from m4m
generalnormal-hitwhistle6 feels a bit delayed cause of
http://i.imgur.com/SOQQBIx.jpgmaybe give this version a try
http://puu.sh/uvahV/a0e268f170.wav ?
how about silencing soft-sliderslide? would fit the calm parts really well and it's not noticeable in the more intense ones anyways
hana : (
I think 8 or maybe 8.5 would be fine already, the drain on 9 becomes really weird due to the heavy nc usage in the chorus
the kiai feels a bit empty hitsounding wise, maybe you could add some soft whistles on the most important vocals or something?
00:21:535 (1,2,1,2) - I don't think this pattern really fits since 00:21:868 (1,2) - sounds so different. Idk what to suggest as alternative though :c but it seems you usually mapped this as a 1/2 slider like on 00:18:868 - , so maybe here too?
00:26:202 (1,1) - - I think the transition into this is a bit too akwward considering it's a sudden really spaced triple, maybe you could move 00:26:202 (1) - a bit for a nicer angle?
http://i.imgur.com/gDoUTsi.jpg // 01:38:202 (1,1,2,3) - this is seemed much nicer to play
really minor, but how about moving the nodes on the left side a bit closer to right? currently looks like
http://i.imgur.com/s2EhRB8.jpg ingame which seems a bit unfitting with your other shapes. something like
http://i.imgur.com/QlQcpsH.jpg00:40:701 (2) - snapping seems wrong, sounds more like
http://lasse.s-ul.eu/FOoz0NNZ, but 1/2 should be okay for simplification
ayasame suggestion to silence sliderslides since it seems your hitsounding is different
00:16:869 - red/green line should have same volume/sampleset settings here
01:09:035 - two timing points on the same tick, delete one of them
00:25:535 (3) - I dont think the 1/16 snap is intentional here lol
00:28:868 - 70% volume seems way too loud here imo. maybe ~50% ?
00:40:702 (1,2) - snapping issue I think, see top diff
00:41:535 (5) - think it would be nice if this was a repeat for a better transition to the 1/3 rhythm
00:42:091 (2,1) - also this should really be reduced a bit since it's basically a 270 bpm 1/2 jump. maybe you could try something like
http://i.imgur.com/qI0qJqk.jpg here?
00:42:202 - love what you did with the guitar panning left/right in this part!
00:50:202 (1,2,1,2) - with how you usually pattern your 1/4, rhythm becomes really hard to get here which makes it pretty frustrating to play. maybe you could do
http://i.imgur.com/nlDTPpi.jpg ?
00:58:535 (2) - maybe you add another nc here? current always makes me expect 00:58:452 - to be a downbeat and makes it so easy to misread rhythm since you don't really utilize blue tick ncs
01:01:118 (2,2) - are these supposed to be stacked o:
can you reduce the finish spam in the kiai a bit? things like 01:06:202 (5,6,7,1) - really see a bit too much
01:31:868 (2,3) - minor, but would look so much nicer without the small overlap here lol
meg00:32:868 (3,4,5) - personally think this would look really cute with some rotation on each slider. like 15° => 30° maybe
http://i.imgur.com/cnk5VAd.jpg ?
01:02:202 (1) - how about using one more grey node on the right side to make it a bit rounder there?
http://lasse.s-ul.eu/Rv73b2VY01:27:535 (1,2,3,4,5) - would look great if you increased spacing a little cause it looks a bit cluttered right now, maybe like 10% ?
http://lasse.s-ul.eu/o38NYdY7zwould lower hp a bit as this is the easiest insane, 6 should be okay
00:11:536 (1) - why is this snapped to the blue tick o: vocal and piano should be on downbeat
00:41:535 (1,2,3,1,2,3,1) - seems a bit too much for such a low diff :c how about something like
http://lasse.s-ul.eu/NodCxa7x ?
00:56:035 (3) - think this slider ignores too much with the strong vocal it skips and all. how about
http://lasse.s-ul.eu/qxaqi7is ?
01:04:202 (7) - shouldnt this also have nc like the next note?
hard00:57:702 (5) - why does the 1/4 repeat start here already when the drumroll starts on 00:57:868 - ?
normal00:15:286 (1,1) - recovery time is way too low here for normal, would delete the spinner or replace with a slider
00:37:535 (2) - can you overlap way less of this? bit edgy for a normal. something like
http://lasse.s-ul.eu/us6oT6dd maybe
00:48:202 (3) - ^
00:51:368 (4,5,6) - wew lol. maybe at least something like
http://lasse.s-ul.eu/SnDjdiic to avoid that confusing back and forth stack?
00:55:535 (1,2,3) - also seems really cluttered :/
easyhow about inreasing cs a bit? 2 makes it feel so cluttered. 2.4-2.6 would probably make it nicer and still be easy
00:09:036 (2) - think it would be better to just space this normally to make rhythm easier to understand for beginners. could also adjust the slider a bit to get
http://lasse.s-ul.eu/lW0AbOaH 01:15:535 (1) - shape could be a bit hard to read for easy with how much the head overlaps. maybe
http://lasse.s-ul.eu/BVAAwhSk or
http://lasse.s-ul.eu/KbEesDvH ?
01:19:535 (3,4,1) - really easy to misread cause slider leads 01:20:868 (1) - and not 01:20:535 (4) - and they are both close. something like
http://lasse.s-ul.eu/JzDqE5d3 would be much easier
01:30:202 (3,4,1) - ^
00:55:868 (2,3,1) - maybe same problem as ^ just with circles/movement
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nice set, I just think e/n could be a bit easier to read for newer players. feel free to call me back if you can do that!