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27.4beats - a zavtra ty uydyosh'

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Marmowka
A pair of defects. Very good map. Go go ranked o/

IRC dialogue
ACTION is listening to [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uidosh']
2015-05-16 22:49 Pjecoo: you know...you don't have to ask for mod when you see a thing familiar to me.
2015-05-16 22:49 Pjecoo: I'm open to everything (almost)
2015-05-16 22:49 Pjecoo: wouldn't you mind to mod that i sent you? T_T
2015-05-16 22:50 Pjecoo: and good job guys at the ice hockey.
2015-05-16 22:50 Pjecoo: 4:0 for Russia
2015-05-16 22:50 Marmowka: yea
2015-05-16 22:50 Marmowka: ЖВ
2015-05-16 22:50 Marmowka: :D
2015-05-16 22:50 Marmowka: izi
2015-05-16 22:50 Pjecoo: yup
2015-05-16 22:51 Pjecoo: will you mod it or not? (i mean not now ofc)
2015-05-16 22:51 Pjecoo: when you have time...
2015-05-16 22:51 Marmowka: ready
2015-05-16 22:52 Marmowka: bakari diff without changes
2015-05-16 22:52 Pjecoo: as always...
2015-05-16 22:52 Pjecoo: xD
2015-05-16 22:52 Pjecoo: Bakari don't like changes to his style.
2015-05-16 22:52 Marmowka: sorry my bad eng....
2015-05-16 22:52 Pjecoo: don't worry.
2015-05-16 22:53 Pjecoo: it's okay.
2015-05-16 23:00 Marmowka: wow
2015-05-16 23:00 Marmowka: it s beauty
2015-05-16 23:00 Marmowka: ACTION is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uidosh' [Normal]]
2015-05-16 23:00 Pjecoo: oh...
2015-05-16 23:01 Marmowka: no words
2015-05-16 23:01 Pjecoo: thanks i guess...
2015-05-16 23:01 Pjecoo: ACTION is blushing
2015-05-16 23:01 Marmowka: :3
2015-05-16 23:04 Marmowka: 00:44:863 (2,3,4) - dont like is
2015-05-16 23:05 Marmowka: although
2015-05-16 23:05 Marmowka: good
2015-05-16 23:05 Marmowka: :\
2015-05-16 23:06 Marmowka: move 1/12 or 1/16 ?
2015-05-16 23:06 Pjecoo: there are mostly 1/16 notes.
2015-05-16 23:07 Marmowka: piano ... yea
2015-05-16 23:07 Pjecoo: not only piano
2015-05-16 23:07 Pjecoo: beats too.
2015-05-16 23:08 Pjecoo: like here 00:32:020 (1,2,3) -
2015-05-16 23:08 Pjecoo: 00:32:863 (2) -
2015-05-16 23:08 Pjecoo: 1/16 beat
2015-05-16 23:08 Marmowka: yes
2015-05-16 23:09 Marmowka: 00:32:863 (2,3) - сloser ?
2015-05-16 23:10 Pjecoo: DS 1,2x as almost everywhere.
2015-05-16 23:10 Pjecoo: 00:34:863 (6,7) - same here.
2015-05-16 23:10 Pjecoo: 1,2x
2015-05-16 23:10 Pjecoo: I'm using 1,7x for jumps only
2015-05-16 23:11 Marmowka: 02:48:738 (2,3) - below http://puu.sh/hPHvx.jpg
2015-05-16 23:12 Pjecoo: fixed.
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3) - http://puu.sh/hPHPb.jpg
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3,4,5) - http://puu.sh/hPHTJ.jpg
2015-05-16 23:17 Marmowka: optional
2015-05-16 23:17 Marmowka: :)
2015-05-16 23:17 Pjecoo: I will leave these like it is...sorry. ('cause of flow and patterns) - but thanks for mentioning it
2015-05-16 23:19 Marmowka: 03:14:019 (1) - cry :*( (song)
2015-05-16 23:20 Pjecoo: i would map this part too
2015-05-16 23:20 Pjecoo: but there isn't constant timing for that...
2015-05-16 23:20 Pjecoo: so i left it blank.
2015-05-16 23:21 Marmowka: all right
2015-05-16 23:21 Pjecoo: if you know somebody
2015-05-16 23:21 Pjecoo: except ticclick & pishifat
2015-05-16 23:21 Pjecoo: who can time this
2015-05-16 23:21 Pjecoo: i will be really glad...
2015-05-16 23:21 Pjecoo: this is like one of the best part of the song.
2015-05-16 23:22 Marmowka: Unfortunately, I do not know
2015-05-16 23:23 Pjecoo: :|
2015-05-16 23:23 Pjecoo: it's okay.
2015-05-16 23:23 Pjecoo: i guess i'll ask at #modhelp
2015-05-16 23:25 Marmowka: I'll go to bed , i lay it on the forum ? :<
2015-05-16 23:25 Pjecoo: ok
2015-05-16 23:25 Pjecoo: you can
2015-05-16 23:25 Pjecoo: you'll earn kudosu.
2015-05-16 23:25 Pjecoo: good night~
Topic Starter
Mortem

Marmowka wrote:

A pair of defects. Very good map. Go go ranked o/

IRC dialogue
ACTION is listening to [http://osu.ppy.sh/b/694405 27.4beats - a zavtra ty uidosh']
2015-05-16 22:49 Pjecoo: you know...you don't have to ask for mod when you see a thing familiar to me.
2015-05-16 22:49 Pjecoo: I'm open to everything (almost)
2015-05-16 22:49 Pjecoo: wouldn't you mind to mod that i sent you? T_T
2015-05-16 22:50 Pjecoo: and good job guys at the ice hockey.
2015-05-16 22:50 Pjecoo: 4:0 for Russia
2015-05-16 22:50 Marmowka: yea
2015-05-16 22:50 Marmowka: ЖВ
2015-05-16 22:50 Marmowka: :D
2015-05-16 22:50 Marmowka: izi
2015-05-16 22:50 Pjecoo: yup
2015-05-16 22:51 Pjecoo: will you mod it or not? (i mean not now ofc)
2015-05-16 22:51 Pjecoo: when you have time...
2015-05-16 22:51 Marmowka: ready
2015-05-16 22:52 Marmowka: bakari diff without changes
2015-05-16 22:52 Pjecoo: as always...
2015-05-16 22:52 Pjecoo: xD
2015-05-16 22:52 Pjecoo: Bakari don't like changes to his style.
2015-05-16 22:52 Marmowka: sorry my bad eng....
2015-05-16 22:52 Pjecoo: don't worry.
2015-05-16 22:53 Pjecoo: it's okay.
2015-05-16 23:00 Marmowka: wow
2015-05-16 23:00 Marmowka: it s beauty
2015-05-16 23:00 Marmowka: ACTION is editing [http://osu.ppy.sh/b/694384 27.4beats - a zavtra ty uidosh' [Normal]]
2015-05-16 23:00 Pjecoo: oh...
2015-05-16 23:01 Marmowka: no words
2015-05-16 23:01 Pjecoo: thanks i guess...
2015-05-16 23:01 Pjecoo: ACTION is blushing
2015-05-16 23:01 Marmowka: :3
2015-05-16 23:04 Marmowka: 00:44:863 (2,3,4) - dont like is
2015-05-16 23:05 Marmowka: although
2015-05-16 23:05 Marmowka: good
2015-05-16 23:05 Marmowka: :\
2015-05-16 23:06 Marmowka: move 1/12 or 1/16 ?
2015-05-16 23:06 Pjecoo: there are mostly 1/16 notes.
2015-05-16 23:07 Marmowka: piano ... yea
2015-05-16 23:07 Pjecoo: not only piano
2015-05-16 23:07 Pjecoo: beats too.
2015-05-16 23:08 Pjecoo: like here 00:32:020 (1,2,3) -
2015-05-16 23:08 Pjecoo: 00:32:863 (2) -
2015-05-16 23:08 Pjecoo: 1/16 beat
2015-05-16 23:08 Marmowka: yes
2015-05-16 23:09 Marmowka: 00:32:863 (2,3) - сloser ?
2015-05-16 23:10 Pjecoo: DS 1,2x as almost everywhere.
2015-05-16 23:10 Pjecoo: 00:34:863 (6,7) - same here.
2015-05-16 23:10 Pjecoo: 1,2x
2015-05-16 23:10 Pjecoo: I'm using 1,7x for jumps only
2015-05-16 23:11 Marmowka: 02:48:738 (2,3) - below http://puu.sh/hPHvx.jpg
2015-05-16 23:12 Pjecoo: fixed.
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3) - http://puu.sh/hPHPb.jpg
2015-05-16 23:16 Marmowka: 03:03:988 (1,2,3,4,5) - http://puu.sh/hPHTJ.jpg
2015-05-16 23:17 Marmowka: optional
2015-05-16 23:17 Marmowka: :)
2015-05-16 23:17 Pjecoo: I will leave these like it is...sorry. ('cause of flow and patterns) - but thanks for mentioning it
2015-05-16 23:19 Marmowka: 03:14:019 (1) - cry :*( (song)
2015-05-16 23:20 Pjecoo: i would map this part too
2015-05-16 23:20 Pjecoo: but there isn't constant timing for that...
2015-05-16 23:20 Pjecoo: so i left it blank.
2015-05-16 23:21 Marmowka: all right
2015-05-16 23:21 Pjecoo: if you know somebody
2015-05-16 23:21 Pjecoo: except ticclick & pishifat
2015-05-16 23:21 Pjecoo: who can time this
2015-05-16 23:21 Pjecoo: i will be really glad...
2015-05-16 23:21 Pjecoo: this is like one of the best part of the song.
2015-05-16 23:22 Marmowka: Unfortunately, I do not know
2015-05-16 23:23 Pjecoo: :|
2015-05-16 23:23 Pjecoo: it's okay.
2015-05-16 23:23 Pjecoo: i guess i'll ask at #modhelp
2015-05-16 23:25 Marmowka: I'll go to bed , i lay it on the forum ? :<
2015-05-16 23:25 Pjecoo: ok
2015-05-16 23:25 Pjecoo: you can
2015-05-16 23:25 Pjecoo: you'll earn kudosu.
2015-05-16 23:25 Pjecoo: good night~
- Thank you once again~
Euny

Hey


  • Normal
  1. 00:56:020 (1,2) - isnt too far? or not, just ignore.
  2. 00:58:520 (3) - just suggestion.i love this more. for better flow.
  3. 01:09:520 (2,3,4) - isn't too close?
  4. 02:20:020 (1) - hmmm.. how about put finish for this head? if you accept, do it for hard diff too.
  5. 02:31:270 (5,6) - these timing point,, need to? hmm,,just for sliderslide sound?> <
  • Hard
  1. 02:11:020 (6,7,8) - 1/16 >> 1/4 note continue gives little confusing. well...how about this? it makes better for play imo.
cant found anymore hmm.........
Topic Starter
Mortem

Euny wrote:


Hey


  • Normal
  1. 00:56:020 (1,2) - isnt too far? or not, just ignore. - It was kinda further than expected. Fixed.
  2. 00:58:520 (3) - just suggestion.i love this more. for better flow. - Okay. Fixed.
  3. 01:09:520 (2,3,4) - isn't too close? - Yes. It was applied as suggestion by Snagletooth. I'll move them little bit. Fixed.
  4. 02:20:020 (1) - hmmm.. how about put finish for this head? if you accept, do it for hard diff too. - Not fixed...
  5. 02:31:270 (5,6) - these timing point,, need to? hmm,,just for sliderslide sound?> < - It's useful for Hard diff.
  • Hard
  1. 02:11:020 (6,7,8) - 1/16 >> 1/4 note continue gives little confusing. well...how about this? it makes better for play imo. - I'll keep this in mind...
cant found anymore hmm.........- It's okay~ You helped me. Thanks~ ♥
HabiHolic
Hi. as request~

[Normal]

00:47:520 (4,1) - check spacing? only this 0.94 use spacing.
01:09:520 (2,3) - flow is bad. i think better note next slider imo (only rhythm)

01:18:020 (3,4,1) - why...
01:29:520 (2,3) - spacing
01:42:020 - only delete whistle?
02:15:270 - what is this green line?
03:11:988 (1) - spiner end 03:14:052 - here

[Hard]

01:39:770 (8) - suggest

03:12:113 (1) - same Normal diff

your 2 get modding after call me back
Topic Starter
Mortem

HabiHolic wrote:

Hi. as request~

[Normal]

00:47:520 (4,1) - check spacing? only this 0.94 use spacing. - Fixed.
01:09:520 (2,3) - flow is bad. i think better note next slider imo (only rhythm) - Leaving like it is.

01:18:020 (3,4,1) - why... - ??
01:29:520 (2,3) - spacing - Fixed.
01:42:020 - only delete whistle? - Fixed.
02:15:270 - what is this green line? - it's for hitsounding.
03:11:988 (1) - spiner end 03:14:052 - here - Fixed.

[Hard]

01:39:770 (8) - suggest - Fixed.

03:12:113 (1) - same Normal diff - Fixed.

your 2 get modding after call me back - Ok. Thanks~ ♥
Peachtrees
M4M >w</~

Normal

00:33:520 (2,3) - perhaps fix this blanket if you feel like it? requires near to no re-arranging so why not :c

00:40:020 (1) - what about starting this above 4 instead of below? I feel like creating a slightly sharper angle puts a bit more emphasize on the downbeat without sacirificing playability/looks of the map http://osu.ppy.sh/ss/3171220

00:54:020 (3,1) - I guess this isn't really an issue, but is hiding 1's tail like this a good idea? doesn't that make it sorta hard to read for newer players

01:00:020 (1,2,3) - https://osu.ppy.sh/ss/3171231 looks nicer to me because it looks more circle-ish which compliments the slider shape a little better...just my two cents though ;w;

01:12:020 (1,2,3) - even out the spacing here?

01:16:020 (1,2,3) - fllows nicely, but perhaps try not to have 1's body over the head of 3?

01:19:520 (4,1) - I'm guessing the spacing is intentional here?

01:48:020 (1) - eeeeh i guess this is just me being picky, but it'd feel nice to have the red follow the drums in the song

02:16:020 (1,2,3) - spacing here is kinda messed up right?

02:32:020 (1,2) - blanket stands out abit since it's actually pretty sloppy

02:39:020 (5,6,1) - I personally dislike how the straight movement from the slider transition into the very curved slider, though that might just be me

02:57:488 (2,5) - could you perhaps avoid this tiny overlap?

03:18:601 (2,4) - ^

Hard

00:40:020 (1,2,3) - sloppy blanket

01:12:863 (2) - looks a little too curved imo :c should probably stretch this out a little

01:37:520 (3,4) - would be pretty neat if you could have the line up c: would take near to no re-arranging while looking neater to me

01:51:270 (7) - could possible add a circle here, since there's a rather noticeable piano sound on this one. song also kinda of picks up in tempo

01:55:770 (9,1) - isn't this jump rather large? especially since the cursor is stationary, thus having no momentum at all, makes it feel kinda uncomfortable

02:15:020 (6,7) - mhhh perhaps de-curve this a little? sliders looks a liitle butt-y

02:20:020 (1) - curve looks a bit jagged :/ not sure if you can be bothered with making this smoother though

02:46:988 (7) - ^both very minor and picky things, so if you can't be bothered with fixing them that's k

03:06:831 (6) - hmm feels as though this could be de-curved a little

very picky mod since this seems be good to go already :c
Topic Starter
Mortem

Peachtrees wrote:

M4M >w</~

Normal

00:33:520 (2,3) - perhaps fix this blanket if you feel like it? requires near to no re-arranging so why not :c - It looks good imo.

00:40:020 (1) - what about starting this above 4 instead of below? I feel like creating a slightly sharper angle puts a bit more emphasize on the downbeat without sacirificing playability/looks of the map http://osu.ppy.sh/ss/3171220 - I'll leave it like it is because of better flow.

00:54:020 (3,1) - I guess this isn't really an issue, but is hiding 1's tail like this a good idea? doesn't that make it sorta hard to read for newer players - As you said, it's not really an issue and I'd like to keep it like that.

01:00:020 (1,2,3) - https://osu.ppy.sh/ss/3171231 looks nicer to me because it looks more circle-ish which compliments the slider shape a little better...just my two cents though ;w; - ok, fixed.

01:12:020 (1,2,3) - even out the spacing here? - Fixed.

01:16:020 (1,2,3) - fllows nicely, but perhaps try not to have 1's body over the head of 3? - Leaving like it is.

01:19:520 (4,1) - I'm guessing the spacing is intentional here? - DS.

01:48:020 (1) - eeeeh i guess this is just me being picky, but it'd feel nice to have the red follow the drums in the song - Leaving like it is.

02:16:020 (1,2,3) - spacing here is kinda messed up right? - Nope. DS.

02:32:020 (1,2) - blanket stands out abit since it's actually pretty sloppy - Fixed.

02:39:020 (5,6,1) - I personally dislike how the straight movement from the slider transition into the very curved slider, though that might just be me - I can't see a problem here. It's just a basic slider.

02:57:488 (2,5) - could you perhaps avoid this tiny overlap? - Nope.

03:18:601 (2,4) - ^ ^

Hard

00:40:020 (1,2,3) - sloppy blanket - Fixed.

01:12:863 (2) - looks a little too curved imo :c should probably stretch this out a little - Nope.

01:37:520 (3,4) - would be pretty neat if you could have the line up c: would take near to no re-arranging while looking neater to me - leaving like it is.

01:51:270 (7) - could possible add a circle here, since there's a rather noticeable piano sound on this one. song also kinda of picks up in tempo - There is.

01:55:770 (9,1) - isn't this jump rather large? especially since the cursor is stationary, thus having no momentum at all, makes it feel kinda uncomfortable - Not at all. Just normal 1.8x DS on jumps as always.

02:15:020 (6,7) - mhhh perhaps de-curve this a little? sliders looks a liitle butt-y - leaving like it is.

02:20:020 (1) - curve looks a bit jagged :/ not sure if you can be bothered with making this smoother though - leaving like it is.

02:46:988 (7) - ^both very minor and picky things, so if you can't be bothered with fixing them that's k - leaving like it is.

03:06:831 (6) - hmm feels as though this could be de-curved a little - Fixed

very picky mod since this seems be good to go already :c - Thanks for mod.
riffy
We'll take a closer look at the timing in the end and snapping on both diffs.

Did a couple of corrections, still tryig to confirm it.
MirinH
from queue
[Normal]
  1. 01:16:020 (1,3) - try to avoid overlap like this though, its not looking nice also it makes confusion for normal players. I think you can use an other pattern you can think of, but i cant really give a example because there is too much pattern that can avoid some ugly overlap like this, they are much better than this pattern you are using
  2. 01:26:020 (3,1) - when you do a blanket, do it well or dont do it, this pattern here just not looking nice for most of the ppl.
  3. 02:14:020 (3,4,1) - unrankable pattern, you are not allowed to do a ds change by using a green line
  4. 02:16:020 (1,2) - also ds problem, make sure you keep your ds all the same in normal
[Hard]
  1. 02:05:020 (3) - i suggest you add a clap here because there is a sound in the bgm that is similar to ur clap hitsound. it fits the music more when you add it
  2. 02:48:738 (2) - 02:52:738 (2,3) - welp, if you want to do this, do it in the whole kiai but not only do 2 at the middle of the kiai. if a person sing like instantly high in the middle of the refrain, and dont sing that in the second refrain, will you think that he did a good job? same as the maps, people wont think its a good map for these instant and unreasonable rhythm change, i suggest you to do rhythm similar to what you did like 03:00:831 (2,3) - , much better and fits the song much more. be consider about this
small problem though
good luck
Topic Starter
Mortem
@Alex Li
Fixed everything except overlap & two patterns in Hard diff. Thank you~
riffy
Не уезжай.

Bubbled.


Next BN@, check the snapping. Carefully.
TicClick
I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
riffy

TicClick wrote:

I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
^ yep. My bad. Fix this and we'll rebubble it o/
Topic Starter
Mortem

TicClick wrote:

I highly doubt that уйдёшь should be romanized as uidosh'; it's uidesh', which I'd rather use if I were you.
Okay, fixed.
riffy
Nice catch, thanks, TC!

Re
HabiHolic
Today check soon
those
Preview sounds like 60bpm.
Combo 1 and 3 look largely similar. Consider raising Luminosity of Combo 1 to 120.
Wafu
I already mentioned it. There is no rule about which romanisation to use, but why don't we use the one which is most similar to modified hepburn and the Chinese romanization we use. Isn't it insensible to use this system. I explained it a bit more here: p/4144722/

Why should we use types of romanisation which are not read the same way as the others we used so far?
Problem of romanisation you use is that Е is romanised the same way as Ё while it is pronounced a bit different - E = E, but Ё is something between E and O, it shouldn't be the same.

Anyway gratz for a bubble :)
NewRulerNA
  1. 27.4beats - a zavtra ty uidosh' (Pjecoo).osb is unused so do not forget to remove the osb file
log
Topic Starter
Mortem

NewRulerNA wrote:

  1. 27.4beats - a zavtra ty uidosh' (Pjecoo).osb is unused so do not forget to remove the osb file
log
I forgot about it because I was changing the title as TicClick told me.

those wrote:

Combo 1 and 3 look largely similar. Consider raising Luminosity of Combo 1 to 120.
Going to fix it.
Topic Starter
Mortem
Fixed & updated.
I still didn't update the title because I'm kinda confused of which variant should I use. (If to leave it like this or change it back to "uidosh'") :x
TicClick
Having skimmed through a couple of romanization tables for Russian rather than trying to base it on general reading/pronounciation rules and common usage of translit (along with quite common practice of substituting ё with e), I have to admit it should be uidyosh'. Sorry for the mess. Will also reply to Wafu's thread to prevent further confusion.
Wafu
TicClick: p/4200696
Thus not uidyosh' but only uidosh' - we cannot use ë, which is official part of romanisation, because it is unicode + as I explained, o/yo is more similar to this sound, is defined, and is often used instead of ë.
riffy
We'll wait for Habi and general fixes. Afterwards, I'll rebubble with a more-detailed check afterwards. o/
TicClick

Wafu wrote:

TicClick: p/4200696
Thus not uidyosh' but only uidosh' - we cannot use ë, which is official part of romanisation, because it is unicode + as I explained, o/yo is more similar to this sound, is defined, and is often used instead of ë.
tell me how "do" (до) is closer to "дё" than "dyo" (дьо), I suspect that you have trouble getting the pronounciation right
whatever, you guys do what you want, sorry for interrupting you
HabiHolic
SPOILER
22:29 Pjecoo: hi~ are you going to check it now pls? :/
22:31 HabiHolic: check done
22:32 Pjecoo: ah i didnt see
22:32 HabiHolic: p/4196277\
22:32 HabiHolic: ...
22:32 Pjecoo: im sorry...i didn't see that :x
22:32 HabiHolic: ...
22:32 HabiHolic: i discussion your map now~
22:33 Pjecoo: ah i see.
22:39 Pjecoo: so i fix it as written there
22:51 Pjecoo: ok fixed the hard diff.
22:51 Pjecoo: now i need to move offset in normal diff.
22:51 HabiHolic: ok~
22:51 Pjecoo: thanks for taking care of this ♥
22:52 Pjecoo: hold on
22:52 Pjecoo: i didn't update it yet
22:52 Pjecoo: i'll poke you when it's done ;)
22:57 Pjecoo: ok done
22:57 Pjecoo: check it now.
22:58 Pjecoo: i did everything what they write there

Hmm.. Ok

check is good

Ranked
Euny
gratz dom♥
those
BPM is 60 stahp
Sieg
congrats (:
Topic Starter
Mortem
Thank you! c:
Aka
ё is totally yo, what are you talking about lol..
and i doubt you need " ' " at the end of "uidosh", since ь after ш is just a rule for words' endings writing and the way how this is romanized now is more to щ, rather than ш..

well good luck, i will be stalking this forum thread
Wafu
@Aka: ' also changes the way word is pronounced. Just saying. :)
Aka
not with sh case i think, lol.. it becomes щ with ' o_o
Sieg
current way is fine I think?
also, for discussing romanization - t/327782
riffy
' stands for ь in "уйдешь"

But oh well, I guess we can leave it up to QATs. Either way, I'm pretty sure that the current way is correct.
Kodora
Actually I agre that "yo" should be more correct as it sounds closer.
Myxo

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
those

Desperate-kun wrote:

those wrote:

BPM is 60 stahp
Nope the song just uses something snare-y at 3 instead of 2 and 4, otherwise it's totally 120 BPM from the song's structure and drum rhythms.

Congratz :3 Nice song!
How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
Myxo

those wrote:

How do you know it's not snare on beat 1 of every other measure at 240bpm?

Answer: you don't. That's why there is a general way of determining bpm. Need help understanding? There are a number of people that understand; all you have to do is ask.
There are many reasons for this song having 120 BPM telling from its structure. First of all, the drum pattern repeats exactly every measure. On 60 BPM it would repeat twice a measure which is completely unusual. In relation to that, currently every downbeat (by which I mean the position of the big white tick, not Beat 1 & 3 like in the osu! wiki) is equally stressed and more stressed than the other beats, while there would be the same stress on Beat 3 on 60 BPM, which is completely unusual.
It's also clearly 120 BPM in the sections where there are no drums, for the exact same reasons. The downbeats have the stronger piano sounds that don't occur in the rest of the measures. The snare argument doesn't work for these sections at all as there are no drums or anything important at Beat 3 here.

What's waaaay less unusual than the exact same drum pattern occuring twice every measure is the usage of snares at Beat 3 to make the song's atmosphere more calm and relaxing. Determining the BPM of a song after the snare pattern is simple and common in osu, but doesn't always make sense with the song.
Also, nobody needs any "help understanding" here, we are talking about a rather complex (for osu!) musical topic that is mostly subjective and there are valid arguments from both sides (although your argument is "the snares must be at Beat 2 and Beat 4" and mine are coming from the song's structure, so they seem more trustworthy to me personally, but oh well.)
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