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Rameses B - Mountains (feat. Veela)

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Aka
i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
Topic Starter
tochiii

Aka wrote:

i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
Sure!
Yoshimaro
Not sure if already addressed, but I find that the entire mapset is 1/4 off beat in the offset (86 ms), can I have someone confirm, fix, or tell me im retarded? because 3 things

#1: 86 ms offset fix speaks for itself (rip xD)
#2: my audio system is messed up (idk it works for other maps perfectly lol)
#3: change inherited and timing points?

sry again if this has already been addressed but I honestly love this beatmap and really want to see it ranked <3

Edit: jk im blind
Topic Starter
tochiii
Hello - Yoshimaro -
Have you tried to delete the map, and then download the map again?
That should fix your problem, this usually happens when the map gets a new .mp3
If you haven't noticed, i wrote it on the map's description. :)
Aka
asdfasdaffsaf reminder
Topic Starter
tochiii

Aka wrote:

i dont think so


i'd also like to mod it before this moves to qualified, if you dont mind
zz
I fixed the normal-hitwhistle.wav~
Dreamtwolf
what updated today??? 12/5/15 or December the 5th
Topic Starter
tochiii

Dreamtwolf wrote:

what updated today??? 12/5/15 or December the 5th
What do you mean? I updated the day before December
Dreamtwolf

-Tochi wrote:

Dreamtwolf wrote:

what updated today??? 12/5/15 or December the 5th
What do you mean? I updated the day before December
Sorry I guess it's my bad. My studies should go second lol.
Chaoslitz


What is this
Topic Starter
tochiii

Chaoslitz wrote:



What is this
Oh yeah, i will delete it, "gammel" means old in Danish, so it's not useful anymore..
Topic Starter
tochiii
Ok done
Updated
Chaoslitz
Rebubbled due to request
Hinsvar
log
13:29 -Tochi: hello o/
13:30 Hinsvar: o/
13:32 -Tochi: tell me when you want to do the irl :o
13:32 Hinsvar: oh
13:32 Hinsvar: yeah right
13:32 Hinsvar: I can do it right now
13:33 -Tochi: oh, ok
13:33 -Tochi: wait
13:33 -Tochi: hvick is playing my map D:
13:34 Hinsvar: oh
13:34 Hinsvar: wow
13:41 -Tochi: im ready now xD
13:42 Hinsvar: 00:47:359 (6,1) - Is this spacing really necessary?
13:42 Hinsvar: lel
13:42 -Tochi: i already considered that one, and im fine with it
13:43 -Tochi: it was worse before tho, because it was bigger
13:43 Hinsvar: Well okay, I can understand what do you want to do there.
13:44 Hinsvar: 00:59:874 (6) - But I'm sure there's nothing you can map to here...
13:44 Hinsvar: Sounds way more natural to play with the note removed
13:44 Hinsvar: uh feels
13:44 -Tochi: i fixed it :D
13:46 Hinsvar: 01:17:102 (2) - There's also nothing on the blue tick btw
13:46 Hinsvar: Making this feels really forced to play
13:46 Hinsvar: I know it'd ruin the pattern but uh
13:46 Hinsvar: It's really awkward right now honestly
13:48 -Tochi: hmm
13:48 -Tochi: is there a chance for it to keep it if i mute that part?
13:49 -Tochi: i tried to replace it with a single note, but it's hard to make the flow good xD
13:50 Hinsvar: Maybe just add a repeat for 01:16:931 (1) - ?
13:51 -Tochi: oh wait, i found a way: http://puu.sh/m1dyi/1088f65a12.jpg
13:51 -Tochi: is thak ok?
13:54 Hinsvar: Maybe curve those on the right
13:54 Hinsvar: to the right
13:54 Hinsvar: uh sorry can we continue this later
13:54 Hinsvar: I have to be a tourney ref rn
13:54 Hinsvar: so uh
13:54 Hinsvar: sorry
13:54 Hinsvar: will be back in 90 mins max probs
13:56 -Tochi: sure xD
13:56 Hinsvar: cool then
15:36 -Tochi: btw
15:36 -Tochi: which tournament is it? :D
15:36 Hinsvar: https://osu.ppy.sh/forum/t/189907/start=0
15:36 Hinsvar: Indonesian
15:36 -Tochi: oh
15:36 -Tochi: oki
15:36 Hinsvar: actually I'm just done with the ref thingy
15:36 *Hinsvar is editing [https://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
15:37 -Tochi: oh ok
15:38 Hinsvar: 01:38:874 (3) - Curve it slightly to the point where it's symmetrical with 01:39:045 (4) - ?
15:38 Hinsvar: Or you know
15:38 Hinsvar: copy-paste (4) and rotate it by 180 degrees
15:39 Hinsvar: just for the aesthetics and very slight flow improvement
15:39 Hinsvar: up to you on this one
15:39 -Tochi: it looks better, so why not
15:41 Hinsvar: 01:55:674 (5,6,7) - might as well space them like 01:54:645 (1,2,3,4) - to avoid inconsistency
15:41 Hinsvar: 01:56:359 (1,2) - this should be ok
15:42 -Tochi: fixed
15:42 Hinsvar: 02:26:188 (1) - Remove the repeat since there's nothing to follow at 02:26:359 - ?
15:42 Hinsvar: 02:28:931 (1) - Also add a repeat to follow that last stronger note?
15:43 -Tochi: fixed the first
15:44 -Tochi: but the second one sounds kinda out of space with the extra repeat
15:44 -Tochi: because the sound is so weak
15:45 Hinsvar: I dunno I feel that it actually sounds the strongest from the string of notes here
15:45 Hinsvar: well ok
15:46 Hinsvar: 03:18:302 (1) - just food for thought: sure you don't want to follow the 1/3s?
15:49 Hinsvar: 04:59:787 (1) - you know what to do here
15:49 -Tochi: like: http://puu.sh/m1inr/496617a349.jpg
15:49 -Tochi: i changed the slider here 03:18:817 - to 1 circle
15:50 -Tochi: 03:18:988 - *
15:50 -Tochi: since there's no sound here 03:19:159 -
15:50 -Tochi: i faxed the last thing u mentioned too ^^
15:50 Hinsvar: 03:18:559 - there is no sound here so you can't end 03:18:302 (1) - like that
15:51 Hinsvar: it has to be snapped to 03:18:531 -
15:51 Hinsvar: 1/3
15:51 Hinsvar: or just use a 1/3 repeating slider I dunno
15:51 Hinsvar: just don't use 1/4 there
15:53 Hinsvar: oh
15:53 Hinsvar: 04:17:959 (1,3,4,5,6,1) - don't you think they're too close
15:56 Hinsvar: that'd be all
15:56 -Tochi: oki
15:56 -Tochi: fixed everything expect the those i didn't
15:56 Hinsvar: update once you're done
15:57 Hinsvar: uh wait
15:57 Hinsvar: one last thing
15:57 Hinsvar: back to 00:47:359 (6,1) -
15:57 Hinsvar: I think this is
15:58 Hinsvar: a one-time occurence in the entire map
15:58 Hinsvar: are you really sure about this since there's nothing special with the music there
15:58 Hinsvar: it can be jarring to play knowing that only happens once with nothing noticeable in particular with it on the song
15:59 Hinsvar: just thought I'd let you think about it
15:59 -Tochi: ok
15:59 -Tochi: i will fix it :d
15:59 -Tochi: :D
15:59 Hinsvar: sure
16:00 Hinsvar: well ok update if you're done with all the stuff
16:00 Hinsvar: I can qualify after this
16:00 -Tochi: ok :o
16:02 -Tochi: i updated it ^^
16:05 Hinsvar: uh sorry I disconnected
16:06 Hinsvar: can you give me the logs
16:06 Hinsvar: lol
16:06 Hinsvar: 03:18:302 (1) - also this has to be snapped to 1/3

holy shit this is fun tbh
Ciyus Miapah
wow this is fun tbh
-Zeraora

Hinsvar wrote:

holy shit this is fun tbh
Congrats
meii18
nice gratz -Tochi! :D
Topic Starter
tochiii
Thanks! ♪((●>ω<)っ)))´、ゝ`)
Mint
Yes, full version!
Congrats :3
Exote
holyyyyyyy mai god congrats tochi, finally 8-)
Tenderz
eeey. congratz :D
FCL
tbh this map is good
You did it, gratz
Secretpipe
nice to see the full ver approved o/
Topic Starter
tochiii

appleeaterx wrote:

Yes, full version!
Congrats :3

Exote wrote:

holyyyyyyy mai god congrats tochi, finally 8-)

Tenderz wrote:

eeey. congratz :D

FCL wrote:

tbh this map is good
You did it, gratz

Secretpipe wrote:

nice to see the full ver approved o/
Yay, full version \:D/
And thanks :>
SrSkyPlayer
gratz for it!
Dreamtwolf
Congratulations!!!! :) :D
Asphyxia
Pulling this away from Qualified state due to the map lacking quality-wise.

[Mountains]
We talked with -Tochi in-game already before this, but basically the difficulty is VERY overmapped and this alone needs heavy fixing throughout the difficulty. Just because the overmapping is done consistently, doesn't mean it should be acceptable. Here's few examples of the issue:
  1. 00:32:617 (2,3,4) -
  2. 01:08:702 (1,2,3,4,5,6) - really overmapped, if you listen closely, you can hear that none of the blue tick notes are supported by the music, should be plain 1/2
  3. 01:17:959 (2,3,4,5,6,7) -
  4. 01:41:959 (3,4,5,6) -
  5. 03:06:988 (3,4,5,6) -
Second issue is that the patterns in general are really messy and arbitrary. There's a lot of them that could be improved that would increase the overall quality by a lot, with simple fixes. I'll point few here again:
  1. 01:38:188 (1,2,1,2,3,4,1,1) -
  2. 01:49:159 (1,2,3,4,5) -
  3. 03:26:874 (2,3,4,5,6,7) -
  4. 02:52:245 (1,2,3,4,1,2,3,4) -
Third issue is that because you used so many different kinds of slider shapes, the sliders themselves don't compliment each other anymore at all, and that just makes the map look really bad. Usually, it's better to stick with some slider shapes that look similar, so that they can compliment each other better. Few examples where you could've made the shapes more similar or just sticked with something more simple:

  1. 00:22:759 (1,2,3,1) -
  2. 00:51:902 (3,4) -
  3. 01:33:045 (1,1,1,6) -
  4. 02:59:102 (1,3) -
As stated above, I talked to -Tochi before this disqualification, basically stating the exact same problems, and he agreed with me, partially at least. Don't take this the wrong way but I also want to add that just because a map is extremely fun, unique or interesting doesn't mean it automatically makes it a good, quality beatmap for ranking. Anyhow, best of luck with the re-qualificiation!
Topic Starter
tochiii
I basically just have to remap everything with this old verison in the description to them who like this more lol
Irreversible
I second Asphyxias disqualification, this needs more improvement to suit the rankable state.
Unforgiven_old_1
No words....
Topic Starter
tochiii
It's hard to remap the map with the same kinda essence.. so I'll fix all the overmapped parts, and remake some more "simple" sliders, and fix some patterns and jumps, then it should be ready for some mods...
Hinsvar
did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right

Feel free to poke me back (or not).

EDIT: Although for 00:32:617 (2,3,4) it is only the last blue tick that is overmapped but I think I'm ok with the DQ
Secretpipe
I knew it ahah anyway ;_;

gl for rerank
Topic Starter
tochiii

Hinsvar wrote:

did I just miss a massive amount of overmapping and bad patterns and

whoa I need to get shit done right
I think I'm ok with the DQ.

Feel free to poke me back (or not).

Secretpipe wrote:

I knew it ahah anyway ;_;
Hisnvar: Yes probably did, me too xD This old map will get improved, so thanks for letting me call u back ^^

Secretpipe: i had the feeling too ahaha
Topic Starter
tochiii
Ok, fixed all the things you wanted, now modding time QAQ

Secretpipe wrote:

gl for rerank
Thanks :)
NVAN
Hello! :D

IRC Chatlog
2015-12-26 21:39 XeroiZi HD: Hi :D
2015-12-26 21:40 -Tochi: hello :D
2015-12-26 21:40 XeroiZi HD: Since you ask for an NM and you're here, I can give you somethings that i found here
2015-12-26 21:40 XeroiZi HD: Note that I'm not a good modder
2015-12-26 21:40 XeroiZi HD: ACTION is editing [http://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
2015-12-26 21:40 -Tochi: oh, ok
2015-12-26 21:43 XeroiZi HD: 01:12:817 (4) - I think you need to move it to x:304 y:188
2015-12-26 21:43 XeroiZi HD: The end slider of 01:12:131 (1) - closing the view of 01:12:817 (4) -
2015-12-26 21:43 XeroiZi HD: So it gives some player a distraction views
2015-12-26 21:44 -Tochi: oh yeah
2015-12-26 21:44 XeroiZi HD: Especially for normal type skin users :D
2015-12-26 21:44 XeroiZi HD: (You can use me as an example)
2015-12-26 21:44 -Tochi: it was a mistake :D
2015-12-26 21:45 -Tochi: well
2015-12-26 21:45 -Tochi: i could also stack it
2015-12-26 21:45 XeroiZi HD: It depends on yourself
2015-12-26 21:45 XeroiZi HD: As long the 4 isn't blocked by that 1 slider end
2015-12-26 21:45 -Tochi: the followpoints helps people to track down the next note, so it should be fine ^^
2015-12-26 21:46 XeroiZi HD: It is
2015-12-26 21:46 -Tochi: with the stack
2015-12-26 21:46 XeroiZi HD: But just my consideration of what I afraid
2015-12-26 21:46 -Tochi: like here 01:18:645 (6,3) - xD
2015-12-26 21:46 -Tochi: yeah
2015-12-26 21:47 XeroiZi HD: xD
2015-12-26 21:49 XeroiZi HD: 02:43:159 (2) - You better move it somewhere else or make it stack each other
2015-12-26 21:49 XeroiZi HD: Since it's 1/2
2015-12-26 21:49 XeroiZi HD: It's diffrent than 02:40:588 (3,4) -
2015-12-26 21:50 -Tochi: i stacked it :)
2015-12-26 21:50 XeroiZi HD: Not stack it like that...
2015-12-26 21:50 XeroiZi HD: I mean like this...
2015-12-26 21:50 XeroiZi HD: http://puu.sh/m9bRA/0642cbdd2d.jpg
2015-12-26 21:50 XeroiZi HD: There
2015-12-26 21:51 -Tochi: yes
2015-12-26 21:51 -Tochi: but
2015-12-26 21:51 -Tochi: http://puu.sh/m9bTL/07fc660882.png
2015-12-26 21:51 -Tochi: i removed the other notes after the downbeat
2015-12-26 21:52 XeroiZi HD: Ah, okay
2015-12-26 21:52 XeroiZi HD: I understand
2015-12-26 21:52 -Tochi: fits better imo
2015-12-26 21:52 XeroiZi HD: You don't say
2015-12-26 21:52 XeroiZi HD: XD
2015-12-26 21:52 -Tochi: because i don't map after the voice there
2015-12-26 22:00 XeroiZi HD: I don't see anything really troubling anymore
2015-12-26 22:00 XeroiZi HD: :o
2015-12-26 22:01 -Tochi: oh, nice
2015-12-26 22:01 -Tochi: you can post this on the thread as irc
2015-12-26 22:01 XeroiZi HD: 01:47:788 (1,2,1,2) - Wait, what the heck is this? XD
2015-12-26 22:01 -Tochi: you helped me fix one or two things, so it should be fine ^^
2015-12-26 22:01 XeroiZi HD: This pattern is just funny
2015-12-26 22:01 -Tochi: oh lol
2015-12-26 22:01 -Tochi: its a jump xD
2015-12-26 22:01 XeroiZi HD: And tbh, people will think it's a NC'd streams
2015-12-26 22:02 -Tochi: back and forth jump
2015-12-26 22:02 XeroiZi HD: Just look at01:47:788 (1,1) -
2015-12-26 22:02 XeroiZi HD: XD
2015-12-26 22:02 XeroiZi HD: #bruh
2015-12-26 22:02 -Tochi: xD
2015-12-26 22:02 -Tochi: well, the not after the first NC comes first
2015-12-26 22:02 XeroiZi HD: I'm as mapper for 2 years never think that before XD
2015-12-26 22:02 XeroiZi HD: Yeah
2015-12-26 22:02 -Tochi: so it should be clear to see that it's a 1/2 pattern
2015-12-26 22:02 XeroiZi HD: But some might be fooled
2015-12-26 22:03 XeroiZi HD: So try to pay attention at that pattern
2015-12-26 22:03 -Tochi: oki
2015-12-26 22:03 -Tochi: i might change if more people mentions it
2015-12-26 22:03 XeroiZi HD: That pattern is just... lol XD
2015-12-26 22:04 -Tochi: xD
2015-12-26 22:04 XeroiZi HD: 02:29:788 (2) - I think you could stll put a circle here?
2015-12-26 22:05 XeroiZi HD: Maybe not
2015-12-26 22:05 XeroiZi HD: XD
2015-12-26 22:05 XeroiZi HD: I think that just feels too pushy
2015-12-26 22:05 -Tochi: oki
2015-12-26 22:06 XeroiZi HD: You can do it if you want XD
2015-12-26 22:06 -Tochi: nah, i'll keep it like this ^^
2015-12-26 22:08 XeroiZi HD: How much SPs that this map has?
2015-12-26 22:09 -Tochi: 44 :o
2015-12-26 22:09 -Tochi: but
2015-12-26 22:09 -Tochi: i remade most parts
2015-12-26 22:09 -Tochi: almost remapped
2015-12-26 22:09 -Tochi: so let's say that it has 0 xD
2015-12-26 22:09 XeroiZi HD: No wonder it's kinda hard
2015-12-26 22:09 XeroiZi HD: Re-mapped songs are likely bare to be modded
2015-12-26 22:09 -Tochi: it was qualified, but got DQed and had to fix many things
2015-12-26 22:09 XeroiZi HD: Don't worry, I ever did that too


[Other Things That I Found]
  1. 04:21:902 (2) - This object touches the HP Bar

I can't find anything else D:
See ya! :D
Topic Starter
tochiii

XeroiZi HD wrote:

  1. 04:21:902 (2) - This object touches the HP Bar
Fixed :)

Thank you for the mod ^^
Buretsu
hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place.

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ?

03:48:131 (6) - stack slider's start with 03:46:759 (5)

04:27:731 (4) - stack with 04:26:530 (6)


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Topic Starter
tochiii

Buretsu wrote:

hOi~
From my queue.
As I new in modding, i'll try my best.

You're map is really good, so I think it will be a short mod.

MOUNTAIN

02:03:559 (1,2,1,2) - I think it would be good, if you're increase space between this notes. The current pattern looks/plays better imo.

02:28:931 (1) - after this slider, add something like this http://puu.sh/m9YPV/6e4660c268.jpg I only mapped to the piano, so it will be kinda awkward to play D:

02:59:359 (2) - you really need note here? cause i don't hear any beat on this place. Fixed!

03:08:445 (6) - same. would be good if you just delete this note, and replace 03:08:359 (5) ? Fixed!

03:48:131 (6) - stack slider's start with 03:46:759 (5) The spacing will be too big.

04:27:731 (4) - stack with 04:26:530 (6) Fixed!


Not really big mod, cause I can't find something else, but I hope it was usefull.
Good luck. <3
Thank you for the mod!
Ciyus Miapah
something
01:42 Fort: hey
01:42 Fort: i want to tell you something
01:43 Fort: about
01:43 Fort: being BNs
01:43 Fort: ummm
01:43 Fort: you know this thing?
01:43 -Tochi: o/
01:43 -Tochi: what thing?
01:43 -Tochi: :o
01:43 Fort: there are alot STD bns who kicked these days
01:44 Fort: im sure in january 2016
01:44 Fort: BN application will be opened
01:44 -Tochi: oh
01:44 Fort: well i think you can be a BN
01:44 -Tochi: oh
01:45 -Tochi: wat
01:45 -Tochi: but i have no ranked maps D:
01:45 Fort: probably the chance becoming BN becoming high
01:45 Fort: lol
01:45 Fort: why you said that
01:45 Fort: Yuii- didnt have ranked maps but he being a BN
01:46 Fort: Sukinathan didnt have ranked maps before he join BN
01:46 -Tochi: i see
01:46 Fort: and yeah he circlejerking so much today lol
01:46 -Tochi: but, are u going to apply the BN application?
01:46 Fort: nope
01:46 Fort: i will never be BN
01:47 -Tochi: why?
01:47 Fort: because yeah my job in community really nice for Loctav
01:47 Fort: "really nice"
01:47 -Tochi: what's ur job?
01:47 -Tochi: xD
01:47 Fort: lot
01:47 Fort: alot
01:47 Fort: like create Frame of mind and make drama
01:47 -Tochi: hmm, secret jobs?
01:48 -Tochi: mapper job
01:48 Fort: make 500 tortures and make drama
01:48 Fort: make Cillia - first and make drama
01:48 Fort: probably much dramas
01:48 Fort: so yeah i assume i cant join BN
01:49 Fort: cuz im a drama guy
01:49 Fort: LOL
01:49 -Tochi: haha
01:49 -Tochi: but idk if i should join x
01:49 -Tochi: :x*
01:49 -Tochi: i want to have this kinda freedom
01:50 -Tochi: i've heard many BNs got depressed D:
01:50 Fort: cuz lot of request and Loctav tasking
01:50 -Tochi: ye
01:51 -Tochi: i don't want to be depressed :c
01:51 Fort: ah i dont care if im being BN or no
01:51 Fort: because
01:51 Fort: im already being depressed with my own maps
01:51 Fort: alot
01:52 Fort: so i will never be depressed again
01:52 -Tochi: im a bit depressed tho
01:52 -Tochi: only a tiny bit
01:53 Fort: because Mountains dq right?
01:53 Fort: yeah it's so sad
01:53 -Tochi: im fine with it though
01:53 -Tochi: some people don't like it THAT much, after the remap
01:54 -Tochi: but im already told that it's ready for Bubble lol
01:54 Fort: put your old diff
01:54 Fort: and get the bubble back
01:54 Fort: tbh old diff was good
01:54 -Tochi: yeah
01:55 -Tochi: but it was overmapped... that's what Asphyxia told me
01:55 -Tochi: and that i probably need to remap some parts
01:55 -Tochi: and so did i
01:55 -Tochi: he told me that it's for the best
01:55 Fort: well i didnt feels it's overmapped
01:55 Fort: maybe
01:56 Fort: i didnt play that map since you give that map
01:56 Fort: lol
01:56 -Tochi: not really to me
01:56 -Tochi: xD
01:56 -Tochi: but after the DQ all BNs and Irreversible agreed to the DQ..
01:56 -Tochi: all the BNs who bubbled it
01:58 Fort: wait a minute
02:01 -Tochi: ok :o
02:15 Fort: looks this map is more hard
02:16 Fort: because much 3/4 sliders intensifies
02:16 Fort: and a little of sudden spaced streams
02:16 Fort: but it can be executed well
02:17 -Tochi: the mountain map?
02:17 Fort: yeah
02:18 -Tochi: oh
02:18 Fort: even with a relax mod i can feel this pattern is harder
02:23 -Tochi: i never changed that lol
02:23 -Tochi: xD
02:23 -Tochi: i think it's easier than before tbh
02:23 -Tochi: just so u are aware, i didn't remap everything :)
02:23 -Tochi: wow
02:23 -Tochi: nice fc
02:23 -Tochi: with rl
02:24 Fort: i really want to fc this map with no mod
02:24 Fort: but rip my left hand
02:24 -Tochi: :c
02:24 -Tochi: so, what's ur thoughts now?
02:24 Fort: well some pattern really sudden
02:25 Fort: i got that kick sliders
02:25 Fort: but in where lol
02:25 Fort: 00:54:645 (5,6,1,2,3,4,5) - this pattern really insane for slow part like this
02:26 Fort: 00:54:902 (6) - atleast delete this circle
02:26 Fort: 00:54:645 (5) - im sure 90% players assume it as 3/4 kick sliders
02:28 Fort: 02:47:102 (2,3,1) - this movement really sudden and looks 02:46:759 (1) - this sliders makes 02:47:359 (3,1) - hard to read as 3/4 notes
02:29 -Tochi: is [http://puu.sh/masQt/09842253e2.png this] fine?
02:29 Fort: maybe put like this better http://puu.sh/masSh/d2df599a53.jpg
02:30 Fort: dat streams
02:31 -Tochi: oh, i mean
02:31 -Tochi: like this
02:31 -Tochi: http://puu.sh/masXI/72138a95c2.png
02:31 Fort: looks perfect pattern
02:32 -Tochi: good
02:32 -Tochi: i deleted the circle here 02:47:359 -
02:32 -Tochi: but i want to keep this 02:46:759 (5,7) -
02:32 Fort: 04:16:417 (3,1) - well this pattern can be right
02:33 Fort: but
02:33 Fort: 04:16:588 - in here still have some hat sound
02:33 Fort: which it can be done for mapping triplets there
02:33 -Tochi: that "tch" sounds
02:33 -Tochi: sound*
02:34 Fort: since 04:16:417 (3,1) - is hidden, probably the readability on that pattern is really low
02:34 Fort: probably it's landed on triplet patterning on dnb
02:35 Fort: if you want keep that double
02:35 -Tochi: i fixed
02:35 Fort: just put that notes in clear are which can be clearly visible to see
02:35 Fort: area*
02:35 -Tochi: http://puu.sh/matdS/d1f41e3893.png
02:36 Fort: looks good for that thing
02:37 Fort: 04:23:445 (1) - shorten this to 1/2 pattern can be done i think
02:37 Fort: it makes the emphasize on 04:23:445 (1,2) - didnt feels to heavy
02:38 -Tochi: fixed
02:39 -Tochi: and changed this 04:23:788 (2,3,4,5) -
02:39 -Tochi: like this http://puu.sh/matsy/29def714a3.png
02:39 Fort: well this kinda be savage
02:40 Fort: 04:24:131 - i think this part kinda doesnt need any 3/4s
02:40 Fort: but why?
02:40 Fort: because yeah well
02:40 Fort: when you hear the synth
02:40 Fort: it has constant 1/2s patterning
02:40 Fort: perfect for all type of music
02:41 Fort: maybe you can test it
02:41 Fort: change all 3/4s to 1/2s
02:41 -Tochi: already did lol
02:43 -Tochi: fixed all the parts to 1/2 until here 04:37:845 (1) -
02:45 Fort: 04:45:731 (1,2,3,4,5) - looks this stream overmapped
02:46 Fort: a slow 3/4 sliders can be good options i guess
02:47 Fort: 02:18:131 (1,1,1,1,2,1,1,1,1,1) - weirdest rhythm i see
02:48 Fort: 02:23:038 (2) - and this should be in 02:23:017 -
02:49 Fort: 02:28:931 (1) - and yeah this better if you add 1 arrow on it
02:51 -Tochi: isn't it overmapped then?
02:51 -Tochi: i can only hear the heavy piano to here 02:29:445 -
02:51 Fort: oh sorry
02:51 Fort: it was my mistakes
02:52 -Tochi: np :)
02:52 Fort: i thought it was 2 reverse arrows
02:53 -Tochi: ah
02:53 Fort: 03:03:217 (1) - is this whistle intentional?
02:53 -Tochi: also changed this 02:23:017 -
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png'
02:53 Fort: oh okay
02:53 -Tochi: http://puu.sh/maukA/7c08b33ca0.png *
02:53 -Tochi: yes
02:54 -Tochi: there a sound here tho 03:03:731 -
02:54 Fort: yeah
02:54 -Tochi: but this fits imo D:
02:54 Fort: there such many of 3/4s
02:55 -Tochi: because of this 03:14:188 (1,2,3) -
02:55 Fort: 03:16:931 (1,2,3,4,5,6,7,8,9) - reduce this spacing please
02:56 Fort: 03:14:531 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this jumping burst is really hard and makes stamina drained alot
02:56 Fort: so your movement is really rigid when trying to hit 03:16:931 (1,2,3,4,5,6,7,8,9) - them all
02:57 Fort: lowering to 0.8x can be nice
02:58 Fort: or 0.75
02:58 Fort: and since it's a non kiai thing
02:58 Fort: that spacing makes it feel good
02:59 Fort: and much better
02:59 Fort: 04:05:274 (2) - NC
03:00 Fort: 04:05:959 (6) - NC
03:00 Fort: 04:06:216 (8) - delete
03:00 Fort: see something magic there
03:01 Fort: maybe it just my thoughts in some synth pattern
03:02 Fort: ugh
03:02 Fort: 3am
03:02 Fort: i think i should sleep now

to be continued :)
Raose
hello! o/

[New Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals?
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel?
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play
hope my mod is helpful!! :D
Topic Starter
tochiii

Raose wrote:

hello! o/

[Mountain]
  1. 00:27:559 (2,4) - consider rotating 2 so it flows better into 3, 4 will have to be moved, ex: http://puu.sh/mbPA7/2ccc06f862.jpg I actually thinks it's better like it already is, it makes it more challenging and interesting flow.
  2. 01:56:188 - the gap is a bit out of place imo, how about placing a circle here for vocals? I will consider this one.
  3. 02:36:388 (3) - i don't hear anything in the music that supports this circle :C consider removing it
  4. 02:40:588 (3) - same for this extended slider, no reason it needs to be extended, and it has a similar rhythm as 02:37:845 (3), which is only a 1/2 slider
  5. 03:15:559 (1,2,3,4,5,6,7,8) - imo, since there are drums here and it's a new phrase in the music, this pattern should have a different design and pattern than 03:14:702 (4,5,6,7). Maybe you can start off with a small distance and then increase it? example in your map: 03:59:102 (5,6,1,2,3,4,5,6,7,8,9,1) I changed this part, to make it fit more :)
  6. 03:18:302 (1) - consider changing this into a 1/3 repeating slider to fit the beats in the music
  7. 03:23:788 (1,2) - make parallel since they are pretty close together? Looks better like this. and consider NCing 2 to make the slider velocity change more obvious
  8. 03:31:674 (1,1) - make parallel? Same reason for the above.
  9. 03:39:131 (1) - how about starting the spinner at 03:39:645? that is where the singer says "oh", or maybe start it at 03:39:559, since that is where the wind-up sound starts to play Kinda fixed it by mapping the whole thing.
hope my mod is helpful!! :D
Thank for the mod!
Strategas
alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell.
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) -
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd
00:45:045 (2) - fits much better as slider to follow the wub whatever thing.
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) -
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack,
01:09:131 (2) - overmap
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less)
01:11:445 (1,1) - blanket off
01:15:217 (4) - clap slider end
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack
01:28:245 (2,1) - blanket?
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) -
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh.
01:31:845 (2) - this is spaced so much for no reason
01:39:559 (1) - this one looks better than the rest of these type you used
01:40:931 (2,3) - these don't blanket that well
01:42:044 (4,6) - I think I saw this in the dq but yea overmap
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing
01:54:388 (6,8) - more overmap
01:56:188 - 01:58:931- kind of empty
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part
02:34:759 (1,2,3) - I think you could use this patern more in this section
02:47:102 (2) - random clap on slider end, you didn't use before or later
03:03:217 (1) - there's a whistle on the whole slider
03:08:188 (4,5,6,7) - emphasis is not very consistant
03:19:331 (5) - nc if you do it here 03:20:702 (1) -
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck!

Rameses B and Veela are the best couple btw xdxdxdxd
Topic Starter
tochiii

Strategas wrote:

alright lets do this

[Veela <3]

00:22:759 (1) -kinda yuck, you can improve 00:23:274 (2,3) - blanket if you make them equaly distanced at blanket range. uh not sure how to explain lol This can't be fixed that well without changing the second slider, so i'll keep it.
00:24:817 (1,1,1) - this makes your whole beginning rather inconsistent as these are the only sliders you emphasize through velocity changes, though I don't find them to be that strong compared to the rest
now I looked at it again and found it even more weird that you only follow the vocals in the beginning. from 00:25:502 (1) - you start to finally follow the beat which imo you should do at the beginning aswell. Fixed!
00:25:502 (1,2,3) - so um you start this patern then suddenly switch to 00:26:188 (1,2) - 00:26:702 (1,2) - rather continue doing 00:25:502 (1,2,3) - with the slider and stacking thing, it will just make more sense and be more consistent and will make your patern structured and complete. The two parts are different, thats why i changed pattern.
00:27:559 (2) - then you can start new combo here after you change the above. also the only thing this slider achieves is asthetic thing, but flow wise you don't even follow it because of 00:27:902 (3) - It's to avoid the "too close" inconsistency, also i think the flow is just fine here.
00:28:759 (4,1) - kinda looks weird since it doesn't really blanket, but almost does it. and if you turn stacking on you'll see it's not so nice Better avoid making 1/2 sliders too curvy to fit with my style.
00:32:702 (3) - you could possibly make this into at 3/4 slider to follow the intrument there as you do with your other sliders I'll keep it like it is, because there's a sound on the first circle in the triple.
00:35:959 (2) - suddenly you change what you follow with the sliders, why? there's nothing on this beat that is so important unless I'm deaf. 00:36:817 (5) - 00:37:159 can use 1/4 slider here aswell. It's mostly to avoid the boring repeats, and i don't think it's much trouble. And for the other part to add, i follow the vocal, so it would be a bit random imo.
00:41:445 (2) - can try to make use of this slider be blanketed by the stream before Not really the big blanket master, but i like it like this when it's stacked.
00:41:959 (7) - move this 1 pixel left please now it really bugs me xd Fixed!
00:45:045 (2) - fits much better as slider to follow the wub whatever thing. Not really wub on this part, there's already plenty of 3/4 sliders. xD
00:45:902 (1) - slider looks off, rather use something like 00:47:788 (1) - Fixed!
00:49:845 (5,6) - 01:06:302 (2,3) - you know if you made these sliders at the same angle it would look much better atm 00:49:845 (5) - looks kinda crap lol, it's to make the flow better.
00:51:388 (1) - uh well slider end on strong beat. I know you follow the vocal, but can't ignore it As you said, following the vocal.
00:51:902 (3,4,5) - don't think these slider look that well together, try using another combination Wat, they look fine in my eyes.
00:56:359 (4) - 01:01:674 (3) - strange you emphasize this beat instead of 00:56:531 (5) - 01:02:017 (5) - considering this patern 00:59:274 (3) - is emphasized the most. also regarding 01:01:502 (2,3,6,7) - one of them you emphasize hard the other stack, Will consider this.
01:09:131 (2) - overmap Fixed!
01:11:445 (1,2,3,4,1,2,3,4,1) - these two bursts can be better emphasized if the second one is more spaced (or first one less) Fixed!
01:11:445 (1,1) - blanket off Fixed!
01:15:217 (4) - clap slider end Whistle slider end*
01:19:845 (6) - emhpasis and flow is destroyed on this drum beat with the stack Fits with the vocal.
01:28:245 (2,1) - blanket? Intentionally not.
01:31:331 (1) - meh just use the same shape as 01:30:302 (2) - Boring =.=
01:34:074 (1) - so here you increase sv, but 01:31:331 (1) - decrease uhh. The first one is more obvious in the music.
01:31:845 (2) - this is spaced so much for no reason Fixed a bit..
01:39:559 (1) - this one looks better than the rest of these type you used Thanks lol
01:40:931 (2,3) - these don't blanket that well Fixed!
01:42:044 (4,6) - I think I saw this in the dq but yea overmap Fixed!
01:42:302 (1,4,6,1) - blankets at different range don't look that appealing Still like it as it is.
01:54:388 (6,8) - more overmap Fixed!
01:56:188 - 01:58:931- kind of empty Fits with the music.
01:56:359 (1,2) - could try putting these objects elsewhere to make it less crowded there Will break the flow.
01:59:102 (2,3,4) - the 1/4 and 1/2 gap look almost the same, better make it more obvious Fixed!
02:01:845 (1,2,3,4,5,6) - not exactly sure what you follow here, but I think you can follow it in a more interesting way. same for the later part I follow the main beat.
02:34:759 (1,2,3) - I think you could use this patern more in this section Naah, don't need to ^^
02:47:102 (2) - random clap on slider end, you didn't use before or later Fixed!
03:03:217 (1) - there's a whistle on the whole slider Fixed!
03:08:188 (4,5,6,7) - emphasis is not very consistant Fixed!
03:19:331 (5) - nc if you do it here 03:20:702 (1) - Removed that NC.
03:50:702 - if I follow your logic correctly there should be a 1/4 slider here aswell Nope
04:21:559 (2) - this jump could be smaller for a better build up it's hand straining atm Fixed!

there's a lot of unnecessary overlaping, which makes a lot of paterns look too messy, too many tbh to point them out. I guess 90% of them are intentional to make it more interesting and challenging.

I can see you put a lot of work in this map and it's really fun, however these days map asthetics are more important than gameplay to rank a map, so make sure you fix those so people can enjoy playing your map when it's ranked. Also sorry for any gramatical mistakes or dumb sentences since I'm really sleepy lol. Good luck! Thanks!

Rameses B and Veela are the best couple btw xdxdxdxd
Seto Kousuke
[Overall]
  1. The beatmap is good, but I feel lots of problems with consistency in note placements, as this is a DnB marathon map, one of the main things that are REALLY important, is the aesthetics and looks of the map that must feel really clean and have a nice flow, which often feels wrong in this map for me (I'm NOT saying it's a bad map, it's an awesome map, I'm just emphasizing that it could be better), so the suggestions I'll give below aren't something like ''This is bad, change.'' but something more like ''I think this can be improved if you (insert comment here)'', So I hope this mod helps you <3
[Montanhas]
  1. 00:22:759 (1,2,3) - I get the impression that this was supposed to be a blanket, but the shape of 1 doesn't really make any sense with 2 and the little overlap on 3 IMO is useless and bad because it doesn't even is balanced in his curve...so I highly suggest you adjust shape of 1 or 1 and 3.
  2. 00:24:302 (4) - This could've been stacked on the start of 00:22:759 (1) - for more consistency in note placements. If you apply this, you could also rotate 00:24:817 (1) - -25° Clockwise with selection centre(and adjust next notes) so it doesn't touch previous location of 00:24:302 (4) - . OR you could also make his curve to the left, so this whole section have a cleaner look Like this for example
  3. 00:30:645 (4) - If you place it somewhere like x:248 y:164, you have a much flow-friendly and cleaner look on this section, which also will have a cleaner and better motion of the jumps to 00:30:988 (1) - As you can clearly see here, and if you do that, you could also use the curve from 00:30:988 (1) - to blanket the note 4(of course you'll need to adjust its position slightly), making this shape less random and giving it more purpose to the whole pattern, AND that would also remove the location overlap with 00:31:502 (3) - that imo was random and little ugly >.<
  4. 00:40:074 (5) - You could either stack this already with the tail from 00:39:217 (1) - or just place a bit higher the entire pattern, both would make it a bit more clean and structured
  5. 00:41:188 (8,1) - This ending moment of stream, would look a bit more consistent if you place the stream in a position where these notes could stack with the previous location from 00:39:902 (4) - , in this case, minor adjustments from the previous pattern could do it easily
  6. 00:41:445 (2) - place a bit more higher for a better blanket Like this?
  7. 00:46:931 (5) - This makes the pattern look a bit messy because it overlaps too much with the locations from 00:47:445 (1,1) - and the blanket isn't right with 00:47:102 (6,7,8,9) - . So I would suggest you adjust the direction that 00:46:417 (3) - is facing, than place 00:46:759 (4,5) - in better positions where they don't seem messy
  8. 00:47:445 (1,1) - Although I understand that 00:47:788 (1) - Makes a blanket with 00:48:474 (4) - . It looks messy because his tail makes we thing that it's blanketed with 00:47:102 (6,7,8,9) - , but it's not, and his shape constrasts with 00:47:445 (1) - which doesn't look good, so I highly suggest you adapt this >.<
  9. 00:49:159 (3) - It overlaps a little the previous location from 00:48:302 (3) - and makes it look a bit messy, so I suggest you place this a bit more to the right or anywhere you feel like
  10. 00:49:331 (4) - This would have a better flow and better look if you just stack ir already with 00:48:474 (4) -
  11. 00:49:502 (1,2,3,4,5) - This could've been blanketed better with 00:48:988 (2) - , and I also suggest you place 00:48:645 (5) - a bit higher so it doesn't touch the position of the notes on the stream, will give a much a cleaner look
  12. 00:50:017 (6) - Just an suggestion...what do you think if you make a slight curve in this so it will make a little blanket with the stream? Will not change a lot in gameplay, but will surely look more sexy. 00:49:845 (5) - Could also have a curve, but for the opposite side (the side where the stream is facing)
  13. 00:50:188 (1) - You could either stack it with 00:49:331 (4) - or just place it more to the left for a cleaner look
  14. 00:50:702 (3) - Why not just stack with any of the notes from the stream? making it more clean
  15. 00:51:388 (1) - I know that you stacked his tail with the head of the other slider, but the strong curve that it forces on aim seems a bit way too forced imo. Maybe stack his head instead? will make a more open curve which is way more aim-friendly and also have a more constant DS. That would also remove the useless overlap of positions with 00:52:245 (4) - which makes it look kinda random
  16. 00:52:245 (4) - Maybe just stack it already with 00:51:217 (6) - ? Would still have the same DS as 00:52:588 (5,6) - and would also look more polished
  17. 00:53:274 (1,2,3,4,5,6) - This looks really messy, a simple way of making it more clean is by repositioning 00:53:617 (3,4,6) - a bit , so it looks more polished Like this ?
  18. 00:54:302 (1,2,3,4,5) - Again, for a better looking, you could place it more below so it doesn't overlaps with the previous position from 00:53:274 (1) - which also looks useless...You could make the stream start at x:80 y:228 for example
  19. 00:57:217 (4) - move it just a bit to the left so it doesn't overlaps with the position of 00:56:188 (3) -
  20. 00:57:731 (6) - The tail of this slider overlaps a lot with the positions from 00:56:874 (1,2,3) - which makes it look reallllyy messy and random...there are plenty of space available in the playfield, so strong and random overlaps like this makes it look really ugly and unpolished, which imo DnB maps (specially the long ones) must have at maximum, which is clean patterns and polished placements...One good way of solving this, is by positioning 00:57:731 (6,1) - more below and make the head of 1 stack with the old triplets Like this (ignore the single note 4 randomly placed in the corner xD) but that would require you to adjust the other notes, especially the note 4
  21. 00:58:759 (1) - stack it's tail with the head of 00:58:074 (1) - already? his overlap is useless xD
  22. 00:59:959 (1) - stack his tail with tail from 00:58:759 (1) - ?
  23. 01:01:159 (1) - blanket his start with the stream? this pattern suggests an blanket, but there are no blankets
  24. 01:05:445 (1) - Stack tail with 01:05:102 (4) - ? the little overlap will be gone and it will give more clean look
  25. 01:08:874 (7,8) - Move both to the right for more clean look? Like this?
  26. 01:09:902 (5) - Place a bit higher to remove the useless overlap with 01:09:045 (8) - ?
  27. 01:10:931 (3,5) - adjust their positions to something Like this for more clean look? Tail from 5 is stacked with the single note 01:10:074 (6) - and 3 is placed just a bit more below
  28. 01:12:131 (1,4) - Fix blanket
So...I decided to stop right here because stuff like these were happening over and over and over again...sorry if I sounded rude at some point or looked like I'm trying to ''impose on you something''....it's just that lots of times the patterns looked messy and randomly placed...So based on all the stuff I pointed out above, if you at least agrees with 1 of them, search the entire map because they'll appear again other times...You can improve a lot of patterns to make them look more clean and polished without even changing the pattern at all, just by adjusting a little some notes. This would give the map a waaay more polished and clean look, which makes DnB maps what they are x]

I hope this helps you <3
Secretpipe
Mountain Dew
Topic Starter
tochiii

Seto Kousuke wrote:

[Overall]
  1. The beatmap is good, but I feel lots of problems with consistency in note placements, as this is a DnB marathon map, one of the main things that are REALLY important, is the aesthetics and looks of the map that must feel really clean and have a nice flow, which often feels wrong in this map for me (I'm NOT saying it's a bad map, it's an awesome map, I'm just emphasizing that it could be better), so the suggestions I'll give below aren't something like ''This is bad, change.'' but something more like ''I think this can be improved if you (insert comment here)'', So I hope this mod helps you <3
[Montanhas]
  1. 00:22:759 (1,2,3) - I get the impression that this was supposed to be a blanket, but the shape of 1 doesn't really make any sense with 2 and the little overlap on 3 IMO is useless and bad because it doesn't even is balanced in his curve...so I highly suggest you adjust shape of 1 or 1 and 3. Fixed!
  2. 00:24:302 (4) - This could've been stacked on the start of 00:22:759 (1) - for more consistency in note placements. If you apply this, you could also rotate 00:24:817 (1) - -25° Clockwise with selection centre(and adjust next notes) so it doesn't touch previous location of 00:24:302 (4) - . OR you could also make his curve to the left, so this whole section have a cleaner look Like this for example Remade this whole part.
  3. 00:30:645 (4) - If you place it somewhere like x:248 y:164, you have a much flow-friendly and cleaner look on this section, which also will have a cleaner and better motion of the jumps to 00:30:988 (1) - As you can clearly see here, and if you do that, you could also use the curve from 00:30:988 (1) - to blanket the note 4(of course you'll need to adjust its position slightly), making this shape less random and giving it more purpose to the whole pattern, AND that would also remove the location overlap with 00:31:502 (3) - that imo was random and little ugly >.< Fixed!
  4. 00:40:074 (5) - You could either stack this already with the tail from 00:39:217 (1) - or just place a bit higher the entire pattern, both would make it a bit more clean and structured Feels like it would be awkward to play, so I'll keep this.
  5. 00:41:188 (8,1) - This ending moment of stream, would look a bit more consistent if you place the stream in a position where these notes could stack with the previous location from 00:39:902 (4) - , in this case, minor adjustments from the previous pattern could do it easily Same as above.
  6. 00:41:445 (2) - place a bit more higher for a better blanket Like this? Inconsistent spacing for the next stream.
  7. 00:46:931 (5) - This makes the pattern look a bit messy because it overlaps too much with the locations from 00:47:445 (1,1) - and the blanket isn't right with 00:47:102 (6,7,8,9) - . So I would suggest you adjust the direction that 00:46:417 (3) - is facing, than place 00:46:759 (4,5) - in better positions where they don't seem messy This pattern is triangle pattern, it plays well, and it fits well imo. So I'll keep it like it already is.
  8. 00:47:445 (1,1) - Although I understand that 00:47:788 (1) - Makes a blanket with 00:48:474 (4) - . It looks messy because his tail makes we thing that it's blanketed with 00:47:102 (6,7,8,9) - , but it's not, and his shape constrasts with 00:47:445 (1) - which doesn't look good, so I highly suggest you adapt this >.< Doesn't make sense to change this part, it will only ruin it more lol.
  9. 00:49:159 (3) - It overlaps a little the previous location from 00:48:302 (3) - and makes it look a bit messy, so I suggest you place this a bit more to the right or anywhere you feel like Fixed!
  10. 00:49:331 (4) - This would have a better flow and better look if you just stack ir already with 00:48:474 (4) - The jump would be bigger which doesn't fit very well.
  11. 00:49:502 (1,2,3,4,5) - This could've been blanketed better with 00:48:988 (2) - , and I also suggest you place 00:48:645 (5) - a bit higher so it doesn't touch the position of the notes on the stream, will give a much a cleaner look Doesn't really play well, even if it will look at bit cleaner.
  12. 00:50:017 (6) - Just an suggestion...what do you think if you make a slight curve in this so it will make a little blanket with the stream? Will not change a lot in gameplay, but will surely look more sexy. 00:49:845 (5) - Could also have a curve, but for the opposite side (the side where the stream is facing) Nah, not i like it when it's more straight than curved.
  13. 00:50:188 (1) - You could either stack it with 00:49:331 (4) - or just place it more to the left for a cleaner look Already stacking with something.
  14. 00:50:702 (3) - Why not just stack with any of the notes from the stream? making it more clean Fixed!
  15. 00:51:388 (1) - I know that you stacked his tail with the head of the other slider, but the strong curve that it forces on aim seems a bit way too forced imo. Maybe stack his head instead? will make a more open curve which is way more aim-friendly and also have a more constant DS. That would also remove the useless overlap of positions with 00:52:245 (4) - which makes it look kinda random I like it better as it is.
  16. 00:52:245 (4) - Maybe just stack it already with 00:51:217 (6) - ? Would still have the same DS as 00:52:588 (5,6) - and would also look more polished Really awkward.
  17. 00:53:274 (1,2,3,4,5,6) - This looks really messy, a simple way of making it more clean is by repositioning 00:53:617 (3,4,6) - a bit , so it looks more polished Like this ? Fixed!
  18. 00:54:302 (1,2,3,4,5) - Again, for a better looking, you could place it more below so it doesn't overlaps with the previous position from 00:53:274 (1) - which also looks useless...You could make the stream start at x:80 y:228 for example The overlap is intentional.
  19. 00:57:217 (4) - move it just a bit to the left so it doesn't overlaps with the position of 00:56:188 (3) - Kinda fixed..
  20. 00:57:731 (6) - The tail of this slider overlaps a lot with the positions from 00:56:874 (1,2,3) - which makes it look reallllyy messy and random...there are plenty of space available in the playfield, so strong and random overlaps like this makes it look really ugly and unpolished, which imo DnB maps (specially the long ones) must have at maximum, which is clean patterns and polished placements...One good way of solving this, is by positioning 00:57:731 (6,1) - more below and make the head of 1 stack with the old triplets Like this (ignore the single note 4 randomly placed in the corner xD) but that would require you to adjust the other notes, especially the note 4 First of all, the overlap is intentional (most overlaps are.) and second of all, it will make the spacing harder which is unnecessary for this part of the song.
  21. 00:58:759 (1) - stack it's tail with the head of 00:58:074 (1) - already? his overlap is useless xD Uh, intentional.
  22. 00:59:959 (1) - stack his tail with tail from 00:58:759 (1) - ? Fixed!
  23. 01:01:159 (1) - blanket his start with the stream? this pattern suggests an blanket, but there are no blankets Yes, no blankets.
  24. 01:05:445 (1) - Stack tail with 01:05:102 (4) - ? the little overlap will be gone and it will give more clean look Intentional overlap.
  25. 01:08:874 (7,8) - Move both to the right for more clean look? Like this? Nah, fits fine here.
  26. 01:09:902 (5) - Place a bit higher to remove the useless overlap with 01:09:045 (8) - ? Intentional.
  27. 01:10:931 (3,5) - adjust their positions to something Like this for more clean look? Tail from 5 is stacked with the single note 01:10:074 (6) - and 3 is placed just a bit more below Well, this is also intentional, and i like it like as it is.
  28. 01:12:131 (1,4) - Fix blanket Fixed!
So...I decided to stop right here because stuff like these were happening over and over and over again...sorry if I sounded rude at some point or looked like I'm trying to ''impose on you something''....it's just that lots of times the patterns looked messy and randomly placed...So based on all the stuff I pointed out above, if you at least agrees with 1 of them, search the entire map because they'll appear again other times...You can improve a lot of patterns to make them look more clean and polished without even changing the pattern at all, just by adjusting a little some notes. This would give the map a waaay more polished and clean look, which makes DnB maps what they are x]

I hope this helps you <3
Thanks for the mod!
Topic Starter
tochiii

Secretpipe wrote:

Mountain Dew
Aeril
hi m4m xd love your maps tochi
(most of these are going to be nazi aesthetic things xd) pls don hurt me

  1. 00:52:588 (5,6) - why is this so spaced compared to the rest of the section?
  2. 01:09:045 (8,1) - why is this so close compared to the rest of the section? xd
  3. 02:35:445 (1,2) - why is this NCd? its part of the same notes as the combo before
  4. 02:37:159 (1) - maybe stack on 02:37:502 (2) to match 02:35:102 (3,1) or unstack 02:35:102 (3,1) - to fit the style of the rest of this section
  5. 03:11:445 (1,2) - why these so close unlike the rest of the section?
  6. 03:12:045 (4,5) - ^
  7. 03:19:331 (1) - why NC? still same notes
  8. 03:22:074 (6) - i think this looks better either stack or spaced a bit further than how close it is now
  9. 03:23:788 (1,1) - maybe make these parallel
  10. 03:31:674 (1,1) - ^
  11. 03:32:874 (5) - move to y=76 so it comes straight off?
  12. 05:28:244 (3) - NC maybe like 05:27:216 (1)?
  13. 05:29:273 (3) - ^

my god though this map plays so well
Topic Starter
tochiii

Aeril wrote:

hi m4m xd love your maps tochi Thanks x)
(most of these are going to be nazi aesthetic things xd) pls don hurt me

  1. 00:52:588 (5,6) - why is this so spaced compared to the rest of the section? It's equally spaced lol
  2. 01:09:045 (8,1) - why is this so close compared to the rest of the section? xd Fixed!
  3. 02:35:445 (1,2) - why is this NCd? its part of the same notes as the combo before Fixed!
  4. 02:37:159 (1) - maybe stack on 02:37:502 (2) to match 02:35:102 (3,1) or unstack 02:35:102 (3,1) - to fit the style of the rest of this section They're both unstacked?
  5. 03:11:445 (1,2) - why these so close unlike the rest of the section? There's a part right after that, that's the same lol.
  6. 03:12:045 (4,5) - ^ Same, also the rhythm on these are different from the others which can confuse players, so it's better to keep the spacing smaller here.
  7. 03:19:331 (1) - why NC? still same notes NC, and removed NC many times on this in many mods xD I think i'll remove it..
  8. 03:22:074 (6) - i think this looks better either stack or spaced a bit further than how close it is now Both too extreme lol.
  9. 03:23:788 (1,1) - maybe make these parallel Intentional, i like it like this.
  10. 03:31:674 (1,1) - ^ Same as above.
  11. 03:32:874 (5) - move to y=76 so it comes straight off? Nah, kinda looks bad imo.
  12. 05:28:244 (3) - NC maybe like 05:27:216 (1)? Fixed!
  13. 05:29:273 (3) - ^

my god though this map plays so well
Thanks for the mod!
DeletedUser_3821342
[Mountain]
  1. 00:28:502 (2,3) - Like these are 1/4 and you have a lot of other notes in this section that are 1/2 so why not lower the ds down to like 0.4x-0.3x and create something more stream like?
  2. 00:32:702 (3,4) - Yeah that can be very easily mistaken for a 1/4 because you've stacked the 4 with the 2 and the 3. For an easy fix I'd just do something like what i suggested for 00:28:502 - and put an NC on the 4.
  3. 00:33:731 (1,2,3) - Like the 1 and 3 are both repeat sliders which lead me to mistake the 2 for a repeat slider. You also have a few streams in this section which causes a lot of confusion with the rhythm because you're trying to follow the vocals, high hats, drums and synths. General rule of thumb when making stuff like this, mix streams with kick sliders or repeats with streams, don't mix all three at once, remap this section following that rule and you'll find it's a lot easier to follow everything in the music that way. I'd suggest applying that to any other sections like this in the map.
  4. 01:44:359 (3) - NCs on all SV changes
  5. 01:47:274 (4,1) - Flow's a bit sharp and uncomfortable here. I'd just Ctrl+J the 1 and put it back where it was
  6. 01:56:017 - Why're you ignoring the stream notes here?
  7. 03:28:588 (1,2,3) - That is just, like no one's going to be prepared for that. you're going from fast kick sliders suddenly to a much slower 1/2 triplet. I'd just turn those notes into a repeat.
  8. 04:44:702 (1,2,3,4,5,6,7,8,1,2,3,4,5) - The kick sliders here don't play very fluidly.
Topic Starter
tochiii

Yoges wrote:

[Mountain]
  1. 00:28:502 (2,3) - Like these are 1/4 and you have a lot of other notes in this section that are 1/2 so why not lower the ds down to like 0.4x-0.3x and create something more stream like? It's not that hard to see that it's a small triple.
  2. 00:32:702 (3,4) - Yeah that can be very easily mistaken for a 1/4 because you've stacked the 4 with the 2 and the 3. For an easy fix I'd just do something like what i suggested for 00:28:502 - and put an NC on the 4. Same as above, the 1/3 are much more spaced, so it would be random to make a small spaced 1/2 at this part.
  3. 00:33:731 (1,2,3) - Like the 1 and 3 are both repeat sliders which lead me to mistake the 2 for a repeat slider. You also have a few streams in this section which causes a lot of confusion with the rhythm because you're trying to follow the vocals, high hats, drums and synths. General rule of thumb when making stuff like this, mix streams with kick sliders or repeats with streams, don't mix all three at once, remap this section following that rule and you'll find it's a lot easier to follow everything in the music that way. I'd suggest applying that to any other sections like this in the map. I will consider this, but i will keep it as it is because: Remember this is an Expert difficulty, it's allowed to map to everything as long as it fits and isn't overmapped, so i will highly keep this. I might change mind if a BN/QAT mentions it.
  4. 01:44:359 (3) - NCs on all SV changes Fixed!
  5. 01:47:274 (4,1) - Flow's a bit sharp and uncomfortable here. I'd just Ctrl+J the 1 and put it back where it was Did it on purpose, i think it plays better that way and less confusing imo.
  6. 01:56:017 - Why're you ignoring the stream notes here? They're extremely low, and it feels weird to play it with streams there.
  7. 03:28:588 (1,2,3) - That is just, like no one's going to be prepared for that. you're going from fast kick sliders suddenly to a much slower 1/2 triplet. I'd just turn those notes into a repeat. I don't see the problem here tbh, i've seen many people play it with success.
  8. 04:44:702 (1,2,3,4,5,6,7,8,1,2,3,4,5) - The kick sliders here don't play very fluidly. There's not really much room to make it more fluidly here.
Thanks for your mod!
Zexous
good stuff here
Topic Starter
tochiii

Zexous wrote:

good stuff here
thx
Dreamtwolf
Star!
Topic Starter
tochiii

Dreamtwolf wrote:

Star!
<3
Topic Starter
tochiii
Managed to finish the SB x.x
Remember to redl.
Exile-
M4M

[Storyboard]

  1. 00:26:617 - bigger circles should move faster to give a nice visual effect
  2. 00:35:102 - It would also look nice if these mountains would be getting bigger slowly
  3. 01:11:490 - These dots flying from the bottom should fade away because they disappear in an instant and it looks unsightly
  4. 01:30:988 - For white.png you should use additive-color blending to give a nice effect. If you dont know how to do that, check this tutorial: https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands
  5. 01:50:702 - Very nice effect! I love it
  6. 02:12:045 - Why not continue this chain of red circles to the end of the stream?
[Mountain]

  1. 00:20:445 (1) - I would start this spinner from 00:20:702 -
  2. 00:28:759 (4) - I cant see reason why is this curved that way. Straight line flows better imo
  3. 00:30:645 (4) - Try to move it to (333,203)
  4. 00:37:502 (8) - Ctrl + G because you made these sliders similar to the previous ones except this one
  5. 00:47:788 (1) - Red tick is more audible than the blue one imo
  6. 01:41:959 (3) - It needs more emphasize. 01:41:617 (1,2) - It so extreme but you suddenly slow down 01:41:788 (2,3) - here
    01:48:474 (1,2,3,4,5,6,7,8) - The second jump should be more spaced than the first because the intensiveness of the song raises here
  7. 02:17:959 - Weird snapping here, im pretty sure there is a new BPM point but im bad at setting them
  8. 02:19:073 (1) - Reverse arrow is quite unexpected here and you didn't use it on further similar patterns which made me confusing when plaing
  9. 02:48:474 - Why slow down here? The tempo is pretty constant from 02:48:131 - this part. Also applies to next sliders
  10. 02:54:302 (1,2,3,4,1,2,3,4,5) - This part should use the same DS. The change of intensiveness between 02:54:559 (4,1) - these notes is barely noticeable if even.
  11. 03:17:274 (1,2) - The SV is sooo small compared to the tempo of the previous stream. It looks unsightly
  12. 04:15:731 (6) - Move to (151, 370)
The map is really awesome and has pretty nice storyboard.
I'm looking forward to see it ranked
Good luck!
Topic Starter
tochiii

Exile- wrote:

M4M

[Storyboard]

  1. 00:26:617 - bigger circles should move faster to give a nice visual effect Uh, idk how to change it ;;
  2. 00:35:102 - It would also look nice if these mountains would be getting bigger slowly I think it looks fine as it is now :)
  3. 01:11:490 - These dots flying from the bottom should fade away because they disappear in an instant and it looks unsightly I was wondering why the guy who made the tool for these didn't apply a Fade options.
  4. 01:30:988 - For white.png you should use additive-color blending to give a nice effect. If you dont know how to do that, check this tutorial: Fixed!https://osu.ppy.sh/wiki/Storyboard_Scripting_Commands
  5. 01:50:702 - Very nice effect! I love it Thanks!
  6. 02:12:045 - Why not continue this chain of red circles to the end of the stream? Sure
[Mountain]

  1. 00:20:445 (1) - I would start this spinner from 00:20:702 - The pause there is too big
  2. 00:28:759 (4) - I cant see reason why is this curved that way. Straight line flows better imo It's the same as the last slider, so it fits as a pattern.
  3. 00:30:645 (4) - Try to move it to (333,203) Adjusted it.
  4. 00:37:502 (8) - Ctrl + G because you made these sliders similar to the previous ones except this one That will just break the flow
  5. 00:47:788 (1) - Red tick is more audible than the blue one imo didn't follow the vocals here..
  6. 01:41:959 (3) - It needs more emphasize. 01:41:617 (1,2) - It so extreme but you suddenly slow down 01:41:788 (2,3) - here Fixed!
    01:48:474 (1,2,3,4,5,6,7,8) - The second jump should be more spaced than the first because the intensiveness of the song raises here It's not that much intense to be more spaced.
  7. 02:17:959 - Weird snapping here, im pretty sure there is a new BPM point but im bad at setting them There probably should be, but the BNs are fine with it as it is since it's not overmapped.
  8. 02:19:073 (1) - Reverse arrow is quite unexpected here and you didn't use it on further similar patterns which made me confusing when plaing Because this is the first part with this rhythm.
  9. 02:48:474 - Why slow down here? The tempo is pretty constant from 02:48:131 - this part. Also applies to next sliders The temp from the first slider is slower in my ears
  10. 02:54:302 (1,2,3,4,1,2,3,4,5) - This part should use the same DS. The change of intensiveness between 02:54:559 (4,1) - these notes is barely noticeable if even. Fixed!
  11. 03:17:274 (1,2) - The SV is sooo small compared to the tempo of the previous stream. It looks unsightly Making it bigger here is kinda in the way, and easier to sliderbreak.
  12. 04:15:731 (6) - Move to (151, 370) Too far away.
The map is really awesome and has pretty nice storyboard.
I'm looking forward to see it ranked
Good luck!
Thanks for the mod!
Avishay
Hey.

[This diff is so hard to mod with that cool and distracting SB]
  1. 00:17:274 (1,1) - Would make more sense to start the second spinner at 00:21:474 so it goes with the vocals perfectly.
  2. 00:22:759 (1) - I can't really understand the clap spam that starts here, it does not fit, why not use a softer hitsound to spam while maintaining the claps for when it's really needed?
  3. 00:29:959 (5,1) - I'd stack those and 00:30:645 (4,5) - those, as it goes really well with the stack you did at 00:29:274 (1,2) -
  4. 00:32:017 (5,1) - Can't really say I am a fan of this pattern, as it feels like it was put without much thought of the play-aspect, as it looks well and interesting, the movement between those feels bland and too forceful for me, especially because of the strong instrument on the head, a change in position I could suggest is ctrl+> and placing the slider like that: http://puu.sh/nItlS/346e175f38.jpg which makes a quick cut to the opposite direction, obviously changes to the following pattern is needed if you're gonna accept something like that as it is simply an example.
  5. 00:33:731 (1,2,3) - The whole streamy section is pretty cool, although I think you can and should reposition those, they look arbitrary in terms of placements, alignments and such >.>
  6. 00:42:045 (1) - Why not stop the spinner at 00:43:159, and then map the ringing sounds or something? There's a significant note and the vocal ends there.
  7. 00:45:388 (4,5,6,7,1) - I felt a forceful pattern here too.. Perhaps reducing the sapcing a bit will help.
  8. 00:47:788 (1) - Why not a 1/2 slider? The vocals are not held.
  9. 00:52:588 (5) - Two circles on the 1/2 ticks would be amazing with both vocals and instruments.
  10. 00:57:388 (5,6) - A bit awkward looking I'd say, perfect alignment or any different pattern works.
  11. 01:05:445 (1) - Spacing increase when you reduce the SV like that plays wrong for me, I'd avoid the overlap with 4 too, smaller spacing is definitely favorable as it shows the lower intensity and the change of pace.
  12. 01:05:959 (1) - I really think you should stop doing those, if you intend to follow the vocals only then ignore everything else, mute sliderends, don't map the drums, but when there are such significant instruments that are being ignored it's awkward.
  13. 01:32:702 (1,1,2,3,4,5) - I see your intention with the SV increases here, but it simply does not work, it plays terrible imo :\ The main reason for that is the fact that the drums and other instruments create the intensity you aim to show in those sliders but you completely ignore those, therefore the player can't really understand the rhythm and the SV changes, it simply feels weird to press on.
  14. In relation to the thing I just mention, 01:35:445 (1,2,1) - this is great and I enjoyed it.
  15. 01:39:217 (1) - How about a slightly higher SV? I think the current one is a bit overkill, 0.6~0.75 works.
  16. 01:44:359 (1,2,3,1) - Those too, why?
  17. 02:23:038 (2) - It's supposed to be snapped on the blue tick at 02:23:017
  18. 02:18:131 (1,1,1,1,2,1,1,1,1,1) - Most if not all of those are off timed, a different offset and a different bpm is most likely necessary here.
  19. 02:28:931 (1) - Anything more interesting than that? It feels like you are following the other instrument with that repetitive slider, two sliders and a circles or something different will be nicer in this section.
  20. 02:30:324 (1,1,1,1,1) - Yeah timing here too.. Oh and the hitsounds, they don't fit at all here, just sayin'.
  21. 02:50:531 (2) - For the sake of making this section even better, use a slider like 02:47:788 (1) - here too, or don't use that kind of slider at all.
  22. 02:50:874 (1) - This can easily throwoff many people, no transition into this 1/4 sliderspam, the sliders have a really strict movement because they face the same direction, and the fact that you sometimes hitsounded the sliderends indicates that you should probably just have 1/4 circles there, sudden hitsound on the sliderend just sounds wrong.
  23. 02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - I didn't expect that huge difficulty increase, like at all, if you could gradually increase the spacing it'd be really nice.
  24. 03:06:988 (1) - Why 3/4 again? 1/2 is the best in terms of vocals and instruments.
  25. 03:07:674 (2) - ^ Egh I'll stop mentioning those.
  26. 03:21:731 (5,6) - An actual stack like 03:18:988 (3,1) - ? Should be consistent imo
  27. 04:51:730 (1) - That whole section lol, well like before, you need to time it properly and not snap so many stuff to 1/16, and honestly it looks like a complete copy paste, why? ._.
Most of my points could apply to more than one place in your map, but still, the map feels like it was mapped by several mappers rather than one, really :O Good luck.
Topic Starter
tochiii

Avishay wrote:

Most of my points could apply to more than one place in your map, but still, the map feels like it was mapped by several mappers rather than one, really :O Good luck.
Makes sense since i remapped most parts xD
My eyes went lost in the text, so imma reply like this, sry.

00:29:959 (5,1) - I'd stack those and 00:30:645 (4,5) - those, as it goes really well with the stack you did at 00:29:274 (1,2) - I think the new stacks would kinda kill the flow.

00:32:017 (5,1) - Can't really say I am a fan of this pattern, as it feels like it was put without much thought of the play-aspect, as it looks well and interesting, the movement between those feels bland and too forceful for me, especially because of the strong instrument on the head, a change in position I could suggest is ctrl+> and placing the slider like that: http://puu.sh/nItlS/346e175f38.jpg which makes a quick cut to the opposite direction, obviously changes to the following pattern is needed if you're gonna accept something like that as it is simply an example. I don't think it's a big issue in this case, since it's the best idea to continue the next pattern without change too much, so i will mostly keep this stacked.

00:33:731 (1,2,3) - The whole streamy section is pretty cool, although I think you can and should reposition those, they look arbitrary in terms of placements, alignments and such >.> I didn't intend to make this a more systematic pattern, which wouldn't fit in my style.

00:45:388 (4,5,6,7,1) - I felt a forceful pattern here too.. Perhaps reducing the sapcing a bit will help. It didn't really play well with lower spacing tbh..

00:47:788 (1) - Why not a 1/2 slider? The vocals are not held. But the noticeable bass is xd

00:52:588 (5) - Two circles on the 1/2 ticks would be amazing with both vocals and instruments. I feel like the vocals should be more dominant here.

00:57:388 (5,6) - A bit awkward looking I'd say, perfect alignment or any different pattern works Plays fine tho.

01:05:959 (1) - I really think you should stop doing those, if you intend to follow the vocals only then ignore everything else, mute sliderends, don't map the drums, but when there are such significant instruments that are being ignored it's awkward. The drums here are the one who leads this part into the chorus, and the bg instruments are too low to be mapped, if i ignored the drums, which would be awkward to play.

01:32:702 (1,1,2,3,4,5) - I see your intention with the SV increases here, but it simply does not work, it plays terrible imo :\ The main reason for that is the fact that the drums and other instruments create the intensity you aim to show in those sliders but you completely ignore those, therefore the player can't really understand the rhythm and the SV changes, it simply feels weird to press on. This whole section, the other as well is following the vocals since it's the most special about this chorus, and the drums in the bg are most likely not that strong to be mapped. I actually tried to map with the drums, and it was horrible to play compared to the vocals.. It was too empty if you know what i mean.

In relation to the thing I just mention, 01:35:445 (1,2,1) - this is great and I enjoyed it. Thank you!

01:39:217 (1) - How about a slightly higher SV? I think the current one is a bit overkill, 0.6~0.75 works. I don't think it fits as much.

01:44:359 (1,2,3,1) - Those too, why? I'm not sure what you mean here, but i think it fits with the vocal.

02:18:131 (1,1,1,1,2,1,1,1,1,1) - Most if not all of those are off timed, a different offset and a different bpm is most likely necessary here. I think i should call an experienced timer, cuz i don't have any idea of what it should be D:

02:28:931 (1) - Anything more interesting than that? It feels like you are following the other instrument with that repetitive slider, two sliders and a circles or something different will be nicer in this section. Making it more interesting would be too much for such a slow part.

02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - I didn't expect that huge difficulty increase, like at all, if you could gradually increase the spacing it'd be really nice. Already increased a bit, and making it spaced so the circles doesn't overlap will be too hard.

04:51:730 (1) - That whole section lol, well like before, you need to time it properly and not snap so many stuff to 1/16, and honestly it looks like a complete copy paste, why? ._. It was really hard to map to the same offset since the timing here should be something other else, i will find someone who can help me here!
C00L
rank this

have my kudosu as well its not going into good use with my maps anyway so :)
Topic Starter
tochiii

C00L wrote:

rank this

have my kudosu as well its not going into good use with my maps anyway so :)
Thanks! :)
Hot Loli
wrong timing, you made smth bad, check out your map now.
Topic Starter
tochiii

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer
Hot Loli

-Tochi wrote:

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer
i'm sorry, it was my system audio lag.
Topic Starter
tochiii

-Tochi wrote:

Hot Loli wrote:

wrong timing, you made smth bad, check out your map now.
idk, please be clearer

Hot Loli wrote:

i'm sorry, it was my system audio lag.
Oh, okay np
waefwerf
M4M. I've pointed out a few ghost notes that aren't in the actual song, but they all play quite nicely. I point them out because I'm not sure how rankable stuff like that is.

[Mountain]

SPOILER
00:47:188 (7,9) - These aren't in the music from what I can hear.
01:00:988 (8) - Ctrl+G to match the pitch and direct the player towards the next slider
01:17:274 (8,9,10,11) - NC start, and maybe decrease spacing to contrast the following increase in intensity? This bit by itself is also quite quiet, further lending itself to reduced spacing
01:18:131 (3,4,5) - Why is this rhythm staggered? The song doesn't really indicate that here.
01:25:159 (1,2,3,4) - This feels like it could be a lot more intense than it is.
01:48:731 (3,7) - Nothing here either, though the hitsounds make it work.
02:30:324 (1) - Is this correctly snapped on a 1/16 beat? I honestly cannot tell. Same goes for the sliders in the similar section at 04:51:730.
02:53:274 (3,4) - Maybe unstack these? The synth does the same kind of melody change as at 02:52:931 (1,2) but these are mapped differently. You could move (3) to the left of (1), near the stream.
04:22:331 (5,2) - Same case as 01:18:131 (3,4,5)
04:26:445 - Maybe add something here, like a 1/4 slider from 04:26:359 (5) ?

Solid map, it plays well :D Good luck going forward! PM if you've got any questions.
Cheesecake
Cute storyboard
Topic Starter
tochiii

waefwerf wrote:

M4M. I've pointed out a few ghost notes that aren't in the actual song, but they all play quite nicely. I point them out because I'm not sure how rankable stuff like that is.

[Mountain]

SPOILER
00:47:188 (7,9) - These aren't in the music from what I can hear. Fixed!
01:00:988 (8) - Ctrl+G to match the pitch and direct the player towards the next slider The spacing is awkward, i think it flow better as it is.
01:17:274 (8,9,10,11) - NC start, and maybe decrease spacing to contrast the following increase in intensity? This bit by itself is also quite quiet, further lending itself to reduced spacing It's not so quiet that it needs to be reduced imo, and it fits more like this.
01:18:131 (3,4,5) - Why is this rhythm staggered? The song doesn't really indicate that here. Fixed!
01:25:159 (1,2,3,4) - This feels like it could be a lot more intense than it is. This is actually gettign more quiet, making it more spaced would be overdone.
01:48:731 (3,7) - Nothing here either, though the hitsounds make it work. I was told by a BN that it's fine it fits and are hitsounded, so i guess D:
02:30:324 (1) - Is this correctly snapped on a 1/16 beat? I honestly cannot tell. Same goes for the sliders in the similar section at 04:51:730. I'm getting help on timing on these sections.
02:53:274 (3,4) - Maybe unstack these? The synth does the same kind of melody change as at 02:52:931 (1,2) but these are mapped differently. You could move (3) to the left of (1), near the stream. I think it plays better stacked.
04:22:331 (5,2) - Same case as 01:18:131 (3,4,5) Yeah.
04:26:445 - Maybe add something here, like a 1/4 slider from 04:26:359 (5) ? I guess i'll go on witthout.

Solid map, it plays well :D Good luck going forward! PM if you've got any questions.
Thanks for the mod!

Cheesecake wrote:

Cute storyboard
Thanks xd
Aia
ircstuf
2016-03-30 21:40 Aia: Could I mod here?
2016-03-30 21:40 -Tochi: sure thing
2016-03-30 21:40 Aia: Don't really like doing the posting thingy
2016-03-30 21:40 Aia: Okay
2016-03-30 21:40 -Tochi: oki
2016-03-30 21:40 Aia: I have some suggestions here
2016-03-30 21:40 -Tochi: sec
2016-03-30 21:40 -Tochi: gotta clear chat
2016-03-30 21:40 -Tochi: ok done
2016-03-30 21:40 Aia: Okay
2016-03-30 21:41 -Tochi: uh, i made this SB when i didn't know much D:
2016-03-30 21:41 Aia: 00:28:759 (4) - I would turn this the other way around
2016-03-30 21:41 Aia: works better like that imo
2016-03-30 21:41 -Tochi: yeah
2016-03-30 21:41 -Tochi: it actually does lol
2016-03-30 21:42 Aia: 00:47:445 (1,1,2) - How come the sliders are so far apart, and then the note after the second one is so close to the slider?
2016-03-30 21:43 Aia: I would move it away from the sliderend by even just a bit
2016-03-30 21:44 -Tochi: hmm
2016-03-30 21:44 -Tochi: i will consider this
2016-03-30 21:44 -Tochi: but i think i will change it
2016-03-30 21:46 Aia: SB making me lag for whatever reason
2016-03-30 21:47 Aia: 00:49:502 (1,2,3,4,5,6) - Here, how about this with the sliders instead? https://osu.ppy.sh/ss/4827362
2016-03-30 21:47 -Tochi: D:
2016-03-30 21:47 -Tochi: oh
2016-03-30 21:48 -Tochi: i think the curve is too curvy
2016-03-30 21:48 Aia: On the sliders?
2016-03-30 21:48 -Tochi: but the flow... hmm
2016-03-30 21:48 -Tochi: i like both
2016-03-30 21:48 Aia: You don't have to make them curvy
2016-03-30 21:48 -Tochi: ya
2016-03-30 21:48 Aia: I just did it to try it out
2016-03-30 21:48 -Tochi: the way it points
2016-03-30 21:48 -Tochi: ah
2016-03-30 21:49 Aia: But, basically going down & up instead of left & right
2016-03-30 21:49 -Tochi: yup
2016-03-30 21:50 Aia: 00:54:817 (6) - 00:55:502 (6) - You could CTRL+G these
2016-03-30 21:50 Aia: But isn't necessray
2016-03-30 21:50 Aia: necessary*
2016-03-30 21:50 -Tochi: i see
2016-03-30 21:51 -Tochi: for a little challenge
2016-03-30 21:51 Aia: mhm
2016-03-30 21:51 -Tochi: i think i will keep xD
2016-03-30 21:51 Aia: Alright
2016-03-30 21:51 Aia: 01:02:188 (6,7) - I don't hear anything that would make this work the way you've put it here
2016-03-30 21:52 Aia: Instead I would put 7 behind 5
2016-03-30 21:52 Aia: https://osu.ppy.sh/ss/4827409 Like so
2016-03-30 21:53 -Tochi: fixed
2016-03-30 21:55 Aia: 01:17:959 (2) - Could make this one curved like this: https://osu.ppy.sh/ss/4827425
2016-03-30 21:55 Aia: Looks better like that imo :)
2016-03-30 21:55 -Tochi: brb phone call
2016-03-30 21:57 Aia: Okay, can't move any objects without getting huge amounts of lag and then an error message, restarting osu brb
2016-03-30 22:05 -Tochi: ok back
2016-03-30 22:05 -Tochi: sry for taking long time
2016-03-30 22:05 -Tochi: u can delete the .osb
2016-03-30 22:06 -Tochi: :D'
2016-03-30 22:06 Aia: Yeah, I did at the start
2016-03-30 22:06 Aia: I don't know what is causing it
2016-03-30 22:06 Aia: but it's okay, for now
2016-03-30 22:06 -Tochi: oki
2016-03-30 22:07 Aia: 01:22:588 (6) - Here, something more like this? https://osu.ppy.sh/ss/4827507
2016-03-30 22:07 Aia: To make the jump to the stream a bit smaller you could make the stream DS a tiny bit higher
2016-03-30 22:08 -Tochi: hmm
2016-03-30 22:08 -Tochi: i could try it out
2016-03-30 22:09 Aia: Like that it wouldn't be as awkward as it is now
2016-03-30 22:10 -Tochi: i think it fits both ways
2016-03-30 22:10 Aia: mm okie
2016-03-30 22:10 -Tochi: but i think it fits best if the kickslider isn't touching anything
2016-03-30 22:10 -Tochi: and is ofc closer to the slider
2016-03-30 22:10 Aia: Alright
2016-03-30 22:10 -Tochi: since it's a intens part d:
2016-03-30 22:10 -Tochi: D:*
2016-03-30 22:11 Aia: 01:36:131 (2,3,1,1,2) - Move this pattern here higher so 2 is further away from 1
2016-03-30 22:12 Aia: The first note that I pointed there being the 2 I'm talking about
2016-03-30 22:12 Aia: 01:37:502 (4) - Then of course fix this if you do that
2016-03-30 22:13 -Tochi: can u give me a screenshot?
2016-03-30 22:13 -Tochi: it confused me a little xD
2016-03-30 22:13 Aia: um
2016-03-30 22:13 Aia: So you grab all the notes I linked in the first one there
2016-03-30 22:13 Aia: 01:36:131 (2) - to move this
2016-03-30 22:13 Aia: further away from the slider
2016-03-30 22:13 -Tochi: yes
2016-03-30 22:14 -Tochi: ok
2016-03-30 22:14 Aia: Just a tiny bit, so it looks nicer
2016-03-30 22:14 -Tochi: 1 grid?
2016-03-30 22:15 Aia: I moved it this much https://osu.ppy.sh/ss/4827561
2016-03-30 22:15 -Tochi: nvm DS 0,3 fits
2016-03-30 22:15 -Tochi: oki
2016-03-30 22:16 Aia: 01:56:702 (2) - How about this again? https://osu.ppy.sh/ss/4827571
2016-03-30 22:16 -Tochi: i will do it on the same part later now
2016-03-30 22:17 -Tochi: sure
2016-03-30 22:17 -Tochi: oh btw, i have to go in 15 min D:
2016-03-30 22:18 Aia: I'm pretty far in right now, without seeing anything
2016-03-30 22:19 -Tochi: oki
2016-03-30 22:20 Aia: 04:41:959 (1,2,3) - How about you move 2 & 3
2016-03-30 22:20 Aia: so that they're not completely stacked
2016-03-30 22:20 Aia: 04:42:216 (2) - x126 y343 04:42:302 (3) - x119 y346
2016-03-30 22:21 Aia: Because it looks weird when there is already a triple leading to the slider
2016-03-30 22:22 Aia: That's all
2016-03-30 22:22 -Tochi: yeah
2016-03-30 22:22 -Tochi: fixed
Starset
hey, m4m

[Mountain]
-00:23:274 (2) - make a normal curved slider to differ slider arts a bit
-00:26:188 (1) - this slider should be here 00:26:017 - or i guess u not following vocals at all lmao
-00:28:759 (4) - blanket with 00:28:074 (4) -
-00:29:959 (5) - i wish this one wasnt stacked to actually make the somekind of clap noticed
-00:32:874 - note here plox, udidnt ignore these before
-00:46:417 (3) - id make parallel to 00:47:102 (6) - so the overlap would actually look intended
-00:47:959 - u really shoundnt ignore this one
-00:57:388 (5) - isnt really paralle to 00:57:731 (6) - and u should move it a bit to the right
-01:28:931 (1,3) - http://puu.sh/o0YLO/bebe5ff2bb.jpg
-01:32:359 - slider here instead, for the wub wub sound?
-01:49:845 (3) - should end here 01:50:017 - and make circle here 01:50:102 - :v
-01:58:931 - there s actually a sound here
-02:12:473 (9) - NC?
-02:54:902 (4,5) - how about continuce on curving them up
-03:17:617 (1) - shouldnt the sb be the opposite of this? i mean making a low sb slider here should fit more with the vocals
-03:24:131 (1) - pls make it parallel to 03:23:788 (1) -
-04:46:074 (5) - NC
-04:57:050 (1) - http://puu.sh/o0Zyi/80ef7663d9.jpg for asthetics

too much quality, too much -Tochi
Topic Starter
tochiii

HB24 wrote:

hey, m4m

[Mountain]
-00:23:274 (2) - make a normal curved slider to differ slider arts a bit I don't think it compliments so much as this.
-00:26:188 (1) - this slider should be here 00:26:017 - or i guess u not following vocals at all lmao Yeah xD
-00:28:759 (4) - blanket with 00:28:074 (4) - Fixed in another way.
-00:29:959 (5) - i wish this one wasnt stacked to actually make the somekind of clap noticed What do u mean?
-00:32:874 - note here plox, udidnt ignore these before This kinda "piano" wasn't there before aswell, and im mapping it now, so i have a reason for the little break xD
-00:46:417 (3) - id make parallel to 00:47:102 (6) - so the overlap would actually look intended I didn't make it parallel, but i changed the direction a bit.
-00:47:959 - u really shoundnt ignore this one Didn't map to the vocal here.
-00:57:388 (5) - isnt really paralle to 00:57:731 (6) - and u should move it a bit to the right Yeah i did it on purpose.
-01:28:931 (1,3) - http://puu.sh/o0YLO/bebe5ff2bb.jpg Fixed!
-01:32:359 - slider here instead, for the wub wub sound? Doesn't fit imo.
-01:49:845 (3) - should end here 01:50:017 - and make circle here 01:50:102 - :v Shortened the slider, but didn't add a circle, since i mapped to the vocals here, and it starts on the white tick.
-01:58:931 - there s actually a sound here Yeah, i skipped it because of the strong beat, and it fits more when there's a little break.
-02:12:473 (9) - NC? Not necessary :o
-02:54:902 (4,5) - how about continuce on curving them up doesn't look too great.
-03:17:617 (1) - shouldnt the sb be the opposite of this? i mean making a low sb slider here should fit more with the vocals What do you mean? o.o
-03:24:131 (1) - pls make it parallel to 03:23:788 (1) - I did this intentionally aswell, idk why but it just seems to fit better like this.
-04:46:074 (5) - NC Maybe, but not necessary :o
-04:57:050 (1) - http://puu.sh/o0Zyi/80ef7663d9.jpg for asthetics I don't this it's that important here tbh.

too much quality, too much -Tochi
Thanks for the mod!
Affirmation
m4m.

[mountain.]
00:29:274 (1,2,3,4,5,1,2,3,4,5) - I think this pattern is hard to read and playing. 00:28:074 (4,3) - how acout thack them?
00:46:245 (2) - flowbreak. sou about this? http://puu.sh/o4hXV/3854255009.jpg
00:48:131 (2,2) - how about stack
01:26:017 (1,2,3,4) - ^
01:40:588 (1,3) - I think this is bad overlap. my suggestion is http://puu.sh/o4i7g/21e69895a0.jpg.
03:12:559 (7,3) - how about stack them? I think stack them can make easier reading.
03:28:074 (1,1,1) - I din't think NC is necessary.
04:10:759 (2,6) - Could you avoid this overlap?
04:26:873 (1,5) - stack error?
good luck. my map is this https://osu.ppy.sh/s/415602
Thank you
lit120
sup

[Hill, not Mountain]
  1. 02:23:451 (1) - stop at 02:24:830 on 1/12
idk. can't find anything fishy here

GL!
Topic Starter
tochiii

Neoskylove wrote:

m4m.

[mountain.]
00:29:274 (1,2,3,4,5,1,2,3,4,5) - I think this pattern is hard to read and playing. 00:28:074 (4,3) - how acout thack them? Sorry, im a bit confused here x.x
00:46:245 (2) - flowbreak. sou about this? http://puu.sh/o4hXV/3854255009.jpg I flows better if it's more to the upper left.
00:48:131 (2,2) - how about stack The other one is already stacked.
01:26:017 (1,2,3,4) - ^ too confusing D:
01:40:588 (1,3) - I think this is bad overlap. my suggestion is http://puu.sh/o4i7g/21e69895a0.jpg. I like the current slider shape tho :c
03:12:559 (7,3) - how about stack them? I think stack them can make easier reading. Fixed!
03:28:074 (1,1,1) - I din't think NC is necessary. SV changes.
04:10:759 (2,6) - Could you avoid this overlap? Fixed!
04:26:873 (1,5) - stack error? Fixed!
good luck. my map is this https://osu.ppy.sh/s/415602
Thank you

Thanks for the mod!

lit120 wrote:

sup

[Hill, not Mountain]
  1. 02:23:451 (1) - stop at 02:24:830 on 1/12 Fixed!
idk. can't find anything fishy here

GL! Thanks for the mod!
Underforest

(Click in the image for map I need mod back)

Mountain
  1. 00:30:302 (2,5) - Not good spacing
  2. 01:04:588 (1,2,3,4,5) - This?
    SPOILER
    https://osu.ppy.sh/ss/4883508
  3. 01:39:217 - Normal whistle
  4. 02:28:939 (1) - Add another reverse arrow so the slider finish correctly on rhythm
  5. 03:21:044 - 03:22:758 - sb/throught.png?
  6. 05:02:538 (1) - Same as 02:28:939 (1)
  7. 05:30:044 - 05:36:816 - Spinner?

Wow, I noted your map is very clean. :)
GL
Topic Starter
tochiii

Underforest wrote:


(Click in the image for map I need mod back)

Mountain
  1. 00:30:302 (2,5) - Not good spacing I like the pattern tho D:
  2. 01:04:588 (1,2,3,4,5) - This? It flows better like it already is.
    SPOILER
    https://osu.ppy.sh/ss/4883508
  3. 01:39:217 - Normal whistle It's already Normal Sampleset o.o
  4. 02:28:939 (1) - Add another reverse arrow so the slider finish correctly on rhythm There's no piano there..
  5. 03:21:044 - 03:22:758 - sb/throught.png? what do you mean?
  6. 05:02:538 (1) - Same as 02:28:939 (1) Same answer :<
  7. 05:30:044 - 05:36:816 - Spinner? Not needed xD

Wow, I noted your map is very clean. :)
GL
Thanks for the mod!
Zexous
Idk if I just never saw it before or if it was added recently but that's a sexy SB and also this map has improved a whole lot good job
Smokeyjrs
This needs to be ranked already its an amazing map for this song :D :D
Topic Starter
tochiii

Zexous wrote:

Idk if I just never saw it before or if it was added recently but that's a sexy SB and also this map has improved a whole lot good job
Thank you o3o

Smokeyjrs wrote:

This needs to be ranked already its an amazing map for this song :D :D
Thanks, soon :3
riffy
Did some stuff via IRC

Changes:
  1. Minor slidrshape fixes
  2. SB fixes (it's 2mbs smaller now!)
  3. Something about playability of the difficulty was advised
IRC log
17:38 -Tochi: Hello
17:38 Bakari: Hey
17:38 -Tochi: are you up for m4m?
17:39 Bakari: I don't take any m4m requests, sorry
17:39 -Tochi: i see :/
17:40 -Tochi: what about NM?
17:40 -Tochi: it's for a popped map
17:40 Bakari: Give that a try, but most probably I'll refuse since I am really low on motivation
17:40 -Tochi: okay, i hope the best! https://osu.ppy.sh/s/320504
17:41 Bakari: Geee, haven't you requested that one already?
17:41 -Tochi: i have? D:
17:41 -Tochi: i don't remember, sorry if i have :c
17:41 Bakari: I don't remember for sure
17:42 Bakari: I could check it when it was qualified
17:42 -Tochi: so i have to try and find another BN/QAT?
17:44 Bakari: What is its current icon?
17:45 -Tochi: popped
17:45 -Tochi: it was qualified last year
17:46 -Tochi: and i don't think Chaoslitz wants to support it again D:
17:46 Bakari: What made you think so?
17:48 -Tochi: Chaoslitz didn't accept my request last time i asked :/
17:48 -Tochi: and is busy with exams now
17:49 -Tochi: "Stop requesting until my exam ends, otherwise your request will be ignored even when I am free to mod"
17:53 Bakari: Give me like 15 minutes and I'll have a look into it
17:54 -Tochi: okay, i really appreciate it!
18:04 *Bakari is editing [https://osu.ppy.sh/b/713190 Rameses B - Mountains (feat. Veela) [Mountain]]
18:05 Bakari: General stuff, but 02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1) - this part here gives a huge spike in terms of difficulty. http://puu.sh/okl4I.jpg
18:05 Bakari: Are you sure you want that pattern here?
18:06 -Tochi: i think it fits with the song
18:07 -Tochi: i don't know if it would be better with less spacing
18:07 -Tochi: it kinsa builds up for the instense part after the stream
18:07 Bakari: If you think it is reasonable, than we are good to go
18:07 -Tochi: kinda*
18:07 -Tochi: okay
18:09 Bakari: I think sb/minimalist.png (the circle) has a bit of glitching on it's borders
18:10 Bakari: Yeah, it does. Probably because PS or other software you were using has cut some pixels out of it
18:10 Bakari: Or because there is not a single pixel of transparent border
18:11 -Tochi: yeah
18:11 -Tochi: i see that
18:11 -Tochi: i can fix it
18:11 Bakari: Cool
18:11 Bakari: I'll try to continue checking the SB now
18:12 -Tochi: okay
18:14 Bakari: May I ask you why sb/mountain2 and all it's shades are png files?
18:15 -Tochi: there's no reason to it
18:15 -Tochi: i can fix that
18:15 -Tochi: and rename it to jåg in the .osb quickly
18:15 -Tochi: jpG*
18:15 Bakari: Each png is about 0,8mb big or even heavier, using jpg can save us.. ehh, I'm bad at math but it'll be at least 2 megs of free space for sure
18:16 -Tochi: yup
18:16 -Tochi: im bad at math too dw
18:18 Bakari: 02:56:358 - have a look at the spectrum here
18:18 Bakari: Isn't it flashing too fast? At first it gave me an impression that something was broken
18:19 Bakari: Or is it just me?
18:20 -Tochi: let me take a look
18:21 -Tochi: i don't see it before 176444
18:21 -Tochi: 02:56:444 - *
18:21 -Tochi: the colors are going crazy lol
18:22 -Tochi: i could change this and make it more natiral
18:22 -Tochi: natural*
18:22 Bakari: It's your map, so you are free to do anything you believe to be a good thing for the map
18:25 -Tochi: hmm, i don't think it's necessary
18:25 -Tochi: it was my first SB using tools and all, so it might be a bit poor
18:25 -Tochi: but it's not bad enough to be changed
18:30 Bakari: I don't really get that mindset, since I myself would never let an imperfect map of mine lay in the Ranked section
18:30 Bakari: but oh well, I am here not to lecture you
18:33 -Tochi: hmm, i don't want to change it :<
18:33 -Tochi: brb, restarting, need to reload the sprites 100%
18:34 -Tochi: ok back
18:38 Bakari: 00:33:731 (1,2,3,4,5,6) - the fact that each of the sliders has it's own number of repeats turns thins part into a guessing game
18:39 Bakari: How about replacing the slider with a single circle at 00:43:674 - where the beat actually is?
18:39 Bakari: I'd rather make it clickable, than have a slider starting on some ghosty note
18:39 -Tochi: yeah i will fix that
18:40 Bakari: 00:45:902 (1) - what made you use a 3/4 slider here, instead of an 1/2 slider and 2 notes? I'd prefer 00:46:074 - to have some more emphasis, rather than a plain slidertick
18:41 -Tochi: i don't think the repeat sliders are hard to get, they play well with the song, and that makes it easier to follow the rhythm on them
18:41 Bakari: but why not use sliders with the same amount of repeats?
18:41 -Tochi: i was following the vocal
18:42 Bakari: it's your right, let's move on
18:42 Bakari: 00:51:902 (3,4,5) - I do not hear any reason for those sliders to be extended. Care to explain?
18:42 -Tochi: if i use it with same repeats, it will only follow the vocal which is boring
18:43 Bakari: 00:57:731 (6) - certainly should not be extended.
18:43 -Tochi: i folloed the vocal there too, it's stronger in my ears
18:43 -Tochi: the beat here 00:52:159 - can be unmuted because there's a drum there, but it will sound weird to play
18:43 Bakari: But the vocals also have a clear and audible fade sound at 1/2 snap
18:44 -Tochi: hmm, i guess i could change it tbh
18:44 -Tochi: but not the first extended one since there's a beat on the end of it
18:44 Bakari: 01:04:159 (3) - can't really hear anything behind this circle
18:45 Bakari: 01:05:959 (1) - wouldn't it be better to slowdown this just like the previous slider?
18:45 Bakari: It still goes with the vocals, so slowing it down makes perfect sense
18:47 -Tochi: the drums there are stronger than the vocal, i could make a longer slider until the kiai starts
18:47 -Tochi: but the fast slider at the start of the kiai is too sudden after such a slow slider
18:48 Bakari: the kiai fountain is a good enough warning of a velocity change
18:48 Bakari: not to mention the music itself giving a good hint to the players
18:49 -Tochi: i could make the SV 0,60x at least
18:50 -Tochi: making it slower doesn't play that well with the flow
18:52 -Tochi: yeah, it feels good with 0,60x
18:54 Bakari: 02:30:290 (1) - any reason to curve it this way?
18:55 -Tochi: not really
18:55 -Tochi: it looks good like that in my eyes
18:55 -Tochi: and a bit unique
18:58 Bakari: But it has no connection with the actual sound
18:59 -Tochi: do u have another suggestion? :o
19:00 -Tochi: 04:09:302 (2,1) - this is unstacked, i just stacked it lol
19:02 Bakari: ever considered a plain arc-shaped or straight slider as an alternative?
19:03 -Tochi: yeah
19:03 Bakari: 02:33:048 (1) - you guessed it
19:04 Bakari: 02:34:759 (1,2,3,4,5) - they sound exactly the same, this would make more sense to keep spacing consistent
19:05 -Tochi: is this good.. http://puu.sh/okoJW/0f9b840ad9.jpg
19:05 Bakari: What is up with the curve in the end? What does it do?
19:06 Bakari: In my opinion it creates an unnatural break of flow/slowdown which has absolutely nothing to do with the song
19:06 -Tochi: x.x | let's just make it simple
19:06 -Tochi: arc-shaped
19:06 -Tochi: the third circle is not exactly the same sound as the other two
19:07 -Tochi: it's lighter
19:08 Bakari: alright
19:08 Bakari: 03:20:359 (6,7) - these two have nothing in the blue ticks, there is nothing that'd support 1/4 sliders
19:10 Bakari: 03:40:245 (1,4) - and yet again I do not see any reason for those to be extended
19:12 -Tochi: the 1/4 sliders with muted ends shows how strong the beat are there, two circles would be weaker
19:12 -Tochi: if you know what i mean
19:13 Bakari: You know, we have hitsounds to emphasize stronger beats
19:13 Bakari: 3/4 sliders ignoring reasonable 1/2 beats are not making it any better
19:16 -Tochi: alright, i will fix those
19:18 Bakari: 04:54:291 (1) - same thing about the slidercuve. that move in the end makes me feel quite uneasy
19:19 Bakari: 05:03:889 (1,1) -
19:19 Bakari: that's pretty much it
19:20 -Tochi: ok, i fixed it

Overall it feels quite alright, although generally minor drawbacks here and there leave an unpleasant overall impression.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
tochiii
Thank you Bakari for the irc!
Updated
Dreamtwolf
StoryBoard:
___________________________
00:44:017 (3) - on this slider, the lyric here should be "Oh."
01:54:645 (1,2,3,4,5,6,7) - on this section "Moving mountains" should be here
02:09:731 (1,2,3,4,5,6,1,2,3,4,5,6) - ^^^^
02:37:159 (1,2,3,4,1,2,3,4,5,6,1) - "There is so much we can learn about the universe" could be here but your choice.
02:43:417 (1) - "It is the fun (tier or thing?) about the future" is also optional
02:55:074 (1) - "20 Seconds!" is also optional
03:07:330 (1,2,3,4,5,6,7) - On this part i couldn't hear him :(
03:15:558 (1,2,3,4,5,6,7,8,1,2,3,4) - "Through the Mountains" should be added here
You added "Oh." 03:39:559 (1) - here but not 00:44:017 (3)? You must have forgot.
Same with "Moving Mountains" 03:44:359 (1) - lol
03:59:616 (2,3,4,5,6,7,8,9,1) - "Through the mountains" should be here
05:29:273 (3,4,1,2,3,4,1) - "I seal em'"should be here

Main Singer ||| Man talking (REALLY optional, I actually had to hear closely to see what he said)

Source: https://www.musixmatch.com/lyrics/Rames ... /Mountains (don't blame me pls)
I hope I am not drunk when I wrote this. I pray :/
Topic Starter
tochiii

Dreamtwolf wrote:

StoryBoard
Thank you much for still supporting me with unexpected mods!
But yeah, i only used lyrics for certain parts :/
I appreciate the help though!
Zexous
00:44:702 - in this part, the smoke.png you used, its borders are visible so you can see squares flying across the screen in play and it looks bad, some image editing should be done to fix that
also tbh the thought.png at 00:25:502 - is really tacky and I feel like it doesn't belong
Topic Starter
tochiii

Zexous wrote:

00:44:702 - in this part, the smoke.png you used, its borders are visible so you can see squares flying across the screen in play and it looks bad, some image editing should be done to fix that
also tbh the thought.png at 00:25:502 - is really tacky and I feel like it doesn't belong
Fixed the borders of the smoke, but i'll keep the thought xd
-Lunatic
plz nerf the second spinner, it's too hard, i usually get 100s ;-;
btw really nice map!!! :D
Topic Starter
tochiii

strInsert wrote:

plz nerf the second spinner, it's too hard, i usually get 100s ;-;
btw really nice map!!! :D
You can SS it one day..
Thanks!
vetochka
road to unban :(
- Bicolini -
this map needs and deserves to be ranked.
loloplayer420_DELETED
Why its not even qualified yet?!?
GRR SNARL GROWL

loloplayer420 wrote:

Why its not even qualified yet?!?
The mapper got banned.
Zexous

get memed kiddo wrote:

loloplayer420 wrote:

Why its not even qualified yet?!?
The mapper got banned.
RIP
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