357_Gezo_ wrote:
One word from me: Don't even dare.
This was actually an issue last year, there were maps with heavy sv changes. However, slight sv changes should be fine because the map pool is released like a week before the actual match, which gives the players a chance to familiarize themselves to the mapsEtienneXC wrote:
There should be a no gimmicks rule as well (BPM changes, random stops in the song, etc), anything that a player might not be aware of when playing in tournament.
Tidek wrote:
What is wrong with BPM changes? lol? (megitsune for example)
Fullerene- wrote:
One or two SV heavy maps in each pool would be nice to shake things up as a wild card pick, if people don't want to play it just pick something else. Map pools should contain many types of maps to test skill in many areas. Of course if like half of the map pools are SV heavy that's pretty excessive lmao.
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.skystorms88 wrote:
Submitted over 15+ beatmaps (3.25 SR and above, phew...) ranked & pending
Thanks, Spy for giving a chance to suggest MWC beatmaps~
about map selectors aware about ranked maps, i'm not certain. But I submitted mainly beatmaps which not used in last year's MWC (and fulfill the submission criteria ofc)Tidek wrote:
I think there is no need to suggest ranked maps, Im sure that map selectors know all of ranked ones.
HAELEQUIN?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
How playable is Shoegazer's Gengaozo_Foon?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
It's a little spiky but it's more than playable. I'd like to consider all of my charts playableBobbias wrote:
How playable is Shoegazer's Gengaozo_Foon?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k abilityEtdah wrote:
HAELEQUIN?iJinjin wrote:
I already sent a bunch of maps ranging from 3.5* to 7+* (playable ones, not those cancer inducing weird patterned maps) hopefully we'll see a very challenging mappool for the finals ^^
so...iJinjin wrote:
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF iswayytoo easy for the finals
I don't think there are any viable 7* maps, but there are certainly some in the 6* range that can make some pretty solid candidates. As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds. So while we won't see any 7* maps in the world cup, we'll certainly still see some rather challenging maps.Etdah wrote:
so...iJinjin wrote:
haelequin INF patterns really involve luck as much as it requires skill; i didn't include it since it's not really a good map to gauge one's 4k ability
that being said, haelequin INF iswayytoo easy for the finals
Which map that have 7+ SR and playable
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mixEtienneXC wrote:
As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
Well hi there.StaiainFanBoys wrote:
https://osu.ppy.sh/s/193512
That was one of the songs that I suggested actuallyEtienneXC wrote:
Well hi there.StaiainFanBoys wrote:
https://osu.ppy.sh/s/193512
minus the SM reason, its actually a IIDX song, so its double disqualified lmaoiJinjin wrote:
Exactly, 7* maps are certainly viable if there are high speed vibro maps. Like Nijuu for example (althouigh that can't be submitted because it's converted from sm). I believe the one i submitted was fullerene's peace breaker mixEtienneXC wrote:
As Tidek said, the only way to even make a somewhat playable 7* map is if you put some jumptrill patterns at high speeds.
there you go, haha -- that's better :pEtienneXC wrote:
I said barely and I'll admit I'm being biased, but it's just my opinion. I'm fine with having SV heavy maps to spice things up.
Also going to throw in suggestions for maps btw for group stage, finals, etc tomorrow or something.