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The Living Tombstone - Five Nights at Freddy's

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PatZar
wow grazt!
and now Love Me Like You Do to get rank \w/
Pappy
Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
meii18


nice \:D/
Luna-
Wow congratz!! <333
Natsu

Pappy wrote:

Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
* still not ranked*

jk jk grats gero
Niko-nyan
owo gero's freddy ranked
can i cry now :< ?
CSLM
gratz~
Lally
ò-ò oh waw that was quick gratz moe ♥
Akasha-
Grats xD lol, 9 days
Charles445
Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit.

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps)


Don't brush people off in the Disqus comments so easily.
LexiaLovesU

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song. Personally that is quite a subjective view I personally feel that the rhythms go very well along side the song and in fact make the gameplay even more attached giving the song a new depth in perspective if I were to follow the song exactly to how it is then whats the point in mapping it in the first place if I can not put express how I feel the song should be played through my mapping

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit. This I agree and I am quite upset I didn't notice it at first sotty >.<

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps) As we said we have gotten QATs and other BNs to check this out and they said it was fine so thus we thought it was fine but since it isn't we will get someone to look at it :>


Don't brush people off in the Disqus comments so easily. We didn't brush them off at all I don't see where you saw that to be honest >.<
Natsu

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set.

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).

anyways GL guys
Flask
I feel there's nothing wrong with this set.. such a good and clean extra o_O

Good job Gero and Lexia o3o Congratz!
LexiaLovesU

Natsu wrote:

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set. Its an Extra diff its meant to have parts that exaggerate the map and this song is very emotional and powerful a lot of these jumps fit because how powerful he is singing really He sounds like he is yelling most of the time . Also this isn't even that over exaggerated its a 206 bpm map and its only 5.3 stars I have seen 180 bpm maps go for 5.6 stars because of the overexagerated jumps . Im serious the fact that this barely touches into the Extra icon really questions what did yu want me to do for an extra diff. Me and Gero had trouble making this into Extra icon we wanted to make the map not too overdone We were really cautious with making those jumps and i think they fit very well also don't say thing i never said i never used 2015 as an excuse i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).I did follow the rhythm but i used more different parts to go with the rhythm of the song i personally feel its fine and fits well >.< You know its not like im using a lot of 1/4s i maybe only used 4 - 5 triplets in my parts EDIT: I do agree with those so im removing the triplets
I don't see how out of everything this is overmapped this map is actually 97% 1/2 notes and a lot of 1/1 sliders how is this overmapped. I don't even think i started sliders out when there wasn't anything in the music only circles o.o.

anyways GL guys
Birdy
Everyone seems to get the BPM wrong, even the mapper(s) apparently. It's 103 BPM. Don't call it a 206 BPM map when it's simply doubled up for absolutely no reason.
LexiaLovesU
Its sounds like a 206 he says lots of notes on 1/4 and the song is very powerful it should play how its sounds so it plays like a 206 bpm sorry i don't literally mean it sounds like 206 just like the way i guess feels i mean lol xD
It is a 103 bpm though
neonat
Sounds 103BPM to me, 206 is way too fast
Topic Starter
Gero
Yeah indeed it is 103 so I'll wait for the DQ to make the correct changes.
LexiaLovesU
Honey timing is off we need to get the timing checked as Charles said it may fluctuate
Nyukai
rip my bubble/rank quality and my BN life
meii18

Inyuschan wrote:

rip my bubble/rank quality and my BN life
;w; well now I'll can to mod
ZekeyHache
:o
Irreversible
Hey guys, DQing because of following reasons:

  1. Wrong Source

    Please check Charles' comment for that point.

  2. Wrong Timing

    I highly suggest you contact Charles as well for that point as well.

  3. Several difficulty spikes within the IT'S ME difficulty

    I guess I've already speaked about it, but these difficulty spikes in the diff certainly need to be nerfed, in order to get a better working collab. Gero used a rather consistent / symmetry based mapstyle, whereas Lexia used a rather freestyle / jumpy style. I'm not saying one of them is bad; they just don't work good together. (Of course it's good to have variation when you are collabing, but the difficulty should stay the same more or less) I highly recommend that some jumps are being nerfed, because this difficulty will work better than it does now for sure. I don't want to point out any jump now, I'd like you guys to go over your map again, and see what you can do. I can still help you further in game if you need it.

  4. Parts being overmapped

    There are spots, which shouldn't have been overmapped. I've explained it in my mod before, 01:42:536 (1) - the "overmap" in this part emphasizes the stress well, and so it is alright. Another important point is consistency in that matter. On the other hand, taking 02:10:497 - this part as an example, the triplets don't seem to work. They are inconsistent, and they don't emphasize the correct beats. If you compare them, you can see yourself that they are rather random. I suggest you talk with Gero about it, and I'm sure he will help you making it consistent. (Yes, additional mapping is also overmapped at some extent, but it works since it emphasizes / expresses the song well if used correctly).

  5. Overall quality

    I guess some diffs contain mistakes, which could've easily been modded out. Speaking of Lexia's Light Hard now, 01:05:254 (1,2,3) - this rhythm makes really less sense, it does not follow the song really good. I guess something is missing here? I suggest you find some mods after you've fixed the overmap // jump stuff, just to be sure that the amount of these kind of things is reduced.
Don't hesitate asking me for further help, if you need some. See you~
LexiaLovesU
Okie ill look over later owo thank you irre for your help >w<
Topic Starter
Gero
Applied everything I've asked to @pishifat about the timing and he said is fine as is but let's ask to @Charles445 later.

Updated ~

Waiting for @LexiaLovesU.
Timorisu

LexiaLovesU wrote:

if I were to follow the song exactly to how it is then whats the point in mapping it in the first place
But that's what this game is about. This is a rhythm game, not a click-circles-with-music game. You're supposed to follow the song and map it how it was composed. Anything else doesn't make sense, at all. How are people supposed to play a map well and follow the rhythm if you think you can just throw that out the window? If there's a very strong beat, put a jump in there. If there's a slow section, make a slow SV part and avoid jumps. If the song has a lot of intense 1/2 in 1/4 then use circle streams. I don't see how keeping and regarding basic music composing in your maps ruins the point of mapping it. It's not like there's only one way to map a song. If there was you'd see the same map 50 times when looking for IGNITE maps. If anything, regarding and respecting, interacting and implementing the musical composition makes the map accelerate and liked by the people who play it.

LexiaLovesU wrote:

Its an Extra diff its meant to have parts that exaggerate the map
Since when does Extra equal exaggeration? An Extra diff equals a hard diff, fitting an intense song. Whether it be high bpm streams or low bpm jumps, doesn't matter. Going into a map with the mindset of "This is an Extra diff, I can exaggerate and overmap some parts and disregard the music" is definitely a wrong approach to mapping. A better approach would be "Even though this is an Extra diff I will try to work with the music the best I can, while maintaning a high skill level". This would make finding an equal ground between working with the music and making a challenging map way easier than your current mindset.

LexiaLovesU wrote:

Me and Gero had trouble making this into Extra icon
Then don't force an Extra icon on it? Star rating isn't always accurate, and everyone knows that. If you want to force an Extra icon on a map just to have an Extra difficulty in your mapset then God have mercy. A 5,2 Insane is not much different from a 5,3 Extra.

LexiaLovesU wrote:

i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking
"Other people have done something wrong, therefore I can do it too!" is basically what you're saying here. Taking other peoples wrong-doings and holding them up as an example is by no means something you should do to reason your mapping techniques. If anything, you should be a better example, you're a BN! Trying to follow suit with what other people did may be good to do in some cases, but it rarely is. Especially not here. Fitting the ranking criteria does not automatically make your map good. There's a lot of maps that are "fine for ranking" objectively, but subjectively would never get ranked. As I said, don't just blindly follow what other people are doing. Do it better instead.
Topic Starter
Gero
I would appreciate your help Cherry, thanks in advance.
Kin
When I read the diff IT'S ME, I read it like this
Topic Starter
Gero
Some people was trolling me with the same joke yeah xD when I saw it for the first time I thought the same thing xD
Cherry Blossom

Static Noise Bird wrote:

It's not really drama when it's simply constructive feedback and the pinnacle of quality facts.
Stop acting like a kid.
inb4 silenced for being sincere and honest.
I just find it stupid, to complain about circles and sliders.

_________________________________________________


IT'S ME


  • I agree with Irre concerning difficulty spikes, Gero and Lexia's parts are not balanced, and it is clearly noticeable.
    For example :
  1. 00:16:322 (1,2,3,4,1,2,3,4,1) - and compare to 00:25:643 (1,2,3,4,5,6,1) - . The song is a little similar, but patterns are different, Gero uses a constant DS and some slider jumps, when lexia uses long circle jumps. And don't forget that it is a 206 BPM song, and you can feel the difference.
  2. 01:43:555 (6,7,1,2,3,4,5,6,1,2) - and 01:53:021 (1,2,3,4,5,1) - , same as ^

    Let's mod it.

    Gero :
  3. 00:34:671 (2,3,1) - This is not really comfortable to play, the straight slider forces you to make a little "V" movement, and that's difficult to do it on this BPM and SV, this is kind of flow breaking to me. You can get more opinions and testplays on this pattern.
  4. 00:45:740 (1,2,3) - Some people find it cool, but i don't really think it is. There is nothing clearly audible on blue ticks (you also silenced sliders) and these 7/8 slider are just following nothing. I recommend you to use 1/4 sliders instead. Same as 02:00:303 (1,2,3) -
  5. 01:05:691 (2,3,4,5) - Quite surprising because you didn't make a perfect square or diamond pattern, The player expects it, the current pattern looks a little uncomfortable to play because of the DS variation, the player needs much aim or needs to be helped by the AR to be able to handle these circles. So you should make a perfect shape here.

    Lexia
  6. 00:37:730 (3,4) - This is flow breaking here, i don't really find that is it a good deal to place circles like this, on a straight line or a triangle with an angle near to 180° just for a blanket. You should decrease the angle on (3) and avoid this blanket to make a more comfortable movement.
  7. 01:21:856 (2) - Looks like you didn't have any idea of where you should put this circle, so, i guess you stacked with the slider for this reason. I played this pattern and i think these stacked objects look a little out of place. The movement should be more fluid when playing, because you used many jumps before and stacked notes are used to slowdown, and for this case, it plays a little bad. Just move it here for example :
  8. 01:55:934 (3) - This 1/8 looks out of place, the sliderend follows nothing audible, and it can be considered as "bad" overmapping because you just add more useless difficulty on something enough difficult. So you should avoid this 1/8 slider.
  9. 02:15:958 (4) - same as ^ but it's another pattern. Note that the emphasis are only (or mostly) on the big downbeat, not on a red tick which is not introduced by something on the blue tick earlier, audible. Adding more density here is useless and you should remove this circle 02:15:958 (4) - .

Well, that's all, i can't give a rebubble/requalify in future because i'm enough busy.
Sorry if i did mistakes or for my bad english, but i'm sleepy.

Good luck.
Lust
Lets keep things concise, constructive, and civil please. Going to remove some inflammatory posts, any more and this thread will be locked.
Topic Starter
Gero
I'm going to reply your mod in a few minutes, thanks a lot Cherry.

EDIT:

Cherry Blossom wrote:

IT'S ME


  • I agree with Irre concerning difficulty spikes, Gero and Lexia's parts are not balanced, and it is clearly noticeable. Lexia, want remake some parts.
    For example :
  1. 00:16:322 (1,2,3,4,1,2,3,4,1) - and compare to 00:25:643 (1,2,3,4,5,6,1) - . The song is a little similar, but patterns are different, Gero uses a constant DS and some slider jumps, when lexia uses long circle jumps. And don't forget that it is a 206 BPM song, and you can feel the difference.
  2. 01:43:555 (6,7,1,2,3,4,5,6,1,2) - and 01:53:021 (1,2,3,4,5,1) - , same as ^ As I said before, she want to remake some of them to keep the consistency.

    Let's mod it.

    Gero :
  3. 00:34:671 (2,3,1) - This is not really comfortable to play, the straight slider forces you to make a little "V" movement, and that's difficult to do it on this BPM and SV, this is kind of flow breaking to me. You can get more opinions and testplays on this pattern. I really like this kind of pattern so I really want to keep it as is even I'm going to ask for more opinions and for testplays.
  4. 00:45:740 (1,2,3) - Some people find it cool, but i don't really think it is. There is nothing clearly audible on blue ticks (you also silenced sliders) and these 7/8 slider are just following nothing. I recommend you to use 1/4 sliders instead. Same as 02:00:303 (1,2,3) - Fixed.
  5. 01:05:691 (2,3,4,5) - Quite surprising because you didn't make a perfect square or diamond pattern, The player expects it, the current pattern looks a little uncomfortable to play because of the DS variation, the player needs much aim or needs to be helped by the AR to be able to handle these circles. So you should make a perfect shape here. Fixed.

Good luck.
LexiaLovesU
Thank you cherry blossom ill look right now owo
Lally
hi as requested here i am hope to help ;_;/

[General]
  1. 01:09:914 - this is kind of personal thing but i think the map has over used kiai,i think the last part of the first one can be stopd here since the following parts are quit the same as the one in the kiai so is basicly no sence to continue to have the kiai from here.
[IT'S ME LALLU O3O]
  • Lexia
  1. 00:19:526 (4,5,1) - about what irre was saying of your freestyle jumps it can be noticiable here for exsample since the music for now is silent and slow and it doesen't ask for a jump you should not force it, the transiction from 00:19:380 (3,4) - still fine but the 00:19:526 (4,5) - is to much imo you could just place in the middle of 4 and the slider 1 this circle to have a more relaxfull start wich is not asking for this kind of jump
  2. 00:23:021 (4) - for following your smooty flow in the prew patterns this slider should be ctrl+g for improving the flow
  3. 02:15:958 (4) - is the same case of 00:34:671 (2,3,1) - would recomend to remove it
  4. 02:30:011 (4,5,6) - personally a triplets doesen't fit here
    Gero
  5. 00:34:671 (2,3,1) - here is a bit strange how you did this pattern it doesen't really follow something this circle 00:34:890 (3) - feels a bit overmapped rhythm here i would suggest to remove it
  6. 01:04:235 (2) - the NC should go here instead of the circle
  7. 01:30:885 (1,3) - *nazi* don't let the sliders touch eachother
  8. 01:46:541 (4) - i would remove this one
  9. 02:18:725 (2) - you didn't use triplets in the prev parts like this one would recoment to remove it
>_<
Topic Starter
Gero

Lally wrote:

hi as requested here i am hope to help ;_;/

[General]
  1. 01:09:914 - this is kind of personal thing but i think the map has over used kiai,i think the last part of the first one can be stopd here since the following parts are quit the same as the one in the kiai so is basicly no sence to continue to have the kiai from here. I got your idea and yes it's nice but I prefer to keep it as is since I think it fits with the song.
[IT'S ME LALLU O3O]
  • Gero
  1. 00:34:671 (2,3,1) - here is a bit strange how you did this pattern it doesen't really follow something this circle 00:34:890 (3) - feels a bit overmapped rhythm here i would suggest to remove it I think it fits perflecty with the song, let's see for more opinions about this.
  2. 01:04:235 (2) - the NC should go here instead of the circle Fixed.
  3. 01:30:885 (1,3) - *nazi* don't let the sliders touch eachother Fixed.
  4. 01:46:541 (4) - i would remove this one ^
  5. 02:18:725 (2) - you didn't use triplets in the prev parts like this one would recoment to remove it Fixed.
>_<
Thanks a lot Lally.

Updated ~
Topic Starter
Gero
Waiting for Lexia.
ZekeyHache
I just took advantage of this situation to make some small changes on things I didn't like (yes, things I didn't like of my own diff).
http://puu.sh/gCr9O/47910d38ee.osu

Edit:

I don't like the BG
Shiguri
Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Topic Starter
Gero
Still waiting for Lexia.

Updated ~
alice soft

Shiguri wrote:

Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Always mattered in music theory. The beat and music itself here are slow-moderate tempo, it was correct to switch this to 103 instead of 206bpm.

Let's not go back to such unreliable bpm indicators because "it doesn't matter", thanks.
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