heyo o/
You have requested a NM at my queue. The delay was huge so I'm sorry for that ;w;.
If you don't mind I'll take a look at the last diff and 1 one or 2 more lower diffs. But let's see.
[General]
I think it's just me, but the timing in the beginning is not quite right. (it's prolly me lol).
I just went to through your Harddiff and there are no claps at all o.o
Its very hard to play without claps I can tell you. The claps are quite obvious to place imo. Please place them I need em D:
haven't look at other diffs, but preview point is not snapped.
^in Hana it's not snapped either.
Would you mind using iMage's Hitsounding? It's really solid.
[Hana]
Okay let me point this out I can't play this diff at all D:, but I played it a few times with NF. So yeah.
pls it's hp 9 is really strange. hp8 would've been enough. Please let me pass this at least once >.<
First some things I noticed in editor only.
00:01:536 (3) - did you play it once without hitsounds? It sounds really harsh with a clap. Just use the file as a whistle.
00:03:536 (6) - put the whistle sound on sliderhead like before.
00:21:118 (2) - ripsightread. You kinda have to know it's there.
00:26:368 (1,2) - wouldn't this flow better with a ctrl+g? Try it.
00:42:202 (1) - Could you try maybe not to overlap this with the circles before it just doesn't look good in playtest and works just to confuse as a circle. Or my reading is just really awkward.
01:20:868 (1,1,1,1,1,1,1,1) - I understand all of those but not the last. The last doesn't reflect the vocal. The positiong of the current makes the player think it's 3/4 sliders. but they aren't..
01:10:202 (1,1,1,1,1,1,1,1) - same like here.
01:14:868 (5,6,1,2,3,4) - could u make this flow a little better? I mean it's very edgy to hit right now. If you don't hit the stream at all your out. Because of the drain. I expected here an straigt slider into stream jump or sth like that, because of the starpattern you used before.
01:25:868 (4) - You should start an NC here to make clear this is a new pattern with spaced streams. Additionally I would remove the NC before.
01:38:368 (1,2) - same? Like at the start. If you do this remember to rotate the last slider in an appropriate position.
01:32:535 (1) - I know why you NC those, but I'm the type who NC's if necessary. e.g. SV change or sth in that direction. Yea It's just me (don't change that if you don't want to).
Yeah I like the style of the map it really comes over what you thing about the song. Good Job at bringing out the theme.
[Hard]
00:07:536 (1) - Remove NC.
00:11:536 (4) - ^
00:13:536 (1) - ^what are you following? rhythm or vocal the vocal is more dominant imo.
00:18:035 (4,1) - I like to point those out in harder/normal diffs. They aren't necessarily wrong (NC here on stack), but newbies are very often confused at new combo colours on top of another colour so either NC the (4) or leave out the NC. I don't point this out again, since it's happening quite often.
00:55:535 (1,2,3,4) - not quite sure you should start with such "huge" jumps after break lol. If you'd map those 2 secs It would be easier to make them easier lol.
01:09:035 (2,4) - is this overlap necessary? A stack would be sufficent enough. 01:14:202 (1,2,4) - okay I saw you using it here too, so ignore this before.
01:09:535 (5,2) - remove the overlap.
01:14:202 (1,2,4) - yea not the overlap, but the flow here is a bit weird with back and forth jump, making 01:14:868 (1) - this very awkward to hit. After you hit 4 you generally want to go back when you are doing back and forth jumps but you go in the opposite direction, making this weird flow. 01:24:868 (1,2,3,4,1) - this is a good example how you should have done it.
01:28:868 (1) - everything from here on out is copy and paste from the beginning so yea not very creative, but it's just very noticeable. WELL, it makes the diff consistent I guess?
I'm a little bit tired, so I think I'll end the mod here. Sorry again, that it took so long!!
Good Luck ~