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Memme - %S(M)

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2015年11月24日 at 23:50:19

Artist: Memme
Title: %S(M)
Source: O2Jam U
Tags: pomuta Original Soundtrack electronica composer pory remix AngelHoney dubstep 다날 엔터테인먼트 모모
BPM: 155
Filesize: 8476kb
Play Time: 01:59
Difficulties Available:
  1. AngelHoney's Insane (4.57 stars, 520 notes)
  2. Easy (1.59 stars, 142 notes)
  3. EX (5.22 stars, 638 notes)
  4. Hard (3.01 stars, 319 notes)
  5. Light Insane (4.13 stars, 441 notes)
  6. Normal (2.09 stars, 198 notes)
Download: Memme - %S(M)
Information: Scores/Beatmap Listing
---------------
Thanks guest diff AngelHoney
Source(Thanks check IamKwaN)
AngelHoney
:) :) :) :) :) :)
Gamu
:D :D :D :D :D :D
Milan-
i saw it on modreq i think uhm
[Hard]
  1. 01:25:207 - delete extra green line plz (i thought it was unsnapped first haha, ok)
  2. 00:13:594 (10) - even on Normal you used 1/3. why 1/4 ,w;
  3. 01:45:336 (6) - 01:57:723 (7) - 01:17:465 (8) - NC for new rhythm and stuff? 00:54:239 (12,1) - swap these NCs
  4. 01:31:013 (13) - 01:37:207 (13) - whistle on tail?
[Ex]
  1. 00:53:368 (3) - add clap? as you did here 00:59:562 (4) -
  2. 01:15:916 - to 01:21:626 - why are hitsounds missing? :(
  3. 01:23:078 (3) - i guess this should be addition>auto. Otherwise, there are spots with missing normal whistle lol
  4. 01:30:820 (1) - whistle on tail
  5. 01:41:271 (3) - nc, cuz constancy with the whole map heh
cool
Topic Starter
P o M u T a
all done thanks Milan-!
jesse1412
SPOILER
2015-03-27 10:15 jesus1412: hmmm
2015-03-27 10:15 jesus1412: how fast?
2015-03-27 10:15 P o M u T a: http://osu.ppy.sh/s/296393
2015-03-27 10:15 jesus1412: hands are reaaaally cold
2015-03-27 10:15 P o M u T a: 155bpm
2015-03-27 10:15 P o M u T a: :D
2015-03-27 10:15 jesus1412: dlding
2015-03-27 10:16 P o M u T a: this song match your hands xD
2015-03-27 10:16 jesus1412: snow :c
2015-03-27 10:16 P o M u T a: c:
2015-03-27 10:18 jesus1412: 01:02:175 (1,2,3,1) -
2015-03-27 10:18 jesus1412: !!!!
2015-03-27 10:18 P o M u T a: sorry orz
2015-03-27 10:19 jesus1412: haaard
2015-03-27 10:20 jesus1412: weird 1/6 sliders though
2015-03-27 10:20 jesus1412: I keep playing them like 1/4 spam hahaha
2015-03-27 10:22 P o M u T a: yes XD
2015-03-27 10:22 P o M u T a: thanks playing ;w;
2015-03-27 10:22 jesus1412: 00:13:594 (1,1,1) -
2015-03-27 10:22 jesus1412: every time these get me
2015-03-27 10:22 P o M u T a: ohh
2015-03-27 10:22 P o M u T a: yes 1/3 weird play haha...
2015-03-27 10:22 jesus1412: 00:33:723 (8) -
2015-03-27 10:23 jesus1412: move this further right?
2015-03-27 10:23 jesus1412: left*
2015-03-27 10:23 jesus1412: wow I don't know left and right
2015-03-27 10:23 jesus1412: ahhhh
2015-03-27 10:23 P o M u T a: oh really near?
2015-03-27 10:23 jesus1412: make the jump bigger : )
2015-03-27 10:23 P o M u T a: okay :D
2015-03-27 10:24 jesus1412: 01:02:175 (1,2,3,1) -
2015-03-27 10:24 jesus1412: I don't think this works as well as the earlier 1/6 sliders
2015-03-27 10:24 jesus1412: maybe change it
2015-03-27 10:24 P o M u T a: ohh..
2015-03-27 10:25 jesus1412: hmm
2015-03-27 10:25 jesus1412: the 1/4 stream jumps...
2015-03-27 10:25 jesus1412: I like 1/4 stream jumps but they're really hard
2015-03-27 10:26 jesus1412: I think you could try and make the movement between streams a little easier
2015-03-27 10:27 jesus1412: for example over here
2015-03-27 10:27 jesus1412: 01:04:304 (1,2,3,4,5,6,7,8) -
2015-03-27 10:27 P o M u T a: i see.. but, it's kloyd suggest
2015-03-27 10:27 jesus1412: when someone is moving into this stream their natural movement wouldn't be to go upwards so much
2015-03-27 10:28 jesus1412: it'd be more rounded http://puu.sh/gRxwz/e7e76d769e.jpg
2015-03-27 10:28 P o M u T a: was start 01:03:529 (1) - .
2015-03-27 10:28 jesus1412: keep them for sure
2015-03-27 10:28 jesus1412: but you can make them "smoother", you know?
2015-03-27 10:29 jesus1412: your choice though!
2015-03-27 10:29 P o M u T a: okay
2015-03-27 10:29 jesus1412: 01:11:561 (4,1) -
2015-03-27 10:29 jesus1412: this jump especially
2015-03-27 10:30 P o M u T a: just, 2.76x ds. also, flow is not bad.
2015-03-27 10:30 jesus1412: and I think moving these around a little would help 01:13:594 (1,2,1,2,1,1,2) -
2015-03-27 10:30 jesus1412: very hard section
2015-03-27 10:30 P o M u T a: agree
2015-03-27 10:30 jesus1412: don't know how you guys make 1/4 stream jumps that flow
2015-03-27 10:30 jesus1412: crazy mapping...
2015-03-27 10:31 P o M u T a: ;w;
2015-03-27 10:31 jesus1412: OHHH
2015-03-27 10:31 jesus1412: 1/4 sldier here!! 01:23:078 (3) -
2015-03-27 10:32 P o M u T a: noo, it's stop sound imo
2015-03-27 10:32 P o M u T a: keep fine :p
2015-03-27 10:32 jesus1412: trying to figure out the music here in my head
2015-03-27 10:32 jesus1412: gimme a min
2015-03-27 10:32 jesus1412: playing it felt like the intensity was a little off but idk why
2015-03-27 10:32 P o M u T a: oh.
2015-03-27 10:32 jesus1412: maybe I'm dumb hahaha
2015-03-27 10:32 P o M u T a: this song weird agree haha
2015-03-27 10:33 jesus1412: 01:23:949
2015-03-27 10:33 jesus1412: missing beat?
2015-03-27 10:33 jesus1412: I think that's what was making it feel weird
2015-03-27 10:33 jesus1412: there's an unmapped beat there imo
2015-03-27 10:33 P o M u T a: maybe not need. 01:23:852 - continue sound.
2015-03-27 10:36 jesus1412: let me keep listening hahaha
2015-03-27 10:36 jesus1412: something seems weird...
2015-03-27 10:36 jesus1412: can't figure it out though
2015-03-27 10:36 jesus1412: maybe ask some more musical people?
2015-03-27 10:36 P o M u T a: yeah.
2015-03-27 10:36 P o M u T a: or offset timing different.
2015-03-27 10:36 jesus1412: yeah it could be timing
2015-03-27 10:36 P o M u T a: because I decide timing :-(
2015-03-27 10:37 jesus1412: ask someone better at modding than me hahaha
2015-03-27 10:37 jesus1412: timing checkkkk
2015-03-27 10:37 P o M u T a: idk timing checker haha. but, i'll find ;p
Skubi
[AngelHoney's Insane]
  1. 00:19:787 (2) - I would make here a slow slider
  2. 00:24:820 - It can be really cool circles combination, if you will try :)
  3. 00:43:787 - Honestly, I hear more beats here, so make faster stream (not recommended) or try to make some sliderart (recommended)
  4. 01:02:175 (2) - Increase slider velocity here maybe?
  5. 01:22:691 - 01:44:755 - Very repetitive, maybe add sometimes something like...: short_slider-->short_slider-->short_slow_slider
  6. 01:31:400 (1) - I would end this slider here: 01:31:787
  7. 01:40:691 (1) - Same here
Shiranai
(m '4' m)英語いいかなww
Some small sugestion from me,

[Easy]
  1. 00:10:884 (5) - I think that should be NC for consistency you make New Combo on every two downbeat
  2. 00:22:497 (1,3) - Swap NC between them? for consistency New Combo
  3. 00:54:239 (5) - Should be NC imo, same reason as above and to make the combo shorter
  4. 01:59:271 (4) - Should be NC too same as this one 01:03:529 (1) -
  5. 00:01:594 (1) - Maybe move up a bit to x:468 y:272, so it can have better flow between (1) and (2)
  6. 00:20:175 (1,2) - Maybe you can move up (2) a bit, so it can produce a better zig zag patern http://puu.sh/gRLm8/d6fc9a6bd4.jpg instead to have a straight patern between (1) and (2)
  7. 01:56:175 (1,2) - In my opinion for a better rhythm you can ctrl+g them so it can have rhythm like this http://puu.sh/gRLNh/e3c6e8072d.jpg, because it fit well if we click the slider on this 01:56:562 - because you can hear "hyuuuu" like siren sound on the bgm, hahaha god I'm bad at describing things XD

    Some circles can be changed into slider imo to lower the star rating, but as far as I can see thiss diff very nice and easy to play for beginner
[Normal]
  1. 00:13:594 (5) - Maybe it's just me, but prety not comfortable when play on that one, since the end of that slider is on 1/6, so maybe in my opinion that (5) slider can be start here 00:13:400 - the start of the drum sound that you follow and maybe add more reverse so the end of the slider can be on red tick so the player less confused when playing, something like this maybe http://puu.sh/gROIe/76322ccfe2.jpg
  2. 00:18:820 (6) - How about change that into 1/1 slider instead? because you miss important beat here 00:19:207 - so sugested rhythm: 1) http://puu.sh/gRPbv/1fc8d3e30a.jpg or 2) http://puu.sh/gRPf7/195af841a5.jpg
  3. 01:03:529 (1) - Move that somewhere else maybe move to x:164 y:176? because flow kinda not good if you stacked that under (8) imo
  4. 01:28:304 (1) - I think it's better if normal-finish on head is replace by normal-whistle instead because same as 01:34:497 (1) - and 01:40:691 (1) -
[Hard]
  1. 00:09:916 (9,10,11) - Those rhythm really hard to follow imo, so maybe you can consider to make them a bit easier, a rhythm like this http://puu.sh/gRQPB/e2c93dc080.jpg might sound and play better
  2. 00:25:691 (9,10) - It's more comfortable to play when those on triplet imo, because (10) is easily to miss click
  3. 01:03:336 (5,6,7) - Make the jump on 2.00x? not sure but it's play well when it's a bit far from (4)
  4. Some streams after break time is still too hard for me, maybe it's just mee hahaha XD

    Maybe you should shorter the combos, prety confused when the combo is up to 10 or 14
[]
I barely pass the Insane and Extra, so I guess my mods end here :)
がんばれ~
wendao

[General]
  1. offset +7 (not sure)
  2. I don't think k-pop Composer is really needed in tags; this is not k-pop
  3. Combo Colour 3 seems not fit with the BG, just sayin'

[Normal]
  1. 00:37:981 (4,5) - umm... 1/3 quite too hard to read here; since you put many 1/2 notes here
  2. 01:02:755 (7,8) - ^

[Hard]
  1. quite too Hard for a Hard (not Hardception)
  2. 00:13:594 (10,1) - unexpected 1/3 jump (00:13:594 (10) - has low volume)
  3. 01:09:336 - not needed inherited points, delete
  4. 01:56:949 - ^

no mod for Easy, Insane, and Extra, those diff already flawless for me :D

good luck Potato!?!!1?!
Topic Starter
P o M u T a
SPOILER

Mako Sakata wrote:

(m '4' m)英語いいかなww
Some small sugestion from me,

[Easy]
  1. 00:10:884 (5) - I think that should be NC for consistency you make New Combo on every two downbeat
  2. 00:22:497 (1,3) - Swap NC between them? for consistency New Combo
  3. 00:54:239 (5) - Should be NC imo, same reason as above and to make the combo shorter
  4. 01:59:271 (4) - Should be NC too same as this one 01:03:529 (1) -
  5. 00:01:594 (1) - Maybe move up a bit to x:468 y:272, so it can have better flow between (1) and (2)
  6. 00:20:175 (1,2) - Maybe you can move up (2) a bit, so it can produce a better zig zag patern http://puu.sh/gRLm8/d6fc9a6bd4.jpg instead to have a straight patern between (1) and (2)
  7. 01:56:175 (1,2) - In my opinion for a better rhythm you can ctrl+g them so it can have rhythm like this http://puu.sh/gRLNh/e3c6e8072d.jpg, because it fit well if we click the slider on this 01:56:562 - because you can hear "hyuuuu" like siren sound on the bgm, hahaha god I'm bad at describing things XD

    Some circles can be changed into slider imo to lower the star rating, but as far as I can see thiss diff very nice and easy to play for beginner
all done easy.
[Normal]
  1. 00:13:594 (5) - Maybe it's just me, but prety not comfortable when play on that one, since the end of that slider is on 1/6, so maybe in my opinion that (5) slider can be start here 00:13:400 - the start of the drum sound that you follow and maybe add more reverse so the end of the slider can be on red tick so the player less confused when playing, something like this maybe http://puu.sh/gROIe/76322ccfe2.jpg
  2. 00:18:820 (6) - How about change that into 1/1 slider instead? because you miss important beat here 00:19:207 - so sugested rhythm: 1) http://puu.sh/gRPbv/1fc8d3e30a.jpg or 2) http://puu.sh/gRPf7/195af841a5.jpg
  3. 01:03:529 (1) - Move that somewhere else maybe move to x:164 y:176? because flow kinda not good if you stacked that under (8) imo
  4. 01:28:304 (1) - I think it's better if normal-finish on head is replace by normal-whistle instead because same as 01:34:497 (1) - and 01:40:691 (1) -
puush doesn't work. other fixed.
[Hard]
  1. 00:09:916 (9,10,11) - Those rhythm really hard to follow imo, so maybe you can consider to make them a bit easier, a rhythm like this http://puu.sh/gRQPB/e2c93dc080.jpg might sound and play better
  2. 00:25:691 (9,10) - It's more comfortable to play when those on triplet imo, because (10) is easily to miss click sorry keep this. it's easy play.
  3. 01:03:336 (5,6,7) - Make the jump on 2.00x? not sure but it's play well when it's a bit far from (4)
  4. Some streams after break time is still too hard for me, maybe it's just mee hahaha XD yes, SD balance should keep.
    pussh doesn't work, other fixed.
    Maybe you should shorter the combos, prety confused when the combo is up to 10 or 14
[]
I barely pass the Insane and Extra, so I guess my mods end here :)
がんばれ~

thanks for mod!!
SPOILER

wendao wrote:


[General]
  1. offset +7 (not sure) you say not sure, so i don't fix.
  2. I don't think k-pop Composer is really needed in tags; this is not k-pop k-pop only removed.
  3. Combo Colour 3 seems not fit with the BG, just sayin' o.o

[Normal]
  1. 00:37:981 (4,5) - umm... 1/3 quite too hard to read here; since you put many 1/2 notes here
  2. 01:02:755 (7,8) - ^
keep both sorry.
[Hard]
  1. quite too Hard for a Hard (not Hardception) SD3.32. not huge and easy play, should be fine SD balance. I don't change difficulty.
  2. 00:13:594 (10,1) - unexpected 1/3 jump (00:13:594 (10) - has low volume) volume fixed. but, keep jump. it's fine imo.
  3. 01:09:336 - not needed inherited points, delete yeah fixed.
  4. 01:56:949 - ^ done.

no mod for Easy, Insane, and Extra, those diff already flawless for me :D

good luck Potato!?!!1?!

thanks for mods!

AngelHoney→next update file, i'll change tag your diff!.
DreaM117er
Wow...very cool map :)

[General]
  1. AngelHoney's Insane: http://puu.sh/gXpyE/861e6ff38c.png
  2. AngelHoney's Insane: 大大沒有要加Kiai嗎?? 我想說統一一下 :?

[Easy]

  • Fine. :)

[Normal]

  • 00:06:820 (5) - I think remove circle is very good
    00:11:271 (2,3,4) - Follow drum?? like this: http://puu.sh/gXrAi/f945bc65a1.jpg
    00:42:433 (2) - move circle to 00:43:207 - ??
    00:46:304 (5) - del circle?? I think ignore this is fine
    00:58:691 (5) - ^
    01:49:013 (5) - ^
    01:57:723 (7) - NC
  1. Very hard Normal I think, but nice :)

[Hard]

  • 00:03:142 (5) - NC
    00:09:336 (7) - ^
    00:12:433 (6) - ^
    00:24:820 (6) - ^
    00:27:916 (8) - ^
    00:31:013 (8) - ^
    00:34:110 (7) - ^
    00:37:400 (8) - ^
    00:40:304 (6) - ^
    00:43:400 (6) - ^
    00:46:497 (7) - ^
    00:49:981 (10) - ^
    00:52:304 (6) - ^
    00:56:175 (7) - ^
    00:58:884 (6) - ^
    01:03:336 (5,6,7) - Ctrl+G?? I think it is very hard, don't jump this :?
    01:17:658 (3) - remove this?? no sound here
    01:20:562 (7) - NC
    01:51:529 (5) - ^
  1. I can't read NC from 01:22:110 - to 01:46:497 - lol

[AngelHoney's Insane]
  1. 話說我喜歡大大你這張Diff,我喜歡有變奏DS的圖(不是所有格子都填滿),打起來才有感覺 :)
  2. 我自己有測過幾次大大的難度,我自己的意見也會加進去
    00:01:594 - P o M u T a大大是從這裡開始Map的,要不要也從這裡開始??
    00:56:175 (3,1) - 弄成Slider?? 轉盤太短了
    01:02:755 (3) - 這個非常難接,可以的話Ctrl+G會比較好
    01:09:336 (1,2) - 這兩個距離有點遠,感覺很突兀,拉近一些
    01:18:529 - 加個Circle好不??
    01:14:465 (1) - 殺死人的轉盤,我的話會覺得很煩(轉盤太短),跟這裡有一樣的感覺00:56:175 (3,1) - 。而且我覺得01:14:465 (1) - 砍掉也沒差
    01:22:110 - 到01:46:497 - 的五連打有的距離沒有一致,大大你就自己過目吧;另外,既然作成圓弧形的五連,有的弧度也沒很好看,像01:22:691 (1,2,3,4,5) - 01:24:239 (13,14,15,16,17) - 01:41:271 (1,2,3,4,5) -
    01:45:529 (11) - 要不要NC??
    01:55:304 (3,4) - 不要隔開,接起來,01:55:400 (4,5) - 讓這兩個分開就好

Sorry I can't mod over 5.5 star (Because I can't read anything :? )
Nice map^^
Give you a star :)
Topic Starter
P o M u T a

m1223961117 wrote:

Wow...very cool map :)

[Easy]

  • Fine. :)

[Normal]

  • 00:06:820 (5) - I think remove circle is very good okay!
    00:11:271 (2,3,4) - Follow drum?? like this: http://puu.sh/gXrAi/f945bc65a1.jpg agreed
    00:42:433 (2) - move circle to 00:43:207 - ?? umm, keep this fine.
    00:46:304 (5) - del circle?? I think ignore this is fine sorry, i should keep this difficulty.
    00:58:691 (5) - ^
    01:49:013 (5) - ^
    01:57:723 (7) - NC okay.
  1. Very hard Normal I think, but nice :)

[Hard]

  • 00:03:142 (5) - NC
    00:09:336 (7) - ^
    00:12:433 (6) - ^
    00:24:820 (6) - ^
    00:27:916 (8) - ^
    00:31:013 (8) - ^
    00:34:110 (7) - ^
    00:37:400 (8) - ^
    00:40:304 (6) - ^
    00:43:400 (6) - ^
    00:46:497 (7) - ^
    00:49:981 (10) - ^
    00:52:304 (6) - ^
    00:56:175 (7) - ^
    00:58:884 (6) - ^
    01:03:336 (5,6,7) - Ctrl+G?? I think it is very hard, don't jump this :? flow is not bad and x2.00. not very hard imo.
    01:17:658 (3) - remove this?? no sound here i can here this.
    01:20:562 (7) - NC
    01:51:529 (5) - ^
  1. I can't read NC from 01:22:110 - to 01:46:497 - lol it's speed change added NC also, your NC pettern bit weird this part haha. so keep
    NC all done and other some changed.

Sorry I can't mod over 5.5 star (Because I can't read anything :? )
Nice map^^
Give you a star :)
thanks for mod and star!!!
_handholding
Hey from my m4m queue

Easy
00:34:884 (5) - Maybe curve this slider like this?

Normal
00:30:820 (4) - I think it would play better if you deleted this note

Hard
00:19:594 (4) - make this into 1/4 instead of 1/8
01:03:336 (5,6,7) - Reverse the order

Insane is too hard for me to mod
Very small mod but I really couldnt find much more so I shot you a kudosu star. Hope this mod was helpful
Midge
m4m dude nice. really hard map to read, lol

[EX]
00:13:594 (1,1,1) - i'm sure you've gotten this comment before, but this is fairly unreadable T~T
00:16:400 (5,6,7,8) - ki see what you wanted to do, but it's still ugly imo
00:19:594 (6) - remove 1 repeater and add a circle on the white tick
00:38:110 (1) - remove nc
00:57:142 (5,6) - ctrl+g?
01:02:175 (1,2,3) - try this? https://a.pomf.se/foxtfw.png
01:04:207 (8,1) - ds may be a bit too extream for a chiller part of the song such as this. (just my opinion, you can keep lol)

[AngelHoney's Insane]
00:02:562 (4) - kick slider instead?
00:19:691 (2,3) - better as a slider imo
00:49:981 (4,5) - blanket?
01:24:820 (18) - suuuper long combos. split in the middle T~T
01:27:916 (15) - ctrl+g

everything else seems good to go imo. star'd.
Topic Starter
P o M u T a

Midge wrote:

m4m dude nice. really hard map to read, lol

[EX]
00:13:594 (1,1,1) - i'm sure you've gotten this comment before, but this is fairly unreadable T~T yes,almost testplayer said hard. i changed this!
00:16:400 (5,6,7,8) - ki see what you wanted to do, but it's still ugly imo it's feel fine play.
00:19:594 (6) - remove 1 repeater and add a circle on the white tick okay.
00:38:110 (1) - remove nc it's 1/3 change rhythm part. no change.
00:57:142 (5,6) - ctrl+g? sorry, i like keep flow.
01:02:175 (1,2,3) - try this? https://a.pomf.se/foxtfw.png lol coockieizi. i'll consider this.
01:04:207 (8,1) - ds may be a bit too extream for a chiller part of the song such as this. (just my opinion, you can keep lol) I try hard map but flow is nice mapping. sorry, i want challenge.

everything else seems good to go imo. star'd.
thanks for mod and star Midge!!!

@AngelHoney→chnaged offset+10 and add Previewpoint your diff!
Avena
Will mod this soon~
Just something that heavily bothers me first: AngelHoney's Insane has REALLY low OD, please put it up to 8.
chaee

[Easy]

00:07:023 (5) - Is whistle hitsound really necessary? In my opinion it sounds better without
00:51:926 (2,4) - I don't really like how these look with eachother. Maybe rotate 4 by 6?

[Normal]

01:24:055 (5,7) - Blanket looks weird to me.. It may just be my eyes playing tricks but curve 7's end a bit maybe?

[Hard]

00:52:701 (1) - Curve a bit more maybe? It looks better visually imo. Something like 00:53:862 (5) - would like nice
01:34:507 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Don't see why this combo is so long orz. NC at 01:35:668 (1) - Would be fine
01:42:636 (1) - NC, too long imo
Comments: Lovely hitsounds

[AngelHoney's Insane]

00:49:991 (4,5) - Perhaps making these perfectly parallel? Looks better to me imo
01:24:249 (1) - NC
01:26:572 (1) - ^
01:29:668 (1) - ^
01:34:120 (8) - Kind of weird how this is halfway off the grid. Perhaps positioning it inside a bit more?
01:35:862 (1) - NC
01:36:636 (1) - NC
01:38:959 (1) - NC
01:42:055 (1) - NC
Comments: Why are the stream combos so unnecessarily large? It's such a pain to play, orz

[EX]

00:29:862 (3,4) - Stack?
00:44:572 (6,1) - ^

That's it for my mod. Good luck!
Topic Starter
P o M u T a

chaee wrote:


[Easy]

00:07:023 (5) - Is whistle hitsound really necessary? In my opinion it sounds better without it's need imo.
00:51:926 (2,4) - I don't really like how these look with eachother. Maybe rotate 4 by 6? ok

[Normal]

01:24:055 (5,7) - Blanket looks weird to me.. It may just be my eyes playing tricks but curve 7's end a bit maybe? no change, i think fine imo.

[Hard]

00:52:701 (1) - Curve a bit more maybe? It looks better visually imo. Something like 00:53:862 (5) - would like nice bit changed.
01:34:507 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Don't see why this combo is so long orz. NC at 01:35:668 (1) - Would be fine NC pettern fixed.
01:42:636 (1) - NC, too long imo ^
Comments: Lovely hitsounds thanks!

[EX]

00:29:862 (3,4) - Stack? done.
00:44:572 (6,1) - ^ no.

That's it for my mod. Good luck!
thanks for modding and star!!
DeletedUser_1574070
やるか

  • EX
  1. 最初のところだけはNC2倍にしたい方がいいかも。00:03:152 (8) - 00:06:249 (10) - 00:09:346 (7) -
  2. 00:13:604 (1,1) - これらを平行にしてみたら
  3. 00:22:120 (2,3) - 音おかしいけど俺が間違ってるファイルもってるかな。これ以外でもドラムサンプルのやつちょっと可笑しい。
  4. 00:36:443 - ノート入れるのも考えてみて
  5. 00:56:959 (3,4,5,6) - ここちょっとわかんないんで34と56それぞれのスペーシングを低くしてみて。スタックに近く
  6. 01:18:636 (11,12) - これをキックに変えてみて

他のDiffは俺より上手いもっださん達が頑張ってくれるはず! おつ
Topic Starter
P o M u T a
そこのhitsoundは超聞こえずらいけど、木琴みたいな音が聞こえるから、入れてる!
他は全部直した!
ありがとう!
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