The .osb file is needed, the lyrics are part of the storyboard. The rest are Taiko authentic things that I can't really take away
I don't know why some maps got this moving orange backround on the upper half of the screen and some don't. I just noticed this one doesn't have one.When a map has 7 or more storyboard elements, the orange bar is automatically removed.
Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).Yeah this is a big problem for TaikOsu maps. I haven't looked at the map yet, but I think aqua used different distance spacing for each difficulty?
Defending about this opinion, I use SV0.7(as my style, 0.72) on [Kantan] and [Futsuu] except some Expert songs(Like [Futsuu] which is using 1/4 notes)Dangaard wrote:
Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).
'bout this, on the most difficult modes you must try to make spinners "easier"...aquabluu wrote:
(yeah I know, authentic TaikOsu is damn restrictive)
No.Derekku wrote:
[General]
*Offset is a bit early. Try 1,910 and resnap on all diffs please.
Why did not Zekira say about this ;_;?Topic name wrote:
Taiko no Tatsujin - Kimi no Akari [Taiko|Osu]
...I lol'd. So hard.DogYi wrote:
This is a cute song~i love it. but i expect that there should have a taiko map...
orzZekira wrote:
Stop failing aqua...
Genre: Unspecified (Other)
aquabluu wrote:
WHEN DID THIS HAPPEN
Thanks everyone! Nevermind the genre anymore lol