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NU-KO - Pochiko no Shiawase na Nichijou (Long Version)

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Starfy

pkhg wrote:

[Starfy's Normal]
  1. 00:13:451 (1) - the slidertick isnt visible, might be a problem I discussed this concern with Chaoslitz and we think that this might not be a problem
  2. 00:19:858 (3) - ^ Same as before
  3. 00:31:733 (2,3) - this is like "i tried to blanket but ran out of screen space" looks a bit ugly idk if u can do something else I'm not going to blanket them deliberately since the curve of 00:31:733 (2) - is not appropriate to make a blanket here so imo the current pattern is already the best solution to transit the flow in a proper way
  4. 00:41:733 - its better if u make this clickable, its a stronger beat than the ones on its tail and head keep this first since it is really hard for me to find a good position to place notes because of the embarrassing patterm constructed after the note
  5. 00:51:108 - ^ I think a clickable object is not that essential here since after the rhythm simplification, the note here becomes relatively less strong. After the 00:50:326 (1) - , I still think slider here will be more playable so I will keep the pattern
  6. 01:02:045 (4,5) - ctrl+g does it better rhythm wise. you can even extend this one 01:02:983 (6) - so it ends like http://puu.sh/p7JS3/29db008a7d.jpg Fixed
  7. 01:03:451 (1,2,3) - this plays weird. its like youre following vocals but switched to drums randomly. try this http://puu.sh/p7JVP/3765210dbc.jpg I think the vocal is really weak here so I'm not gonna emphasize it according to my principle of rhythm simplification
  8. 01:28:295 (5,1) - ctrl+g for better rhythm. Fixed
  9. 01:30:795 (2) - you have many sliders ending on downbeats which are pretty dominant also its the easiest note to hit so its better if you go through the map and change them (so i dont have to point out everyone of them) some of them are skippable tho, like 01:45:951 (3) - where the downbeat isnt strong as the beats that you mapped I explained before, the note is relatively less strong for me and that's why I would like to use these kind of pattern
  10. 02:16:420 (4) - this feels weird, youre switching from vocals to drums. try this http://puu.sh/p7KmU/f4d68bb930.jpg so the rhythm keeps being constant and easier for the player But the rhythm will be too tight for newbie players...Hmmm Keep this first
  11. 02:19:701 (1,2,3) - same as 02:19:701 (1,2,3) - I know (?
  12. 03:12:358 - 03:17:045 - this section plays weird because the random 3/2 gaps. its better if u map this section like the previous one, keeping the constant 1/1 rhythm with some 1/2 variations so it becames more confortable to play I see your point but the rhythm is huge different compared with before, especially the vocal. In the previous section, the vocal is the target that I'm following to map. But in this section, the vocal here becomes more random and unstable. To due with it, I just try to rearrange the rhythm pattern in this section to divide two section in order to make the rhythm here can be emphasized more naturally
  13. 03:40:951 (1) - the tick isnt visible, thats part of the readablility Just like I explained before, the readability of the slider tick will not affect the rankability of the map so no change here
Thanks for mod
http://puu.sh/p7TJC/560cb83dda.zip
Topic Starter
SnowNiNo_

pkhg wrote:

[Hard]
  1. the map in general looks very unpolished, maybe u didnt used distance snap. some spacing like 00:12:358 (1,2,3,4) - and then having a random increase 00:13:295 (5,1) - i know everybody map the same DS in hard, but seriously i wanna do sth different ><, like different DS, so it's more playable :D
  2. also making too curved slider like 02:40:795 (5) - makes it look unpolished too although curve is fine tho, adjust a bit
  3. idk if you really want to use the x1.2sv sections on kiais. that makes the normal>hard spread kinda hugethe flow is pretty good tho :o
  4. 00:22:201 (5,6) - could flow better.blanket maybe? http://puu.sh/p7KNx/b44a6398db.jpg cool, fixed
  5. 00:23:295 (9) - more flowy http://puu.sh/p7KOv/6b561231d7.jpgnah i like mine more :\
  6. 00:29:701 (4,5,6,7) - thats too cluttered making it hard to read. try a simplier rhythm actually it wont, ive played it with HDDT and i can read it perfectly
  7. 00:52:045 (4,1) - they are so spaced, its just a hard diff adjust a little, since i dont want it to overlap
  8. 01:09:389 (3,4) - ctrl+g will make the rhythm better cuz this beat 01:09:780 - deserves more emphasis i think it would be a bit difficult for hard? spacing is quite big
  9. 01:24:701 (3,4,5,6) - same as 00:29:701 (4,5,6,7) - same
  10. 02:27:358 (1,2,3) - having different spacing for the same 1/2 rhythm is a no. it makes (2,3) looks more like a 1/2 gap instead making it confusing for players (considering that this is just hard diff) oh ur right, make the spacing 2>3 and 1>2 the same
  11. 02:29:858 - move the break here like you did on insane oki, fixed
  12. 03:12:279 (2) - move it to the next blue tick. the players will always missclick it cuz how the music is here oh actually the rhythm here was 2 at 03:12:253 - , it's a 1/3, so i make 2 stack with 3


[Insane]
  1. 00:15:014 (1) - i never liked using reverse slider on insane/insane+ diffs, it breaks the flow imo well flow is pretty good imo ><
  2. 00:44:154 (5,1) - what you did here 00:41:654 (5,1,2) - does it better i wanna make these part different so it wont be bored
  3. 00:49:076 (2,3) - stack oops O.o
  4. 01:04:545 (3,4,5,6) - overmapped nah wanna emhpasized the vocal 01:04:858 (1) - m i know there wasnt music to support the stream, but i want to use the stream to express the vocal 01:04:858 (1) -
  5. 01:23:139 (1) - 2 circles makes a better emphasis yap, fixed
  6. 01:44:389 - you dont want a strong beat like this being obscured by a slidertail, you did it well on hard change to 4 notes
  7. 03:12:279 - ignoring this feels weird cuz how strong that beat is yap fixed


higher diffs are a bit better. you can do some self modding to polish them a bit ture i made higher diff more late then lower diff
also you have many ignored 1/4 in a lot places (some overmapped ones too) the ignored ones are ok maybe because youre folowing vocals its just that i dont like to do that. you can take a deep look through the diffs to check them or just ask me if you want

good luck!
thanks for mod, update normal
_handholding

Easy

  1. 00:33:295 (3) - move to 00:32:983
  2. 00:52:983 (1,1) -
  3. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it
  4. 02:19:858 (1,2) - curving (2) like you did (1) would be cool
  5. 03:29:233 - add circle here? it is the last kiai

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before?
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg
  5. 02:55:951 (5,6) - overlaps too much imo
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well.
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ?

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai
  2. 01:04:233 (2) - NC?
  3. 01:10:639 (3,1) - Move a way a tiny bit
  4. 02:09:701 (1) - NC, SV change is huge
  5. 03:04:858 (1,2,3) - why the weird shapes? xd
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg
  7. 03:16:029 - add circle?
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho

Expert

  1. 00:39:858 - rip my acc xdddd
  2. 01:04:233 (1,2) - ctrl + g?
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg
  5. 02:04:389 (2,3,4) - fix stack.
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums?
  2. 03:22:201 (1) - same as extra

Pochiko

  1. 00:09:858 (1) - A stream works better imo
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream
  3. 02:44:467 - missed drum beat?
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer


ok thats all from me. I hope this mod was useful GL!
arronchu1207
  1. 01:57:983 (6,1) - I'd say increase the overlap or just avoid it Fixed
  1. the comboing is messed up on this diff. I suggest going through it and ncing at the proper measure starts, every 2 measures fits well for this map
  2. 01:03:608 (1,2) - i dont reccomend using 1/2 on easies (this goes for all 1/2 slider in the map)
  3. 01:51:733 (5) - ^ this is even worse cuz the tail and the head overlaps too much and the reverse arrow isnt visible
  4. 02:23:608 (4,5) - this plays weird, this does it better imo http://puu.sh/p7JhU/3537498dc7.jpg
  5. 02:26:420 - also add a circle here, feels kinda empty considering how strong this beat is
  6. 03:04:858 (1) - add a silenced sliderslide maybe, the burbur sound its annoying it calm parts


Fixed All

Thanks 4 mod
Topic Starter
SnowNiNo_

Kisses wrote:

Insane

  1. 00:57:201 (1,2,3,4,5) - you probably have a good reason for this but I just think equal spacing would be so much better like you did in your extra. Same goes for the other kiai well the spacing is equal at first but sone mod it and he got a good reason so yea
  2. 01:04:233 (2) - NC? oky
  3. 01:10:639 (3,1) - Move a way a tiny bit fixed
  4. 02:09:701 (1) - NC, SV change is huge oh sure
  5. 03:04:858 (1,2,3) - why the weird shapes? xd nah idk owo, just fit it
  6. 03:06:733 (4,5,6,7,8) - I think this 1/3 stream is brutal considering the rest of the section is just 1/1 sliders. How about this? http://puu.sh/p8oY3/7ba3e5aeff.jpg this is totally fit imo, the sound is quite intense in this calm part i dont think a reverse slider would fit
  7. 03:16:029 - add circle? yap
    great but i thought the 3/4 section was mapped really weirdly. couldnt you map it map it to more 1/3 beats instead of just mostly white ticks? I imagined you mapped it like this for the spread but still, You kinda expect more than that for an Insane imho that part was all map by 1/3 lol, there isnt any 3/4 in that section owo

Expert

  1. 00:39:858 - rip my acc xdddd ;w;
  2. 01:04:233 (1,2) - ctrl + g? nah original play more well
  3. 01:06:108 (1) - Move to 88x 268y for better curvature?oky
    .
  4. 01:56:108 to 02:03:608 - I think the NC pattern should be like this http://puu.sh/p8pF5/bb205ae1bc.jpg original is fine
  5. 02:04:389 (2,3,4) - fix stack. oops O.o
  6. 02:10:951 (1) - redraw this slider. the curve looks bugged fixed
  7. 03:22:201 (1) - by doing this slider you miss out the very strong beat at 03:22:358 lots of modder mention dis, you can look at the previous mod to see the reason why i dont fix this part
    Same about the 1/3 section. You can definitely make the rhythm more complex especially for a 5*

Expert

  1. 02:44:389 - why did you skip out on the drums? not necessary tbh
  2. 03:22:201 (1) - same as extra same

Pochiko

  1. 00:09:858 (1) - A stream works better imo nah i want this diff start with kickslider
  2. 01:47:045 (6,7,8,9) - I think you should make these kick sliders as they are a very different sound to the rest of the stream it's fine
  3. 02:44:467 - missed drum beat?same
  4. 03:22:202 (1) - same as other diffs xd
  5. 03:27:201 (1,2) - having a small spacing here like 03:28:139 (2,3) would look nicer these are all stacked =w=


ok thats all from me. I hope this mod was useful GL!yea is useful
thanks for mod will upload soon
Shad0w1and
主难度
00:39:233 (1) - 可以加大DS
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调
01:34:389 (6,7,8) - 这三个DS突降干嘛。。
02:21:108 - 这里开始一堆鼓点你确定都要放完?
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的
02:51:498 - 漏音
02:53:998 - 漏

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来
Topic Starter
SnowNiNo_

Shad0w1and wrote:

主难度
00:39:233 (1) - 可以加大DS 動一點
00:39:858 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - 这种二连很残忍,建议塞滑条降难度 賽滑條整個結構會變很奇怪, 你可以試著擺擺看
01:29:233 (3,4,5,6) - 这种强塞反转pp跳完全不和曲,再加上 01:29:858 - 这个音需要加大DS来强调 恩 改了
01:34:389 (6,7,8) - 这三个DS突降干嘛。。這邊音調有稍微降一些
02:21:108 - 这里开始一堆鼓点你确定都要放完?這邊我的目的是每個dff都要不一樣, 所以這邊就跟vocal
02:29:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一圈都转一个方向。。建议你去看看别人的dragonforce的串怎么放的 這其實....沒甚麼差吧
02:51:498 - 漏音 這邊用連續2個3連已經夠強了, 沒必要在加變5連, 5連反而會變弱
02:53:998 - 漏 這邊也還好, 主要目的是要讓這邊跳一點

次难度没啥好说的

insane
01:38:139 (4) - 被cbburst挡住,建议和5换位或者整个移出来 ok 以換位
謝摸圖:D
Momizi
hi,m4m request
[Pochiko]
00:10:326 (4,8) - 尝试尾巴stack?
01:09:545 (3,5) - 像这样子的note实在是很多,想不出更加好的重叠方式还是建议stack 或者不擦边,虽然play没问题,但是editor看起来的时候会很乱
看着很乱,排列无力摸了,就看看flow好了。。
01:27:202 (1) - ctrl+G for better flow
01:41:108 (1,2,3,4,5,6) - 按道理这段应该更加跳,因为01:41:108 (1,3,5,7) - 是前面01:39:858 (1,5) - 这种重音
03:05:170 (3,5) - 擦边
[Expert]
00:32:358 (1,3) - 有点擦边?看不太出,建议拉开点
00:59:076 (2,5) - ↑
03:15:795 (4,5) - 4的尾巴应该当做滑条头,finish的重音
03:28:451 (5) - 滑条?符合一个拖长音的感觉
[Insane]
01:07:045 (4,1) - 距离尴尬,似碰非碰
01:56:108 (1,1) - 避免这种类型的overlap
01:58:295 (6,2) - same
03:01:264 (2) - 故意的不等距么
03:45:170 (1,2) - 不是顺着之前的flow的话,建议就和03:44:701 (1,2) - 对称吧。。ctrl+H
02:02:670 (2) - 滑条sliderside没有用whistle音 和前面的02:01:420 (2,2) - 使用一样的音效吧。。
03:38:451 (4,2) - 避免这种不好看的overlap
[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边

摸着比较无力。。射星好了
摸完的感受是。。高难度flow可以,但是只管着玩着顺手的话并不能做出好图,我不知道bn点图的时候所说的质量是什么标准,反正我看着这图挺乱的,虽然我也是个新手,但是摸了这么多图了也感觉的出个大概。能找到泡,怎么说呢,也是挺厉害的
Starfy

Kisses wrote:

Normal

  1. 00:54:701 (3) - making this a reverse would follow the vocals better if thats what you're trying to do. Also move 00:55:795 (4) 1/2 a beat earlier It sounds good but it is hard for me to follow the flow because of the direction of slider. So I would rather keep the current one instead of breaking the flow here.
  2. 01:03:451 (1,2,3) -I find it really weird that you went you followed the vocals here and then went on to map 01:04:858 (1,2,3) to the instruments. Either map them both to the instruments or both to the vocals. If you want to keep to the vocals change the rhythm of 01:04:858 (1,2,3) to http://puu.sh/p8s8x/69edbca677.jpg Whoops i didn't notice that!!
  3. 02:21:108 (4) - same as above. Also why isnt this NC'd like before? Fixed
  4. 01:48:608 - You mapped the triple here but not at 01:49:233 . why? Also 3 1/2 beats is a bit too strong imo. Try this http://puu.sh/p8rP9/7901527ef4.jpg 01:49:233 (6,7) - It is absolutely less stronger than 01:48:608 (3,4,5) - . Apart from that, placing 2 triplet seems not appropriate since they are kinda hard to play for newbie players
  5. 02:55:951 (5,6) - overlaps too much imo I think it would not affect the gameplay experience
  6. 03:13:920 (5) - http://puu.sh/p8srr/a5bf9fab32.jpg Fixed
  7. 03:16:264 - something simlilar as above. If you're gonna map the red tick at 03:15:951 (5) then you should map 03:16:264 as well. The vocal note is in 1/3, so I would rather ignore the sound instead of misleading newbie players
  8. 03:25:326 - map this red tick. make it the same as 00:54:701 (3) ? Fixed

Momizi wrote:

[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边
在我的Editor裡面似乎沒有擦邊哦
Thanks for mod!
http://puu.sh/pbebV/34a31ddc4b.zip
Topic Starter
SnowNiNo_

Momizi wrote:

hi,m4m request
[Pochiko]
00:10:326 (4,8) - 尝试尾巴stack?不是我要的, 會破壞形狀
01:09:545 (3,5) - 像这样子的note实在是很多,想不出更加好的重叠方式还是建议stack 或者不擦边,虽然play没问题,但是editor看起来的时候会很乱
看着很乱,排列无力摸了,就看看flow好了。。其實這根本不是問題...
01:27:202 (1) - ctrl+G for better flow 會媽? 這樣會讓1>2的flow變差
01:41:108 (1,2,3,4,5,6) - 按道理这段应该更加跳,因为01:41:108 (1,3,5,7) - 是前面01:39:858 (1,5) - 这种重音可是這邊音調有明顯的下降
03:05:170 (3,5) - 擦边 不是問題=W=
[Expert]
00:32:358 (1,3) - 有点擦边?看不太出,建议拉开点 不是問題
00:59:076 (2,5) - ↑
03:15:795 (4,5) - 4的尾巴应该当做滑条头,finish的重音不太理解 4是note不是滑條
03:28:451 (5) - 滑条?符合一个拖长音的感觉這是滑條阿
[Insane]
01:07:045 (4,1) - 距离尴尬,似碰非碰 調了一點
01:56:108 (1,1) - 避免这种类型的overlap overlap真的不是問題..
01:58:295 (6,2) - same
03:01:264 (2) - 故意的不等距么條了
03:45:170 (1,2) - 不是顺着之前的flow的话,建议就和03:44:701 (1,2) - 对称吧。。ctrl+H 這沒問題啊..
02:02:670 (2) - 滑条sliderside没有用whistle音 和前面的02:01:420 (2,2) - 使用一样的音效吧。。不太懂.. 音效是跟背景的
03:38:451 (4,2) - 避免这种不好看的overlap
[Normal]
00:31:733 (2,3) - 头擦到算不算严格意义上的有遮挡?稍微错开点吧
00:38:295 (4,3) - 擦边

摸着比较无力。。射星好了
摸完的感受是。。高难度flow可以,但是只管着玩着顺手的话并不能做出好图,我不知道bn点图的时候所说的质量是什么标准,反正我看着这图挺乱的,虽然我也是个新手,但是摸了这么多图了也感觉的出个大概。能找到泡,怎么说呢,也是挺厉害的 畢竟一年前做的了
thanks for mod
naliem
Pochiko

00:16:109 (1,5,6,7) - stack?
00:25:092 (2,3) - move 3 a bit up so it's same angle than 00:25:326 (4,5,6) -
00:48:608 (1) - open angle a bit for better flow (?)
01:08:139 (11) - ^
01:14:233 (3,2) - stack
01:14:545 (4,8) - ^
01:15:795 (7,4) - ^ and also blanket
01:17:201 (6,7) - fix blanket
01:17:983 (1,2,3) - maybe try to blanket with 01:17:670 (7) - ?
01:23:139 (1,5) - stack?
01:26:889 (6) - ^ with previous burst
01:31:264 (2,4) - fix blanket
01:32:045 (5) - down a bit the angle so better flow?
01:50:170 (3,4,5,7,8,1) - burst?
02:04:545 (1) - would add something following drums
02:06:733 (3) - blanket between 1 and 2?
02:07:983 (9,10,11,12) - wouldn't make this horizontal, try to angle down a bit
02:08:295 (11) - try to blanket with stream
02:08:920 (3,1) - stack to 3 or 4 from stream
02:12:201 (1,6) - blanket with first slider part?
02:14:389 (2) - blanket with 3
02:14:389 (2,2) - stack with 2 if ^
02:15:170 (5,5) - stack, inconsistent star
02:16:576 (7) - move up a bit for better flow
02:24:233 (9,10,11,12,13) - maybe curve a bit?
02:25:483 (5,7) - if ^ you can try to stack some of these
02:26:576 (4) - move down 4? feels a little too horizontal
02:32:904 (8,1) - angle between those 2 streams seems a bit weird (?)
02:37:279 (8,1) - uh! maybe try to keep using same distance? angle change is ok tho
02:37:670 (5,6) - open a bit the angle, changing from this to next stream seems rather hard
02:44:154 (3,2) - stack? and open angle for flow with 02:44:154 (3,2) -
02:45:483 (3,4) - stack with sliderend?
02:49:389 (7,8,1) - try to center 1
02:52:202 (1,6) - stack
02:59:858 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would do the opposite: from less spacing to more spacing
03:22:983 (4,5,6,7,8,9,10,11,1,2,3,4) - move triple to center with the stream?
03:23:217 (7,8,5) - stack with either 7 or 8
03:24:076 (5,4) - stack and use blanket
03:25:951 (1,2) - blanket
03:28:452 (3,1) - same
03:29:233 (2,5) - ^
03:30:015 (6,8) - stack
03:36:264 (2,3) - ^

Regarding this diff, I feel like you could use better the sliders, the way each one leads to the other and the orientation of the sliderends (it's really only a flow thing but I think it might help to play better across all the map).

Sorry for only modding one diff, i'm pretty new into modding and it somewhat costs me like a hell more time than it should ;_; I hope it's helpful!
Topic Starter
SnowNiNo_

naliem wrote:

Pochiko

00:16:109 (1,5,6,7) - stack? not what i want
00:25:092 (2,3) - move 3 a bit up so it's same angle than 00:25:326 (4,5,6) - i want to blanket with 00:25:639 (7) -
00:48:608 (1) - open angle a bit for better flow (?)nah this is totally fine
01:08:139 (11) - ^
01:14:233 (3,2) - stackfixed
01:14:545 (4,8) - ^not this one
01:15:795 (7,4) - ^ and also blanket^
01:17:201 (6,7) - fix blanket adjust a little
01:17:983 (1,2,3) - maybe try to blanket with 01:17:670 (7) - ?this is perfect imo
01:23:139 (1,5) - stack?nope, not necessary
01:26:889 (6) - ^ with previous burst ^
01:31:264 (2,4) - fix blanket this is fine
01:32:045 (5) - down a bit the angle so better flow?not necessary
01:50:170 (3,4,5,7,8,1) - burst? ...?
02:04:545 (1) - would add something following drums following vocal here not drum
02:06:733 (3) - blanket between 1 and 2?
02:07:983 (9,10,11,12) - wouldn't make this horizontal, try to angle down a bit this is totally fine tho
02:08:295 (11) - try to blanket with stream why =w=, not what i want here
02:08:920 (3,1) - stack to 3 or 4 from stream
02:12:201 (1,6) - blanket with first slider part?
02:14:389 (2) - blanket with 3
02:14:389 (2,2) - stack with 2 if ^
02:15:170 (5,5) - stack, inconsistent star
02:16:576 (7) - move up a bit for better flow
02:24:233 (9,10,11,12,13) - maybe curve a bit?
02:25:483 (5,7) - if ^ you can try to stack some of these
02:26:576 (4) - move down 4? feels a little too horizontal
02:32:904 (8,1) - angle between those 2 streams seems a bit weird (?)
02:37:279 (8,1) - uh! maybe try to keep using same distance? angle change is ok tho
02:37:670 (5,6) - open a bit the angle, changing from this to next stream seems rather hard
02:44:154 (3,2) - stack? and open angle for flow with 02:44:154 (3,2) -
02:45:483 (3,4) - stack with sliderend?
02:49:389 (7,8,1) - try to center 1
02:52:202 (1,6) - stack
02:59:858 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would do the opposite: from less spacing to more spacing
03:22:983 (4,5,6,7,8,9,10,11,1,2,3,4) - move triple to center with the stream?
03:23:217 (7,8,5) - stack with either 7 or 8
03:24:076 (5,4) - stack and use blanket
03:25:951 (1,2) - blanket
03:28:452 (3,1) - same
03:29:233 (2,5) - ^
03:30:015 (6,8) - stack
03:36:264 (2,3) - ^

Regarding this diff, I feel like you could use better the sliders, the way each one leads to the other and the orientation of the sliderends (it's really only a flow thing but I think it might help to play better across all the map).

Sorry for only modding one diff, i'm pretty new into modding and it somewhat costs me like a hell more time than it should ;_; I hope it's helpful!
sry to deny all except those 2, the mod seems really not necessary to change to me..
thanks for mod anyway
Strategas
[Pochiko]

00:16:109 (1,2) - can improve blanket by much

00:17:826 (4) - wouldn't a long slider fit well here to follow the extended sound?

00:26:108 (1,2) - should probably unstack, this movement killer isn't very comfortable, where you have a lot of movement before and after so it just seems out of place
00:36:108 (1,2) -

00:32:826 (4,5,6,7) - this spacing tho, seems too much for me, you lose all emphasis for 00:32:514 (2,1) -

00:33:920 (2,3,4,5,6) - similar problem with beat emphasis, you have a very strong beat at 00:34:233 (3) - but it's spaced very little in comparison to 00:34:389 (4) - which is a much weaker beat

01:21:108 (1,2) - they are spaced too close for comfort, it's similar situation when you stacked before, breaking momentum here aswell

02:10:152 - unsnapped slider start

02:13:295 (6,1) - inconsistant spacing with 00:57:045 (6,1) -
03:27:045 (6,1) - this one is ok because more intense

02:29:076 (9) - same like 00:17:826 (4) -

03:00:796 (1,2,3,4,1) - reducing spacing like this here is pretty random, music stays the same

most important thing I found here is a lot of overmap stuff like 00:12:358 (1,2,3,4,5,6) - if you would listen closely you'd hear a lot of your blue ticks don't belong to be in the music here and the rhythm is different than you implied with those kick sliders. the way you made the rhythm in the insane diff is good so I suggest using something like that.
notable mentions of overmap: 00:23:061 (2) - 00:25:404 (4) - 00:30:873 (10) - 00:35:092 (3,6) - 01:01:029 (2) - and so on

little overmap is ok, but not so severely, the music already has a lot of places where you can put 1/4s and you should use that instead of putting it where it doesn't belong with the music

[Expert]

00:12:358 (1,2,1,2,1,2) - I guess this will apply to most of your diffs

00:17:826 (4) - same as pochiko and most likely all other diffs
01:12:826 (4) -

00:21:108 (1,2) - fix blanket, if that's what you tried

00:24:623 (4) - like it's starting to look similar like pochiko diff with these overmaps, you can just use it on a drum sounds that is nearby like this one 00:24:779 -
00:25:092 (2,4) -
01:30:092 (3,6) -
00:35:092 (2,4) - I suppose I'll stop looking for these, but it's an issue you will want to look into in most of the diffs looks like it's just the two hardest diffs

00:37:983 (1,2,3,4,5,1,2,3,4,5) - the music gets calmer but the spacing gets holy big

01:58:139 (2,4) - for aesthetics aligning and spacing those the same as 01:57:983 (1,3) - will look better

02:20:170 (3,4) - delete these? or atleast space less, those are really WEAK sounds but spaced with the rest of the patern

02:38:920 (1) - NC?

02:41:576 (2,3,1) - something happened to your spacing here, it's very small comparing to everything else

02:58:295 (5,1) - flow is weird

[Extra]

00:09:858 (1,2,3) - flow

01:34:233 (1,2) - lul, you made them diagonal now, when you had symmetry at 01:32:358 (1,2,1,2) - , so make them like 01:33:608 (1,2) -

01:42:514 (2,3) - rather inconsistant spacing if you look at 01:41:889 (6,7) -

01:46:420 (2,3,4) - flow like that doesn't work that well imo

01:46:889 (4,5,6) - also rather sharp and uncomforatble angle into that stream here

02:22:358 (1,2,3,4,1) - will look better if blanket

02:39:233 (3) - spliting this into two 1/4 sliders would be cool with the drums

[Insane]

01:10:951 (5,1) - emphasis tho, should space much more and/or lessen the spacing of before but I think increasing this is better

01:21:108 (1,2) - flow

01:49:232 (6,7) - you broke something here, two objects on one tick
01:49:857 (12,1) -

02:13:451 (1,2,3,4,5) - I'm suprised you didn't use paterns like these in the higher diffs, maybe you should give it a go?

02:39:701 (1) - this whole section you have close to no emphasis on downbeat 02:40:951 (5,1) - 02:43:451 (5,1) - 02:44:701 (5,1) - etc. it's almost consistant now, but could definetely try adding pressure for the downbeat

03:24:701 (5) - nc

03:40:952 (1) - emphasis :(
03:42:201 (1) -

[Hard]

01:54:858 - end spinner here - that's where the sound ends that follows it

02:40:326 (3,4) - flow

03:30:951 (5) - nc

[Normal]

00:28:295 (5) - that stack is barely visible because autostacking puts in a bit to the bottom right, you might want to manual stack it so it's not hidden underneat the slider body

01:48:608 (3,4,5) - might be too dificult for beginners but oh well it fits... on the other hand you can do 1/2 slider into a circle and same for 01:49:233 (5,6) - http://puu.sh/pcH2Z/cfa084889f.jpg , additionally it's not very consistant as it is, same sound but only one of them has that 3 1/2 in a row

ok so 03:01:733 (1) - this part focuses a lot on 1/3 and mapping stuff on 1/3 now would be weird for beginners to play, so when you snapped stuff on white ticks it was ok, but then you reached 03:13:451 (4,5,6) - which now has incorect snapping. I'd suggest stick with white ticks here, because vocals at some places are 1/3 but you snapped wrongly to 1/4
I'll just lis parts of incorect snapping:
03:12:826 (2,4) -
03:13:764 (5) -
03:15:951 (5) -


[Easy]

I'd suggest you stick with lower lenght of combos, you often nc only every 4 downbeat which is looong


that's it I guess, main thing was wrong snaps in normal and overmapps in expert and pochiko

Good luck!
Topic Starter
SnowNiNo_

Strategas wrote:

[Pochiko]

00:16:109 (1,2) - can improve blanket by muchadjust a little

00:17:826 (4) - wouldn't a long slider fit well here to follow the extended sound? nope, want a little pause here

00:26:108 (1,2) - should probably unstack, this movement killer isn't very comfortable, where you have a lot of movement before and after so it just seems out of placewhy would? these kinda stack is for emphasized on the 1/1 slider which is the vocal sound, and you can still play by listening the vocal
00:36:108 (1,2) -

00:32:826 (4,5,6,7) - this spacing tho, seems too much for me, you lose all emphasis for 00:32:514 (2,1) - most difficult diff this is fine, and i want more emphasized at 00:32:983 (5,6,7,8) - instead of 00:32:514 (2) - since is a finish

00:33:920 (2,3,4,5,6) - similar problem with beat emphasis, you have a very strong beat at 00:34:233 (3) - but it's spaced very little in comparison to 00:34:389 (4) - which is a much weaker beat00:33:920 (2) - is a slider not a note, this seems fine to me

01:21:108 (1,2) - they are spaced too close for comfort, it's similar situation when you stacked before, breaking momentum here aswell same

02:10:152 - unsnapped slider start fixed

02:13:295 (6,1) - inconsistant spacing with 00:57:045 (6,1) - well this is fine imo, cause is all quite intense
03:27:045 (6,1) - this one is ok because more intense

02:29:076 (9) - same like 00:17:826 (4) -

03:00:796 (1,2,3,4,1) - reducing spacing like this here is pretty random, music stays the same just dont want to be all the same for more playable

most important thing I found here is a lot of overmap stuff like 00:12:358 (1,2,3,4,5,6) - if you would listen closely you'd hear a lot of your blue ticks don't belong to be in the music here and the rhythm is different than you implied with those kick sliders. the way you made the rhythm in the insane diff is good so I suggest using something like that.
notable mentions of overmap: 00:23:061 (2) - 00:25:404 (4) - 00:30:873 (10) - 00:35:092 (3,6) - 01:01:029 (2) - and so on these was all emphasized with the music and the vocal, and about 00:12:358 (1,2,3,4,5,6) - i want to use kickslider to express the syhnth sound here

little overmap is ok, but not so severely, the music already has a lot of places where you can put 1/4s and you should use that instead of putting it where it doesn't belong with the music but the flow stays good tho..

[Expert]

00:12:358 (1,2,1,2,1,2) - I guess this will apply to most of your diffs

00:17:826 (4) - same as pochiko and most likely all other diffs
01:12:826 (4) -

00:21:108 (1,2) - fix blanket, if that's what you tried fixed

00:24:623 (4) - like it's starting to look similar like pochiko diff with these overmaps, you can just use it on a drum sounds that is nearby like this one 00:24:779 -
00:25:092 (2,4) -
01:30:092 (3,6) -
00:35:092 (2,4) - I suppose I'll stop looking for these, but it's an issue you will want to look into in most of the diffs looks like it's just the two hardest diffs

00:37:983 (1,2,3,4,5,1,2,3,4,5) - the music gets calmer but the spacing gets holy big the music isnt getting calmer imo... still quite intense

01:58:139 (2,4) - for aesthetics aligning and spacing those the same as 01:57:983 (1,3) - will look better this is fine imo, i like the way now...

02:20:170 (3,4) - delete these? or atleast space less, those are really WEAK sounds but spaced with the rest of the patern adjust a little

02:38:920 (1) - NC?fixed

02:41:576 (2,3,1) - something happened to your spacing here, it's very small comparing to everything else true, fixed

02:58:295 (5,1) - flow is weird imo it wast weird, at least i can play it well

[Extra]

00:09:858 (1,2,3) - flow you can show me how to fix this..., i know it's bad but i cant get a better shape =w=

01:34:233 (1,2) - lul, you made them diagonal now, when you had symmetry at 01:32:358 (1,2,1,2) - , so make them like 01:33:608 (1,2) - is it that necessary =w=?

01:42:514 (2,3) - rather inconsistant spacing if you look at 01:41:889 (6,7) - fixed

01:46:420 (2,3,4) - flow like that doesn't work that well imo ture, change it

01:46:889 (4,5,6) - also rather sharp and uncomforatble angle into that stream hereyea already fix the flow here now should be fine

02:22:358 (1,2,3,4,1) - will look better if blanket not that necessary imo, consist the spacing

02:39:233 (3) - spliting this into two 1/4 sliders would be cool with the drums yea thats a good idea but for consistently a reverse kickslider is more fit here itll be hard to play if you change to 2 kickslider to sudden

[Insane]

01:10:951 (5,1) - emphasis tho, should space much more and/or lessen the spacing of before but I think increasing this is betterfixed

01:21:108 (1,2) - flow this is good imo

01:49:232 (6,7) - you broke something here, two objects on one tick oh shit =w=, thanks so much i miss see it
01:49:857 (12,1) -

02:13:451 (1,2,3,4,5) - I'm suprised you didn't use paterns like these in the higher diffs, maybe you should give it a go? dont want every diff to be the same tbh

02:39:701 (1) - this whole section you have close to no emphasis on downbeat 02:40:951 (5,1) - 02:43:451 (5,1) - 02:44:701 (5,1) - etc. it's almost consistant now, but could definetely try adding pressure for the downbeat all the 1/1 is following the vocal tho, not emphasizing downbeat

03:24:701 (5) - nc yap fixed

03:40:952 (1) - emphasis :(not change spacing cause for consistent
03:42:201 (1) -

[Hard]

01:54:858 - end spinner here - that's where the sound ends that follows it 01:55:170 - is more fit to the msuic imo

02:40:326 (3,4) - flow is good O.o

03:30:951 (5) - nc yap fixed
thanks for mod :)
Starfy

Strategas wrote:

[Normal]

00:28:295 (5) - that stack is barely visible because autostacking puts in a bit to the bottom right, you might want to manual stack it so it's not hidden underneat the slider body Fixed

01:48:608 (3,4,5) - might be too dificult for beginners but oh well it fits... on the other hand you can do 1/2 slider into a circle and same for 01:49:233 (5,6) - http://puu.sh/pcH2Z/cfa084889f.jpg , additionally it's not very consistant as it is, same sound but only one of them has that 3 1/2 in a row I think the sound in 01:48:764 (4) - is strong enough to be emphasized but 01:49:389 - isn't so I would rather to skip that note

ok so 03:01:733 (1) - this part focuses a lot on 1/3 and mapping stuff on 1/3 now would be weird for beginners to play, so when you snapped stuff on white ticks it was ok, but then you reached 03:13:451 (4,5,6) - which now has incorect snapping. I'd suggest stick with white ticks here, because vocals at some places are 1/3 but you snapped wrongly to 1/4
I'll just lis parts of incorect snapping:
03:12:826 (2,4) -
03:13:764 (5) -
03:15:951 (5) -

Fixed this part
Thanks for mod!
Link: http://puu.sh/pgvpb/68b09b7c52.zip
Topic Starter
SnowNiNo_
update both easy and normal :3
Natsu
Hi

Pochiko

  1. 00:13:764 - ending sliders where the melody of the song starts again doesn't feels nice, since 00:13:764 - should be clickable imo
  2. 00:16:109 (1,2) - blanket can be improved I guess
  3. 00:18:608 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - there is a slowdown in the song, but I can't feel it, maybe use less SV?
  4. 00:26:420 - sometimes you ignoring sounds like that and they are really strongs, maybe using 1/2 repeat sliders would solve the problem
  5. 00:30:873 (10) - this circle don't make much sense, since there is a really prominent sound at 00:31:029 - and should be mapped instead
  6. 00:36:264 (2) - 1/2 slider + circle would work better, even if you following vocals or drums.
  7. 00:39:233 (1,2) - use triplets instead? there is 1/4 rhythm going on and feels so weird being ignored
  8. 00:40:170 (3,4,1,2,3,4,5,1,2,3,4,5,1,2) - doubles kind painful to play , there can be triplets etc, since the music have much stuff o.o, anyways up to you.
  9. 00:51:733 (9) - add NC, is cool when you change from circle streams to slider stream
  10. 00:54:076 - you are following vocals most of the time, that's why, i dont get why you didnt mapped this as circle
  11. 00:56:108 - ignoring that strong sound feels so wrong here, even if you are following the vocals you can manage to map it, since you did at other parts.
  12. 01:05:483 (1,2,1,2,1,2) - sounds so weird there is a full stream in the music and the sounds are really easy to hear at normal speed, I guess you should try something else here
  13. 01:06:733 (5,6) - make this a slider? for consistency with 01:06:108 (3,4,7) -
  14. 01:10:404 - there is a triplet as well, feels so weird that you ignored it, since you mapped 01:10:092 (2) -
  15. 01:17:201 (6) - use 1/2 slider + circle fit better the vocals and instrument, also you are missing a NC there
  16. 01:24:702 (1) - add whistle or some hitsound? sounds really empty atm
  17. 01:39:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there are some special sounds that maybe can have more emphasis :o
  18. 01:47:983 (9) - same as before a NC would fit really nice
  19. 01:50:170 (3,4,5) - 01:50:795 (7,8,1) - etc don't stop mapping the streams that you already started with 01:48:920 (3,4,5,6,1) - 01:49:545 (3,4,5,6,1) - keep your rhythm consistent
  20. 01:55:483 (5,6) - use triplets or 1/4 repeat slider instead? fit better the music
    mmm I guess you can try to fit better the song, you are ignoring much sounds and being inconsistent with rhythms sometimes, will be nice if you recheck this diff by yourself again


Expert

  1. 00:09:858 (1,2,3,4) - convert this in a 1/4 repeat slider, is so hard to get the timing if you start the map with a stream, a slider is a better way to introduce the player
  2. 00:15:248 - there is nothing in the music here, the music is like:
  3. 00:20:795 (3,4) - this circles sounds really outplace, I mean the music is so calm that is better to remove them and add a repeat in 00:20:326 (2) -
  4. 00:24:858 (1,2) - I guess alot of people are going to missread this as 1/2 and get 100 or miss that object, could you reduce the spacing a bit?
  5. 00:39:858 (1,2,3,4,1,2,3,4,5,1,2) - same as your hardest diff, there are much things in the music to follow and the doubles aren't that goo IMO.
  6. 01:10:014 (1,2,3,4) - After the sliders being 1/4 with such low spacing makes 4 feels like 1/2 when is not, either reduce the spacing or add a NC on 4
  7. 01:14:858 (5) - missing NC
  8. 01:16:576 (1) - The NC here is useless, since there is not a big change in spacing or music to justify it
  9. 01:38:451 (6) - missing NC, also ignoring that downbeat sounds really bad, I'd strongly suggest you to redo the rhythm here
  10. 01:46:108 (1,2,1,2,1,2) - keep the nice looks of 1-2 1-2 and add a NC IN 01:47:045 (3) -
  11. 02:06:108 (5) - missing NC here too
  12. 02:09:701 (2) - here too, because the SV change
  13. 02:49:467 (8) - if you remove this circle then it sounds much better
  14. 03:06:733 (1,2,3,4) - omg, this looks so uncomfortable to play, I mean is 1/3 try to do something that flows better
  15. 03:12:983 (1) - remove NC and add a NC in 03:13:608 (3) -
  16. 03:18:608 (5) - missinc NC


Extra

  1. 00:11:419 (2,4) - Nazi, but they are super close lol, try to space them a bit more
  2. 00:49:858 (5) - missing NC
  3. 01:17:201 (6) - ¨
  4. 02:04:858 (6) - ¨
  5. 02:32:983 (5) - idk generally I think you could use NCs better, adding one here will make the pattern looks better, also you are missing much NCs at every diff, you should recheck them all.
  6. I don't like the doubles too :l


Insane

  1. 00:29:701 (3) - missing NC
  2. 00:39:858 (1,2,3,1,2,3,4,1,2,3,4,5) - Again try to follow vocals instead, fit the song alot better IMO.
  3. 00:54:701 (7) - again missing NC
  4. 01:41:420 (2,5) - Blanket can be improved a bit
  5. 01:47:358 (5,6) - do you really need to overlap them? it doesn't looks nice at all
  6. 01:56:108 (1,2,3,4,1,2,3,4,1,2,3,4) - this work alot better than the doubles
  7. 02:21:108 (4) - NC for consistency with 02:18:608 (1) -
  8. 02:55:483 (3,4) - this pattern don't looks nice, is like you tryed to make a blanket, but you failed at it, also you are missing a NC on 4
  9. 02:58:451 (5) - NC
  10. 03:29:858 (5) - ¨


Hard:

  1. all the first section is going in circles in the same direction, for future maps try to make them flow in different directions a bit more
  2. combos are also a bit inconsistent, other than that is a good hard diff.


Starfy's Normal

  1. AR 5,5 spacing, patterns and bpm make this too dense at some points, I think 5,5 work better


GL :)
Topic Starter
SnowNiNo_

Natsu wrote:

Hi

Pochiko

  1. 00:13:764 - ending sliders where the melody of the song starts again doesn't feels nice, since 00:13:764 - should be clickable imo i really like this part tho, and this part play perfect to me
  2. 00:16:109 (1,2) - blanket can be improved I guess
  3. 00:18:608 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - there is a slowdown in the song, but I can't feel it, maybe use less SV?
  4. 00:26:420 - sometimes you ignoring sounds like that and they are really strongs, maybe using 1/2 repeat sliders would solve the problem
  5. 00:30:873 (10) - this circle don't make much sense, since there is a really prominent sound at 00:31:029 - and should be mapped instead
  6. 00:36:264 (2) - 1/2 slider + circle would work better, even if you following vocals or drums.
  7. 00:39:233 (1,2) - use triplets instead? there is 1/4 rhythm going on and feels so weird being ignored
  8. 00:40:170 (3,4,1,2,3,4,5,1,2,3,4,5,1,2) - doubles kind painful to play , there can be triplets etc, since the music have much stuff o.o, anyways up to you.doubles is painful, but in order to follow the vocal this is the only way =w=
  9. 00:51:733 (9) - add NC, is cool when you change from circle streams to slider stream doesnt got a obvious sound here, i think is fine to used sliderend to express
  10. 00:54:076 - you are following vocals most of the time, that's why, i dont get why you didnt mapped this as circle
  11. 00:56:108 - ignoring that strong sound feels so wrong here, even if you are following the vocals you can manage to map it, since you did at other parts.
  12. 01:05:483 (1,2,1,2,1,2) - sounds so weird there is a full stream in the music and the sounds are really easy to hear at normal speed, I guess you should try something else here expressing the intense drum sound here, is double
  13. 01:06:733 (5,6) - make this a slider? for consistency with 01:06:108 (3,4,7) - nah all slider would be kinda bored
  14. 01:10:404 - there is a triplet as well, feels so weird that you ignored it, since you mapped 01:10:092 (2) - true but 1/2 is more intense then triplet
  15. 01:17:201 (6) - use 1/2 slider + circle fit better the vocals and instrument, also you are missing a NC there
  16. 01:24:702 (1) - add whistle or some hitsound? sounds really empty atm
  17. 01:39:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there are some special sounds that maybe can have more emphasis :ohmm i want the spacing getting slowly increase and quickly decreased to fit to the music
  18. 01:47:983 (9) - same as before a NC would fit really nice
  19. 01:50:170 (3,4,5) - 01:50:795 (7,8,1) - etc don't stop mapping the streams that you already started with 01:48:920 (3,4,5,6,1) - 01:49:545 (3,4,5,6,1) - keep your rhythm consistent yea some modders mention this part either, but i prefer jumpy part at here, cuz the 1/2 is more intense then the streams and is the highest diff
  20. 01:55:483 (5,6) - use triplets or 1/4 repeat slider instead? fit better the music
    mmm I guess you can try to fit better the song, you are ignoring much sounds and being inconsistent with rhythms sometimes, will be nice if you recheck this diff by yourself again oky im gonna check this diff again, but some part is for intension and for propose so im not gonna to change that :p, the part that ive change 02:04:858 - to 1/2 rhythm, 02:07:983 (9) - NC, 02:28:608 (6) - NC, 02:41:733 (5,6,7) - make the spacing bigger, 02:57:201 (6,1,2) - change the shape, 03:40:483 (1,1,1) - NC


Expert

  1. 00:09:858 (1,2,3,4) - convert this in a 1/4 repeat slider, is so hard to get the timing if you start the map with a stream, a slider is a better way to introduce the player actually it wont, ive already ask lots of testplayer and they all said is cool
  2. 00:15:248 - there is nothing in the music here, the music is like: just wanna to use the kickslider to express the drum sound here, you can see im using the same thing at 01:10:014 (1,2,3) -
  3. 00:20:795 (3,4) - this circles sounds really outplace, I mean the music is so calm that is better to remove them and add a repeat in 00:20:326 (2) - repeat would sound more weird imo =w=
  4. 00:24:858 (1,2) - I guess alot of people are going to missread this as 1/2 and get 100 or miss that object, could you reduce the spacing a bit?
  5. 00:39:858 (1,2,3,4,1,2,3,4,5,1,2) - same as your hardest diff, there are much things in the music to follow and the doubles aren't that goo IMO.
  6. 01:10:014 (1,2,3,4) - After the sliders being 1/4 with such low spacing makes 4 feels like 1/2 when is not, either reduce the spacing or add a NC on 4
  7. 01:14:858 (5) - missing NC
  8. 01:16:576 (1) - The NC here is useless, since there is not a big change in spacing or music to justify it
  9. 01:38:451 (6) - missing NC, also ignoring that downbeat sounds really bad, I'd strongly suggest you to redo the rhythm here
  10. 01:46:108 (1,2,1,2,1,2) - keep the nice looks of 1-2 1-2 and add a NC IN 01:47:045 (3) -
  11. 02:06:108 (5) - missing NC here too
  12. 02:09:701 (2) - here too, because the SV change
  13. 02:49:467 (8) - if you remove this circle then it sounds much better
  14. 03:06:733 (1,2,3,4) - omg, this looks so uncomfortable to play, I mean is 1/3 try to do something that flows better
  15. 03:12:983 (1) - remove NC and add a NC in 03:13:608 (3) -
  16. 03:18:608 (5) - missinc NC


Extra

  1. 00:11:419 (2,4) - Nazi, but they are super close lol, try to space them a bit more
  2. 00:49:858 (5) - missing NC
  3. 01:17:201 (6) - ¨
  4. 02:04:858 (6) - ¨
  5. 02:32:983 (5) - idk generally I think you could use NCs better, adding one here will make the pattern looks better, also you are missing much NCs at every diff, you should recheck them all.ok im gonna to do that
  6. I don't like the doubles too :l ;A;


Insane

  1. 00:29:701 (3) - missing NC
  2. 00:39:858 (1,2,3,1,2,3,4,1,2,3,4,5) - Again try to follow vocals instead, fit the song alot better IMO. im following the vocal here
  3. 00:54:701 (7) - again missing NC
  4. 01:41:420 (2,5) - Blanket can be improved a bit
  5. 01:47:358 (5,6) - do you really need to overlap them? it doesn't looks nice at all
  6. 01:56:108 (1,2,3,4,1,2,3,4,1,2,3,4) - this work alot better than the doubles yea cuz the rhythm is different here
  7. 02:21:108 (4) - NC for consistency with 02:18:608 (1) -
  8. 02:55:483 (3,4) - this pattern don't looks nice, is like you tryed to make a blanket, but you failed at it, also you are missing a NC on 4
  9. 02:58:451 (5) - NC
  10. 03:29:858 (5) - ¨


Hard:

  1. all the first section is going in circles in the same direction, for future maps try to make them flow in different directions a bit more
  2. combos are also a bit inconsistent, other than that is a good hard diff.

GL :)
ok fix all the NC problem at all diff :D
no mention = fixed
thanks for mod :)
Starfy

Natsu wrote:

Starfy's Normal

  1. AR 5,5 spacing, patterns and bpm make this too dense at some points, I think 5,5 work better Even though I'm a bit worried about the rankability of using non-integer settings in Normal diff, anyway I think it will be more playable and readable after adjusting the AR setting so Fixed


GL :)
Thanks for mod
Link: http://puu.sh/pAqcK/d297ed84c0.zip
Topic Starter
SnowNiNo_
update~
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