how to nerf Infection : play Insane
Yeah that's the issue, a lot of people are actually serious in disqus comments (in this map's case anyways), they just dont ever post in the threads because they don't bother to check them. I've noticed that the people that support this mapset are usually the people that are also other mappers/BNs/QATs(to an extent) that browse these threads daily. On the other hand, people who don't support it are usually just people who play the game and don't really go much further than that. Disqus is a convenient way to get small thoughts across, whether or not it's made into a meme.ExPew wrote:
if people were that serious about the disqus comments, i bet most of the mappers already felt demotivated or maybe quit right away. like how does disqus became a base of your arguments if the comments are mostly meme stuff? imo they should have posted their thoughts in the thread itself to make it more constructive and relevant.
I mean both of our points could argue against each other without ever changing so I respect that decision. Seeing as how nobody else is going to speak up I'm just going to step back from arguing.ExPew wrote:
longjacking was there for a reason, i'm not going to repeat what i have explained in my reply towards your mod.
Because comfortability is important in keeping people wanting to play your chart, especially if the chart is essentially going to be required to be played. If the entire chart is what needs to be fixed, how do you go about not "overriding" the mapper's "creativity"?ExPew wrote:
then why did you mentioned about comfortability at the first place even in your mod? as i said it was intended for a challenge, this has nothing to do with comfort. as a modder, it is worth to mention that you SHOULD know the common sense to avoid overriding the mapper's creativity.
That's absolutely not true at all. What I'm saying is that every chart has a fine line between uncomfortable and challenging. Where that line is drawn is different between you and I. I think we can agree on that.ExPew wrote:
by your logic, two mapsets of the same song created by different mapper should be synchronized as long as there are elements that people feel comfortable when playing, and it must not based on the mapper's choice to decide the variety or the uniqueness of the mapset, right?
Ikaros- wrote:
I do not really enjoy your map, and I do not like your mapping style overall,and I
feel like this should not be ranked, but
Congratulations !
My red vote has nothing to do with stupud man.Kuo Kyoka wrote:
Unlike someone too selfish and think for themself, boohoo
Call their allies to red votes the map, haha, what a funny game.
I'm not saying I'm fully disargee with stupud man. But the main thing is he keep pointing what is right to him and other guys as you said above, but not noticing, not all people dislike it. Some likes it, some dislikes it, i have no offenses so you don't have to worry about that. And playing the map is the best way to judging the map, yes, but yet, not. You can judge the map as many ways as you like and there are no stricts about it. You can't say the guy can't pass it hate the map, or the guy passed it love the map, it their taste to judge what it should be look like and what is fun and boring, so does like stupud as an example, he may hate the map that could be explains by his point. After all, I'm not like (love the map, it's good, good song, good map, ...) no, im just supporting this map and let it a chance to be ranked because it looks interesting to me and good variety of challenging and funWh1teh wrote:
KK why do you keep passive aggressively attacking stupud man? He's posting criticism in order to improve the map and has given rational reasons to support his argument. People who don't like the chart will vote it down, that's how it works. Some people in this thread (not all) giving their praise to the set seem to not be even skilled enough to play the chart. While you have people like Gekido, stupud man and Jakads to name a few, voicing out their concern regarding the map. At this point it seems that it all depends on if the mapper actually wants to improve the chart and gain the approval of his fans AND the players, or will he be fine with his decision to surround himself with yesmen and filtering out the "haters" from his mind.
I'm not saying that the chart is bad or good, I don't play 7K and I don't care. I just hate to see this attitude that some people have, they think that some people are out there to get them. Players are your demographic, not your enemy. If they say that your chart isn't fun, you should know what to do.
Who will you listen to in this situation is up to you ExPew.
Fresh Chicken wrote:
It wouldn't be trustworthy for a person like me to say these words, but in my personal opinion a map with this kind of pattern style getting ranked doesn't change the way osu!mania ranked beatmaps will be in the future. I do agree with the statement saying that this beatmap is generally a bit overmapped. But if you have enough skills to play a 6* 4K map, you'll know this map is well structured and very fun to play. As a player, a mapper that likes challenges, and a modder, I support this map. The meaning of this beatmap getting ranked is only the fact that osu!mania ranked mapset pattern representations will be more free and available, only that.
Recently, I post something to the map and stuffs to point about this Memoria p/5667530 but after tried and not gonna uses, I will leave it like the way it should be If they got good points to keep it and I have no offenses. That's the way of a discussion should be work imo than just self-defense your deal over and over again.-Kamikaze- wrote:
While I don't necessairly like this map in particular, I do have to agree with FC here.
I do appreciate that you guys are trying to push this map to rank, because it's unique, the same goes for maps like influenza recently. It's something that is weird, controversial, sure, but also it's bringing more variety to the ranked maps which is very appreciated.
And yeah, if this gets through that doesn't mean that any map like that wil get through. There have been examples of that in the past.
Like AiAe didn't bring more quadstream charts ranked. Batting show didn't really bring many ultra SV charts ranked (which I really hoped it would) and so on.
So I wish to see this ranked just to have more variety in ranked section.
Good luck!
yep, it's a common thing.Wh1teh wrote:
KK why do you keep passive aggressively attacking stupud man? He's posting criticism in order to improve the map and has given rational reasons to support his argument. People who don't like the chart will vote it down, that's how it works. Some people in this thread (not all) giving their praise to the set seem to not be even skilled enough to play the chart. While you have people like Gekido, stupud man and Jakads to name a few, voicing out their concern regarding the map. At this point it seems that it all depends on if the mapper actually wants to improve the chart and gain the approval of his fans AND the players, or will he be fine with his decision to surround himself with yesmen and filtering out the "haters" from his mind.
I'm not saying that the chart is bad or good, I don't play 7K and I don't care. I just hate to see this attitude that some people have, they think that some people are out there to get them. Players are your demographic, not your enemy. If they say that your chart isn't fun, you should know what to do.
Who will you listen to in this situation is up to you ExPew.
Quit trying to stir up drama when people are posting legit mods and trying to improve the map. Or can you only listen to mods that you agree with? Yeah, the mapper doesn't have to change the patterns if he doesn't want to. But, the community is still free to post mods that they believe would make the map better. Everyone here needs to learn to take some ****ing criticism.Maiz94 wrote:
Make love (variety style mapping), not war (nonconstructive feedback and selfish mod to change just only you and your shitty elitist fan-club)
kthxbai
what makes you think that those jacks went overboard in your snapshot?Gekido- wrote:
That being said, I still believe that a couple of parts can still be changed in the map, for playability.
02:19:175 - The transition from the jack into the burst is extremely rough, and I think that something like this would likely play somewhat better, while still keeping it similar to what you have https://osu.ppy.sh/ss/6814168
02:32:939 - The main problem is that this jack goes on for so long, that unless you're attang or some other vibro god, you probably can't hope to ever FC this part. Most people aren't even physically capable of playing it, and it isn't really much of something that can be trained (you can train consistency but not really speed in wrist-jacking/vibroing). I think it would be best to at least alternate between columns, instead of condensing it all into two columns. Here's what I came up with, but as long as you at least somewhat alternate between columns for the jacks, it will play much better https://osu.ppy.sh/ss/6814237
I'm fine with most of the rest of the map outside of these two spots.
23:07 ExPew: Hi. you're free around?
00:16 Gekido-: oh hi, just saw your message
00:17 ExPew: have you read the thread i posted?
00:18 Gekido-: yeah I saw
00:23 ExPew: your idea quite interesting for me, but looks more harder with those minijack it turns
00:27 Gekido-: hmm in my opinion it isn't harder, it requires good finger independency, while the current pattern requires fast wrist jacking or vibro (which is something pretty rare that even top players cannot do well).
00:30 ExPew: hmm, i was thinking to make 2 and 6 jack column
00:30 ExPew: guess it's easier to play by using 2 finger stream on 1 button
00:30 Gekido-: for the whole thing? that would be harder than having it on 5 and 7 imo o.o
00:32 Gekido-: hmm 2 fingers on one button is doable, but most people wouldn't think of that
00:32 ExPew: that's after i saw someone playing sewing machine long ago
00:34 Gekido-: I think the biggest problem with that would be transitioning into and out of it, because you would need to position your hands and fingers to trill on the same key, and then reposition it for the last 5 notes
00:37 ExPew: i remapped new stream with jack pattern
00:37 ExPew: i guess this would be accepable
00:38 Gekido-: can I see it
00:41 ExPew: i idea something like this http://puu.sh/sRdbO/1134f4f9f5.png
00:41 Gekido-: oh yeah that's a lot better
00:41 ExPew: pattern still mess yet i just draw a scale
00:41 Gekido-: something like that would be good imo
00:44 ExPew: the problem is i can't make it full ballance. there a few an error note
00:47 ExPew: ok now looks better
00:48 ExPew: http://puu.sh/sRdsT/4d064cb2e3.png
00:49 Gekido-: I think that looks good yeah
00:50 ExPew: applied now im sure im dead at this part lmao
00:51 Gekido-: ahaha rip
00:54 ExPew: alright that's only
00:54 Gekido-: 02:25:527 - I also think that this jack is really difficult, especially since you are transitioning out out of 13 and 75 trills, but honestly I'm not really sure what to do here, unless you wanted to do something similar to what you changed the ending to
00:55 ExPew: hmm
00:57 ExPew: really can't get here pattern if starting note at 2 and 6 col
01:00 Gekido-: yeah, maybe if you changed the trills to just 7575 for one and 1313 for the other, then you could start the jack on one hand (something like this https://osu.ppy.sh/ss/6816486)
01:01 ExPew: looks equal like 02:14:057 -
01:01 ExPew: got it
01:03 Gekido-: yeah that should be good then
01:07 ExPew: changed 1/8 like your screenshot , still can able to spam for me :P
01:08 Gekido-: :P
01:08 ExPew: thank you for checking, please create new meme at the last part :P old one already expired
01:11 Gekido-: LOL alright xD
It's not extremely hard, it's combo-able but the PR or the relationship between the pattern and the song on the said part is not well suited and brings weird to combo.Kuo Kyoka wrote:
while the jackstream 77 55 33 11 with long notes in between would make it extremely hard and my thought that no one would ever surpass it than the old one.
I hope this logic works on Loved map categoryMaiz94 wrote:
If you are one from a casual player category, you can play other lower difficulties designed than Infection that the mapper has mapped with love for you to enjoy. You, as a casual player can also enjoy Infection difficulty BUT don't think and decide that this Infection difficulty lowers your play skill ability. Instead, take it as a challenge for you whether if you want it cleared as a target or just want to be combo-able all throughout the duration of the song.
If you didn't enjoy the Infection difficulty whether you take it as a challenge or just went for the play-for-fun thing with all those HT/NF mods kind of stuff, then you have played that 1 game far too long that you won't accept a single change on your desired pattern for you to play.
riktoi wrote:
01:57:844 - Considering the sound starts playing here the first roll should start here too. Also, since the first piano roll is faster than the others I'm pretty sure it should start with a 1/16 roll and then everything after that be 1/8. Making this comfortable might be hard but it's not exactly what you're going for with this chart anyway.
Fixed, need to confirm where the sound starts with the current update. I use stable 1/8 to play for 1 second piano roll.
00:53:057 (53057|4,53057|0,53145|2,53145|6,53233|4,53233|0,53322|6,53322|2,53410|4,53410|0,53498|6,53498|2) - If we're talking pitch relevancy, aren't these technically incorrect? since you have 6 note jacks somewhere else in the chart I don't think they would hurt too badly here. I respect your structuring so you probably know better here.
yeah, you're right. however it's quite overdone when the music going from the beginning to the middle chorus and make slight gap difficult jump here.
01:06:116 (66116|4,66160|3,66204|2,66248|1,66292|6,66336|5,66380|4,66425|3) - This is probably also about comfort. As someone who doesn't really play 7k I can't really tell how hard something is (since I can't play it) but at least I can check pitch relevancy. So, at 01:06:292 - the sound "changes", so I feel the roll could go into the opposite direction as the roll before does.
your point about 'sound changes' based on pitch, so i re-arranged to 'quick S' stair pattern. hopefully this problem is solved for you and others
01:10:704 - 01:11:410 - I feel like this section is a bit inconsistent with the jacks. 01:10:704 (70704|4,70704|0,70792|2) - this pattern and 01:10:880 (70880|0,70969|0) - do follow the same sound but they are charted differently. The pitch does change but there's no noticeable audio cue to justify this kind of change I suppose.
i think i already make minijack '2 by 2' on the violin sounds last time, well i got lots of feedback from here that it needs some slight nerf. i decided to make 12 11 12 11 lowest as slight stair and jack.
01:52:395 - If you wanted you could have a 1/8 snapped note here
Kuo confirm it for me on this snap
I think the ending currently follows pitch very nicely and it also gives it a bit more difficulty apart from just being raw speed. Good luck!
Soul Evans wrote:
Soul's random Modding
1 / 2 / 3 / 4 / 5 / 6 / 7General
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay
[Infection]- 00:18:469 (18469|0) - why does this note that's part of the chord interfering with the jacks? no need to add an extra jack note it doesn't follow rythm and makes the jack unbalanced, so i would move that
oops, i went overboard. fixed.- 00:23:233 (23233|2,23233|6,23322|6,23322|2) - This doesn't play out smoothly in a way, not that jack by itself but how much it messes up so i might move those two in the middle, would turn out quite good i guess
fixed, makes more balance pattern.- 00:30:469 - why don't you make this have two lns instead of one for the beat that's being louder than the earlier beat? i think it would play out nice to make the player feel the music more
i don't think of making 2 lns here, they have their own specific melody itself- 00:25:527 (25527|2) - This might be better off on column 1, i mean, it feels unbalanced for me personally, and think it would be a better pattern intro for the LNs
someone already pointed that this part is quite a mess. i think, i need to rework on this measure line ( im not sure for some improvement or remain as usual )- 00:30:469 - same here, like i said about it earlier
??? ???- 00:32:057 - I was thinking about maybe adding lns to this to fit the theme of map more and to represent the instrument beat i am hearing
looks good and more fit on the rest of 1/4 LNs (ill fix the 1/2LN later on this chorus)- 00:36:292 - why does this pattern have to be the same as the one before it? when i was playing it i was expecting a jack so maybe move it to other cols would be better to make it have more variety to make it more fun!
slight changes following the rhythm changes at 00:36:292 -- 00:38:057 (38057|2) - i kinda feel like this LN should extend to here 00:38:057 (38057|2) - it just feels awkward to me so i'm not sure.
actually, i don't want to. it feels a little weird- 00:39:469 - same here ^
- 00:57:910 (57910|2,57998|2) - maybe try avoiding this
moved the LN to 1st column, kinda feels little weird.- 01:00:822 - I think there should be a 3rd jack here, the sound supports it i think
nope, i'll just switch the LNs on other column- 01:06:998 - why not make these violin sounds LN? think it would be more consistent that way
add short lns i love them pls- 01:09:645 - ^
i can't make a suitable 1/4 LN here for this part sounds. so i decided to switch to normal note here. and other next part. i'll changed to LNs ( kinda tricky lol )- 01:16:880 (76880|4,76969|6,77057|3,77145|6) - If you could just, find a way these don't touch each other it would be extremely fun to play through this i trust you know how to change it sine you're expew after all! : )
im planning to make it like this, however that note that was highlighted makes some major error http://puu.sh/tsFQN/92024d0ac1.jpg .
im going to remap this part ( if you disagree with new changes, i'd like to see your suggestion)- 01:27:645 - maybe you should add an ln for the scream (?) up until here 01:28:704 -
i don't need a scream sound here. it's fine- 01:32:939 - i think you should add a note here, since it follows up the rest of the beats and it would be more consistent
there a melody sound i followed, and no kick sound here.- 01:40:351 - is there a way to switch the jacks? it's unbalancing so i think it could be better to swap cols around
changed to more easier gameplay- 02:01:527 (121527|5,121527|6,121616|6,121616|5,121704|5,121704|6,121792|6,121792|5,121880|5,121880|6,121969|6,121969|5,122057|5,122057|6,122145|6,122145|5) - Is there anyway this could be placed on the index+middle of either hands? atleast it would be better to hit than jacking with your weak finger
there's no option to change, sorry- 02:15:116 - there shouldn't be a jack here since it's not following the original jack beat, hence makes it not following anything so i suggest moving these two notes
removed last jack note
enjoyed modding this, take care when this gets qualified again
Another Lie wrote:
just a little suggestion from me (minor things or more like opinion maybe)
[Insane]
01:57:866 (117866|5,117910|4,117954|3,117998|2,118042|1,118307|5,118351|4,118395|3,118439|2,118483|1) - why not make it 1 step to the right? People at above normal rank (around #4000 - #2000) usually panicked when the pattern changed slightly.
alright.
02:19:175 (139175|4,139219|5,139263|1,139307|2,139351|4,139395|5,139439|1,139483|2,139527|4,139572|5,139616|1,139660|2,139704|4,139748|5,139792|1,139836|2,139880|4) - maybe you could make them like this? Why do i think that?
maybe im late to check?? http://puu.sh/tsI3c/0492c8010a.jpg
The balance of these note 02:19:880 (139880|4,139880|5) - if you're going to use current pattern. Those note in the right column are
i prefer to remain the current column, but hey i feel like this LN end is not the same as the other diffs. i'll fix this
i cant understand your point number 2 and 3 cuz i need your past screenshot. feel free to send it again
Maybe that's all i can suggest. Feel free to reject, also reply it. I will look forward for your reply - thanks
major nerfed Infection diff on LongNotes. feels free to check it again.ArcherLove wrote:
hi nanatsu long time no see pls make many sv taiko map
hi maiz94y(when will check my map? already like 1 yr lolol jk)
hi expew i did some suggestion on the hardest diff and the diff that's not too hard but hard diff, mind to look?
I will only focus in playability and visualization (and bit PR) so this is all me suggesting a very suggestive suggestion.
[insane]
00:03:822 (3822|3,3998|3) - better at 5 for visualization?
the pitch looks good current one
00:09:469 (9469|3,9645|2) - ctrl+j?
looks good.
00:14:057 (14057|0,14057|2) - move to 3-5? (different pitch + not-so-bad playability)
00:19:704 (19704|6,19704|4) - to 5-3?
01:53:939 (113939|1) - move to 5?
01:54:998 (114998|2,115175|3,115351|2) - http://puu.sh/tpSXe/9b95cb6fad.jpg
01:55:880 (115880|2,116057|3) - ctrl+j ?
fixed all slight pattern weird
02:05:057 (125057|1,125233|0,125410|1) - swap collumn|?
doesn't need to swap, i rearrange here.
[the diff that got so many dislike and controversion but i like it anyway but well it's hard BUT I STILL LIKE IT]
00:03:822 (3822|2,3998|2) - move to 4?
nope better remain current one.
00:06:469 (6469|0) - move to 7 instead? because 00:06:469 (6469|3,6645|2,6822|1,6822|4,6998|3,7175|2,7175|5) -
I don't think so, if you combine with all. im sure it suitable.
00:37:351 (37351|5,37527|4,37704|3,37880|4,38057|3) - http://puu.sh/tpUbv/e8e50e074e.jpg ?
already change new pattern here. please check new update
00:42:116 (42116|5,42116|2,42292|2,42292|5) - I think it's different sound how about move 00:42:292 (42292|5,42292|2) - 1 coll to the left? (yes, jack with 00:42:469 (42469|4) - not bad I think)
make sense, move left col to make different sound.
00:43:704 (43704|3,43792|6) - http://puu.sh/tpUfw/b7092eb974.jpg (better visualization + playability for mee but idk)
i already change this part, please check new update
why 01:22:351 (82351|6,82351|0,83057|0,83057|6) - 2 note but 01:22:704 (82704|4) - only 1? the LN have all 1 LN, add at 1? not bad playability I think?
i nerfed this part , please update and recheck again.
01:33:027 (93027|5,93027|1,93116|4,93116|2,93204|1,93204|5,93292|6) - http://puu.sh/tpUrY/24ba049996.jpg ? if not want jack the 7th note go to 1?
01:35:233 (95233|6,95233|2) - change to LN 1/2? (to the white line, is this 1/2 LN? or 1/4? zzzz ajee said 1/2)
looks horrible hahahawow u open02:32:939 (152939|6,152939|4,153027|6,153027|4,153116|6,153116|4,153204|6,153204|4,153292|6,153292|4,153380|6,153380|4,153469|4,153469|6,153557|4,153557|6,153645|6,153645|4,153733|6,153733|4,153822|6,153822|4,153910|4,153910|6,153998|4,153998|6,154086|6,154086|4,154175|6,154175|4,154263|6,154263|4,154351|6,154351|4,154439|6,154439|4,154527|6,154527|4,154616|4,154616|6,154704|4,154704|6,154792|6,154792|4,154880|6,154880|4,154969|6,154969|4) -
^^^ MACHINE GUN ^^^ *pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew**pew*haveSOME IJIMA YUN AND MY REACTION WHEN PLAY DIS MAP
good luck mantan tembakan pesawat pew
Raymond wrote:
quick mod
Raymond wrote:
quick
Kuo Kyoka wrote:
quick mod before set off everything again
[Easy]
00:17:057 - this note also have cymbal, you might want to add a note here ok
00:25:527 (25527|0,26233|4) - instrument on here is kind of different with the rest of banjo sounds, I mean with 1/4, personal I think long notes fits it well pm
00:28:351 (28351|6,29057|2) - same goes^
00:29:763 (29763|4,29763|6) - no cymbal here, I think you mean two notes with banjo and string sounds? something different sound without adding hitsounds
01:32:939 (92939|0) - what about move it to 3rd? It sounds different with the rest on 1st, not a kick sound too ok
01:34:704 (94704|3) - I think better to remove this, the string sound stands with long note right there sound better ^
01:50:057 - start on here, personal: http://puu.sh/tzzOo/c5816eb353.png, due to this: http://puu.sh/tzzPl/8bdb5c041a.png stand for the pitch sound, http://puu.sh/tzzQO/b4a720cb52.png stand for main instrument, sound better than it to me last one looks better
01:51:645 (111645|3) - can be end on 01:53:057 - no good
01:52:351 (112351|6) - move to 01:52:527 - for main instrument, sound better than follow kick sound then instrument to me ^
[Normal]
00:09:998 (9998|1,10351|6,10351|4,10880|1,11057|4,11057|6,11410|0,11410|3) - you can ctrl h here for instrument split it's too short to split them
00:14:057 (14057|1) - move to 5th for pitch ok
00:19:704 (19704|5) - same goes here but on 3rd ^
00:51:998 (51998|2,51998|0) - opinional: I think it's better to keep one note on here for like on 00:49:175 (49175|0,50586|6) - ^
01:35:939 - what about this refection: http://puu.sh/tzAo8/19daac0bf1.png also good too, and i need to fix up other part
01:47:233 (107233|4,107322|5,108469|2,108645|2,108733|1) - same with before if you argeed ^
02:32:410 (152410|0,152586|0) - move to 2nd for balance
[Hard]
01:33:822 (93822|0,93822|4) - I dont get why it have to be 2 notes here, if it was for kick, then on here should be same 01:34:175 - yeah , you're right. there a kick sound i missed to put here
01:57:116 - add a note for main melody on 7th for like 01:56:410 (116410|3,116410|0) - the 4th col note it's already in melody note
02:12:645 (132645|1) - I think it's better to move it to 4th for pitch moved
02:32:939 - personally I think it's better to make some mini jacks here, gap on this part to insane is a little large potential hard is for stream note. if i need to make slight jack or mini jack, i have to give some gap with no note before jack coming to reduce fingertap tension.
[Insane]
01:19:175 (79175|0) - remove hitsound for the rest of instrument (i mean to make it the same, like on hard diff) agree this
01:28:351 (88351|3,88351|5,88351|1) - these notes got a different sounds than other 3 I guess rearrange whole part this section
01:56:057 (116057|2) - hitsound on here should be on 01:55:880 (115880|3) - already??
01:58:704 (118704|5,118704|6,119057|5,119057|1,119057|6) - its kind of weird to have this, where this one have 2 notes but the rest are 3
here is solution: actually i dont have any ideas here, but maybe may the next pattern go this way sound better http://puu.sh/tzBHK/0db492e5f5.png there an error note on first column has conflicted with LN ends, managed to make it 567 123 567 123
02:15:116 (135116|0,135116|2) - move to the right 1 column? it's not snare sound on here agian not good enough
[Infection]
00:38:939 - If the normal kick sound is 2 notes, on here should be 3 with melody on here added for strings melody
00:40:351 - same ^
00:40:704 - 4 notes compared with 00:39:292 - added maintain as 4 notes
01:58:704 - same goes with insane on this part, I think it's better to find a solution here done
That's all!
Anyway, here is the better BG resolution: http://puu.sh/tzCjy/bfade152f1.png
Call me back soon, gl
Totally agree with thisExPew wrote:
i just want tell you guys to consider these things:
1) criticism =/= you are forced to follow/change as instructed.
2) if you feel uncomfortable, you have the freedom to create your own map without anyone hating about it. this is where the variation and diversity exist.
3) i have to repeat this again since you are clearly you missing the point. if they were that serious in disqus, they should have posted their thoughts in the thread itself to make it more constructive and relevant. contribute to the map if you need to justify your reason. make sure to understand the point at (1) above too.
4) those who said about not being skilled enough to play the chart, congratulations for showing your prejudice to the public.
5) to satisfy all players is not an easy task. keep in mind different people has different taste. you know how this works.