要起火了
thank you!Estellia- wrote:
SPOILER还不起火?难道这幅图不够完美?:o
00:20:559 (3,4) - You can align them better keep
00:27:085 (1) - curve this less for a better peeling effect with slider after done
00:33:610 (1,2) - You can blanket better
00:42:746 (3) - Beginning of this slider shape is too squashed, suggest changing slider shape keep
00:44:703 (2) - ^(middle) done
00:49:271 (1,2) - fix blanket
00:50:249 (3,4) - ^
00:51:228 (5,1) - ^
00:53:186 (3) - Middle of this slider shape is too squashed, suggest changing slider shape keep
00:58:406 (4) - ^
01:02:321 (1) - ^(end)
01:04:931 (1) - ^(middle)
01:13:741 (4,5) - fix blanket how o.o?
01:24:180 (3,4) - ^
01:24:507 (4,5) - Don't really like the slider shapes keep
01:38:863 (1) - Not sure if rankable, the end looks too crushed together
01:47:672 (3) - Looks like its too close to the HP bar(?)keep
01:56:318 (6,1) - fix blanket
02:12:141 (1,2,3,4,5) - Rearrange on timeline to be 1,3,4,2,5 instead, it plays better (like a star)
02:12:794 (5) - Maybe end the slider earlier and add a note on whiteline, because it is a strong vocal
02:18:504 (3,4) - blanket
02:18:993 (4,5) - Can be aligned better done
02:18:504 (3,6) - stack? keep
02:21:930 (1,2,3) - Why not make 120 deg rotations of each other? keep
02:23:235 (1) - Weird slider shape, it doesn't seem to fit the song
02:30:738 (1) - This by its own is very awkward, I highly suggest you map the break keep
02:46:073 (7,1) - fix blanket done
02:49:336 (1) - Not a nice shape Not a nice shape
02:53:251 (4) - ^
03:21:310 (3) - ctrl g? sorry but keep
03:25:551 (8,3) - stack?
03:30:282 (7,1) - fix blanket
03:33:219 (7) - Ugly shape done
03:45:454 (1,2,3,4,5,6) - suggest change to sliders so players can follow easier keep
03:50:511 (2) - ugly shape
03:55:241 (2,3) - fix blanket
(I'll stop talking about slider shapes and blankets here, you get my point)
04:38:635 (9,1,2) - Will stacking 9 and 2 be hard to read? keep
04:46:791 (1,1) - I think you can remove the breaks(?) why?
05:32:903 (2,3,4,5) - change to sliders for easier reading keep
05:42:908 (1,2,3,4,5,6) - ^
That's it! You have a very basic map which is structured very well in terms of patterns and flow. The only problems I have with it are basically nazi problems, so it shouldn't be a big fuss. Apart from blankets and slider shapes, this map is really good! BNs approve plz.
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.ZZHBOY wrote:
why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
I just mean if a modder realize a map is going to bubbled he should move his pace on, or post in thread to tell BNs he want to post a mod later. The primary reason for that is I'm lazy, would like to check the latest version just once instead of do a recheck after mapper finish working on these mod...Desperate-kun wrote:
Why shouldn't someone post a mod after a bubble? It can only help the mapper to improve the map before ranking.ZZHBOY wrote:
why post mod after bubble x.x
if you want to fix the mod, you can finish it then call me back to rebub
2015-03-17 16:48 ZZHBOY: 发个link
2015-03-17 16:48 AIR: ACTION is listening to [http://osu.ppy.sh/b/630409 BUMP OF CHICKEN - Zero]
2015-03-17 16:52 ZZHBOY: wokao
2015-03-17 16:53 ZZHBOY: 我记得上次发了个post 难道当时网美丽
2015-03-17 16:53 ZZHBOY: 来irc
2015-03-17 16:53 ZZHBOY: 02:15:405 有多余的timing线
2015-03-17 16:53 AIR: hao
2015-03-17 16:53 ZZHBOY: 00:19:255 timing线在物件之后
2015-03-17 16:53 ZZHBOY: 04:42:876 - 00:19:255 - 这两个是1ms unnap
2015-03-17 16:53 ZZHBOY: unsnap
2015-03-17 16:54 AIR: ok
2015-03-17 16:54 AIR: 蠢bug
2015-03-17 16:55 ZZHBOY: 唔
2015-03-17 16:55 ZZHBOY: 据说这种问题如果不用负数offset都会有
2015-03-17 16:55 AIR: 负数可以防这个么。。
2015-03-17 16:56 AIR: 传了
2015-03-17 16:56 ZZHBOY: 我先看下
2015-03-17 16:57 ZZHBOY: 差不多了 话说metadata都确认过吗
2015-03-17 16:57 AIR: 唔
2015-03-17 16:58 AIR: 用的是gamu给的
2015-03-17 17:01 ZZHBOY: 好
wwwwwwwwMinakami Yuki wrote:
Rain
- 01:17:982 (1) - 我觉得头上这个finish有点突兀啊 改了
- 03:31:587 (3,4,5) - 这个flow不好啊 改向上
- 03:55:241 (2,3) - 摆开点啊?改了,顺便略弯
- 05:42:255 (3) - 尾巴加个clap √
- 06:41:310 (8) - 放远点? 改4.0了
- 06:41:636 (1) - 我觉得结束在06:48:751 - 就可以了 改了,顺便去掉5%线
thank you yukiyuki!Minakami Yuki wrote:
Since Estellia-'s mod didnt point out any unrankable issue, I consider the first bubbler as HW and secend bubbler as ZZHBOY
I guess I can qualify this right?
Approved~
Kurokami wrote:
Why "Rain"? Thats the Insane difficulty name for CtB but this mapset plays in Standard and only converts to CtB. Players might make mistakes by thinking this is a CtB specific map. I'm not against it but provide a good reason please. o.o
Because you can't just go around and name your difficulties to '7K' or 'Inner Oni'. This should be the same with CtB as well.Mako Sakata wrote:
Congrats AIR~
Difficulty name is fine so far, yet why Kurokami bother with ctb difficulty name anyway, because there's no such rules to forbid us to use that :p
this reason is enough to me.AIR wrote:
Because lyrics ‘雨’ , that I think can interpretation this song