738 (2) - looks good so I think you should change 01:42:988 (3) - Try this, this is what it looks like from (3) alone : http://puu.sh/iKozj/9b677b8e74.jpg but actually I did a little symmetry like this http://puu.sh/iKoFR/59470f8e85.jpg kinda looks nice I think.
  11. 01:45:613 (7) - Maybe you can make it like this http://puu.sh/iKoHK/b66b61b8af.jpg
  12. 01:51:801 Follow the vocal at this part so add a note here and here 01:52:176
  13. 01:58:363 (1,2) - try ctrl+g these two. It'll cover the vocal better.
  14. 02:01:363 (1,2,3) - Try to use the technique I gave you on Normal ^ just don't use anticlockwise, use clockwise. http://puu.sh/iKoQ2/62aa7c04a8.jpg Imagine this http://puu.sh/iKoSo/fcecd90150.jpg
  15. 02:10:364 o-o did you forget the spinner?
  16. 02:33:613 (3) - Personally I don't like this kind of double repeat. I prefer 1/2 reverse slider and a circle. But, yeah, it's up to you.
  17. 02:41:864 Good place to add spinner actually .-.
  18. 02:58:364 (3,4,5) - I prefer this http://puu.sh/iKp1X/a010cc2442.jpg
  19. 02:59:864 (7) - NC to cut the combo.
  20. 03:19:364 (6) - ^
  21. 03:29:864 (4) - try to use wiggle slider for guitar sound :3 Simple example : http://puu.sh/iKp7v/e8788fd85f.jpg
  22. 03:52:364 (1,3) - I prefer to make them parallel...
  23. Okay, better than the Normal. Some issue, you seems to follow the background music mainly. Well, actually it's not bad since you use 1/2 slider and it follow the rhythm nicely, but, I suggest to try to follow the vocal more ;)

I'll stop here, it's fine right? >.<
I think my mod is pretty big already and I don't want to cause you headache again xD
Furthermore my map is 5 mins with two diffs, I think it's pretty fair eh :3
Good luck ^^
Topic Starter
repr1se

hanyuu_nanodesu wrote:

Wow that mod @-@
Why do I always have to mod after such a long mod? >.<
Anyway, M4M from my modding Q~
My map if you lost the link : https://osu.ppy.sh/s/322414

Let's start~

[General]
  1. Song setup -> design, disable "widescreen support" it's only used if you have storyboard Didn't know that, thanks
  2. You don't seems to set combo colors don't you? (song setup -> colours) Try setting one to support the background color more. I suggest using blue, turquoise, purple, dark red, and whatever else you'd like to have. Done. Thanks for the suggestions as well. I have bad artistic sense. :P Could you check the colors after the update, to see if they're fitting?
  3. It's weird that you put audio preview at the middle of kiai. I suggest to put it at the start like here 01:51:801 Done

[shanedro's Happy Sorrow]
  1. This is easy right? As long as I remember difficulty name need to show difficulty level unless it's the hardest diff (custom difficulty name is allowed as long as it indicates the diff level, like "beginner" or something) and I don't think "happy sorrow" actually indicates diff level....

    Osu! ranking criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.

    since it's in the rules, it might be unrankable....
  2. Even if this is easy (and is actually allowed), you better map the entire song. It might be boring to map Easy, but it's not boring for new players to play it.
  3. Check AiMod (ctrl+shift+A) and tick the "Check distance snap" option. You have some DS problem, you have to fix them, Easy may not have any.
  4. Don't use HP 0.... Use at least 1 or 2...
  5. OD is the same ^
  6. And AR 5 is too high for Easy, usually Easy uses 2 till 3
  7. And yeah, SV 1.20 is pretty high for Easy as well... Usually they use 1.00. But this one is not really matter.
  8. Ctrl+A of your map : http://puu.sh/iKldR/ddc465ed3d.jpg you seem to avoid the bottom left corner, why is that? xD Try to use the space effectively, don't map only at one point and let the other points empty.
  9. 00:20:488 You leave so many place blank, why is that? The music doesn't change, better keep the rhythm at the same frequency.
  10. 00:36:613 (2) - Changing SV at Easy is not allowed.
  11. 00:58:363 (1) - Wiggle slider, avoid using it as Easy as well. And I don't think you need all of those insane slider tick xD
  12. 01:13:363 (1) - Yeah, avoid this too. This to Easy is like 1/4 reverse slider to Hard and I think it's pretty hard. Just use 1 (max 2) reverse on Easy.
  13. 01:19:363 (3,4) - Terrible overlap.
  14. 01:55:363 (3,1) - ^
  15. I agree, maybe try to remap this (again if you already did). Here some reason : First; random placing. You seem to place the note anywhere you like as long as the DS is correct causing a lot of overlap and untidy looks. Try to make the look appealing, use some style like blanket, stacking, slider art or something else. Second; random rhythm. You seem to put note randomly as well and not really fitting to the song, just like a "filler". Try to listen to the song more. Map according to the sound you hear from the song. For short sounds use circle, for long ones use slider and so on. Third; random hitsound... *sigh* I can't really explain this one xD Map while keeping this in mind; "this map should follow and cover the song nicely while at the same time looks nice and should be fun to play it so the players would like it." Sorry to sound harsh, but this map does need a lot of improvement >.<
I'll have shanedro look at this. Thanks!

[Normal]
  1. Do the same thing as Easy ^ to check DS problem. You have kinda lot of it... You have to fix them all, Normal may not have DS problem as well. I'll continue to check DS after finishing the other changes.
  2. 00:14:862 (1) - Remove NC here since at the next rhythms you seem to NC every 2 big white ticks, try to make that consistent. Done
  3. 00:15:424 (2,3) - Actually you better avoid this kind of stack on Normal. I think it's kinda hard to read for new players since they are hidden. It would be alright if you stack at slider's head, but maybe not on tail. Try to move them. Or maybe use 1/2 slider to make it easier.Done
  4. 00:15:988 (4,2) - Stack for neater look (this is invisible stack, won't really affect the gameplay)Done, had to remap the rest of the combo + some of the next, but overall looks better
  5. 00:22:362 (1) - Better curve this the other way so it would blanket (3)'s tail and make it looks neater. Try to make a nice triangle shape with them as well. http://puu.sh/iKmd1/d61b7c4e7c.jpg Conflicts with the change I made above. Will consider when testing.
  6. 00:23:488 (2) - if you do that ^ move it to blanket with (1) http://puu.sh/iKmgB/cda9ced01c.jpg
  7. 00:23:862 (3) - If you do that ^ move this thing like this http://puu.sh/iKmkn/5cbb3d708a.jpg and don't forget the triangle.
  8. 00:24:612 (4) - DS this thing afterwards. Try to blanket it with the next (1) http://puu.sh/iKmoU/989ba84153.jpg and keep the triangle shape.
  9. 00:25:362 (1,2) - Fix blanket. I will only mention this one, if you find any other blanket problems, fix it yourself, okay ;) Didn't notice that. Fixed
  10. 00:28:363 (1) - Ehh, it don't really looks good. Usually I do it like this http://puu.sh/iKmw3/e353ca6151.jpgDone
  11. 00:32:112 (2) - This slider don't really fit the rhythm imo .-. keep your notes at white and red tick at Normal unless there's a significant sound.Done, remapped next two combos to fit DS
  12. 00:32:863 (1,1) - terrible overlap >.< usually I do it like this http://puu.sh/iKmDn/776eb8d486.jpg and the triangle. Fixed in remap mentioned
  13. 00:35:487 (2) - if you do that, place this at where 00:33:988 (2) - wasFixed in remap mentioned
  14. 00:35:863 (1,1) - You can make these two identical and make it neater. Kinda like this http://puu.sh/iKmIH/df184ab92a.jpg Done
  15. 00:38:112 (2) - DS this thing.Done
  16. 00:40:362 (1,2) - Another not recommended stack.Fixed, remapped this and next combo
  17. 00:40:362 (1,1) - Stack, for neater looks. DS conflict
  18. 00:43:363 (1) - You need to add finish at the head, you can clearly hear the cymbal sound. Done
  19. 00:44:863 (4,6) - Again, you can make this identical. http://puu.sh/iKmQG/229a68f86c.jpg Done
  20. 00:52:362 (1) - Wat... DS dude. Done and remapped next few combos
  21. 01:30:613 (3) - Like this? http://puu.sh/iKmW7/5df21e2450.jpg to complete the whole form. Done
  22. 01:35:488 I think you need a note here, feels empty without it.Done and remapped combo
  23. 01:42:051 (5,6) - Looks untidy, consider to move (6) Distance snap conflict, though I did make (5) curve the other way.
  24. 01:45:801 (8,9) - Yes, just make those circles you stack at the slider tail like this; it's easier to read.
  25. 01:51:988 I think you better add a circle here, as a support before chorus and to follow the big drum sound. Or just move this note 01:51:612 (1) - here since there's only faint sound at where it is now.Done
  26. 01:58:363 (1,3) - Like this, look better? http://puu.sh/iKniG/f07f48e6e8.jpg it would be better if you could place them exactly at the middle so the symmetry would be perfect. Done, also remapped the rest of the combo
  27. 02:01:738 (6) - The way this slider heading make the flow to (7) kinda broken... Try this http://puu.sh/iKnoi/c9657273f5.jpg it looks better as well (at least for me xD) Fixed in remap mentioned
  28. 02:07:363 (1,2,3) - Ty to make a nice closed form. http://puu.sh/iKntB/b206c88e68.jpg let me tell you the technique. Delete (2) and (3) first. Then copy, paste (1), remove the NC (in case it become NC) and while selecting (2), press ctrl+shift+R (Edit -> rotate by...) type 120° and select anti clockwise. Adjust the position. Do the same thing to make (3), but copy and paste (2) instead. Done. I had no clue about CTRL+SHIFT+R, thanks for telling me!
  29. 02:19:364 Actually would be better if you start the break here, but that would be kinda long wait xD maybe you can extend the slider or just ignore this one. I think the end of kiai is a good place to break.
  30. 02:53:863 (1,2) - Stack... Done, also fixed 02:59:114 (3,4)
  31. 03:20:864 (1) - Try to curve it the other way. The way it curved now kinda break the flow.Made into blanket
  32. 03:29:864 (7) - Add finish hitsound here.Done
  33. 03:35:114 (2) - This slider wave looks kinda weird imo... maybe fix the shape a bit http://puu.sh/iKnLC/c5aaa2aa31.jpg Done, fixed next few combos as well
  34. 03:37:364 (6) - NC, don't let the combo last too long.Done
  35. 04:18:615 (2) - I don't think you can change SV at normal... Furthermore, in case you actually can, NC so the player would notice the change, considering the change is kinda sudden (from 1.0x to 0.5x is a sudden change) #modhelp said it's all right if it's sensible... in which I'll say yes, it's allowed. Done.
  36. Well, need more improvement at placing. Your pattern get nicer nearing the end tho ^^ here a gif(t)


[Hard]
  1. Woah, HP 7 is kinda high for Hard .-. even I don't like using HP 7 for insane xD I suggest to lower it to 6 or 5
  2. OD 7 is too high as well, usually it's used for Insane, use 6 or 5Can't believe I missed that. I copy/pasted Insane to Hard, and Hard to Normal to create those difficulties, so it inherited a lot of the harder elements. Probably won't be doing that again, haha.
  3. Your NC-ing is kinda inconsistent isn't it? Try to be more consistent. I usually NC every two big white ticks, but it's up to you.Note above. Went through and re-NC'ed the map.
  4. 00:16:363 (1) - Avoid using this if there's no actual sound at blue tick. And honestly I hear noting. Maybe you hear something or whatever but I think it's a faint sound. Follow the major one, just use standard 1/1 slider followed by a circle. Done
  5. I find that your notes is kinda "sparse" (I can't find the right word xD) for Hard... Try to fill the red tick more. Will do.
  6. 00:36:613 (2) - Changing SV right? then NCDone
  7. 01:33:613 (6) - You better use two 1/2 slider here. It'll cover the vocal better. http://puu.sh/iKohh/cc06438887.jpg The vocal pauses on the red tick. I do think having two 1/2 sliders sounds better, so I did it anyway.
  8. 01:35:863 There's a vocal sound here... Maybe like this http://puu.sh/iKoqy/040bba7593.jpg Same as above. Remapped combo.
  9. 01:36:613 (6,7) - Well, you use a triplets... The sound you hear here is a stream actually. Maybe you want to simplified it to triplets since this is Hard but I think it's better to keep it as stream by adding one more reverse to each sliders. I was debating the same thing. I'll change it for now and see if I like it. It could be too hard for Hard, that's the question.
  10. 01:42:988 (3,2) - Overlapped... 01:43:738 (2) - looks good so I think you should change 01:42:988 (3) - Try this, this is what it looks like from (3) alone : http://puu.sh/iKozj/9b677b8e74.jpg but actually I did a little symmetry like this http://puu.sh/iKoFR/59470f8e85.jpg kinda looks nice I think. Done
  11. 01:45:613 (7) - Maybe you can make it like this http://puu.sh/iKoHK/b66b61b8af.jpg Done
  12. 01:51:801 Follow the vocal at this part so add a note here and here 01:52:176 Done, rearranged notes.
  13. 01:58:363 (1,2) - try ctrl+g these two. It'll cover the vocal better.Done, rearranged sliders
  14. 02:01:363 (1,2,3) - Try to use the technique I gave you on Normal ^ just don't use anticlockwise, use clockwise. http://puu.sh/iKoQ2/62aa7c04a8.jpg Imagine this http://puu.sh/iKoSo/fcecd90150.jpg Done
  15. 02:10:364 o-o did you forget the spinner? Will be mapping that section. Same with Hard, I just haven't gotten around to it yet.
  16. 02:33:613 (3) - Personally I don't like this kind of double repeat. I prefer 1/2 reverse slider and a circle. But, yeah, it's up to you. Fixed.
  17. 02:41:864 Good place to add spinner actually .-. I think it would be too short.
  18. 02:58:364 (3,4,5) - I prefer this http://puu.sh/iKp1X/a010cc2442.jpg Done, remapped until break
  19. 02:59:864 (7) - NC to cut the combo.Done
  20. 03:19:364 (6) - ^Done
  21. 03:29:864 (4) - try to use wiggle slider for guitar sound :3 Simple example : http://puu.sh/iKp7v/e8788fd85f.jpgDone, but made the "inverse" of your example
  22. 03:52:364 (1,3) - I prefer to make them parallel...Done
  23. Okay, better than the Normal. Some issue, you seems to follow the background music mainly. Well, actually it's not bad since you use 1/2 slider and it follow the rhythm nicely, but, I suggest to try to follow the vocal more ;) I prefer following the background music. I think of the beatmap as enhancing the background music, which in turn, enhances vocals.

I'll stop here, it's fine right? >.<
I think my mod is pretty big already and I don't want to cause you headache again xD
Furthermore my map is 5 mins with two diffs, I think it's pretty fair eh :3
Good luck ^^


Similarly with Snepif's mod (though to a lesser extent), this was a long and brutal mod. However, it did help me a lot in that I didn't know about some of the editor's functions (rotation and CTRL+G) as well as some eye candy in the map. Thanks for taking the time to write this, I learned a lot! :)

Map has not been updated. Still need to map some more in Normal and Hard difficulty (closing the gap between kiai and break).
Map updated.
micchi_chi

Repr1se wrote:

hanyuu_nanodesu wrote:

[General]
  1. You don't seems to set combo colors don't you? (song setup -> colours) Try setting one to support the background color more. I suggest using blue, turquoise, purple, dark red, and whatever else you'd like to have. Done. Thanks for the suggestions as well. I have bad artistic sense. :P Could you check the colors after the update, to see if they're fitting?
Yeah, they look fine. But I think it would be better if you use dark blue and dark purple. And I don't know why but the red seems to be too stand out xD maybe try to give it a little (actually little) shade of blue :3
[ Scarlet Red ]
Hey~ M4M Queue. Apologies for the late response, IRL got in the way from most of my play time so I used the time I had to actually play and not map but here is my mod.

[Resounding Sorrow]

  • - General Statement: The jumps... I understand this is an Extra but they don't feel natural to me. Like unnecessary. I'm sure this isn't a problem in the ranking process but I guess it's personal taste. It was fun though, but weird in other parts.
    - General Statement: A lot... if not... all of your sliders are just straight. Maybe make some curvy. Just a suggestion
    - 00:32:488 (4) - Move to (X:268,Y:52). I feel this is a better jumping pattern than a simply back and forth motion.
    - 00:35:488 (4) - Move to around (X:40,Y:164). Another better jumping pattern I think.
    - 00:38:863 (5,6) - Prefer this either into a slider or remake the jumping pattern because right now it's... strange.
    - 00:45:988 (3) - Move to (X:280,Y:16) it's more centered between the two and looks better.
    - 00:50:300 (5) - Maybe make this a slider going upwards? I feel that makes it less of a hassle in terms of reading and fits decently. And it doesn't have to go upwards, just make it a slider anyway you want.
    - 00:51:425 (9) - Move to (X:264,Y:48) for a better jumping flow into the stream... my opinion this fits better
    - 00:53:301 (6,7) - Maybe make this a down slider?
    00:55:551 (1,2,3,4) - I have an... interesting idea for this part.. okay... so delete the (1) and make that a slider (you can do the placings anyway you want), then keep the (3) (which will now be 2) where it is and then make (3) a circle ontop of (4) as a slider... make sure the (3) directly ontop of the starting circle of (4)... so in total it will be (1) slider, (2) slider, (3) circle direction ontop of (4) slider... if you need help with this you can always PM me...
    - 01:25:364 (1,2,3,4,5,6) - Very awkward pattern with this rhythm. CTRL+H the (4,5) and see if that works out better for ya. I think it looks good too
    - 01:27:051 (1,2,3,4,5,6) - Just personal preference I don't really like the fact (1),(3), and (6) land at the same spot... idk just me maybe
    - 01:30:801 (4) - Overlapping... fix
    - 01:45:801 (9) - Place a circle here (will probably be (9) like mine is) and place it directly ontop of(10)'s 1/1 slider. Just plays better
    - 02:56:490 (3,4) - Move (3) to (X:216,Y:76) and move (4) to (X:92,Y:72) for a bit better look.
    - 03:37:365 (1,2,3,4,5) - Just... weird to play
Alright! So that's it with this difficulty. Some stuff I've covered here may be present around more areas of the map so I didn't talk about those but yeah... an interesting map... I'm sure with time and polish and modding it'll look a lot more profession. Right now you have some... strange spacings in places and weird jumps but those can be fixed. Also... NICE CHOICE OF SONG

[Insane]

  • - 00:15:613 (4,5) - Make these a slider... maybe?
    - 00:30:426 (3) - Too close to the (1), move it a bit away.
    - 00:55:551 (1,2,3,4) - Remember what I told you in <Resounding Sorrow> ? Try that rhythm here too.
    - 00:57:707 (2) - Place a perfect note here and dead between the two 1/1 sliders.
    - 01:57:613 (2,3) - I feel these are way too far away from each other
    - 02:49:365 (1) - Way too close to the previous stack in my opinion
    - 03:18:428 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - I know it's long but this entire part feels awkward when playing the patterns with this rhythm... idk. A lot of sliders could work they don't have to all be circles xD
Nothing else here, interesting map definitely can be great once polished off. Good luck

[Hard]

  • - General Statement: You leave out a lot of fast snare drumrolls in this difficulty. You can always map these with fast 1/1 repeat sliders on hard and maybe small simple streams. But it's just an idea not really needed.=
    - 00:14:487 (3) - Way too close to previous note
    - 00:32:300 (3) - Overlaps slider
    - 01:48:426 (2,3,4,5,6) - This one is better to make a fast 1/1 repeat
    - 01:51:612 (2,3,4,5) - Doesn't feel right...
Can't find that much on this difficulty....

OVERALL: This is a cool map with a lot of potential. Do I see a rank possibility? Yes, but not that soon. Keep working at it and you'll get there. Again... awesome song haha
[ Scarlet Red ]
:D

hanyuu_nanodesu wrote:

Wow that mod @-@
[shanedro's Happy Sorrow]
[notice][list][*]This is easy right? As long as I remember difficulty name need to show difficulty level unless it's the hardest diff (custom difficulty name is allowed as long as it indicates the diff level, like "beginner" or something) and I don't think "happy sorrow" actually indicates diff level....

Osu! ranking criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.


Apologies for posting again but I wanna just ask something (Idk if it's possible to delete posts since I don't see that option and it's a habit of double posting whoops...) okay so... when you say that you can't make Easy a custom difficulty name... how is DJ Okawari - Flower Dance ranked... and other maps of the sort. Just questioningly.... unsure...
Topic Starter
repr1se

[ Scarlet Red ] wrote:

Hey~ M4M Queue. Apologies for the late response, IRL got in the way from most of my play time so I used the time I had to actually play and not map but here is my mod.

[Resounding Sorrow]
Quick note: In addition to the changes I also re-NC'ed the map.

  • - General Statement: The jumps... I understand this is an Extra but they don't feel natural to me. Like unnecessary. I'm sure this isn't a problem in the ranking process but I guess it's personal taste. It was fun though, but weird in other parts. I meant for the jumps to follow the drums. I had a few friends play test this and they said the same thing. I'll add/remove some stuff to make it more natural.
    - General Statement: A lot... if not... all of your sliders are just straight. Maybe make some curvy. Just a suggestion I probably should, since this is an Extra and I can get crafty.
    - 00:32:488 (4) - Move to (X:268,Y:52). I feel this is a better jumping pattern than a simply back and forth motion. Done, but made it stack with (1) instead.
    - 00:35:488 (4) - Move to around (X:40,Y:164). Another better jumping pattern I think. Done
    - 00:38:863 (5,6) - Prefer this either into a slider or remake the jumping pattern because right now it's... strange.I intended to make a triangle with (1) of the next combo.
    - 00:45:988 (3) - Move to (X:280,Y:16) it's more centered between the two and looks better. Done
    - 00:50:300 (5) - Maybe make this a slider going upwards? I feel that makes it less of a hassle in terms of reading and fits decently. And it doesn't have to go upwards, just make it a slider anyway you want. This is intended. If it's unrankable, I'll change it.
    - 00:51:425 (9) - Move to (X:264,Y:48) for a better jumping flow into the stream... my opinion this fits betterDone
    - 00:53:301 (6,7) - Maybe make this a down slider? This is intended as well.
    00:55:551 (1,2,3,4) - I have an... interesting idea for this part.. okay... so delete the (1) and make that a slider (you can do the placings anyway you want), then keep the (3) (which will now be 2) where it is and then make (3) a circle ontop of (4) as a slider... make sure the (3) directly ontop of the starting circle of (4)... so in total it will be (1) slider, (2) slider, (3) circle direction ontop of (4) slider... if you need help with this you can always PM me...
    Like this?

    If that's how it is, I'll change it after your confirmation, but I'll keep it as is for now.

    - 01:25:364 (1,2,3,4,5,6) - Very awkward pattern with this rhythm. CTRL+H the (4,5) and see if that works out better for ya. I think it looks good too Done
    - 01:27:051 (1,2,3,4,5,6) - Just personal preference I don't really like the fact (1),(3), and (6) land at the same spot... idk just me maybe Done. Made it zig zag somewhat.
    - 01:30:801 (4) - Overlapping... fix Done, stacks after 5
    - 01:45:801 (9) - Place a circle here (will probably be (9) like mine is) and place it directly ontop of(10)'s 1/1 slider. Just plays betterDone
    - 02:56:490 (3,4) - Move (3) to (X:216,Y:76) and move (4) to (X:92,Y:72) for a bit better look.Done
    - 03:37:365 (1,2,3,4,5) - Just... weird to playThis is intended. I'll evaluate this during testing, but so far I'd like to keep it.
Alright! So that's it with this difficulty. Some stuff I've covered here may be present around more areas of the map so I didn't talk about those but yeah... an interesting map... I'm sure with time and polish and modding it'll look a lot more profession. Right now you have some... strange spacings in places and weird jumps but those can be fixed. Also... NICE CHOICE OF SONG Thanks. :D I'll check the rest of the map.

[Insane]

  • - 00:15:613 (4,5) - Make these a slider... maybe?Done, also made a pseudo-blanket
    - 00:30:426 (3) - Too close to the (1), move it a bit away.Done
    - 00:55:551 (1,2,3,4) - Remember what I told you in <Resounding Sorrow> ? Try that rhythm here too. It definitely works a lot better on this difficulty. Done
    - 00:57:707 (2) - Place a perfect note here and dead between the two 1/1 sliders.Done
    - 01:57:613 (2,3) - I feel these are way too far away from each otherDone, moved (1) and (2) down.
    - 02:49:365 (1) - Way too close to the previous stack in my opinion Done, moved down slightly to make a square for the next combo
    - 03:18:428 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - I know it's long but this entire part feels awkward when playing the patterns with this rhythm... idk. A lot of sliders could work they don't have to all be circles xD Done, added a few sliders but not too many. I intended for that section to be tapped.
Nothing else here, interesting map definitely can be great once polished off. Good luck

[Hard]

  • - General Statement: You leave out a lot of fast snare drumrolls in this difficulty. You can always map these with fast 1/1 repeat sliders on hard and maybe small simple streams. But it's just an idea not really needed.=
    - 00:14:487 (3) - Way too close to previous note Done
    - 00:32:300 (3) - Overlaps sliderDone, repositioned next few combos
    - 01:48:426 (2,3,4,5,6) - This one is better to make a fast 1/1 repeatMade two 1/1 sliders instead
    - 01:51:612 (2,3,4,5) - Doesn't feel right... Done, made 4 and 5 into one slider.
Can't find that much on this difficulty....

OVERALL: This is a cool map with a lot of potential. Do I see a rank possibility? Yes, but not that soon. Keep working at it and you'll get there. Again... awesome song haha
Thanks for your mod. Take a kudosu!

[ Scarlet Red ] wrote:

Apologies for posting again but I wanna just ask something (Idk if it's possible to delete posts since I don't see that option and it's a habit of double posting whoops...) okay so... when you say that you can't make Easy a custom difficulty name... how is DJ Okawari - Flower Dance ranked... and other maps of the sort. Just questioningly.... unsure...
It might have been there before the rule was made? Not sure about that.

Map updated.
Zaphkael
Not really a mod, but I can't believe nobody noticed: change the bmp to 160 manually in the timing window, because now it is 159.999, not really a nice number ;)
Topic Starter
repr1se

hanyuu_nanodesu wrote:

Yeah, they look fine. But I think it would be better if you use dark blue and dark purple. And I don't know why but the red seems to be too stand out xD maybe try to give it a little (actually little) shade of blue :3
Done. I made them darker and paler.

inspectorscout wrote:

Not really a mod, but I can't believe nobody noticed: change the bmp to 160 manually in the timing window, because now it is 159.999, not really a nice number ;)
Done, thanks.

Mapset updated.
Hiyori
Hey there! I'm here (NM) as requested from my Modding Queue

NORMAL:
  1. 00:15:987 (6,1) -don't stack circles on sliders.
  2. 00:19:363 (1,2) - blanket
  3. 00:22:362 (1,2) - awkward overlap (looks untidy), fix please
  4. 00:26:113 (2,3) - blanket
  5. 00:41:862 (4) - move a bit downward
  6. 00:53:487 (3,1) - untidy overlap
  7. 00:56:112 (3,4) - a bit too sudden for new player. Try making the reverse slider into just a slider
  8. 00:59:112 (5,6) - don't stack
  9. 01:27:987 (6,7) - blanket better
  10. 01:46:738 (2,3,4,1) - maybe move this downwards? This looks really messy
  11. 02:03:238 (8,9) - don't stack. Move 9 so it is visible (Too hard for new players)
  12. 02:35:114 (6,7) - ^^ same problem above
  13. 02:37:363 (1,2) - ^^
  14. 02:39:613 (6,7) - ^^
  15. 02:41:112 (2,3) - ^^
  16. 02:50:864 (1,2) - ^^
  17. 03:05:114 (6,7) - ^^
  18. 03:39:989 (1,2,4) - fix overlap
  19. 03:55:364 (1,2) - Try me

HARD:

  • Firstly, I don't think you're following your DS 1.2x, maybe you should fix distance first.
  1. 00:20:113 (2,3,4) - triangle better
  2. 00:21:426 (6) - change this into a circle instead?
  3. 00:43:362 (1,2) - blanket
  4. 00:44:488 (3,4) - blanket
  5. 00:45:987 (6,1) - blanket
  6. 00:47:487 (3,4) - ^^
  7. 01:30:050 (3) - i don't think this is map to anything, the beat is here 01:29:675
  8. 02:43:364 (1) - Fix the points on this one
  9. 02:44:864 (7) - also this ^^ ... and so on with the other notes
  10. 03:24:426 (3,4) - untidy overlap
  11. 03:29:864 (4) - nice slider :)
  12. 04:18:613 (1) - end tail at 04:19:175, then at 04:19:363 - add circle

Hope this short mod helps :) Goodluck!
Topic Starter
repr1se

Hiyori wrote:

Hey there! I'm here (NM) as requested from my Modding Queue

NORMAL:
  1. 00:15:987 (6,1) -don't stack circles on sliders. Done
  2. 00:19:363 (1,2) - blanketDone
  3. 00:22:362 (1,2) - awkward overlap (looks untidy), fix please supposed to stack
  4. 00:26:113 (2,3) - blanket (2) blankets the end of (1)
  5. 00:41:862 (4) - move a bit downwardDone
  6. 00:53:487 (3,1) - untidy overlapDone
  7. 00:56:112 (3,4) - a bit too sudden for new player. Try making the reverse slider into just a sliderDone
  8. 00:59:112 (5,6) - don't stackI think this one is ok for now, see what other modders think
  9. 01:27:987 (6,7) - blanket betterDone
  10. 01:46:738 (2,3,4,1) - maybe move this downwards? This looks really messyMoved to the left instead
  11. 02:03:238 (8,9) - don't stack. Move 9 so it is visible (Too hard for new players) Done
  12. 02:35:114 (6,7) - ^^ same problem aboveDone
  13. 02:37:363 (1,2) - ^^Done
  14. 02:39:613 (6,7) - ^^ Done
  15. 02:41:112 (2,3) - ^^Done
  16. 02:50:864 (1,2) - ^^Done
  17. 03:05:114 (6,7) - ^^Done
  18. 03:39:989 (1,2,4) - fix overlap
  19. 03:55:364 (1,2) - Try me

HARD:

  • Firstly, I don't think you're following your DS 1.2x, maybe you should fix distance first. I fixed a few notes, but according to #modhelp, Hard doesn't need to be DS snapped. Highly recommended, but not a requirement
  1. 00:20:113 (2,3,4) - triangle betterDone
  2. 00:21:426 (6) - change this into a circle instead?Done
  3. 00:43:362 (1,2) - blanketDone
  4. 00:44:488 (3,4) - blanketdistance snap
  5. 00:45:987 (6,1) - blanketdistance snap
  6. 00:47:487 (3,4) - ^^distance snap
  7. 01:30:050 (3) - i don't think this is map to anything, the beat is here 01:29:675not sure what you mean, left as is for now
  8. 02:43:364 (1) - Fix the points on this one Done
  9. 02:44:864 (7) - also this ^^ ... and so on with the other notesDone
  10. 03:24:426 (3,4) - untidy overlapDone
  11. 03:29:864 (4) - nice slider :) Thanks
  12. 04:18:613 (1) - end tail at 04:19:175, then at 04:19:363 - add circleintended on that

Hope this short mod helps :) Goodluck!
Thanks for your mod!

Mapset updated.
Arusamour
WARNING!
I'm new to modding and I don't have a lot of experience. I might make a few mistakes here and there.



Insane (4.78 stars, 843 notes) Quick Mod
00:14:113 (5) - Improper placement for this slider. Blanket slider end of 00:13:363 (3).

And the whole intro is done very awkwardly. Example: 00:14:863 (1,2,3,4,5,6,7,1,2,3,4,5,6). If you're going to make your own rhythm, you have to use Distance Snap correctly and place them so they flow better. Since you can't from what it looks like, map it normally.

00:38:113 (2,3,4) - Inconsistent spacing.

00:39:426 (1) - ^

00:39:426 (1,2,3,4,5,6) - Pattern too jagged, therefore ugly.

00:39:988 (4) - Inconsistent spacing.

00:41:113 (7) - ^

00:42:613 (1,2,3,4,5) - ^

00:44:113 (2,3,4,5,6) - ^

00:46:363 (3,4,5) - ^

00:49:363 (1,2,3,4,5,6,7,8) - ^

00:54:426 (3,4,5,6) - Delete this part.

[General]

  • You're running into the same problems over and over.
    Your spacing is inconsistent, meaning it's all over the place and they don't have a pattern. So i would use Distance Snapping.
    You should follow the music more, like when you start the stream too early, or when you could add couple of sliders instead of single notes to much rather fit the song and the flow of the map.
Topic Starter
repr1se

Boobs wrote:

WARNING!
I'm new to modding and I don't have a lot of experience. I might make a few mistakes here and there.

Always nice to have a new modder. I'm a new mapper, so I make mistakes as well. Nothing to be ashamed about. :P


Insane (4.78 stars, 843 notes) Quick Mod
00:14:113 (5) - Improper placement for this slider. Blanket slider end of 00:13:363 (3).

[General]

  • You're running into the same problems over and over.
    Your spacing is inconsistent, meaning it's all over the place and they don't have a pattern. So i would use Distance Snapping.
    You should follow the music more, like when you start the stream too early, or when you could add couple of sliders instead of single notes to much rather fit the song and the flow of the map. I've DS'ed the notes that I feel needs DS-ing, and left all others as is. The map is intended to feel somewhat jagged. It's a song of pain and loss.

    And the whole intro is done very awkwardly. Example: 00:14:863 (1,2,3,4,5,6,7,1,2,3,4,5,6). If you're going to make your own rhythm, you have to use Distance Snap correctly and place them so they flow better. Since you can't from what it looks like, map it normally.The intro follows the drums closely. I've added/removed/moved some notes so it is closer to the drums, but a remap isn't needed.

    00:38:113 (2,3,4) - Inconsistent spacing. Done

    00:39:426 (1) - ^I don't see anything significant here

    00:39:426 (1,2,3,4,5,6) - Pattern too jagged, therefore ugly. Refer to the note above

    00:39:988 (4) - Inconsistent spacing.Not incredibly significant but adjusted.

    00:41:113 (7) - ^ ^

    00:42:613 (1,2,3,4,5) - ^it follows DS 0.8

    00:44:113 (2,3,4,5,6) - ^ Adjusted (5) and (6), the others seem consistent

    00:46:363 (3,4,5) - ^IMO this is fine. There's plenty of time to move the cursor (and also accentuates pauses in the vocals).

    00:49:363 (1,2,3,4,5,6,7,8) - ^Spacing here seems fine. I remapped the section however.

    00:54:426 (3,4,5,6) - Delete this part. It follows the drums so I'll keep it here
Note: Insane doesn't have to follow distance snapping. Normals need to 100%, and Hards are somewhere in between. The reason I chose to have some inconsistent distance snaps is because of the song (as noted at the top). They aren't drastically different in distance and are limited.

Thanks for your mod!

Mapset updated.
Shohei Ohtani
First thing I see is "spacing is inconsistent"

I'm ready for this.

Insane:
00:13:176 (1,2,3,4,5) - Ok so you're setting this up to follow the drums. Which is super cool. Except that you have added no hitsounds. Which is not cool. Add claps or something (or my personal preference of using soft hitsounds and then using hitnormals for the drum hits) to make the notes for the song.
00:16:363 (6) - NC pls
00:17:113 (7,8,1) - Ok so let's talk about spacing. Spacing is the relative distance between two notes. While varied spacing has become more popular throughout the years, it generally is done with purpose. There is often something in the music cueing spacing changes to happen, or a pattern that requires larger jumps. Additionally, spacing tends to not break the flow of a map by awkwardly pausing. That's what this does. There's no reason for me to suddenly drag slowly to the left, waiting for the next note, but I am, and it's making me very sad, because I was having fun moving around the map. But now I have no momentum, and the fun is gone. It's also hard to read, so I'm not sure when I should hit it.
00:18:613 (1,2,3) - Generally patterns like this tend to be done in slider(s), because it's hard to time out when to hit the middle note, especially when the pattern hasn't been prevelant before in the song
00:52:364 (1,2,3,4,5,6,7,8) - Jumps. Jumps have goals, generally. A good jump pattern will be planned out so it either makes some sort of shape, or goes in some sort of naturally flowing direction. Like when maps have stars, that's because a mapper wants to have 5 notes that jump, for a specific purpose in a specific way, not just because it's a pretty shape. When you have patterns like this, try thinking of shapes that would make sense to look at, but make sense to play as well. Right now, it looks kind of random, and the flow seems pretty messed up.
01:01:364 (1) - Finish pls
01:25:363 (1,2,3,4,5,6) - Explain to me what this is
01:26:676 (7,1) - It's spacing like this that I especially want to emphasize. Why is it suddenly shorter here? As a player, I'd hit this note way too early, and I'd additionally have to be waiting awkwardly for it to appear. If you want an anti-jump (which i personally hate but ehhh), then make it more extreme. Otherwise, just space it normally so it's easy to read.

So I'm a believer in general statements, rather than long mods. So I'm going to stop the specifics here. What you need are a few things

1) Hitsounds. Your last kiai is golden. Claps on 2 and 4. Do that for the rest of the map.
2) Spacing. Think about it. Why are jumps happening? You don't jump just because it's an insane. You jump with purpose
3) Design. Your map should at least look like it has direction. A big problem people have with my maps is that I "Roadmap", aka. I don't make my maps very pattern-based. However, in that road that I make, there's still direction and flow. A lot of times, I'm not sure where the next few notes are going to be.

Those 3 things should help you get started on the right track. I'm happy to help via PM (or if you can somehow find me in-game :P) if you need any assistance making that happen.

These things apply to all diffs, so I'll leave the mods for the other diffs to just those 3 things I listed above. If you'd like more specifics, PM me and I'd be happy to help out. A good thing to help you make nicely informed decisions is to look at other maps. I haven't played osu! realistically since about 2011, but I look at maps all the time, and I see what I like and don't like in ranked maps. I see what gets me excited to play, and I see what makes me not so excited. Take stuff like that, and apply it to your own maps. Why does it work? Does your map do that? Does this thing WORK in your map?

It's a lot, and I'm sorry that a lot of my suggestions are really vague. I really don't want to make a giant post of "this is all that is wrong", but I'd like you to possibly fix things on your own with the guidance I am giving you.

As I said, feel free to PM if you have any questions about the mod.

woohoo
Topic Starter
repr1se

Reditum wrote:

First thing I see is "spacing is inconsistent" I take it that you're referencing the pre-chorus versus the chorus versus the verse. I intended for them to be jumpy, because they are. I also intended for kiai to be more spaced. If you know the lyrics, it's a final cry. Shouldn't the map reflect that?

I'm ready for this.

Insane:
00:13:176 (1,2,3,4,5) - Ok so you're setting this up to follow the drums. Which is super cool. Except that you have added no hitsounds. Which is not cool. Add claps or something (or my personal preference of using soft hitsounds and then using hitnormals for the drum hits) to make the notes for the song. Added a finish on (1), not sure if that's satisfactory. The map should be adhering to the drums, not imitating it.
00:16:363 (6) - NC pls Done
00:17:113 (7,8,1) - Ok so let's talk about spacing. Spacing is the relative distance between two notes. While varied spacing has become more popular throughout the years, it generally is done with purpose. There is often something in the music cueing spacing changes to happen, or a pattern that requires larger jumps. Additionally, spacing tends to not break the flow of a map by awkwardly pausing. That's what this does. There's no reason for me to suddenly drag slowly to the left, waiting for the next note, but I am, and it's making me very sad, because I was having fun moving around the map. But now I have no momentum, and the fun is gone. It's also hard to read, so I'm not sure when I should hit it. I wasn't able to find the circles you highlighted here.
00:18:613 (1,2,3) - Generally patterns like this tend to be done in slider(s), because it's hard to time out when to hit the middle note, especially when the pattern hasn't been prevelant before in the songDecided not to change this, since a fair number of them are done in sliders already.
00:52:364 (1,2,3,4,5,6,7,8) - Jumps. Jumps have goals, generally. A good jump pattern will be planned out so it either makes some sort of shape, or goes in some sort of naturally flowing direction. Like when maps have stars, that's because a mapper wants to have 5 notes that jump, for a specific purpose in a specific way, not just because it's a pretty shape. When you have patterns like this, try thinking of shapes that would make sense to look at, but make sense to play as well. Right now, it looks kind of random, and the flow seems pretty messed up.Adjusted pattern.
01:01:364 (1) - Finish plsDone
01:25:363 (1,2,3,4,5,6) - Explain to me what this isJumps.
01:26:676 (7,1) - It's spacing like this that I especially want to emphasize. Why is it suddenly shorter here? As a player, I'd hit this note way too early, and I'd additionally have to be waiting awkwardly for it to appear. If you want an anti-jump (which i personally hate but ehhh), then make it more extreme. Otherwise, just space it normally so it's easy to read.Made to stack with (1). An anti-jump here is undesirable.

So I'm a believer in general statements, rather than long mods. So I'm going to stop the specifics here. What you need are a few things

1) Hitsounds. Your last kiai is golden. Claps on 2 and 4. Do that for the rest of the map.Done, but only for the other kiai time. Doing it for the whole song would be overdoing it.
2) Spacing. Think about it. Why are jumps happening? You don't jump just because it's an insane. You jump with purpose I looked over the jumps. All seem fitting. They follow the parts where the drums have a 1/2 bang.
3) Design. Your map should at least look like it has direction. A big problem people have with my maps is that I "Roadmap", aka. I don't make my maps very pattern-based. However, in that road that I make, there's still direction and flow. A lot of times, I'm not sure where the next few notes are going to be.Looks like it to me. Can you explain where you see lack of direction?

Those 3 things should help you get started on the right track. I'm happy to help via PM (or if you can somehow find me in-game :P) if you need any assistance making that happen.

These things apply to all diffs, so I'll leave the mods for the other diffs to just those 3 things I listed above. If you'd like more specifics, PM me and I'd be happy to help out. A good thing to help you make nicely informed decisions is to look at other maps. I haven't played osu! realistically since about 2011, but I look at maps all the time, and I see what I like and don't like in ranked maps. I see what gets me excited to play, and I see what makes me not so excited. Take stuff like that, and apply it to your own maps. Why does it work? Does your map do that? Does this thing WORK in your map?

It's a lot, and I'm sorry that a lot of my suggestions are really vague. I really don't want to make a giant post of "this is all that is wrong", but I'd like you to possibly fix things on your own with the guidance I am giving you.

As I said, feel free to PM if you have any questions about the mod.

woohoo
Thanks for your mod.

Mapset updated
Arusamour
Insane (4.78 stars, 851 notes) Quick Modding
00:14:863 (1,2,3,4,5) - This jump is weird because 00:14:863 (1,2,3) is curved but 00:15:425 (4,5) is straight. I could continue the curve.

00:15:425 (4,5) - Boring as fuck because you didn't emphasize this. I would stack 00:15:238 (3,4) and space 00:15:613 (5) to give that slider the emphasis it should have.

00:19:363 (1) - How come this is placed closer compared to the jumps at 00:18:238 (2,3,1,2,3)?

00:27:426 (6,7,8,9) - Inconsistent spacing. if you want to give 00:27:426 (6) more spacing, i would give it MORE spacing, this seem awkward to play and makes an ugly pattern.

00:30:613 (1,2,3,4,5,6,7,8) - Too close to 00:30:426 (5). Harder to read.

01:31:925 - Place note here please.

01:32:113 (2,3,4,5) - Fix pattern, use Distance Snapping properly and give the pattern a more prettier flow.

01:34:175 - Place note here.

01:35:676 (3,4,5) - please follow the vocals.

[General]

Your map is very inconsistent with spacing. Please use Distance Snapping 1.0x - 1.5x for non jumps and 1.5x -2.0x for jumps. Make sure the jumps have repeating spacings and more spread sometimes.

One other important thing. Your map is actually WAY TOO SPACED. Try to give space to parts that need emphasis instead of using crazy high Distance Snapping for everything.
Topic Starter
repr1se
Can't give Kudosu twice.

Boobs wrote:

Insane (4.78 stars, 851 notes) Quick Modding
00:14:863 (1,2,3,4,5) - This jump is weird because 00:14:863 (1,2,3) is curved but 00:15:425 (4,5) is straight. I could continue the curve.I don't know what you want. Conflicts with next suggested change.

00:15:425 (4,5) - Boring as fuck because you didn't emphasize this. I would stack 00:15:238 (3,4) and space 00:15:613 (5) to give that slider the emphasis it should have.Read above. Used this change however.

00:19:363 (1) - How come this is placed closer compared to the jumps at 00:18:238 (2,3,1,2,3)?It makes 00:18:613 (1,2,3,1) easier to read and play since 00:18:894 (2) is on a blue tick.

00:27:426 (6,7,8,9) - Inconsistent spacing. if you want to give 00:27:426 (6) more spacing, i would give it MORE spacing, this seem awkward to play and makes an ugly pattern.Fixed pattern

00:30:613 (1,2,3,4,5,6,7,8) - Too close to 00:30:426 (5). Harder to read.Done

01:31:925 - Place note here please.Nothing significant in the song here

01:32:113 (2,3,4,5) - Fix pattern, use Distance Snapping properly and give the pattern a more prettier flow.The map isn't supposed to flow like other maps. This is fine to read and play.

01:34:175 - Place note here.Again, nothing significant here.

01:35:676 (3,4,5) - please follow the vocals. The whole map centers around the drums, so I'm leaving this as is.

[General]

Your map is very inconsistent with spacing. Please use Distance Snapping 1.0x - 1.5x for non jumps and 1.5x -2.0x for jumps. Make sure the jumps have repeating spacings and more spread sometimes. I use 1.4x for non-jumps and 0.7x for streams. The jumps use 1.8x, 1.9x and 2.0x depending on emphasis and I don't intend for all jumps to have the same distance. Normally I would use more spread, but the map is intended to be jagged, as the song is so (not by the music, but by the lyrics).

One other important thing. Your map is actually WAY TOO SPACED. Try to give space to parts that need emphasis instead of using crazy high Distance Snapping for everything.I did what you said, then you tell me not to do it? Make sure your mod doesn't contradict itself.
Thanks for your mod.

Mapset updated
Ora
00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) -

01:31:363 (1) - 2 notes could added here such as
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted.

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) -

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like
03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) -

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^

I will mod more probably but this is just a quick one. Good luck Aaron :D
Topic Starter
repr1se

Ora wrote:

00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) - I can't change that because the second pattern has a 3/4 (blue tick) note. The differences should be more obvious to show that this is so.

01:31:363 (1) - 2 notes could added here such as Added notes
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted. Done

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) - Fixed

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like I don't hear a triplet here that justifies this
03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) - I don't hear a triplet here either

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -Done

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^ I fixed this one and checked the remaining streams. The other streams are fixed.

I will mod more probably but this is just a quick one. Good luck Aaron :D
Thanks for your mod!

Mapset updated.
Ora

Repr1se wrote:

Ora wrote:

00:29:675 (1,2,3,4,5) - here I feel like you should continue the same patterns you had at 00:26:675 (1,2,3,4,5,6,7) - I can't change that because the second pattern has a 3/4 (blue tick) note. The differences should be more obvious to show that this is so. Yeah you are right, I was just hearing that wrong. I looked over it again and I suggest that you get rid of the 3rd and 4th circles of that combo 00:29:863 (3,4) - , and put a slider where the 3 is under circles 1 & 2. Reason I think this is because the beat in relation to the spacing kind of makes that part confusing.

01:31:363 (1) - 2 notes could added here such as Added notes
02:48:425 (1) - If you listen closely the drum makes a triplet similar to the place I marked at 01:31:363 (1) - , so this pattern could be changed if you wanted. and the place where you put the triplet: 02:48:800 (3,4,5) - , I don't think I even hear one there. so personally I think the pattern needs to be adjusted. Done

03:23:864 (1,2,3,4,5,1) - I think the pattern here should be more like because I hear a triplet from the drums starting at this circle: 03:24:425 (3) - Fixed

03:37:175 (4,1) - I say put a circle in between these so it is stacked on the slider like I don't hear a triplet here that justifies this Yeah I think I was just hearing things. I think you are right

03:42:425 (3) - Maybe do the same for this here and maybe here aswell: 03:57:989 (4) - I don't hear a triplet here either It looks like you added them anyways O.O I like the new pattern too

04:00:801 (4,5) - Here is another triplet I can hear that is similar to the one I suggested at: 03:24:425 (3) -Done

I really like this map :)

To be honest, some of the earlier streams start spaced too close to the previous circle which feels a little out of place for the difficulty of the song. For example the one at 00:51:614 (1,2,3,4,5) - , but the problem is if you spaced it out more from the previous circle: 00:51:426 (11) - , then it might mess up the spacing for the rest of the section. I did my best ^_^ I fixed this one and checked the remaining streams. The other streams are fixed.

I will mod more probably but this is just a quick one. Good luck Aaron :D
Thanks for your mod!

Mapset updated.
Seni
Hi from my mod queue :)

General
  1. All maps with Touhou as a source use the source "東方Project". I recall seeing this in some other thread and it turned out to be true when I looked it up myself. Using anything else as a source is probably unrankable.

  2. Add the tags "Meramipop 夜雀の歌声 Night Bird Mystia Lorelei もう歌しか聞こえない Imperishable Night"

Insane
Could change the name to "Lunatic" to fit better with the Touhou theme.

00:18:613 (1,2,3) - Could be more spaced out as it would be easier to read that they aren't 1/2.

00:20:863 (4) - New combo and move it further away from 00:20:300 (3)

00:30:145 (4,5) - Could be more spaced out to make it easier to read

00:35:863 (6) - Would sound better replaced by a 1/3 stream or maybe two return sliders like so

00:48:613 (2,3,4,5,6) - This stream should continue all the way to 00:49:363 (1)

00:50:675 (8,9) - Could connect this kind of awkward gap with a 1/1 slider starting on 8 ending on 9

00:51:614 (1,2,3,4,5) - Stream should continue till 00:52:364 (1)

00:53:676 (8,1) - Same as 00:50:675 (8,9)

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise

Changing 00:59:488 (3,4,5,1) to again, simply sounds much better to me and doesn't have sudden gaps that are awkward to play.

One big thing that bothers me is that kiai has ridiculously smaller spacing compared to the part just prior to it ( 01:25:363 to 01:49:364 -) which is actually calmer than kiai and the spacing difference should be the other way around.

02:40:550 (2,3,4,5,6,7,8) - Since these jumps are getting larger and the beat is getting louder maybe they should start out from the middle? Just a suggestion

In my opinion the part between 02:43:364 and 03:07:363 could use some work. The streams are very well made in my opinions but honestly lots of the jumps seem messy and unpolished. Try using some different jump patterns and tidying the spacing up a bit (For example 02:49:364 (1) is a whole beat apart from 02:48:988 (5) but it's much closer to it than regular 1/2 jumps, not very intuitive to read)

Another suggestion, instead of 02:54:614 (6,7,1) you could possibly put a slider like this.
You can make it somewhat distorted to reflect the guitar sound ( Something like 03:29:864 (4) in hard diff) + It would make for a good transition into the more intense part of the song.

03:24:988 to 03:28:175 You could use sliders instead since it is a very calm part and jumps needlessly stress every beat.

03:54:050 (7,8,9,10) - You could increase the spacing here since the beats are pretty strong; and on the contrary 03:55:364 (1,2,3,4,5,6,7,8) could use smaller spacing, as well as 03:58:363 (1,2,3,4,5,6,7,8) since the beats aren't that strong

That's all for Insane. If you disagree with anything you're free to ignore it :)

Hard
I don't have lots of experience with how easier difficulties should work because I never play them but I'll try my best to say something useful :D

00:35:862 (1) - Same suggestion as in Insane. 1/3 return slider would emphasize that sound very well.

00:53:487 (6,7,8) - Should be spaced out more because they are a whole beat apart yet they are still just as close as everything else

00:57:425 (2,3) - Could replace this with 01:36:613 (6,7)

01:42:050 (1,2) - Same as above

01:48:426 (2,3) - Same as above

02:36:614 (7,8) - Stack

Sorry for the wall of text, hope you can endure my rambling. Lovely song, I wish you the best of luck. :D
Hathz
Hi, for M4M :)

Bunch of spacing stuff in here (:

[Normal]
  1. 00:15:987 (6,1) - Blanket these
  2. 00:19:363 (1,2) - Imperfect blanket :3
  3. 00:30:987 (2) - I don't like that this ends on a new measure, so remove that repeat and add a circle 00:31:363 - here
  4. 00:46:363 (6,1) - Swap NC
  5. 01:26:113 (2,3) - Inconsistent spacing, here you have 1.0x
  6. 01:29:675 - I've noticed that in a lot of places you ignore sound cues like this drum hit, you might want to map this
  7. 01:33:612 (4,2) - Stack?
  8. 01:38:113 (2) - The extra repeat on this slider was kind of unexpected, and also I don't think it should overlap 01:39:612 (2) - this
  9. 01:52:363 (1,2) - Imperfect blanket :33
  10. 02:02:488 (7,8) - Inconsistent spacing
  11. 02:36:613 (3,1) - These two objects almost look too close, spacing is fine tho. A minor complaint, really
  12. 02:39:613 (6,7) - Spaaaaacing
  13. 02:43:364 (1,2,3,4,1) - ^
  14. 02:53:863 (1,2) - Maybe swap these objects in time so you don't have the passive slider
  15. 02:54:614 (3,4) - ^
  16. 03:20:864 (1,2,3) - Another spacing problem
  17. 03:31:364 (1,2) - ^
  18. 03:48:613 (4,5) - ^
  19. 03:34:175 - Skipping a vocal cue here too
  20. 03:49:739 (7,8) - Imperfect blanket :333
  21. 04:17:863 (1,1) - I don't know if these NCs are necessary
[Hard]
  1. 00:35:862 (1,1) - These are way too close
  2. 00:45:612 (5,1) - Stack?
  3. 00:51:987 (7,1) - Spacing
  4. 00:53:487 (6,7,8) - ^
  5. 01:33:988 (7,1,2,3,4,5,6,7,1) - Recheck spacing, this should be at 1.2x DS unless you want a small jump
  6. 02:00:613 (6,1) - Stack?
  7. 01:37:363 - Here you suddenly switch to 1.3x DS and then go back to 1.2x 01:40:363 - here
  8. 01:38:676 (6,7) - Spacing
  9. 01:39:987 (10,1) - ^
  10. 01:47:675 (7,1,2) - ^
  11. 01:51:612 (2,3,4,1) - ^
  12. 01:57:613 (7,8,1,2,3) - ^
  13. 01:59:488 (3,6) - You could potentially stack these if you move them around a bit, mind the spacing tho :D
  14. 02:04:363 (1,2,3,4) - Well you get the idea, spacing. Not gonna point them out anymore. Even though it's a hard difficulty it should be somewhat consistent.
  15. 02:09:426 (6,8) - Looks prettier if they don't overlap IMO
  16. 02:34:176 (9,1) - Maybe slightly too hard to play this because of the slider's direction
  17. 03:43:925 (7,8) - Same for this one
  18. 02:36:614 (7,8) - Why not just stack?
  19. 03:55:364 (1) - A slider would fit this part of the song better, you have a longer vocal sound cue which doesn't really fit to circles
  20. 04:12:613 (3,4) - Swap these or just fix the passive slider some other way
  21. 04:16:363 (1,2) - A slider would fit this better too I think
Overall my general complaint would be the lack of variety due to so many 1/4 sliders and circles

[Insane]
  1. 00:13:363 (3,5) - Blanket these woop
  2. 01:01:364 (1) - In the other two diffs this spinner is shorter
  3. 01:57:613 (2,3) - Maybe reduce the repeat count by one, because they're really far apart or just put them closer together so it's more intuitive to figure out the timing on them. 02:33:614 (1,2) - These two are kind of the same but they actually work well.
  4. 03:36:614 (1,2,3,4) - Select all of these and CTRL+G them, I think it plays much much better
  5. 04:14:863 (1) - Perhaps add another slider for a short break in here, this stream is quite long
I don't really have much complaints about the Insane diff, I like it. There are a few occasions where I feel like the spacing is a bit small, 00:15:613 (5,1) - say this for example. Also like I said in the Hard diff, it feels just a bit dull due to the lack of slider variety.

Overall, well done with the mapset
Good luck!
Kuki


[Insane]
00:13:363 (3,5) - Fix blanket.
00:19:176 (3,2) - Fix overlap or stack.
00:27:238 (5,8) - Fix overlap or stack.
00:57:800 (2,6) - Fix overlap.
00:59:675 (5,3,4) - Fix overlap.
01:52:175 (9,3) - Fix overlap.
02:04:364 (1,6) - Fix overlap.
04:18:613 (1) - Move to X=360 Y=160 to finish off with a nicer jump and also stack it on a prior note so it looks nice in editor. This flows very well in-game also.
Topic Starter
repr1se
Kuki's Mod

Kuki wrote:



[Insane]
00:13:363 (3,5) - Fix blanket. Done
00:19:176 (3,2) - Fix overlap or stack. This isn't an overlap (since I don't see both circles on the screen simultaneously), but I stacked it
00:27:238 (5,8) - Fix overlap or stack. Same as above, fixed
00:57:800 (2,6) - Fix overlap.Done
00:59:675 (5,3,4) - Fix overlap.The space in time between 5 and (3,4) is more than sufficient to not overlap ingame
01:52:175 (9,3) - Fix overlap.Same as above
02:04:364 (1,6) - Fix overlap. Not an overlap, but I moved to the end of 6. Looks a bit prettier.
04:18:613 (1) - Move to X=360 Y=160 to finish off with a nicer jump and also stack it on a prior note so it looks nice in editor. This flows very well in-game also.Indeed it does. Done
Thanks for your mod!

Hathz's Mod

Hathz wrote:

Hi, for M4M :)

Bunch of spacing stuff in here (:

[Normal]
  1. 00:15:987 (6,1) - Blanket these Done
  2. 00:19:363 (1,2) - Imperfect blanket :3Fixed
  3. 00:30:987 (2) - I don't like that this ends on a new measure, so remove that repeat and add a circle 00:31:363 - here Done
  4. 00:46:363 (6,1) - Swap NC The vocals begin a new line at 00:47:863 (1) - so I'll keep it as is
  5. 01:26:113 (2,3) - Inconsistent spacing, here you have 1.0xFixed
  6. 01:29:675 - I've noticed that in a lot of places you ignore sound cues like this drum hit, you might want to map this I made (1) a reverse. Will check the others. In a Normal I don't want the rhythm to be too... abstract?
  7. 01:33:612 (4,2) - Stack? Done
  8. 01:38:113 (2) - The extra repeat on this slider was kind of unexpected, and also I don't think it should overlap 01:39:612 (2) - this Removed repeat, added a circle. Also moved (2) to stack with (1) of next combo
  9. 01:52:363 (1,2) - Imperfect blanket :33 Done
  10. 02:02:488 (7,8) - Inconsistent spacingDone
  11. 02:36:613 (3,1) - These two objects almost look too close, spacing is fine tho. A minor complaint, really Moved up some
  12. 02:39:613 (6,7) - SpaaaaacingDone
  13. 02:43:364 (1,2,3,4,1) - ^Done
  14. 02:53:863 (1,2) - Maybe swap these objects in time so you don't have the passive sliderDone
  15. 02:54:614 (3,4) - ^Done
  16. 03:20:864 (1,2,3) - Another spacing problemDone
  17. 03:31:364 (1,2) - ^Done
  18. 03:48:613 (4,5) - ^Done
  19. 03:34:175 - Skipping a vocal cue here too Added circle
  20. 03:49:739 (7,8) - Imperfect blanket :333
  21. 04:17:863 (1,1) - I don't know if these NCs are necessaryI removed the first NC but kept the second one to indicate SV change
[Hard]
  1. 00:35:862 (1,1) - These are way too close I used 1.2x spacing. Not sure if it's the original SV or the reduced SV which DS is going by. I'll keep it for now
  2. 00:45:612 (5,1) - Stack?Keeping it as is, since the elements aren't simultaneously visible ingame
  3. 00:51:987 (7,1) - SpacingDone
  4. 00:53:487 (6,7,8) - ^Done
  5. 01:33:988 (7,1,2,3,4,5,6,7,1) - Recheck spacing, this should be at 1.2x DS unless you want a small jump Done
  6. 02:00:613 (6,1) - Stack?Done
  7. 01:37:363 - Here you suddenly switch to 1.3x DS and then go back to 1.2x 01:40:363 - here Fixed
  8. 01:38:676 (6,7) - SpacingDone
  9. 01:39:987 (10,1) - ^Done
  10. 01:47:675 (7,1,2) - ^Done
  11. 01:51:612 (2,3,4,1) - ^Done
  12. 01:57:613 (7,8,1,2,3) - ^Done
  13. 01:59:488 (3,6) - You could potentially stack these if you move them around a bit, mind the spacing tho :D For the sake of flow, I'll keep these as is
  14. 02:04:363 (1,2,3,4) - Well you get the idea, spacing. Not gonna point them out anymore. Even though it's a hard difficulty it should be somewhat consistent.Will go through and recheck
  15. 02:09:426 (6,8) - Looks prettier if they don't overlap IMO Done
  16. 02:34:176 (9,1) - Maybe slightly too hard to play this because of the slider's direction Added circle and removed reverse
  17. 03:43:925 (7,8) - Same for this oneRearranged to flow better
  18. 02:36:614 (7,8) - Why not just stack?Simple mistake. Fixed to stack
  19. 03:55:364 (1) - A slider would fit this part of the song better, you have a longer vocal sound cue which doesn't really fit to circlesThis section follows drums
  20. 04:12:613 (3,4) - Swap these or just fix the passive slider some other waySwapped
  21. 04:16:363 (1,2) - A slider would fit this better too I think
Overall my general complaint would be the lack of variety due to so many 1/4 sliders and circles

[Insane]
  1. 00:13:363 (3,5) - Blanket these woop These are already blanketed
  2. 01:01:364 (1) - In the other two diffs this spinner is shorterDone
  3. 01:57:613 (2,3) - Maybe reduce the repeat count by one, because they're really far apart or just put them closer together so it's more intuitive to figure out the timing on them. 02:33:614 (1,2) - These two are kind of the same but they actually work well. Decided to keep them the same, considering how the second one works
  4. 03:36:614 (1,2,3,4) - Select all of these and CTRL+G them, I think it plays much much betterAgreed, and done
  5. 04:14:863 (1) - Perhaps add another slider for a short break in here, this stream is quite longI intended for it to be a long stream. I tried adding a slider with 3 repeats but that felt awkward, and having 8 would simply be a repetition of previous.
I don't really have much complaints about the Insane diff, I like it. There are a few occasions where I feel like the spacing is a bit small, 00:15:613 (5,1) - say this for example. Also like I said in the Hard diff, it feels just a bit dull due to the lack of slider variety.

Overall, well done with the mapset
Good luck!
Thanks for your mod!

Seni's Mod

[ Seni ] wrote:

Hi from my mod queue :)

[box=General]
  1. All maps with Touhou as a source use the source "東方Project". I recall seeing this in some other thread and it turned out to be true when I looked it up myself. Using anything else as a source is probably unrankable. Changed metadata

  2. Add the tags "Meramipop 夜雀の歌声 Night Bird Mystia Lorelei もう歌しか聞こえない Imperishable Night" Added

Insane
Could change the name to "Lunatic" to fit better with the Touhou theme. Done

00:18:613 (1,2,3) - Could be more spaced out as it would be easier to read that they aren't 1/2. Used 1.5x to adjust

00:20:863 (4) - New combo and move it further away from 00:20:300 (3) Made (3)'s anchor turn the other direction instead

00:30:145 (4,5) - Could be more spaced out to make it easier to read Done

00:35:863 (6) - Would sound better replaced by a 1/3 stream or maybe two return sliders like so It does sound better but it doesn't go with the rhythm

00:48:613 (2,3,4,5,6) - This stream should continue all the way to 00:49:363 (1)Done

00:50:675 (8,9) - Could connect this kind of awkward gap with a 1/1 slider starting on 8 ending on 9Done

00:51:614 (1,2,3,4,5) - Stream should continue till 00:52:364 (1) Done

00:53:676 (8,1) - Same as 00:50:675 (8,9)Done

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise I tried remapping it the best I can. Can you check to see if I got it right?

Changing 00:59:488 (3,4,5,1) to again, simply sounds much better to me and doesn't have sudden gaps that are awkward to play.Done

One big thing that bothers me is that kiai has ridiculously smaller spacing compared to the part just prior to it ( 01:25:363 to 01:49:364 -) which is actually calmer than kiai and the spacing difference should be the other way around. Rearranged the first verse with 1.4x snapping, aside from jumps

02:40:550 (2,3,4,5,6,7,8) - Since these jumps are getting larger and the beat is getting louder maybe they should start out from the middle? Just a suggestionI made the stream use 0.7x - 0.4x spacing as well. Does that play naturally?

In my opinion the part between 02:43:364 and 03:07:363 could use some work. The streams are very well made in my opinions but honestly lots of the jumps seem messy and unpolished. Try using some different jump patterns and tidying the spacing up a bit (For example 02:49:364 (1) is a whole beat apart from 02:48:988 (5) but it's much closer to it than regular 1/2 jumps, not very intuitive to read) Did a semi-remap.

Another suggestion, instead of 02:54:614 (6,7,1) you could possibly put a slider like this.
You can make it somewhat distorted to reflect the guitar sound ( Something like 03:29:864 (4) in hard diff) + It would make for a good transition into the more intense part of the song.Done

03:24:988 to 03:28:175 You could use sliders instead since it is a very calm part and jumps needlessly stress every beat.Done

03:54:050 (7,8,9,10) - You could increase the spacing here since the beats are pretty strong; and on the contrary 03:55:364 (1,2,3,4,5,6,7,8) could use smaller spacing, as well as 03:58:363 (1,2,3,4,5,6,7,8) since the beats aren't that strong Used 1.7x for both

That's all for Insane. If you disagree with anything you're free to ignore it :)

Hard
I don't have lots of experience with how easier difficulties should work because I never play them but I'll try my best to say something useful :D

00:35:862 (1) - Same suggestion as in Insane. 1/3 return slider would emphasize that sound very well. For the sake of consistency I'll leave this as is

00:53:487 (6,7,8) - Should be spaced out more because they are a whole beat apart yet they are still just as close as everything elseDone

00:57:425 (2,3) - Could replace this with 01:36:613 (6,7)Done

01:42:050 (1,2) - Same as aboveDone

01:48:426 (2,3) - Same as aboveDid it for (3, 4) instead

02:36:614 (7,8) - StackDone

Sorry for the wall of text, hope you can endure my rambling. Lovely song, I wish you the best of luck. :DThanks for your mod.[/box]

Thanks for the mods! All very helpful, enjoy Kudosu!

Mapset updated.
Almie
EDIT: I noticed after posting that you just updated the map, so my mod applies to the old version

General
01:01:364 (1) - The spinner and the break are pretty long and theyre mappable imo. This is heavily a matter of personal preference though.
02:19:363 - Maybe only start the break at this point and map the stuff before?

Normal
I think you need to reduce this below 2-star difficulty, or make an Easy diff as well.

Ranking Criteria wrote:

The lowest difficulty must be below 2.0 stars.
00:54:612 (1,2,1,2,3,4) - This applies not only to this segment but also many others like this in the map. The fact that these objects are so stacked + the low AR makes it really hard to read for a Normal difficulty. I know Normal is supposed to have low DS but I think it would actually be easier for someone to play if the objects were slightly further away from each other just enough so that they dont overlap.
00:59:112 (5,6) - I definitely dont think putting a circle below a slider is a good idea in Normal. I remember me having trouble with those things after I already learned to play some easier hard maps.
01:38:113 (2,1,2) - Kind of confusing. Either make both sliders double-return and no circle, or make them both single-return with a circle.
01:43:363 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Another example of a segment way too hard to read on Normal level thanks to the low DS.
02:11:864 (8) - On the edge of the screen, almost goes off. Would be fine in a Hard+, but not in Normal imo.
04:09:613 (5) - Again kinda close to the edge of the screen.


Hard
00:18:425 (5) - I dont really like these short sliders in hard difficulties. A triple would be better maybe. Or just a single circle instead of the slider.
00:53:487 (6,7,8,9) - The spacing between 6, 7 and 8 is not that bigger than between 8 and 9 but the time between 8 and 9 is much smaller, which makes it kind of confusing
01:51:612 (2,3) - Suggestion - add one more circle between these two and make it a triple
03:24:426 (3) - Same as before, short slider in hard diff


Insane
00:39:144 (2) - Why is this circle here? Why not move it to 00:39:238 ?
00:40:363 (8) - This slider doesnt fit with the music. You could make it one tick shorter and repeat one more time, or just add a circle at 00:40:925
00:41:863 (4) - Again, wouldnt necessarily say it doesnt fit into the music, but youre syncing the return to the kick drum which is much less dominant than the hit at 00:42:238 which gets ignored.
00:43:363 (1) - same thing ^
00:44:863 (6) - same, but this happens many times in the map, so im gonna stop mentioning it at this point
01:00:613 (3,4) - consider Ctrl+G on the second slider. These short sliders are imo really annoying if theyre facing opposite directions like this.
01:01:364 (1) - The spinner and the break are pretty long and theyre mappable imo. This is heavily a matter of personal preference though.
01:26:488 - Nothing here? I feel like there should be something.
01:39:613 (4,5) - Same thing as earlier, Ctrl+G on the second slider
01:56:863 (1,2) - again ^
02:19:363 - Maybe only start the break at this point and map the stuff before?
03:01:363 (1,2,3) - Now these fast sliders are done right!
03:02:113 (5,6,7) - But these, not so much. I hope I have illustrated my point :D

Overall a pretty cool map, I liked the jumps, good luck with it :)
Seni

[ Seni ] wrote:

00:55:550 (1,2,3,4) - These sliders end on strong beats. Strong beats should be either hit circles or starts of sliders. With sliders starting on proper beats now it would make for a sensible transition into this which would help bridge another awkward gap.
To add to all that, this triple 00:57:050 (5,6,7) really has no sound in the song to justify its usage. It's unnecessary and by forcing it you sacrifice this part 00:57:426 (1,2,3) which has a strong 1/4 sound to open space for a stream. With everything above changed it would comfortably lead into a stream
If you don't trust me you can try to map it like that for a second and listen to make sure it makes more sense music-wise I tried remapping it the best I can. Can you check to see if I got it right?
Seems all right to me.

Also this is probably just a personal thing but I noticed it while playing, 02:54:613 (6) - You have to slow down all of a sudden for this slider, kind of unexpected + not a big fan of how sliders like this look in general, but if you're happy with it it's better to keep it.
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