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Ayumi. - Hanagoyomi short version

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Topic Starter
Fushimi Rio
This beatmap was submitted using in-game submission on 2017年9月18日 at 15:56:50

Artist: Ayumi.
Title: Hanagoyomi short version
Source: 花の野に咲くうたかたの
Tags: galgame eroge opening applique PinkHeart Syameimaru-Aya iMage-- Meg chenwu
BPM: 120
Filesize: 17235kb
Play Time: 01:42
Difficulties Available:
  1. Ayaya's Extra (4.72 stars, 346 notes)
  2. cwR's Extra (5.4 stars, 397 notes)
  3. Easy (1.54 stars, 114 notes)
  4. Hana (5.43 stars, 373 notes)
  5. Hard (3.42 stars, 251 notes)
  6. iMage's Insane (4.41 stars, 322 notes)
  7. Normal (2.21 stars, 186 notes)
  8. z1085684963's Insane (4.33 stars, 319 notes)
Download: Ayumi. - Hanagoyomi short version
Download: Ayumi. - Hanagoyomi short version (no video)
Information: Scores/Beatmap Listing
---------------
A story of imaging a girlfriend

(not) Light insane by z一大串
Insane by Meg
Ayaya's Extra by Syameimaru-Aya
cwR's Extra by chenwu
Hana by PinkHeart (no 592 pp here :)
Syameimaru-Aya
http://puu.sh/iwZ5m/b0668f7dfc.osu
给个ex GD


Edit:
啊啊啊啊啊啊啊,我给忘了。
你得把你有的那个soft-hitclap复制一遍改成soft-hitwhistle2才行。
不然音效听起来大概会非常的吵。
想必已深有体会
Meg
finished my Light Insane.
please add some hitsounds and Tags("iMage--" "Meg")

http://puu.sh/iJsIO.zip
KaedekaShizuru
hi~ from Chinese Modding Queue

[General]
首先我强烈要求给slider静音
然后推荐一个音效:http://puu.sh/iSIPV/c088740e0c.wav KIAI里择机用一下 这个音效在和风曲子里很棒
iMage--的ID现在是Meg 所以是Meg's Insane咯
你自己的hard和easy的BG也还是建议用桜花的CG吧
顺便OP的MV呢

[Hana]
00:21:868 (1,2) - 旋转5°
00:22:202 (1,1,1) - 旋转10° 后面的blanket注意也跟一下
综上两条形成这样的效果:http://puu.sh/iSIXs/51b46091bb.jpg
00:26:368 (1,2,3) - 建议缩小距离局部重叠
01:38:368 (1,2,3) - ↑
其实有些排列不建议完全摆成直线的说……
来自粉心的Hana诅咒2333

[Ayaya's Extra]
00:05:536 (3) - 虽然尾端锚点并不是严格意义上的出界 但我强烈建议不要这样摆 任何一个锚点都不要出界为好
00:26:535 (3,4) - 我的建议是这样:http://puu.sh/iSJnz/980cdc6daf.jpg
00:41:535 (5,6,1,2) - 这里是六分拍注意
00:55:535 (1,2,3,4,5) - 我觉得这个跳太大了
00:56:535 - 这里有连续的1/4鼓建议补上连打
00:57:535 (1) - 太偷懒了!
01:02:202 (1) - 还是用spinner比较好

[Hard]
这hard感觉会被打 虽然我没啥可挑的

[Easy]
00:39:202 (4) - 在00:39:535 放个circle就行了 用slider不太舒服
01:28:202 (3,1) - blanket一下吧

Sorry Meg-san, my English is terrible. But nice map, I had nothing to mod. :o
Topic Starter
Fushimi Rio

KaedekaShizuru wrote:

hi~ from Chinese Modding Queue

[General]
首先我强烈要求给slider静音
然后推荐一个音效:http://puu.sh/iSIPV/c088740e0c.wav KIAI里择机用一下 这个音效在和风曲子里很棒 然而我并不是下的和风音效 这个我有但是没用
iMage--的ID现在是Meg 所以是Meg's Insane咯 他自己说的用原来id
你自己的hard和easy的BG也还是建议用桜花的CG吧 色气是好图的一环 不服不要玩
顺便OP的MV呢 还没压

[Easy]
00:39:202 (4) - 在00:39:535 放个circle就行了 用slider不太舒服
01:28:202 (3,1) - blanket一下吧 难 而且没什么必要

Sorry Meg-san, my English is terrible. But nice map, I had nothing to mod. :o
Karen
哦 原来是说这首歌,我还以为是那个几把百合曲
jyu
Hi! from queue :3

[Easy]

  • holy shit CS2
  1. 00:09:036 (2,1) - ee i wouldn't recommend stacking in easiest diff. you should change if more modders point this out
  2. 01:16:535 (2,3) - ^
  3. 01:16:868 (3) - also this one is off-screen and it's mentioned in AiMod http://puu.sh/j6Mh0/65a92c3948.png
  4. 01:26:868 (2) - would be better if you add finish hitsound with auto sampleset, kinda emphasizing the beat
[Normal]

  • dang this kind of normal diff used to be the death of me during beginner days lmao
  1. 00:23:535 (4) - only suggestion for slider's position, because currently this slider is kinda overlapped by previous circle idk i think it can be quite confusing http://puu.sh/j6MUh/d9d6a58715.jpg
  2. 00:31:535 (1,2) - also only suggestion, for better appearance i guess http://puu.sh/j6MZ5/b59f40509c.jpg
  3. 00:36:868 (1,2,3,4) - ee tbh i don't really like huge overlaps like this especially in lower diffs :< . idk you're not obligated to change it tho
  4. 00:57:535 (3) - add finish at slider's head? same hitsound pattern like 00:55:535 (1,2,3) - also you better delete the finish at 00:57:202 (2) - 's head
  5. 01:08:202 (3,5) - hmm idk this can also be quite confusing because during gameplay, 01:08:868 (5) - 's slider body is completely overlapped by previous slider. i don't think low-tier players can notice this, so idk i'd change it into something like this http://puu.sh/j6Nic/5d5ac30a30.jpg but yea it's up to you lol
[Hard]

  1. 00:34:202 (1) - ee only suggestion based on my own preference http://puu.sh/j6NE1/769bdbb0d8.jpg
  2. 01:04:202 (1,1) - idk it would be better to add a jump between them, kinda add the tense at the beginning of kiai, maybe something like this http://puu.sh/j6NQr/fb96b95786.jpg
[iMage's Insane]

  1. 00:21:202 (6) - move to 120|24 ? better stream, i guess http://puu.sh/j6Obs/e96d58f1b9.jpg
[Ayaya's Extra]

  1. 01:36:202 (1) - this one kinda touch the HP bar, so i suggest to lower it down a bit http://puu.sh/j6Owe/f31c0c3d6f.jpg
i got C at Hana diff so uh yea

anyway nice mapset :)
sorry if my mod sucks __(:'3__
goodluck~
Topic Starter
Fushimi Rio

jyu wrote:

Hi! from queue :3

[Easy]

  • holy shit CS2
  1. 00:09:036 (2,1) - ee i wouldn't recommend stacking in easiest diff. you should change if more modders point this out
  2. 01:16:535 (2,3) - ^
    I'll see. Actually newbies are able to read easy stacking but whatever. They are not qats
  3. 01:16:868 (3) - also this one is off-screen and it's mentioned in AiMod http://puu.sh/j6Mh0/65a92c3948.png
    I guess it's fine for new rules
  4. 01:26:868 (2) - would be better if you add finish hitsound with auto sampleset, kinda emphasizing the beat added
[Normal]

  • dang this kind of normal diff used to be the death of me during beginner days lmao
  1. 00:23:535 (4) - only suggestion for slider's position, because currently this slider is kinda overlapped by previous circle idk i think it can be quite confusing http://puu.sh/j6MUh/d9d6a58715.jpg ok
  2. 00:31:535 (1,2) - also only suggestion, for better appearance i guess http://puu.sh/j6MZ5/b59f40509c.jpg I prefer its current looking
  3. 00:36:868 (1,2,3,4) - ee tbh i don't really like huge overlaps like this especially in lower diffs :< . idk you're not obligated to change it tho I'm not sure. Let me find some further mods.
  4. 00:57:535 (3) - add finish at slider's head? same hitsound pattern like 00:55:535 (1,2,3) - also you better delete the finish at 00:57:202 (2) - 's head nope, it's better now
  5. 01:08:202 (3,5) - hmm idk this can also be quite confusing because during gameplay, 01:08:868 (5) - 's slider body is completely overlapped by previous slider. i don't think low-tier players can notice this, so idk i'd change it into something like this http://puu.sh/j6Nic/5d5ac30a30.jpg but yea it's up to you lol same to 00:36:868
[Hard]

  1. 00:34:202 (1) - ee only suggestion based on my own preference http://puu.sh/j6NE1/769bdbb0d8.jpg made some change
  2. 01:04:202 (1,1) - idk it would be better to add a jump between them, kinda add the tense at the beginning of kiai, maybe something like this http://puu.sh/j6NQr/fb96b95786.jpg ^
Thanks for mod!
sodarose
M4M

[Hana]
建议hp降一点,奥拓君开头都掉一半血
00:18:868 (6,2) - 看着有点难受
00:26:368 (1,2,3) - 这个间距太大了把
00:28:868 (1) - 可以删一个白点更平滑
00:47:202 (7) - NC一下
00:40:701 (2) - 音好像在00:40:757
我是不是遇见了未来的红票地狱

[EX]
00:40:702 (1,2,1) - 这种梗又难读又卡手
01:01:118 (2,2) - 这两个怎么不Stack啊
建议滑条静音
clap好像是默认的?可以换成别的更好
看AImod

[Insane]
00:45:535 (3,4) - copy?
Kiai Volume+10%

[Hard]
00:30:868 (5) - 没包好
01:18:868 (3) - ^
看AImod

[Normal]
00:15:536 (1) - Normal的转盘后离下个note要隔两条白线
00:51:368 (4,5,6,7) - 这堆感觉太直了

[Easy]
01:16:868 (3) - 这个出界了
01:16:535 (2) - DS离得有点远,微调一下起码让AImod里不显示

GL :)
Topic Starter
Fushimi Rio

sodarose wrote:

M4M

[Hana]
建议hp降一点,奥拓君开头都掉一半血
00:18:868 (6,2) - 看着有点难受 不明白
00:26:368 (1,2,3) - 这个间距太大了把 可以打 虽然看着狗了点
00:28:868 (1) - 可以删一个白点更平滑 改了改
00:47:202 (7) - NC一下 先放一放
00:40:701 (2) - 音好像在00:40:757 我听着没问题
我是不是遇见了未来的红票地狱 一边领红票一边涨fav

[Hard]
00:30:868 (5) - 没包好
01:18:868 (3) - ^
看AImod

[Normal]
00:15:536 (1) - Normal的转盘后离下个note要隔两条白线 但是结尾有音啊 不影响rank的话就先不改了
00:51:368 (4,5,6,7) - 这堆感觉太直了 看着挺统一的……

[Easy]
01:16:868 (3) - 这个出界了 侧面出界没有关系
01:16:535 (2) - DS离得有点远,微调一下起码让AImod里不显示 我这里没显示

GL :)
Lumael
Hello! Comming from my queue~

[General]
  1. Uncheck Widescreen support box in all diffs
  2. Add some LeadIn time in all diffs (around 1500~2000)

[Hana]
  1. 00:20:202 (3) - Add NC here because you added here 00:16:869 (1,1,1) -
  2. 00:01:536 (3,6) - I suggest you adding HC at those because you added here 00:05:536 (1) -
  3. 00:46:868 (5,6) - I feel like this could be semi stacked and the jump here doesn't really emphasize anything

    Awesome Diff!

[Ayaya's Extra]
  1. 01:09:035 - Remove unused green line
  2. Check AiMod for unsnapped stuff
  3. 00:01:536 (3,2,3) - This overlap is intentional right? However, it looks very odd, you could Control H 00:02:036 (1,2,3) -
  4. 00:03:536 (3,2,3) - ^
  5. 00:26:868 (1) - This slider is overlapping the HP bar
  6. 00:41:535 (5) - Same
  7. 00:55:535 (1,2,3,4,5) - LOL, nice, I think? i think that this can be an issue to rank because this is too sudden and probably the hardest jump of the song
  8. Feels very odd to don't have stuff like 00:56:368 - 00:56:452 - 00:56:535 - mapped, the rhythm is intense here and you just ignored this
  9. 00:56:702 (1,1,2,1) - Following vocals here doesn't emphasizes anything but ruins the groing up rhythm D:
  10. 01:10:202 (1,1,1,1,1) - Very nazi but you got some stack fail problems here. To see it better desable stacking on the editor
  11. 01:14:202 (1,2) - Improve this blanket a bit
  12. 01:20:868 (1,1,1,1,1) - Same mentioned above
  13. 01:26:035 (4,1) - Decreasing DS here feels very unatural, you may want to keep the same DS from the square jump
  14. 00:32:202 (2) - Too close to the HP bar
  15. 01:36:202 (1) - Overlapped by the HP bar

[iMage's Insane]
  1. 01:15:035 (5,6,1,1) - Space 01:15:535 (1) - away from 01:15:035 (5,6,1) - , it's too crouded and they almost overlap, doesn't look good while playing
  2. 01:38:868 (6) - NC? :p

    Awesome Diff!

[Hard]
  1. 01:31:867 (2) - 01:32:867 (1) - Unsnapped

Good Luck! I hope my mod was helpful~ Don't forget to vote on my Poll
Synpoo
hi, from my q

Hard
  1. 00:46:535 (3) - imo this plays better if you remove the repeat and start a 1/1 slider there, or even just use a circle instead of a repeat
  2. 00:47:202 (6) - Kinda confused why this is snapped to 1/3, isn't it better if it's just a 3/4 slider
  3. 00:57:702 (5) - Start this on 00:57:868 instead as there's no beat on 00:57:785

iMage's Insane
  1. 00:30:535 (4) - Whistle? To keep consistency with 00:33:202 (4,4) -
  2. 00:57:785 (8) - Overmapped
  3. 01:02:202 (1) - Looks a bit nicer without the first red anchor so its smooth until the next red anchor
  4. 01:15:118 (6) - Overmapped

Ayaya's Extra
Increase the OD to even out the spread a bit as it currently goes 7->7->9
  1. 00:24:202 (1) - This feels like it's lacking the emphasis that you built up with the previous jumps, this is the strongest beat of the pattern but it has a really small jump and feels quite weird to play
  2. 00:55:535 (1,2,3,4,5) - Idk about this full screen star pattern...QATs dislike difficulty spikes and this pattern is pretty hard compared to the rest of the map, consider toning it down

Hana
  1. 00:55:702 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I don't really agree with the overmapping of this part. I get that the kicksliders here are used to give emphasis to the vocals, but there are definitely pauses in the rhythm of the music in places such as 00:56:452 and 00:56:952 and 00:57:785. Also this beat 00:56:868 should definitely be clickable instead of passively hit with a repeat slider. I just recommend you reconsider the rhythm of this part because it doesn't really represent the music properly
  2. 01:04:535 - Consider another slider here
  3. 01:12:535 (1) - I don't think this should be the same slider since it's not representing a vocal
  4. 01:23:202 (1) - ^
really good diff, so much fun to play

good luck with the set, hope to see this ranked soon!
Mi2ki_old
from my queue
General
  1. I think Widescreen support is not necessary, remove it?
Meg
  1. Widescreenいらないと思うけどオーナーがいるって言ったなら付けてあげてください
  2. 00:05:036 - Whistleの音を何に当ててるのかが分からないのではっきりとは言えないですがadd whistleしてもいいと思います
  3. 00:06:536 - ^
  4. 00:20:868 (4) - Add NC?
  5. 00:24:535 (6) - これx192:y36に移動しませんか? 3-7のstackのズレと合わせる感じで。
  6. 00:27:535~00:42:202 - ここの地帯にVolume70%は相当大きいと思うので -20%程した方がいいと思います
  7. 00:45:535 (3) - nazi 4を回転させたやつを使ったほうが好きです ギターの音?に合う気がします
  8. 00:52:868~00:55:535 - Volumeがなんたらかんたら
  9. 01:08:868 (1,4) - Ctrl+G? 私はこっちのほうが叩きやすいと感じました
  10. 01:27:702 (2) - 後ろ音鳴ってるのでAdd:SoftのClap付けてもいいかも
Ayaya
  1. 00:24:535 (1) - Unsnapped slider (end)
  2. 00:25:535 (3) - Unsnapped slider (end)
  3. 01:12:200 (1) - Unsnapped slider (start)
  4. 01:09:035 - duplicate green line
  5. OD+1
  6. 00:27:535~00:42:202 - 70% volume is not fit at this part imo, lower volume?(about -20%)
  7. 00:52:868~00:55:535 - ^
  8. 01:18:868 (1) - Remove NC
  9. 01:33:868 (2) - add NC
  10. 01:36:535 (2) - ^
  11. 01:38:202 (2) - ^
    I have not enough mod skill for modiding this diff
I'll mod more diffs later
Misure
Come on!
(秀逗说英文)
Topic Starter
Fushimi Rio

Misure wrote:

Come on!
(秀逗说英文)
不急 激霸图慢慢悠悠多等几个还没来的mod
Meg
thank you for modding.

http://puu.sh/k1LPK.zip
Topic Starter
Fushimi Rio

Lumael wrote:

Hello! Comming from my queue~

[General]

[Hana]
  1. 00:20:202 (3) - Add NC here because you added here 00:16:869 (1,1,1) - I set NCs by bars
  2. 00:46:868 (5,6) - I feel like this could be semi stacked and the jump here doesn't really emphasize anything not necessary

    Awesome Diff!

Synpoo wrote:

hi, from my q

Hard
  1. 00:46:535 (3) - imo this plays better if you remove the repeat and start a 1/1 slider there, or even just use a circle instead of a repeat following the vocal
  2. 00:57:702 (5) - Start this on 00:57:868 instead as there's no beat on 00:57:785 seems fine still

Hana
  1. 00:55:702 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I don't really agree with the overmapping of this part. I get that the kicksliders here are used to give emphasis to the vocals, but there are definitely pauses in the rhythm of the music in places such as 00:56:452 and 00:56:952 and 00:57:785. Also this beat 00:56:868 should definitely be clickable instead of passively hit with a repeat slider. I just recommend you reconsider the rhythm of this part because it doesn't really represent the music properly It still gives similar feelings to the song's. Not necessary imo.
  2. 01:04:535 - Consider another slider here will consider
  3. 01:12:535 (1) - I don't think this should be the same slider since it's not representing a vocal If I was just representing the vocal
  4. 01:23:202 (1) - ^
really good diff, so much fun to play

good luck with the set, hope to see this ranked soon!
Others were fixed. Thanks for modding!
Starlights
慢慢悠悠等红票
Frey
真是悠闲啊

  • Easy
  1. 00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ .
  2. 00:24:535 (4) - 取消开头的finish,太吵了,其他你的难度也没有这么做
  3. 00:25:535 (1) - 加finish,其他你的难度就是这样的。
  4. 00:26:202 (2) - addtion=soft
  5. 01:16:535 (2,3) - Easy不能叠哦...
  6. 01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来
  7. 01:37:535 (1) - addtion=soft 然后 加finish

    Normal

  8. 00:15:536 (1) - 删掉转盘,因为转盘结尾和下一个物件之间的间隔太小了
  9. 00:25:368 (3) - 去掉开头的finish
  10. 00:45:868 - Sampleset=Normal
  11. 01:12:868 (1) - 取消开头的Sampleset=normal
  12. Normal的遮挡我觉得很不妙,能不能想办法减少一点啊?

    Ayaya's Extra

  13. 看了一下,这个难度的综合难度并不适合适用Extra。只能说是Insane
  14. 00:41:535 (5,6,1,2) - 没有对齐,很明显这里是1/3
  15. 00:16:702 (5) - 这个Normal-Clap相当突兀啊,取消或者使用Soft-hitclap吧
  16. 00:50:202 (1,2,1,2) - 这个梗打起来很糟糕,不能改简单点?比如分别Ctrl+G 00:50:202 (1,1) - 之类,或者像最高难度一样
  17. 01:08:868 (5) - 重复的绿线,必须删掉一根
  18. 那么多normal-hitfinish,我觉得会降低印象分,考虑一下降低那些normal-hitfinish的音量?

:) 祝武运昌隆
Topic Starter
Fushimi Rio

Frey wrote:

真是悠闲啊

  • Easy
  1. 00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ . 我去这什么鬼……
  2. 00:24:535 (4) - 取消开头的finish,太吵了,其他你的难度也没有这么做 fixed
  3. 00:25:535 (1) - 加finish,其他你的难度就是这样的。 fixed
  4. 00:26:202 (2) - addtion=soft fixed
  5. 01:16:535 (2,3) - Easy不能叠哦... 好吧
  6. 01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来 ???这变速什么情况
  7. 01:37:535 (1) - addtion=soft 然后 加finish fixed

    Normal

  8. 00:15:536 (1) - 删掉转盘,因为转盘结尾和下一个物件之间的间隔太小了 在荒郊野外找到了一个钢琴 于是给缩短了
  9. 00:25:368 (3) - 去掉开头的finish done
  10. 00:45:868 - Sampleset=Normal done
  11. 01:12:868 (1) - 取消开头的Sampleset=normal done
  12. Normal的遮挡我觉得很不妙,能不能想办法减少一点啊? 有点难办……

    Ayaya's Extra

  13. 看了一下,这个难度的综合难度并不适合适用Extra。只能说是Insane
  14. 00:41:535 (5,6,1,2) - 没有对齐,很明显这里是1/3
  15. 00:16:702 (5) - 这个Normal-Clap相当突兀啊,取消或者使用Soft-hitclap吧
  16. 00:50:202 (1,2,1,2) - 这个梗打起来很糟糕,不能改简单点?比如分别Ctrl+G 00:50:202 (1,1) - 之类,或者像最高难度一样
  17. 01:08:868 (5) - 重复的绿线,必须删掉一根
  18. 那么多normal-hitfinish,我觉得会降低印象分,考虑一下降低那些normal-hitfinish的音量?

:) 祝武运昌隆
红票战士pinkheart
Thanks for modding!
Frey
◾00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ . 我去这什么鬼…… 这里3.0x的距离明显是超距离了啊, 和其他ds保持一致啊

◾01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来 ???这变速什么情况 这里你用1.3x的滑条速度,完全没有必要,更何况一般来说EZ里面不能用不同的滑条速度
Topic Starter
Fushimi Rio

Frey wrote:

◾00:01:036 (1) - 故意放错吗,真是神麻婆的自信._ . 我去这什么鬼…… 这里3.0x的距离明显是超距离了啊, 和其他ds保持一致啊

◾01:27:535 (1) - 这里没必要变速,取消绿线的变速,重新按照DS来 ???这变速什么情况 这里你用1.3x的滑条速度,完全没有必要,更何况一般来说EZ里面不能用不同的滑条速度
啊我的意思是指我居然没发现这么明显的bug...
Lavender
sigh 这么难
Topic Starter
Fushimi Rio

Lavender wrote:

sigh 这么难
毕竟不是善良的我做高难度
Feb
heyo o/

You have requested a NM at my queue. The delay was huge so I'm sorry for that ;w;.

If you don't mind I'll take a look at the last diff and 1 one or 2 more lower diffs. But let's see.

[General]

I think it's just me, but the timing in the beginning is not quite right. (it's prolly me lol).
I just went to through your Harddiff and there are no claps at all o.o
Its very hard to play without claps I can tell you. The claps are quite obvious to place imo. Please place them I need em D:
haven't look at other diffs, but preview point is not snapped.
^in Hana it's not snapped either.
Would you mind using iMage's Hitsounding? It's really solid.

[Hana]

Okay let me point this out I can't play this diff at all D:, but I played it a few times with NF. So yeah.
pls it's hp 9 is really strange. hp8 would've been enough. Please let me pass this at least once >.<

First some things I noticed in editor only.

00:01:536 (3) - did you play it once without hitsounds? It sounds really harsh with a clap. Just use the file as a whistle.
00:03:536 (6) - put the whistle sound on sliderhead like before.
00:21:118 (2) - ripsightread. You kinda have to know it's there.
00:26:368 (1,2) - wouldn't this flow better with a ctrl+g? Try it.
00:42:202 (1) - Could you try maybe not to overlap this with the circles before it just doesn't look good in playtest and works just to confuse as a circle. Or my reading is just really awkward.
01:20:868 (1,1,1,1,1,1,1,1) - I understand all of those but not the last. The last doesn't reflect the vocal. The positiong of the current makes the player think it's 3/4 sliders. but they aren't..
01:10:202 (1,1,1,1,1,1,1,1) - same like here.
01:14:868 (5,6,1,2,3,4) - could u make this flow a little better? I mean it's very edgy to hit right now. If you don't hit the stream at all your out. Because of the drain. I expected here an straigt slider into stream jump or sth like that, because of the starpattern you used before.
01:25:868 (4) - You should start an NC here to make clear this is a new pattern with spaced streams. Additionally I would remove the NC before.
01:38:368 (1,2) - same? Like at the start. If you do this remember to rotate the last slider in an appropriate position.
01:32:535 (1) - I know why you NC those, but I'm the type who NC's if necessary. e.g. SV change or sth in that direction. Yea It's just me (don't change that if you don't want to).

Yeah I like the style of the map it really comes over what you thing about the song. Good Job at bringing out the theme. ;)

[Hard]

00:07:536 (1) - Remove NC.
00:11:536 (4) - ^
00:13:536 (1) - ^what are you following? rhythm or vocal the vocal is more dominant imo.
00:18:035 (4,1) - I like to point those out in harder/normal diffs. They aren't necessarily wrong (NC here on stack), but newbies are very often confused at new combo colours on top of another colour so either NC the (4) or leave out the NC. I don't point this out again, since it's happening quite often.
00:55:535 (1,2,3,4) - not quite sure you should start with such "huge" jumps after break lol. If you'd map those 2 secs It would be easier to make them easier lol.
01:09:035 (2,4) - is this overlap necessary? A stack would be sufficent enough. 01:14:202 (1,2,4) - okay I saw you using it here too, so ignore this before.
01:09:535 (5,2) - remove the overlap.
01:14:202 (1,2,4) - yea not the overlap, but the flow here is a bit weird with back and forth jump, making 01:14:868 (1) - this very awkward to hit. After you hit 4 you generally want to go back when you are doing back and forth jumps but you go in the opposite direction, making this weird flow. 01:24:868 (1,2,3,4,1) - this is a good example how you should have done it.

01:28:868 (1) - everything from here on out is copy and paste from the beginning so yea not very creative, but it's just very noticeable. WELL, it makes the diff consistent I guess? :D

I'm a little bit tired, so I think I'll end the mod here. Sorry again, that it took so long!!

Good Luck ~
Topic Starter
Fushimi Rio

Feb wrote:

heyo o/

You have requested a NM at my queue. The delay was huge so I'm sorry for that ;w;.

If you don't mind I'll take a look at the last diff and 1 one or 2 more lower diffs. But let's see.

[General]

I think it's just me, but the timing in the beginning is not quite right. (it's prolly me lol). I didn't found issues...I'll tell the bn to check it if there is one.
I just went to through your Harddiff and there are no claps at all o.o ...? Hard has claps here
Its very hard to play without claps I can tell you. The claps are quite obvious to place imo. Please place them I need em D:
haven't look at other diffs, but preview point is not snapped. fixed
^in Hana it's not snapped either.
Would you mind using iMage's Hitsounding? It's really solid. I'm really lazy ._.

[Hana]

Okay let me point this out I can't play this diff at all D:, but I played it a few times with NF. So yeah.
pls it's hp 9 is really strange. hp8 would've been enough. Please let me pass this at least once >.<

First some things I noticed in editor only.

00:01:536 (3) - did you play it once without hitsounds? It sounds really harsh with a clap. Just use the file as a whistle. It feels fine imo.
00:03:536 (6) - put the whistle sound on sliderhead like before. fixed
00:21:118 (2) - ripsightread. You kinda have to know it's there. fixed
00:26:368 (1,2) - wouldn't this flow better with a ctrl+g? Try it. It plays better now for more skilled players
00:42:202 (1) - Could you try maybe not to overlap this with the circles before it just doesn't look good in playtest and works just to confuse as a circle. Or my reading is just really awkward. Well, a slider doesn't look like a circle at all...
01:20:868 (1,1,1,1,1,1,1,1) - I understand all of those but not the last. The last doesn't reflect the vocal. The positiong of the current makes the player think it's 3/4 sliders. but they aren't.. It still plays well, right? :)
01:10:202 (1,1,1,1,1,1,1,1) - same like here.
01:14:868 (5,6,1,2,3,4) - could u make this flow a little better? I mean it's very edgy to hit right now. If you don't hit the stream at all your out. Because of the drain. I expected here an straigt slider into stream jump or sth like that, because of the starpattern you used before. fixed
01:25:868 (4) - You should start an NC here to make clear this is a new pattern with spaced streams. Additionally I would remove the NC before. fixed
01:38:368 (1,2) - same? Like at the start. If you do this remember to rotate the last slider in an appropriate position. same
01:32:535 (1) - I know why you NC those, but I'm the type who NC's if necessary. e.g. SV change or sth in that direction. Yea It's just me (don't change that if you don't want to). just keep consistent with the former part.

Yeah I like the style of the map it really comes over what you thing about the song. Good Job at bringing out the theme. ;)

[Hard]

00:07:536 (1) - Remove NC.
00:11:536 (4) - ^
00:13:536 (1) - ^what are you following? rhythm or vocal the vocal is more dominant imo.
00:18:035 (4,1) - I like to point those out in harder/normal diffs. They aren't necessarily wrong (NC here on stack), but newbies are very often confused at new combo colours on top of another colour so either NC the (4) or leave out the NC. I don't point this out again, since it's happening quite often. ok
00:55:535 (1,2,3,4) - not quite sure you should start with such "huge" jumps after break lol. If you'd map those 2 secs It would be easier to make them easier lol. If it become easier it won't fit the song imo.
01:09:035 (2,4) - is this overlap necessary? A stack would be sufficent enough. 01:14:202 (1,2,4) - okay I saw you using it here too, so ignore this before.
01:09:535 (5,2) - remove the overlap. no, it's a pattern
01:14:202 (1,2,4) - yea not the overlap, but the flow here is a bit weird with back and forth jump, making 01:14:868 (1) - this very awkward to hit. After you hit 4 you generally want to go back when you are doing back and forth jumps but you go in the opposite direction, making this weird flow. 01:24:868 (1,2,3,4,1) - this is a good example how you should have done it. fixed

01:28:868 (1) - everything from here on out is copy and paste from the beginning so yea not very creative, but it's just very noticeable. WELL, it makes the diff consistent I guess? :D Detective Feb :D

I'm a little bit tired, so I think I'll end the mod here. Sorry again, that it took so long!!

Good Luck ~
Thanks for modding!
Monstrata
[General]

Combo color 2 and 3 are really similar, its kinda hard to tell the color difference.

[Hana]

00:20:535 (1,2) - This is really hard to read xP The hitburst of the slider completely blocks out the circle and its hard to realize this is 1/4
00:23:202 (2,3) - 2 is stronger than 3 though, but the jump doesn't really reflect that
00:25:202 (1) - Why do you map this but not 00:25:202 (1) - ? The drums arent until 00:25:368 (2,1) - (This should be 1 NC by itseld)
00:26:368 (1,2,3) - Really poor flow going into this triplet xP
01:04:868 (1,2,3) - Idk about this... This 1/4 jump is a really awkward movement.
01:15:535 (1,2,3) - ^
01:19:618 (2,4) - These sound overmapped xPP
The sliders felt a bit awkward imo xP I would have prefered jumps or some more interesting rhythms (Talking about stuff like 01:20:868 (1) - )

[Ayaya's Extra]

00:24:035 (2,1) - A jump here would have been nice
00:40:702 (1) - NC feels unnecessary :P
00:40:702 (1,2,1) - Also, this should be 1/6, not 1/4
01:18:202 (1,2) - I don' really like these overlaps because so much of the head/slider of 2 is overlapped xP It's hard to read. Consider the hitburst of 01:18:035 (3) - which makes it harder to read. 01:18:868 (1,2) - Is perfectly fine tho since nothing is covering the head
01:20:868 (1,1,1,1,1) - Could fix some stacks here.

[iMage's Insane]

01:32:868 (1,2,3,4) -

[z####'s Insane]

00:15:286 - This break feels really out of place xP. Imo better to just remove the break and keep a drain here.
00:27:535 - Not going to map this? just some 1/2 slider spam would be good enough here imo.
00:53:202 - ^ It's a 1:30 song you can map this tbh. This is an Insane after all
01:08:535 (5) - This is really hard to see since so much of it is covered up.

[Hard]

00:44:868 (1,2,3,4,1,2,3,4,5) - This stacking is quite hard to read xP.
01:09:535 (5,1) - You could put some more spacing in between here, it almost looks like a 1/2 jump because the spacing is really low.
01:13:535 (3,4) - Ctrl+G rhythm sounds better imo

[Normal]

00:15:536 (1) - This spinner is way too short xP. 400 rpm and I can only get 300. Normal players are not expected to spin anywhere near that fast
00:35:868 (4,5) - Better not to stack circles on slider-ends in lower diffs. It's hard to read for new players.
00:38:202 (3,4) - This is going to be really hard to read too because the sliderhead of 4 is overlapped so much
00:42:868 (3,4,5,6) - Looks really cramped up xP Can you overlap less?
00:46:035 (4,5,6,7) - This is really confusing to read... especialy the stacks on 00:46:035 (4,7) - Also the rhythm is really 1/2 dense you can afford to remove some 1/2 rhythm and use more 1/1. This isn't the Kiai... You can simplify rhythm more..
01:08:202 (3,5) - Overlaps are so hard to read xP.
01:23:535 (1,2,3,4,5) - Cramped pattern here too :P
01:30:035 (3,4,5) - Also quite confusing to read...
01:32:535 (4,1) - Ahh i really wouldn't recommend overlappling slider-end like this... its really difficult to read too..

Yea generally, i dislike this Normal, its really difficult to read, and it uses a loooot of 1/2 rhythm which you could simplify :P. It feels more like an Advanced/Hard because of how much 1/2 rhythm you use.

[Easy]

00:56:202 (3,2) - This overlap looks kinda bad xP

Yea i can see spread issues between Easy and Normal. Normal uses a lot of 1/2 rhythm and Easy uses 2/1 and 1/1 rhythm a lot. It doesn't feel balanced.

Anyways good luck!
EncoreW
占位
EncoreW
随便写的

[Hana]

这图怎么这么J8

00:09:036 (8) - 这之前音量都可以小一点,尤其是不静音滑条的情况下

00:03:036 (4) - 00:05:036 (7) - NC,或者00:01:536 (3) - 00:03:536 (6) - 这种长滑条NC

00:06:536 (2,3) - NC,这里比较慢一个长滑条一个NC没问题

00:11:536 (3,5) - NC,慢慢把音量加上去

00:38:368 (3,4,5) - 这地方怎么不J8啊

00:40:701 (2,3) - 这里可以放三连的,钢琴挺明显

00:47:202 (7) - 我日这whistle吓尿了

01:10:202 (1,1,1,1,1,1,1,1) - 既然是8个,每个最好就是转45度或者60度或者90度

01:26:202 (5,6,7,8) - NC,至少01:26:202 (5) - NC

最后可以加个转盘这种

J8图不会摸怎么办

[Ayaya's Extra]

00:18:369 (2,3,4) - 我的天这啥

00:23:535 (1,2,1,2) - 我觉得可以试试看这样,这样在改动尽量小的情况下打起来应该是比较舒服的 11111

00:26:285 - 绿线没用的

00:28:868 (1) - 到 00:36:868 (1) - 音量太大,和vocal一起的话听上去有点吵

00:53:202 (1) - 这条绿线的声音也可以小一点

这图看不懂摸起来难度也是挺大的

[iMage's Insane]

change the diffname plz because you changed your username

00:01:536 (1) - to 00:16:702 (4) - good pattern but too noisy, very light vocal and beats and rhythm here, this whistle hirsound sounds very noisy, i think 10%-15% is enough, more suitable to this part

00:25:202 (2) - 01:37:202 (2) - maybe not drum finish here, what about use a soft whistle?

00:28:868 (1) - to 00:41:868 (2) - decrease volume this part, this part's volume should be rhe same as 00:01:536 (1) - to 00:16:702 (4) - this part, keep 10% to 15%, 50% is too noisy

01:28:202 (5) - why not use a slider the same as 01:27:535 (1) - and silence this slider's end?

add a spinner in the end?

[z1085684963's Insane]

00:15:161 - 这个break用转盘填上啊

00:25:202 - 加个圈

00:29:118 - 同样的,这个部分太吵

00:47:202 (7) - normal whistle哪里冒出来的?

00:53:035 - 这地方可以insert break time了

这图好像意外的正常



GL
Topic Starter
Fushimi Rio

monstrata wrote:

[General]

Combo color 2 and 3 are really similar, its kinda hard to tell the color difference. they look fine in my monitor...

[Hana]

01:04:868 (1,2,3) - Idk about this... This 1/4 jump is a really awkward movement. it fits the vocal better
01:15:535 (1,2,3) - ^
01:19:618 (2,4) - These sound overmapped xPP no, followed the piano
The sliders felt a bit awkward imo xP I would have prefered jumps or some more interesting rhythms (Talking about stuff like 01:20:868 (1) - ) interesting placements are also interesting :D

[Hard]

00:44:868 (1,2,3,4,1,2,3,4,5) - This stacking is quite hard to read xP. It's not hard, really...

[Normal]

All fixed

[Easy]

00:56:202 (3,2) - This overlap looks kinda bad xP I think it's fine

Yea i can see spread issues between Easy and Normal. Normal uses a lot of 1/2 rhythm and Easy uses 2/1 and 1/1 rhythm a lot. It doesn't feel balanced.

Anyways good luck!
I'll consider reducing Normal's difficulty. Thanks for modding!

T-Mac wrote:

随便写的

[Hana]

这图怎么这么J8

00:09:036 (8) - 这之前音量都可以小一点,尤其是不静音滑条的情况下

00:03:036 (4) - 00:05:036 (7) - NC,或者00:01:536 (3) - 00:03:536 (6) - 这种长滑条NC

00:06:536 (2,3) - NC,这里比较慢一个长滑条一个NC没问题

00:11:536 (3,5) - NC,慢慢把音量加上去

但是我想压血 所以不加nc了

00:38:368 (3,4,5) - 这地方怎么不J8啊 太小 j8插不进

00:40:701 (2,3) - 这里可以放三连的,钢琴挺明显 太弱 jb起不来

00:47:202 (7) - 我日这whistle吓尿了 大j8吓你一大跳

01:10:202 (1,1,1,1,1,1,1,1) - 既然是8个,每个最好就是转45度或者60度或者90度 那就绕两圈了 做不成现在这样

01:26:202 (5,6,7,8) - NC,至少01:26:202 (5) - NC

最后可以加个转盘这种 不想加啊 加了转盘不爽

J8图不会摸怎么办

GL
谢狗币摸图
DeletedUser_3044645
very nice map
Topic Starter
Fushimi Rio

Moeka wrote:

very nice map
Thanks :3
Misure
very nice map
Topic Starter
Fushimi Rio
蛋碎
Lasse
from m4m

general
normal-hitwhistle6 feels a bit delayed cause of http://i.imgur.com/SOQQBIx.jpg
maybe give this version a try http://puu.sh/uvahV/a0e268f170.wav ?
how about silencing soft-sliderslide? would fit the calm parts really well and it's not noticeable in the more intense ones anyways


hana
: (
I think 8 or maybe 8.5 would be fine already, the drain on 9 becomes really weird due to the heavy nc usage in the chorus
the kiai feels a bit empty hitsounding wise, maybe you could add some soft whistles on the most important vocals or something?
00:21:535 (1,2,1,2) - I don't think this pattern really fits since 00:21:868 (1,2) - sounds so different. Idk what to suggest as alternative though :c but it seems you usually mapped this as a 1/2 slider like on 00:18:868 - , so maybe here too?
00:26:202 (1,1) - - I think the transition into this is a bit too akwward considering it's a sudden really spaced triple, maybe you could move 00:26:202 (1) - a bit for a nicer angle? http://i.imgur.com/gDoUTsi.jpg // 01:38:202 (1,1,2,3) - this is seemed much nicer to play
really minor, but how about moving the nodes on the left side a bit closer to right? currently looks like http://i.imgur.com/s2EhRB8.jpg ingame which seems a bit unfitting with your other shapes. something like http://i.imgur.com/QlQcpsH.jpg
00:40:701 (2) - snapping seems wrong, sounds more like http://lasse.s-ul.eu/FOoz0NNZ, but 1/2 should be okay for simplification


aya
same suggestion to silence sliderslides since it seems your hitsounding is different
00:16:869 - red/green line should have same volume/sampleset settings here
01:09:035 - two timing points on the same tick, delete one of them
00:25:535 (3) - I dont think the 1/16 snap is intentional here lol
00:28:868 - 70% volume seems way too loud here imo. maybe ~50% ?
00:40:702 (1,2) - snapping issue I think, see top diff
00:41:535 (5) - think it would be nice if this was a repeat for a better transition to the 1/3 rhythm
00:42:091 (2,1) - also this should really be reduced a bit since it's basically a 270 bpm 1/2 jump. maybe you could try something like http://i.imgur.com/qI0qJqk.jpg here?

00:42:202 - love what you did with the guitar panning left/right in this part!

00:50:202 (1,2,1,2) - with how you usually pattern your 1/4, rhythm becomes really hard to get here which makes it pretty frustrating to play. maybe you could do http://i.imgur.com/nlDTPpi.jpg ?
00:58:535 (2) - maybe you add another nc here? current always makes me expect 00:58:452 - to be a downbeat and makes it so easy to misread rhythm since you don't really utilize blue tick ncs
01:01:118 (2,2) - are these supposed to be stacked o:
can you reduce the finish spam in the kiai a bit? things like 01:06:202 (5,6,7,1) - really see a bit too much
01:31:868 (2,3) - minor, but would look so much nicer without the small overlap here lol


meg
00:32:868 (3,4,5) - personally think this would look really cute with some rotation on each slider. like 15° => 30° maybe http://i.imgur.com/cnk5VAd.jpg ?
01:02:202 (1) - how about using one more grey node on the right side to make it a bit rounder there? http://lasse.s-ul.eu/Rv73b2VY
01:27:535 (1,2,3,4,5) - would look great if you increased spacing a little cause it looks a bit cluttered right now, maybe like 10% ? http://lasse.s-ul.eu/o38NYdY7


z
would lower hp a bit as this is the easiest insane, 6 should be okay
00:11:536 (1) - why is this snapped to the blue tick o: vocal and piano should be on downbeat
00:41:535 (1,2,3,1,2,3,1) - seems a bit too much for such a low diff :c how about something like http://lasse.s-ul.eu/NodCxa7x ?
00:56:035 (3) - think this slider ignores too much with the strong vocal it skips and all. how about http://lasse.s-ul.eu/qxaqi7is ?
01:04:202 (7) - shouldnt this also have nc like the next note?


hard
00:57:702 (5) - why does the 1/4 repeat start here already when the drumroll starts on 00:57:868 - ?


normal
00:15:286 (1,1) - recovery time is way too low here for normal, would delete the spinner or replace with a slider
00:37:535 (2) - can you overlap way less of this? bit edgy for a normal. something like http://lasse.s-ul.eu/us6oT6dd maybe
00:48:202 (3) - ^
00:51:368 (4,5,6) - wew lol. maybe at least something like http://lasse.s-ul.eu/SnDjdiic to avoid that confusing back and forth stack?
00:55:535 (1,2,3) - also seems really cluttered :/


easy
how about inreasing cs a bit? 2 makes it feel so cluttered. 2.4-2.6 would probably make it nicer and still be easy
00:09:036 (2) - think it would be better to just space this normally to make rhythm easier to understand for beginners. could also adjust the slider a bit to get http://lasse.s-ul.eu/lW0AbOaH
01:15:535 (1) - shape could be a bit hard to read for easy with how much the head overlaps. maybe http://lasse.s-ul.eu/BVAAwhSk or http://lasse.s-ul.eu/KbEesDvH ?
01:19:535 (3,4,1) - really easy to misread cause slider leads 01:20:868 (1) - and not 01:20:535 (4) - and they are both close. something like http://lasse.s-ul.eu/JzDqE5d3 would be much easier
01:30:202 (3,4,1) - ^
00:55:868 (2,3,1) - maybe same problem as ^ just with circles/movement

[]
nice set, I just think e/n could be a bit easier to read for newer players. feel free to call me back if you can do that!
Topic Starter
Fushimi Rio

Lasse wrote:

from m4m

general
normal-hitwhistle6 feels a bit delayed cause of http://i.imgur.com/SOQQBIx.jpg
maybe give this version a try http://puu.sh/uvahV/a0e268f170.wav ? I don't know. Let me ask Meg about it.
how about silencing soft-sliderslide? would fit the calm parts really well and it's not noticeable in the more intense ones anyways sure


hana
: (
I think 8 or maybe 8.5 would be fine already, the drain on 9 becomes really weird due to the heavy nc usage in the chorus reduced to 8.5
the kiai feels a bit empty hitsounding wise, maybe you could add some soft whistles on the most important vocals or something? added some
00:21:535 (1,2,1,2) - I don't think this pattern really fits since 00:21:868 (1,2) - sounds so different. Idk what to suggest as alternative though :c but it seems you usually mapped this as a 1/2 slider like on 00:18:868 - , so maybe here too? I feel the idea of this pattern is to divide this part into two gradually stronger patterns, and personally I think the idea is fine. (also because I got no idea to change it into a slider
00:26:202 (1,1) - - I think the transition into this is a bit too akwward considering it's a sudden really spaced triple, maybe you could move 00:26:202 (1) - a bit for a nicer angle? http://i.imgur.com/gDoUTsi.jpg // 01:38:202 (1,1,2,3) - this is seemed much nicer to play I got quite a few testplays before about this pattern (well, over one year ago). Current placement plays best as far as I see.
really minor, but how about moving the nodes on the left side a bit closer to right? currently looks like http://i.imgur.com/s2EhRB8.jpg ingame which seems a bit unfitting with your other shapes. something like http://i.imgur.com/QlQcpsH.jpg sure
00:40:701 (2) - snapping seems wrong, sounds more like http://lasse.s-ul.eu/FOoz0NNZ, but 1/2 should be okay for simplification For simplification. I'd like to avoid complex rhythms here.


hard
00:57:702 (5) - why does the 1/4 repeat start here already when the drumroll starts on 00:57:868 - ? oops, fixed


normal
00:15:286 (1,1) - recovery time is way too low here for normal, would delete the spinner or replace with a slider shortened to the redline before
00:37:535 (2) - can you overlap way less of this? bit edgy for a normal. something like http://lasse.s-ul.eu/us6oT6dd maybe fixed
00:48:202 (3) - ^ fixed I guess
00:51:368 (4,5,6) - wew lol. maybe at least something like http://lasse.s-ul.eu/SnDjdiic to avoid that confusing back and forth stack? have found a good way to fix this
00:55:535 (1,2,3) - also seems really cluttered :/ fixed
also raised ar to 5.5


easy
how about inreasing cs a bit? 2 makes it feel so cluttered. 2.4-2.6 would probably make it nicer and still be easy I think 2 is not too bad though, you know, try to make it traditional
00:09:036 (2) - think it would be better to just space this normally to make rhythm easier to understand for beginners. could also adjust the slider a bit to get http://lasse.s-ul.eu/lW0AbOaH ok, but with cs2 keeped it's difficult to adjust the slider so um
01:15:535 (1) - shape could be a bit hard to read for easy with how much the head overlaps. maybe http://lasse.s-ul.eu/BVAAwhSk or http://lasse.s-ul.eu/KbEesDvH ? sure
01:19:535 (3,4,1) - really easy to misread cause slider leads 01:20:868 (1) - and not 01:20:535 (4) - and they are both close. something like http://lasse.s-ul.eu/JzDqE5d3 would be much easier I feel those really new players can deal with this pattern. cuz they read maps via approach cirles only, without caring about sliders' shape
01:30:202 (3,4,1) - ^ um, I guess ^
00:55:868 (2,3,1) - maybe same problem as ^ just with circles/movement fixed
and z1 fixed his diff except 00:56:035 (3) because he'd like to follow drums here. Thanks for modding!
Syameimaru-Aya
这就2years ago了,顿感时光飞逝。
mod1

KaedekaShizuru wrote:

hi~ from Chinese Modding Queue
[Ayaya's Extra]
00:05:536 (3) - 虽然尾端锚点并不是严格意义上的出界 但我强烈建议不要这样摆 任何一个锚点都不要出界为好没问题吧,我看很多图都这样
00:41:535 (5,6,1,2) - 这里是六分拍注意done

jyu wrote:

[Ayaya's Extra]

  1. 01:36:202 (1) - this one kinda touch the HP bar, so i suggest to lower it down a bit http://puu.sh/j6Owe/f31c0c3d6f.jpg
well fix

Lumael wrote:

[Ayaya's Extra]
  1. 01:09:035 - Remove unused green linefix
  2. 00:26:868 (1) - This slider is overlapping the HP bar
  3. 00:41:535 (5) - Samemaybe fix
  4. 00:55:535 (1,2,3,4,5) - LOL, nice, I think? i think that this can be an issue to rank because this is too sudden and probably the hardest jump of the songmusic is dudden too
  5. 00:32:202 (2) - Too close to the HP barmaybe fix
  6. 01:36:202 (1) - Overlapped by the HP bar
fix

[
Ayaya's Extra
  1. 00:55:535 (1,2,3,4,5) - Idk about this full screen star pattern...QATs dislike difficulty spikes and this pattern is pretty hard compared to the rest of the map, consider toning it down
anyway,this is extra(no

[/quote]

Ayaya
  1. 01:18:868 (1) - Remove NCok
  2. 01:33:868 (2) - add NCdone
  3. 01:36:535 (2) - ^done
  4. 01:38:202 (2) - ^done!

    [/quote]i'm fucking reaaally love your mod because you are careful in NC and i always fogot it,thanks.

    Frey wrote:

    Ayaya's Extra

  5. 看了一下,这个难度的综合难度并不适合适用Extra。只能说是Insane呃啊
  6. 00:16:702 (5) - 这个Normal-Clap相当突兀啊,取消或者使用Soft-hitclap吧done
  7. 00:50:202 (1,2,1,2) - 这个梗打起来很糟糕,不能改简单点?比如分别Ctrl+G 00:50:202 (1,1) - 之类,或者像最高难度一样done
  8. 那么多normal-hitfinish,我觉得会降低印象分,考虑一下降低那些normal-hitfinish的音量?
thanks for mod!!!
mod2

Monstrata wrote:

[Ayaya's Extra]

00:40:702 (1) - NC feels unnecessary :Pok
01:20:868 (1,1,1,1,1) - Could fix some stacks here.mmm i tried but how.

Speechless wrote:

[Ayaya's Extra]


00:26:285 - 绿线没用的done
[quote="Lasse"]
aya
same suggestion to silence sliderslides since it seems your hitsounding is different
00:16:869 - red/green line should have same volume/sampleset settings hereyou're right
00:25:535 (3) - I dont think the 1/16 snap is intentional here lol what
00:28:868 - 70% volume seems way too loud here imo. maybe ~50% ?well
00:40:702 (1,2) - snapping issue I think, see top diffwell
00:41:535 (5) - think it would be nice if this was a repeat for a better transition to the 1/3 rhythmfix
00:42:091 (2,1) - also this should really be reduced a bit since it's basically a 270 bpm 1/2 jump. maybe you could try something like http://i.imgur.com/qI0qJqk.jpg here?
i think it's not hard?
00:42:202 - love what you did with the guitar panning left/right in this part!thanks:3

00:50:202 (1,2,1,2) - with how you usually pattern your 1/4, rhythm becomes really hard to get here which makes it pretty frustrating to play. maybe you could do http://i.imgur.com/nlDTPpi.jpg ?fix
00:58:535 (2) - maybe you add another nc here? current always makes me expect 00:58:452 - to be a downbeat and makes it so easy to misread rhythm since you don't really utilize blue tick ncsfix
01:01:118 (2,2) - are these supposed to be stacked o:
can you reduce the finish spam in the kiai a bit? things like 01:06:202 (5,6,7,1) - really see a bit too much
01:31:868 (2,3) - minor, but would look so much nicer without the small overlap here lol

thanks for mod!!!

https://puu.sh/uwrfi/ba8109fdf5.osu
Syameimaru-Aya
找不到EDIT按钮
Meg
monstrata :arrow: i couldn't see your puush picture xdd

Lasse :arrow: all fixed

thank you for modding!
code
osu file format v14

[General]
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SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Hanagoyomi short version
TitleUnicode:華暦 short version
Artist:Ayumi.
ArtistUnicode:Ayumi.
Creator:imoutosan
Version:iMage's Insane
Source:花の野に咲くうたかたの
Tags:galgame eroge opening applique PinkHeart Syameimaru-Aya iMage-- Meg
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Lasse
part2

could maybe silence normal sliderslide since spots like 00:56:702 (1) - on easy sound a bit weird

aya
video is missing
00:16:869 - timing lines here have different sampleset, make them both s or s:c1
00:41:535 (5) - think it would be nice if this was a repeat for a better transition to the 1/3 rhythmfix
but it's still not a repeat? meant something like http://lasse.s-ul.eu/9X4NkKSj

for the huge 1/3 jump on 00:42:091 (8,1) - maybe you could move 8 a bit right at least, like http://lasse.s-ul.eu/pkAAMRXW ?
00:40:757 (1,2,1) - suddenly having a 1/6 triple here doesn't really seem like a good fix lol. think either having a "overmapped" 1/2 like the top diff to simplify, or a slider like meg did would work better
01:02:202 (1) - soft sampleset on sliderbody would sound better I think, since drum ticks sound weird here


z..
why is this suddenly ar 9.4 lol
9 was totally fine. this is way too high

normal
00:16:286 - now you still only have 600ms of break and also a really short spinner..
00:56:702 (1) - drum sampleset on sliderbody + tail seems unintantional looking how hard is hitsounded

easy

(from ranking criteria for eay difficulties)
00:13:536 (1) - this overlaps itself a lot // 00:38:202 (3) - here you even overlap head and tail
some others seem a bit edgy, but I think they should be alright
overall reading might be a bit harder than usual easy diffs, but I think it can still be acceptable
[]

should be all then
Topic Starter
Fushimi Rio

Lasse wrote:

All fixed. waiting for other gder's reply.
Syameimaru-Aya

Lasse wrote:

part2

aya
video is missing
00:16:869 - timing lines here have different sampleset, make them both s or s:c1
00:41:535 (5) - think it would be nice if this was a repeat for a better transition to the 1/3 rhythmfix
but it's still not a repeat? meant something like http://lasse.s-ul.eu/9X4NkKSj

for the huge 1/3 jump on 00:42:091 (8,1) - maybe you could move 8 a bit right at least, like http://lasse.s-ul.eu/pkAAMRXW ?
00:40:757 (1,2,1) - suddenly having a 1/6 triple here doesn't really seem like a good fix lol. think either having a "overmapped" 1/2 like the top diff to simplify, or a slider like meg did would work better
01:02:202 (1) - soft sampleset on sliderbody would sound better I think, since drum ticks sound weird here

may all fix

因为我没下视频的缘故,也或者是版本比较老还是什么的缘故,还请妹妹桑帮忙弄video了:3
SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 64035
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 63535,64535
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Hanagoyomi short version
TitleUnicode:華暦 short version
Artist:Ayumi.
ArtistUnicode:Ayumi.
Creator:imoutosan
Version:Ayaya's Extra
Source:花の野に咲くうたかたの
Tags:galgame eroge opening applique PinkHeart Syameimaru-Aya iMage-- Meg
BeatmapID:723297
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CircleSize:4.2
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Lasse
aya
00:41:063 (2,3,4) - why are these suddenly snapped to 1/12
they are 1/2 on all other diffs and were 1/2 here before too lol
Topic Starter
Fushimi Rio

Lasse wrote:

aya
00:41:063 (2,3,4) - why are these suddenly snapped to 1/12
they are 1/2 on all other diffs and were 1/2 here before too lol
lol wtf is this ... fixed and updated again.
Lasse
alright then
Topic Starter
Fushimi Rio
Thank you very much lasse! :)
anna apple

Lasse wrote:

alright then
Doyak
Was just passing by, but may I bring up some questions regarding the top diff?

I like the idea/concept of the map, but sometimes the map seems to ignore details because of that structure.

* 00:09:536 (2,3) - Why are these 3/2 sliders? I mean, there is no sound getting all through until 00:10:286 - . The vocal just ends on around 00:09:786 - , and the flute just goes even further. Then you have 00:10:536 (3) - which kinda makes sense with the vocal but that's not consistent with what 00:09:536 (2) - is following and it ignores a clear beat of 00:11:036 - and ends on nothing.
* 00:51:035 - There's definitely ん sound on that spot, so extending the slider further doesn't make sense to me.
* 01:09:535 (1,2,3,4) - These jumps are... why? I mean if 01:08:868 (1,2,3,4) - were jumps because they're strong vocals, using the same thing over only basic drums/tiny instruments again doesn't make sense. If you feel those basic drums that strong, you should have used constant 1/2 half-screen jump for the entire kiai.
* 01:12:535 (1) - Again this really just seems for the sake of the consistent patterns but musically I can't find anything that suits with continuing this over non-vocals. If 01:10:202 (1,1,1,1,1,1,1) - are used for the vocals, then 01:12:535 (1) - should be different because the music is different, isn't it? Same for 01:23:202 (1) - .
* 01:14:202 (1,2,3,4,5) - This makes even less sense than the previous jump thing imo, the music is not even intense but why do you have to use jumps here?
* 01:15:202 (1,2,3,4) - As I can clearly hear 01:15:285 (2) - has little to no sound. Maybe that can be used as a slider tail because it's just as similar as 01:15:118 - , but a full stream here? The strong drums are only on 01:15:202 - 01:15:368 - 01:15:452 - 01:15:535 - but this pattern (and the hitsound) invents a non-existing strong drum on 01:15:285 - . Same for 01:27:535 (1,2,3,4,5) - .
Topic Starter
Fushimi Rio

Doyak wrote:

Was just passing by, but may I bring up some questions regarding the top diff?
Not going to disappoint you, but the mapper seems afked again...
I‘ll ask her for the idea of your questions when I get contact. Nor really hopeful. Sorry.
Fia

Doyak wrote:

Was just passing by, but may I bring up some questions regarding the top diff?

I like the idea/concept of the map, but sometimes the map seems to ignore details because of that structure.

* 00:09:536 (2,3) - Why are these 3/2 sliders? I mean, there is no sound getting all through until 00:10:286 - . The vocal just ends on around 00:09:786 - , and the flute just goes even further. Then you have 00:10:536 (3) - which kinda makes sense with the vocal but that's not consistent with what 00:09:536 (2) - is following and it ignores a clear beat of 00:11:036 - and ends on nothing. I forgot to mute the sliderends... Considering the whole song arrange, these two vocals should be treated similarly to emphasize the latter sounds.
* 00:51:035 - There's definitely ん sound on that spot, so extending the slider further doesn't make sense to me.
but it is much weaker than vocals on sliderends of 00:50:202 (1,2) - . Using a sliderend here is still too strong.
* 01:09:535 (1,2,3,4) - These jumps are... why? I mean if 01:08:868 (1,2,3,4) - were jumps because they're strong vocals, using the same thing over only basic drums/tiny instruments again doesn't make sense. If you feel those basic drums that strong, you should have used constant 1/2 half-screen jump for the entire kiai.
actually I was intended just to emphasize 01:09:535 (1,3) - , changed 34 to a slider to make this idea clearly.
* 01:12:535 (1) - Again this really just seems for the sake of the consistent patterns but musically I can't find anything that suits with continuing this over non-vocals. If 01:10:202 (1,1,1,1,1,1,1) - are used for the vocals, then 01:12:535 (1) - should be different because the music is different, isn't it? Same for 01:23:202 (1) - .
I don't really like following vocal rigidly... But if most ppl can't accept I don't mind to change to sth else.
* 01:14:202 (1,2,3,4,5) - This makes even less sense than the previous jump thing imo, the music is not even intense but why do you have to use jumps here?
I thought mid-jumps are easier than small spacing patterns after former jumps... Since the map is not easy at all, I don't need to insist on this imo.
* 01:15:202 (1,2,3,4) - As I can clearly hear 01:15:285 (2) - has little to no sound. Maybe that can be used as a slider tail because it's just as similar as 01:15:118 - , but a full stream here? The strong drums are only on 01:15:202 - 01:15:368 - 01:15:452 - 01:15:535 - but this pattern (and the hitsound) invents a non-existing strong drum on 01:15:285 - . Same for 01:27:535 (1,2,3,4,5) - .
Ok.
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