Okie ill look over later owo thank you irre for your help >w<
But that's what this game is about. This is a rhythm game, not a click-circles-with-music game. You're supposed to follow the song and map it how it was composed. Anything else doesn't make sense, at all. How are people supposed to play a map well and follow the rhythm if you think you can just throw that out the window? If there's a very strong beat, put a jump in there. If there's a slow section, make a slow SV part and avoid jumps. If the song has a lot of intense 1/2 in 1/4 then use circle streams. I don't see how keeping and regarding basic music composing in your maps ruins the point of mapping it. It's not like there's only one way to map a song. If there was you'd see the same map 50 times when looking for IGNITE maps. If anything, regarding and respecting, interacting and implementing the musical composition makes the map accelerate and liked by the people who play it.LexiaLovesU wrote:
if I were to follow the song exactly to how it is then whats the point in mapping it in the first place
Since when does Extra equal exaggeration? An Extra diff equals a hard diff, fitting an intense song. Whether it be high bpm streams or low bpm jumps, doesn't matter. Going into a map with the mindset of "This is an Extra diff, I can exaggerate and overmap some parts and disregard the music" is definitely a wrong approach to mapping. A better approach would be "Even though this is an Extra diff I will try to work with the music the best I can, while maintaning a high skill level". This would make finding an equal ground between working with the music and making a challenging map way easier than your current mindset.LexiaLovesU wrote:
Its an Extra diff its meant to have parts that exaggerate the map
Then don't force an Extra icon on it? Star rating isn't always accurate, and everyone knows that. If you want to force an Extra icon on a map just to have an Extra difficulty in your mapset then God have mercy. A 5,2 Insane is not much different from a 5,3 Extra.LexiaLovesU wrote:
Me and Gero had trouble making this into Extra icon
"Other people have done something wrong, therefore I can do it too!" is basically what you're saying here. Taking other peoples wrong-doings and holding them up as an example is by no means something you should do to reason your mapping techniques. If anything, you should be a better example, you're a BN! Trying to follow suit with what other people did may be good to do in some cases, but it rarely is. Especially not here. Fitting the ranking criteria does not automatically make your map good. There's a lot of maps that are "fine for ranking" objectively, but subjectively would never get ranked. As I said, don't just blindly follow what other people are doing. Do it better instead.LexiaLovesU wrote:
i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for ranking
I just find it stupid, to complain about circles and sliders.Static Noise Bird wrote:
It's not really drama when it's simply constructive feedback and the pinnacle of quality facts.
Stop acting like a kid.
inb4 silenced for being sincere and honest.
Cherry Blossom wrote:
IT'S ME
I agree with Irre concerning difficulty spikes, Gero and Lexia's parts are not balanced, and it is clearly noticeable. Lexia, want remake some parts.
For example :
- 00:16:322 (1,2,3,4,1,2,3,4,1) - and compare to 00:25:643 (1,2,3,4,5,6,1) - . The song is a little similar, but patterns are different, Gero uses a constant DS and some slider jumps, when lexia uses long circle jumps. And don't forget that it is a 206 BPM song, and you can feel the difference.
- 01:43:555 (6,7,1,2,3,4,5,6,1,2) - and 01:53:021 (1,2,3,4,5,1) - , same as ^ As I said before, she want to remake some of them to keep the consistency.
Let's mod it.
Gero :- 00:34:671 (2,3,1) - This is not really comfortable to play, the straight slider forces you to make a little "V" movement, and that's difficult to do it on this BPM and SV, this is kind of flow breaking to me. You can get more opinions and testplays on this pattern. I really like this kind of pattern so I really want to keep it as is even I'm going to ask for more opinions and for testplays.
- 00:45:740 (1,2,3) - Some people find it cool, but i don't really think it is. There is nothing clearly audible on blue ticks (you also silenced sliders) and these 7/8 slider are just following nothing. I recommend you to use 1/4 sliders instead. Same as 02:00:303 (1,2,3) - Fixed.
- 01:05:691 (2,3,4,5) - Quite surprising because you didn't make a perfect square or diamond pattern, The player expects it, the current pattern looks a little uncomfortable to play because of the DS variation, the player needs much aim or needs to be helped by the AR to be able to handle these circles. So you should make a perfect shape here. Fixed.
Good luck.
Thanks a lot Lally.Lally wrote:
hi as requested here i am hope to help ;_;/
[General][IT'S ME LALLU O3O]
- 01:09:914 - this is kind of personal thing but i think the map has over used kiai,i think the last part of the first one can be stopd here since the following parts are quit the same as the one in the kiai so is basicly no sence to continue to have the kiai from here. I got your idea and yes it's nice but I prefer to keep it as is since I think it fits with the song.
- Gero
>_<
- 00:34:671 (2,3,1) - here is a bit strange how you did this pattern it doesen't really follow something this circle 00:34:890 (3) - feels a bit overmapped rhythm here i would suggest to remove it I think it fits perflecty with the song, let's see for more opinions about this.
- 01:04:235 (2) - the NC should go here instead of the circle Fixed.
- 01:30:885 (1,3) - *nazi* don't let the sliders touch eachother Fixed.
- 01:46:541 (4) - i would remove this one ^
- 02:18:725 (2) - you didn't use triplets in the prev parts like this one would recoment to remove it Fixed.
Always mattered in music theory. The beat and music itself here are slow-moderate tempo, it was correct to switch this to 103 instead of 206bpm.Shiguri wrote:
Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
What? Don't blind yourself. It's the fact the jumps don't flow with the rest of the beatmap, not the song. You're right on describing the powerful parts of the song but they are forced too much, I mean it's like having a really slow part then cranking the SV to top notch and going crazy, it's unethical.LexiaLovesU wrote:
To be honest I agree with this, also I must add to some jumps feel really forced to some parts of the song, I told that to Gero when he asked me for opinions, but seems that Lexia doesn't wanted to change things also she told to Gero ¨Is 2015¨, that's why I moved away from this set. Its an Extra diff its meant to have parts that exaggerate the map and this song is very emotional and powerful a lot of these jumps fit because how powerful he is singing really He sounds like he is yelling most of the time . Also this isn't even that over exaggerated its a 206 bpm map and its only 5.3 stars I have seen 180 bpm maps go for 5.6 stars because of the overexagerated jumps . Im serious the fact that this barely touches into the Extra icon really questions what did yu want me to do for an extra diff. Me and Gero had trouble making this into Extra icon we wanted to make the map not too overdone We were really cautious with making those jumps and i think they fit very well also don't say thing i never said i never used 2015 as an excuse i gave you reasons and said that in 2015 a lot of maps have overdone jumps so it should be fine for rankingNatsu wrote:
Really quite over mapped, tons of objects start on places where they aren't in the music.
It makes the difficulties feel detached from the song.
@Lexia, In my humble opinion if you pick a song to map is because you will follow the rhythm of the song, if not there is no point in picking a song in first place (Just my opinion).I did follow the rhythm but i used more different parts to go with the rhythm of the song i personally feel its fine and fits well >.< You know its not like im using a lot of 1/4s i maybe only used 4 - 5 triplets in my parts EDIT: I do agree with those so im removing the triplets
I don't see how out of everything this is overmapped this map is actually 97% 1/2 notes and a lot of 1/1 sliders how is this overmapped. I don't even think i started sliders out when there wasn't anything in the music only circles o.o.
anyways GL guys
I do know that, but there are maps where the BPM is duplicated. Ofcourse I hate it when the BPM is getting duplicated, but if the mappers don't do anything to map A, but something to map B.. Well, that is stupid then. Understand what I want to say now? (I mean ranked maps btw)torappu wrote:
Always mattered in music theory. The beat and music itself here are slow-moderate tempo, it was correct to switch this to 103 instead of 206bpm.Shiguri wrote:
Since when does it matter if anyone multiplicated the BPM? Oh wait, it's osu, no sense needed here.
Let's not go back to such unreliable bpm indicators because "it doesn't matter", thanks.
Criticising your map in a way that's not a mod is not drama in any way.Gero wrote:
Stop the drama guys, we are working on the extra right now so it's unnecesary to say something like that.
Everyone is entitled to their own opinion, you included, but don't be hypocritical while trying to stop "drama".Cherry Blossom wrote:
By the way, i saw that people are talking about me and a certain map called Sakura Mirage etc, and they think i contradict myself.
I'm responsible for my actions, and i don't have any regrets. That's how i think, everyone can have his own opinion ?
Updated ~Albertol wrote:
Honestly, I'm really tired that every map goes through the same 'mod - ranker - unranked, fix it and we'll rank it again' process so I am going to give my point of view about this matter:
1- Why do you want to change the map? I carefuly read the reasons why you disqualified it and I think the adjustments make Irreversible's argument invalid to this map in its current state. I want to remind that mods are just recomendations, Suggestions that may help the map that a player gives to the mapper, but it's his (the mapper's) decision if he want to apply them or not because, after all, he owns the map and he took his time and his creativity to make it enjoyable. My point is, if someone wants to make any adjustments to a map, go and make the map yourself and do not play this one if you do not like it.
2- Why was the AR9.5 changed? It has a complete mapset from Easy to Insane, making it adequate for any player with any skill level. The Extra diff does not have to be made so that any player can play it, that's why there are other difficulties ranging from Easy to Insane. Extras can have more difficulty jumps, slider velocity, streams or an overall higher difficulty, this is why I think the AR 9.5 goes hand in hand with the difficulty of the map, also it was the mapper's decision and just because there are some people who can't play it does not mean the map is wrong.
That's all.
Now my mod. Lexia, sorry, but I'll write this in spanish because you know, my english is really bad, but Gero can help haha.IT'S ME
- 00:27:099 (1,1) - Estas dos notas, están geniales, pero que tal si le damos mas movimiento y las movemos a los lados? (Específicamente esta 00:27:099 (1) - Hacia arriba a la izquierda de la primera y esta 00:27:390 (1) - hacia abajo a la derecha? Vendría quedando así: http://puu.sh/gEPlR/22d0e9fa4a.png Es una buena idea pero estoy seguro de que Lexia quiere mantener el camino recto.
- 00:37:584 (2) - Esta nota de alguna forma la siento algo incomoda si esta oculta, no se si quisieran cambiarla o dejarlo así. Ya sabes es la transición del siguiente jump.
- 01:08:604 (4) - Esta nota creo que estaría un poco mejor si estuviera algo mas a la derecha. Listo.
- 02:06:856 (4) - Lo mismo que arriba pero a la izquierda. Listo.
Ya sabes que todo esto son solo sugerencias, si las aplicas esta bien y si no también, es tu mapa y haces con el lo que quieras. :3 Muchas gracias Alberto, fue útil.
Luck and rank this soon!
Thanks a lot for the mod, I'm going to ask for rebubbled to Inyuschan.Blue Dragon wrote:
Remember that most of these are my opinions as a player and are what I noticed when this map was qualified and that didn't make the experience too enjoyable. Alright.
[IT'S ME]
- 00:26:520 (4,1,1) - Playability issue here - the white tick is a strong beat which should be clicked, but the sliderend covers the beat. That alone is bad, but the antijumps right after make this pattern very hard to sightread. I recommend making (4) a 1/2 slider and adding a note at the white tick. Fixed.
- 00:29:724 (3,4) - these aren't correctly symmetric in relation to (1) D: Fixed.
- 00:34:093 (2,1) - the antijump here doesn't flow too well imo.. there's not too much you can do about it though (and I feel the NC is unnecessary) I have no clue how to fix that so I took your idea about delete those NC.
- 00:41:229 (2) - This slider starting in a blue tick plays pretty badly and breaks the flow. I don't think there should be a slider here, actually.. it plays pretty nicely like this. I know that this is starting on blue tick but it's because we are following the vocal so I don't think it's bad imo.
- 00:45:744 (1,2,3) - I know the intention behind these, but IMO they just play really weirdly for a player who's never heard the song before. At least they're 1/4 now, so it's much better. Seems like nobody is complained about it so I'll prefer to keep it as is.
- 00:48:656 (4) - nazi, but moving 1 grid right will make this symmetric Fixed.
- 00:55:210 (2,3) - why do these start in blue ticks? it plays weirdly D: As I said before we're following the vocal.
- 01:00:598 (1,2) - not sure if offgrid points are rankable You don't have to worry about it they are perfectly safe for ranking also here is the proof that isn't offscreen/offgrid at all.
- 01:20:113 (4) - This plays better ctrl+G'd. the flow when you make them symmetric (as it is) feels really broken and it creates a bad antijump for (4,1). Sorry but this is intentional so we want to keep it as is.
- 01:22:006 (3,4) - blue tick sliders ): I don't even know why it's so bad since it follow the other strong sound of the blue tick.
- 01:29:433 (4) - the slidertrack isn't properly stacked with (1) Fixed.
- 01:49:530 (1) - well, pretty sure offgrid sliderends are unrankable ^ (Proof)
- 02:09:773 (2,3) - still not a fan of blue tick sliders You know that this is following the vocal :<
- 02:15:161 (1) - same as 01:49 ^
- 02:22:749 (3) - weird sliderstacking here Fixed.
- 02:23:914 (3) - ^ ^
- 02:33:453 (5) - Pretty sure this note doesn't exist in the song. This overmapping is pretty bad x: Fixed.
- 02:36:074 (5) - ^ ^
Some of these are just nazi stuff, but most of them are legit issues that I have found while playing the map when it first got qualified, so please look a bit into these. The map is good, but the blue-tick sliders feel weird to play and there are a few issues here and there.