Group Stage generally IS heavily accuracy biasedEtienneXC wrote:
That sounds heavily accuracy biased, no?
Group Stage generally IS heavily accuracy biasedEtienneXC wrote:
That sounds heavily accuracy biased, no?
Unfortunately. I hate the idea that someone who can SS something easy could potentially beat out someone like staiain on something stai could DT and do just as well. Which is exactly what happened last year :/-Kamikaze- wrote:
Group Stage generally IS heavily accuracy biasedEtienneXC wrote:
That sounds heavily accuracy biased, no?
Honestly, in last year difficulty of mappools was rising TOO FAST, dont get me wrong but maps difficulty of mappools in next rounds were getting unbalanced more and more.Bobbias wrote:
Unfortunately. I hate the idea that someone who can SS something easy could potentially beat out someone like staiain on something stai could DT and do just as well. Which is exactly what happened last year :/
I get that it makes sense to start off easy and progress in difficulty, but I sincerely hope this year's mappool ramps up a bit faster.
Definitely kamui is better than half of maps last year in semi/finals xDDATTan wrote:
https://osu.ppy.sh/s/109438
What? you want to submit Aiae SHD?Fullerene- wrote:
What about converted maps where permission from the original mapper was obtained (e.g. AiAe SHD)? Seeing as the main reason converted maps aren't included is because the original creator might not be made aware of its use, it should be fine as long as the mapper is OK with it. Proof would have to be provided of course.
This was actually an issue last year, there were maps with heavy sv changes. However, slight sv changes should be fine because the map pool is released like a week before the actual match, which gives the players a chance to familiarize themselves to the mapsEtienneXC wrote:
There should be a no gimmicks rule as well (BPM changes, random stops in the song, etc), anything that a player might not be aware of when playing in tournament.
Tidek wrote:
What is wrong with BPM changes? lol? (megitsune for example)
Fullerene- wrote:
One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.skystorms88 wrote:
Submitted over 15+ beatmaps (3.25 SR and above, phew...) ranked & pending
Thanks, Spy for giving a chance to suggest MWC beatmaps~
about map selectors aware about ranked maps, i'm not certain. But I submitted mainly beatmaps which not used in last year's MWC (and fulfill the submission criteria ofc)Tidek wrote:
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.
HAELEQUIN?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
It's a little spiky but it's more than playable. I'd like to consider all of my charts playableBobbias wrote:
How playable is Shoegazer's Gengaozo_Foon?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k abilityEtdah wrote:
HAELEQUIN?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
so...iJinjin wrote:
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF iswayytoo easy for the finals
I don't think there are any viable 7* maps, but there are certainly some in the 6* range that can make some pretty solid candidates. As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds. So while we won't see any 7* maps in the world cup, we'll certainly still see some rather challenging maps.Etdah wrote:
so...iJinjin wrote:
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF iswayytoo easy for the finals
Which map that have 7+ SR and playable
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mixEtienneXC wrote:
As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
Well hi there.StaiainFanBoys wrote:
https://osu.ppy.sh/s/193512