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Yui Horie - Soyokaze no Harmony

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Topic Starter
nante
This beatmap was submitted using in-game submission on 7 września 2010 at 21:22:46

Artist: Yui Horie
Title: Soyokaze no Harmony
Source: D.C. ~Da Capo~
Tags: Shirakawa Kotori
BPM: 81
Filesize: 8154kb
Play Time: 03:32
Difficulties Available:
  1. Easy (0,93 stars, 182 notes)
  2. Hard (4,39 stars, 375 notes)
  3. Normal (2,97 stars, 289 notes)
Download: Yui Horie - Soyokaze no Harmony
Information: Scores/Beatmap Listing
---------------
21.08 - changed background(resize)
1.09 - added skin
2.09 - some skin issues fixed

It's an insert song of Da Capo.
My 1st beatmap, so it probably be overloaded with fails.
Progress:
All done.
Still working on the skin.

thanks for help:

- vivere
- Blazevoir
- wmfchris
- yangzd88
- karenying
- Dusty
- KuraiPettan
- Faust
- La Cataline
- TheVileOne
- lovhin456
- Leorda
- Arusha Shuna
- Armin
- Bikko
- dksslqj
- DiamondCrash
- Krisom
- GladiOol
- osuplayer111
- NatsumeRin
- Derekku
- Garven
- AeoNRivaS
- SadKangaroo
subarasikibuta
kotori daisuki~
vivere
Hi~

[Easy]:

00:15:935(2,3) - Replaces these two circles by a slider
00:42:602(2,3)- ^

01:37:787- Remove this clap
01:40:750- ^
01:53:713 (9,10)- New combo

02:40:009- Add it one more level grid between each note

03:33:343- Remove this clap.
-------------------------
:O I have to go to school ... when I get back I am still modding
sorry
Staar

*vivere going to be late to school*
Topic Starter
nante

3kinnagi wrote:

kotori daisuki~
thanks for the star ; )

vivere wrote:

Hi~

[Easy]:

00:15:935(2,3) - Replaces these two circles by a slider -done
00:42:602(2,3)- ^ - done

01:37:787- Remove this clap - changed to whistle
01:40:750- ^ - changed to whistle
01:53:713 (9,10)- New combo - done

02:40:009- Add it one more level grid between each note - changed this part

03:33:343- Remove this clap. - done
thanks
looking forward your modding of other diffs

vivere wrote:

:O I have to go to school ... when I get back I am still modding
sorry
Staar

*vivere going to be late to school*
hope you made it in time ;)

Also thanks for the star ^_^
vivere
I'm back :P

[Relaxing]:

00:12:972- This slider would stay nice if you give a better curve.
00:19:269- Would be better if it ends here: 00:20:009.
00:29:639- New combo.
00:40:380- This circle would tend not to be near the slider.
00:56:306- New combo (which ends at this time: 00:58:898).

01:00:750- To this end snniper here: 01:01:491 (or else here: 01:01:861).

02:23:713- To this end snniper here: 02:24:454 (or else here: 02:24:824).

03:13:157- To this end slider here: 03:14:824.
03:16:676- ^ : 03:17:787.
-------------------------
[Hard]:

02:15:565- That combo ends here.
02:44:083- New combo.

03:33:528- Finish spinner that here: 03:34:824.
-------------------------
Good Map ;D
Topic Starter
nante

vivere wrote:

I'm back :P

[Relaxing]:

00:12:972- This slider would stay nice if you give a better curve.
00:19:269- Would be better if it ends here: 00:20:009.
00:29:639- New combo.
00:40:380- This circle would tend not to be near the slider.
00:56:306- New combo (which ends at this time: 00:58:898).

01:00:750- To this end snniper here: 01:01:491 (or else here: 01:01:861).

02:23:713- To this end snniper here: 02:24:454 (or else here: 02:24:824).

03:13:157- To this end slider here: 03:14:824.
03:16:676- ^ : 03:17:787.
-------------------------
[Hard]:

02:15:565- That combo ends here.
02:44:083- New combo.

03:33:528- Finish spinner that here: 03:34:824.
-------------------------
Good Map ;D
Thanks again mate. All fixed.
NaomiMinette
[General] (issue for all difficulties)
* Song file is somewhat quiet... Either find or make a louder one or reduce the volume of the hitsounds (they're louder than the song, which is SO wrong :?).
* Wrong offset; please change it to 11,840.
* Make all Kiai Time sections start and end on a white tick instead (on the top timeline).

Note: The following is according to your current offset; please don't change it yet to prevent confusion.

[Easy]
00:16:120 (2) - Get rid of this note then make (1)'s slider's end extend to where this note was, like this:
00:20:750 (3) - Bad idea to have this stacked underneath a note, especially for an Easy.
00:23:343 (5,1) - Same case as before
00:45:194 (1) - ^
00:48:157 (2,3) - ^
00:50:380 (1) - ^
01:02:231 (1,2) - Make these into a slider.
01:05:194 (1,2,3,4) - I doubt beginners will be able to hit these in succession; consider making (1) and (2) as well as (3) and (4) into a slider OR making all four notes into a single slider.
01:12:231 (2,3) - Make these into a slider.
01:17:046 (3,4,5) - Make these into a single OR repeating slider instead; the spacing of these make them confusing to hit.
01:47:787 (4) - Bad idea to have this stacked underneath a note, especially for an Easy.
02:05:565 (2,3) - Make these into a slider instead.
02:14:083 (3) - Bad idea to have this stacked underneath a note, especially for an Easy.
02:17:787 (3,4) - Same case as before
02:32:972 (5) - ^
02:35:194 (2,3) - Make these into a slider instead.
02:40:009 (3,4) - Remember what I said back at 00:16:120? Do it here, too.
02:42:602 (1,2,3) - Make these into a single OR repeating slider instead.
02:45:750 (6) - Better if you made this start on a white tick to prevent confusion (make sure it still ends on a white tick, too).

Err... Why does the second Kiai Time keep going even during the break? At least split it in two, making sure there isn't any in the break.

03:15:565 (1,2) - Make these into a slider instead OR just move (2) to a white tick.
03:20:380 (4) - Bad idea to have this stacked underneath a note, especially for an Easy.
03:27:417 (1,2,3) - Make these into a single OR repeating slider instead.

[Relaxing]
Consider adding a third Kiai Time section here. Also, it feels like you half-completed adding hitsounds...

00:42:787 (2) - Make this end on a red tick.
00:42:602 (1,2,3,4,5,6,7) - Inconsistent spacing; please don't change the spacing multiplier during the middle of a combo.
01:02:787 (3) - Make this end on a white tick.
01:14:639 (3) - ^
01:18:157 (5) - Make this end on a red OR white tick.
01:38:157 (1) - Too close to the previous combo; consider moving this or the previous combo's (6) OR add a note in-between them (according to the top timeline).
02:25:750 (3) - Make this end on a white tick.
02:37:602 (3) - ^
02:41:120 (5) - Make this end on a red OR white tick.
02:45:750 (6) - This would sound better if you made it end on a white tick.
03:25:009 (3) - Make this end on a red tick.
03:26:306 (2,3) - Too close to (1)
03:28:528 (5) - Make this end on a red OR white tick.
03:33:250 (6) - Please don't place notes on yellow ticks (1/8 timing) unless you REALLY need to (like for streams or a repeating slider). I know this follows the vocals, but then this makes it somewhat confusing to hit. Move it to a blue or white tick instead. Also, make sure it ends on a red OR white tick.

[Hard]
Again, it feels like you didn't completely finish placing hitsounds... Some notes that I thought would have soft whistles don't. Also, again, please consider adding a third Kiai Time section.

00:32:231 (3) - Move this one grid space up?
00:35:194 (5) - Move this one grid space left?
03:18:713 (1,2) - What are these notes following?
03:33:157 (9,10) - Move these one grid space either up OR right.

Whew... Well that's it for now. If you have any questions, either contact me in-game (I'm usually on) or send me a forum PM.
Topic Starter
nante
All fixed, expect of this one:

Blazevoir wrote:

03:18:713 (1,2) - What are these notes following?
I know it isn't following anything, but it'd be empty if there wasn't something, and I think it plays well even if it isn't following.
Thanks for your modding very much.
NaomiMinette
Hold it! You need to resnap your notes for all difficulties. You could do this by pressing Ctrl+A then clicking on Timing (at the very top) then Resnap All Notes.

Alrighty, sorry about the delay, but I'm back with the (actual) recheck:

Blue = suggestions/minor issues
Green = you might wanna fix this
Red = you MUST fix this

[Easy]
00:45:173 (1) - Not sure if you should move this since it's still stacked underneath a previous note, but I guess you can leave it alone for now...
00:48:136 (2) - ^
01:02:210 (4,5) - I think you may as well make these into one slider...
01:12:210 (2) - Ahh... I didn't think the slider would be THAT short... I think you might as well just delete this slider then place a single note here instead.
01:25:543 (1) - Now that I think about it, I think you should just remove this since it seems kinda random.
02:35:173 (2) - Yeah... Just delete this slider then place a note here instead.
02:45:914 (4) - What's this ending on (according to the song)?

[Relaxing]
Oops, forgot about this. Please make the hitcircle size bigger by one.

00:42:765 (2) - You didn't fix this...
01:00:728 (1) - Consider making this longer/starting earlier (but make sure it still ends the same spot).
02:23:691 (1) - ^

[Hard]
Fine~

Ahh, I'm loving this song more and more :D Well anyway, I await the changes before I give you your well-deserved reward~
Topic Starter
nante

Blazevoir wrote:

01:00:728 (1) - Consider making this longer/starting earlier (but make sure it still ends the same spot).
02:23:691 (1) - ^
Left those as they were. I think it's going well with the song. The rest is fixed(or so I think). I also added some more hitsounds to relaxing. I'll work on hard next.

Anyway, really thanks, again.
wmfchris
[hard]
0:29:617 (7) left 2 grid
0:57:580 (3) down 1 grid
1:12:210 (2,3,4) what the hell is this uneven spacing
kiai time: make spacing larger within kiai time is acceptable, but unique the spacing within the kiai time too. Example : 1:17:951 (3,4) is totally different from (6,7,8).
1:50:914 (4) up 1 grid
1:54:802 (2) left 1 grid
2:04:247 (2) up 1 grid
2:08:877 (4) right 1 grid
2:35:543 (4) left+up 1 grid?

Most modding refers to the major spacing in the diff...

[normal] All spacing refers to grid level 3.
0:17:025 (6) down 1 grid
0:20:173 (x) break
2:01:840 (6,7,8) (6) left 1 grid, (7) left 2 grid, (8) left 1 grid

good song, star
Topic Starter
nante
I eventually did it, thanks.
NaomiMinette
Okay, time for another recheck~

[General] (issue for all difficulties!)
* Ahh... The hitsound volume's kinda low :?
* Set a Preview Point (Timing > Set Current Position as Preview Point). I recommend you set one where the song gets into the main chorus (like at the first Kiai Time).
* Fix your inherited timing sections so that they're on ticks.

[Hard]
* 01:02:210 (1) - The first Kiai Time doesn't start on this note.
* Shouldn't the first Kiai Time end at 01:22:951 or 01:23:321?
* 01:50:914 (4) - Move this up one grid space.
* 01:54:617 (1) - I barely saw this...
* 02:05:728 (5) - ^
* 02:25:173 (1) - Make the second Kiai Time start on this note.
* 02:42:210 (9) - Shouldn't this be where (6) was?
* Shouldn't the second Kiai Time end at 02:45:914 or 02:46:284?
* 03:12:580 (1) - Make the final Kiai Time start on this note.
* 03:17:210 (6) - I barely saw this...
* Shouldn't the final Kiai Time end after the final spinner (03:34:802)?

And that's it.

EDIT: I have no idea why I posted the first Kiai Time posts in the wrong order...
Topic Starter
nante
Fixed all expect "I barely saw this" notes. It's hard after all ;) Thanks again.
NaomiMinette
Notes under sliders really irk me though since they're impossible to see when you use Hidden. I don't mind if they were stacked underneath the slider's end though, but whatever :?

Anyway, the hitsound volume's still low.
Topic Starter
nante
Ok, I didn't think about playing it hidden, so you're right. I moved it. I made hitsound volume higher too.
NaomiMinette
Whee, much better :D

I've fallen in love with this song, so I'm gonna give you a special treat: a normal star, a kudosu star for your efforts, and ANOTHER kudosu star just because I felt like giving you another one :P
Topic Starter
nante

Blazevoir wrote:

Whee, much better :D

I've fallen in love with this song, so I'm gonna give you a special treat: a normal star, a kudosu star for your efforts, and ANOTHER kudosu star just because :P
Wow, thanks, I'm really grateful.
Curisu
Hi~ :) :)

[Relaxing]
00:17:025 (6) - 1 girds up 1 grids right
00:27:765 (3,4) - too hard for NM?
00:44:432 (5) - remove clap
01:39:062 (4) - Hidden by 2,3
01:40:728 (4) - Hidden by 2

[Hard]
The map is bit messy...

Star for your first map~Good luck
Topic Starter
nante

yangzd88 wrote:

[Relaxing]
00:27:765 (3,4) - too hard for NM?
01:39:062 (4) - Hidden by 2,3
01:40:728 (4) - Hidden by 2
I think these are ok (it's relaxing after all ^^ For me it's something between hard and normal), but I fixed some of them anyway.

yangzd88 wrote:

00:17:025 (6) - 1 girds up 1 grids right
[Hard]
The map is bit messy...
I fixed those issues in relaxing, and about the mess in hard - I'm aware. I'll try to help it in my new maps.

yangzd88 wrote:

Star for your first map~Good luck
thanks
Kotone
star frist.
mod later
Kotone
[General]
umm...offset early?
Volume:50%~60%

Easy
change grid level to 3
00:39:247(3)-1 grid right
00:49:617(4)-1 grid down
00:59:988(x)-add a circle,then delete (3)01:01:469
01:38:136(x)-um...01:38:136 ,01:39:247,01:39:988 add circle?

Relaxing
00:17:765(8)-extend to 00:18:506
00:29:617(1)-extend to 00:30:358
01:00:728(1)-start at 00:59:247
01:52:580(8)-extend to 01:53:321
01:54:062(2)-extend to 01:54:802
02:07:395(6)-extend to 02:08:136

Hard
00:59:988(x)-add a circle?
02:03:321(x)-^
02:03:691(x)-^
02:22:951(x)-^
03:18:691(1)-move to 03:18:877
Topic Starter
nante

karenying wrote:

[General]
umm...offset early? I guess it's ok(?)
Volume:50%~60%
I think it's ok as it's now. This song is slow and 'relaxing' so adding higher volume wouldn't work(at least I think so).

Easy
change grid level to 3
00:39:247(3)-1 grid right
00:49:617(4)-1 grid down "distance" was blocking it so I didn't move it.
00:59:988(x)-add a circle,then delete (3)01:01:469 I made a slider of those.
01:38:136(x)-um...01:38:136 ,01:39:247,01:39:988 add circle?

Relaxing
00:17:765(8)-extend to 00:18:506
00:29:617(1)-extend to 00:30:358
01:00:728(1)-start at 00:59:247 I think it's ok(?)
01:52:580(8)-extend to 01:53:321
01:54:062(2)-extend to 01:54:802
02:07:395(6)-extend to 02:08:136

Hard
00:59:988(x)-add a circle?
02:03:321(x)-^
02:03:691(x)-^
02:22:951(x)-^
03:18:691(1)-move to 03:18:877 I added another note, cuz I really like this arrhythmy there.
all other were fixed
thanks
Dusty
[Relaxing]
feels linear, IMO this song would work better with faster sliders that curve more.

[Hard]
The beginning has a lot of right-angle patterns. :x it'd be better if it was more curved but oh well

00:11:840 (1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - "whistle whistle whistle whistle" is so annoying, don't make this many notes in a row all use whistle. (this goes for the whole map...)
02:46:284 (1) - add finish here?
Topic Starter
nante
fix'd, I hope it sounds/plays better now
thanks
Kurai
Hi :)

[Easy]

00:15:543 (1) - Extand by 1/4
00:50:728 (x) - Add note ?
01:19:988 (1) - Too close to the border
01:51:099 (6) - Add whistle
02:39:988 (3) - Reduce by 1/4

[Relaxing]

00:45:914 (6) - Add finish
00:52:951 (1) - Spacing Error
02:20:728 (4) - Add finish at the begin
02:35:543 (4) - Add finish at the end
03:20:358 (5) - ^

[Hard]

00:39:988 (3) - Remove

Star~~
Topic Starter
nante

KuraiPettan wrote:

Hi :)

[Easy]

00:15:543 (1) - Extand by 1/4
00:50:728 (x) - Add note ?
01:19:988 (1) - Too close to the border
01:51:099 (6) - Add whistle
02:39:988 (3) - Reduce by 1/4

[Relaxing]

00:45:914 (6) - Add finish
00:52:951 (1) - Spacing Error
02:20:728 (4) - Add finish at the begin
02:35:543 (4) - Add finish at the end
03:20:358 (5) - ^

[Hard]

00:39:988 (3) - Remove

Star~~
ok, all fixed, thank you
Faust
This is an excellent mapset. I will praise your usage of BG and skin. They're not interruptive, and they don't cause my eyes to burn, or get distracted. The overall feel of the map is very calming, it really sets the tone for the quality of gameplay. I also noticed the linear and bezier transitions in your sliders. I thought they were very well-made to the lyrics.

Hard:
- 02:04:802 - I only have an issue with this part. The pause before that slider(vocals) requires more distance. Probably the only slider I felt was a little bit off. I know what you were going for, but it needs a bit more air to breath. Try not to confine the vocals to that corner. Make it flow, do the same from that slider till circle (9), as the example below.
Here's what I suggest.


There's nothing else, except I'll give you a star. Well done!
Topic Starter
nante
I made it a little different from what you suggested, but it's similar. Thanks for the star, mod and praising my map :D
La Cataline
hi.
General
  1. It is rare for me to see a skin that doesnt make me sick. Yours is good. Nice hitcircles.
[easy]
  • 01:17:025 this one looks not very beautiful. isnt it better to make it like this for example?
[hard]
  • I had absolutely no idea where to click(you know which places i'm talking about), when i tried to play with Hidden. But the idea itself is good.
    01:23:321(1)/01:25:914(1) I'm not really fond of those two spinners. Maybe you should delete the second one and just make the first one end at 01:25:914(1)?
here's your star
Topic Starter
nante
I fixed the slider, but I left the spinners unchanged(as for now at least). Thanks for mod.
TheVileOne
Easy

01:05:173 (6,7) - Either apply distance snap to 6 or change combo.

02:04:432 (1,2) - Not aligned. Move 2 down 2 units.
02:06:284 (3,4,5,6,1) - Move down 1 unit to go along with 2.

02:20:358 - Add a note? (Eh might not go with your patterns. Ignore if you want)

02:28:136 (2) - Move down 1 unit?

Relaxing

00:17:765 (8,1,2) - I think this can be improved upon. Try moving (1,2) 3 units to the right

http://osu.ppy.sh/ss/21907

00:39:247 (3,4) - Suggestion: Eh these notes kind of look strange IMO going into the triangle. It's fine, but another pattern can be made by moving 4 a couple units to the right so that it makes a V-shape. Maybe it wouldn't work, maybe it would. Ignore if you want.

00:42:765 (2) - End of this isn't aligned with the following note. Fix it by moving the last move point up by a unit.

Another thing you can do once that is done is make a curving pattern with 00:43:691 (3,4) - such as this

http://osu.ppy.sh/ss/21908

I think it's a much more interesting usage of the notes. It will require a design change of this 00:44:432 (5) - though. Be creative. There is much you can do here.

01:00:543 (1) - This is anything but relaxing. I suggest you start it at 00:59:988 - and end it at 01:01:840 - . That way a smooth spin can net 1000 points and the player can easily set themselves up for the note after the spinner.

01:11:099 (6) - New combo here.

01:14:432 (2,3) - Move right 1 unit. (Distance between 1 and 2 just can't be a unit too short.) This needs to be fixed.

01:59:988 (1) - Make a part of the previous combo. (You had both the same combo in the other difficulty)

02:23:691 (1) - Erm what is with you in short spinners? This is supposed to be relaxing! (02:22:951 - seems like a good place to start the spinner. End at 02:24:802 - ?)

02:32:951 (5,1) - The overlap here looks odd. Position 1 so that it fits right on the end of note 5 and apply distance snap to the rest of the combo.

Hard

00:31:099 (3,1,2) - So awkward to hit. I suggest you fix this.

00:31:654 (1,2,3,4) - These notes need to follow a strict distance snap. None of them should be jumps unless the transition of the 1/4th notes is made better)

00:50:358 (1,2,3,4) - Overlap doesn't look good and is slightly hard to read. Not that hard though.

01:19:062 (7) - Awkward going inward IMO. Might not be for others. Place outward instead??

http://osu.ppy.sh/ss/21911

02:03:321 (1) - Too low. Move up 1 unit. Also consider changing the combo.

02:15:914 (1,2,3,4) - I don't see the purpose of such a small angle shift. Tell me what this is for

02:35:173 (2,3,4,1,2,3) - This could be made better. It's just okay in its current state.

02:37:025 (1) - Move up 1 unit (alignment)

02:42:580 (1,2,3) - Move up 1 unit??

03:14:062 (1,2,3) - This should be straight. Fix however you like.

03:15:543 (1,2,3,4,5,6,7,8,9,10) - Please keep the distance snap within combos the same. This is confusing to read and even harder to play in hidden.

03:16:654 (5,6,7) - Doesn't play right to me. I suggest you unstack and redesign it.

03:19:062 (3) - Remove? I don't think there should be four 1/4th notes here. I don't think it works.

03:28:877 (7) - New combo?
03:29:247 (1,2,3,4) - make this a part of that combo.

03:31:469 (5) - New combo.

03:32:765 (7) - I think you should remove this note. It doesn't fit IMO.

Actually you should get rid of all those 1/4th notes. This part is overmapped. Add a slider of similar length as the other ones to 03:32:951 - . I think it would fit perfect to the song. Remember it doesn't always have to be a 1/4th stream, especially when you have to create your own beat to have one. Keep the ending simple and the beatmap will be better because of it.

Very well made beatmap. The song is so relaxing and you did a good job with bring out that relaxing feeling.

So worth a star.
lovhin456
Hi ~ Requested mod and I'm here :3

General;
- Nice, relaxing song ~
- BG must be 1024x768 or 800x600. Here have the pic resized

Easy;
- 00:26:654 >> move in the playfield so it looks like this??
- 00:42:580 >> slider is too short...well actually I don't know xD // Anyways end at 00:42:951 ??
- 01:20:210 >> make it look like this
- 01:19:988 >> without distance snap on, move 2 grids up
- 01:21:840 >> new combo
- 01:41:840 >> new combo
- 01:49:617 >> ^
- 02:05:543 >> end at 02:05:914
- 02:19:247 (5, 6) >> add finish to (5), remove whistle from (6) and add finish too
- 02:37:205 (1, 2) >> claps sound weird, remove them and add finish, also move (2) 2 grids up
- 03:12:580 >> remove whistle and clap, add finish
- 03:28:877 >> add note with ... ummm, whistle ??
- Open AIMod, there are some spacing mistakes :3

Relaxing;
- Is this ... normal ?? If so...why is the only diff that has a different name ??
- Everything is fine ~

* Sorry I can't really mod hard ):
* Star ~ :3


Topic Starter
nante

TheVileOne wrote:

Easy

01:05:173 (6,7) - Either apply distance snap to 6 or change combo.

02:04:432 (1,2) - Not aligned. Move 2 down 2 units.
02:06:284 (3,4,5,6,1) - Move down 1 unit to go along with 2.

02:20:358 - Add a note? (Eh might not go with your patterns. Ignore if you want)

02:28:136 (2) - Move down 1 unit?

Relaxing

00:17:765 (8,1,2) - I think this can be improved upon. Try moving (1,2) 3 units to the right

http://osu.ppy.sh/ss/21907

00:39:247 (3,4) - Suggestion: Eh these notes kind of look strange IMO going into the triangle. It's fine, but another pattern can be made by moving 4 a couple units to the right so that it makes a V-shape. Maybe it wouldn't work, maybe it would. Ignore if you want.

00:42:765 (2) - End of this isn't aligned with the following note. Fix it by moving the last move point up by a unit.

Another thing you can do once that is done is make a curving pattern with 00:43:691 (3,4) - such as this

http://osu.ppy.sh/ss/21908

I think it's a much more interesting usage of the notes. It will require a design change of this 00:44:432 (5) - though. Be creative. There is much you can do here.

01:00:543 (1) - This is anything but relaxing. I suggest you start it at 00:59:988 - and end it at 01:01:840 - . That way a smooth spin can net 1000 points and the player can easily set themselves up for the note after the spinner.

01:11:099 (6) - New combo here.

01:14:432 (2,3) - Move right 1 unit. (Distance between 1 and 2 just can't be a unit too short.) This needs to be fixed.

01:59:988 (1) - Make a part of the previous combo. (You had both the same combo in the other difficulty)

02:23:691 (1) - Erm what is with you in short spinners? This is supposed to be relaxing! (02:22:951 - seems like a good place to start the spinner. End at 02:24:802 - ?)

02:32:951 (5,1) - The overlap here looks odd. Position 1 so that it fits right on the end of note 5 and apply distance snap to the rest of the combo.

Hard

00:31:099 (3,1,2) - So awkward to hit. I suggest you fix this.

00:31:654 (1,2,3,4) - These notes need to follow a strict distance snap. None of them should be jumps unless the transition of the 1/4th notes is made better)

00:50:358 (1,2,3,4) - Overlap doesn't look good and is slightly hard to read. Not that hard though.

01:19:062 (7) - Awkward going inward IMO. Might not be for others. Place outward instead??

http://osu.ppy.sh/ss/21911

02:03:321 (1) - Too low. Move up 1 unit. Also consider changing the combo.

02:15:914 (1,2,3,4) - I don't see the purpose of such a small angle shift. Tell me what this is for

02:35:173 (2,3,4,1,2,3) - This could be made better. It's just okay in its current state.

02:37:025 (1) - Move up 1 unit (alignment)

02:42:580 (1,2,3) - Move up 1 unit??

03:14:062 (1,2,3) - This should be straight. Fix however you like.

03:15:543 (1,2,3,4,5,6,7,8,9,10) - Please keep the distance snap within combos the same. This is confusing to read and even harder to play in hidden.

03:16:654 (5,6,7) - Doesn't play right to me. I suggest you unstack and redesign it.

03:19:062 (3) - Remove? I don't think there should be four 1/4th notes here. I don't think it works.

03:28:877 (7) - New combo?
03:29:247 (1,2,3,4) - make this a part of that combo.

03:31:469 (5) - New combo.

03:32:765 (7) - I think you should remove this note. It doesn't fit IMO.

Actually you should get rid of all those 1/4th notes. This part is overmapped. Add a slider of similar length as the other ones to 03:32:951 - . I think it would fit perfect to the song. Remember it doesn't always have to be a 1/4th stream, especially when you have to create your own beat to have one. Keep the ending simple and the beatmap will be better because of it.

Very well made beatmap. The song is so relaxing and you did a good job with bring out that relaxing feeling.

So worth a star.
All expect coloured fixed. Thanks for modding. I'm not updating map for now, cuz there is still lovhin456's modding to apply :)
Topic Starter
nante

lovhin456 wrote:

Hi ~ Requested mod and I'm here :3

General;
- Nice, relaxing song ~
- BG must be 1024x768 or 800x600. Here have the pic resized
SPOILER
[attachment=2:639c2]Konachan.com - 47113 da_capo shirakawa_kotori.png[/attachment:639c2]

Easy;
- 00:26:654 >> move in the playfield so it looks like this??
SPOILER
[attachment=1:639c2]examplee.png[/attachment:639c2]
- 00:42:580 >> slider is too short...well actually I don't know xD // Anyways end at 00:42:951 ??
- 01:20:210 >> make it look like this
SPOILER
[attachment=0:639c2]example2.png[/attachment:639c2]
- 01:19:988 >> without distance snap on, move 2 grids up
- 01:21:840 >> new combo
- 01:41:840 >> new combo
- 01:49:617 >> ^
- 02:05:543 >> end at 02:05:914
- 02:19:247 (5, 6) >> add finish to (5), remove whistle from (6) and add finish too
- 02:37:205 (1, 2) >> claps sound weird, remove them and add finish, also move (2) 2 grids up
- 03:12:580 >> remove whistle and clap, add finish
- 03:28:877 >> add note with ... ummm, whistle ??
- Open AIMod, there are some spacing mistakes :3

Relaxing;
- Is this ... normal ?? If so...why is the only diff that has a different name ??
- Everything is fine ~

* Sorry I can't really mod hard ):
* Star ~ :3
Okay, fixed. Thanks :) Also sorry, I've resized bg myself, but don't have time to do a full sumbition ;d
Leorda
Hej

[General]
You need an approachcircle.png

[Easy]
00:17:395 (4) - Move 1 grid left?
00:42:580 (2) - Too short for easy diff
01:38:136 (2) - ^
02:20:358 (6) - ^

02:28:136 (2) - Make symetric?
02:42:580 (1) - Too short for easy diff
02:47:765 (B) - This break are very long


[Relaxing]
00:41:469 (3) - Finish at end is not fit
01:12:210 (2,3) - This is makes me confusing, I thought this is a slider..... can you find another place????
02:47:025 (x) - This break are very long

03:29:617 (6) - Move 1 grid left?

[Hard]
01:04:062 (2) - Finish at end is not fit
01:16:284 (x) - Add note here?
02:37:025 (1) - Add finish?
02:49:247 (B) - This break are very long
03:18:506 (10,1) - Move 1 grid up?

GREAT SONG
STAR
TheVileOne
Edit: Nvrm this post.
Topic Starter
nante
I personally like those notes, but that isn't any good reason. If I had to write any reasonable one: I just feel like there should be something harder at the end of every song so you can miss. I'll change that if you insist, it's not like it has to be there.
@ Leorda
Thanks for mod, mostly fixed, but I can't help some things like too long breaks. There isn't anything to follow there.

@edit
ok, I won't
TheVileOne

nante wrote:

I personally like those notes, but that isn't any good reason. If I had to write any reasonable one: I just feel like there should be something harder at the end of every song so you can miss. I'll change that if you insist, it's not like it have to be there.
@ Leorda
Thanks for mod, mostly fixed, but I can't help some things like too long breaks. There isn't anything to follow there.
Don't change it. It took me some getting used to. But it works just fine. It's fitting to the song.


Edit: Sorry for wasting space with my useless posts. Forgive me?


Edit: Added you as a friend. You seem like a kind person.
Topic Starter
nante

TheVileOne wrote:

Edit: Sorry for wasting space with my useless posts. Forgive me?
I don't care about a space :P

TheVileOne wrote:

Edit: Added you as a friend. You seem like a kind person.
So I'll add you to friends too :)
Arusha Shuna
Request Accepted
General
delete .osb file and full submit
Easy
01:02:210 (5) - new combo
01:05:173 (1) - remove new combo
Relaxing
01:12:580 (4) - too hard to read for [Relaxing]?
01:55:543 (1,2,3,4,1,2,3,4) - why the spacings in here are different?
02:20:543 (3) - stack it with (2)
Hard
slider tick rate = 2, unless you want to follow the vocal more
02:22:951 (3) - move this to the next white tick and fix spacing
03:18:877 (1,2) - their spacing are different from the other notes in the map
not bad
STAR!
Armin
[Easy]

00:21:840 (1,2,3,4,5,1) - Oh well. This pattern seems kinda hard for an Easy diff (because 6 hitobjects which are distant 1/2 may confuse a newbie). Consider to replace them with some sliders. Or at least, you can keep just some of this pattern (trying to make easier 00:53:321 (1,2,3,4,5,6) or 01:21:099 (2,3,1,2,3,4).
03:21:469 (5) - Why did you put this jump? :O
00:22:951 (4) - Whistle
02:25:173 (1) - Try with a whistle at the end instead
03:28:877 (2) - Hmmmm. Why don't you stack this on (1)'s end?

Relaxing

Reduce slider tick rate by 1?

00:11:840 (1,2,3) - Whistle-flood. Add a finish to (1) instead, remove a whistle on (3) and add a whistle at the start here 00:12:951 (4) (removing also the finish at its end)
01:16:284 (4) - Please respect spacing here. It confused me a lot >_<
00:27:025 (1) - I expected this position for a beat placed here 00:26:654 (1) and not in that position. Consider to fix this spacing issue.
00:55:173 (5) - Consider to stack its end with previous (4). Because for me it's kinda ugly and confusing.
00:57:765 (4) - Finish at the start
01:22:951 (6) - Replace this with a hitcircle, in order to follow vocal voice?
02:15:914 (1) - Use DistanceSnap here, please

[Hard]

01:23:321 (1,1) - This sounds a bit random in my opinion. Consider to make just a spinner which starts here 01:23:321 and finish here 01:25:914.


Good map, starred.
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, NAZI, PERSONAL DISCONTENT
PURPLE : DO NOT TAKE THIS SERIOUSLY


[Skin]
- make reversearrow.png. or put in default one, or preference default skin. When I try this map, my skin's reverse arrow was mixed your skin. and It was little awkward. each players will try your map with their skin, and we don't know how mixed it.

[General]
- !Kill Yui Horie - Soyokaze no Harmony (nante).osb
- at source, I suggest 'D.C. ~Da Capo~'. This is more exact source. and another all ranked maps' source have this form. one of example. http://osu.ppy.sh/s/16261 Yeah, they are 'D.C.II ~Da Capo II~', we need sorted map list.

[Easy]
00:52:580 (5) - move up 1 grid. for align with 4.
00:59:247 (1~5) - move right 1 gird.
01:19:988 (1~3,1~4) - move it to right down a little.
01:36:099 (x) - I don't like this empty section.
01:53:691 (1) - delete new combo.
02:16:284 (1~6) - move to left 6 grid. for center position.
02:35:543 (3,1) - too close. move it down a little.
03:21:469 (5) - spacing. it is little far. isn't it?
02:37:025 (1,2,3) - spacing
02:42:580 (1) - ugly. make it perfect.
03:14:802 (x) - I want a note at this timing.
03:28:877 (2) - ugly overlaping. It's not good.

[Relaxing]
00:55:173 (5) - This is Relaxing. Do you relax with covered slider? huh? This is not good to noobs. also... this one is not perfectly covered. well... WHAT'S THE POINT? Don't make covered slider in this Diff.
01:12:580 (4) - ^ This is not perfectly covered too. If you want ignore this recommend and want to keep it, each sliders end points shloud be stacked.
01:22:951 (6) - ^ well, this one is perfectly stacked. BTW, I'll stop point out these. follow my recommend or not, any case, you should check them all.
01:38:136 (1,2) - unnecessary overlapping.

[Hard]
HP drain.... well, If you with confidence, keep it. This one remind me ouendan 2's map 'Believe'. That map's HP drain was quite carzy too. I love that.

00:19:988 (5) - not perfetly stacked with slider end point.
00:42:765 (5) - unnecessary overlapping.
00:53:321 (2) - This sliders end point should be perfect stacked with 1
01:14:617 (2) - As i said, what's the point? move it far away, or make stack with 4.
01:23:321 (1,1) - just make them 1 spinner.
01:46:284 (6) - ...SERIOUSLY, WHAT'S THE POINT? MOVE THIS AWAY OR MAKE STACK!
01:54:617 (1) - not perfectly stacked.
03:21:099 (7~9) - Ugly. make this symmetry triangle with middle line.



Style is quite different, but this mapset remind me ouendan 2's beilve. Interesting.
+Star, good luck!
Topic Starter
nante
Ok, I fixed most of the issues, expect of [relaxing] diff. Don't have willpowr to do it now. I think I'll fix it later(or tomorrow). Thank you all for your modding and stars.
Nakagawa-Kanon
BPM:80.99


[Easy]
03:32:975 (4) - make like this picture : http://osu.ppy.sh/ss/22382

[Relaxing!]
00:47:395 (1,2) - make parallel
00:53:321 (3,1) - △
01:08:506 (1,2,3,4,5) - distance check : http://osu.ppy.sh/ss/22383
01:16:284 (4) - this is confusing for newbie
01:39:062 (4,1) - make parallel
01:52:580 (8) - How about make like this picture : http://osu.ppy.sh/ss/22384
02:37:395 (2,3) - make parallel

[Hard]
00:38:506 (1,2) - make parallel
01:57:765 (6) - It's.... terrible jump..
02:01:469 (1,2) - make parallel
03:16:469 (4,5,6) - make like this picture : http://osu.ppy.sh/ss/22385


I'm tired XD
Topic Starter
nante
Thank You, I fixed all isues you had pointed.
aRiskOfRain
General;

Delete your .osb and full submit.
Shouldn't the BPM be 81.000?

Easy;

The spacing seems far too large for the slider speed in my opinion... oh well.
02:35:192 (2,3) - Spacing.

Relaxing;

Call this Normal?
00:20:730 - Map this break...
00:31:842 - ...and this one.
00:36:287 (2,3) - Spacing.
00:55:179 (5) - I wouldn't have this slider go back on the 4, myself.
01:16:293 (4,1) - Spacing.
01:42:222 (6,1) - ^
01:45:926 (3,1) - ^
01:55:557 (1,2,3,4,1,2,3,4,1) - Why the change in spacing?
02:18:153 (8,1) - Spacing.
02:35:563 (4,1) - ^
02:42:971 (3,1) - ^
03:13:160 (3,1) - ^
03:33:348 (4) - Just a hitcircle here.

Hard;

00:53:141 - Note here?
03:32:793 (3) - Delete.
03:33:533 (1) - Delete.
Topic Starter
nante

dksslqj wrote:

BPM:80.99
it confuses me a little... I've brought it back to 81 though.

Thanks for mod, all fixed. Also sorry for that you all have to point to delete *.osb. My internet just doesn't allow me to do a full sumbition :(
Krisom
Hi!

General-
I think that notes like 00:14:062 should have a whistle, as there's a whistle-like sound in the background to back it up. Instead of your current whistle pattern, I suggest that you whistle the 2nd and 4th beat, not the 1sr and 3rd one as you are now.

Easy-
00:56:284 (1) - Add a finish at the start
00:57:765 (2) - ^
01:02:210 (1) - ^
01:06:284 (3) - Remove the sliderwhistle
01:15:543 (2) - Remove the finish, add a whistle
01:34:802 (1) - Remove the sliderwhistle
01:38:136 (3) - ^
01:58:506 (1) - Turn this into a slider wihout any repeats, make it end at 01:59:247
01:59:988 (2,3,4) - Same as above. Make this slider end at 02:00:728.
02:03:691 (5) - Remove the finish
02:08:877 (1) - Remove the sliderwhistle
02:21:099 - Why did you add a break here? Either map something or use a spinner.
02:38:506 (2) - Remove finish
02:39:988 (3) - Add a finish at the start to be consistent with 02:28:136 (2).
02:45:914 (4) - Remove the sliderwhistle
03:12:580 (1) - ^. Also, remove the finish at the end.
03:24:432 (2) - Make this one the new combo, not 03:24:062 (1). Also, remove the sliderwhistle and add a finish at the start.

Normal-
Spacing is claustrophobic. Space your notes more
01:09:988 (5) - remove the finish at the end
01:14:617 (3) - ^
01:16:284 (4) - Remove this finish
01:42:210 (6) - Remove the sliderwhistle
01:54:062 (2) - remove the finish at the end
01:58:136 (4) - Remove this finish.
01:59:247 (2) - ^
02:00:728 (4) - ^
02:11:099 (2) - ^
02:12:580 (4) - ^
02:29:247 (5) - Remove the finish at the end.
Ok, I'm bored, you are really unconsistent with your finish patterns. By example: 00:56:284 (1) - Start is not finished, 02:19:247 (1) - This has a finish. They are both following the same note. This also happens with notes like 00:36:284 (2) - and 01:59:247 (2).
My suggestion: ONLY USE FINISHES if there's something to back them up musically. The start of the Kiai times is a must.

Hard-
This song doesn't needs such a high sliderspeed. it doesn't suits it at all imo.
Uhhh, same old story, sliderwhistles and lack of consistency on the finishes. I bet that you can check the whole diff and point them ut by yourself at this moment.

This mapset doesn't have really big flaws, but it's not great either :/
GladiOol
[General]
  1. Increase Hitsound Volume please! It's too soft now~
  2. Offset 11847.
  3. Delete .osb file~
[Hard]
  1. Drain Rate is too high, if you miss 2~3 times you can not get your drain back up, it will always stay low. Decrease by 1 or 2 please
00:46:654 (5) - Add New Combo.
02:14:809 (x) - Extra Note ?
03:18:698 (1) - Remove New Combo.
03:18:884 (2) - Add New Combo.
03:26:847 (1) - Remove New Combo.
03:27:402 (9) - Add New Combo.

- 03:33:321 ~ Kiai Time should end here! Like in [Easy].


[Normal]

00:53:691 (1) - Remove New Combo.
01:57:025 (1) - ^
03:25:914 (1) - ^
03:33:321 (4) - Make this slider a note instead so the map will end on the same place as in [Hard] and [Easy].

- 03:33:321 ~ Kiai Time should end here! Like in [Easy].


[Easy]
  1. Drain Rate 1 lower ?
Starred~
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