forum

Taiko no Tatsujin - Kimi no Akari

posted
Total Posts
95
show more
Topic Starter
aquabluu
The .osb file is needed, the lyrics are part of the storyboard. The rest are Taiko authentic things that I can't really take away :|
Faust
What a sound Beatmapset! They have a nice mapping pace to it, good work!
I can only give you some suggestions here and there.

Muzukashii: Feels sluggish.

- Increase Circle Size by 1
- Increase OD and Approach Rate by 1

Oni: Bit slow as well..

- Increase the HP Drain
- Increase Circle Size by 1

- 01:08:644 - Why not add a note here and push back the slider to start and end on the White ticks.
Looks and plays better imo.
- 01:16:318 - Move this slider up by 1 grid.
- 02:08:179 - Obligatory suggestion to replace this circle with a spinner that slowly softens in volume.
Topic Starter
aquabluu
Whoops. Sorry for the late reply T.T I haven't been mapping for weeks.

Anyway, thanks for the suggestions, but I can't add or take away any notes due to it being TaikOsu. I'll do the rest though. :)
Dangaard
[general]
  1. I don't know why some maps got this moving orange backround on the upper half of the screen and some don't. I just noticed this one doesn't have one.
  2. Seems like you are not using claps at all, so why did you include normal-hitclap in the folder?
[Futsuu]
  1. 02:03:062 (5) - Is there a note missing after the slider? It's a bit funny how this slider ends on a different point in each difficulty^^
[Oni]
  1. Even autoplay can hardly keep up the HP bar on a high level, especially in the first part of the map, since there are quite some breaks. Consider adding more new combos in the beginning or lowering the HP drain again.
  2. 01:41:667 (1,1,1,1) - Technically correct, yes, but I got the feeling this scale of spacing (2.8~ spacing on 1/2 notes!) doesn't fit to the rest of this difficulty, as this is the only part with jumps.
Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).
Zekira
I don't know why some maps got this moving orange backround on the upper half of the screen and some don't. I just noticed this one doesn't have one.
When a map has 7 or more storyboard elements, the orange bar is automatically removed.

Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).
Yeah this is a big problem for TaikOsu maps. I haven't looked at the map yet, but I think aqua used different distance spacing for each difficulty?
Topic Starter
aquabluu
Yeah, different distance spacing. I did that in Kaze no Fantasy after all. And claps aren't necessary in TaikOsu (yeah I know, authentic TaikOsu is damn restrictive)

Zekira if you could help me look at the map that would be a big help. You understand TaikOsu the most here.

I'll lower the HP Drain again. Again.
arien666

Dangaard wrote:

Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).
Defending about this opinion, I use SV0.7(as my style, 0.72) on [Kantan] and [Futsuu] except some Expert songs(Like [Futsuu] which is using 1/4 notes)

But, I wonder if there needs some solution imo ;_;
Taiko note speed is considered by Slider Velocity and HS ;_;



I hope there's some way for this problem orz



ps. Not intended Bumping ;_;
Topic Starter
aquabluu
But if the rest of the TaikoOsu maps can go through with 1.4 SV, why not this?
Lokamp

aquabluu wrote:

(yeah I know, authentic TaikOsu is damn restrictive)
'bout this, on the most difficult modes you must try to make spinners "easier"...
I mean, the original Oni hit-balloon was 10, and your TaikOsu map counts 25 :S

The rest was nearby fine for me. I'm sorry I can't help further on this map; it's passed a long time since my last mod. D:
Topic Starter
aquabluu
I can't reduce the number of times the spinner must be hit. To do that I would have to reduce OD.
Verdisphena
Mai mod

Oni :

5+ Stack Leniency (?)

00:12:597 (4) - Spacing
00:47:016 (2) - 1 grid up, like this 00:47:248 (3) - Spacing?
01:31:202 (1) - 1 grid up

Muzukashii :

AP -1?

00:33:062 (8) - 1 grid left
00:47:016 (4) - 2 grid down


Futsuu :

Fine ~


Kantan :

Fine, but a suggestion:
Is boring play with this.
Better i recommend this.
Or this.
Or this.

Nice song and i like the rhythm. so 2 stars
Topic Starter
aquabluu
Thanks so much! :)
kanpakyin
Mod...
--------------------------------
Red=I think you should fix this
BluE=Just a suggestion

[Kantan]
00:09:806(1)right 1 grid?
00:50:504(x)add a note?
00:54:225(x)^

other diff is fine for me
Zekira
...all right, let's do this.

Derekku wrote:

[General]
*Offset is a bit early. Try 1,910 and resnap on all diffs please.
No.






[General]
I'm pleased to say that you're creativity in mapping stuff has increased since Kaze no Fantasy. I'm impressed. Don't be mislead by the length of this mod post, this map was well done IMO
Please fix the artist (pretty sure you know who it is)

[Kantan]
Reduce HP Drain by 1
suggestion: decrease circle size?
00:48:411 (1,3) - symmetry
01:03:295 (1,2,3,4) - suggestion: stack 1 and 2, 3 and 4 (mainly because of red ticks lol) OR make 1and2 and 3and4 just one slider (then reduce ticks to 0.5 lol)
01:07:016 (1,2) - ^
01:40:039 (1) - remove NC
01:56:085 (4) - try not to place it under the slider or something... objects under sliders are IMO too difficult for Easy. Suggestion: just make the slider into beats
01:59:109 (3,4) - ^
02:00:969 (1,2,3) - sorry but you'll want to make this less uglier then make it horizontally symmetrical. I know it's a bit difficult to make perfect sliders, but following this (viewtopic.php?f=56&t=37194) will make it much, MUCH better.
02:07:481 (5,6) - again, don't put under slider

[Futsuu]
Reduce HP Drain by 1
00:23:295 (4) - unnecessary spacing increase in this combo in general.
00:30:736 (4) - ^
00:55:388 (7) - too high
01:14:923 (1) - remove NC
01:23:760 (5,1) - remove NC from 1, put on 5
01:33:527 (1,3) - too high
01:40:039 (1) - remove NC
01:49:806 (1) - symmetry
01:51:667 (3) - ^
01:53:527 (5,1) - swap NC
02:03:062 (5) - I really think this slider needs perfection.

[Muzukashii]
Reduce HP Drain by 1
00:07:713 (1) - remove NC
00:36:551 (6) - too high
00:49:806 (4) - flip it vertically or something, this is too high
00:50:737 (1,5) - remove NC from 1, put on 5, remove on the next 1
00:54:458 (1,5) - ^
00:58:178 (1) - remove NC
01:12:597 (1) - suggestion: put it somewhere a bit more special
01:20:039 (1) - if possible, please put the slider away from the previous one (sliders overlapping = @_@)
01:27:481 (1) - sorry, but remove NC.
01:41:667 (1) - ^
01:55:853 (6) - ...I somehow don't like this slider? Doesn't really represent anything or what, maybe make it a bit more 'natural'...
01:59:574 (6) - somehow I have no problems with this slider though (looks good)
02:03:527 (6) - again, make it perfect

[Oni]
Reduce HP Drain by 1
00:35:388 (5) - symmetry on tail
00:38:876 (1) - remove NC
I like how you made the pre-chorus special.
01:41:667 (1,1,1) - I'm fine with this, but some people might bitch about this. Your choice though, I'd keep it if it was me
01:48:644 (1) - remove NC
01:53:527 (8) - don't stack plz
01:56:085 (7) - make it perfect too...
02:03:527 (7) - see why does THIS ONE look almost perfect while the others weren't?!
02:05:853 (4,5,6) - symmetry

You know what, I have no doubts about giving my 3 pink stars to this now. I am impressed, aqua.

I still feel that this song still deserves something more special (like some memorable Taiko pics for SB? lol, I'd do that if I can just gather 83659238746 Taiko pics...), though it feels OK the way it is now...

I also highly suggest putting in translated lyrics alongside the japanese ones, I think this song deserves it (not required, but... lol)

...contact me as soon as you get to these.
Topic Starter
aquabluu
I would have added the artist name long ago if Namco confirmed it, which they didn't. There's only a rumor that it's sung by 'marble' (no real name, again). Thanks for the great mod!

As for the lyrics, I've tried translating it to English myself once. It wasn't pretty. Can you do a better job? It'd be great :) http://taikotime.blogspot.com/2010/08/song-lyrics-kimi-no-akari.html
Zekira
You do know you're better than me in reading Japanese. Lol

It's better than nothing, do tell me if you still wanna put the Eng lyrics or not.
Topic Starter
aquabluu
I'll have to refine the translation so it actually makes sense though. This'll take a few days.
Zekira
...you don't have to do it if you don't want to :(

(...OK I'm one of those people that wants to get this ranked asap lol, bare with my attitude)

EDIT: ...by decrease Circle Size I meant move the marker to the left... (make it bigger orz) please move the Circle Size marker all the way to the left lol... (surprised to see Kantan suddenly have small circles)

Oh and I forgot

[Kantan]
01:23:760 (1) - remove NC
02:02:597 (3) - this suddenly looks pretty, even though it's much different now lol...
01:56:085 (3,4 and other slider-notes like these) - well uh... I don't think this will seriously work well. Highly suggested: note(white)-slider(white to red) instead of slider-note.

[Futsuu]
01:18:644 (1) - remove NC
01:29:806 (1) - ^
01:33:527 (1) - ^
02:03:062 (5) - sad that this slider has to end up short by 1/2 beat... lol...

[Muzukashii]
01:12:597 (1) - I seriously think this note is way more special now than it is before <3
Topic Starter
aquabluu
Well you said decrease circle size so I thought it was make it smaller lol :P Will fix tomorrow.
Zekira
Yeah that was me being vague, my fault.

Anyways I forgot to mark this with a star (not like it's gonna do anything anyway)
Topic Starter
aquabluu
Done, again~
Zekira
So are you still adding anything?
Topic Starter
aquabluu
Maybe not. I took another look at the lyrics and instantly froze. I just don't get the tenses and everything >_> I can tell what they mean but turning them into something legible in English is a totally different league from mine. Unless somebody else can help out.
Zekira
Well there is never a language that can completely translate into another, anyway, especially not Japanese to English.

Anyway, checking again...

EDIT: Uh...

[Kantan]
01:55:388 (3,4 and other pairs that you changed) - errr, this'll turn out into 'dd d' and not 'd dd'. Wasn't it 'd dd' before? I don't know since I can't find a vid of Kimi no Akari's Kantan and I don't have Taiko PSP2 with me... please clarify. As I remember this and the others used to be 'd dd', so the pattern should be note-slider(1/2 long)...? I did say 'white white-red' in my previous post right? Isn't it supposed to be something like this?



...just don't make the tail and head touch each other lol

[Oni]
00:36:551 (1,4) - remove NC on 1, put on 4
Topic Starter
aquabluu
Oops. I knew I did something wrong there. Will fix. Fixed.
Zekira
Well finally.

@next modder: the spinners just before the kiai are authentically inconsistent across the diffs.
Verdisphena
Omg, gogo :)
arien666
Good job, aqua
Now, wait for another cookie ;_;

ps. BTW, I bet that next one should be 'Yuujou Pop' ;_;<



edit. Wait... ;_;

Topic name wrote:

Taiko no Tatsujin - Kimi no Akari [Taiko|Osu]
Why did not Zekira say about this ;_;?
[Since this map doesn't have any Taiko-only diffs]
[But it's not the reason to pop bubble as I saw orz]
Topic Starter
aquabluu
Well that's not a big issue, all I have to do is change the topic title. And yeah, Yuujou Pop is next, since DON'T CUT and Rotter have both been ranked by lepido. Oh yeah, and Ryougen. Need to revive that.
Zekira
Topic title is irrelevant to the map.
Topic Starter
aquabluu
Jeez, alright already :P
Zekira
...I said it was 'irrelevant', meaning you didn't need to actually do it :o
Topic Starter
aquabluu
lololololol facepalm

Well it's fine now though.
arien666
orz
I should not have talked about title blahblah orz

I'm really sorry ;_;
DogYi
This is a cute song~i love it. but i expect that there should have a taiko map...
Zekira

DogYi wrote:

This is a cute song~i love it. but i expect that there should have a taiko map...
...I lol'd. So hard.
Topic Starter
aquabluu
:/ I'll make it more obvious on the first post.

EDIT: Someone tell me why I even bother...*facepalm*
Zekira
Stop failing aqua...
arien666

Zekira wrote:

Stop failing aqua...
orz

Don't edit Ranked post on future or it might be unranked orz
;_;
Topic Starter
aquabluu
orz

I'll stop touching the first post from now on lol :P
Shinxyn
A couple of parts in Oni were trippy compared to the rest of the map, but its still had no big issues with it~

But yea... no major issues, and mapset is nice~
(blah blah, unused transparency in sb images... no big deal)

In other words... Ranked~
Natteke
Congrats, aqua!
Verdisphena
OMG CONGRATZ *-*
arien666
Genre: Unspecified (Other)


Failed orz
Topic Starter
aquabluu
WHEN DID THIS HAPPEN

Thanks everyone! :D Nevermind the genre anymore lol
crystalsuicune
Congrats,aqua!!
Pimpi
congratz! :3
Zekira
I'm amused at how osu!'s diff spread is an even E-N-H-I for their respective K-F-M-O diffs... this is awesome.

Also this map was also hit by the 1-rating trolls... let's just hope it stays at only 1 troll... >_>
Zekira
...oh crap!

aqua, you just failed... sorry for not noticing this earlier :<

[Oni]
00:32:132 (6) - wrong hitsound on head ._.
Topic Starter
aquabluu
Ahahaha....it took us more than one year to finally notice an unauthentic note lolololol. Oh well, what can be done.
Zekira

aquabluu wrote:

WHEN DID THIS HAPPEN

Thanks everyone! :D Nevermind the genre anymore lol
NEVER

At least you got something good up after a long, long time Wait, KNF... derp
Please sign in to reply.

New reply