Well... There's no way to reduce size without reducing quality ;_;aquabluu wrote:
And how do I reduce mp3 size without reducing quality?
BTW, you can reduce bitrates until 192+kbps anyway...
I recommend 192 or whatever 192+ :3
Well... There's no way to reduce size without reducing quality ;_;aquabluu wrote:
And how do I reduce mp3 size without reducing quality?
There's no way it's possible: you can only hope to reduce size without reducing TOO MUCH quality. Maybe what you can do is import MP3 into Audacity, specify the quality rate in the Preferences menu, then export it into MP3 again?aquabluu wrote:
And how do I reduce mp3 size without reducing quality?
That was because I know a lot of modders who made queues dislike modding for TaikoGarven wrote:
As per your request:
...though it'd be nice if you linked to the thread instead of a download link.
[SB]
It'd be cool if you can fade the lyrics in and out instead of the just popping on.
[Easy]
Nice, though some of your combos run a little long.
[Normal]
01:55:143 (4) - Point the end of this more towards the 5.
The combos run a little long in this one too.
[Hard]
Only things that irked me were some slider formations, but eh. It's still nice 'n playable.
[Oni]
01:20:725 (3) - This would look better if it was pointing away from the 4... maybe down and to the right?
This was a nice set of maps - especially for Taikosu!. Also, I played them in Taiko mode too just to spite your "ignore Taiko" line.
I could've sworn I've seen that... umm... thing in another game before... Meh ><aquabluu wrote:
The character in my avatar is named.....well, look at my username. It's my own character. ^^
Haha, that, or a Manaphy ^^; Anyway, good luck in getting this ranked! We need more TaikOsu! mapsaquabluu wrote:
It looks like a Chao, I know. >w<
I don't know why some maps got this moving orange backround on the upper half of the screen and some don't. I just noticed this one doesn't have one.When a map has 7 or more storyboard elements, the orange bar is automatically removed.
Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).Yeah this is a big problem for TaikOsu maps. I haven't looked at the map yet, but I think aqua used different distance spacing for each difficulty?
Defending about this opinion, I use SV0.7(as my style, 0.72) on [Kantan] and [Futsuu] except some Expert songs(Like [Futsuu] which is using 1/4 notes)Dangaard wrote:
Pretty fine, though I think the 1.40 velocity on all difficulties is making them all appear a bit too similar in osu mode (the difficulty spread suffers from this: They are all somewhat close to a middle level difficulty).
'bout this, on the most difficult modes you must try to make spinners "easier"...aquabluu wrote:
(yeah I know, authentic TaikOsu is damn restrictive)
No.Derekku wrote:
[General]
*Offset is a bit early. Try 1,910 and resnap on all diffs please.
Why did not Zekira say about this ;_;?Topic name wrote:
Taiko no Tatsujin - Kimi no Akari [Taiko|Osu]
...I lol'd. So hard.DogYi wrote:
This is a cute song~i love it. but i expect that there should have a taiko map...
orzZekira wrote:
Stop failing aqua...
Genre: Unspecified (Other)
aquabluu wrote:
WHEN DID THIS HAPPEN
Thanks everyone!Nevermind the genre anymore lol