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The Living Tombstone - Five Nights at Freddy's

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Topic Starter
Gero
Fixed everything, thanks Habichan.

Updated ~
Nyukai
Rebubbled.
Topic Starter
Gero
Thanks Inyus.
HabiHolic
Here you go!

Ranked

Topic Starter
Gero
That was sudden, thanks a lot.
Gamu
omg congrats~ o3o
Fatfan Kolek
That was fast, lol. :OOO

I wish you got a better bg for that mapset though, orz.
Anyways, congrats! <3
Lanturn
Oh dang. Nice!

Congrats.
LexiaLovesU
OMG OMG
Spayyce
what the actual fuck.
alacat
It's Gero \:D/ Gratz!
Asagi Mutsuki
Gotta go fast with that speedrank
Grats!
Euny
really love it gratz \ > < /
ZekeyHache
Finally ranked!!! I had to wait...........LESS THAN A MONTH! :o
Topic Starter
Gero
Thanks a lot to everybody. ♥
PatZar
wow grazt!
and now Love Me Like You Do to get rank \w/
Pappy
Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
meii18


nice \:D/
Luna-
Wow congratz!! <333
Natsu

Pappy wrote:

Why ranking this took you 9 days and ranking Don't Stop Pushing it Now ~one year, wtf xD

Anyways gratz Gero <3
* still not ranked*

jk jk grats gero
Niko-nyan
owo gero's freddy ranked
can i cry now :< ?
CSLM
gratz~
Lally
ò-ò oh waw that was quick gratz moe ♥
Akasha-
Grats xD lol, 9 days
Charles445
Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit.

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps)


Don't brush people off in the Disqus comments so easily.
LexiaLovesU

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song. Personally that is quite a subjective view I personally feel that the rhythms go very well along side the song and in fact make the gameplay even more attached giving the song a new depth in perspective if I were to follow the song exactly to how it is then whats the point in mapping it in the first place if I can not put express how I feel the song should be played through my mapping

The source field is usually only used if the song is directly related to a piece of media, whether it is directly from, an arrangement, or a remix of an existing song.
FNAF has virtually no OST, so the source doesn't fit. This I agree and I am quite upset I didn't notice it at first sotty >.<

Your timing does need to be looked at again. It is very early, and may fluctuate offset due to TLT's odd method of composing (sounds having different attack at varying points, this isn't the first time I've seen timing problems from TLT maps) As we said we have gotten QATs and other BNs to check this out and they said it was fine so thus we thought it was fine but since it isn't we will get someone to look at it :>


Don't brush people off in the Disqus comments so easily. We didn't brush them off at all I don't see where you saw that to be honest >.<
Natsu

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set.

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).

anyways GL guys
Flask
I feel there's nothing wrong with this set.. such a good and clean extra o_O

Good job Gero and Lexia o3o Congratz!
LexiaLovesU

Natsu wrote:

Charles445 wrote:

Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set. Its an Extra diff its meant to have parts that exaggerate the map and this song is very emotional and powerful a lot of these jumps fit because how powerful he is singing really He sounds like he is yelling most of the time . Also this isn't even that over exaggerated its a 206 bpm map and its only 5.3 stars I have seen 180 bpm maps go for 5.6 stars because of the overexagerated jumps . Im serious the fact that this barely touches into the Extra icon really questions what did yu want me to do for an extra diff. Me and Gero had trouble making this into Extra icon we wanted to make the map not too overdone We were really cautious with making those jumps and i think they fit very well also don't say thing i never said i never used 2015 as an excuse i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking

@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).I did follow the rhythm but i used more different parts to go with the rhythm of the song i personally feel its fine and fits well >.< You know its not like im using a lot of 1/4s i maybe only used 4 - 5 triplets in my parts EDIT: I do agree with those so im removing the triplets
I don't see how out of everything this is overmapped this map is actually 97% 1/2 notes and a lot of 1/1 sliders how is this overmapped. I don't even think i started sliders out when there wasn't anything in the music only circles o.o.

anyways GL guys
Birdy
Everyone seems to get the BPM wrong, even the mapper(s) apparently. It's 103 BPM. Don't call it a 206 BPM map when it's simply doubled up for absolutely no reason.
LexiaLovesU
Its sounds like a 206 he says lots of notes on 1/4 and the song is very powerful it should play how its sounds so it plays like a 206 bpm sorry i don't literally mean it sounds like 206 just like the way i guess feels i mean lol xD
It is a 103 bpm though
neonat
Sounds 103BPM to me, 206 is way too fast
Topic Starter
Gero
Yeah indeed it is 103 so I'll wait for the DQ to make the correct changes.
LexiaLovesU
Honey timing is off we need to get the timing checked as Charles said it may fluctuate
Nyukai
rip my bubble/rank quality and my BN life
meii18

Inyuschan wrote:

rip my bubble/rank quality and my BN life
;w; well now I'll can to mod
ZekeyHache
:o
Irreversible
Hey guys, DQing because of following reasons:

  1. Wrong Source

    Please check Charles' comment for that point.

  2. Wrong Timing

    I highly suggest you contact Charles as well for that point as well.

  3. Several difficulty spikes within the IT'S ME difficulty

    I guess I've already speaked about it, but these difficulty spikes in the diff certainly need to be nerfed, in order to get a better working collab. Gero used a rather consistent / symmetry based mapstyle, whereas Lexia used a rather freestyle / jumpy style. I'm not saying one of them is bad; they just don't work good together. (Of course it's good to have variation when you are collabing, but the difficulty should stay the same more or less) I highly recommend that some jumps are being nerfed, because this difficulty will work better than it does now for sure. I don't want to point out any jump now, I'd like you guys to go over your map again, and see what you can do. I can still help you further in game if you need it.

  4. Parts being overmapped

    There are spots, which shouldn't have been overmapped. I've explained it in my mod before, 01:42:536 (1) - the "overmap" in this part emphasizes the stress well, and so it is alright. Another important point is consistency in that matter. On the other hand, taking 02:10:497 - this part as an example, the triplets don't seem to work. They are inconsistent, and they don't emphasize the correct beats. If you compare them, you can see yourself that they are rather random. I suggest you talk with Gero about it, and I'm sure he will help you making it consistent. (Yes, additional mapping is also overmapped at some extent, but it works since it emphasizes / expresses the song well if used correctly).

  5. Overall quality

    I guess some diffs contain mistakes, which could've easily been modded out. Speaking of Lexia's Light Hard now, 01:05:254 (1,2,3) - this rhythm makes really less sense, it does not follow the song really good. I guess something is missing here? I suggest you find some mods after you've fixed the overmap // jump stuff, just to be sure that the amount of these kind of things is reduced.
Don't hesitate asking me for further help, if you need some. See you~
LexiaLovesU
Okie ill look over later owo thank you irre for your help >w<
Topic Starter
Gero
Applied everything I've asked to @pishifat about the timing and he said is fine as is but let's ask to @Charles445 later.

Updated ~

Waiting for @LexiaLovesU.
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