Having minor fixes and now should be fine, qualified!
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?Gekido- wrote:
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
KeppSado wrote:
hi
something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.
these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.
00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.
01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.
this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
AncuL wrote:
the bg disturbs me i want to die
maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on
your point was right but you didnt ask about to remove previously part was i also did same too, removing this kinda harsh for me. cause insane also did same though.
00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) -this one has two there has i follow different specific melody
00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 - reduced the note here
00:46:175 - 00:51:822 - 2 notes? added kick missing conflict with insane diff has kick and violin
01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it cool i also think the same, i removed caused it shit old LN. will add if have good pattern to play LN
01:26:233 - ^^
01:31:351 - 2 notes? same issue as above ^
01:41:233 - why 4 notes? removed note has no hitsound
01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 - plan to make difference , well looks people prefer the same-repeat i guess ok
02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2 - worth
02:07:175 - ^ ^
02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand i try to avoid too much right arm jack cause on next 12 jacks also right too and may unbalance, if flip horiz on next jack maybe it works
lmao modding on a qualifed map but you have something else to fix anyway so w/e
many thanks guys. it worth to dq for nowLude wrote:
Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it . need confirm this here has melody. ill ask maxus after then.
Good luck!
all fixedDellvangel wrote:
[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.
[Insane]
02:10:351 (130351|4) - missed snare_SP here.
Lazy HS mod lower diffs lol :ahhh:
2 easy 4 me wrote:
Modding!00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5) - i intend to ingore this note exchange to sv(jump) effect
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's - it bother me here when fully 1/2 LNs, those you can see a note without hitsounds it's a 1/2 guitar. In other way when you asked to add LN i feel 2nd of 1/1 guitar also need to change them to 1/2 LNs
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?
fix all add some hitsounds conflictCritical_Star wrote:
Last
Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?
Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
i got already and recheck too :wat:Kuo Kyoka wrote:
Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser
Gonna help you do the final check to make sure everything of it.
Kuo Kyoka wrote:
[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them
00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) - changed some LN ends here
00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN ??? u dont see the normal note without a hs? that a violin note i intend to make note. why you considered normal note as kick? and there has a kick HS :wat:. however iu changed to 1/4 LN cause of this.
00:40:351 -
00:42:292 - same on IN ye
00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note lmao this 4 years you still dont understand my mapping. let me explain , straight to the point. it's obvious that normal note on red timeline is a violin note and intend to 1/2 violin note to normal note, changing them to any LN or normalnote are free to make it as long the flow keeps consistent on the chorus . ok chg normal note to LN for yer sake :ehhh: i wonder why you dont point at this guitar 1/2 note 00:55:351 - when i did same style with it :ahhh:
00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN you mean back piano right? some part you didnt point will re-add back the piano note
00:50:410 - no 2 notes for kick sound? u did on 00:44:763 - it's a back piano notes 1 kick note is enough
00:51:822 -
00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin nope, if want change LN here , need to change LN at 00:49:175 - and 00:50:586 - previous part too to ensure consistent flow . so no for me
00:54:469 (54469|1) - it's Kick_L on other diffs yeh just irc with CS lower diff
01:53:057 (113057|2) - missing crash added
02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra added
02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) - fixed some pattern change a bit here
02:22:351 (142351|4) -
02:23:763 (143763|2) -
02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt
make sense changed
All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
midnight irc mod while the mapper is tired, can you think about other ha? :smart:Kuo Kyoka wrote:
It was easier and faster if we do IRC instead but you keep kena emo and say no mood and lazy :smart:
Lirai wrote:
https://musicbrainz.org/artist/c228fb11-be7e-4378-ba4d-52547b3a8b6d
i agree "BanYa" should be change to Banya, however some other collab song also letter big Y ex: Fiesta2Fycho wrote:
The Korean metadata is not a must for the song, since English title and artists are given by the official: http://www.piugame.com/piu.prime/piu.mypage/piu.my_record_list_full.php?type=&generation=&sfl=title_e&stx=Beethoven+Influenza
However, "BanYa" should be changed to Banya according to multiple official reference (I don't find any official reference that used BanYa, if someone have please provide). Also you can add Korean metadata to tags when you fix the artist.
And, the disqualification function on v1 maps seems having a bug so that I couldn't DQ now, I'll seek dev's help and try to get this fixed.