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BanYa & Warak - Beethoven Influenza [OsuMania]

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Maxus
Having minor fixes and now should be fine, qualified!
Halogen-
initially DQ'd because of unplayability of chordjacks, only to be requalified with the chordjacks after they were initially removed

nice lol
lemonguy
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
Feerum
Finally <3
Love that map. Gratz PewPew!
Akasha-
Congratulations, well deserved!
Topic Starter
ExPew

Gekido- wrote:

Couldn't get it ranked with the jacks, let's wait a while so we can try again!
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?

EDIT : with current music good for jack style i guess, and i do limit it the amount of jack used to prevent massive abuse chordjack and may unplayable
richardfeder
!!
Gratz!
Unpredictable
THIS IS IT CHIEF
FAMoss
cyberpunk 2077

gratz!
tatatat
hi
Scotty
hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
Arzenvald
inb4 incoming new ruleset about longest allowed amount of jackhammer
Noch Einen
New world of jack in 2018 :think:
Scotty
jackhammers the new meta
Topic Starter
ExPew

KeppSado wrote:

hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
AncuL
the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) - this one has two

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 -

00:46:175 - 00:51:822 - 2 notes?

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it

01:26:233 - ^

01:31:351 - 2 notes?

01:41:233 - why 4 notes?

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 -

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2

02:07:175 - ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand

lmao modding on a qualifed map but you have something else to fix anyway so w/e
Lude
Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it

Good luck!
17VA
2018 best map
Topic Starter
ExPew

AncuL wrote:

the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on
your point was right but you didnt ask about to remove previously part was i also did same too, removing this kinda harsh for me. cause insane also did same though.

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) -this one has two there has i follow different specific melody

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 - reduced the note here

00:46:175 - 00:51:822 - 2 notes? added kick missing conflict with insane diff has kick and violin

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it cool i also think the same, i removed caused it shit old LN. will add if have good pattern to play LN

01:26:233 - ^^

01:31:351 - 2 notes? same issue as above ^

01:41:233 - why 4 notes? removed note has no hitsound

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 - plan to make difference , well looks people prefer the same-repeat i guess ok

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2 - worth

02:07:175 - ^ ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand i try to avoid too much right arm jack cause on next 12 jacks also right too and may unbalance, if flip horiz on next jack maybe it works

lmao modding on a qualifed map but you have something else to fix anyway so w/e

Lude wrote:

Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it . need confirm this here has melody. ill ask maxus after then.

Good luck!
many thanks guys. it worth to dq for now

will edit this again some incoming hidden mod.
Maxus
Pew wants to improve certain part of the map, so will DQ it for now.

Good luck!
Topic Starter
ExPew
back,

something bothering me on 00:34:969 - currently im tried many time to get good strings pattern 1/8 to play here. still dont fit for it :shrug:
Shinsekai-
and then?
Dellvangel
[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.

[Insane]
02:10:351 (130351|4) - missed snare_SP here.

Lazy HS mod lower diffs lol :ahhh:
Topic Starter
ExPew

Dellvangel wrote:

[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.

[Insane]
02:10:351 (130351|4) - missed snare_SP here.

Lazy HS mod lower diffs lol :ahhh:
all fixed

ps: at ending hitsound placing messed caused i keep changing pattern due complains
Sandalphon
rank in 2087
Topic Starter
ExPew
KK's era....
2 easy 4 me
Modding!

00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5)
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?
Topic Starter
ExPew

2 easy 4 me wrote:

Modding!
00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5) - i intend to ingore this note exchange to sv(jump) effect
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's - it bother me here when fully 1/2 LNs, those you can see a note without hitsounds it's a 1/2 guitar. In other way when you asked to add LN i feel 2nd of 1/1 guitar also need to change them to 1/2 LNs
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?

00:57:292 - wow dayum man you just give me a code suggestion would killed my brain :o , how about you send your suggestion in screenshot. it's hard to put ur suggestion code to exact way each timeline.
01:06:116 - ^

here answer after i get your code : honestly it's against in my rulebook adding jack more than 3 note jack in same timeline and also on trill jack too, i have to reject this sorry. :(

00:57:292 -
https://imgur-archive.ppy.sh/discord/427529124513316867-521184887651172362-unknown.png
based on this img

Red : kinda weird when the guitar note can bypassed on middle of beatnote
Green : the note already well placed on pitch column couldn't be moved.
Pink : the pitch went too weird or messed
Bonus : suddenly you point on this part only?

01:06:116 - adding 1/2 notes may ruin few pattern flow here, and what is the point those 1/2 note?

Latest update:

-fixed hitsounds placing error on 02:32:939 -
-fixed another error hitsound dupe Dell's mod
-consider 2 easy 4 me's mod point on 00:55:175 - added 1/2 LN each 1/1 beat (not 1/2 LN every 1/2 beat)
-[Infection] diff HP rate nerfed from 9.4 to 9.2
Critical_Star
Last

Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?


Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
Topic Starter
ExPew

Critical_Star wrote:

Last

Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?


Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
fix all add some hitsounds conflict
Critical_Star
hs and pattern rechecked b
Akasha-
Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser

Gonna help you do the final check to make sure everything of it.
Topic Starter
ExPew

Kuo Kyoka wrote:

Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser

Gonna help you do the final check to make sure everything of it.
i got already and recheck too :wat:
Akasha-
[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them

00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) -

00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN
00:40:351 -

00:42:292 - same on IN

00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note

00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN

00:50:410 - no 2 notes for kick sound? u did on 00:44:763 -
00:51:822 -

00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin

00:54:469 (54469|1) - it's Kick_L on other diffs

01:53:057 (113057|2) - missing crash

02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra

02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) -
02:22:351 (142351|4) -
02:23:763 (143763|2) -

02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt

All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
Topic Starter
ExPew
is was easy if you post long ago. i can fix it faster :smart: tmr check
Topic Starter
ExPew

Kuo Kyoka wrote:

[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them

00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) - changed some LN ends here

00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN ??? u dont see the normal note without a hs? that a violin note i intend to make note. why you considered normal note as kick? and there has a kick HS :wat:. however iu changed to 1/4 LN cause of this.
00:40:351 -

00:42:292 - same on IN ye

00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note lmao this 4 years you still dont understand my mapping. let me explain , straight to the point. it's obvious that normal note on red timeline is a violin note and intend to 1/2 violin note to normal note, changing them to any LN or normalnote are free to make it as long the flow keeps consistent on the chorus . ok chg normal note to LN for yer sake :ehhh: i wonder why you dont point at this guitar 1/2 note 00:55:351 - when i did same style with it :ahhh:

00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN you mean back piano right? some part you didnt point will re-add back the piano note

00:50:410 - no 2 notes for kick sound? u did on 00:44:763 - it's a back piano notes 1 kick note is enough
00:51:822 -

00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin nope, if want change LN here , need to change LN at 00:49:175 - and 00:50:586 - previous part too to ensure consistent flow . so no for me

00:54:469 (54469|1) - it's Kick_L on other diffs yeh just irc with CS lower diff

01:53:057 (113057|2) - missing crash added

02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra added

02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) - fixed some pattern change a bit here
02:22:351 (142351|4) -
02:23:763 (143763|2) -

02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt
make sense changed

All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
Akasha-
It was easier and faster if we do IRC instead but you keep kena emo and say no mood and lazy :smart:
Critical_Star
rebubble fixed Kuo mod, + some general discussion before renominate again.

Kuo Kyoka wrote:

It was easier and faster if we do IRC instead but you keep kena emo and say no mood and lazy :smart:
midnight irc mod while the mapper is tired, can you think about other ha? :smart:
Shinsekai-
2019 CONTENT!
Maxus
Qualified, good luck.
Feerum
v1 what a rarity :blobsweat:
Nice to see this back!
Uta
waa v1 gratz!
Noch Einen
kena rawat inap cuz cancer :rofl: 8-)
Kawawa
maybe last v1 rank for mania, gratz! pew
edited) oh I forgot suiren
-MysticEyes
Hello,

Unfortunately this set is missing the unicode artist and title, and I believe that they should be added in since there is an official source that contains both (and I do not see an official source listed in the thread to contradict this): https://mystic.s-ul.eu/eekGCPlA
Unicode Artist: 반야 & 와락
Unicode Title: 베토벤 인플루엔자

Official reference: http://www.piugame.com/piu.xx/intro/newSongs.php (you can find the song by clicking the "full mode" link, and its entry in the resulting pdf has the unicode artist and title listed).

Sorry about this, and good luck on requalification
Fycho
The Korean metadata is not a must for the song, since English title and artists are given by the official: http://www.piugame.com/piu.prime/piu.mypage/piu.my_record_list_full.php?type=&generation=&sfl=title_e&stx=Beethoven+Influenza

However, "BanYa" should be changed to Banya according to multiple official reference (I don't find any official reference that used BanYa, if someone have please provide). Also you can add Korean metadata to tags when you fix the artist.

And, the disqualification function on v1 maps seems having a bug so that I couldn't DQ now, I'll seek dev's help and try to get this fixed.
Lirai
Fycho

Lirai wrote:

https://musicbrainz.org/artist/c228fb11-be7e-4378-ba4d-52547b3a8b6d


MusicBrainz is not official, it's like Wikipedia
Topic Starter
ExPew

Fycho wrote:

The Korean metadata is not a must for the song, since English title and artists are given by the official: http://www.piugame.com/piu.prime/piu.mypage/piu.my_record_list_full.php?type=&generation=&sfl=title_e&stx=Beethoven+Influenza

However, "BanYa" should be changed to Banya according to multiple official reference (I don't find any official reference that used BanYa, if someone have please provide). Also you can add Korean metadata to tags when you fix the artist.

And, the disqualification function on v1 maps seems having a bug so that I couldn't DQ now, I'll seek dev's help and try to get this fixed.
i agree "BanYa" should be change to Banya, however some other collab song also letter big Y ex: Fiesta2

just kinda curious only collab beethoven doesnt have big letter Y. or official made some typo ( in my theory but not correct for now )

based on Ban Ya of korean name 반 야.
Arzenvald
i checked the artist name in the prime, prime2, even the recent XX machine, the artist displayed in game is Banya, even for other remixes. i think it should've been BanYa instead, unintended official typo i guess?
Akasha-
it's been 84(-80) years
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