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BUMP OF CHICKEN - Zero

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MirinH
from my q
[rain]
  1. 00:25:127 (2,3,4) - 这种梗不美观而且很少合曲建议少放
  2. 音效是不是没下
  3. 02:09:531 (9,10) - 间距坑
  4. 03:16:416 (4,5,6,7,8,9,10,11,12,13,1) - 节奏没这个啊
  5. 03:46:759 (7) - 这种长滑条感觉违和,我知道你在跟vocal但是就是违和idk why,总之你可以看看跟跟鼓(所有1/1)
  6. 05:03:104 (7,8,9,10,1,2,3,4,5,6,7) - 不要做这么长的连打啊,这是低bpm长连很痛苦的
  7. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 略别扭
排列很厉害,星星接好
gl ojn ranking
Topic Starter
AIR

Alex Li wrote:

SPOILER
from my q
[rain]
  1. 00:25:127 (2,3,4) - 这种梗不美观而且很少合曲建议少放
  2. 音效是不是没下 下少了
  3. 02:09:531 (9,10) - 间距坑
  4. 03:16:416 (4,5,6,7,8,9,10,11,12,13,1) - 节奏没这个啊 爽就行
  5. 03:46:759 (7) - 这种长滑条感觉违和,我知道你在跟vocal但是就是违和idk why,总之你可以看看跟跟鼓(所有1/1) humm
  6. 05:03:104 (7,8,9,10,1,2,3,4,5,6,7) - 不要做这么长的连打啊,这是低bpm长连很痛苦的 爽就行
  7. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 略别扭 还行,晚点修修
排列很厉害,星星接好
gl ojn ranking
谢谢香辣!
晚点推
Gamu
hello~ :3

[ General]
  1. Source: Fantasy Type-0
    I think ":" is unnecessary.
    But i'd like to recommend that you add the Japanese to the source. If you do so, Source: ファイナルファンタジー 零式 Tags: Final Fantasy Type-0
  2. BG size is strange, it is different from the recommended size (1366*768 or 1024*768). Please try to resize or look for other image.
  3. Disable the "Widescreen Support" and "Letterbox during breaks". they don't work in this map.
  4. PreviewTime is unsnapped. snap to 04:43:692.

[ Rain]
  1. HP drain is toooo low lol. I think HP6 is better :3
  2. Unsnapped green line: 00:31:001 - snap to 00:30:999.
  3. 02:30:738 (1) - Maybe, this is unrankble slider. You should change the form.
  4. 00:19:254~00:28:390 and 00:41:440~01:01:343 and 01:12:762~01:33:316 and 01:54:524~02:25:844 and 04:31:131~04:44:181. In these parts, hitsounds are very missing. Please try to add many hitsounds (whistle, finish and clap...etc)

Sorry, short modding.
Good luck :)
Topic Starter
AIR

Gamu wrote:

SPOILER
hello~ :3

[ General]
  1. Source: Fantasy Type-0
    I think ":" is unnecessary.
    But i'd like to recommend that you add the Japanese to the source. If you do so, Source: ファイナルファンタジー 零式 Tags: Final Fantasy Type-0
  2. BG size is strange, it is different from the recommended size (1366*768 or 1024*768). Please try to resize or look for other image.
  3. Disable the "Widescreen Support" and "Letterbox during breaks". they don't work in this map.
  4. PreviewTime is unsnapped. snap to 04:43:692.

[ Rain]
  1. HP drain is toooo low lol. I think HP6 is better :3
  2. Unsnapped green line: 00:31:001 - snap to 00:30:999.
  3. 02:30:738 (1) - Maybe, this is unrankble slider. You should change the form.
  4. 00:19:254~00:28:390 and 00:41:440~01:01:343 and 01:12:762~01:33:316 and 01:54:524~02:25:844 and 04:31:131~04:44:181. In these parts, hitsounds are very missing. Please try to add many hitsounds (whistle, finish and clap...etc)

Sorry, short modding.
Good luck :)
all fixed
thanks~
Mafumafu
Hi. From my queue.

[Rain]
00:34:263 (6,7) - Since the DS you used for 1/4 is similar with here (1/2). I'd suggest moving 7 to further position (1.2x) from 6 to avoid misunderstanding.

00:38:830 (6) - Keep the DS around 1.2x here. Or at least make the DS consistent.

01:02:321 (1,2,3) - You can stack better. Same at 01:04:931 (1,2,3) - .

01:06:237 (5,6,7,8) - Make DS consistent among these 4 notes. Maybe you can make a jump at 01:06:563 (6,7) - to emphasize the background music.

01:23:202 (8,1) - Swap NC. Same at 01:37:558 (1,4) -

01:53:871 (9,1) - It indicates that it is better to place a jump here. Or at least the weighted-DS between 01:53:545 (8,9) - should be smaller than 01:53:871 (9,1) - .

02:03:007 (1,2,3) – This pattern is quite questionable with the DS difference. Strongly recommend making the DS between 1 and 2, 2 and 3 the same.

02:08:879 (8,1,2) – Also a DS issue. The time gap between 8 and 1, 1 and 2 are quite different with each other. It can be easily read as same ones.

03:21:962 (1,2) – Using larger DS here

03:57:036 (9) – The DS here is a little off. http://puu.sh/g7EYj/07cd3f1175.jpg

05:08:651 (10,1) – You can put 10 at the place where the slider curves.

05:20:723 (4) – Slightly touches the HP bar, consider adjusting the place.

05:25:617 (2,3) – Make a blanket here?

I am worrying the DS between 1/3 notes. Besides, the map is great! And also the song is great!

Good Luck! :)
Topic Starter
AIR

Regraz wrote:

SPOILER
Hi. From my queue.

[Rain]
00:34:263 (6,7) - Since the DS you used for 1/4 is similar with here (1/2). I'd suggest moving 7 to further position (1.2x) from 6 to avoid misunderstanding.

00:38:830 (6) - Keep the DS around 1.2x here. Or at least make the DS consistent.

01:02:321 (1,2,3) - You can stack better. Same at 01:04:931 (1,2,3) - .

01:06:237 (5,6,7,8) - Make DS consistent among these 4 notes. Maybe you can make a jump at 01:06:563 (6,7) - to emphasize the background music.

01:23:202 (8,1) - Swap NC. Same at 01:37:558 (1,4) -

01:53:871 (9,1) - It indicates that it is better to place a jump here. Or at least the weighted-DS between 01:53:545 (8,9) - should be smaller than 01:53:871 (9,1) - . done

02:03:007 (1,2,3) – This pattern is quite questionable with the DS difference. Strongly recommend making the DS between 1 and 2, 2 and 3 the same.

02:08:879 (8,1,2) – Also a DS issue. The time gap between 8 and 1, 1 and 2 are quite different with each other. It can be easily read as same ones. done

03:21:962 (1,2) – Using larger DS here done

03:57:036 (9) – The DS here is a little off. http://puu.sh/g7EYj/07cd3f1175.jpg

05:08:651 (10,1) – You can put 10 at the place where the slider curves.

05:20:723 (4) – Slightly touches the HP bar, consider adjusting the place.

05:25:617 (2,3) – Make a blanket here?

I am worrying the DS between 1/3 notes. Besides, the map is great! And also the song is great!

Good Luck! :)
囍,又被射
谢啦,晚点推
Hollow Wings
m4m

Rain

  1. 01:54:524 (1) - rearrange all nc settings from here: why not just follow the normal beats? the current nc setting version's not following both instrument and vocal track. check the whole diff by yourself with this suggestion, this is a highly recommended.
  2. 02:12:468 (3,4) - can give a larger jump here to follow the vocal, like the position from note2 to note4 here. rearrange these notes order here, and note4 should be at 1 or 3's position now.
  3. 02:49:989 (7,8) - too sudden this jump is. your patterns' already hard to read with all those ds shiftings, here comes the big jump from no where. it's not a heated part and it's unnecessary to give that large ds. do ctrl+g to slider7 and stack note8 at the head of it.
  4. 03:24:246 (7,8) - shorter this jump a bit. 03:23:268 (4,5) - has similar ds with different gap here as well, really confusing. (actually there're full of these in the whole diff... some of them are ok but when they appear in similar part, give differences with ds between them directly. scan over all of the map and fix some if you care.
  5. 03:55:241 (5) - ctrl+g, especially one as above.
  6. generally fine to me, except the ds and nc settings.
take seriously attention to my mod above about ds and nc if you wanna my bubble, otherwise then just do what you like.

poke me later when you are ready, i'll do a recheck.
Voxnola
This song. I cry every time
;-;











ending so sad
Topic Starter
AIR

Hollow Wings wrote:

SPOILER
m4m

Rain

  1. 01:54:524 (1) - rearrange all nc settings from here: why not just follow the normal beats? the current nc setting version's not following both instrument and vocal track. check the whole diff by yourself with this suggestion, this is a highly recommended. done
  2. 02:12:468 (3,4) - can give a larger jump here to follow the vocal, like the position from note2 to note4 here. rearrange these notes order here, and note4 should be at 1 or 3's position now. done
  3. 02:49:989 (7,8) - too sudden this jump is. your patterns' already hard to read with all those ds shiftings, here comes the big jump from no where. it's not a heated part and it's unnecessary to give that large ds. do ctrl+g to slider7 and stack note8 at the head of it. del 8
  4. 03:24:246 (7,8) - shorter this jump a bit. 03:23:268 (4,5) - has similar ds with different gap here as well, really confusing. (actually there're full of these in the whole diff... some of them are ok but when they appear in similar part, give differences with ds between them directly. scan over all of the map and fix some if you care.
  5. 03:55:241 (5) - ctrl+g, especially one as above.
  6. generally fine to me, except the ds and nc settings.
take seriously attention to my mod above about ds and nc if you wanna my bubble, otherwise then just do what you like.

poke me later when you are ready, i'll do a recheck.
thanks!
我吃个饭再改第四条
woc这后面怎么漏音这么严重,放过音效没,我忘了
Lally
#queue

[diffu]
  1. 01:01:343 (9) - this slider follows nothing would suggest to remove
  2. 01:11:457 (5,6,7,8) - would suggest a pattern like this here:
  3. 01:17:330 (2) - just a normal slider would be better here for the flow
  4. 01:19:287 (7) - you can hear that the vocal ends here 01:19:612 - so finish the sslider at this point
  5. 01:36:253 (6) - new combo is getting to long the comboing
  6. 01:41:473 (7) - ctrl+g fits better
  7. 01:47:672 (10) - personally looks ugly
  8. 03:32:240 (10) - ctrl+g
  9. 04:42:876 (1,2,3,4,1,2,3,4,1) - i'm not really a fan of separate mini stream jumps
  10. 05:18:765 (3) - ctrl+j for a better flow
  11. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - looks really ugly
  12. 06:22:060 (1,2,3,4,1,2,3,4,1) - same about here

    Hitsounds:
  13. personally i'm really disapointed of the hitsounding in the first 40% of the map you could do it really better usig custom hitsounds and specially parts like 02:40:201 (1,2,3,4,5) - having no hitsounds that fits with the drum in the background sounds so empty,i would really recomend to re-do hitsounds
gl o3o
Topic Starter
AIR

Lally wrote:

SPOILER
#queue

[diffu]
  1. 01:01:343 (9) - this slider follows nothing would suggest to remove keep
  2. 01:11:457 (5,6,7,8) - would suggest a pattern like this here:
  3. 01:17:330 (2) - just a normal slider would be better here for the flow
  4. 01:19:287 (7) - you can hear that the vocal ends here 01:19:612 - so finish the sslider at this point done
  5. 01:36:253 (6) - new combo is getting to long the comboing
  6. 01:41:473 (7) - ctrl+g fits better done
  7. 01:47:672 (10) - personally looks ugly
  8. 03:32:240 (10) - ctrl+g keep
  9. 04:42:876 (1,2,3,4,1,2,3,4,1) - i'm not really a fan of separate mini stream jumps fixed
  10. 05:18:765 (3) - ctrl+j for a better flow done
  11. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - looks really ugly fixed
  12. 06:22:060 (1,2,3,4,1,2,3,4,1) - same about here fixed

    Hitsounds:
  13. personally i'm really disapointed of the hitsounding in the first 40% of the map you could do it really better usig custom hitsounds and specially parts like 02:40:201 (1,2,3,4,5) - having no hitsounds that fits with the drum in the background sounds so empty,i would really recomend to re-do hitsounds maybe i'll try, but i have no confidence ;w;
gl o3o
thanks!
update
Hollow Wings
recheck

Rain

  1. 01:41:473 (7) - add nc. no explanation. 01:46:693 (8) - , 02:13:610 (6) - , 01:51:914 (7) - ... check the whole diff, find all places combo count's over 10 and think if it's really necessary to give long combo count. to me, i say you can only keep the part at 03:15:437 (1) - .
  2. 02:07:411 (7,1) - swap nc setting.
  3. 03:35:992 (8,1) - ^
  4. the logic nc following the vocal track is not wrong, but i won't agree with those long combo counts when they can be set better.
Topic Starter
AIR

Hollow Wings wrote:

recheck

Rain

  1. 01:41:473 (7) - add nc. no explanation. 01:46:693 (8) - , 02:13:610 (6) - , 01:51:914 (7) - ... check the whole diff, find all places combo count's over 10 and think if it's really necessary to give long combo count. to me, i say you can only keep the part at 03:15:437 (1) - .done
  2. 02:07:411 (7,1) - swap nc setting.
  3. 03:35:992 (8,1) - ^
  4. the logic nc following the vocal track is not wrong, but i won't agree with those long combo counts when they can be set better.
改完了
update
Lavender
Quick mod.
  1. 00:53:186 (3) - 这个滑条有点别扭,用白点拉大一点吧
  2. 00:58:406 (4) - ^
  3. 02:12:141 (1,2,3,4,5) - 直接弄五角星好些吧
  4. 03:45:454 (1,2,3,4,5,6) - 用滑条的形式好一些,easy for player√
  5. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 与其分两段不如渐渐缩小间距
滑条有点乱,看着比较难受啊。。。
liangv587
骗kd来了
弄这么多颜色不分段加颜色吗
02:21:930 (1,2,3,4,1) - 如果vocal的话试试这样http://puu.sh/giFIM.jpg,然后这个nc
02:30:738 (1) - 删了?没必要强调一下
03:46:540 (6) - 跨白线没什么不好http://puu.sh/giG4V.jpg
05:19:091 (4,5) - 变成滑条
05:12:728 (9,10) - 这样,把重音放在滑条头http://puu.sh/giHu3.jpg
05:33:556 (5,1) - 05:43:996 (4,1) - 跨白线没什么不好。这种我打起来没那么顺
05:43:996 (4,1) - 跨白线没什么不好
Topic Starter
AIR

[Teichan] wrote:

SPOILER
Quick mod.
  1. 00:53:186 (3) - 这个滑条有点别扭,用白点拉大一点吧 还行
  2. 00:58:406 (4) - ^
  3. 02:12:141 (1,2,3,4,5) - 直接弄五角星好些吧 改了几遍,还是保持比较有人样
  4. 03:45:454 (1,2,3,4,5,6) - 用滑条的形式好一些,easy for player√ 不怕
  5. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 与其分两段不如渐渐缩小间距缩小被说过难看了,keep
滑条有点乱,看着比较难受啊。。。

liangv587 wrote:

SPOILER
骗kd来了
弄这么多颜色不分段加颜色吗
02:21:930 (1,2,3,4,1) - 如果vocal的话试试这样http://puu.sh/giFIM.jpg,然后这个nc 漏了个白线,keep
02:30:738 (1) - 删了?没必要强调一下 凑凑内容
03:46:540 (6) - 跨白线没什么不好http://puu.sh/giG4V.jpg wu
05:19:091 (4,5) - 变成滑条
05:12:728 (9,10) - 这样,把重音放在滑条头http://puu.sh/giHu3.jpg 两个字分开好些
05:33:556 (5,1) - 05:43:996 (4,1) - 跨白线没什么不好。这种我打起来没那么顺
05:43:996 (4,1) - 跨白线没什么不好
谢谢帮看 :)
EncoreW
摸不动啊11111
Topic Starter
AIR
duang!
lkx_Shore

General

  1. Fine.

Rain

  1. 01:01:343 (9) - 滑条尾巴+whistle?现在感觉有点单调。
  2. 01:12:761 (9) - 用1/2滑条好点,可以拖出长音。
  3. 01:12:762 - 到 01:33:316 -
    01:54:524 - 到 02:25:845 - 的音效太少了吧...
  4. 02:40:201 (1) - 02:40:201 (1) - 的尾巴和02:40:527 (2) - 头尾用Normal底音。
    02:40:853 (3,4,5) - 用Drum底音(加一个Drum不带音轨的绿线。)
  5. 02:41:506 (1) - 这段多出来的鼓音可以用Normal底音加上去呀...
  6. 03:18:047 (1) - 单用Drum的自定义Finish实在是太软了,有重音的地方就切成Normal底音.(或者只加在大白线)
  7. 04:09:923 (7,8,9) - Normal底音.
  8. 04:43:527 (5) - +Whistle,04:42:875 (1,3,4,6,7,8) - 切成Normal底音。
  9. 05:03:920 (2,5) - 不必要..
    后面有鼓音的地方有加上Normal底音吧...感觉音效方面很偷懒
Topic Starter
AIR

lkx_Shore wrote:

General

  1. Fine.

Rain

  1. 01:01:343 (9) - 滑条尾巴+whistle?现在感觉有点单调。
  2. 01:12:761 (9) - 用1/2滑条好点,可以拖出长音。
  3. 01:12:762 - 到 01:33:316 -
    01:54:524 - 到 02:25:845 - 的音效太少了吧... 水平太次,加过感觉有点画蛇添足
  4. 02:40:201 (1) - 02:40:201 (1) - 的尾巴和02:40:527 (2) - 头尾用Normal底音。
    02:40:853 (3,4,5) - 用Drum底音(加一个Drum不带音轨的绿线。) 神改;w;
  5. 02:41:506 (1) - 这段多出来的鼓音可以用Normal底音加上去呀... 挺好的,我得再加个default音效进包。。
  6. 03:18:047 (1) - 单用Drum的自定义Finish实在是太软了,有重音的地方就切成Normal底音.(或者只加在大白线)
  7. 04:09:923 (7,8,9) - Normal底音.
  8. 04:43:527 (5) - +Whistle,04:42:875 (1,3,4,6,7,8) - 切成Normal底音。
  9. 05:03:920 (2,5) - 不必要..
    后面有鼓音的地方有加上Normal底音吧...感觉音效方面很偷懒
都改了,音效我慢慢填
thanks!
ZZHBOY
irc
2015-03-04 15:46 ZZHBOY: irc吗
2015-03-04 15:47 AIR: 来
2015-03-04 15:47 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero [Rain]]
2015-03-04 15:49 ZZHBOY: 我觉得好多地方节奏和排列和我想法差比较大所以我说的可能比较主观 我多说点可以把
2015-03-04 15:49 ZZHBOY: 00:20:560 (3,4,5,6) - 我觉得这四个有点不好
2015-03-04 15:49 ZZHBOY: 00:20:886 (4,5) - 你觉得这两个能去掉吗
2015-03-04 15:50 AIR: 3456换一个长条
2015-03-04 15:51 ZZHBOY: https://osu.ppy.sh/ss/2847562 你觉得这样如何啊
2015-03-04 15:51 ZZHBOY: 排列可以不和我一样 但至少加点ds不要有遮挡
2015-03-04 15:52 AIR: 可以吧,这部分我都拉开些
2015-03-04 15:52 AIR: 到转盘的部分
2015-03-04 15:52 ZZHBOY: 我是觉得开头就吉他音适当空一些可能感觉会好点...不空的话我觉得间距也可以平均一些做美观点
2015-03-04 15:53 ZZHBOY: 00:21:865 (1,2,3) - 这三个间距我觉得好像有点太大了?
2015-03-04 15:53 AIR: 近些,因为本来排的时候没用什么脑子。。。
2015-03-04 15:54 ZZHBOY: 真的不去点note吗o.o
2015-03-04 15:55 ZZHBOY: 如果适当删减一些notes然后在重一点的音上面加上whistle我觉得更有感觉啊=.=
2015-03-04 15:55 AIR: 00:20:560 (3,4,5,6) - 这样的去掉中间两个我觉得不错
2015-03-04 15:55 ZZHBOY: 就是去了他们啊
2015-03-04 15:55 AIR: √
2015-03-04 15:55 ZZHBOY: 00:26:105 - 00:26:431 - 这两个地方和前面一样空出来
2015-03-04 15:57 AIR: http://puu.sh/glNgL/db7d223fee.png这样怎么样
2015-03-04 15:57 ZZHBOY: 也可以把 但我觉得开头还是尽可能清爽点....
2015-03-04 15:57 AIR: 行
2015-03-04 15:58 ZZHBOY: 按你的也可以....
2015-03-04 15:58 ZZHBOY: 然后就是间距不要有太大的
2015-03-04 15:58 ZZHBOY: 00:21:865 (1,2,3) - 这三个的间距我觉得很不合理
2015-03-04 15:58 AIR: 了解
2015-03-04 15:59 AIR: 拉近
2015-03-04 15:59 ZZHBOY: 00:37:361 - 这里换成这样节奏你看看是不是好点 我说的不一定对你要是觉得你的更好就和我说
2015-03-04 15:59 ZZHBOY: https://osu.ppy.sh/ss/2847574
2015-03-04 16:00 AIR: 行,这里有点密了
2015-03-04 16:00 AIR: 去掉
2015-03-04 16:01 ZZHBOY: 1/4最好不要连续用不然会有点weird
2015-03-04 16:01 ZZHBOY: 然后00:40:624 - 建议这里的音不要漏
2015-03-04 16:01 ZZHBOY: 让这个part的鼓跟的统一点
2015-03-04 16:02 AIR: √
2015-03-04 16:02 ZZHBOY: 话说颜色可以调淡一些特别是那个深灰色 好像有两三个qat不喜欢
2015-03-04 16:03 AIR: 了解
2015-03-04 16:04 ZZHBOY: 00:47:802 - 这里的一声明显比00:48:454 - 这里两声轻
2015-03-04 16:04 ZZHBOY: 既然没有纯跟vocal我建议放弃前者跟后者
2015-03-04 16:04 ZZHBOY: 像这样
2015-03-04 16:04 ZZHBOY: https://osu.ppy.sh/ss/2847584 把那个弯弯的滑条去了
2015-03-04 16:05 AIR: 改了
2015-03-04 16:05 ZZHBOY: 00:49:270 (7) - 这个也是建议拆成1/2加一个圈
2015-03-04 16:06 ZZHBOY: https://osu.ppy.sh/ss/2847587
2015-03-04 16:07 AIR: 剪短和后面那个圈合一个1/2吧,可以摆些造型
2015-03-04 16:07 ZZHBOY: 哪里?
2015-03-04 16:08 AIR: http://puu.sh/glNN9/a99a394abb.png
2015-03-04 16:08 AIR: 这一部分
2015-03-04 16:09 ZZHBOY: 时间?
2015-03-04 16:09 AIR: 00:49:922 -
2015-03-04 16:10 ZZHBOY: 不妥
2015-03-04 16:10 ZZHBOY: 00:49:270 - 这里vocal比较重不适合放滑条尾
2015-03-04 16:10 AIR: haoba
2015-03-04 16:10 AIR: 俩圈QAQ
2015-03-04 16:10 ZZHBOY: QAQ
2015-03-04 16:11 ZZHBOY: 我觉得前面歌曲平淡的部分尽量做到整洁就好了..-.
2015-03-04 16:11 ZZHBOY: 00:55:144 (2) - 有点远了?
2015-03-04 16:12 AIR: 00:54:491 (1) - 改向上了
2015-03-04 16:14 ZZHBOY: https://osu.ppy.sh/ss/2847601试试这么摆?
2015-03-04 16:14 ZZHBOY: 话说00:54:164 (5,3) - 这两个没必要非要stack 为了flow可以移一点
2015-03-04 16:15 ZZHBOY: 00:58:080 (3) - 这个有点远 放8 284那里我觉得就可以了
2015-03-04 16:16 AIR: √
2015-03-04 16:17 ZZHBOY: 01:00:363 - 这里的一小段考虑跟鼓?
2015-03-04 16:18 ZZHBOY: https://osu.ppy.sh/ss/2847615
2015-03-04 16:19 AIR: 这段想跟人声简洁些,不过鼓点也行
2015-03-04 16:19 AIR: 改了
2015-03-04 16:19 ZZHBOY: 好
2015-03-04 16:19 ZZHBOY: 01:06:563 (6,7) - orz
2015-03-04 16:20 ZZHBOY: 在该跳的地方跳 这里跳似乎没啥理由
2015-03-04 16:21 AIR: 01:06:888 - 这里有个升高的部分QAQ
2015-03-04 16:21 AIR: 要不拉近点
2015-03-04 16:22 ZZHBOY: 嗯嗯....
2015-03-04 16:22 ZZHBOY: 01:06:889 (7,8,1,2,3,4) - 整体右移一点把
2015-03-04 16:22 AIR: https://osu.ppy.sh/ss/2847628
2015-03-04 16:23 AIR: 把78位置移了下
2015-03-04 16:24 ZZHBOY: 嘛 比较bpm不高就这样把
2015-03-04 16:24 ZZHBOY: 01:12:109 (7) - 这个建议ctrl+g
2015-03-04 16:24 AIR: √√
2015-03-04 16:25 ZZHBOY: 01:13:741 (4,5) - 这个特别注意一下
2015-03-04 16:25 ZZHBOY: 01:13:414 (3,4,5) - 你1/1 1/2间隔的视觉间距一样
2015-03-04 16:25 ZZHBOY: 这样肯定不过关
2015-03-04 16:26 AIR: √
2015-03-04 16:26 AIR: 我ds白痴 orz
2015-03-04 16:27 ZZHBOY: 01:17:165 - https://osu.ppy.sh/ss/2847633
2015-03-04 16:27 AIR: 好
2015-03-04 16:28 ZZHBOY: 01:19:124 (4) - 这个去了
2015-03-04 16:28 ZZHBOY: 01:19:612 (6) - 近一点或者干脆折返算了
2015-03-04 16:29 ZZHBOY: 01:20:591 (3) - 拆了把01:21:081 - 这个音map上
2015-03-04 16:29 AIR: 干脆
2015-03-04 16:29 ZZHBOY: 唔
2015-03-04 16:29 ZZHBOY: 毕竟我认为
2015-03-04 16:30 AIR: 改了
2015-03-04 16:30 ZZHBOY: 02:25:844 - 之前都是前奏
2015-03-04 16:30 ZZHBOY: 这一部分尽量尽量整洁让qat看一眼就觉得没啥大问题 然后kiai做开点也没啥
2015-03-04 16:30 AIR: 等等
2015-03-04 16:30 AIR: 01:20:592 (3) -
2015-03-04 16:31 AIR: 是map尾部蓝线不?
2015-03-04 16:32 ZZHBOY: 就是1/2加两个圈被
2015-03-04 16:32 AIR: 好
2015-03-04 16:32 ZZHBOY: 01:20:266 (2) 话说这个滑条尾貌似没音 建议换成圈
2015-03-04 16:33 ZZHBOY: 不然可能会被说overmap
2015-03-04 16:33 ZZHBOY: 我个人觉得音乐没鼓的地方不适合有任何note...
2015-03-04 16:34 AIR: http://puu.sh/glOQP/75bac95215.png
2015-03-04 16:34 ZZHBOY: 好像是这样
2015-03-04 16:35 ZZHBOY: 01:23:855 (2,3) - 这两个同利
2015-03-04 16:35 ZZHBOY: 同理
2015-03-04 16:35 ZZHBOY: 01:25:160 (5) - dsdsdsdsdssdsdsds
2015-03-04 16:35 ZZHBOY: 01:26:791 (3) - 有点远
2015-03-04 16:35 ZZHBOY: 01:27:606 - 考虑加个圈
2015-03-04 16:36 ZZHBOY: 完了我要因为spam你被slience了
2015-03-04 16:37 AIR: Q Q
2015-03-04 16:37 AIR: 我在改
2015-03-04 16:38 ZZHBOY: 嗯嗯 把不想改的地方和我说就可以了
2015-03-04 16:38 AIR: 这一块得重排
2015-03-04 16:38 ZZHBOY: 一般reply普通mod的时候也是no reply = no fixed
2015-03-04 16:42 AIR: 01:28:096 (7) - 这个也改成圈了
2015-03-04 16:42 ZZHBOY: 这个其实可以不用改.............
2015-03-04 16:42 ZZHBOY: 我觉得这个1/4还比较合理
2015-03-04 16:43 AIR: 好吧
2015-03-04 16:44 ZZHBOY: 01:31:685 (3) - 这个建议拆开
2015-03-04 16:44 ZZHBOY: 01:35:437 (4) - 这个去掉 这里略乱
2015-03-04 16:45 AIR: √
2015-03-04 16:45 ZZHBOY: 01:36:253 (1) - 这个和前面也是太近了
2015-03-04 16:45 ZZHBOY: 我跟你说一个 不同时间间隔的一定要用排列间距表现出 不求太明显但要能看出来
2015-03-04 16:46 ZZHBOY: 01:37:232 (4,5) - 这里antijump感觉也没啥理由
2015-03-04 16:46 AIR: 好,调头
2015-03-04 16:47 ZZHBOY: 01:40:167 (4) - 这里可以和前面一样弄个折返啊 话说一定不要忌讳用重复节奏 不是坏事
2015-03-04 16:47 ZZHBOY: 01:40:820 - 这里不建议空
2015-03-04 16:48 ZZHBOY: 01:47:672 (3) - 这个我不清楚现在过不过 但是当年我有类似的滑条bat让我换成正常的滑条
2015-03-04 16:49 AIR: 改红点
2015-03-04 16:50 ZZHBOY: 01:52:239 (2) - 这个也建议改了 实在不行三点的圆弧也可以
2015-03-04 16:51 AIR: 改了
2015-03-04 16:52 ZZHBOY: 02:09:531 (6) - 距离
2015-03-04 16:52 ZZHBOY: 02:12:141 (1,2,3,4) - shenmegui
2015-03-04 16:52 ZZHBOY: 唉 我到时觉得这个排列这里用比较不好
2015-03-04 16:53 ZZHBOY: 一个跟前面的挤在一起 另外02:12:467 (3,4) - 3到4简直魅力
2015-03-04 16:53 AIR: 距离已改
2015-03-04 16:53 AIR: hw看到这里垃圾的放弃了我。。。
2015-03-04 16:54 AIR: 不排五边形了,按ds
2015-03-04 16:54 ZZHBOY: 唉 刚刚我去咨询了下一些姥爷们 hw说那就别irc了咯,irc效率最低了
2015-03-04 16:55 AIR: 唉
2015-03-04 16:56 ZZHBOY: 继续把 hw反正要quit了我问问他到时候来不来点
2015-03-04 16:56 ZZHBOY: 要是dq了我可以继续帮你rebub
2015-03-04 16:56 ZZHBOY: 而且我个人也不是很喜欢重点跟vocal.-.
2015-03-04 16:56 AIR: 那我就不怕了
2015-03-04 16:56 AIR: 继续
2015-03-04 16:56 ZZHBOY: 你怕毛啊.-.
2015-03-04 16:57 AIR: 就怕这aji图没人愿意管
2015-03-04 16:57 ZZHBOY: 02:17:688 (1,2,3) - 让它往下?
2015-03-04 16:57 ZZHBOY: 唉 狗都去b4b了 我没图去被bubble.-.
2015-03-04 16:58 AIR: 真dio
2015-03-04 16:58 AIR: https://osu.ppy.sh/ss/2847682 移到这儿了
2015-03-04 16:58 ZZHBOY: 02:30:738 (1) - ~~
2015-03-04 16:59 AIR: 行不行吧,我抄的星爷图
2015-03-04 16:59 ZZHBOY: 我觉得unnecessary
2015-03-04 16:59 AIR: 别人看了都说这什么鬼
2015-03-04 17:00 ZZHBOY: 既然你放了break
2015-03-04 17:00 ZZHBOY: 就说明你这段不想跟 最好还是别中间搞个几把
2015-03-04 17:01 AIR: 就等这句话
2015-03-04 17:01 ZZHBOY: ....
2015-03-04 17:01 ZZHBOY: 为啥啊
2015-03-04 17:01 AIR: 不要了
2015-03-04 17:01 ZZHBOY: 不是说不好 就是感觉有点不合适这个图...
2015-03-04 17:02 AIR: 那拉个普通的条,过着白线圈
2015-03-04 17:02 ZZHBOY: 唔..........
2015-03-04 17:02 AIR: *或者
2015-03-04 17:02 ZZHBOY: 你想在那里加点东西吗
2015-03-04 17:02 ZZHBOY: reason?
2015-03-04 17:02 AIR: 我觉得那白线扔了可惜
2015-03-04 17:03 ZZHBOY: 我看看
2015-03-04 17:03 AIR: 02:31:064 -
2015-03-04 17:04 ZZHBOY: 嗯嗯 加吧 可以用个圆弧滑条
2015-03-04 17:04 ZZHBOY: 就是弧度大一点的那种三点滑条
2015-03-04 17:04 AIR: 好
2015-03-04 17:07 ZZHBOY: 02:39:222 (2,3,4,5) - https://osu.ppy.sh/ss/2847692
2015-03-04 17:08 AIR: √
2015-03-04 17:09 ZZHBOY: 怎么感觉忽然上了个档次
2015-03-04 17:09 ZZHBOY: 歌的问题吗233
2015-03-04 17:09 ZZHBOY: 02:50:151 - 这里没音 02:50:477 - 这里有音
2015-03-04 17:10 ZZHBOY: 02:55:861 (1,2,3,4) - 摆个风车吧
2015-03-04 17:10 ZZHBOY: 就是先啦一个滑条 然后复制粘贴ctrl+,.
2015-03-04 17:10 ZZHBOY: hw;我觉得这个做的比一般的要好不知道多少
2015-03-04 17:11 AIR: 改着
2015-03-04 17:11 AIR: 我看了说不出话
2015-03-04 17:11 ZZHBOY: 唔
2015-03-04 17:11 ZZHBOY: hw:哦,我没写poke me latermy mistake
2015-03-04 17:13 ZZHBOY: 02:58:471 (5,6,7,8) - 我觉得这个还是搞同向比较好
2015-03-04 17:13 ZZHBOY: 据一些触手说他们1/4滑条都不当单点打的
2015-03-04 17:14 AIR: 服了
2015-03-04 17:15 ZZHBOY: 03:04:344 (6) - 间距
2015-03-04 17:16 ZZHBOY: 03:05:485 - 在这里没音
2015-03-04 17:16 ZZHBOY: 03:10:870 (3) - 间距
2015-03-04 17:16 AIR: √
2015-03-04 17:16 ZZHBOY: 03:23:919 - 再跟vocal我认为clap不能漏
2015-03-04 17:17 ZZHBOY: 03:25:224 -
2015-03-04 17:17 ZZHBOY: ^
2015-03-04 17:17 ZZHBOY: 算了好像你一整段都是跟vocal 这个不改了吧
2015-03-04 17:17 ZZHBOY: 一个段落有统一性就ok
2015-03-04 17:18 AIR: 你看看音效
2015-03-04 17:18 ZZHBOY: 03:38:275 - 其实我举个例子 你看看可以这样不https://osu.ppy.sh/ss/2847709
2015-03-04 17:19 ZZHBOY: 03:53:284 (4) - 间距
2015-03-04 17:20 ZZHBOY: 04:10:249 - 这后面要不要考虑加个转盘啊
2015-03-04 17:21 AIR: √√
2015-03-04 17:21 AIR: 感觉不知道在哪结尾
2015-03-04 17:21 ZZHBOY: 04:34:719 (4,5,6) - 我建议和第一个同向
2015-03-04 17:21 ZZHBOY: 我看看
2015-03-04 17:22 ZZHBOY: 挑个长白线都ok被
2015-03-04 17:23 ZZHBOY: 04:15:469 - 04:15:469 -
2015-03-04 17:23 ZZHBOY: 04:18:079 - 都可以吧
2015-03-04 17:23 AIR: 行
2015-03-04 17:23 ZZHBOY: 04:44:180 - 不加break吗
2015-03-04 17:24 ZZHBOY: 虽然是hp6但我估计应该大多数人都加mode打吧..
2015-03-04 17:25 AIR: 加了
2015-03-04 17:25 ZZHBOY: 后面感觉好多了啊
2015-03-04 17:25 ZZHBOY: 05:08:651 (4) - 考虑和56组成个正三角形?
2015-03-04 17:26 AIR: 行吧,ds也有点毛病
2015-03-04 17:26 ZZHBOY: 05:09:793 (8,1) - 上下翻转然后调一下排列感觉flow好点
2015-03-04 17:27 ZZHBOY: 话说是不是神触都感觉不到flow 有好几个触手和我说不能理解啥是floworz
2015-03-04 17:27 AIR: orz
2015-03-04 17:27 AIR: 几把流的胜利
2015-03-04 17:28 ZZHBOY: 05:12:566 (1) - 这里nc?
2015-03-04 17:29 AIR: √
2015-03-04 17:29 ZZHBOY: https://osu.ppy.sh/ss/2847725 05:13:969 -
2015-03-04 17:30 ZZHBOY: 05:18:765 (3,4) - 这两个分别ctrl+g?
2015-03-04 17:30 AIR: 那后面那个串得调头
2015-03-04 17:30 ZZHBOY: 唔...
2015-03-04 17:30 ZZHBOY: 05:18:765 (3,4,5) - 我觉得这几个都不太顺 最好改下
2015-03-04 17:31 ZZHBOY: 05:24:637 (3) -c
2015-03-04 17:31 ZZHBOY: nc
2015-03-04 17:31 ZZHBOY: 05:26:922 (3,4) - 感觉可以再放远一点
2015-03-04 17:31 AIR: √
2015-03-04 17:32 ZZHBOY: 05:42:909 (1,2,3,4) - 这个我觉得不妥 要么全滑条要么全圈 你前面好像就都是圈
2015-03-04 17:32 AIR: 改圈
2015-03-04 17:32 ZZHBOY: 05:45:844 - 这里变距也有点丑 建议前几个弄一个ds 然后后几个一个ds 不要一个一阶
2015-03-04 17:33 ZZHBOY: 06:20:103 (5) - ds
2015-03-04 17:34 ZZHBOY: 06:07:378 - 06:07:378 - https://osu.ppy.sh/ss/2847735
2015-03-04 17:34 ZZHBOY: 06:15:861 (2,3) - 间距
2015-03-04 17:34 ZZHBOY: 美丽
2015-03-04 17:35 ZZHBOY: 改好了上传了和我说
2015-03-04 17:35 AIR: 等下,你看下这个
2015-03-04 17:35 AIR: https://osu.ppy.sh/ss/2847737
2015-03-04 17:35 AIR: 这行不行
2015-03-04 17:35 ZZHBOY: ??
2015-03-04 17:35 ZZHBOY: 有什么不妥的地方吗
2015-03-04 17:35 AIR: 叠的
2015-03-04 17:36 ZZHBOY: 其实我觉得这样flow不好
2015-03-04 17:36 ZZHBOY: 你发个时间点
2015-03-04 17:36 AIR: 05:43:397 -
2015-03-04 17:39 ZZHBOY: https://osu.ppy.sh/ss/2847745类似这样?
2015-03-04 17:39 ZZHBOY: 就是ω形
2015-03-04 17:40 ZZHBOY: 我随手摆的你自己看吧
2015-03-04 17:40 AIR: w
2015-03-04 17:40 AIR: 好
2015-03-04 17:40 AIR: 我先改着
2015-03-04 17:40 ZZHBOY: 改好qq
2015-03-04 17:41 ZZHBOY: 和我说一下
2015-03-04 17:41 ZZHBOY: 传好*
2015-03-04 17:41 ZZHBOY: 大概多久啊
2015-03-04 17:45 AIR: 两个小时之内
2015-03-04 17:45 ZZHBOY: ,,,,
2015-03-04 17:45 AIR: 我得吃饭
2015-03-04 17:46 ZZHBOY: 还在改吗
2015-03-04 17:46 AIR: 嗯
2015-03-04 17:46 ZZHBOY: 那你改好qq和我说 hw说他先看
2015-03-04 17:46 AIR: 好

好了和我说..
Hollow Wings
recheck

General

  1. drum-hitwhistle.wav has 9ms delay, avoid that.

Rain

  1. 节奏方面,其实没啥好说,注意跟vocal时之前也提到的nc问题即可。
  2. 排版方面,整张图ds控制依旧有待加强,bpm越低,这方面越是要注意。1/2和1/4混在一起尤其要好好思考到底是跳大还是跳小,某些跳感觉依旧莫名。
  3. 音效方面,既然是选择了突出其中原有音轨的下法,那么尽量也要跟着曲子来。05:57:264 (1) - 开始这段贝斯的音轨依旧在,你这边的音效显然就下的略轻了点。以及,soft-hitclap.wav为什么没有回响的特效呢?
其实做的还行,改完戳我。
Topic Starter
AIR

Hollow Wings wrote:

recheck

General

  1. drum-hitwhistle.wav has 9ms delay, avoid that.

Rain

  1. 节奏方面,其实没啥好说,注意跟vocal时之前也提到的nc问题即可。done
  2. 排版方面,整张图ds控制依旧有待加强,bpm越低,这方面越是要注意。1/2和1/4混在一起尤其要好好思考到底是跳大还是跳小,某些跳感觉依旧莫名。过了一遍,又挪了几个地方
  3. 音效方面,既然是选择了突出其中原有音轨的下法,那么尽量也要跟着曲子来。05:57:264 (1) - 开始这段贝斯的音轨依旧在,你这边的音效显然就下的略轻了点。以及,soft-hitclap.wav为什么没有回响的特效呢?
加了一拍底音,clap干脆点比较好,不加了吧
其实做的还行,改完戳我。
thanks!
Hollow Wings
bubbled.

仔细看一下这段话
这图泡了并不代表你这图就完美了,如果说06:31:196 (1,2,3,4,5,6,7,8) - 的ds变小是为了作梗,那么01:08:194 (3,4) - 或者06:19:450 (4,5) - 突然变小的ds又怎么解释呢?(同样的地方,这些和01:10:804 (3,4) - 与06:14:883 (5,6) - 对1/2跳的处理有着明显区别)也许你有你这么摆的理由,但我觉得更多的是你自己没发现这些细节的地方。
图目前的状态比我一开始看到这图要好了很多,而且大多数就是这种细节的地方。下次你给bn看自己的图的时候,务必先搞成这种级别的图再去,球mod的时候就把图修到最好。
Topic Starter
AIR

Hollow Wings wrote:

bubbled.

仔细看一下这段话
这图泡了并不代表你这图就完美了,如果说06:31:196 (1,2,3,4,5,6,7,8) - 的ds变小是为了作梗,那么01:08:194 (3,4) - 或者06:19:450 (4,5) - 突然变小的ds又怎么解释呢?(同样的地方,这些和01:10:804 (3,4) - 与06:14:883 (5,6) - 对1/2跳的处理有着明显区别)也许你有你这么摆的理由,但我觉得更多的是你自己没发现这些细节的地方。
图目前的状态比我一开始看到这图要好了很多,而且大多数就是这种细节的地方。下次你给bn看自己的图的时候,务必先搞成这种级别的图再去,球mod的时候就把图修到最好。
谢hw姥爷 orz
这图一开始做的时候感觉从头到尾都是凭感觉一通乱下,完了改的时候就觉得到处都要动越改越别扭。。。
ZZHBOY
hw

Hollow Wings wrote:

bubbled.

仔细看一下这段话]这图泡了并不代表你这图就完美了,如果说06:31:196 (1,2,3,4,5,6,7,8) - 的ds变小是为了作梗,那么01:08:194 (3,4) - 或者06:19:450 (4,5) - 突然变小的ds又怎么解释呢?(同样的地方,这些和01:10:804 (3,4) - 与06:14:883 (5,6) - 对1/2跳的处理有着明显区别)也许你有你这么摆的理由,但我觉得更多的是你自己没发现这些细节的地方。
图目前的状态比我一开始看到这图要好了很多,而且大多数就是这种细节的地方。下次你给bn看自己的图的时候,务必先搞成这种级别的图再去,球mod的时候就把图修到最好。
我觉得大概还要多看点图学点基本的排列和节奏知识 建议今后把图先做工整美观一些

irc
2015-03-05 00:56 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero [Rain]]
2015-03-05 00:57 ZZHBOY: 00:31:325 - 我发现这里的音好像还挺明显
2015-03-05 00:57 ZZHBOY: 之前看的时候就觉得有点为何
2015-03-05 00:57 ZZHBOY: 违和*
2015-03-05 00:57 AIR: 剪短
2015-03-05 00:57 ZZHBOY: 但是我觉得貌似
2015-03-05 00:58 ZZHBOY: 不清楚...随便你吧 这里你自己取舍
2015-03-05 00:58 AIR: 行
2015-03-05 00:58 ZZHBOY: 00:59:385 (6) - 可以移远点?
2015-03-05 00:59 ZZHBOY: 255567 36
2015-03-05 00:59 ZZHBOY: 256 36
2015-03-05 00:59 ZZHBOY: 01:01:505 - 这里也许可以加个圈?
2015-03-05 00:59 AIR: √
2015-03-05 01:00 AIR: 加了
2015-03-05 01:00 ZZHBOY: 01:11:131 (4,5) - 距离
2015-03-05 01:00 AIR: √
2015-03-05 01:00 ZZHBOY: 话说
2015-03-05 01:01 ZZHBOY: https://osu.ppy.sh/ss/2848822 你看看这样是否好点
2015-03-05 01:01 ZZHBOY: 01:13:741 (4) - 前后间距也有点不太好
2015-03-05 01:01 ZZHBOY: 建议弄明显点
2015-03-05 01:02 ZZHBOY: 01:23:855 (2) - 这个没ctrl+g吗
2015-03-05 01:02 ZZHBOY: 01:25:812 (1,2) - 这个遮挡也不是很好看..
2015-03-05 01:02 ZZHBOY: 我去隔壁寝室偷点水 渴死了
2015-03-05 01:02 AIR: 慢点。。
2015-03-05 01:05 AIR: 妥了https://osu.ppy.sh/ss/2848834
2015-03-05 01:06 ZZHBOY: 我的意思是四个滑条的视觉整齐 不过也没啥
2015-03-05 01:07 ZZHBOY: 01:23:855 (2) - 这个建议还是ctrl+g
2015-03-05 01:07 AIR: 已改
2015-03-05 01:07 ZZHBOY: 01:31:522 (2,4,5,6) - 这里也是有点乱
2015-03-05 01:07 ZZHBOY: 1/2和1/4距离一样
2015-03-05 01:08 AIR: √
2015-03-05 01:08 AIR: 45换了位置
2015-03-05 01:08 ZZHBOY: 不过我觉得可以考虑01:32:663 - 这里空出来?
2015-03-05 01:10 AIR: 想留着,缺了总觉得少点
2015-03-05 01:12 ZZHBOY: hao
2015-03-05 01:12 ZZHBOY: 01:52:892 (3,4,1,2,3,1,2,3) -
2015-03-05 01:12 ZZHBOY: https://osu.ppy.sh/ss/2848854 try this?
2015-03-05 01:13 AIR: √
2015-03-05 01:13 ZZHBOY: 02:38:243 (4) - 这个你试试向右上凸起 感觉flow好点
2015-03-05 01:14 ZZHBOY: 02:45:747 (6) - 适当往下移一点?
2015-03-05 01:14 ZZHBOY: 02:55:861 (3,4,5,6) - 没有放风车嘛.-.
2015-03-05 01:15 AIR: 我懒勒
2015-03-05 01:16 ZZHBOY: 其实不需要多久而且能美观的多
2015-03-05 01:16 AIR: 好好好
2015-03-05 01:17 AIR: https://osu.ppy.sh/ss/2848868
2015-03-05 01:17 AIR: 还行
2015-03-05 01:18 ZZHBOY: nice
2015-03-05 01:18 AIR: ;w;
2015-03-05 01:18 ZZHBOY: 03:05:159 - 这音挺明显
2015-03-05 01:19 ZZHBOY: 考虑拆滑条去map吗
2015-03-05 01:19 ZZHBOY: 03:07:281 (8) - 移到216 256
2015-03-05 01:19 AIR: https://osu.ppy.sh/ss/2848875
2015-03-05 01:19 ZZHBOY: 03:08:912 (5) - 120 2556
2015-03-05 01:20 AIR: 拆了
2015-03-05 01:20 ZZHBOY: 256&
2015-03-05 01:21 AIR: √
2015-03-05 01:22 ZZHBOY: 后面明显好多了
2015-03-05 01:23 ZZHBOY: 03:50:021 (1) - 移开点 大概1/7ds左右吧
2015-03-05 01:23 ZZHBOY: 1.7
2015-03-05 01:23 AIR: 唉
2015-03-05 01:23 AIR: √
2015-03-05 01:24 ZZHBOY: 03:59:157 (7) -
2015-03-05 01:24 ZZHBOY: http://osu.ppy.sh/ss/2848892
2015-03-05 01:24 ZZHBOY: 04:00:950 - louyin
2015-03-05 01:24 ZZHBOY: 漏音
2015-03-05 01:26 ZZHBOY: 05:09:793 (8,1) - blanket
2015-03-05 01:27 AIR: √
2015-03-05 01:27 ZZHBOY: 05:16:481 (4) - 建议拆了这个 漏音
2015-03-05 01:28 AIR: 圈加条了
2015-03-05 01:28 ZZHBOY: 05:26:922 (3,4) - 这两个放近点?
2015-03-05 01:29 ZZHBOY: 05:25:943 (1,2) - 或者这两个王座放点
2015-03-05 01:29 ZZHBOY: 往左
2015-03-05 01:30 ZZHBOY: 其实我认为05:26:922 (3,4) - 1.6ds就可以了..
2015-03-05 01:31 AIR: 好了
2015-03-05 01:32 ZZHBOY: 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 其实感觉这串真没必要➹减ds...
2015-03-05 01:33 ZZHBOY: 06:20:103 (5,6) - 距离
2015-03-05 01:33 ZZHBOY: 06:32:501 (5,6,7,8) - 为啥不向左凸起啊
2015-03-05 01:33 AIR: √
2015-03-05 01:36 AIR: https://osu.ppy.sh/ss/2848931 1.4咋样呢
2015-03-05 01:37 ZZHBOY: 行吧
2015-03-05 01:37 AIR: 完了,我dt不能pass了
2015-03-05 01:37 ZZHBOY: ..
2015-03-05 01:37 ZZHBOY: 06:41:635 (1) - 话说为啥转盘停蓝线啊啊
2015-03-05 01:38 AIR: 忘了谁让我改的了
2015-03-05 01:39 ZZHBOY: 原因?
2015-03-05 01:40 AIR: 没原因,不行白线
2015-03-05 01:40 AIR: 白线吧
2015-03-05 01:41 ZZHBOY: 06:49:751 - 我觉得拉倒这里都ok =.=
2015-03-05 01:41 AIR: 妥
2015-03-05 01:42 ZZHBOY: 宽屏支持点了
2015-03-05 01:43 AIR: 没关系吗,这没装进包
2015-03-05 01:44 ZZHBOY: 我说点掉
2015-03-05 01:44 ZZHBOY: 就是去掉
2015-03-05 01:44 AIR: 哦对
2015-03-05 01:44 ZZHBOY: 没关系是指?
2015-03-05 01:44 AIR: orz
2015-03-05 01:44 AIR: cw里有storyboard
2015-03-05 01:45 ZZHBOY: 那种应该那里面应该放osz
2015-03-05 01:45 ZZHBOY: 然后那里面勾上 这个里面不能勾
2015-03-05 01:45 ZZHBOY: 另外
2015-03-05 01:46 AIR: hao
2015-03-05 01:46 ZZHBOY: 48285353_p0.jpg删了
2015-03-05 01:47 ZZHBOY: 既然你把sb放cw 那有关的东西在for rank的文件夹 set里就不要有
2015-03-05 01:48 ZZHBOY: 传好了和我说
2015-03-05 01:48 AIR: 稍等
2015-03-05 01:51 AIR: 48285353_p0.jpg没这个,传了
2015-03-05 02:28 ZZHBOY: hihi
2015-03-05 02:28 AIR: ~~
2015-03-05 02:28 ZZHBOY: 00:31:000 (1) - 这个是不是有点太近了 而且本意是00:31:488 - 这里也许可以加个圈
2015-03-05 02:29 ZZHBOY: 不加也可以把滑条网左移一点
2015-03-05 02:29 ZZHBOY: 02:38:243 (4) -
2015-03-05 02:29 ZZHBOY: http://osu.ppy.sh/ss/2849091
2015-03-05 02:30 ZZHBOY: 可以的话把颜色调浅一点
2015-03-05 02:30 AIR: √
2015-03-05 02:31 ZZHBOY: 传吧

did irc mod again, looks fine now.
bubble #2
Topic Starter
AIR

ZZHBOY wrote:

hw

Hollow Wings wrote:

bubbled.

仔细看一下这段话]这图泡了并不代表你这图就完美了,如果说06:31:196 (1,2,3,4,5,6,7,8) - 的ds变小是为了作梗,那么01:08:194 (3,4) - 或者06:19:450 (4,5) - 突然变小的ds又怎么解释呢?(同样的地方,这些和01:10:804 (3,4) - 与06:14:883 (5,6) - 对1/2跳的处理有着明显区别)也许你有你这么摆的理由,但我觉得更多的是你自己没发现这些细节的地方。
图目前的状态比我一开始看到这图要好了很多,而且大多数就是这种细节的地方。下次你给bn看自己的图的时候,务必先搞成这种级别的图再去,球mod的时候就把图修到最好。
我觉得大概还要多看点图学点基本的排列和节奏知识 建议今后把图先做工整美观一些

irc
2015-03-05 00:56 ZZHBOY: ACTION is editing [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero [Rain]]
2015-03-05 00:57 ZZHBOY: 00:31:325 - 我发现这里的音好像还挺明显
2015-03-05 00:57 ZZHBOY: 之前看的时候就觉得有点为何
2015-03-05 00:57 ZZHBOY: 违和*
2015-03-05 00:57 AIR: 剪短
2015-03-05 00:57 ZZHBOY: 但是我觉得貌似
2015-03-05 00:58 ZZHBOY: 不清楚...随便你吧 这里你自己取舍
2015-03-05 00:58 AIR: 行
2015-03-05 00:58 ZZHBOY: 00:59:385 (6) - 可以移远点?
2015-03-05 00:59 ZZHBOY: 255567 36
2015-03-05 00:59 ZZHBOY: 256 36
2015-03-05 00:59 ZZHBOY: 01:01:505 - 这里也许可以加个圈?
2015-03-05 00:59 AIR: √
2015-03-05 01:00 AIR: 加了
2015-03-05 01:00 ZZHBOY: 01:11:131 (4,5) - 距离
2015-03-05 01:00 AIR: √
2015-03-05 01:00 ZZHBOY: 话说
2015-03-05 01:01 ZZHBOY: https://osu.ppy.sh/ss/2848822 你看看这样是否好点
2015-03-05 01:01 ZZHBOY: 01:13:741 (4) - 前后间距也有点不太好
2015-03-05 01:01 ZZHBOY: 建议弄明显点
2015-03-05 01:02 ZZHBOY: 01:23:855 (2) - 这个没ctrl+g吗
2015-03-05 01:02 ZZHBOY: 01:25:812 (1,2) - 这个遮挡也不是很好看..
2015-03-05 01:02 ZZHBOY: 我去隔壁寝室偷点水 渴死了
2015-03-05 01:02 AIR: 慢点。。
2015-03-05 01:05 AIR: 妥了https://osu.ppy.sh/ss/2848834
2015-03-05 01:06 ZZHBOY: 我的意思是四个滑条的视觉整齐 不过也没啥
2015-03-05 01:07 ZZHBOY: 01:23:855 (2) - 这个建议还是ctrl+g
2015-03-05 01:07 AIR: 已改
2015-03-05 01:07 ZZHBOY: 01:31:522 (2,4,5,6) - 这里也是有点乱
2015-03-05 01:07 ZZHBOY: 1/2和1/4距离一样
2015-03-05 01:08 AIR: √
2015-03-05 01:08 AIR: 45换了位置
2015-03-05 01:08 ZZHBOY: 不过我觉得可以考虑01:32:663 - 这里空出来?
2015-03-05 01:10 AIR: 想留着,缺了总觉得少点
2015-03-05 01:12 ZZHBOY: hao
2015-03-05 01:12 ZZHBOY: 01:52:892 (3,4,1,2,3,1,2,3) -
2015-03-05 01:12 ZZHBOY: https://osu.ppy.sh/ss/2848854 try this?
2015-03-05 01:13 AIR: √
2015-03-05 01:13 ZZHBOY: 02:38:243 (4) - 这个你试试向右上凸起 感觉flow好点
2015-03-05 01:14 ZZHBOY: 02:45:747 (6) - 适当往下移一点?
2015-03-05 01:14 ZZHBOY: 02:55:861 (3,4,5,6) - 没有放风车嘛.-.
2015-03-05 01:15 AIR: 我懒勒
2015-03-05 01:16 ZZHBOY: 其实不需要多久而且能美观的多
2015-03-05 01:16 AIR: 好好好
2015-03-05 01:17 AIR: https://osu.ppy.sh/ss/2848868
2015-03-05 01:17 AIR: 还行
2015-03-05 01:18 ZZHBOY: nice
2015-03-05 01:18 AIR: ;w;
2015-03-05 01:18 ZZHBOY: 03:05:159 - 这音挺明显
2015-03-05 01:19 ZZHBOY: 考虑拆滑条去map吗
2015-03-05 01:19 ZZHBOY: 03:07:281 (8) - 移到216 256
2015-03-05 01:19 AIR: https://osu.ppy.sh/ss/2848875
2015-03-05 01:19 ZZHBOY: 03:08:912 (5) - 120 2556
2015-03-05 01:20 AIR: 拆了
2015-03-05 01:20 ZZHBOY: 256&
2015-03-05 01:21 AIR: √
2015-03-05 01:22 ZZHBOY: 后面明显好多了
2015-03-05 01:23 ZZHBOY: 03:50:021 (1) - 移开点 大概1/7ds左右吧
2015-03-05 01:23 ZZHBOY: 1.7
2015-03-05 01:23 AIR: 唉
2015-03-05 01:23 AIR: √
2015-03-05 01:24 ZZHBOY: 03:59:157 (7) -
2015-03-05 01:24 ZZHBOY: http://osu.ppy.sh/ss/2848892
2015-03-05 01:24 ZZHBOY: 04:00:950 - louyin
2015-03-05 01:24 ZZHBOY: 漏音
2015-03-05 01:26 ZZHBOY: 05:09:793 (8,1) - blanket
2015-03-05 01:27 AIR: √
2015-03-05 01:27 ZZHBOY: 05:16:481 (4) - 建议拆了这个 漏音
2015-03-05 01:28 AIR: 圈加条了
2015-03-05 01:28 ZZHBOY: 05:26:922 (3,4) - 这两个放近点?
2015-03-05 01:29 ZZHBOY: 05:25:943 (1,2) - 或者这两个王座放点
2015-03-05 01:29 ZZHBOY: 往左
2015-03-05 01:30 ZZHBOY: 其实我认为05:26:922 (3,4) - 1.6ds就可以了..
2015-03-05 01:31 AIR: 好了
2015-03-05 01:32 ZZHBOY: 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 其实感觉这串真没必要➹减ds...
2015-03-05 01:33 ZZHBOY: 06:20:103 (5,6) - 距离
2015-03-05 01:33 ZZHBOY: 06:32:501 (5,6,7,8) - 为啥不向左凸起啊
2015-03-05 01:33 AIR: √
2015-03-05 01:36 AIR: https://osu.ppy.sh/ss/2848931 1.4咋样呢
2015-03-05 01:37 ZZHBOY: 行吧
2015-03-05 01:37 AIR: 完了,我dt不能pass了
2015-03-05 01:37 ZZHBOY: ..
2015-03-05 01:37 ZZHBOY: 06:41:635 (1) - 话说为啥转盘停蓝线啊啊
2015-03-05 01:38 AIR: 忘了谁让我改的了
2015-03-05 01:39 ZZHBOY: 原因?
2015-03-05 01:40 AIR: 没原因,不行白线
2015-03-05 01:40 AIR: 白线吧
2015-03-05 01:41 ZZHBOY: 06:49:751 - 我觉得拉倒这里都ok =.=
2015-03-05 01:41 AIR: 妥
2015-03-05 01:42 ZZHBOY: 宽屏支持点了
2015-03-05 01:43 AIR: 没关系吗,这没装进包
2015-03-05 01:44 ZZHBOY: 我说点掉
2015-03-05 01:44 ZZHBOY: 就是去掉
2015-03-05 01:44 AIR: 哦对
2015-03-05 01:44 ZZHBOY: 没关系是指?
2015-03-05 01:44 AIR: orz
2015-03-05 01:44 AIR: cw里有storyboard
2015-03-05 01:45 ZZHBOY: 那种应该那里面应该放osz
2015-03-05 01:45 ZZHBOY: 然后那里面勾上 这个里面不能勾
2015-03-05 01:45 ZZHBOY: 另外
2015-03-05 01:46 AIR: hao
2015-03-05 01:46 ZZHBOY: 48285353_p0.jpg删了
2015-03-05 01:47 ZZHBOY: 既然你把sb放cw 那有关的东西在for rank的文件夹 set里就不要有
2015-03-05 01:48 ZZHBOY: 传好了和我说
2015-03-05 01:48 AIR: 稍等
2015-03-05 01:51 AIR: 48285353_p0.jpg没这个,传了
2015-03-05 02:28 ZZHBOY: hihi
2015-03-05 02:28 AIR: ~~
2015-03-05 02:28 ZZHBOY: 00:31:000 (1) - 这个是不是有点太近了 而且本意是00:31:488 - 这里也许可以加个圈
2015-03-05 02:29 ZZHBOY: 不加也可以把滑条网左移一点
2015-03-05 02:29 ZZHBOY: 02:38:243 (4) -
2015-03-05 02:29 ZZHBOY: http://osu.ppy.sh/ss/2849091
2015-03-05 02:30 ZZHBOY: 可以的话把颜色调浅一点
2015-03-05 02:30 AIR: √
2015-03-05 02:31 ZZHBOY: 传吧

did irc mod again, looks fine now.
bubble #2
谢谢种种花!〉〈
Kamio Misuzu
要起火了
emilia
还不起火?难道这幅图不够完美?:o

00:20:559 (3,4) - You can align them better
00:27:085 (1) - curve this less for a better peeling effect with slider after
00:33:610 (1,2) - You can blanket better
00:42:746 (3) - Beginning of this slider shape is too squashed, suggest changing slider shape
00:44:703 (2) - ^(middle)
00:49:271 (1,2) - fix blanket
00:50:249 (3,4) - ^
00:51:228 (5,1) - ^
00:53:186 (3) - Middle of this slider shape is too squashed, suggest changing slider shape
00:58:406 (4) - ^
01:02:321 (1) - ^(end)
01:04:931 (1) - ^(middle)
01:13:741 (4,5) - fix blanket
01:24:180 (3,4) - ^
01:24:507 (4,5) - Don't really like the slider shapes
01:38:863 (1) - Not sure if rankable, the end looks too crushed together
01:47:672 (3) - Looks like its too close to the HP bar(?)
01:56:318 (6,1) - fix blanket
02:12:141 (1,2,3,4,5) - Rearrange on timeline to be 1,3,4,2,5 instead, it plays better (like a star)
02:12:794 (5) - Maybe end the slider earlier and add a note on whiteline, because it is a strong vocal
02:18:504 (3,4) - blanket
02:18:993 (4,5) - Can be aligned better
02:18:504 (3,6) - stack?
02:21:930 (1,2,3) - Why not make 120 deg rotations of each other?
02:23:235 (1) - Weird slider shape, it doesn't seem to fit the song
02:30:738 (1) - This by its own is very awkward, I highly suggest you map the break
02:46:073 (7,1) - fix blanket
02:49:336 (1) - Not a nice shape
02:53:251 (4) - ^
03:21:310 (3) - ctrl g?
03:25:551 (8,3) - stack?
03:30:282 (7,1) - fix blanket
03:33:219 (7) - Ugly shape
03:45:454 (1,2,3,4,5,6) - suggest change to sliders so players can follow easier
03:50:511 (2) - ugly shape
03:55:241 (2,3) - fix blanket
(I'll stop talking about slider shapes and blankets here, you get my point)
04:38:635 (9,1,2) - Will stacking 9 and 2 be hard to read?
04:46:791 (1,1) - I think you can remove the breaks(?)
05:32:903 (2,3,4,5) - change to sliders for easier reading
05:42:908 (1,2,3,4,5,6) - ^

That's it! You have a very basic map which is structured very well in terms of patterns and flow. The only problems I have with it are basically nazi problems, so it shouldn't be a big fuss. Apart from blankets and slider shapes, this map is really good! BNs approve plz.
Topic Starter
AIR

Estellia- wrote:

SPOILER
还不起火?难道这幅图不够完美?:o

00:20:559 (3,4) - You can align them better keep
00:27:085 (1) - curve this less for a better peeling effect with slider after done
00:33:610 (1,2) - You can blanket better
00:42:746 (3) - Beginning of this slider shape is too squashed, suggest changing slider shape keep
00:44:703 (2) - ^(middle) done
00:49:271 (1,2) - fix blanket
00:50:249 (3,4) - ^
00:51:228 (5,1) - ^
00:53:186 (3) - Middle of this slider shape is too squashed, suggest changing slider shape keep
00:58:406 (4) - ^
01:02:321 (1) - ^(end)
01:04:931 (1) - ^(middle)
01:13:741 (4,5) - fix blanket how o.o?
01:24:180 (3,4) - ^
01:24:507 (4,5) - Don't really like the slider shapes keep
01:38:863 (1) - Not sure if rankable, the end looks too crushed together
01:47:672 (3) - Looks like its too close to the HP bar(?)keep
01:56:318 (6,1) - fix blanket
02:12:141 (1,2,3,4,5) - Rearrange on timeline to be 1,3,4,2,5 instead, it plays better (like a star)
02:12:794 (5) - Maybe end the slider earlier and add a note on whiteline, because it is a strong vocal
02:18:504 (3,4) - blanket
02:18:993 (4,5) - Can be aligned better done
02:18:504 (3,6) - stack? keep
02:21:930 (1,2,3) - Why not make 120 deg rotations of each other? keep
02:23:235 (1) - Weird slider shape, it doesn't seem to fit the song
02:30:738 (1) - This by its own is very awkward, I highly suggest you map the break keep
02:46:073 (7,1) - fix blanket done
02:49:336 (1) - Not a nice shape Not a nice shape
02:53:251 (4) - ^
03:21:310 (3) - ctrl g? sorry but keep
03:25:551 (8,3) - stack?
03:30:282 (7,1) - fix blanket
03:33:219 (7) - Ugly shape done
03:45:454 (1,2,3,4,5,6) - suggest change to sliders so players can follow easier keep
03:50:511 (2) - ugly shape
03:55:241 (2,3) - fix blanket
(I'll stop talking about slider shapes and blankets here, you get my point)
04:38:635 (9,1,2) - Will stacking 9 and 2 be hard to read? keep
04:46:791 (1,1) - I think you can remove the breaks(?) why?
05:32:903 (2,3,4,5) - change to sliders for easier reading keep
05:42:908 (1,2,3,4,5,6) - ^

That's it! You have a very basic map which is structured very well in terms of patterns and flow. The only problems I have with it are basically nazi problems, so it shouldn't be a big fuss. Apart from blankets and slider shapes, this map is really good! BNs approve plz.
thank you! will fixed later

update
ZZHBOY
why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Myxo

ZZHBOY wrote:

why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.
ZZHBOY

Desperate-kun wrote:

ZZHBOY wrote:

why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.
I just mean if a modder realize a map is going to bubbled he should move his pace on, or post in thread to tell BNs he want to post a mod later. The primary reason for that is I'm lazy, would like to check the latest version just once instead of do a recheck after mapper finish working on these mod...
I won't post these post anymore.....maybe I need more effort to improve my work.-.
Koiyuki
hmmm...
Topic Starter
AIR
我吃电视
ZZHBOY
fixed some little issue
irc
2015-03-17 16:48 ZZHBOY: 发个link
2015-03-17 16:48 AIR: ACTION is listening to [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero]
2015-03-17 16:52 ZZHBOY: wokao
2015-03-17 16:53 ZZHBOY: 我记得上次发了个post 难道当时网美丽
2015-03-17 16:53 ZZHBOY: 来irc
2015-03-17 16:53 ZZHBOY: 02:15:405 有多余的timing线
2015-03-17 16:53 AIR: hao
2015-03-17 16:53 ZZHBOY: 00:19:255 timing线在物件之后
2015-03-17 16:53 ZZHBOY: 04:42:876 - 00:19:255 - 这两个是1ms unnap
2015-03-17 16:53 ZZHBOY: unsnap
2015-03-17 16:54 AIR: ok
2015-03-17 16:54 AIR: 蠢bug
2015-03-17 16:55 ZZHBOY: 唔
2015-03-17 16:55 ZZHBOY: 据说这种问题如果不用负数offset都会有
2015-03-17 16:55 AIR: 负数可以防这个么。。
2015-03-17 16:56 AIR: 传了
2015-03-17 16:56 ZZHBOY: 我先看下
2015-03-17 16:57 ZZHBOY: 差不多了 话说metadata都确认过吗
2015-03-17 16:57 AIR: 唔
2015-03-17 16:58 AIR: 用的是gamu给的
2015-03-17 17:01 ZZHBOY: 好
seems fine now, rebubbled
Zero__wind
看到title我就进来了
Topic Starter
AIR
wwwwwww标题出现ID
Koiyuki
Rain
  1. 01:17:982 (1) - 我觉得头上这个finish有点突兀啊
  2. 03:31:587 (3,4,5) - 这个flow不好啊
  3. 03:55:241 (2,3) - 摆开点啊?
  4. 05:42:255 (3) - 尾巴加个clap
  5. 06:41:310 (8) - 放远点?
  6. 06:41:636 (1) - 我觉得结束在06:48:751 - 就可以了
Topic Starter
AIR

Minakami Yuki wrote:

Rain
  1. 01:17:982 (1) - 我觉得头上这个finish有点突兀啊 改了
  2. 03:31:587 (3,4,5) - 这个flow不好啊 改向上
  3. 03:55:241 (2,3) - 摆开点啊?改了,顺便略弯
  4. 05:42:255 (3) - 尾巴加个clap
  5. 06:41:310 (8) - 放远点? 改4.0了
  6. 06:41:636 (1) - 我觉得结束在06:48:751 - 就可以了 改了,顺便去掉5%线
wwwwwwww
Koiyuki
Since Estellia-'s mod didnt point out any unrankable issue, I consider the first bubbler as HW and secend bubbler as ZZHBOY
I guess I can qualify this right?

Approved~
Ujimatsu Chiya
gratz on your first App owo)b
Topic Starter
AIR

Minakami Yuki wrote:

Since Estellia-'s mod didnt point out any unrankable issue, I consider the first bubbler as HW and secend bubbler as ZZHBOY
I guess I can qualify this right?

Approved~
thank you yukiyuki!
~~~~~
Lavender
核电
Kurokami
Why "Rain"? Thats the Insane difficulty name for CtB but this mapset plays in Standard and only converts to CtB. Players might make mistakes by thinking this is a CtB specific map. I'm not against it but provide a good reason please. o.o
Topic Starter
AIR

Kurokami wrote:

Why "Rain"? Thats the Insane difficulty name for CtB but this mapset plays in Standard and only converts to CtB. Players might make mistakes by thinking this is a CtB specific map. I'm not against it but provide a good reason please. o.o

Because lyrics ‘雨’ , that I think can interpretation this song
Adol Christin
恭喜rank,虽然这系列只接触过7。。。
Shiranai
Congrats AIR~
Difficulty name is fine so far, yet why Kurokami bother with ctb difficulty name anyway, because there's no such rules to forbid us to use that :p
Kurokami

Mako Sakata wrote:

Congrats AIR~
Difficulty name is fine so far, yet why Kurokami bother with ctb difficulty name anyway, because there's no such rules to forbid us to use that :p
Because you can't just go around and name your difficulties to '7K' or 'Inner Oni'. This should be the same with CtB as well.

Anyway

AIR wrote:

Because lyrics ‘雨’ , that I think can interpretation this song
this reason is enough to me.
Garven
If you actually go through the lyrics, "Rain" isn't a very good choice to represent the song or the message. It's like saying you could name it "Heart" because it has 心 in there (twice as opposed to only once for 雨).

Map is nice though.
Eni
Nice map AIR, I really enjoyed this one. :)
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