forum

Helblinde - Memoria (Original Mix) [OsuMania]

posted
Total Posts
114
show more
Topic Starter
Manwon

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Please make NM's HP to 7, i think it's hard enough to wanting a higher HP than 6


    • [NM]
      [list:1337]
  2. 00:01:802 (1802|3,2016|2,2230|1,2445|0,2659|2) - I personally think this would be better if you reverse this pattern - ok
  3. 00:09:516 (9516|2) - Since you made the rest of the maps something like a jumptrill, it's only natural to make it for this easier diffs aswell,, move that note to 1 - sorry, i don't think it's suitable on this section
  4. 00:11:659 (11659|3) - Move to 4 maybe? i mean it can be a good opening to the upcoming pattern above it
  5. 00:13:802 - So i was thinking about changing the pattern to something like this https://osu.ppy.sh/ss/6304768 - sorry, i don't think it's suitable on this section
  6. 00:16:802 - Same here i suggest maybe changing it like this to keep flow and quality instead of doing basic pattern following basic beat it's an NM After all https://osu.ppy.sh/ss/6304772 -ok
  7. 00:20:659 - Same here, this pattern seem off to me somehow, i just think redoing patterns for it may make it more interesting because it's a beautiful song http://osu.ppy.sh/ss/6304777 - sorry, i don't think it's suitable on this section
  8. 00:27:516 (27516|1) - Move to 3 maybe?
  9. I suggest maybe doing something like this too http://osu.ppy.sh/ss/6304790 - sorry, i don't think it's suitable on this section
  10. 00:38:659 (38659|3,39516|3) - Having it like this is a bit eeh, i suggest moving those two at 3 - ok
  11. 00:39:945 - I think it supports if you add a note next to the LN same thing goes for 00:40:373 - and 00:40:802 - sorry, i don't think it's suitable on this section

    [HD]
  12. 00:03:087 - Missing note here, it's okay if you include it, it's not that hard to hit anyway
  13. 00:08:659 (8659|1,8873|1,9087|1) - Try to avoid doing this, it's usually a little hard to hit when you're a beginner player - sorry, i don't think it's suitable on this section
  14. 00:10:266 (10266|1) - Move to 4 for better shape and flow - ok
  15. 00:11:659 (11659|2,11766|3) - Reverse these two - ok
  16. 00:17:659 - I'll suggest that you use all the background sound for miku's voice example of pattern use http://osu.ppy.sh/ss/6308172 - ok
  17. 00:44:016 (44016|3) - Move to 2 maybe? - ok
  18. 01:08:659 (68659|2,68873|2,69087|2,69302|2,69516|2) - Maybe rearrange this section? - ok
  19. 01:09:516 (69516|1,69730|1,69945|1,70159|1,70373|1) - Don't pack 1 column for the player, it is hard - ok
  20. 01:17:659 - Think about changing this section to this maybe? http://osu.ppy.sh/ss/6308205 - ok
  21. 01:20:230 - There's alot of ways you could have done this kai section honestly, example like this http://osu.ppy.sh/ss/6308213 - ok
  22. 01:21:945 (81945|2,82052|0) - Same thing here, just move the 1st note to 1 and the other to 2 - ok
  23. 01:22:587 (82587|0) - Move to 2 - ok
  24. 01:22:802 (82802|1) - Move to 4 - ok
  25. 01:23:230 (83230|2,83445|2,83659|2,83873|2,84087|2,84302|2,84516|2) - Man, one of your column is packed lol please spread so there wont be impact on one column - sorry, i don't think it's suitable on this section
  26. 01:24:516 (84516|1,84730|1,84945|1,85159|1,85373|1,85587|1,85802|1) - Same thing here - ok
  27. 02:34:159 - You could have easily just did this and it would play nicely and more interesting than what you used, and secondly would fit pitch perfectly http://osu.ppy.sh/ss/6308276 - ok
  28. 02:45:945 (165945|2,166052|3) - Reverse this - ok
  29. 02:49:695 (169695|2,169802|3) - Reverse too - ok
  30. 03:44:659 (224659|2) - I suggest moving to 4 - ok
    [MX]
    - sorry, i don't think it's suitable on this section
    [SHD]
    WIP
Thank you for modding :D
Lude
IRC
2016-10-12 08:40 Interlude-: 안녕하세요
2016-10-12 08:40 Manwon: 안녕하세요
2016-10-12 08:40 Interlude-: ACTION is editing [https://osu.ppy.sh/b/1101048 Helblinde - Memoria (Original Mix) [SHD]]
2016-10-12 08:40 Manwon: 기다리고 있었습니다
2016-10-12 08:40 Interlude-: 지금 irc 되세요?
2016-10-12 08:40 Manwon: 네
2016-10-12 08:41 Interlude-: 바로 시작하죠
2016-10-12 08:41 Manwon: 넵
2016-10-12 08:41 Interlude-: 슈하볼게용
2016-10-12 08:41 Manwon: 네
2016-10-12 08:41 Interlude-: 00:02:927 (2927|1) -
2016-10-12 08:41 Interlude-: 00:02:873 - 여기 가야할거같네요
2016-10-12 08:42 Interlude-: 00:03:248 (3248|1) - 요건 00:03:302 - 여기
2016-10-12 08:43 Interlude-: 00:29:766 - 여기 노트 추가되어야 할거같은데
2016-10-12 08:44 Interlude-: 00:29:873 - 오히려 여기를 줄이구
2016-10-12 08:44 Interlude-: 00:30:087 - 여기도 줄여야할거같은데
2016-10-12 08:45 Interlude-: 01:08:659 - 노트 추가?
2016-10-12 08:46 Manwon: 01:08:659 는 배치상 4노트 동치로 하게되면 부자연스러울꺼 같네요
2016-10-12 08:49 Interlude-: 02:26:016 - 여기
2016-10-12 08:49 Interlude-: 패턴상 노트 하나 추가하셔야할거같아요
2016-10-12 08:50 Interlude-: 2개를 불규칙하게 주셨는데 대부분 하이라이트 되는 부분인거같아서요
2016-10-12 08:50 Interlude-: 02:26:445 - 여기서 차임벨에 2개 주신거랑 동일하다고 볼수 있겠네용
2016-10-12 08:50 Manwon: 일단 01:08:659 를 제외한 나머지 구간은 수용했습니다.
2016-10-12 08:50 Interlude-: 넵
2016-10-12 08:51 Interlude-: 02:35:659 (155659|1) - 4번으루?
2016-10-12 08:51 Interlude-: 02:42:087 - 여기 베이스인데 4개네요
2016-10-12 08:51 Interlude-: 의도하신거에요?
2016-10-12 08:52 Manwon: 네 의도 입니다
2016-10-12 08:52 Interlude-: 02:41:659 - 여긴 그럼 왜 3개인가요?
2016-10-12 08:52 Interlude-: 아 그
2016-10-12 08:52 Interlude-: 높은음때문인가요?
2016-10-12 08:52 Manwon: 신스음
2016-10-12 08:52 Manwon: 네
2016-10-12 08:52 Manwon: 그렇습니다
2016-10-12 08:52 Interlude-: 아 그렇네요
2016-10-12 08:52 Manwon: 신스음에 맟춰
2016-10-12 08:52 Manwon: 그렇게 넣은거니
2016-10-12 08:52 Manwon: 이해해주세요
2016-10-12 08:53 Interlude-: 넵
2016-10-12 08:53 Interlude-: 03:34:373 - 노트 하나 추가?
2016-10-12 08:53 Interlude-: 03:35:445 - 여기 2개 의도인가용?
2016-10-12 08:54 Manwon: 03:34:373
2016-10-12 08:54 Manwon: 03:35:445는 의도이긴한대
2016-10-12 08:54 Manwon: 노트 넣겠습니다 그게 좋겠네요
2016-10-12 08:54 Interlude-: 넵
2016-10-12 08:54 Manwon: 그리고 03:34:373 부터
2016-10-12 08:54 Manwon: 03:35:681 까지는
2016-10-12 08:54 Interlude-: 네
2016-10-12 08:54 Manwon: 3노트로만 할려고했습니다
2016-10-12 08:54 Manwon: 쿼드 로 처리하면
2016-10-12 08:55 Manwon: 아 죄송합니다 4노트로 처리하면
2016-10-12 08:55 Manwon: 영 그래서요
2016-10-12 08:55 Interlude-: 03:34:373 - 여기는 노트 하나 추가해도
2016-10-12 08:55 Interlude-: 쿼드로 안될텐데
2016-10-12 08:55 Interlude-: 1번이 비어서
2016-10-12 08:55 Interlude-: 03:35:659 (215659|1) - 요거 1번으루?
2016-10-12 08:56 Manwon: 롱놋
2016-10-12 08:56 Manwon: 누르고있으니
2016-10-12 08:56 Interlude-: 03:36:087 - 여기 크래시음인데 추가 어떠세요?
2016-10-12 08:56 Interlude-: 근데 3개 치는거와 동시에 떼는 부분이라 쿼드라 보기엔 애매한거같아요
2016-10-12 08:56 Manwon: 그런가요
2016-10-12 08:57 Interlude-: 03:49:802 - 여기두 크래시음있네요
2016-10-12 08:57 Manwon: 03:36:087 부분은
2016-10-12 08:57 Manwon: 3노트로 했습니다
2016-10-12 08:57 Interlude-: 넵
2016-10-12 08:57 Manwon: 네
2016-10-12 08:58 Interlude-: 후렴구랑은 워낙 깔끔하네요
2016-10-12 08:58 Interlude-: 근데 이거 BN한테 물어보셨어요? 랭크될수 있는지
2016-10-12 08:58 Manwon: 아직 안물어봤는대
2016-10-12 08:58 Manwon: 아마 ..
2016-10-12 08:59 Manwon: 일단 제가
2016-10-12 08:59 Interlude-: 네
2016-10-12 08:59 Manwon: 스매쪽 제작자이기도 하고
2016-10-12 08:59 Manwon: 이거 랭크할려는 이유도
2016-10-12 08:59 Manwon: 예전에.. 제가 만든 덤프팩을 냈는대
2016-10-12 08:59 Manwon: 그게 반응이 좋더라구요
2016-10-12 08:59 Manwon: 이번에 후속으로 3번째를 만드는대
2016-10-12 08:59 Manwon: 용량이 안될꺼 같고 해서
2016-10-12 08:59 Manwon: 랭크 시킨다면 슬롯 하나 늘어나니깐
2016-10-12 09:00 Manwon: 업로드할때 용량 문제는 크게 없을꺼 같아 도전하게 되는거 같아요
2016-10-12 09:00 Manwon: 사실 서포터 끊으면 랭크 도전 굳이 안해도 되겠지만 오스 안하는 입장에선 돈쓰기는 좀..
2016-10-12 09:01 Manwon: 잡담이 길었네요 일단 수정완료 했습니다
2016-10-12 09:01 Interlude-: 네 잠시만요
2016-10-12 09:04 Interlude-: 독특하게 짜셨네요
2016-10-12 09:04 Interlude-: 전 맘에 드는데
2016-10-12 09:04 Interlude-: 이게 순수 덤프라 랭커블인지 확신이 안가네요
2016-10-12 09:04 Manwon: 사실
2016-10-12 09:04 Interlude-: 한번 물어보시는거도 괜찮을거같아요
2016-10-12 09:04 Manwon: 네
2016-10-12 09:05 Interlude-: QAT 한테
2016-10-12 09:05 Manwon: 나중에 물어볼 예정이에요
2016-10-12 09:05 Interlude-: Blocko 나 Feerum 에게 꼭 물어보셔요
2016-10-12 09:05 Manwon: 그
2016-10-12 09:05 Manwon: 아는분이
2016-10-12 09:05 Manwon: AIAE
2016-10-12 09:05 Manwon: 그거보고
2016-10-12 09:05 Interlude-: 네
2016-10-12 09:05 Manwon: 그와 같은 걸로 친다면 가능성은 있다 하셔서
2016-10-12 09:05 Manwon: 도전하는거에요
2016-10-12 09:06 Manwon: AIAE 풀러렌이 업로드한 패턴 중에
2016-10-12 09:06 Manwon: SHD의 경우는 덤프잖아요
2016-10-12 09:06 Interlude-: 그렇죠
2016-10-12 09:06 Interlude-: 한번 도전해보셔요
2016-10-12 09:06 Manwon: 넵
2016-10-12 09:06 Manwon: 맵 좋게 봐주셔서 감사합니다
2016-10-12 09:06 Interlude-: 솔직히 너무 깔끔해서
2016-10-12 09:06 Interlude-: 잡을게 별로 없는데
2016-10-12 09:07 Interlude-: SC 한번 훑어볼게요
2016-10-12 09:07 Manwon: 아마
2016-10-12 09:07 Manwon: SC의 경우도좀
2016-10-12 09:07 Manwon: 복붙 패턴이라
2016-10-12 09:07 Manwon: 몇몇 구간은 SHD랑 같은것두 있고
2016-10-12 09:07 Interlude-: 00:02:927 (2927|1,3248|1) - 이거 스냅 슈하랑 같이 수정해주세요
2016-10-12 09:07 Manwon: 아까 본대로 수정할께요
2016-10-12 09:07 Manwon: 네
2016-10-12 09:07 Interlude-: 00:06:945 - 2번에 추가
2016-10-12 09:07 Interlude-: 00:07:052 (7052|1) - 4번으로
2016-10-12 09:08 Interlude-: 00:13:802 (13802|2,13802|1,13802|0) - 힛사 오류같아요 수정해주세요
2016-10-12 09:08 Interlude-: 클랩 두개 들어간거 수정하셔야할거같네요
2016-10-12 09:08 Interlude-: 이게 힛사 커피어가 버그가 좀 있어서
2016-10-12 09:09 Interlude-: 가끔 막 3개씩 들어가고 그래요
2016-10-12 09:09 Interlude-: 슈하에서는 하나씩만 쓰셨죠? 힛사
2016-10-12 09:09 Manwon: 네
2016-10-12 09:10 Interlude-: 01:06:945 - 여기 패턴
2016-10-12 09:10 Interlude-: 슈하랑 스냅 자체가 다르네요
2016-10-12 09:10 Manwon: 하위 난이도라
2016-10-12 09:10 Manwon: 24비트로 처리했습니다
2016-10-12 09:10 Manwon: 슈하는 제일 어려운 난이도라 32비트로 처리한거구요
2016-10-12 09:10 Interlude-: 음 그렇군여
2016-10-12 09:10 Interlude-: 나중에 븐 체크 받으실때 되냐고 물어보세요
2016-10-12 09:11 Manwon: 네
2016-10-12 09:11 Interlude-: 각 난이도에 스냅 차이는 있을수는 있지만
2016-10-12 09:11 Manwon: 아마 그런대
2016-10-12 09:11 Manwon: SC~MX 까지는
2016-10-12 09:11 Manwon: 저렇게 24비트로 처리되어있어요
2016-10-12 09:11 Interlude-: 네
2016-10-12 09:11 Interlude-: 그럼 슈하 수정하라고 말할수도 있어요
2016-10-12 09:11 Manwon: 아
2016-10-12 09:12 Manwon: 그렇군여
2016-10-12 09:12 Interlude-: 확실치 않으니 일단 고려해보셔요
2016-10-12 09:12 Manwon: 네
2016-10-12 09:12 Interlude-: 수정은 마시구 븐에게 체크받을떄
2016-10-12 09:12 Manwon: 네
2016-10-12 09:13 Interlude-: 01:11:123 - 01:12:837 -
2016-10-12 09:13 Interlude-: 이런거
2016-10-12 09:13 Interlude-: 사운드가 좀 명확한데
2016-10-12 09:13 Interlude-: 노트 추가 어떠세요?
2016-10-12 09:14 Manwon: 노트추가하면
2016-10-12 09:14 Manwon: 좀 부자연 스럽기도 할꺼 같은대
2016-10-12 09:14 Manwon: 음
2016-10-12 09:15 Interlude-: 놔두셔도 상관은 없어요
2016-10-12 09:17 Interlude-: 잡을게 없어보이네요
2016-10-12 09:18 Interlude-: 솔직히 반대하는사람 엄청 많을거에요
2016-10-12 09:18 Interlude-: 그래도 포기하지마시구 도전해보세요
2016-10-12 09:18 Manwon: 오버맵핑이라
2016-10-12 09:18 Manwon: 그게 쫌 걱정이긴 합니다만..
2016-10-12 09:18 Manwon: 덤프라
2016-10-12 09:19 Interlude-: 요새는 덤프보단
2016-10-12 09:19 Interlude-: 패턴의 창의성이나 변속의 사용 그런걸 더 선호하는 메타 같아요
PiraTom
Hi guys. Request by LeiN-

NM,LeiN-'s MX is no modding. It goes without saying that good diffs for me.
I don't have playing skill for SHD

[HD]
00:37:802 ~ 00:39:516 - it is nature that these is the same number notes.
i suggest to delete a note in 3notes plece and add a note in 1note place.

02:36:087 (156087|0,156516|3,156945|1,157373|2) - what are these notes for sound?
if you put for drum sound, cut them (image)

[MX]
00:33:516 (33516|2,33516|3,33730|1,33730|2,33945|1,33945|0,34159|2,34159|3) -
I think that here is 1note than 2notes...

00:41:230 - You should put 3notes?

[SC]
01:32:873 (92873|1,92980|1,93087|1,93195|1) -
01:33:730 (93730|1,93837|1,93945|1,94052|1) -
01:34:266 (94266|2,94373|2,94480|2,94587|2) -
01:34:266 (94266|2,94373|2,94480|2,94587|2) -
continue 4 jacksss Here is hardest in this diff.
I think it is ok here to become easier.it will be better.

Sorry for bad English and few suggestion. Good Luck :) :)
Topic Starter
Manwon

PiraTom wrote:

Hi guys. Request by LeiN-

NM,LeiN-'s MX is no modding. It goes without saying that good diffs for me.
I don't have playing skill for SHD

[HD]
00:37:802 ~ 00:39:516 - it is nature that these is the same number notes.
i suggest to delete a note in 3notes plece and add a note in 1note place. - そんなに修正を終えれば、位置が自然ではないと思います すみません

02:36:087 (156087|0,156516|3,156945|1,157373|2) - what are these notes for sound?
if you put for drum sound, cut them (image) - 今が良いと思います。 すみません

[MX]
00:33:516 (33516|2,33516|3,33730|1,33730|2,33945|1,33945|0,34159|2,34159|3) -
I think that here is 1note than 2notes... - そんなに修正を終えれば、位置が自然ではないと思います すみません

00:41:230 - You should put 3notes? - ok

[SC]
01:32:873 (92873|1,92980|1,93087|1,93195|1) -
01:33:730 (93730|1,93837|1,93945|1,94052|1) -
01:34:266 (94266|2,94373|2,94480|2,94587|2) -
01:34:266 (94266|2,94373|2,94480|2,94587|2) -
continue 4 jacksss Here is hardest in this diff.
I think it is ok here to become easier.it will be better.

- パターンの配置を分布ように修正しました。

Sorry for bad English and few suggestion. Good Luck :) :)
Thank you for modding :D
Wonki
안녕하세요.

레인님 리퀘로 왔습니다.

  1. BG와 음질 다 괜찮네요
NM
00:02:659 (2659|1) - 00:02:445 - 여기까지만 하셔도 좋을거같네요. 저 노트하나가 저부분을 어색하게 만드는거같습니다.

00:09:516 (9516|0,9516|1,9730|1,9730|2,9945|3,9945|2) - 이부분은 노말이다보니 2노트를 연속으로 사용하는것은 좋지않다고 보네요. 노트 한개로 줄여주시면 좋을것 같습니다.

00:23:230 (23230|2,23230|1,23445|3,23445|2,23659|0,23659|1) - 동일한이유입니다 한개로 줄여주세요. 뒷부분도 고쳐주세요.

00:34:373 (34373|3,34373|2,34802|2,34802|1,35230|1,35230|0,35659|2,35659|1,36087|3,36087|2,36516|1,36516|0,36945|2,36945|1,37373|3,37373|2) -
노트를 계속 붙여서 쓰셨는데 이거보다는 노트들을 어느부분은 띄워놓는게 좋다고생각합니다.http://puu.sh/rKFpB/0c229db437.jpg 참고하셔도 좋을거 같네요.

00:41:230 - 섹션이 바뀌는 구간이니 2노트가 좋다고 생각하네요.

00:45:087 (45087|3,45087|2,45516|2,45516|1,45945|3,45945|2,46373|2,46373|1) - 이 패턴은 초보자들을 헷갈리게 만들 수 있습니다. 좀더 12 라인들을 쓰시면서 손배치를 편하게 만드는게 좋을것 같네요.

00:48:087 (48087|2,48516|3,48516|2,48945|2,49373|3,49373|2) - 마찬가지입니다.

00:51:302 (51302|1) - 갑자기 배치가 되어서 이상하네요. 의도는 알겠습니다만 배치를 하실거라면 00:54:730 - 이곳에 하는게 좋겠네요. 00:54:945 - 이부분 부터가 00:41:230 - 이부분으로 다시 되돌아오기 떄문이죠.

01:04:159 (64159|2) - 마찬가지입니다 여기는 빼주시는게 좋겠네요.

01:09:730 (69730|3,69945|2,70159|3,70373|2,70587|3,70802|2,71016|3) - 손배치를 적절히 해주세요 계속 3434를 배치하는것은 좋지 않습니다. 뒷부분도 고쳐주세요.

01:32:445 (92445|1,92445|2) - 2노트인 이유를 설명해주시면 좋겠군요. 앞과 똑같이 1노트면 충분하다고 생각합니다.

02:08:659 (128659|2) - 앞에는 메인음에 배치하셨는데 갑자기 메인음이 없는곳에 배치를하셨는데 빼주시는게 좋을거같네요.

02:11:659 (131659|0,132087|0) - , 02:13:373 (133373|1,133802|1) - 02:16:802 (136802|1) - , 02:18:516 (138516|2) - 일관성이 없네요. 앞에 두단놋을 사용하시거나 롱놋을 사용하는게 좋습니다.저는 단놋을 추천합니다.

02:26:873 (146873|3,147087|3) - 여기만 잭이네요 바꿔주세요.

02:36:087 (156087|0,156087|1,156516|2,156516|3,156945|1,156945|0,157373|2,157373|3) - 길이가 음이랑 다릅니다. 각각 02:36:355 - , 02:36:784 - , 02:37:212 - , 02:37:587 - 여기에 해주셔야합니다.

02:51:302 (171302|2,171302|1) - 앞부분에서 말했듯이 1노트가 좋습니다.

03:11:873 (191873|1,191873|2) - 동일. 뒷부분도 있으니 고쳐주세요.

03:08:659 - 여기부터 일관성이없습니다 처음에 드럼 2노트를 쓰셨다가 나중에 1노트로 가네요 고쳐주세요.

04:30:945 - 2놋이여도 충분할거같네요

전체적으로 노트들이 많이 몰려있습니다 1 2 3 4 라인을 골고루 사용해주셔야 할거같네요.

LeiN-'s MX+
00:02:159 (2159|1) - 프로젝트? 라고말하는거같은데 그음들을 사용하실거면 00:02:337 - 이곳에도 노트 하나가 필요하겠네요

00:06:087 (6087|3,6195|2,6302|3,6409|2,6516|3,6623|2,6730|3,6837|2,6945|3) - 34 를 많이 배치하는건 좋지않다고 생각합니다. 손배치를 골고루 해야된다고 생각해요.

01:06:945 (66945|3,66945|0,67016|2,67087|1,67159|3,67230|0,67302|2,67373|1,67445|2,67516|0,67587|3,67659|1,67730|2,67802|0,67873|3,67945|2,68016|1,68087|0,68159|2,68230|3,68230|1,68230|0) - 6스냅할 음들이 안들리는데 설명부탁드립니다.

01:38:659 (98659|3,98766|2,98873|3,98980|2,99087|3,99195|2,99302|3,99409|2) - 위 이유와 같습니다. 34 보단 23이나 13혹은 14 를 추천합니다.

02:23:230 (143230|0,143337|1,143445|0,143552|1,143659|0,143766|1,143873|0,143980|1,144087|0) - 유의해주세요.

레인님 난이도는 별말씀드릴게없네요. 다만 부분마다 일관성이 없는게 보입니다. 베이스나 킥에 2놋을 넣으셨다가 3놋을 넣은경우를 예를 들수가있겠군요.

사실상 모딩할 필요는없는거같아요. 일관성이랑 손배치만 조정해주심 될거같아요 노말난이도에 일관성 얘기한걸 참고하시면서 다른난이도 보시면 될거 같구요. 그리고 shd는 솔직히 오버매핑이라는 생각이드네요. shd를 없애시고 sc 를 슈하로올리고 레인님난이도를 sc로 올리는걸 추천합니다.

그리고 mx는 상당히 안정적이네요.

모딩 마칠게요. 스타좀 쏘고갑니다. :)
Topic Starter
Manwon

Wonki wrote:

안녕하세요.

레인님 리퀘로 왔습니다.

  1. BG와 음질 다 괜찮네요
NM
00:02:659 (2659|1) - 00:02:445 - 여기까지만 하셔도 좋을거같네요. 저 노트하나가 저부분을 어색하게 만드는거같습니다. - 수정했습니다

00:09:516 (9516|0,9516|1,9730|1,9730|2,9945|3,9945|2) - 이부분은 노말이다보니 2노트를 연속으로 사용하는것은 좋지않다고 보네요. 노트 한개로 줄여주시면 좋을것 같습니다. - 수정했습니다

00:23:230 (23230|2,23230|1,23445|3,23445|2,23659|0,23659|1) - 동일한이유입니다 한개로 줄여주세요. 뒷부분도 고쳐주세요. - 수정했습니다

00:34:373 (34373|3,34373|2,34802|2,34802|1,35230|1,35230|0,35659|2,35659|1,36087|3,36087|2,36516|1,36516|0,36945|2,36945|1,37373|3,37373|2) -
노트를 계속 붙여서 쓰셨는데 이거보다는 노트들을 어느부분은 띄워놓는게 좋다고생각합니다.http://puu.sh/rKFpB/0c229db437.jpg 참고하셔도 좋을거 같네요. - 수정했습니다

00:41:230 - 섹션이 바뀌는 구간이니 2노트가 좋다고 생각하네요. - 수정했습니다

00:45:087 (45087|3,45087|2,45516|2,45516|1,45945|3,45945|2,46373|2,46373|1) - 이 패턴은 초보자들을 헷갈리게 만들 수 있습니다. 좀더 12 라인들을 쓰시면서 손배치를 편하게 만드는게 좋을것 같네요. - 수정했습니다

00:48:087 (48087|2,48516|3,48516|2,48945|2,49373|3,49373|2) - 마찬가지입니다.

- 수정했습니다

00:51:302 (51302|1) - 갑자기 배치가 되어서 이상하네요. 의도는 알겠습니다만 배치를 하실거라면 00:54:730 - 이곳에 하는게 좋겠네요. 00:54:945 - 이부분 부터가 00:41:230 - 이부분으로 다시 되돌아오기 떄문이죠. - 수정했습니다

01:04:159 (64159|2) - 마찬가지입니다 여기는 빼주시는게 좋겠네요. - 수정했습니다

01:09:730 (69730|3,69945|2,70159|3,70373|2,70587|3,70802|2,71016|3) - 손배치를 적절히 해주세요 계속 3434를 배치하는것은 좋지 않습니다. 뒷부분도 고쳐주세요. - 수정했습니다

01:32:445 (92445|1,92445|2) - 2노트인 이유를 설명해주시면 좋겠군요. 앞과 똑같이 1노트면 충분하다고 생각합니다. - 수정했습니다

02:08:659 (128659|2) - 앞에는 메인음에 배치하셨는데 갑자기 메인음이 없는곳에 배치를하셨는데 빼주시는게 좋을거같네요. - 사실 제일 낮게 들어보면 미세하게 음이 들립니다만 노멀인거 감안하여 음을 아예 뺐습니다 수정했습니다.

02:11:659 (131659|0,132087|0) - , 02:13:373 (133373|1,133802|1) - 02:16:802 (136802|1) - , 02:18:516 (138516|2) - 일관성이 없네요. 앞에 두단놋을 사용하시거나 롱놋을 사용하는게 좋습니다.저는 단놋을 추천합니다. - 단놋으로 하면 지루할꺼라 생각이 들어서 롱놋으로 수정했습니다.

+ 그리고 아마 컨버트 도중 오류가 있어 저부분이 빠진거 같습니다 지적 정말 감사합니다.

02:26:873 (146873|3,147087|3) - 여기만 잭이네요 바꿔주세요. - 수정했습니다

02:36:087 (156087|0,156087|1,156516|2,156516|3,156945|1,156945|0,157373|2,157373|3) - 길이가 음이랑 다릅니다. 각각 02:36:355 - , 02:36:784 - , 02:37:212 - , 02:37:587 - 여기에 해주셔야합니다. - 이거또한 수정했습니다

02:51:302 (171302|2,171302|1) - 앞부분에서 말했듯이 1노트가 좋습니다. - 수정했습니다

03:11:873 (191873|1,191873|2) - 동일. 뒷부분도 있으니 고쳐주세요. - 수정했습니다

03:08:659 - 여기부터 일관성이없습니다 처음에 드럼 2노트를 쓰셨다가 나중에 1노트로 가네요 고쳐주세요. - 수정했습니다

04:30:945 - 2놋이여도 충분할거같네요 - 수정했습니다

전체적으로 노트들이 많이 몰려있습니다 1 2 3 4 라인을 골고루 사용해주셔야 할거같네요.

또한 배치를 좀더 넓게 퍼트려봤습니다 .. 조금은 나아졌을지도 모르겠네요

LeiN-'s MX+
00:02:159 (2159|1) - 프로젝트? 라고말하는거같은데 그음들을 사용하실거면 00:02:337 - 이곳에도 노트 하나가 필요하겠네요

00:06:087 (6087|3,6195|2,6302|3,6409|2,6516|3,6623|2,6730|3,6837|2,6945|3) - 34 를 많이 배치하는건 좋지않다고 생각합니다. 손배치를 골고루 해야된다고 생각해요.

01:06:945 (66945|3,66945|0,67016|2,67087|1,67159|3,67230|0,67302|2,67373|1,67445|2,67516|0,67587|3,67659|1,67730|2,67802|0,67873|3,67945|2,68016|1,68087|0,68159|2,68230|3,68230|1,68230|0) - 6스냅할 음들이 안들리는데 설명부탁드립니다.

01:38:659 (98659|3,98766|2,98873|3,98980|2,99087|3,99195|2,99302|3,99409|2) - 위 이유와 같습니다. 34 보단 23이나 13혹은 14 를 추천합니다.

02:23:230 (143230|0,143337|1,143445|0,143552|1,143659|0,143766|1,143873|0,143980|1,144087|0) - 유의해주세요.

레인님 난이도는 별말씀드릴게없네요. 다만 부분마다 일관성이 없는게 보입니다. 베이스나 킥에 2놋을 넣으셨다가 3놋을 넣은경우를 예를 들수가있겠군요.

사실상 모딩할 필요는없는거같아요. 일관성이랑 손배치만 조정해주심 될거같아요 노말난이도에 일관성 얘기한걸 참고하시면서 다른난이도 보시면 될거 같구요. 그리고 shd는 솔직히 오버매핑이라는 생각이드네요. shd를 없애시고 sc 를 슈하로올리고 레인님난이도를 sc로 올리는걸 추천합니다.

그리고 mx는 상당히 안정적이네요.

모딩 마칠게요. 스타좀 쏘고갑니다. :)

모딩 수고하셨습니다.

+ AIAE 의 SHD의 전례가 있는만큼 크게 문제가 없을꺼라 생각합니다. 플래닛 셰이퍼도 그러한대 큰 문제는 없다고 보네요
LeiN-

Wonki wrote:

안녕하세요.

레인님 리퀘로 왔습니다.

  1. BG와 음질 다 괜찮네요
LeiN-'s MX+
00:02:159 (2159|1) - 프로젝트? 라고말하는거같은데 그음들을 사용하실거면 00:02:337 - 이곳에도 노트 하나가 필요하겠네요 살짝 다른 방법으로 수정했습니다. 좋은 지적 감사합니다.

00:06:087 (6087|3,6195|2,6302|3,6409|2,6516|3,6623|2,6730|3,6837|2,6945|3) - 34 를 많이 배치하는건 좋지않다고 생각합니다. 손배치를 골고루 해야된다고 생각해요. 의도적인 배치이므로 넘어가겠습니다.

01:06:945 (66945|3,66945|0,67016|2,67087|1,67159|3,67230|0,67302|2,67373|1,67445|2,67516|0,67587|3,67659|1,67730|2,67802|0,67873|3,67945|2,68016|1,68087|0,68159|2,68230|3,68230|1,68230|0) - 6스냅할 음들이 안들리는데 설명부탁드립니다. 바람소리라고 해야하나 windFX를 나름대로 표현한거긴 합니다만 랭크과정에서 문제가 될 시 수정을 고려해보겠습니다.

01:38:659 (98659|3,98766|2,98873|3,98980|2,99087|3,99195|2,99302|3,99409|2) - 위 이유와 같습니다. 34 보단 23이나 13혹은 14 를 추천합니다. 의도입니다.

02:23:230 (143230|0,143337|1,143445|0,143552|1,143659|0,143766|1,143873|0,143980|1,144087|0) - 유의해주세요. 의도입니다. 34처럼 한손으로 치게 만든거라고 보시면 되겠네요.

레인님 난이도는 별말씀드릴게없네요. 다만 부분마다 일관성이 없는게 보입니다. 베이스나 킥에 2놋을 넣으셨다가 3놋을 넣은경우를 예를 들수가있겠군요. 이부분에 대해선 Niks님의 모딩에 설명을 해드렸으니 참고하시면 좋으실것 같습니다.

사실상 모딩할 필요는없는거같아요. 일관성이랑 손배치만 조정해주심 될거같아요 노말난이도에 일관성 얘기한걸 참고하시면서 다른난이도 보시면 될거 같구요. 그리고 shd는 솔직히 오버매핑이라는 생각이드네요. shd를 없애시고 sc 를 슈하로올리고 레인님난이도를 sc로 올리는걸 추천합니다.

그리고 mx는 상당히 안정적이네요.

모딩 마칠게요. 스타좀 쏘고갑니다. :)
모딩 정말 감사드립니다!
Evening
Offset: -15 ~ -20, Think the hitsounds are a bit late with respect to the song when i listen to it so i suggest -20

SHD

Would like to draw your attention to this particular break that you've created before the explanation of the mod: 00:08:552 (8552|1,8873|1) - note that it's 3/4 long and you use it in a specific sequence in which i agree with.
However, you did the same break here 00:21:409 (21409|1,21730|1) - but you didn't do it right after 00:22:802 (22802|1,22909|1,22909|0,23123|0,23123|1,23230|1) - nor 00:24:623 (24623|1,24623|0,24837|0,24837|1) - .
Suggesting to make this 00:21:087 (21087|2,21087|3,21087|1,21195|1,21195|0,21302|2,21302|3,21409|1,21409|0,21516|2,21516|3,21623|3,21623|2,21730|0,21730|1,21837|3,21837|2) - entire section harder by removing the 3/4 break and making it a 2/4, this is to make it consistent with the other breaks that you have in this section

00:26:445 (26445|0,26552|1,26659|0,26659|1,26766|1,26873|0,26980|0,26980|1,27087|1,27195|0,27195|1,27302|0,27409|1,27516|1,27516|0) - This seems a bit too biased to 1 hand here unintentionally, the right hand has quite a few breaks while the left hand has a much denser section to play, think it'd be better if you spread the notes out

00:27:195 (27195|1,27195|0) - Pretty sure this is a ghost note, you might want to remove this

00:27:837 (27837|0,28373|2,28373|3) - You might want to look through this section to remove as much ghost notes as you can since it affects if you can rank this map

00:36:195 (36195|1) - This section too

01:06:998 (66998|2,67052|1,67105|0,67159|3,67212|2,67266|1,67320|3,67373|0,67427|1,67480|2,67534|3,67587|1,67641|2,67695|0,67748|3,67802|2,67855|1,67909|0,67962|3,68016|1,68070|2,68123|0,68177|3) - Dumping isn't rankable as of now, you need to remove this for ranking purposes and map every single note to an audible instrument

01:33:516 (93516|2,93516|1,93516|0,93516|3) - I really think this is a bit overkill lol, if other players can do this fine then I think i'm fine with it but as of now it feels like an unfair spike

01:45:516 (105516|2) - Personal opinion, feel like the overall rhythm is kind of garbled/jumbled here if you layer 2 instrumentals with completely different rhythms since I didn't really feel when i was playing the 1/4 gallop sound and when i was playing the 1/2 piano since everything feels like they are in a disagreement if you were to add these layers together. Personally feel that it'd be much more clean if you'd just go for 1 single layer. (Prefer how LeiN- did his layering here since it's easily distinguishable which notes are for which instruments)

02:25:909 (145909|1) - Might want to watch out for ghost notes

02:22:373 (142373|0,142587|1,142695|2,142802|0,143016|1,143230|0,143337|2,143445|1,143552|2,143659|0,143766|2,143873|1,143980|2) - Not too sure if you want to include minijacks/consistent jacks here since you did do a full-on 1/4 jack on 1 column for a similar vocal

02:31:052 (151052|3) - Might as well just do a 1/2 pattern here just to avoid ghost notes totally

03:06:945 (186945|3) - yeaaaaaaaa not a big fan of this pattern lol

03:06:087 (186087|0,186195|0,186302|0,186302|1,186409|1,186516|1,186623|0,186730|0,186837|0,186945|0) - Not entirely sure if this is intended but is quite hard to control, you might want to shift some to the right

03:05:123 (185123|1,185230|1,185230|2,185337|2,185337|1,185445|2,185445|1,185552|2) - similar comment to this

03:40:266 (220266|1,220587|1) - Kinda same idea as the first mod, not sure why is there a 3/4 break here, you might want to keep the breaks in this section consistent

03:45:409 (225409|1,225730|1) - Similarly, applies to all similar parts in this section

SC

I don't get when you would use 00:07:266 (7266|1,7373|1) - , a minijack to hand pattern
Like this too 00:13:266 (13266|3,13373|3) - I'm quite confused on why are there 2 notes there though

00:35:123 (35123|1,35230|1,35337|1) - I'm quite confused on when you would use a minijack-to-chord pattern and when you would use a chord-to-minijack pattern, since they both give different feelings when you play them

01:07:016 (67016|1,67087|2,67159|0,67230|3,67302|2,67373|1,67445|3,67516|0,67587|2,67659|1,67730|3,67802|0,67873|2,67945|1,68016|0,68087|3,68159|2) - ehh not rankable , _,

01:45:506 (105506|2) - Same comment as SHD

02:05:970 (125970|1,126077|3) - These should be 1/4 earlier if you're following the ... sound, idk what they are called

02:05:435 (125435|3) - This should be 1/4 later then

02:51:292 (171292|1,171292|2,171292|0) - I don't see a reason why this needs to be a hand, this pattern here is kinda hard compared to the rest anyways due to the triple jacks

03:24:077 (204077|2,204077|0,204077|1,204077|3) - Don't think i hear the melodic synth here for the quad

04:03:158 (243158|1) - Wrong snap?

Note that all ghost notes that i pointed out on SHD applies to this as well, i bolded those comments for easier finding

LeiN-'s MX+

00:29:123 (29123|0,29230|0) - I don't get the significance of these minijacks

Might want to watch out for ghost notes like 00:36:195 (36195|1) - 00:27:195 (27195|1) - and so on, think all the ghost notes I'm going to say are similar to those I stated in SHD, the comments about ghost notes are bolded so you know which ones to look for

01:06:945 (66945|3) - yea, dumping isn't rankable, change to something else

01:45:516 (105516|0) - was going to say the layering might be a bit confusing but I think the separation of the columns makes it distinguishable so it's fine

02:11:016 (131016|0,131016|2,131123|3) - Thinking that you should have the jump after the single instead of the current one (which is the single after the jump) due to the louder instrument landing on 02:11:123 (131123|3) - instead of 02:11:016 (131016|2) -

02:36:087 (156087|1) - kind of concerned that this may be too hard compared to the rest of the chart

I really don't get when you use 02:41:230 (161230|1,161659|1,162087|1,162516|1) - hands and when you use 02:43:802 (163802|1) - jumps, it's kind of confusing for me to follow your layering here lol

03:31:587 (211587|3) - I don't get why the hand here

03:55:373 (235373|2,235373|0,235373|1,235480|3,235587|1,235587|0,235695|3,235695|2,235802|0,235802|1) - Shouldn't this be 12 34 12 34 12 according to your previous patterns

MX

00:09:302 (9302|2,9516|2,9730|3) - Shouldn't the chord note count be Single - Hand - Jump? Since the piano only lands on these beats 00:09:516 (9516|3,9730|3,9945|3) -

00:27:516 (27516|0,27516|1,27516|2,27730|1,27945|1,28052|2,28266|2,28373|1,28587|1,28802|1,28909|0,29123|0,29230|1,29445|1,29659|1,29766|2,29980|2,30087|3,30302|3) - For these, I'd recommend a different beat to map on, since it's kind of confusing what you're mapping to

00:41:230 (41230|0,41230|2) - Why not start with a hand here?

00:51:302 (51302|2,51302|1) - Not too sure what's the significance of the jump

01:43:373 (103373|3) - Same comment as SHD

02:51:302 (171302|2) - Not sure what is the jump for

03:08:980 (188980|2,189087|0,189087|3,189087|1,189195|2,189302|1,189409|0,189516|3,189516|2,189623|1,189623|0) - I'm a bit confused, shouldn't the 34 12 and 124 hand pattern here swap? Since you always did hands on the 1st & 3rd beat and a jump gallop (eg. 02:55:373 (175373|0,175373|2,175480|3,175480|1) - or 02:56:230 (176230|1,176230|0,176337|2,176337|3) - ) on the 2nd and 4th beat

03:18:087 (198087|3) - Shouldn't this be a hand

03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:31:587 (211587|2) - Not too sure what is this for

Same comments about ghost notes

Will look through HD and NM next time
LeiN-

Evening wrote:

Offset: -15 ~ -20, Think the hitsounds are a bit late with respect to the song when i listen to it so i suggest -20

LeiN-'s MX+

00:29:123 (29123|0,29230|0) - I don't get the significance of these minijacks I wish this video explains very well enough

Might want to watch out for ghost notes like 00:36:195 (36195|1) - 00:27:195 (27195|1) - and so on, think all the ghost notes I'm going to say are similar to those I stated in SHD, the comments about ghost notes are bolded so you know which ones to look for fixed

01:06:945 (66945|3) - yea, dumping isn't rankable, change to something else yep

01:45:516 (105516|0) - was going to say the layering might be a bit confusing but I think the separation of the columns makes it distinguishable so it's fine

02:11:016 (131016|0,131016|2,131123|3) - Thinking that you should have the jump after the single instead of the current one (which is the single after the jump) due to the louder instrument landing on 02:11:123 (131123|3) - instead of 02:11:016 (131016|2) - 02:10:373 (130373|0,130587|1,130802|1,131016|0,131230|1,131445|1,131659|0,131873|1,132087|1,132302|0,132516|1,132730|1,132945|0,133159|1,133373|1,133587|0,133802|0,134016|1,134230|1,134445|0,134659|1,134873|1,135087|0,135302|1,135516|1,135730|0,135945|1,136159|1,136373|0,136587|1,136802|1,137016|0,137230|0,137445|1,137659|1,137873|0,138087|1,138302|1,138516|0,138730|1,138945|1,139159|0,139373|1,139587|1,139802|0,140016|1,140230|1,140445|0,140659|0,140873|1,141087|1,141302|0,141516|1,141730|1,141945|0,142159|1) - these and 02:10:802 (130802|3,131016|2,131123|3,131337|2,131445|3,131659|3,131873|2,131980|3,132195|2,132302|3,132516|3,132730|2,132837|3,133052|2,133159|3,133373|3,133587|2,133695|3,133909|2,134016|3,134230|3,134445|2,134552|3,134766|2,134873|3,135087|3,135302|2,135409|3,135623|2,135730|3,135945|3,136159|2,136266|3,136480|2,136587|3,136802|3,137016|2,137123|3,137337|2,137445|3,137659|3,137873|2,137980|3,138195|2,138302|3,138516|3,138730|2,138837|3,139052|2,139159|3,139373|3,139587|2,139695|3,139909|2,140016|3,140230|3,140445|2,140552|3,140766|2,140873|3,141087|3,141302|2,141409|3,141623|2,141730|3,141945|3,142159|2,142266|3) - these are separated sounds so I'll keep here

02:36:087 (156087|1) - kind of concerned that this may be too hard compared to the rest of the chart this part is only thing that make the balance of star ratings between MX and SC. maybe it need some discussion for change or not.

I really don't get when you use 02:41:230 (161230|1,161659|1,162087|1,162516|1) - hands and when you use 02:43:802 (163802|1) - jumps, it's kind of confusing for me to follow your layering here lol bass sounds are basically has 2 notes and I added some notes based on some lead sounds(ex: 02:42:087 - 02:42:516 - 02:42:945 - 02:44:230 - 02:44:659 - these) and synths(ex: 02:41:445 - 02:41:659 / 02:42:087 - 02:42:302 / 02:42:730 - 02:42:945 / 02:43:373 - 02:43:587 / 02:44:016 - 02:44:230 these)

03:31:587 (211587|3) - I don't get why the hand here I heard a piano sound here and I wanted to emphasize the sound instead bass

03:55:373 (235373|2,235373|0,235373|1,235480|3,235587|1,235587|0,235695|3,235695|2,235802|0,235802|1) - Shouldn't this be 12 34 12 34 12 according to your previous patterns 03:55:373 - here has quite loud piano sound so i added one more note there
thank you zen iluvu
Topic Starter
Manwon

Evening wrote:

Offset: -15 ~ -20, Think the hitsounds are a bit late with respect to the song when i listen to it so i suggest -20

SHD

Would like to draw your attention to this particular break that you've created before the explanation of the mod: 00:08:552 (8552|1,8873|1) - note that it's 3/4 long and you use it in a specific sequence in which i agree with.
However, you did the same break here 00:21:409 (21409|1,21730|1) - but you didn't do it right after 00:22:802 (22802|1,22909|1,22909|0,23123|0,23123|1,23230|1) - nor 00:24:623 (24623|1,24623|0,24837|0,24837|1) - .
Suggesting to make this 00:21:087 (21087|2,21087|3,21087|1,21195|1,21195|0,21302|2,21302|3,21409|1,21409|0,21516|2,21516|3,21623|3,21623|2,21730|0,21730|1,21837|3,21837|2) - entire section harder by removing the 3/4 break and making it a 2/4, this is to make it consistent with the other breaks that you have in this section

00:26:445 (26445|0,26552|1,26659|0,26659|1,26766|1,26873|0,26980|0,26980|1,27087|1,27195|0,27195|1,27302|0,27409|1,27516|1,27516|0) - This seems a bit too biased to 1 hand here unintentionally, the right hand has quite a few breaks while the left hand has a much denser section to play, think it'd be better if you spread the notes out

00:27:195 (27195|1,27195|0) - Pretty sure this is a ghost note, you might want to remove this

00:27:837 (27837|0,28373|2,28373|3) - You might want to look through this section to remove as much ghost notes as you can since it affects if you can rank this map

00:36:195 (36195|1) - This section too

01:06:998 (66998|2,67052|1,67105|0,67159|3,67212|2,67266|1,67320|3,67373|0,67427|1,67480|2,67534|3,67587|1,67641|2,67695|0,67748|3,67802|2,67855|1,67909|0,67962|3,68016|1,68070|2,68123|0,68177|3) - Dumping isn't rankable as of now, you need to remove this for ranking purposes and map every single note to an audible instrument

01:33:516 (93516|2,93516|1,93516|0,93516|3) - I really think this is a bit overkill lol, if other players can do this fine then I think i'm fine with it but as of now it feels like an unfair spike

01:45:516 (105516|2) - Personal opinion, feel like the overall rhythm is kind of garbled/jumbled here if you layer 2 instrumentals with completely different rhythms since I didn't really feel when i was playing the 1/4 gallop sound and when i was playing the 1/2 piano since everything feels like they are in a disagreement if you were to add these layers together. Personally feel that it'd be much more clean if you'd just go for 1 single layer. (Prefer how LeiN- did his layering here since it's easily distinguishable which notes are for which instruments)

02:25:909 (145909|1) - Might want to watch out for ghost notes

02:22:373 (142373|0,142587|1,142695|2,142802|0,143016|1,143230|0,143337|2,143445|1,143552|2,143659|0,143766|2,143873|1,143980|2) - Not too sure if you want to include minijacks/consistent jacks here since you did do a full-on 1/4 jack on 1 column for a similar vocal

02:31:052 (151052|3) - Might as well just do a 1/2 pattern here just to avoid ghost notes totally

03:06:945 (186945|3) - yeaaaaaaaa not a big fan of this pattern lol

03:06:087 (186087|0,186195|0,186302|0,186302|1,186409|1,186516|1,186623|0,186730|0,186837|0,186945|0) - Not entirely sure if this is intended but is quite hard to control, you might want to shift some to the right

03:05:123 (185123|1,185230|1,185230|2,185337|2,185337|1,185445|2,185445|1,185552|2) - similar comment to this

03:40:266 (220266|1,220587|1) - Kinda same idea as the first mod, not sure why is there a 3/4 break here, you might want to keep the breaks in this section consistent

03:45:409 (225409|1,225730|1) - Similarly, applies to all similar parts in this section

SC

I don't get when you would use 00:07:266 (7266|1,7373|1) - , a minijack to hand pattern
Like this too 00:13:266 (13266|3,13373|3) - I'm quite confused on why are there 2 notes there though

00:35:123 (35123|1,35230|1,35337|1) - I'm quite confused on when you would use a minijack-to-chord pattern and when you would use a chord-to-minijack pattern, since they both give different feelings when you play them

01:07:016 (67016|1,67087|2,67159|0,67230|3,67302|2,67373|1,67445|3,67516|0,67587|2,67659|1,67730|3,67802|0,67873|2,67945|1,68016|0,68087|3,68159|2) - ehh not rankable , _,

01:45:506 (105506|2) - Same comment as SHD

02:05:970 (125970|1,126077|3) - These should be 1/4 earlier if you're following the ... sound, idk what they are called

02:05:435 (125435|3) - This should be 1/4 later then

02:51:292 (171292|1,171292|2,171292|0) - I don't see a reason why this needs to be a hand, this pattern here is kinda hard compared to the rest anyways due to the triple jacks

03:24:077 (204077|2,204077|0,204077|1,204077|3) - Don't think i hear the melodic synth here for the quad

04:03:158 (243158|1) - Wrong snap?

Note that all ghost notes that i pointed out on SHD applies to this as well, i bolded those comments for easier finding

LeiN-'s MX+

00:29:123 (29123|0,29230|0) - I don't get the significance of these minijacks

Might want to watch out for ghost notes like 00:36:195 (36195|1) - 00:27:195 (27195|1) - and so on, think all the ghost notes I'm going to say are similar to those I stated in SHD, the comments about ghost notes are bolded so you know which ones to look for

01:06:945 (66945|3) - yea, dumping isn't rankable, change to something else

01:45:516 (105516|0) - was going to say the layering might be a bit confusing but I think the separation of the columns makes it distinguishable so it's fine

02:11:016 (131016|0,131016|2,131123|3) - Thinking that you should have the jump after the single instead of the current one (which is the single after the jump) due to the louder instrument landing on 02:11:123 (131123|3) - instead of 02:11:016 (131016|2) -

02:36:087 (156087|1) - kind of concerned that this may be too hard compared to the rest of the chart

I really don't get when you use 02:41:230 (161230|1,161659|1,162087|1,162516|1) - hands and when you use 02:43:802 (163802|1) - jumps, it's kind of confusing for me to follow your layering here lol

03:31:587 (211587|3) - I don't get why the hand here

03:55:373 (235373|2,235373|0,235373|1,235480|3,235587|1,235587|0,235695|3,235695|2,235802|0,235802|1) - Shouldn't this be 12 34 12 34 12 according to your previous patterns

MX

00:09:302 (9302|2,9516|2,9730|3) - Shouldn't the chord note count be Single - Hand - Jump? Since the piano only lands on these beats 00:09:516 (9516|3,9730|3,9945|3) -

00:27:516 (27516|0,27516|1,27516|2,27730|1,27945|1,28052|2,28266|2,28373|1,28587|1,28802|1,28909|0,29123|0,29230|1,29445|1,29659|1,29766|2,29980|2,30087|3,30302|3) - For these, I'd recommend a different beat to map on, since it's kind of confusing what you're mapping to

00:41:230 (41230|0,41230|2) - Why not start with a hand here?

00:51:302 (51302|2,51302|1) - Not too sure what's the significance of the jump

01:43:373 (103373|3) - Same comment as SHD

02:51:302 (171302|2) - Not sure what is the jump for

03:08:980 (188980|2,189087|0,189087|3,189087|1,189195|2,189302|1,189409|0,189516|3,189516|2,189623|1,189623|0) - I'm a bit confused, shouldn't the 34 12 and 124 hand pattern here swap? Since you always did hands on the 1st & 3rd beat and a jump gallop (eg. 02:55:373 (175373|0,175373|2,175480|3,175480|1) - or 02:56:230 (176230|1,176230|0,176337|2,176337|3) - ) on the 2nd and 4th beat

03:18:087 (198087|3) - Shouldn't this be a hand

03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:31:587 (211587|2) - Not too sure what is this for

Same comments about ghost notes

Will look through HD and NM next time

Modding Thank you. :)

To hear comments were somewhat acceptable.
Not just part did not want to accept. :?
Worms
NM modding
00:43:802 - missing note
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
HD modding
02:36:087 - i think here you can do what you did with MX instead, so the difficulty increases more consistently.
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
MX modding
00:13:480 (13480|3) - remove note
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
LeiN-'s MX+
00:23:873 - remove double
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
Asked to do modding for the easier diffs, so here it is \o/
Overall great mapset :D
LeiN-

Worms wrote:

LeiN-'s MX+
00:23:873 - remove double ok
00:34:587 - same as above ok
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) - no thanks
Thank you for modding!
Topic Starter
Manwon

Worms wrote:

NM modding
00:43:802 - missing note
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
HD modding
02:36:087 - i think here you can do what you did with MX instead, so the difficulty increases more consistently.
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
MX modding
00:13:480 (13480|3) - remove note
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
LeiN-'s MX+
00:23:873 - remove double
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
Asked to do modding for the easier diffs, so here it is \o/
Overall great mapset :D
accept :)
Evening
LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me

HD

00:14:230 (14230|0,14337|1,14552|1,14659|0,15087|0,15195|1,15409|1,15516|0) - You might want to change the patterning here a little bit since it repeats

00:16:802 (16802|0,16802|1,17016|0,17016|3,17230|3,17230|2) - Not too sure why you discontinued the 1/4 gallops here, it's kind of a weird spot to stop this patterning. I'd say that you continue the 1/4 gallops on 00:16:802 (16802|1,17659|2) - too

00:47:766 (47766|2,47980|2) - Felt that this 1/4 gallop is quite inconsistent with the ones you mapped earlier since this goes to the hi-hats instead of the bass synth. Idk, this whole section's gallops seem rather random, think you should either map the 1/4 gallops in the beginning (00:42:730 (42730|2) - ) or just don't map any other 1/4 gallops other than the synth gallops (00:41:659 (41659|0,41766|1,41980|1,42087|0) - )

01:51:302 (111302|0) - suggesting to move to 4 for PR

01:52:802 (112802|3,113230|2,114730|1) - suggesting to move to 3 1 2 for PR

01:56:659 (116659|0) - suggesting to move to 2 for PR (same pitch with 01:54:730 (114730|1) -

02:06:945 (126945|2,127802|2,128659|2) - Hammer looks kinda intentional but I'm going to suggest to do 3 2 1 for PR

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:32:016 (212016|2) - Think the following suggestion will fit this better for hi-hats

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this

03:50:766 (230766|2) - Same goes to this

04:10:373 (250373|0,250587|3,250802|0,250802|2,251016|2,251123|3) - you might not want to repeat the same pattern over and over and over again

NM

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

02:24:302 - Think you can add a note here just for the synth

03:00:730 (180730|2,180945|2) - I don't get this 1/2 jack here

03:08:659 (188659|0) - Might want to make this a 2 note chord or something since it's the start of the stream
02:41:230 (161230|3) - ^

03:11:230 (191230|2) - Not too sure why is this a 1 note, it should be 2 according to the rest of the map

02:41:230 - One thing that's bugging me about this kiai is that it's significantly easier than the 01:08:659 - first kiai since it doesn't have 1/2 jack all around. Think you should either make the first kiai non-1/2 jack or make the 02:41:230 - kiai harder

04:30:945 (270945|2) - Think you can end this map with a bigger chord
Topic Starter
Manwon

Evening wrote:

LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me

HD

00:14:230 (14230|0,14337|1,14552|1,14659|0,15087|0,15195|1,15409|1,15516|0) - You might want to change the patterning here a little bit since it repeats

00:16:802 (16802|0,16802|1,17016|0,17016|3,17230|3,17230|2) - Not too sure why you discontinued the 1/4 gallops here, it's kind of a weird spot to stop this patterning. I'd say that you continue the 1/4 gallops on 00:16:802 (16802|1,17659|2) - too

00:47:766 (47766|2,47980|2) - Felt that this 1/4 gallop is quite inconsistent with the ones you mapped earlier since this goes to the hi-hats instead of the bass synth. Idk, this whole section's gallops seem rather random, think you should either map the 1/4 gallops in the beginning (00:42:730 (42730|2) - ) or just don't map any other 1/4 gallops other than the synth gallops (00:41:659 (41659|0,41766|1,41980|1,42087|0) - )

01:51:302 (111302|0) - suggesting to move to 4 for PR

01:52:802 (112802|3,113230|2,114730|1) - suggesting to move to 3 1 2 for PR

01:56:659 (116659|0) - suggesting to move to 2 for PR (same pitch with 01:54:730 (114730|1) -

02:06:945 (126945|2,127802|2,128659|2) - Hammer looks kinda intentional but I'm going to suggest to do 3 2 1 for PR

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:32:016 (212016|2) - Think the following suggestion will fit this better for hi-hats

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this

03:50:766 (230766|2) - Same goes to this

04:10:373 (250373|0,250587|3,250802|0,250802|2,251016|2,251123|3) - you might not want to repeat the same pattern over and over and over again

NM

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

02:24:302 - Think you can add a note here just for the synth

03:00:730 (180730|2,180945|2) - I don't get this 1/2 jack here

03:08:659 (188659|0) - Might want to make this a 2 note chord or something since it's the start of the stream
02:41:230 (161230|3) - ^

03:11:230 (191230|2) - Not too sure why is this a 1 note, it should be 2 according to the rest of the map

02:41:230 - One thing that's bugging me about this kiai is that it's significantly easier than the 01:08:659 - first kiai since it doesn't have 1/2 jack all around. Think you should either make the first kiai non-1/2 jack or make the 02:41:230 - kiai harder

04:30:945 (270945|2) - Think you can end this map with a bigger chord
Modding Thank you. :)

To hear comments were somewhat acceptable.
Not just part did not want to accept. :?
LeiN-

Evening wrote:

LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth sharp advice, thanks a lot!

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me there is a piano sound, yeah.
thanks :)
Evening
Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here

I'll most likely need a specific reply to this mod:

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods:

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
Topic Starter
Manwon

Evening wrote:

Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^ - I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here - accept

I'll most likely need a specific reply to this mod: I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks - accept


HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


- re-mapped overall parts


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods: - Accept

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

- Accept

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

- Accept

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
- Accept




Good work. :)
Topic Starter
Manwon

Manwon wrote:

Evening wrote:

Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^ - I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here - accept

I'll most likely need a specific reply to this mod: I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks - accept


HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


- re-mapped overall parts


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods: - Accept

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

- Accept

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

- Accept

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
- Accept




Good work. :)
- NM Newly edited.
Evening
last hitsound check!

HD
01:09:087 (69087|0) - remove the clap here since you already have clap on 01:09:087 (69087|3) -

NM
00:09:730 (9730|1) - Think you can remove the whistle here since you're mapping to the piano

02:36:087 (156087|0,156516|2,156945|1,157373|3) - Think you can do whistles here

02:37:802 (157802|1,157802|3,157802|2,157802|0) - add finish and whistle?

03:01:802 (181802|3) - missed a whistle here

03:05:230 (185230|0) - missed a whistle here

03:12:945 (192945|0) - remove this clap

03:51:516 (231516|0) - missed a whistle here

LeiN's MX+

00:09:087 (9087|0) - remove this clap here, you already have one on 00:09:087 (9087|1) -
Topic Starter
Manwon

Evening wrote:

last hitsound check!

HD
01:09:087 (69087|0) - remove the clap here since you already have clap on 01:09:087 (69087|3) -

NM
00:09:730 (9730|1) - Think you can remove the whistle here since you're mapping to the piano

02:36:087 (156087|0,156516|2,156945|1,157373|3) - Think you can do whistles here

02:37:802 (157802|1,157802|3,157802|2,157802|0) - add finish and whistle?

03:01:802 (181802|3) - missed a whistle here

03:05:230 (185230|0) - missed a whistle here

03:12:945 (192945|0) - remove this clap

03:51:516 (231516|0) - missed a whistle here

LeiN's MX+

00:09:087 (9087|0) - remove this clap here, you already have one on 00:09:087 (9087|1) -

all fix :) update Please
Evening
\o/
Akasha-
tag: stepmania Dump Dump Revolution 3 Project Memoria

why it's in tag
Rivals_7
pretty sure having the "+" in a diff name isn't allowed anymore

or........ not?
Evening

Kuo Kyoka wrote:

tag: stepmania Dump Dump Revolution 3 Project Memoria

why it's in tag
it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label

Rivals_7 wrote:

pretty sure having the "+" in a diff name isn't allowed anymore

or........ not?
what
Aruel
Mark for qualify, Evening ET

*지금 몆몆 얘들이랑 대화를 좀 나눠봤는데 이맵 지금 상당히 반대가 심하네요;; 버블팝 들어와버리면 저도 막을수 없으니 이점은 참고해주세요
Akasha-

Evening wrote:

it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label
Stepmania isn't an official game, just some kind of emulator, you can't add these tags because it doesn't related to this song. Example: like this song appear in osu!mania pack 89 so you must add tag <osu! osu!mania pack 89> in stepmania?
Topic Starter
Manwon

Fresh Chicken wrote:

Mark for qualify, Evening ET

*지금 몆몆 얘들이랑 대화를 좀 나눠봤는데 이맵 지금 상당히 반대가 심하네요;; 버블팝 들어와버리면 저도 막을수 없으니 이점은 참고해주세요

오버 맵핑 때문인가요. (SHD)
Evening

Kuo Kyoka wrote:

Evening wrote:

it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label
Stepmania isn't an official game, just some kind of emulator, you can't add these tags because it doesn't related to this song. Example: like this song appear in osu!mania pack 89 so you must add tag <osu! osu!mania pack 89> in stepmania?
why not, there isn't any rule that states that it must follow a certain criterion, it appears in a pack from another game, who cares if it's an emulator? It's still related.

and your counter argument is invalid, stepmania packs can do whatever they want when they release it, mostly because it's not an official release from the game itself, it's a community driven pack release.
Aruel
네 맞아요. 애초에 스탭매니아 패턴을 별로 좋아하지 않는 사람들이 많을 뿐더러 패턴이 노래에 비해서 무거운건 저도 동의하는터라 ㅋㅋ 저는 제 나름대로 도와드리겠지만 컴플레인이 들어온다면 저도 방법이없네요
LeiN-

Fresh Chicken wrote:

네 맞아요. 애초에 스탭매니아 패턴을 별로 좋아하지 않는 사람들이 많을 뿐더러 패턴이 노래에 비해서 무거운건 저도 동의하는터라 ㅋㅋ 저는 제 나름대로 도와드리겠지만 컴플레인이 들어온다면 저도 방법이없네요
일단 해보는걸로
sahuang
Pls don't give kds so many times in one map xd
Topic Starter
Manwon

sahuang wrote:

Pls don't give kds so many times in one map xd
Sorry. I heard that it was giving. After modding

I will be careful.
Aruel
[SHD]

00:02:123 (2123|3) - 전 개인적으로 이 노트 별로 안느껴 지는거같아요. 잭은 00:00:945 (945|3,1159|3,1373|3,1587|3,1802|3,1909|3,2016|3,2230|3,2445|3) - 이렇게만 느낄수 있는거같네요

00:13:480 (13480|0,13480|1) - 이거 고스트 노트 아닌가요? 제가 보기에는 그냥 소리가 끝나는 지점같은데.. (이 타이밍은 모든 난이도 동일하게 적용 부탁드려요)

00:18:730 (18730|1,18837|0) - 2-1 보다는 1-2 가 배치상 더 편할거같네요

00:44:659 - ? https://osu.ppy.sh/ss/6712627

01:16:802 - 1234 - 13 -24 반복보다 더 좋은패턴이 있을거같은데 좀 바꿔보시는거 어떠세요

02:41:230 - 하나 추가하심이 나아보이네요

걍 일단 SHD만 이렇게볼게요 다른 난이도는 추천이 있다해도 그닥 바꾸지않아도 된다는 생각이기때문에 ㅋㅋ
Topic Starter
Manwon

Fresh Chicken wrote:

[SHD]

00:02:123 (2123|3) - 전 개인적으로 이 노트 별로 안느껴 지는거같아요. 잭은 00:00:945 (945|3,1159|3,1373|3,1587|3,1802|3,1909|3,2016|3,2230|3,2445|3) - 이렇게만 느낄수 있는거같네요 - 수정완료

00:13:480 (13480|0,13480|1) - 이거 고스트 노트 아닌가요? 제가 보기에는 그냥 소리가 끝나는 지점같은데.. (이 타이밍은 모든 난이도 동일하게 적용 부탁드려요) - 바로 수정 했습니다.

00:18:730 (18730|1,18837|0) - 2-1 보다는 1-2 가 배치상 더 편할거같네요 - 수정완료

00:44:659 - ? https://osu.ppy.sh/ss/6712627 - 어떤걸 의미하시는지는 모르겠습니다.. (배치 관련이라면 의도 라고 설명하고 싶습니다..)

01:16:802 - 1234 - 13 -24 반복보다 더 좋은패턴이 있을거같은데 좀 바꿔보시는거 어떠세요 - 패턴의 배치를 이렇게 해왔기 때문에 하나만 바꾸는게 오히려 부자연 스러울꺼 같네요 대신 마지막 234 노트를 134로 바꿔놨습니다.

02:41:230 - 하나 추가하심이 나아보이네요 - 추가완료

걍 일단 SHD만 이렇게볼게요 다른 난이도는 추천이 있다해도 그닥 바꾸지않아도 된다는 생각이기때문에 ㅋㅋ
감사합니다
Aruel
다른 난이도는 그럭저럭인거같아요, 00:13:480 (13480|0,13480|1) 이부분만 다른난이도도 좀 삭제 부탁드리겠습니다. 삭제후 업뎃하시고 이브닝에게 리버블 받으시고 홈페이지 PM 또는 인게임에서 알려주시면 퀄리파이 드릴게욤~
Topic Starter
Manwon

Fresh Chicken wrote:

다른 난이도는 그럭저럭인거같아요, 00:13:480 (13480|0,13480|1) 이부분만 다른난이도도 좀 삭제 부탁드리겠습니다. 삭제후 업뎃하시고 이브닝에게 리버블 받으시고 홈페이지 PM 또는 인게임에서 알려주시면 퀄리파이 드릴게욤~
모두 업데이트 했습니다 감사합니다 :D
Evening
o w o)
Aruel
뾰로롱

Ex) Let me give a chance for this map, I know this map can make drama enough but let me just think it as challenge for now.
Wh1teh
[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
Topic Starter
Manwon

Wh1teh wrote:

[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area. - I think it is individual difference. Thank you for your feedback.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional. - I'm sorry, it is intentional. For the part you mentioned, I put the layout I think of.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
- I think that there is no big problem because it came out as I thought it is intention.


yes Thank you for your feedback. :)
Arzenvald
correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
Evening

ajeemaniz wrote:

correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
why are they not allowed
Topic Starter
Manwon

ajeemaniz wrote:

correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
I use LeiN-not what I wrote. :?

I asked Evening and she said it was okay that there was no problem. :)
Sandalphon
A map suppose to use different amount of notes in different section to show the different intensity of the music, yes all the note which placed on 1/4 aren't ghost note, but using double for every sound you heard is just so wrong. Like I mention above about the intensity, try to think if someone map "Dango Daikazoku" and spam triple pattern through the map, that's what we call awkward. Instead of using double for all the 1/4 kick sound, I want you to reconsider and revaluate different sound/instruments you heard in this song and by using different amount of notes/pattern to show that difference.
Beside that, most of the jacks pattern in map doesn't make any sense to me tbh. All I can think of is that you want to increase the difficulty of this map. Every song have a limit, even its a low BPM song, it doesn't give you the right to use such "undefined jacks" through the map. Of course prove me wrong if you can explain every single jack you use in this map. My understanding about jacks is to use them only if the sounds are the same pitch or there are some catchy/main sounds which I want to emphasize them. It would be nice if you can share your understanding about the usage of jacks.
Good luck.
_Zenith

SanadaYukimura wrote:

A map suppose to use different amount of notes in different section to show the different intensity of the music, yes all the note which placed on 1/4 aren't ghost note, but using double for every sound you heard is just so wrong. Like I mention above about the intensity, try to think if someone map "Dango Daikazoku" and spam triple pattern through the map, that's what we call awkward. Instead of using double for all the 1/4 kick sound, I want you to reconsider and revaluate different sound/instruments you heard in this song and by using different amount of notes/pattern to show that difference.
Beside that, most of the jacks pattern in map doesn't make any sense to me tbh. All I can think of is that you want to increase the difficulty of this map. Every song have a limit, even its a low BPM song, it doesn't give you the right to use such "undefined jacks" through the map. Of course prove me wrong if you can explain every single jack you use in this map. My understanding about jacks is to use them only if the sounds are the same pitch or there are some catchy/main sounds which I want to emphasize them. It would be nice if you can share your understanding about the usage of jacks.
Good luck.
Totally agree. A map full with double notes actually does not fun at all.
Also, I remembered "+" is not allowed anymore.. Since long time ago, Who knows.
Aruel
Why not adding + on difficulties? there's no rules
Arzenvald
na, my bad, i forgot the reason aaaa, i just want to confirm whether these HD & HD+ or MX & MX+ etc etc nowadays are okay..
Rivals_7
I think i forgot to reply here lel

Loctav "nuked" this kind of diffnames (using +), as he said in Underjoy's Thanatos a year ago
p/4841822
p/4841899
Evening

Rivals_7 wrote:

I think i forgot to reply here lel

Loctav "nuked" this kind of diffnames (using +), as he said in Underjoy's Thanatos a year ago
p/4841822
p/4841899
it's wrong because?

MX MX+ SHD
sounds like a reasonable spread to me as it definitely seems that MX+ is easier than SHD but harder than MX

What else would you suggest then, if you don't "like" this, do speak for yourself
bumping the difficulty slightly higher by increasing the spread isn't a good idea as SHD becomes SMX or whatever? Smexy?

osu!mania has never really planned to explicitly set in stone what is an "EZ" and "NM" and so on, but for most players and most maps, these difficulty naming are rather consistent to a certain degree, we can call this an absolute scale of difficulty.

We also consider relative/dynamic scale, to keep it slightly more flexible, just in case something is overrated/underrated, it's really up to the BN judgement to see if it's incorrectly "rated" on the absolute scale.

Changing to the no "+" or "-" rule is rather redundant as I don't see a significant amount of people really complaining about it being not obvious that it's supposed to go like "MX MX+ SHD". It's quite obvious to most people at this point as I've observed, however, common sense should also take place during difficulty naming of course (talking about being a nominator), just in case "heeeey why can't i rank my MX++++++++++++?" shit happens.

Don't go quoting back to people saying this is wrong that is wrong, I do disagree about "EZ+, NM" being a reasonable difficulty naming scheme due to "EZ+" having no "EZ" reference and it's possible to bump "EZ+" to "EZ". But how is this relevant to Memoria?
Akasha-

Rivals_7 wrote:

I think i forgot to reply here lel

Loctav "nuked" this kind of diffnames (using +), as he said in Underjoy's Thanatos a year ago
p/4841822
p/4841899
It's because of this map only have one easy diff, and with only one easy wouldnt make any senses if its diffname have plus on it, so removing for the best. So on, this map has 2 MX so I think its fine to me
But still recomended to change to something else, that "+" looks kinda odd.

Anyway, SY said everything I want to say about this map, moving on, this map is challenge, yes, but its not deverse to be in ranked section, the bom is low, you dont have any limits by mapping low bpm songs with real hard pattern but its kind of abusing, 2 notes chord all over the chorus, 3 notes chord for burst part and after all i found no fun in this map, it looks like it broken the terms of musical. If you liked to map hard maps, you can choose a suitable song to do that, this is a trance sog, with 140BPM, I would never think of a low BPM song with 4K can touch 6 * SR. All over are 2 notes chord on 1/4, 3 chords normally on 1/1 and sometime 4 notes chord for melody, its really abusing. Im not sayig you cant rank these maps like this but how about give me some explaintion? Why did you do that? Challenging isn't enough, because I think this map is nothing than a normal overmapped map which should be in Loved section or Graveyard instead. The chord on 4K make it even nonsenses with nonstop jacks, which only should add in special case like pitch or stair or to fit the note amount according to the music, hihats doesnt deverse to have 2 notes, I mean on 1/4 too, single stream, stair, jump are already enough for this kind of the song. So I would appreciate If I could listen to your point of view. Best of luck!
Evening
--

Well, since everyone is arguing about how this is technically mapped over it's limit, how would you define this particular "limit" in this case then?

I personally find that this difficulty is fitting and its difficulty gradient throughout the whole chart/file is rather well done, scaling upwards in difficulty from MX+, I think it's a decent difficulty increment.

You might hit me with the "how about I just rank something that is 6 note chords all over a calm song, it's still technically sound in terms of difficulty gradient right, since it's consistent. Well, it really comes down to perspectives here, I am very capable of playing Memoria as it is, I know how it feels, physically, when playing it, here, let me break down why Memoria is fitting.

--

We can go ahead and like, argue about how this is technically incorrect and so on but its layering is 90%+ correct so we'll be going in circles, so let me explain to you how this map works out for high-end players.

I included a tldr at the end if you're not interested

Pattern wise:

We can first discuss how 2 note chords in this difficulty works well with hats, we're going to discuss this mainly on the physical aspect.

Might as well define some terms just in case i use them:
Single: 1 note
Jump: 2 notes
Hand: 3 notes
Quad: 4 notes

First, we can break down the structure of a single jump:
we can throw these patterns here into category A (in which I'll explain later):
13, 14, 24, 23
these into category B:
12, 34

Physical Impact

In category A, you'd notice that there is only 1 note per hand (literally your hand, the limb), this doesn't create a lot of impact, physically, this means that it'll physically feel lighter if you play chords that fall in category A compared to category B, in which focuses on using 2 fingers per hand (the limb).

And why is this important? This is important because a) this means that it'll generally feel light enough for higher tier players when playing these chords, this somewhat resembles the lightness of a "hat".

Breaks

Moving onto the justification of chords in Category B being viable for "hats", notice how if you have either of these chords, there will always be 1 hand (the limb) that is not pressing anything.

This usage of Category B chords is vital when you're dealing with stamina related jack maps here, a single break can help regenerate the player's focus very quickly. While it is not lighter than chords in Category A, it trades it's abnormal increase in physical impact with a slight break for a specific hand, this is why it balances out in the end in terms of physical demands.

What's the limit, and why jumps?

Notice how Category A and Category B chords can work together to create a sequence of chords in which will work out well in the end through regulation of breaks and physical impact. But why not, lets say, do hands for the whole song, will that work too? Will I rank the map in this case? What are the implications of doing hands for the whole song?

First things first, if we do use hands for the whole song, there is absolutely 0 chance you can put a break in that pattern, this cranks up the difficulty a ton (a fuck ton) (emphasis: ton)

It's really up to discretion at this point, I wouldn't say that it's not rankable to do so, but it'd certainly be out of my judgement as it's going to be way too hard for me to play :p

--
Off Topic:
What makes this map "quality"?

I can break it down to 3 simple categories:
It's fun, unique, and uses patterns well

the third category is going to be a long ass essay so I'm leaving that for last.

Fun fun f-

So what makes this map so fun? I think it's mainly due to its difficulty catering to players like me to enjoy, I personally dig stamina maps (quite a ton), and I really like this song (woo subjective!), that's why I chose to support this map

Unique Style

I don't think I've played anything like this in the ranked section, The Lost Dedicated would be the closest but that's not ranked. I feel that this is a new experience for players and is a good way to get them started on learning jacks, or at least promoting jack mapping. While this mapping style may seem like it's just "imma just throw these notes everywhere muahahahah i like pending slots U WU", I can further explain the deeper analysis of what goes on in this map that makes it unique and also enjoyable/reasonable at the same time

Pattern Execution

Theme

The theme of this map (to me) is basically a jack stamina map, I don't think there's anything else to it, but the theme is important as we'll keep going back to this to justify

Base Patterns

Base patterns as in the patterns you literally see everywhere with pretty much close to no structure (I would agree partially)

00:06:945 (6945|2) - We'll start from here

Well if it was randomly generated, you'd expect something else, but if you were to categorize these chords into A and B, you'll notice that Category B chords tends to have a specific line up in this particular section, allowing breaks for one hand or the other, this is where it regulates difficulty, such that it's not too stamina draining

Secondly, we can see that most anchors go up to 3, (I let some anchors that are 4 or 5 go if they play well)

Anchors

Anchors in this case would be a really long jack hammer, it is an anchor just because there are still pattern changes during that particular hammer

00:18:087 (18087|3,18195|3,18302|3,18409|3,18516|3,18623|3,18730|3,18837|3,18945|3) -

Well, it's quite obvious that it goes to the vocal, but the plus of having an anchor like this is that it emphasizes on the vocal quite a lot, this is similar to "bursts" in streamy maps where you would just put 1/8s or w/e instead of 1/4s

Personally think this is a good way to emphasize something

Quads

I'm predicting someone will come up here and say "what about quads"

01:08:659 (68659|2) -

Well it's somewhat similar to the explanation of an anchor, but a quad, to me, felt more instant, instead of a long drawn out burst, feel that if you were to incorporate quads sandwiched between 2 jumps, something like 01:14:123 (74123|0,74123|2,74230|2,74230|0,74230|3,74230|1,74337|3,74337|1) - , it feels amazing and strong and it's not too difficult too

Bursts

01:34:373 (94373|2) -

This is where the map might be a little bit unfair, but I think it's a fine difficulty spike here, felt that it's a good closing to each section, with ample breaks at the end of it so that you don't combo break rush infinitely

Difficulty Management

Personally never planned to judge the whole thing by looking at it in a technical perspective where I analyze the implications of every single pattern, I pretty much judged this difficulty gradient/curve through testplaying, and I do, find it fine.

TL;DR Maybe looking at it in the editor may not be the best idea to judge this map, I believe it's better if you'd just play it.
Aruel

Evening wrote:

Maybe looking at it in the editor may not be the best idea to judge this map, I believe it's better if you'd just play it.
Sandalphon
Maybe you should let the mapper to explain everything which people are arguing about, in case there is any misunderstanding between you and the mapper.

FYI, I did actually played the map before I drop my comment here, thanks
Evening
The mapper has trouble replying in english and you wondered why was this ranked with such layering, I as the nominator, holds the responsibility and I am the person who let this go to rank, therefore, it's fine if i explain.

As for the anchoring (eg. wh1teh's post) I let the mapper explain as it's more specific and not directed towards the ranking procedure here.

(obligatory thanks lmao)
Blocko
Seeing as there is discussion going on, I've disqualified this set for now.

Please keep discussion civilized and make sure all concerns on the beatmap are covered.



On a side note, difficulty names with + on them are not allowed because that kind of naming was scrapped years ago.

Why was it scrapped? Why isn't the -/+ diff naming not allowed despite not being in the rules, and somewhat making sense?

Basically it leads to confusion as to what a difficulty should be named. If the -/+ diff naming scheme is allowed in ranking, we're gonna have to draw a line as to what defines an Insane+ or Hard- or Normal+ whatever. That will take a lot of time to do and makes difficulty naming a lot more complicated than it should be.

Anyway, calling a difficulty MX+ just because it's slightly harder than MX but easier than SC wouldn't really make sense. Why not just call it MX?

Please decide on using either MX or SC, not MX+, SC- or anything in between.
Pope Gadget
small two cents, SHD only afaik

chordjacks at 01:34:373 - are way too awkward in comparison with the rest of the chart
the right hand longjack at 03:52:373 - should be on the left hand so that it mirrors 00:18:087 - and removes bias

besides general "make it more interesting" complaints, that's pretty much it for the actual chart
lemonguy

Wh1teh wrote:

[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
Didn't check to see if there were any inconsistencies in layering throughout the map, but the main problems I have with the SHD are the 2nd and 3rd points that Wh1teh brought up.

01:34:373 - You do state that the anchors are intentional, but I do not understand the meaning behind them. Personally I think that an anchor on the right hand like that isn't justified, but if you can provide reasoning for it, I can try to understand the meaning behind it. In my opinion, it would be best to divide the density up evenly between both hands. Something like this may work better https://osu.ppy.sh/ss/6787384
Otherwise, I'd suggest replacing the quads here with hands, and still evenly spreading out the density between both hands.

03:06:945 - I can understand from the music why this is the way you mapped it, but splitting up anchors between both hands is very cruel (feels like I am playing the difficult part in Sewing Machine). I think something like this would work better https://osu.ppy.sh/ss/6787332

I am pretty much fine with the rest of the map, I understand why most of it is mapped how it is. Good luck of getting this re-qualified, I enjoyed playing it.
Topic Starter
Manwon

Gekido- wrote:

Wh1teh wrote:

[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
Didn't check to see if there were any inconsistencies in layering throughout the map, but the main problems I have with the SHD are the 2nd and 3rd points that Wh1teh brought up.

01:34:373 - You do state that the anchors are intentional, but I do not understand the meaning behind them. Personally I think that an anchor on the right hand like that isn't justified, but if you can provide reasoning for it, I can try to understand the meaning behind it. In my opinion, it would be best to divide the density up evenly between both hands. Something like this may work better https://osu.ppy.sh/ss/6787384
Otherwise, I'd suggest replacing the quads here with hands, and still evenly spreading out the density between both hands.

03:06:945 - I can understand from the music why this is the way you mapped it, but splitting up anchors between both hands is very cruel (feels like I am playing the difficult part in Sewing Machine). I think something like this would work better https://osu.ppy.sh/ss/6787332

I am pretty much fine with the rest of the map, I understand why most of it is mapped how it is. Good luck of getting this re-qualified, I enjoyed playing it.

01:08:659 - 01:36:087 The pattern was modified to be consistent. AND However, when there is a problem, I think it is individual difference.
Sorry, I understand.


03:06:945 - Same as above comments.

Thank you for your feedback. :)
Topic Starter
Manwon
01:08:659 (68659|0) - 01:28:802 (88802|0) - I was not satisfied. :( I revised it again.

01: 34: 373 (94373 | 0) - and 03: 06: 945 (186945 | 0) - The parts are unchanged.

ok :?
Topic Starter
Manwon

Blocko wrote:

Seeing as there is discussion going on, I've disqualified this set for now.

Please keep discussion civilized and make sure all concerns on the beatmap are covered.



On a side note, difficulty names with + on them are not allowed because that kind of naming was scrapped years ago.

Why was it scrapped? Why isn't the -/+ diff naming not allowed despite not being in the rules, and somewhat making sense?

Basically it leads to confusion as to what a difficulty should be named. If the -/+ diff naming scheme is allowed in ranking, we're gonna have to draw a line as to what defines an Insane+ or Hard- or Normal+ whatever. That will take a lot of time to do and makes difficulty naming a lot more complicated than it should be.

Anyway, calling a difficulty MX+ just because it's slightly harder than MX but easier than SC wouldn't really make sense. Why not just call it MX?

Please decide on using either MX or SC, not MX+, SC- or anything in between.

I have removed +.
LeiN-'S MX+ / LeiN'-S MX fix. :)
Reba

Manwon wrote:

I have removed +.
LeiN-'S MX+ / LeiN'-S MX fix. :)
만원님 안녕하세요. LeiN-'s MX 로 바꿀수가 없는게 이미 만원님의 MX 가 있기 때문에 동일한 난이도를 표현하는것으로 되어 디퀄요소가 됩니다.
예를들어 지금의 LeiN-'s MX를 LeiN-'s SC 로 하고 현재의 SC를 EX 같은 다른 난이도로 표기하시면 좋을거같습니다. 거꾸로 LeiN-'s EX 와 그냥 SC를 두셔두 좋구요.
수고하세용
Topic Starter
Manwon

Reba wrote:

Manwon wrote:

I have removed +.
LeiN-'S MX+ / LeiN'-S MX fix. :)
만원님 안녕하세요. LeiN-'s MX 로 바꿀수가 없는게 이미 만원님의 MX 가 있기 때문에 동일한 난이도를 표현하는것으로 되어 디퀄요소가 됩니다.
예를들어 지금의 LeiN-'s MX를 LeiN-'s SC 로 하고 현재의 SC를 EX 같은 다른 난이도로 표기하시면 좋을거같습니다. 거꾸로 LeiN-'s EX 와 그냥 SC를 두셔두 좋구요.
수고하세용

바로 수정 완료 했습니다. 정말 감사합니다 :)
Aruel
It wouldn't be trustworthy for a person like me to say these words, but in my personal opinion a map with this kind of pattern style getting ranked doesn't change the way osu!mania ranked beatmaps will be in the future. I do agree with the statement saying that this beatmap is generally a bit overmapped. But if you have enough skills to play a 6* 4K map, you'll know this map is well structured and very fun to play. As a player, a mapper that likes challenges, and a modder, I support this map. The meaning of this beatmap getting ranked is only the fact that osu!mania ranked mapset pattern representations will be more free and available, only that.
Kamikaze
While I don't necessairly like this map in particular, I do have to agree with FC here.

I do appreciate that you guys are trying to push this map to rank, because it's unique, the same goes for maps like influenza recently. It's something that is weird, controversial, sure, but also it's bringing more variety to the ranked maps which is very appreciated.
And yeah, if this gets through that doesn't mean that any map like that wil get through. There have been examples of that in the past.

Like AiAe didn't bring more quadstream charts ranked. Batting show didn't really bring many ultra SV charts ranked (which I really hoped it would) and so on.
So I wish to see this ranked just to have more variety in ranked section.

Good luck!
Topic Starter
Manwon

Blocko wrote:

Seeing as there is discussion going on, I've disqualified this set for now.

Please keep discussion civilized and make sure all concerns on the beatmap are covered.



On a side note, difficulty names with + on them are not allowed because that kind of naming was scrapped years ago.

Why was it scrapped? Why isn't the -/+ diff naming not allowed despite not being in the rules, and somewhat making sense?

Basically it leads to confusion as to what a difficulty should be named. If the -/+ diff naming scheme is allowed in ranking, we're gonna have to draw a line as to what defines an Insane+ or Hard- or Normal+ whatever. That will take a lot of time to do and makes difficulty naming a lot more complicated than it should be.

Anyway, calling a difficulty MX+ just because it's slightly harder than MX but easier than SC wouldn't really make sense. Why not just call it MX?

Please decide on using either MX or SC, not MX+, SC- or anything in between.

I changed the difficulty name again.

LeiN-'s MX -> LeiN-'s SC / SC -> EX :)
Arzenvald
arguing to change this map (especially SC, EX, & SHD) into the old-style charting that favors lesser amount of notes would only limits the variety of 4K challenging map that favors playability purpose, i honestly would support a new things than the old legacy mapping style that has been became a meta & mainstream in osu!mania community since long ago..

i wish this map gets requalified again soon, and at least i remember the reasoning why +/- diff name are not allowed.. lol
Evening
SHD

01:33:087 (93087|0) - would suggest something like this to avoid that 12 2 12 1 12 2 12 anchor which is really awkward to play: http://puu.sh/sSdWq/5ed0a159e2.jpg

03:14:337 (194337|1,194337|0,194445|2,194552|0,194552|1) - suggesting this just to balance left and right: http://puu.sh/sSe28/4c659ea6f4.jpg


otherwise, others look fine to me, poke me when you check these suggestions
Topic Starter
Manwon

Evening wrote:

SHD

01:33:087 (93087|0) - would suggest something like this to avoid that 12 2 12 1 12 2 12 anchor which is really awkward to play: http://puu.sh/sSdWq/5ed0a159e2.jpg

03:14:337 (194337|1,194337|0,194445|2,194552|0,194552|1) - suggesting this just to balance left and right: http://puu.sh/sSe28/4c659ea6f4.jpg


otherwise, others look fine to me, poke me when you check these suggestions
all fix complete :)
Evening
cool
Arzenvald
lein's diff
03:09:623 (189623|1,190052|1) - 03:16:480 (196480|2,196909|2) - 03:23:337 (203337|2,203766|2) - 03:30:195 (210195|1,210623|1) - ? im not sure these notes follows any synth to justify the doubles?

edit : uu that faint vocal fx, my bad
Aruel
hoi

There was no complaints / moddings / consultation in 24 hours after bubbled. So it should be fine.
LastExceed
Such a great map! finally a hard map that isn't just [12] [34] spam. Too bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes
EDIT: dont get me wrong, i personally don't think its overdone.
Topic Starter
Manwon

LastExceed wrote:

Such a great map! finally a hard map that isn't just [12] [34] spam. Too bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes
Why deprive you of qualifications?
If you think overdoing, think about the precedent.

I saw the precedent of another map. :?
Feerum
Greetings and grats on Qualify!

I'm here because i would like to discuss about the SHD difficulty before this get's moved into the Ranked section.

I think in my eye's the SHD difficulty is a little bit overdone. You have basically every noise mapped with a double to kinda "force" a even higher difficulty than the SC.
The SC difficulty is already on his limit or at least pretty close to it.
I don't want to say that you have to delete the difficulty because that would be also the wrong way, i just think you could delete few notes to let the difficulty make somehow sense, letting it follow more than just the hihat with the doubles.

Let me give you a few examples:
Let me start for this from here 00:41:230 - . This is the first part where you start using only doubles and hands.
00:41:337 (41337|0) - , 00:42:195 (42195|3) - , 00:42:623 (42623|2) - , 00:43:052 (43052|0) - , 00:43:909 (43909|3) - , 00:44:337 (44337|3) - , 00:44:766 (44766|3) - , 00:45:623 (45623|0) - , 00:46:052 (46052|2) - , 00:47:337 (47337|1) - , 00:47:766 (47766|0) - , 00:48:195 (48195|0) - and so on!
With this you would follow with your jumps the melody without destroying your pattern too much. You can even keep the single note jacked to the previous hand (to keep consistency with your jack pattern here)

As next let me jump to the first Kiai section. here you could do something similar just with deleting less notes, basically where you have only a hihat keep it with single note.
01:08:766 (68766|3) - , 01:09:623 (69623|1) - , 01:10:480 (70480|2) - (to avoid the triple jack), 01:11:337 (71337|0) - , 01:12:195 (72195|2) - , 01:13:052 (73052|0) - , 01:13:909 (73909|2) - , 01:14:766 (74766|2) - (because i think jack on 4, following with jack on 3 can be pretty ass), 01:15:623 (75623|3) - and so on.
Let the doubles follow the melody, not just everything with doubles (even hi-hat's which are not that strong that they need a double to emphasize it)

Now a little bit mod for the calm part (which is actually my favorite part here haha):

01:46:802 - You have here a note missing. You have it in SC and it's the same noise like 01:45:945 - .
01:47:445 - Same thing here.
01:50:659 - here too.

02:02:873 - What is with here? You have mapped in in SC but not in SHD?
02:06:087 (126087|3) - About this note. The SHD is the only difficulty where this note exist. There is a noise and can be mapped. I would suggest you to add it to the other difficulty's (at least SC/MX)

02:08:659 (128659|1) - This note is a bit weird. The noise here isn't clearly audible. I would suggest you to delete this note. NM and LeiN's MX doesn't have it too.

02:41:230 - The suggestion from the first kiai apply's here too.

02:51:302 (171302|1,171302|2,171302|0) - This hand here is wrong placed. You doesn't have a kick sound, either the melody you mapped with your quads. Removing one note solves the problem.

03:20:016 (200016|0,200016|3,200016|2,200445|1,200445|0,200445|3) - Can i ask why you did add here hands? There is nothing different than all the time. Would suggest keeping it doubles.
Why you added hands from 03:16:373 - could be justified for the extra vocals. Not very audible but i would say it's okay because it's clearly something different.

03:36:087 - From here a similar suggestion like i made in the first part would apply pretty good, even when it's a bit more

04:05:043 (245043|0) - To all these notes you placed on a 1/16 beat. I am 99% sure they should be 1/12 snap. Using 1/16 is slightly too early. When i go to 04:05:052 - and let the music start with 25% playback rate i can clearly hear that the sound begins here.
This apply's for all notes you placed on a 1/16 beat.

04:16:587 - Missing kick hitsound in all difficulty's

That's all. Like i said and other said it already too before the first disqualify. I think the SHD is slightly overdone. It's not that much as i first thought but i highly suggest you to delete these notes and let it follow more than just the hi-hat's. Also few missing notes and the snapping.

With these suggestion you would still have an difficulty which is harder than the SC and doesn't seems randomly mapped with doubles because that's what i thought when i saw the difficulty first.

I am curious what you think about my concern, please let me know!
Waiting for your reply!

LastExceed wrote:

bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes.
Dear LastExceed. It's interesting to see after our discussion in discord that you think i would directly disqualify this beatmap. This is not how it work. Here is a link to my QAT-Blog post so that you can see and read again how this everything even works.
http://osuqat.tumblr.com/post/152196956 ... d-beatmaps

Also, there's no need to move our "discussion" now here (:
Topic Starter
Manwon

Feerum wrote:

Greetings and grats on Qualify!

I'm here because i would like to discuss about the SHD difficulty before this get's moved into the Ranked section.

I think in my eye's the SHD difficulty is a little bit overdone. You have basically every noise mapped with a double to kinda "force" a even higher difficulty than the SC.
The SC difficulty is already on his limit or at least pretty close to it.
I don't want to say that you have to delete the difficulty because that would be also the wrong way, i just think you could delete few notes to let the difficulty make somehow sense, letting it follow more than just the hihat with the doubles.

Let me give you a few examples:
Let me start for this from here 00:41:230 - . This is the first part where you start using only doubles and hands.
00:41:337 (41337|0) - , 00:42:195 (42195|3) - , 00:42:623 (42623|2) - , 00:43:052 (43052|0) - , 00:43:909 (43909|3) - , 00:44:337 (44337|3) - , 00:44:766 (44766|3) - , 00:45:623 (45623|0) - , 00:46:052 (46052|2) - , 00:47:337 (47337|1) - , 00:47:766 (47766|0) - , 00:48:195 (48195|0) - and so on!
With this you would follow with your jumps the melody without destroying your pattern too much. You can even keep the single note jacked to the previous hand (to keep consistency with your jack pattern here)

As next let me jump to the first Kiai section. here you could do something similar just with deleting less notes, basically where you have only a hihat keep it with single note.
01:08:766 (68766|3) - , 01:09:623 (69623|1) - , 01:10:480 (70480|2) - (to avoid the triple jack), 01:11:337 (71337|0) - , 01:12:195 (72195|2) - , 01:13:052 (73052|0) - , 01:13:909 (73909|2) - , 01:14:766 (74766|2) - (because i think jack on 4, following with jack on 3 can be pretty ass), 01:15:623 (75623|3) - and so on.
Let the doubles follow the melody, not just everything with doubles (even hi-hat's which are not that strong that they need a double to emphasize it)

- Ok.
The part you mentioned has been edited with a single note.
If you misunderstand me, please suggest an image. :?



Now a little bit mod for the calm part (which is actually my favorite part here haha):

01:46:802 - You have here a note missing. You have it in SC and it's the same noise like 01:45:945 - .
01:47:445 - Same thing here.
01:50:659 - here too.

- fix

02:02:873 - What is with here? You have mapped in in SC but not in SHD? - I hear a subtle sound. SC is not my pattern. Just modified.
02:06:087 (126087|3) - About this note. The SHD is the only difficulty where this note exist. There is a noise and can be mapped. I would suggest you to add it to the other difficulty's (at least SC/MX) - fix

02:08:659 (128659|1) - This note is a bit weird. The noise here isn't clearly audible. I would suggest you to delete this note. NM and LeiN's MX doesn't have it too. - fix

02:41:230 - The suggestion from the first kiai apply's here too.

I modified it the same way as the first kiai.
If you misunderstand
Please attach an image and tell us exactly what you want to fix. please. :cry:


02:51:302 (171302|1,171302|2,171302|0) - This hand here is wrong placed. You doesn't have a kick sound, either the melody you mapped with your quads. Removing one note solves the problem. - I heard a subdued sound. However, it was corrected. :)

03:20:016 (200016|0,200016|3,200016|2,200445|1,200445|0,200445|3) - Can i ask why you did add here hands? There is nothing different than all the time. Would suggest keeping it doubles. - fix
Why you added hands from 03:16:373 - could be justified for the extra vocals. Not very audible but i would say it's okay because it's clearly something different. / According to the sound of the vocal sound.
It has been modified.


03:36:087 - From here a similar suggestion like i made in the first part would apply pretty good, even when it's a bit more /
00: 06: 970 - I have not changed this part the same.
It is because of intention. I think if I was the same, I could get bored with it.


04:05:043 (245043|0) - To all these notes you placed on a 1/16 beat. I am 99% sure they should be 1/12 snap. Using 1/16 is slightly too early. When i go to 04:05:052 - and let the music start with 25% playback rate i can clearly hear that the sound begins here.
This apply's for all notes you placed on a 1/16 beat. - fix

04:16:587 - Missing kick hitsound in all difficulty's - fix

That's all. Like i said and other said it already too before the first disqualify. I think the SHD is slightly overdone. It's not that much as i first thought but i highly suggest you to delete these notes and let it follow more than just the hi-hat's. Also few missing notes and the snapping.

With these suggestion you would still have an difficulty which is harder than the SC and doesn't seems randomly mapped with doubles because that's what i thought when i saw the difficulty first.

I am curious what you think about my concern, please let me know!
Waiting for your reply!


..
If you have a problem, please speed up your feedback. please. :?

LastExceed wrote:

bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes.
Dear LastExceed. It's interesting to see after our discussion in discord that you think i would directly disqualify this beatmap. This is not how it work. Here is a link to my QAT-Blog post so that you can see and read again how this everything even works.
http://osuqat.tumblr.com/post/152196956 ... d-beatmaps

Also, there's no need to move our "discussion" now here (:
Topic Starter
Manwon

Feerum wrote:

Greetings and grats on Qualify!

I'm here because i would like to discuss about the SHD difficulty before this get's moved into the Ranked section.

I think in my eye's the SHD difficulty is a little bit overdone. You have basically every noise mapped with a double to kinda "force" a even higher difficulty than the SC.
The SC difficulty is already on his limit or at least pretty close to it.
I don't want to say that you have to delete the difficulty because that would be also the wrong way, i just think you could delete few notes to let the difficulty make somehow sense, letting it follow more than just the hihat with the doubles.

Let me give you a few examples:
Let me start for this from here 00:41:230 - . This is the first part where you start using only doubles and hands.
00:41:337 (41337|0) - , 00:42:195 (42195|3) - , 00:42:623 (42623|2) - , 00:43:052 (43052|0) - , 00:43:909 (43909|3) - , 00:44:337 (44337|3) - , 00:44:766 (44766|3) - , 00:45:623 (45623|0) - , 00:46:052 (46052|2) - , 00:47:337 (47337|1) - , 00:47:766 (47766|0) - , 00:48:195 (48195|0) - and so on!
With this you would follow with your jumps the melody without destroying your pattern too much. You can even keep the single note jacked to the previous hand (to keep consistency with your jack pattern here)

As next let me jump to the first Kiai section. here you could do something similar just with deleting less notes, basically where you have only a hihat keep it with single note.
01:08:766 (68766|3) - , 01:09:623 (69623|1) - , 01:10:480 (70480|2) - (to avoid the triple jack), 01:11:337 (71337|0) - , 01:12:195 (72195|2) - , 01:13:052 (73052|0) - , 01:13:909 (73909|2) - , 01:14:766 (74766|2) - (because i think jack on 4, following with jack on 3 can be pretty ass), 01:15:623 (75623|3) - and so on.
Let the doubles follow the melody, not just everything with doubles (even hi-hat's which are not that strong that they need a double to emphasize it)

Now a little bit mod for the calm part (which is actually my favorite part here haha):

01:46:802 - You have here a note missing. You have it in SC and it's the same noise like 01:45:945 - .
01:47:445 - Same thing here.
01:50:659 - here too.

02:02:873 - What is with here? You have mapped in in SC but not in SHD?
02:06:087 (126087|3) - About this note. The SHD is the only difficulty where this note exist. There is a noise and can be mapped. I would suggest you to add it to the other difficulty's (at least SC/MX)

02:08:659 (128659|1) - This note is a bit weird. The noise here isn't clearly audible. I would suggest you to delete this note. NM and LeiN's MX doesn't have it too.

02:41:230 - The suggestion from the first kiai apply's here too.

02:51:302 (171302|1,171302|2,171302|0) - This hand here is wrong placed. You doesn't have a kick sound, either the melody you mapped with your quads. Removing one note solves the problem.

03:20:016 (200016|0,200016|3,200016|2,200445|1,200445|0,200445|3) - Can i ask why you did add here hands? There is nothing different than all the time. Would suggest keeping it doubles.
Why you added hands from 03:16:373 - could be justified for the extra vocals. Not very audible but i would say it's okay because it's clearly something different.

03:36:087 - From here a similar suggestion like i made in the first part would apply pretty good, even when it's a bit more

04:05:043 (245043|0) - To all these notes you placed on a 1/16 beat. I am 99% sure they should be 1/12 snap. Using 1/16 is slightly too early. When i go to 04:05:052 - and let the music start with 25% playback rate i can clearly hear that the sound begins here.
This apply's for all notes you placed on a 1/16 beat.

04:16:587 - Missing kick hitsound in all difficulty's

That's all. Like i said and other said it already too before the first disqualify. I think the SHD is slightly overdone. It's not that much as i first thought but i highly suggest you to delete these notes and let it follow more than just the hi-hat's. Also few missing notes and the snapping.

With these suggestion you would still have an difficulty which is harder than the SC and doesn't seems randomly mapped with doubles because that's what i thought when i saw the difficulty first.

I am curious what you think about my concern, please let me know!
Waiting for your reply!

LastExceed wrote:

bad it won't get ranked... expect a DQ with "overdone" as reason in the next few minutes.
Dear LastExceed. It's interesting to see after our discussion in discord that you think i would directly disqualify this beatmap. This is not how it work. Here is a link to my QAT-Blog post so that you can see and read again how this everything even works.
http://osuqat.tumblr.com/post/152196956 ... d-beatmaps

Also, there's no need to move our "discussion" now here (:

I checked again.
The other part admits my mistake. However, it is doubtful about kiai time part.

// I made corrections to the kiai part, but I do not like it.
Are you sure you need to fix this? :?
Sandalphon

Evening wrote:

Well, since everyone is arguing about how this is technically mapped over it's limit, how would you define this particular "limit" in this case then?
The limit of a map is a somewhat hard thing hard thing to explain with word, since music is really varuable. However the idea of "a song/mao's limitation" is relate to the overall intensity, to make this easier, every song(or a long section of a song) can be separated into many smaller sections, each with their own different intensity and it's not hard to recognize this difference and in this map here, all we've got is endless jack stamina with 0 difference. Like my previous example, if I map the song Dango Daikazoku and use quad for every strong beat I heard, that's what we call awkward or overdone, and "practice for jack stamina" is not your excuse here in this case.

If you want to keep the pattern, go find a another song with more "intensity" so it can fit the pattern. Or just move this map to "Loved" section with all the other "practice map"

Again and again, I would like to hear how the mapper's opinion on the things I have been point out instead someone else (if the mapper cant even explain your pattern or ideas, then why even bother to rank map)
Blocko
Since the mapper already agreed to some of Feerum's suggestions and changed parts of SHD, I've disqualified this for now so the mapper can upload changes to the map.

Best of luck on getting this ranked!
AchsanLovers
DQ again and again ._.
riktoi
Since this was disqualified again, wouldn't it be better to just rename Ex to SC? Considering a difficulty name as Ex(treme) would suggest something way harder than SHD(Super Hard if i got that right). This is how I see it, you don't have to change it but think about it for some time.
LastExceed

riktoi wrote:

Since this was disqualified again, wouldn't it be better to just rename Ex to SC? Considering a difficulty name as Ex(treme) would suggest something way harder than SHD(Super Hard if i got that right). This is how I see it, you don't have to change it but think about it for some time.
its more like SHD and EX should switch names since there is already a SC diff. but yeah i also find this confusing :P
Topic Starter
Manwon

SanadaYukimura wrote:

A map suppose to use different amount of notes in different section to show the different intensity of the music, yes all the note which placed on 1/4 aren't ghost note, but using double for every sound you heard is just so wrong. Like I mention above about the intensity, try to think if someone map "Dango Daikazoku" and spam triple pattern through the map, that's what we call awkward. Instead of using double for all the 1/4 kick sound, I want you to reconsider and revaluate different sound/instruments you heard in this song and by using different amount of notes/pattern to show that difference.
Beside that, most of the jacks pattern in map doesn't make any sense to me tbh. All I can think of is that you want to increase the difficulty of this map. Every song have a limit, even its a low BPM song, it doesn't give you the right to use such "undefined jacks" through the map. Of course prove me wrong if you can explain every single jack you use in this map. My understanding about jacks is to use them only if the sounds are the same pitch or there are some catchy/main sounds which I want to emphasize them. It would be nice if you can share your understanding about the usage of jacks.
Good luck.
I wanted to tell you.

Evening explained the opinion I wanted to convey to you.

So I thought I did not have to answer.

I'm sorry I did not answer.
Aruel

Feerum wrote:

04:05:043 (245043|0) - To all these notes you placed on a 1/16 beat. I am 99% sure they should be 1/12 snap. Using 1/16 is slightly too early. When i go to 04:05:052 - and let the music start with 25% playback rate i can clearly hear that the sound begins here.
This apply's for all notes you placed on a 1/16 beat.
I also agree with this pointing, those are more close to 1/12, not 1/16. Because I felt that 1/16 is too early and 1/8 is too fast, so 1/12 is more correct snapping.


So is it fine or anything else? Looks thread is really quiet, there were nothing feedback in 9 days.
LastExceed
is it just me or is the download broken? no matter if i use normal download or osu!direct, i get a broken mapset
Feerum
Yo o/

I actually talked with Manwon at christmas but i had to cut of the talk because, yeah simply because it was christmas :D

Alright so like i already said him i'm still not really satisfied about the changes. The main points, the kiai, got basically ignored without a proper answer why.
I don't want to destroy your difficulty or something but i really think the Kiai Times are a bit overdone and somehow we need to find an agreement here or the mapset never get's moved forward.

So, since you didn't like my suggestion let me make another one and i would be really happy when someone who can speak korean could explain it to him what i mean or translate because in our IRC talk i kinda saw that he has little problems to understand english or at least to reply in english.
Don't want to let this get graved or something.

Alright so. My other suggestion would be that we make a little build-up. Instead just to delete all marked notes i said in my last mod you can keep the last kiai how it is. The music get's more exciting and strong from 02:41:230 - to 03:32:659 - so i can agree with leaving it how it is. This represents the song "okay" so there is no really need to change it.

From 00:06:945 - i would really like to see you follow my suggestion. The Music isn't that exciting/exhausting (i can't find the right word ?_?) or strong like in the kiai so "hi-hat only" should be really keep'd as single note.

For this Kiai here 01:08:659 - i also stay behind my suggestion how i made it. I simply don't see why you should keep here straight jumps through the whole part. I mean like 01:09:623 - is actually even a ghost note. There isn't even a hihat in the melody. Nothing. And when it's so quiet you can't even hear it. 01:12:195 - same like here but i think it would destroy the complete flow of the kiai and with it the beatmap and this is what i don't want. That's why i suggest you single notes at least for only hihat sounds.

Hope someone can translate it to him. I can even help you with getting it back to ranked but we really need to find somehow an agreement here :/
Topic Starter
Manwon

Feerum wrote:

Yo o/

I actually talked with Manwon at christmas but i had to cut of the talk because, yeah simply because it was christmas :D

Alright so like i already said him i'm still not really satisfied about the changes. The main points, the kiai, got basically ignored without a proper answer why.
I don't want to destroy your difficulty or something but i really think the Kiai Times are a bit overdone and somehow we need to find an agreement here or the mapset never get's moved forward.

So, since you didn't like my suggestion let me make another one and i would be really happy when someone who can speak korean could explain it to him what i mean or translate because in our IRC talk i kinda saw that he has little problems to understand english or at least to reply in english.
Don't want to let this get graved or something.

Alright so. My other suggestion would be that we make a little build-up. Instead just to delete all marked notes i said in my last mod you can keep the last kiai how it is. The music get's more exciting and strong from 02:41:230 - to 03:32:659 - so i can agree with leaving it how it is. This represents the song "okay" so there is no really need to change it.

From 00:06:945 - i would really like to see you follow my suggestion. The Music isn't that exciting/exhausting (i can't find the right word ?_?) or strong like in the kiai so "hi-hat only" should be really keep'd as single note.

For this Kiai here 01:08:659 - i also stay behind my suggestion how i made it. I simply don't see why you should keep here straight jumps through the whole part. I mean like 01:09:623 - is actually even a ghost note. There isn't even a hihat in the melody. Nothing. And when it's so quiet you can't even hear it. 01:12:195 - same like here but i think it would destroy the complete flow of the kiai and with it the beatmap and this is what i don't want. That's why i suggest you single notes at least for only hihat sounds.

Hope someone can translate it to him. I can even help you with getting it back to ranked but we really need to find somehow an agreement here :/
/////////

I know you speak.

However, if you treat the hi-hat part as a single note for the hi-hat part, there is no big difference from the SC.

Please suggest a better way.
I think it will not be too bad if it gets a little harder.

If the answer you just said is really the best, please tell me the next time.
I will accept and fix it at that time.

Finally, I look forward to seeing a proposal that really matches you. :)
Topic Starter
Manwon

LastExceed wrote:

is it just me or is the download broken? no matter if i use normal download or osu!direct, i get a broken mapset
I downloaded the bitmap again, but there was no problem. :?
LeiN-
so many things happend since i've been in army.
just hope people understand this map enough to get rank cuz i think the SHD is pretty unique(as ranked) and well made. at least it's not just overmapped. not sure what's the problem detailly but the pattern in SHD was not that bad to get DQ in my memory. it's actually fun if you can play. and really hard to find out solid jack patterns like this. how about to think this one to challenge for new one step for o!m mapping style?

and want to say to manwon
조금만 더 힘내세요. 영불가능해 보이진 않습니다! 제가 도와드리지 못하는게 너무 아쉽고 죄송하네요 ㅠㅠ
Topic Starter
Manwon

Feerum wrote:

Yo o/

I actually talked with Manwon at christmas but i had to cut of the talk because, yeah simply because it was christmas :D

Alright so like i already said him i'm still not really satisfied about the changes. The main points, the kiai, got basically ignored without a proper answer why.
I don't want to destroy your difficulty or something but i really think the Kiai Times are a bit overdone and somehow we need to find an agreement here or the mapset never get's moved forward.

So, since you didn't like my suggestion let me make another one and i would be really happy when someone who can speak korean could explain it to him what i mean or translate because in our IRC talk i kinda saw that he has little problems to understand english or at least to reply in english.
Don't want to let this get graved or something.

Alright so. My other suggestion would be that we make a little build-up. Instead just to delete all marked notes i said in my last mod you can keep the last kiai how it is. The music get's more exciting and strong from 02:41:230 - to 03:32:659 - so i can agree with leaving it how it is. This represents the song "okay" so there is no really need to change it.

From 00:06:945 - i would really like to see you follow my suggestion. The Music isn't that exciting/exhausting (i can't find the right word ?_?) or strong like in the kiai so "hi-hat only" should be really keep'd as single note.

For this Kiai here 01:08:659 - i also stay behind my suggestion how i made it. I simply don't see why you should keep here straight jumps through the whole part. I mean like 01:09:623 - is actually even a ghost note. There isn't even a hihat in the melody. Nothing. And when it's so quiet you can't even hear it. 01:12:195 - same like here but i think it would destroy the complete flow of the kiai and with it the beatmap and this is what i don't want. That's why i suggest you single notes at least for only hihat sounds.

Hope someone can translate it to him. I can even help you with getting it back to ranked but we really need to find somehow an agreement here :/

I've been thinking for a long time.

Completion of all modifications to accommodate your horse. :)
Evening
seems like the single note "hat" thing is fixed

Fresh Chicken, gentle reminder to qualify 24 hours **after** this

10:36 AM UTC +0
Aruel

Evening wrote:

seems like the single note "hat" thing is fixed

Fresh Chicken, gentle reminder to qualify 24 hours **after** this

10:36 AM UTC +0
Thanks Gentleman Evening.

Qualified on 10:36 AM UTC +0!
juankristal

Fresh Chicken wrote:

Evening wrote:

seems like the single note "hat" thing is fixed

Fresh Chicken, gentle reminder to qualify 24 hours **after** this

10:36 AM UTC +0
Thanks Gentleman Evening.

Qualified on 10:36 AM UTC +0!
You know you were like 50 seconds earlier right? lmao

Why would you even want to make it to be ranked like 50 seconds of difference xD
OnosakiHito
When jokes go wrong.

BN Rules wrote:

There must be at least 24 hours between placing a bubble and qualifying a mapset. [...]
Please wait for the next 53 seconds to continue. lol
Soul Evans

juankristal wrote:

You know you were like 50 seconds earlier right? lmao

Why would you even want to make it to be ranked like 50 seconds of difference xD

sure it's 50 secs but that doesn't make any difference from common sense, so that doesn't really matter lol, now if it was say, an hour, you'd be right
juankristal

Soul Evans wrote:

juankristal wrote:

You know you were like 50 seconds earlier right? lmao

Why would you even want to make it to be ranked like 50 seconds of difference xD

sure it's 50 secs but that doesn't make any difference from common sense, so that doesn't really matter lol, now if it was say, an hour, you'd be right
I disagree with this, I think rules are to be followed strictly. If not, why cant we use marathon lenghts of 4:59 minutes? Its kinda the same thing, better be strict than sorry.
Topic Starter
Manwon
There seems to be a problem in time.
Aruel
LOL
CommandoBlack
I think we need to dq & get it right the next time eh? :3
Evening

Fresh Chicken wrote:

LOL
:thonkang:
show more
Please sign in to reply.

New reply