Avishay wrote:
Most of my points could apply to more than one place in your map, but still, the map feels like it was mapped by several mappers rather than one, really :O Good luck.
Makes sense since i remapped most parts xD
My eyes went lost in the text, so imma reply like this, sry.
00:29:959 (5,1) - I'd stack those and 00:30:645 (4,5) - those, as it goes really well with the stack you did at 00:29:274 (1,2) -
I think the new stacks would kinda kill the flow.00:32:017 (5,1) - Can't really say I am a fan of this pattern, as it feels like it was put without much thought of the play-aspect, as it looks well and interesting, the movement between those feels bland and too forceful for me, especially because of the strong instrument on the head, a change in position I could suggest is ctrl+> and placing the slider like that:
http://puu.sh/nItlS/346e175f38.jpg which makes a quick cut to the opposite direction, obviously changes to the following pattern is needed if you're gonna accept something like that as it is simply an example.
I don't think it's a big issue in this case, since it's the best idea to continue the next pattern without change too much, so i will mostly keep this stacked.00:33:731 (1,2,3) - The whole streamy section is pretty cool, although I think you can and should reposition those, they look arbitrary in terms of placements, alignments and such >.>
I didn't intend to make this a more systematic pattern, which wouldn't fit in my style.00:45:388 (4,5,6,7,1) - I felt a forceful pattern here too.. Perhaps reducing the sapcing a bit will help.
It didn't really play well with lower spacing tbh..00:47:788 (1) - Why not a 1/2 slider? The vocals are not held.
But the noticeable bass is xd00:52:588 (5) - Two circles on the 1/2 ticks would be amazing with both vocals and instruments.
I feel like the vocals should be more dominant here.00:57:388 (5,6) - A bit awkward looking I'd say, perfect alignment or any different pattern works
Plays fine tho.01:05:959 (1) - I really think you should stop doing those, if you intend to follow the vocals only then ignore everything else, mute sliderends, don't map the drums, but when there are such significant instruments that are being ignored it's awkward.
The drums here are the one who leads this part into the chorus, and the bg instruments are too low to be mapped, if i ignored the drums, which would be awkward to play.01:32:702 (1,1,2,3,4,5) - I see your intention with the SV increases here, but it simply does not work, it plays terrible imo :\ The main reason for that is the fact that the drums and other instruments create the intensity you aim to show in those sliders but you completely ignore those, therefore the player can't really understand the rhythm and the SV changes, it simply feels weird to press on.
This whole section, the other as well is following the vocals since it's the most special about this chorus, and the drums in the bg are most likely not that strong to be mapped. I actually tried to map with the drums, and it was horrible to play compared to the vocals.. It was too empty if you know what i mean.In relation to the thing I just mention, 01:35:445 (1,2,1) - this is great and I enjoyed it.
Thank you!01:39:217 (1) - How about a slightly higher SV? I think the current one is a bit overkill, 0.6~0.75 works.
I don't think it fits as much.01:44:359 (1,2,3,1) - Those too, why?
I'm not sure what you mean here, but i think it fits with the vocal.02:18:131 (1,1,1,1,2,1,1,1,1,1) - Most if not all of those are off timed, a different offset and a different bpm is most likely necessary here.
I think i should call an experienced timer, cuz i don't have any idea of what it should be D:02:28:931 (1) - Anything more interesting than that? It feels like you are following the other instrument with that repetitive slider, two sliders and a circles or something different will be nicer in this section.
Making it more interesting would be too much for such a slow part.02:53:617 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - I didn't expect that huge difficulty increase, like at all, if you could gradually increase the spacing it'd be really nice.
Already increased a bit, and making it spaced so the circles doesn't overlap will be too hard.04:51:730 (1) - That whole section lol, well like before, you need to time it properly and not snap so many stuff to 1/16, and honestly it looks like a complete copy paste, why? ._.
It was really hard to map to the same offset since the timing here should be something other else, i will find someone who can help me here!