The majority of the parts are similar to the insane diff because going even further with the difficulty (whether the pitch relevancy is right or not) makes the chart unplayable. There's a reason the chart has a positive user rating, and it's because 1) nobody bothers to use user rating and 2) the people who did actually bother played the insane difficulty or even easier ones, where there isnt necessarily anything uncomfortable about them. I have only talked to 1 person who actually liked the Infection difficulty, and it mainly has to do with the amount of longjack charts they play (eg. LR2 jack scale). It's an unconventional "skill" that doesn't really determine if you have any. It's a gift to move your forearms at a high speed without doing much reading of the chart.
So about pitch relevancy. There comes a time when pitch relevancy genuinely doesn't matter whatsoever, because following perfect pitch relevancy will eventually only make a chart more uncomfortable (see Dysnomia 8K prior to it's current version, where following pitch relevancy lead to extremely uncomfortable death jacks that didn't belong with the rest of the chart. this should sound familiar). That being said, pitch relevancy can still be noticed when playing small bursts of patterns (eg. FC's Blastix Riotz, he doesn't chart the 256bpm jumptrills as a single 256bpm jack. that's fucking outrageous). So, I think it's appropriate here to focus on playability over pitch relevancy, and no, a 24 note 170bpm longjack isn't playable by any means.
I will admit I hadn't looked at the Insane difficulty, and that was an error on my part. I'm going to try to put some time away to revise any mod I've made that's too similar to the Insane difficulty and buff it so there's at least some signs of difficulty increase, while keeping the map playable.
So about pitch relevancy. There comes a time when pitch relevancy genuinely doesn't matter whatsoever, because following perfect pitch relevancy will eventually only make a chart more uncomfortable (see Dysnomia 8K prior to it's current version, where following pitch relevancy lead to extremely uncomfortable death jacks that didn't belong with the rest of the chart. this should sound familiar). That being said, pitch relevancy can still be noticed when playing small bursts of patterns (eg. FC's Blastix Riotz, he doesn't chart the 256bpm jumptrills as a single 256bpm jack. that's fucking outrageous). So, I think it's appropriate here to focus on playability over pitch relevancy, and no, a 24 note 170bpm longjack isn't playable by any means.
I will admit I hadn't looked at the Insane difficulty, and that was an error on my part. I'm going to try to put some time away to revise any mod I've made that's too similar to the Insane difficulty and buff it so there's at least some signs of difficulty increase, while keeping the map playable.