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The Living Tombstone - Five Nights at Freddy's

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Krfawy
inb4 anythin let me ask the host: why is the highest difficulty AR9.5 when it plays like an Insane and it should be lower? AR9 works so much better because now it's too fast. There's nothing that hard to use anything higher than 9.1 ._.
Topic Starter
Gero

Irreversible wrote:

hiho, requested mod on it's me Hi Hi o/

[IT'S ME]

I'm unsure about the snapping at the begin, it sounds so short, but .. idk.. i'm not good in this I listened this almost 10 times and I've found that rhythm good.
00:13:118 (2) - Sounds weird to me to be honest, a 1/2 will play better in this case I think. Yeah is true.
01:42:536 (1) - From here to 01:51:856 - the triplets are well used, since they are consistent. Additional mapping like this works well. Yay.
02:37:439 (2) - blanket off Fixed a bit.

Diff itself has some great parts, and some questionable ones. Generally it's fine, but the rhythm should be overlooked again, especially in certain kiais. But I don't erally know who mapped what , so I can't really tell! What I mean with that is, either make the rhythm consistent, or don't make additional mapping. Also, these random streams of 5 when there is nothing in the song are a no-go.

Good luck /o/
Updated ~

Gonna poke Inyus after Lexia fix that stuff also changed to AR 9 yeah it's better.
Lanturn
K. Fixed all from Inyus and the one other mod. thanks.

SPOILER
osu file format v14

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Creator:Gero
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Source:Five Nights at Freddy's
Tags:Lanturn ezek -Bakari- LexiaLovesU Dubstep Techno Glitch Hop Bonnie the Bunny Chica the Chicken Freddy the Bear Foxy the Pirate Fazbear's Pizza Mike Schmidt Scott Cawthon
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LexiaLovesU

Irreversible wrote:

hiho, requested mod on it's me

[IT'S ME]

I'm unsure about the snapping at the begin, it sounds so short, but .. idk.. i'm not good in this
00:19:817 (1) - There is lot of emphasis on this downbeat, how comes you wanna have it as a stack? Lot of pressure is lost here. I wouldn't stack it. Made 4 stack onto 3 and made 5 to 1 a jump
00:23:021 (4) - Moving it like this will make it look less clustered. http://puu.sh/gyFxz/88eabfb027.jpg Done
00:39:623 (1) - Border of unrankablity, I would go for a saver shape. OI don't see why it is tbh it really doesn't manipulate the sliders SV I don't like the way this shape looks though tbh
00:41:298 (3,4) - I personally think these stacks really play weird (whole map), but it's up to you I suppose. The drastic change just doesn't feel right I hate those aswell to be honest I hate playing them changed
00:41:953 (1) - why the extension? doesnt fit at all, there is nothing. The point to the extension is that the drawn out sound from the BGM that it follows it but since there is nothing on the 1/2 note I wanted to keep the drawn out sound but he started a nice sentence at the downbeat so it felt wrong to end the slider there so I made the extension
00:57:681 (3) - same as above made it a different shape it originally was like this to follow the voice but the voice ends on the 1.4 note so it doesn't fit if I end it on the white
01:02:633 (5,6) - ?? Why, there is not even something that sounds like it Reworked it a bit so that it actually fits with the way he is saying whatever in the music
01:18:070 (1,2,3) - I'd prefer more spaicng , right now it looks quite clustered. It doesn't require bigger spacing its fine as it is nothing too strong to suggest it to be super large
01:35:254 (4,5,6,7,1) - ??
01:37:293 (3) - no extension needed, sounds honestly weird[/color] Same as the other extension
01:42:536 (1) - From here to 01:51:856 - the triplets are well used, since they are consistent. Additional mapping like this works well.
01:55:351 (1) - yea That is not unrankable it doesn't affect the sliders SV it goes the same speed throughout the whole thing and that shape fits great with the shaking in his voice
01:57:681 (1,2) - ? why this difficulty spike, reduce that one please since it's really contradicting to the rest of the diff. Lol we wanted the Extra icon so I made that to get it a bit better but doesn't seem needed as it is still EX icon even if I reduce it a bit
02:12:827 (1) - yea
02:37:439 (2) - blanket off Its fine o.o

Diff itself has some great parts, and some questionable ones. Generally it's fine, but the rhythm should be overlooked again, especially in certain kiais. But I don't erally know who mapped what , so I can't really tell! What I mean with that is, either make the rhythm consistent, or don't make additional mapping. Also, these random streams of 5 when there is nothing in the song are a no-go.

Good luck /o/
Topic Starter
Gero
Everything should be fine now, just waiting for XinCrin because he want to finish his storyboard.

Updated ~
Irreversible
Yo Lexia

00:19:380 (3,4) - Well, this stack doesn't play better. As said, I'd use no stack at all here, a stack on such a high bpm plays weird anyway.. If you could 00:19:526 (4,5) - CTRL + G those, it plays better for me at least.
00:39:623 (1) - You could have created some nice blanket-slider here.. just to give you an unspectacular example: http://puu.sh/gyLLM/a570d38c47.jpg
00:41:953 (1) - Make it an 1/1 slider then, and not a 3/4 one. Believe me, the rhythm will be much cleaner, as this song is definitely not made for 3/4. http://puu.sh/gyLTP/b66809ae96.jpg
01:02:487 (4,5,6) - I hope you're not serious about it, because well, this rhythm is just wrong xD
01:55:351 (1) - It does affect the SV. You can try to make it differently.
01:57:827 (2,3) - I think the DS is even higher now? xD
02:37:439 (2) - It's not. http://puu.sh/gyM7t/2f1d7990b8.jpg

Ahh, I hope you can also make the slider a bit tidier D: Hard to explain tho, if you like them keep it.
Topic Starter
Gero
Fixed everything by Lexia's request, thanks a lot Irre, just waiting for XinCrin to move this forward.

Updated ~
Niko-nyan
is it happen? D:
Topic Starter
Gero


EDIT: I've asked for some opinions about the rhythm at the beginning and they said that this is perfectly fine as is.

HabiHolic
>w< your request

[Lanturn's Normal]

  1. 00:31:468 (2,3) - Missing blanket
  2. 00:36:128 (2,3) - copy patten?
  3. 00:50:545 (3) - flow vocal batter so slider start 00:50:400 - here
  4. 00:55:861 - what this green line
[Lexia's Light Hard]

  1. 00:26:808 (1,1,1) - what NC
[Bakari's Hard]

  1. 02:04:526 (4) - check distance
call me your get rebubbled
Nyukai
I thought I was going to rebubble since Gero asked me for that but well o3o
Niko-nyan
maybe before re bub i gonna give a suggestion about hitsound :D (gero where are you :<)
Lanturn

HabiHolic wrote:

>w< your request

[Lanturn's Normal]

  1. 00:31:468 (2,3) - Missing blanket
  2. 00:36:128 (2,3) - copy patten? Fixed both. The blanket isn't 100% perfect, but I don't really 100% care about it. It should be close enough.
  3. 00:50:545 (3) - flow vocal batter so slider start 00:50:400 - here I feel the opposite about this. I prefer it to be on the "Just" instead of the "I"...I'm leaving as is. thanks you though :)/color]
  4. 00:55:861 - what this green line
Thanks Habi!

SPOILER
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TitleUnicode:Five Nights at Freddy's
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:Gero
Version:Lanturn's Normal
Source:Five Nights at Freddy's
Tags:Lanturn ezek -Bakari- LexiaLovesU Dubstep Techno Glitch Hop Bonnie the Bunny Chica the Chicken Freddy the Bear Foxy the Pirate Fazbear's Pizza Mike Schmidt Scott Cawthon
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16,288,57099,2,0,B|136:288|136:288|192:268|192:268|244:300,1,240,0|8,0:0|0:0,0:0:0:0:
432,264,58264,6,0,P|450:207|432:152,1,120
352,208,58846,2,0,B|316:264|352:320|352:320|352:388,1,180,8|0,0:0|0:0,0:0:0:0:
160,380,59866,2,0,B|160:320|160:320|196:264|160:208,1,180
79,263,60594,6,0,P|80:152|192:116,1,240,0|8,0:0|0:0,0:0:0:0:
300,272,61759,2,0,P|406:234|406:122,1,240,0|8,0:0|0:0,0:0:0:0:
228,52,62924,6,0,B|152:120|152:120|88:88|92:168|24:152|24:152|128:200|20:244|60:312|60:312|40:368,1,480,0|8,0:0|0:0,0:0:0:0:
43,358,65254,6,0,L|116:264,1,120
184,332,65837,2,0,L|257:238,1,120,8|0,0:0|0:0,0:0:0:0:
328,304,66419,2,0,B|400:208|400:208|432:260|432:260|496:176,1,240,0|8,0:0|0:0,0:0:0:0:
469,26,67584,6,0,L|396:120,1,120
328,52,68167,2,0,L|255:146,1,120,8|0,0:0|0:0,0:0:0:0:
184,80,68749,2,0,B|112:176|112:176|80:124|80:124|16:208,1,240,0|8,0:0|0:0,0:0:0:0:
192,292,69914,6,0,B|240:296|256:384|256:384|272:296|320:292,2,240,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,112,71662,1,8,0:0:0:0:
448,96,72245,6,0,P|512:192|448:288,1,240,0|8,0:0|0:0,0:0:0:0:
368,336,73118,1,0,0:0:0:0:
300,268,73410,2,0,L|232:268,1,60,8|0,0:0|0:0,0:0:0:0:
216,360,73846,2,0,L|300:360,1,60,0|8,0:0|0:0,0:0:0:0:
368,336,74283,1,8,0:0:0:0:
392,244,74575,6,0,P|412:128|320:48,1,240,4|8,0:0|0:0,0:0:0:0:
256,112,75448,1,0,0:0:0:0:
181,50,75740,2,0,P|99:130|120:244,1,240,0|8,0:0|0:0,0:0:0:0:
144,336,76613,1,0,0:0:0:0:
232,296,76905,6,0,B|284:296|304:260|304:260|340:280|376:252|376:252|416:288|464:260,1,240,0|8,0:0|0:0,0:0:0:0:
508,192,77778,1,0,0:0:0:0:
447,116,78070,2,0,B|416:96|376:132|376:132|340:104|304:124|304:124|284:88|232:88,1,240,0|8,0:0|0:0,0:0:0:0:
144,48,78944,1,0,0:0:0:0:
108,136,79235,6,0,B|172:238|172:238|172:380,1,240,0|8,0:0|0:0,0:0:0:0:
256,312,80109,1,0,0:0:0:0:
340,357,80400,2,0,B|340:238|340:238|404:136,1,240,0|8,0:0|0:0,0:0:0:0:
368,48,81274,1,0,0:0:0:0:
296,112,81565,6,0,B|256:48|256:48|216:112|228:184|196:224|196:224|256:284|256:284|316:224|316:224|284:184|288:168,1,480,0|8,0:0|0:0,0:0:0:0:
108,132,83312,1,4,0:0:0:0:
108,132,83895,6,0,P|92:192|108:256,1,120
164,320,84478,1,8,0:0:0:0:
256,288,84769,1,0,0:0:0:0:
348,320,85060,1,0,0:0:0:0:
408,247,85351,2,0,P|420:188|404:132,1,120,0|8,0:0|0:0,0:0:0:0:
332,68,85934,1,0,0:0:0:0:
240,92,86225,6,0,P|184:76|112:92,1,120
60,160,86808,2,0,P|90:211|136:249,1,120,8|0,0:0|0:0,0:0:0:0:
228,280,87390,2,0,L|356:280,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,92,88555,6,0,P|328:76|400:92,1,120
452,160,89138,2,0,P|421:211|375:249,1,120,8|0,0:0|0:0,0:0:0:0:
284,280,89720,2,0,L|156:280,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
100,224,90885,6,0,B|76:168|76:168|76:56,1,120
152,52,91468,2,0,B|208:160,1,120,8|0,0:0|0:0,0:0:0:0:
304,158,92050,2,0,B|360:52,1,120
436,108,92633,2,0,B|436:168|436:168|412:224,1,120,8|0,0:0|0:0,0:0:0:0:
364,308,93215,6,0,P|256:264|148:308,1,240,0|8,0:0|0:0,0:0:0:0:
100,224,94089,1,0,0:0:0:0:
152,144,94380,2,0,L|272:144,1,120
316,60,94963,2,0,L|192:60,1,120,8|0,0:0|0:0,0:0:0:0:
100,64,95545,6,0,P|64:108|64:180,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,144,96419,1,0,0:0:0:0:
204,224,96711,2,0,P|240:180|240:108,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,97876,6,0,B|147:246|147:246|110:260|102:320,1,120
198,325,98458,2,0,B|254:302|254:302|291:288|299:228,1,120,8|0,0:0|0:0,0:0:0:0:
356,188,99041,2,0,B|372:152|364:120|364:120|400:56|436:120|436:120|428:152|444:188,1,240,0|8,0:0|0:0,0:0:0:0:
380,368,100206,6,0,B|323:345|323:345|286:331|278:271,1,120
374,267,100788,2,0,B|430:289|430:289|467:303|475:363,1,120,8|0,0:0|0:0,0:0:0:0:
500,240,101371,1,0,0:0:0:0:
500,144,101662,1,0,0:0:0:0:
468,52,101953,1,8,0:0:0:0:
468,52,102536,6,0,B|396:20|336:64|336:64|296:44,2,180,4|0|8,0:0|0:0|0:0,0:0:0:0:
424,136,103701,2,0,B|376:136|376:136|364:132|364:132|352:136|352:136|320:136|320:136|308:132|308:132|296:136|296:136|196:136,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
468,220,104866,6,0,B|396:252|336:208|336:208|296:228,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
428,308,106031,2,0,B|376:336|376:336|304:336,1,120,8|0,0:0|0:0,0:0:0:0:
236,284,106613,2,0,B|175:284|175:284|123:312,1,120,8|8,0:0|0:0,0:0:0:0:
36,352,107196,6,0,B|36:232|36:232|96:152,1,180,8|0,0:0|0:0,0:0:0:0:
172,84,108070,1,8,0:0:0:0:
172,84,108361,2,0,B|172:204|172:204|232:284,1,180,8|0,0:0|0:0,0:0:0:0:
344,304,109235,1,8,0:0:0:0:
344,304,109526,6,0,B|344:184|344:184|284:104,1,180,8|0,0:0|0:0,0:0:0:0:
440,200,110400,1,8,0:0:0:0:
440,200,110691,2,0,B|476:152|476:152|476:88,1,120,8|0,0:0|0:0,0:0:0:0:
428,8,111274,2,0,B|392:56|392:56|392:120,1,120,8|0,0:0|0:0,0:0:0:0:
304,152,111856,6,0,B|264:116|208:124|168:156|155:192|155:192|168:228|208:260|264:268|304:232,1,360,4|8,0:0|0:0,0:0:0:0:
392,192,113021,2,0,B|400:144|448:128|448:128|372:108|407:49|407:49|336:92|336:16|256:56,1,360,8|8,0:0|0:0,0:0:0:0:
256,56,114186,6,0,B|176:16|176:92|105:49|105:49|140:108|64:128|64:128|112:144|120:192,1,360,8|8,0:0|0:0,0:0:0:0:
120,288,115351,2,0,B|164:312|200:288|176:248|216:224|216:224|257:206|257:206|296:224|296:224|336:248|312:288|348:312|392:288,1,360,8|8,0:0|0:0,0:0:0:0:
436,204,116516,6,0,B|456:86|456:86|432:64|424:32,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
368,136,117681,2,0,B|350:255|350:255|352:288|376:312,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
300,68,118846,6,0,B|216:32|216:112|128:64,1,180,8|0,0:0|0:0,0:0:0:0:
60,192,119720,2,0,L|60:264,2,60,8|0|4,0:0|0:0|0:0,0:0:0:0:
60,192,121177,6,0,B|144:148|144:148|144:208|144:208|248:208,1,240,4|8,0:0|0:0,0:0:0:0:
404,128,122342,2,0,B|320:172|320:172|320:112|320:112|216:112,1,240,0|8,0:0|0:0,0:0:0:0:
200,300,123507,6,0,P|256:320|312:300,1,120
256,220,124089,2,0,P|181:204|108:267,1,180,8|0,0:0|0:0,0:0:0:0:
244,132,125109,2,0,B|304:132|304:132|360:152|360:152|436:152,1,180
388,60,125836,6,0,B|420:152|420:152|408:201|408:201|436:293,1,240,0|8,0:0|0:0,0:0:0:0:
256,356,127002,1,0,0:0:0:0:
156,192,127584,1,8,0:0:0:0:
256,28,128167,6,0,B|316:28|316:28|364:64,1,120
408,152,128749,2,0,P|472:189|472:114,2,180,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,176,129914,2,0,L|196:176,1,120,8|0,0:0|0:0,0:0:0:0:
108,136,130497,6,0,P|76:48|164:88,2,240,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,260,132245,1,8,0:0:0:0:
404,136,132827,6,0,P|409:195|456:248,1,120
500,160,133410,2,0,B|500:88|500:88|500:52|480:28|448:16|416:32,1,180,8|0,0:0|0:0,0:0:0:0:
237,26,134429,2,0,B|218:15|186:27|166:51|166:87|166:87|166:159,1,180
204,248,135157,6,0,B|260:228|260:228|260:168|260:168|318:186|318:186|388:160,1,240,0|8,0:0|0:0,0:0:0:0:
252,312,136322,2,0,P|156:312|152:188,1,240,0|8,0:0|0:0,0:0:0:0:
284,52,137487,6,0,B|360:120|360:120|424:88|420:168|488:152|488:152|384:200|492:244|452:312|452:312|472:368,1,480,0|8,0:0|0:0,0:0:0:0:
208,192,139817,6,0,L|208:64,1,120,4|0,0:0|0:0,0:0:0:0:
304,72,140400,2,0,L|304:192,1,120,2|0,0:0|0:0,0:0:0:0:
368,264,140982,2,0,B|256:340|144:264,1,240,2|0,0:0|0:0,0:0:0:0:
132,72,142147,6,0,B|168:120|168:120|220:60,1,120,2|0,0:0|0:0,0:0:0:0:
304,76,142730,2,0,B|343:121|343:121|379:73,1,120,2|0,0:0|0:0,0:0:0:0:
412,164,143312,2,0,B|368:216|312:200|312:200|256:236|256:236|200:200|200:200|144:216|100:164,1,360,2|0,0:0|0:0,0:0:0:0:
112,68,144478,6,0,P|188:72|212:132,1,120,2|0,0:0|0:0,0:0:0:0:
304,104,145060,2,0,P|344:62|401:68,1,120,2|0,0:0|0:0,0:0:0:0:
396,164,145643,2,0,B|352:216|292:224|292:224|312:276|284:339|284:339|212:296|220:232|220:232|168:232|120:200,1,480,2|2,0:0|0:0,0:0:0:0:
156,12,147390,5,2,0:0:0:0:
256,176,147973,1,2,0:0:0:0:
356,12,148555,1,2,0:0:0:0:
424,192,149138,6,0,P|408:280|348:312,1,120,2|0,0:0|0:0,0:0:0:0:
332,220,149720,2,0,P|348:132|408:100,1,120,2|0,0:0|0:0,0:0:0:0:
464,104,150303,2,0,L|464:36,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
392,44,150885,2,0,B|344:32|344:32|264:32,1,120,2|0,0:0|0:0,0:0:0:0:
217,110,151468,6,0,P|233:198|293:230,1,120,2|0,0:0|0:0,0:0:0:0:
309,138,152050,2,0,P|293:50|233:18,1,120,2|0,0:0|0:0,0:0:0:0:
177,36,152633,2,0,L|109:36,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
120,112,153215,2,0,B|108:160|108:160|108:240,1,120,2|0,0:0|0:0,0:0:0:0:
164,308,153798,6,0,L|240:308,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,224,154380,2,0,L|284:224,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,136,154963,2,0,L|324:136,2,60,2|2|0,0:0|0:0|0:0,0:0:0:0:
288,48,155545,2,0,B|348:48|348:48|396:84,1,120,2|0,0:0|0:0,0:0:0:0:
448,164,156128,6,0,L|448:244,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
360,204,156711,2,0,L|360:272,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,244,157293,6,0,B|236:184|236:184|280:148|244:100|244:100|248:28|172:112|128:40|128:40|112:92|64:96|64:96|56:140|108:168,1,480,2|4,0:0|0:0,0:0:0:0:
256,192,158604,12,0,163118,0:0:0:0:
Topic Starter
Gero
Fixed everything, thanks Habichan.

Updated ~
Nyukai
Rebubbled.
Topic Starter
Gero
Thanks Inyus.
HabiHolic
Here you go!

Ranked

Topic Starter
Gero
That was sudden, thanks a lot.
Gamu
omg congrats~ o3o
Fatfan Kolek
That was fast, lol. :OOO

I wish you got a better bg for that mapset though, orz.
Anyways, congrats! <3
Lanturn
Oh dang. Nice!

Congrats.
LexiaLovesU
OMG OMG
Spayyce
what the actual fuck.
alacat
It's Gero \:D/ Gratz!
Asagi Mutsuki
Gotta go fast with that speedrank
Grats!
Euny
really love it gratz \ > < /
ZekeyHache
Finally ranked!!! I had to wait...........LESS THAN A MONTH! :o
Topic Starter
Gero
Thanks a lot to everybody. ♥
PatZar
wow grazt!
and now Love Me Like You Do to get rank \w/
Pappy
Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
meii18


nice \:D/
Luna-
Wow congratz!! <333
Natsu

Pappy wrote:

Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
* still not ranked*

jk jk grats gero
Niko-nyan
owo gero's freddy ranked
can i cry now :< ?
CSLM
gratz~
Lally
ò-ò oh waw that was quick gratz moe ♥
Akasha-
Grats xD lol, 9 days
Charles445
Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit.

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps)


Don't brush people off in the Disqus comments so easily.
LexiaLovesU

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song. Personally that is quite a subjective view I personally feel that the rhythms go very well along side the song and in fact make the gameplay even more attached giving the song a new depth in perspective if I were to follow the song exactly to how it is then whats the point in mapping it in the first place if I can not put express how I feel the song should be played through my mapping

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit. This I agree and I am quite upset I didn't notice it at first sotty >.<

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps) As we said we have gotten QATs and other BNs to check this out and they said it was fine so thus we thought it was fine but since it isn't we will get someone to look at it :>


Don't brush people off in the Disqus comments so easily. We didn't brush them off at all I don't see where you saw that to be honest >.<
Natsu

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set.

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).

anyways GL guys
Flask
I feel there's nothing wrong with this set.. such a good and clean extra o_O

Good job Gero and Lexia o3o Congratz!
LexiaLovesU

Natsu wrote:

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set. Its an Extra diff its meant to have parts that exaggerate the map and this song is very emotional and powerful a lot of these jumps fit because how powerful he is singing really He sounds like he is yelling most of the time . Also this isn't even that over exaggerated its a 206 bpm map and its only 5.3 stars I have seen 180 bpm maps go for 5.6 stars because of the overexagerated jumps . Im serious the fact that this barely touches into the Extra icon really questions what did yu want me to do for an extra diff. Me and Gero had trouble making this into Extra icon we wanted to make the map not too overdone We were really cautious with making those jumps and i think they fit very well also don't say thing i never said i never used 2015 as an excuse i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).I did follow the rhythm but i used more different parts to go with the rhythm of the song i personally feel its fine and fits well >.< You know its not like im using a lot of 1/4s i maybe only used 4 - 5 triplets in my parts EDIT: I do agree with those so im removing the triplets
I don't see how out of everything this is overmapped this map is actually 97% 1/2 notes and a lot of 1/1 sliders how is this overmapped. I don't even think i started sliders out when there wasn't anything in the music only circles o.o.

anyways GL guys
Birdy
Everyone seems to get the BPM wrong, even the mapper(s) apparently. It's 103 BPM. Don't call it a 206 BPM map when it's simply doubled up for absolutely no reason.
LexiaLovesU
Its sounds like a 206 he says lots of notes on 1/4 and the song is very powerful it should play how its sounds so it plays like a 206 bpm sorry i don't literally mean it sounds like 206 just like the way i guess feels i mean lol xD
It is a 103 bpm though
neonat
Sounds 103BPM to me, 206 is way too fast
Topic Starter
Gero
Yeah indeed it is 103 so I'll wait for the DQ to make the correct changes.
LexiaLovesU
Honey timing is off we need to get the timing checked as Charles said it may fluctuate
Nyukai
rip my bubble/rank quality and my BN life
meii18

Inyuschan wrote:

rip my bubble/rank quality and my BN life
;w; well now I'll can to mod
ZekeyHache
:o
Irreversible
Hey guys, DQing because of following reasons:

  1. Wrong Source

    Please check Charles' comment for that point.

  2. Wrong Timing

    I highly suggest you contact Charles as well for that point as well.

  3. Several difficulty spikes within the IT'S ME difficulty

    I guess I've already speaked about it, but these difficulty spikes in the diff certainly need to be nerfed, in order to get a better working collab. Gero used a rather consistent / symmetry based mapstyle, whereas Lexia used a rather freestyle / jumpy style. I'm not saying one of them is bad; they just don't work good together. (Of course it's good to have variation when you are collabing, but the difficulty should stay the same more or less) I highly recommend that some jumps are being nerfed, because this difficulty will work better than it does now for sure. I don't want to point out any jump now, I'd like you guys to go over your map again, and see what you can do. I can still help you further in game if you need it.

  4. Parts being overmapped

    There are spots, which shouldn't have been overmapped. I've explained it in my mod before, 01:42:536 (1) - the "overmap" in this part emphasizes the stress well, and so it is alright. Another important point is consistency in that matter. On the other hand, taking 02:10:497 - this part as an example, the triplets don't seem to work. They are inconsistent, and they don't emphasize the correct beats. If you compare them, you can see yourself that they are rather random. I suggest you talk with Gero about it, and I'm sure he will help you making it consistent. (Yes, additional mapping is also overmapped at some extent, but it works since it emphasizes / expresses the song well if used correctly).

  5. Overall quality

    I guess some diffs contain mistakes, which could've easily been modded out. Speaking of Lexia's Light Hard now, 01:05:254 (1,2,3) - this rhythm makes really less sense, it does not follow the song really good. I guess something is missing here? I suggest you find some mods after you've fixed the overmap // jump stuff, just to be sure that the amount of these kind of things is reduced.
Don't hesitate asking me for further help, if you need some. See you~
LexiaLovesU
Okie ill look over later owo thank you irre for your help >w<
Topic Starter
Gero
Applied everything I've asked to @pishifat about the timing and he said is fine as is but let's ask to @Charles445 later.

Updated ~

Waiting for @LexiaLovesU.
Timorisu

LexiaLovesU wrote:

if I were to follow the song exactly to how it is then whats the point in mapping it in the first place
But that's what this game is about. This is a rhythm game, not a click-circles-with-music game. You're supposed to follow the song and map it how it was composed. Anything else doesn't make sense, at all. How are people supposed to play a map well and follow the rhythm if you think you can just throw that out the window? If there's a very strong beat, put a jump in there. If there's a slow section, make a slow SV part and avoid jumps. If the song has a lot of intense 1/2 in 1/4 then use circle streams. I don't see how keeping and regarding basic music composing in your maps ruins the point of mapping it. It's not like there's only one way to map a song. If there was you'd see the same map 50 times when looking for IGNITE maps. If anything, regarding and respecting, interacting and implementing the musical composition makes the map accelerate and liked by the people who play it.

LexiaLovesU wrote:

Its an Extra diff its meant to have parts that exaggerate the map
Since when does Extra equal exaggeration? An Extra diff equals a hard diff, fitting an intense song. Whether it be high bpm streams or low bpm jumps, doesn't matter. Going into a map with the mindset of "This is an Extra diff, I can exaggerate and overmap some parts and disregard the music" is definitely a wrong approach to mapping. A better approach would be "Even though this is an Extra diff I will try to work with the music the best I can, while maintaning a high skill level". This would make finding an equal ground between working with the music and making a challenging map way easier than your current mindset.

LexiaLovesU wrote:

Me and Gero had trouble making this into Extra icon
Then don't force an Extra icon on it? Star rating isn't always accurate, and everyone knows that. If you want to force an Extra icon on a map just to have an Extra difficulty in your mapset then God have mercy. A 5,2 Insane is not much different from a 5,3 Extra.

LexiaLovesU wrote:

i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking
"Other people have done something wrong, therefore I can do it too!" is basically what you're saying here. Taking other peoples wrong-doings and holding them up as an example is by no means something you should do to reason your mapping techniques. If anything, you should be a better example, you're a BN! Trying to follow suit with what other people did may be good to do in some cases, but it rarely is. Especially not here. Fitting the ranking criteria does not automatically make your map good. There's a lot of maps that are "fine for ranking" objectively, but subjectively would never get ranked. As I said, don't just blindly follow what other people are doing. Do it better instead.
Topic Starter
Gero
I would appreciate your help Cherry, thanks in advance.
Kin
When I read the diff IT'S ME, I read it like this
Topic Starter
Gero
Some people was trolling me with the same joke yeah xD when I saw it for the first time I thought the same thing xD
Cherry Blossom

Static Noise Bird wrote:

It's not really drama when it's simply constructive feedback and the pinnacle of quality facts.
Stop acting like a kid.
inb4 silenced for being sincere and honest.
I just find it stupid, to complain about circles and sliders.

_________________________________________________


IT'S ME


  • I agree with Irre concerning difficulty spikes, Gero and Lexia's parts are not balanced, and it is clearly noticeable.
    For example :
  1. 00:16:322 (1,2,3,4,1,2,3,4,1) - and compare to 00:25:643 (1,2,3,4,5,6,1) - . The song is a little similar, but patterns are different, Gero uses a constant DS and some slider jumps, when lexia uses long circle jumps. And don't forget that it is a 206 BPM song, and you can feel the difference.
  2. 01:43:555 (6,7,1,2,3,4,5,6,1,2) - and 01:53:021 (1,2,3,4,5,1) - , same as ^

    Let's mod it.

    Gero :
  3. 00:34:671 (2,3,1) - This is not really comfortable to play, the straight slider forces you to make a little "V" movement, and that's difficult to do it on this BPM and SV, this is kind of flow breaking to me. You can get more opinions and testplays on this pattern.
  4. 00:45:740 (1,2,3) - Some people find it cool, but i don't really think it is. There is nothing clearly audible on blue ticks (you also silenced sliders) and these 7/8 slider are just following nothing. I recommend you to use 1/4 sliders instead. Same as 02:00:303 (1,2,3) -
  5. 01:05:691 (2,3,4,5) - Quite surprising because you didn't make a perfect square or diamond pattern, The player expects it, the current pattern looks a little uncomfortable to play because of the DS variation, the player needs much aim or needs to be helped by the AR to be able to handle these circles. So you should make a perfect shape here.

    Lexia
  6. 00:37:730 (3,4) - This is flow breaking here, i don't really find that is it a good deal to place circles like this, on a straight line or a triangle with an angle near to 180° just for a blanket. You should decrease the angle on (3) and avoid this blanket to make a more comfortable movement.
  7. 01:21:856 (2) - Looks like you didn't have any idea of where you should put this circle, so, i guess you stacked with the slider for this reason. I played this pattern and i think these stacked objects look a little out of place. The movement should be more fluid when playing, because you used many jumps before and stacked notes are used to slowdown, and for this case, it plays a little bad. Just move it here for example :
  8. 01:55:934 (3) - This 1/8 looks out of place, the sliderend follows nothing audible, and it can be considered as "bad" overmapping because you just add more useless difficulty on something enough difficult. So you should avoid this 1/8 slider.
  9. 02:15:958 (4) - same as ^ but it's another pattern. Note that the emphasis are only (or mostly) on the big downbeat, not on a red tick which is not introduced by something on the blue tick earlier, audible. Adding more density here is useless and you should remove this circle 02:15:958 (4) - .

Well, that's all, i can't give a rebubble/requalify in future because i'm enough busy.
Sorry if i did mistakes or for my bad english, but i'm sleepy.

Good luck.
Lust
Lets keep things concise, constructive, and civil please. Going to remove some inflammatory posts, any more and this thread will be locked.
Topic Starter
Gero
I'm going to reply your mod in a few minutes, thanks a lot Cherry.

EDIT:

Cherry Blossom wrote:

IT'S ME


  • I agree with Irre concerning difficulty spikes, Gero and Lexia's parts are not balanced, and it is clearly noticeable. Lexia, want remake some parts.
    For example :
  1. 00:16:322 (1,2,3,4,1,2,3,4,1) - and compare to 00:25:643 (1,2,3,4,5,6,1) - . The song is a little similar, but patterns are different, Gero uses a constant DS and some slider jumps, when lexia uses long circle jumps. And don't forget that it is a 206 BPM song, and you can feel the difference.
  2. 01:43:555 (6,7,1,2,3,4,5,6,1,2) - and 01:53:021 (1,2,3,4,5,1) - , same as ^ As I said before, she want to remake some of them to keep the consistency.

    Let's mod it.

    Gero :
  3. 00:34:671 (2,3,1) - This is not really comfortable to play, the straight slider forces you to make a little "V" movement, and that's difficult to do it on this BPM and SV, this is kind of flow breaking to me. You can get more opinions and testplays on this pattern. I really like this kind of pattern so I really want to keep it as is even I'm going to ask for more opinions and for testplays.
  4. 00:45:740 (1,2,3) - Some people find it cool, but i don't really think it is. There is nothing clearly audible on blue ticks (you also silenced sliders) and these 7/8 slider are just following nothing. I recommend you to use 1/4 sliders instead. Same as 02:00:303 (1,2,3) - Fixed.
  5. 01:05:691 (2,3,4,5) - Quite surprising because you didn't make a perfect square or diamond pattern, The player expects it, the current pattern looks a little uncomfortable to play because of the DS variation, the player needs much aim or needs to be helped by the AR to be able to handle these circles. So you should make a perfect shape here. Fixed.

Good luck.
LexiaLovesU
Thank you cherry blossom ill look right now owo
Lally
hi as requested here i am hope to help ;_;/

[General]
  1. 01:09:914 - this is kind of personal thing but i think the map has over used kiai,i think the last part of the first one can be stopd here since the following parts are quit the same as the one in the kiai so is basicly no sence to continue to have the kiai from here.
[IT'S ME LALLU O3O]
  • Lexia
  1. 00:19:526 (4,5,1) - about what irre was saying of your freestyle jumps it can be noticiable here for exsample since the music for now is silent and slow and it doesen't ask for a jump you should not force it, the transiction from 00:19:380 (3,4) - still fine but the 00:19:526 (4,5) - is to much imo you could just place in the middle of 4 and the slider 1 this circle to have a more relaxfull start wich is not asking for this kind of jump
  2. 00:23:021 (4) - for following your smooty flow in the prew patterns this slider should be ctrl+g for improving the flow
  3. 02:15:958 (4) - is the same case of 00:34:671 (2,3,1) - would recomend to remove it
  4. 02:30:011 (4,5,6) - personally a triplets doesen't fit here
    Gero
  5. 00:34:671 (2,3,1) - here is a bit strange how you did this pattern it doesen't really follow something this circle 00:34:890 (3) - feels a bit overmapped rhythm here i would suggest to remove it
  6. 01:04:235 (2) - the NC should go here instead of the circle
  7. 01:30:885 (1,3) - *nazi* don't let the sliders touch eachother
  8. 01:46:541 (4) - i would remove this one
  9. 02:18:725 (2) - you didn't use triplets in the prev parts like this one would recoment to remove it
>_<
Topic Starter
Gero

Lally wrote:

hi as requested here i am hope to help ;_;/

[General]
  1. 01:09:914 - this is kind of personal thing but i think the map has over used kiai,i think the last part of the first one can be stopd here since the following parts are quit the same as the one in the kiai so is basicly no sence to continue to have the kiai from here. I got your idea and yes it's nice but I prefer to keep it as is since I think it fits with the song.
[IT'S ME LALLU O3O]
  • Gero
  1. 00:34:671 (2,3,1) - here is a bit strange how you did this pattern it doesen't really follow something this circle 00:34:890 (3) - feels a bit overmapped rhythm here i would suggest to remove it I think it fits perflecty with the song, let's see for more opinions about this.
  2. 01:04:235 (2) - the NC should go here instead of the circle Fixed.
  3. 01:30:885 (1,3) - *nazi* don't let the sliders touch eachother Fixed.
  4. 01:46:541 (4) - i would remove this one ^
  5. 02:18:725 (2) - you didn't use triplets in the prev parts like this one would recoment to remove it Fixed.
>_<
Thanks a lot Lally.

Updated ~
Topic Starter
Gero
Waiting for Lexia.
ZekeyHache
I just took advantage of this situation to make some small changes on things I didn't like (yes, things I didn't like of my own diff).
http://puu.sh/gCr9O/47910d38ee.osu

Edit:

I don't like the BG
Shiguri
Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Topic Starter
Gero
Still waiting for Lexia.

Updated ~
alice soft

Shiguri wrote:

Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Always mattered in music theory. The beat and music itself here are slow-moderate tempo, it was correct to switch this to 103 instead of 206bpm.

Let's not go back to such unreliable bpm indicators because "it doesn't matter", thanks.
Spayyce

LexiaLovesU wrote:

Natsu wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set. Its an Extra diff its meant to have parts that exaggerate the map and this song is very emotional and powerful a lot of these jumps fit because how powerful he is singing really He sounds like he is yelling most of the time . Also this isn't even that over exaggerated its a 206 bpm map and its only 5.3 stars I have seen 180 bpm maps go for 5.6 stars because of the overexagerated jumps . Im serious the fact that this barely touches into the Extra icon really questions what did yu want me to do for an extra diff. Me and Gero had trouble making this into Extra icon we wanted to make the map not too overdone We were really cautious with making those jumps and i think they fit very well also don't say thing i never said i never used 2015 as an excuse i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).I did follow the rhythm but i used more different parts to go with the rhythm of the song i personally feel its fine and fits well >.< You know its not like im using a lot of 1/4s i maybe only used 4 - 5 triplets in my parts EDIT: I do agree with those so im removing the triplets
I don't see how out of everything this is overmapped this map is actually 97% 1/2 notes and a lot of 1/1 sliders how is this overmapped. I don't even think i started sliders out when there wasn't anything in the music only circles o.o.

anyways GL guys
What? Don't blind yourself. It's the fact the jumps don't flow with the rest of the beatmap, not the song. You're right on describing the powerful parts of the song but they are forced too much, I mean it's like having a really slow part then cranking the SV to top notch and going crazy, it's unethical.
Topic Starter
Gero
Stop the drama guys, we are working on the extra right now so it's unnecesary to say something like that.
Shiguri

torappu wrote:

Shiguri wrote:

Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Always mattered in music theory. The beat and music itself here are slow-moderate tempo, it was correct to switch this to 103 instead of 206bpm.

Let's not go back to such unreliable bpm indicators because "it doesn't matter", thanks.
I do know that, but there are maps where the BPM is duplicated. Ofcourse I hate it when the BPM is getting duplicated, but if the mappers don't do anything to map A, but something to map B.. Well, that is stupid then. Understand what I want to say now? (I mean ranked maps btw)
Cherry Blossom
I think that people are overreacting. I don't really find Extra mapped bad, it just need more improvement, that's all.
The only thing we can blame is the way this map was qualified, or speedranked, without noticing that there was a huge issue on Extra concerning gameplay and difficulty.
Overmapping is judged case by case, triples can be used for emphasis and they can create nice rhythms. Jumps looks a little extreme and overdone imo, but there are many maps like this which are ranked, and nobody talk about these maps, so we don't need a stupid drama.



By the way, i saw that people are talking about me and a certain map called Sakura Mirage etc, and they think i contradict myself.
I'm responsible for my actions, and i don't have any regrets. That's how i think, everyone can have his own opinion ?
I definitively hate everything which is overdone, that does not mean i can't enjoy difficult maps ? I'm not narrow minded you know.
Mismagius
i'd like to mod this sometime later tonight. please wait for my comments x.x
Timorisu

Gero wrote:

Stop the drama guys, we are working on the extra right now so it's unnecesary to say something like that.
Criticising your map in a way that's not a mod is not drama in any way.

Cherry Blossom wrote:

By the way, i saw that people are talking about me and a certain map called Sakura Mirage etc, and they think i contradict myself.
I'm responsible for my actions, and i don't have any regrets. That's how i think, everyone can have his own opinion ?
Everyone is entitled to their own opinion, you included, but don't be hypocritical while trying to stop "drama".





Ok I'm out sorry Gero lol
Topic Starter
Gero
Lexia where are you?
LexiaLovesU
wait baka I will post it soon I want to make sure it turns out okay >.<
Topic Starter
Gero
Fixed everything on both mods, thanks a lot Cherry and Lally.

Updated ~
Albertol
Honestly, I'm really tired that every map goes through the same 'mod - ranker - unranked, fix it and we'll rank it again' process so I am going to give my point of view about this matter:

1- Why do you want to change the map? I carefuly read the reasons why you disqualified it and I think the adjustments make Irreversible's argument invalid to this map in its current state. I want to remind that mods are just recomendations, Suggestions that may help the map that a player gives to the mapper, but it's his (the mapper's) decision if he want to apply them or not because, after all, he owns the map and he took his time and his creativity to make it enjoyable. My point is, if someone wants to make any adjustments to a map, go and make the map yourself and do not play this one if you do not like it.

2- Why was the AR9.5 changed? It has a complete mapset from Easy to Insane, making it adequate for any player with any skill level. The Extra diff does not have to be made so that any player can play it, that's why there are other difficulties ranging from Easy to Insane. Extras can have more difficulty jumps, slider velocity, streams or an overall higher difficulty, this is why I think the AR 9.5 goes hand in hand with the difficulty of the map, also it was the mapper's decision and just because there are some people who can't play it does not mean the map is wrong.

That's all.

Now my mod. Lexia, sorry, but I'll write this in spanish because you know, my english is really bad, but Gero can help haha.

IT'S ME

  1. 00:27:099 (1,1) - Estas dos notas, están geniales, pero que tal si le damos mas movimiento y las movemos a los lados? (Específicamente esta 00:27:099 (1) - Hacia arriba a la izquierda de la primera y esta 00:27:390 (1) - hacia abajo a la derecha? Vendría quedando así: http://puu.sh/gEPlR/22d0e9fa4a.png
  2. 00:37:584 (2) - Esta nota de alguna forma la siento algo incomoda si esta oculta, no se si quisieran cambiarla o dejarlo así.
  3. 01:08:604 (4) - Esta nota creo que estaría un poco mejor si estuviera algo mas a la derecha.
  4. 02:06:856 (4) - Lo mismo que arriba pero a la izquierda.

    Ya sabes que todo esto son solo sugerencias, si las aplicas esta bien y si no también, es tu mapa y haces con el lo que quieras. :3

Luck and rank this soon!
Topic Starter
Gero

Albertol wrote:

Honestly, I'm really tired that every map goes through the same 'mod - ranker - unranked, fix it and we'll rank it again' process so I am going to give my point of view about this matter:

1- Why do you want to change the map? I carefuly read the reasons why you disqualified it and I think the adjustments make Irreversible's argument invalid to this map in its current state. I want to remind that mods are just recomendations, Suggestions that may help the map that a player gives to the mapper, but it's his (the mapper's) decision if he want to apply them or not because, after all, he owns the map and he took his time and his creativity to make it enjoyable. My point is, if someone wants to make any adjustments to a map, go and make the map yourself and do not play this one if you do not like it.

2- Why was the AR9.5 changed? It has a complete mapset from Easy to Insane, making it adequate for any player with any skill level. The Extra diff does not have to be made so that any player can play it, that's why there are other difficulties ranging from Easy to Insane. Extras can have more difficulty jumps, slider velocity, streams or an overall higher difficulty, this is why I think the AR 9.5 goes hand in hand with the difficulty of the map, also it was the mapper's decision and just because there are some people who can't play it does not mean the map is wrong.

That's all.

Now my mod. Lexia, sorry, but I'll write this in spanish because you know, my english is really bad, but Gero can help haha.

IT'S ME

  1. 00:27:099 (1,1) - Estas dos notas, están geniales, pero que tal si le damos mas movimiento y las movemos a los lados? (Específicamente esta 00:27:099 (1) - Hacia arriba a la izquierda de la primera y esta 00:27:390 (1) - hacia abajo a la derecha? Vendría quedando así: http://puu.sh/gEPlR/22d0e9fa4a.png Es una buena idea pero estoy seguro de que Lexia quiere mantener el camino recto.
  2. 00:37:584 (2) - Esta nota de alguna forma la siento algo incomoda si esta oculta, no se si quisieran cambiarla o dejarlo así. Ya sabes es la transición del siguiente jump.
  3. 01:08:604 (4) - Esta nota creo que estaría un poco mejor si estuviera algo mas a la derecha. Listo.
  4. 02:06:856 (4) - Lo mismo que arriba pero a la izquierda. Listo.

    Ya sabes que todo esto son solo sugerencias, si las aplicas esta bien y si no también, es tu mapa y haces con el lo que quieras. :3 Muchas gracias Alberto, fue útil.

Luck and rank this soon!
Updated ~
LexiaLovesU
1- Why do you want to change the map? I carefuly read the reasons why you disqualified it and I think the adjustments make Irreversible's argument invalid to this map in its current state. I want to remind that mods are just recomendations, Suggestions that may help the map that a player gives to the mapper, but it's his (the mapper's) decision if he want to apply them or not because, after all, he owns the map and he took his time and his creativity to make it enjoyable. My point is, if someone wants to make any adjustments to a map, go and make the map yourself and do not play this one if you do not like it.

I made the rhythm consistent in the new version and I made the style fit with Gero's style It was really hard to make the rhythm and my mapping fit with gero's in the current state so thus I made a remapped version that fits better simple as that >.<
Gamu
As requested o/
[ IT'S ME]

  • Gero
  1. Difficulty setting is too high in my opinion x_x HP Drain : change to 7.0~8.0?
  2. 01:32:196 (3,4,5,1) - I feel a little strange rhythm. It would be good to follow the vocal at 01:32:342. Also 01:33:070 (5) - I feel this circle is unnecessary, so i'd like to recommend that you remove it. Based on these points, i will suggest the following figure rhythm.
  3. 02:19:817 (T) - I think the volume is too small. The song is a very powerful sound at this part, so you should raise the volume. Maybe +30%?

    LexiaLovesU
  4. 00:22:876 (3,4,1) - I think this flow is a little bad. 00:23:021 (4) - try CTRL+G in order to improve it.
  5. 01:34:672 (2,3) - Rhythm suggestion. I prefer this rhythm. It makes a very good sound, and will fit to the song.
  6. 01:40:788 (3,4,5,6,1) - Suddenly, too big jumps. I think it don't fit to the song, so i'd like to recommend that you reduce the spacing
These are just suggestions. Good luck o3o
Topic Starter
Gero
Fixed everything thanks a lot Gamu.

Updated ~
shARPII
Hello Gero and Lexia,

I waited some days before posting here waiting to see the last diff updated.
I really enjoyed "IT'S ME" diff and you've fixed almost every things which were discutable so big kudo to you 2, I hope seing this ranked soon :)

I just drop some comments about the difficulty and after my testplay (https://osu.ppy.sh/ss/2906716 timing seems fine to me)


  • lexia
  1. 00:41:516 (3,4,5,1) - I feel this jump pattern is a little bit weird to play, you could find something better to do. That's what I found, still using your 1.8 spacing between 4-5-1 http://puu.sh/gGMGT/8dc0254e61.jpg Tell me if you find something better : )

    gero
  2. 00:55:206 (2) - As you've seen, I'm an HD player and this kind of stuff isn't funny :D I think it could be better for readability to stack this slider's start on 00:54:332 (4) - 's start => http://puu.sh/gGMgq/005cc3c2a7.jpg
  3. 01:32:050 (1,2,3,4,5) - sorry to come back on this since Gamu made you change that part but I feel the triple doesn't really make sense here. I tried some other rythms, if you want to give a try => http://puu.sh/gGL5s/f763907492.jpg | http://puu.sh/gGLeI/f16e5be1d0.jpg
Nothing more to add on that difficulty, sorry for being lazy and not modding other difficulties. No need to kudo my post and here's my last star!
Good luck o/
Topic Starter
Gero
Applied everything that you've mentioned on your post mod, seriously it was helpful.

Updated ~

EDIT: I got a new timing by pishifat but I'm still moving everything before doing the last update.

Everything should be fine now.

Updated ~

!Summon Inyuschan.
Nyukai
[Insane]

  1. 01:36:715 (4) - You missed a NC here, it's totally sudden when you notice the consistency but then there's something different.
[IT'S ME]

  1. 01:00:161 (5) - Try with Ctrl+G here, flows better imo.
  2. 01:04:093 (1) - Next NC is fine but this one is unnecessary then.
Just that, let me know xD
Topic Starter
Gero
Fixed everything, thanks a lot.

Updated ~
Nyukai
Rebubbled.
Mismagius
i guess there was no need to wait for me..

w/e, if this gets qualified again i'll still mod it.
Topic Starter
Gero
Go ahead Blue Dragon, I can ask for rebubbled once I finish to apply your mod.
Mismagius
Remember that most of these are my opinions as a player and are what I noticed when this map was qualified and that didn't make the experience too enjoyable.

[IT'S ME]
  • 00:26:520 (4,1,1) - Playability issue here - the white tick is a strong beat which should be clicked, but the sliderend covers the beat. That alone is bad, but the antijumps right after make this pattern very hard to sightread. I recommend making (4) a 1/2 slider and adding a note at the white tick.
  1. 00:29:724 (3,4) - these aren't correctly symmetric in relation to (1) D:
  2. 00:34:093 (2,1) - the antijump here doesn't flow too well imo.. there's not too much you can do about it though (and I feel the NC is unnecessary)
  3. 00:41:229 (2) - This slider starting in a blue tick plays pretty badly and breaks the flow. I don't think there should be a slider here, actually.. it plays pretty nicely like this.
  4. 00:45:744 (1,2,3) - I know the intention behind these, but IMO they just play really weirdly for a player who's never heard the song before. At least they're 1/4 now, so it's much better.
  5. 00:48:656 (4) - nazi, but moving 1 grid right will make this symmetric
  6. 00:55:210 (2,3) - why do these start in blue ticks? it plays weirdly D:
  7. 01:00:598 (1,2) - not sure if offgrid points are rankable
  8. 01:20:113 (4) - This plays better ctrl+G'd. the flow when you make them symmetric (as it is) feels really broken and it creates a bad antijump for (4,1).
  9. 01:22:006 (3,4) - blue tick sliders ):
  10. 01:29:433 (4) - the slidertrack isn't properly stacked with (1)
  11. 01:49:530 (1) - well, pretty sure offgrid sliderends are unrankable
  12. 02:09:773 (2,3) - still not a fan of blue tick sliders
  13. 02:15:161 (1) - same as 01:49
  14. 02:22:749 (3) - weird sliderstacking here
  15. 02:23:914 (3) - ^
  16. 02:33:453 (5) - Pretty sure this note doesn't exist in the song. This overmapping is pretty bad x:
  17. 02:36:074 (5) - ^

Some of these are just nazi stuff, but most of them are legit issues that I have found while playing the map when it first got qualified, so please look a bit into these. The map is good, but the blue-tick sliders feel weird to play and there are a few issues here and there.
Topic Starter
Gero

Blue Dragon wrote:

Remember that most of these are my opinions as a player and are what I noticed when this map was qualified and that didn't make the experience too enjoyable. Alright.

[IT'S ME]
  • 00:26:520 (4,1,1) - Playability issue here - the white tick is a strong beat which should be clicked, but the sliderend covers the beat. That alone is bad, but the antijumps right after make this pattern very hard to sightread. I recommend making (4) a 1/2 slider and adding a note at the white tick. Fixed.
  1. 00:29:724 (3,4) - these aren't correctly symmetric in relation to (1) D: Fixed.
  2. 00:34:093 (2,1) - the antijump here doesn't flow too well imo.. there's not too much you can do about it though (and I feel the NC is unnecessary) I have no clue how to fix that so I took your idea about delete those NC.
  3. 00:41:229 (2) - This slider starting in a blue tick plays pretty badly and breaks the flow. I don't think there should be a slider here, actually.. it plays pretty nicely like this. I know that this is starting on blue tick but it's because we are following the vocal so I don't think it's bad imo.
  4. 00:45:744 (1,2,3) - I know the intention behind these, but IMO they just play really weirdly for a player who's never heard the song before. At least they're 1/4 now, so it's much better. Seems like nobody is complained about it so I'll prefer to keep it as is.
  5. 00:48:656 (4) - nazi, but moving 1 grid right will make this symmetric Fixed.
  6. 00:55:210 (2,3) - why do these start in blue ticks? it plays weirdly D: As I said before we're following the vocal.
  7. 01:00:598 (1,2) - not sure if offgrid points are rankable You don't have to worry about it they are perfectly safe for ranking also here is the proof that isn't offscreen/offgrid at all.
  8. 01:20:113 (4) - This plays better ctrl+G'd. the flow when you make them symmetric (as it is) feels really broken and it creates a bad antijump for (4,1). Sorry but this is intentional so we want to keep it as is.
  9. 01:22:006 (3,4) - blue tick sliders ): I don't even know why it's so bad since it follow the other strong sound of the blue tick.
  10. 01:29:433 (4) - the slidertrack isn't properly stacked with (1) Fixed.
  11. 01:49:530 (1) - well, pretty sure offgrid sliderends are unrankable ^ (Proof)
  12. 02:09:773 (2,3) - still not a fan of blue tick sliders You know that this is following the vocal :<
  13. 02:15:161 (1) - same as 01:49 ^
  14. 02:22:749 (3) - weird sliderstacking here Fixed.
  15. 02:23:914 (3) - ^ ^
  16. 02:33:453 (5) - Pretty sure this note doesn't exist in the song. This overmapping is pretty bad x: Fixed.
  17. 02:36:074 (5) - ^ ^

Some of these are just nazi stuff, but most of them are legit issues that I have found while playing the map when it first got qualified, so please look a bit into these. The map is good, but the blue-tick sliders feel weird to play and there are a few issues here and there.
Thanks a lot for the mod, I'm going to ask for rebubbled to Inyuschan.

Updated ~
Nyukai
Hmm let me recheck later once I'm on my computer, I wanna be sure everything is fine xD

Now I'll continue sleeping~


I hope this is the last time.
HabiHolic
Here you go again!

ReRanked

Luna-
Recongratz! :D
xtrem3x
otro round, a ver que te razón absurda te dan para unrank .. pero igual adelante
Buttercup
rip 5.30~ ;w;
Niko-nyan
regratz and thanks to let me #1 gero :> *hides*
Ciyus Miapah

Niko-nyan wrote:

regratz and thanks to let me #1 gero :> *hides*
lol
Hanjamon
Regratz Gero :3
Spayyce
The audio amplification is really high, for me it crackles at the loud parts and sound displeasing...
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