BUMP OF CHICKEN - Zero

posted
Total Posts
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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2015年3月20日 at 23:53:56

Artist: BUMP OF CHICKEN
Title: Zero
Source: ファイナルファンタジー 零式
Tags: ending Final_Fantasy_Type-0
BPM: 91.95
Filesize: 13076kb
Play Time: 06:48
Difficulties Available:
  1. Rain (3.54 stars, 919 notes)


Download: BUMP OF CHICKEN - Zero
Information: Scores/Beatmap Listing
---------------



命まで届く 正義の雨 飛べない生き物 泥濘の上
BrosephStalin
Hey there! Mod incoming from My Queue.

Major Issues
Overall Issues
Suggestions


  • Rain

  1. 01:06:237 (5,6,7,8) - This part didn't really play poorly, however I feel like consistent sliders here would make this section look/read much better.
  2. 01:19:287 (7,8) - I feel like replacing these with a 3/4 slider would follow the music much better here.
  3. 01:27:770 (8,9) - The antijump here felt awkward and out of place, especially considering the movement at 01:28:096 (9,1) - . I'd suggest either spacing these objects out more or completely stacking them to remove the slow movement
  4. 01:47:672 (10) - This slider didn't really flip my switch; I feel like because of the intensity of the vocals here you could have built up tension by slowing down the movement of 01:47:020 (9) - and releasing it on the high point by giving (10) the quick motion.
  5. 01:51:914 (3,4) - I feel like pointing (3) more towards the start of (4) would provide a smoother motion and better flow.
  6. 02:02:354 (1,2) - The antijump here was rough, and I often found myself missing this during the first few testplays (No mods). I suggest you space this out enough to signify the 1/1 gap between notes.
  7. 02:03:007 (2,3,4) - Nothing too terribly wrong with this part, but I feel like keeping the spacing consistent here would add to the overall "polished" feel of the map
  8. 02:10:674 (3,4) - Given the lack of sound in the middle of (3) (Vocals) and awkward placement of (4), I suggest you go back and revise this part a bit.
  9. 02:12:142 (1,2,3,4,5) - I'm not here to bash on your spaced streams; I'm here to point out that the held vocal should start on 02:12:631 (4) - and that ending a slider on the start of a vocal sequence doesn't always play out well, so I'd certainly suggest a revision here.
  10. 02:22:800 (3,4) - Again, you're starting the vocal sliders a 1/4 beat or so late, so I would suggest you do something such as this:
  11. 02:31:065 (1) - This circle is not needed at all.
  12. 02:55:861 (1,2,3,4) - As I said at the beginning of this mod, consistency in these 1/4 sliders is pretty important. I believe simply changing (1) to follow the pattern that (2,3,4) convey would be sufficient.
  13. 03:04:670 (7,8,1,2,3,4,5,6) - This part felt too square and blocky, purely my opinion though.
  14. 04:42:876 (1,2,3,4,5,6,7,8,9) - This stream was pretty boring to look at and to play, maybe make it less straight and full of right angles?
  15. 04:46:791 (1) - Again, completely pointless circle here.
  16. 04:49:401 (1) - ^ I would suggest either not mapping this part or fully committing to mapping it, because right now it just is boring to play.
  1. A lot of your longer sliders were pretty hard on the eyes compared to the rest of the map, sliders such as 00:53:186 (3) - and 06:12:925 (4) - give the map a rough feel, almost as if you sped through mapping it.
  2. During your kiais, the difference in spacing between 1/4 and 1/3 was pretty hard to detect. I'd suggest trying to keep it consistent throughout.
  3. There were a lot of improperly stacked items (Not talking about manual stack, but the 1-2 pixel off stacks) that could be fixed to give the map an even cleaner feel.
  4. Every now and then in the map, you would have kicks and strong vocals on slider ends, giving them less emphasis than they deserve. Look out for this and try to change it where possible.

    Other than that, the map looked and (more importantly) played really well! I look forward to seeing where this map goes~
ts8zs
@air315 找到你本体了 诶嘿嘿
我推荐STR2
00:31:000 - 红线换长白线 然后把后面NC都check一遍
01:25:649 (3) - del
01:46:367 (1) - NC
01:58:928 (3) - del
02:02:191 (13) - del 好多这种overmap
02:09:369 (9) - ...我可以专注找其他的东西么 这种自己check好了
02:26:497 - break start here
02:30:738 - 我认为换成一个1/2滑条会更fit
02:31:717 - break start here
02:34:980 - break end here
02:36:938 (2) - ugly且没必要
02:36:285 - 从这里开始的clap换成hitnormal怎么样
02:46:726 (9) - 第2抖不需要
04:11:554 - break start here
04:31:131 (5) - NC
05:00:984 (7) - ugly且没必要
05:04:899 (8) - del
05:47:476 - break start here
05:57:264 (1) - blanket 2
06:41:636 - remove red line ane 06:48:488 - Spinner end here
除了NC和有些overmap和一点ugly的滑条别的都很棒:3
Topic Starter
AIR
wwww本体明明是@ar3
RandF
From my queue~

[General]
  1. tags suggetion:
    ending
    ファイナルファンタジー 零式
  2. Romanised title: Zero
    I cannot find all capitalization "ZERO" from official source. so I recommend not to use it

[Rain]
  1. 00:27:737 (8) - I prefer Ctrl+G
  2. 01:06:237 (5) - why not symmetric slider about 01:06:563 (6) -
  3. 02:10:511 (2,3,4) - I suggest to follow vocal like this
  4. 02:21:930 (1,2,3) - hard to find rhythm. how about reverse sliders?
  5. 02:40:201 (1,2,3,4,5) - in this part, I auggest to follow 1/8 dfum rhythm. just a suggetion
  6. 03:18:047- I suggest to start kiai-time at this time
  7. 03:22:615 (2) - I prefer to stack on the head of 03:22:778 (3) -
  8. 03:55:241 (5) - why not divide into circle x2 for following vocal?
  9. 04:31:131 (5) - NC
  10. 04:42:876 (1,2,3,4,5,6,7,8,9) - if you make jump in the stream, I suggest to add NC at 5 and 9
  11. 05:23:333 (5,6) - very hard to find rhythm due to 1/3. I recommend the pattern starting at white line like this
  12. 05:40:788 (1,2) - swap NC
  13. 05:42:909 (8,9) - make symmetrically
  14. 06:08:684 (4) - I prefer Ctrl+G


if my mod is useful for you, I hope you to post reply~
good relax APP! support ~☆
~Good Luck~
Topic Starter
AIR

BrosephStalin wrote:

Hey there! Mod incoming from My Queue.

Major Issues
Overall Issues
Suggestions


  • Rain

  1. 01:06:237 (5,6,7,8) - This part didn't really play poorly, however I feel like consistent sliders here would make this section look/read much better. humm, i'll try
  2. 01:19:287 (7,8) - I feel like replacing these with a 3/4 slider would follow the music much better here. keep for better flow
  3. 01:27:770 (8,9) - The antijump here felt awkward and out of place, especially considering the movement at 01:28:096 (9,1) - . I'd suggest either spacing these objects out more or completely stacking them to remove the slow movement
  4. 01:47:672 (10) - This slider didn't really flip my switch; I feel like because of the intensity of the vocals here you could have built up tension by slowing down the movement of 01:47:020 (9) - and releasing it on the high point by giving (10) the quick motion. keep
  5. 01:51:914 (3,4) - I feel like pointing (3) more towards the start of (4) would provide a smoother motion and better flow.
  6. 02:02:354 (1,2) - The antijump here was rough, and I often found myself missing this during the first few testplays (No mods). I suggest you space this out enough to signify the 1/1 gap between notes.
  7. 02:03:007 (2,3,4) - Nothing too terribly wrong with this part, but I feel like keeping the spacing consistent here would add to the overall "polished" feel of the map
  8. 02:10:674 (3,4) - Given the lack of sound in the middle of (3) (Vocals) and awkward placement of (4), I suggest you go back and revise this part a bit. humm
  9. 02:12:142 (1,2,3,4,5) - I'm not here to bash on your spaced streams; I'm here to point out that the held vocal should start on 02:12:631 (4) - and that ending a slider on the start of a vocal sequence doesn't always play out well, so I'd certainly suggest a revision here. keep
  10. 02:22:800 (3,4) - Again, you're starting the vocal sliders a 1/4 beat or so late, so I would suggest you do something such as this:
  11. 02:31:065 (1) - This circle is not needed at all.
  12. 02:55:861 (1,2,3,4) - As I said at the beginning of this mod, consistency in these 1/4 sliders is pretty important. I believe simply changing (1) to follow the pattern that (2,3,4) convey would be sufficient. keep;w;
  13. 03:04:670 (7,8,1,2,3,4,5,6) - This part felt too square and blocky, purely my opinion though.
  14. 04:42:876 (1,2,3,4,5,6,7,8,9) - This stream was pretty boring to look at and to play, maybe make it less straight and full of right angles? pretty boring;w;
  15. 04:46:791 (1) - Again, completely pointless circle here.
  16. 04:49:401 (1) - ^ I would suggest either not mapping this part or fully committing to mapping it, because right now it just is boring to play. keep
  1. A lot of your longer sliders were pretty hard on the eyes compared to the rest of the map, sliders such as 00:53:186 (3) - and 06:12:925 (4) - give the map a rough feel, almost as if you sped through mapping it.
  2. During your kiais, the difference in spacing between 1/4 and 1/3 was pretty hard to detect. I'd suggest trying to keep it consistent throughout.
  3. There were a lot of improperly stacked items (Not talking about manual stack, but the 1-2 pixel off stacks) that could be fixed to give the map an even cleaner feel.
  4. Every now and then in the map, you would have kicks and strong vocals on slider ends, giving them less emphasis than they deserve. Look out for this and try to change it where possible. wwww

    Other than that, the map looked and (more importantly) played really well! I look forward to seeing where this map goes~

ts8zs wrote:

@air315 找到你本体了 诶嘿嘿
我推荐STR2
00:31:000 - 红线换长白线 然后把后面NC都check一遍 改,一句话半小时系列
01:25:649 (3) - del
01:46:367 (1) - NC
01:58:928 (3) - del
02:02:191 (13) - del 好多这种overmap
02:09:369 (9) - ...我可以专注找其他的东西么 这种自己check好了
02:26:497 - break start here
02:30:738 - 我认为换成一个1/2滑条会更fit
02:31:717 - break start here
02:34:980 - break end here
02:36:938 (2) - ugly且没必要
02:36:285 - 从这里开始的clap换成hitnormal怎么样
02:46:726 (9) - 第2抖不需要
04:11:554 - break start here
04:31:131 (5) - NC
05:00:984 (7) - ugly且没必要
05:04:899 (8) - del
05:47:476 - break start here
05:57:264 (1) - blanket 2
06:41:636 - remove red line ane 06:48:488 - Spinner end here 红线有点必要啊,怕被砍
除了NC和有些overmap和一点ugly的滑条别的都很棒:3

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    ending
    ファイナルファンタジー 零式
  2. Romanised title: Zero
    I cannot find all capitalization "ZERO" from official source. so I recommend not to use it

[Rain]
  1. 00:27:737 (8) - I prefer Ctrl+G keep
  2. 01:06:237 (5) - why not symmetric slider about 01:06:563 (6) - humm
  3. 02:10:511 (2,3,4) - I suggest to follow vocal like this omit 02:10:673 - imo
  4. 02:21:930 (1,2,3) - hard to find rhythm. how about reverse sliders? I like that, so keep ;w;
  5. 02:40:201 (1,2,3,4,5) - in this part, I auggest to follow 1/8 dfum rhythm. just a suggetion a little difficult \o/
  6. 03:18:047- I suggest to start kiai-time at this time
  7. 03:22:615 (2) - I prefer to stack on the head of 03:22:778 (3) - keep
  8. 03:55:241 (5) - why not divide into circle x2 for following vocal? make more better flow;w;
  9. 04:31:131 (5) - NC
  10. 04:42:876 (1,2,3,4,5,6,7,8,9) - if you make jump in the stream, I suggest to add NC at 5 and 9
  11. 05:23:333 (5,6) - very hard to find rhythm due to 1/3. I recommend the pattern starting at white line like this keep
  12. 05:40:788 (1,2) - swap NC
  13. 05:42:909 (8,9) - make symmetrically
  14. 06:08:684 (4) - I prefer Ctrl+Gkeep


if my mod is useful for you, I hope you to post reply~
good relax APP! support ~☆
~Good Luck~
update
thank you guys ;D
Kencho
For qq群;w;

Rain

  1. 換成AR8會好點?還是說本來打算做來DT的?
    DT的話感覺切指有點多,部分可以換成滑條。
    滑條挺多變化的。
    發現好多地方沒疊一起,應該是故意的吧?

  2. 01:42:778 (4,8) - 疊
    01:50:282 (6,1) - 疊
    01:51:587 (2,3) - 這兩個間距太大了,把3移到4的位置感覺會好點
    02:02:354 (12,1) - 這兩個不要碰到
    02:11:816 (6,7,1,2,3,4,5) - 這裡很難讀啊,所以說換成AR8會好點
    02:13:610 (6,7,8,1) - 前面太多單個按的手雷,這裡換成兩個滑條可以讓人休息一下
    02:18:341 (4,5,8) - 疊
    02:36:285 (1,2) - 不要碰到
    02:37:591 (3,4) - ^
    03:21:636 (10,3,9,2) - 這幾個都疊在一起
    04:32:436 (4,1) - 疊
    05:38:667 (7) - 這裡換新combo吧
    05:40:462 (12,13,14,15,16,17) - 這裡也換成滑條吧,按的手累
美麗;w;
Topic Starter
AIR

ken2010123 wrote:

For qq群;w;

Rain

  1. 換成AR8會好點?還是說本來打算做來DT的?没错。。
    DT的話感覺切指有點多,部分可以換成滑條。
    滑條挺多變化的。水平不够,看情况改
    發現好多地方沒疊一起,應該是故意的吧?故意的

  2. 01:42:778 (4,8) - 疊keep
    01:50:282 (6,1) - 疊keep
    01:51:587 (2,3) - 這兩個間距太大了,把3移到4的位置感覺會好點
    02:02:354 (12,1) - 這兩個不要碰到
    02:11:816 (6,7,1,2,3,4,5) - 這裡很難讀啊,所以說換成AR8會好點 那我就不能DT了!
    02:13:610 (6,7,8,1) - 前面太多單個按的手雷,這裡換成兩個滑條可以讓人休息一下 ‘是音乐让我这么下’
    02:18:341 (4,5,8) - 疊keep
    02:36:285 (1,2) - 不要碰到keep
    02:37:591 (3,4) - ^keep
    03:21:636 (10,3,9,2) - 這幾個都疊在一起keep
    04:32:436 (4,1) - 疊keep
    05:38:667 (7) - 這裡換新combo吧
    05:40:462 (12,13,14,15,16,17) - 這裡也換成滑條吧,按的手累 keep
美麗;w;
哇谢谢,你的我还在看,晚点推摸 〉〈
thanks~
Blizs
Hi hi~~~~ from my queue :3

[Rain]
  1. 00:19:907 (2) - I think This Flow is better because (2)'s tail flow with (1)'s tail and (2)'s head flow with (3)
  2. 00:34:263 (6,7) - give them more distance. why this 1/2 part have same distance with other 1/4 ?
  3. 00:36:057 (1,2) - switch NC
  4. 00:56:449 (1,3) - seitch NC
  5. 01:25:160 (2,3,4) - they are 1/2 but 01:24:507 (1,2) - are 1/4 and have look same distance.... suggest to give 01:25:160 (2,3,4) - more distance
  6. 01:27:770 (7,8) - in this distance I better like if you make it look like 01:54:524 (1,2) -
  7. 01:32:664 (12,13,14) - 1/2 but 01:31:033 (9,10,11) - 1/4 ? suggest to give 01:32:664 (12,13,14) - more distance or make a reminder on it like NC
  8. 01:41:962 (2) - ctrl+g ?
  9. 02:08:879 (11,12,13) - different snap but same distance ? it looks so weird than the other snap problem...
  10. 02:45:747 (6) - not a good time to jump. Suggest to make it closer to 02:45:421 (5) -
  11. 02:49:989 (6,7,8) - for this part I better like to make it like this way http://puu.sh/g1X3p/91740d2e17.jpg
  12. 02:46:726 (9,1) - switch NC
  13. 02:51:294 (1,2) - switch NC
  14. 03:10:543 (2,3,4) - this same distance and different snap again. suggest to change 03:10:870 (3) - to 1/4 slider like 03:10:217 (1,2) -
  15. 03:55:241 (5) - ctrl+g ? to give it more distance from 03:54:589 (4) -
  16. 03:54:100 (1,4) - switch NC
  17. 05:18:439 (8,9,10) - I better like this way http://puu.sh/g1Xyf/e7cafbea92.jpg
  18. 05:19:254 (1,2) - switch NC
  19. 05:22:680 (1,5) - switch NC
  20. 05:33:773 (6) - NC ?
  21. 05:42:909 (4,5,6,7) - how about make the slider click on every white tick ? change the pattern to http://puu.sh/g1XLd/067bdbe490.jpg
  22. 06:06:400 (11,12) - give them more distance


okay that's all I can find :3
what a nice feel song :cry::cry: Take my star
Topic Starter
AIR

Fantastica wrote:

Hi hi~~~~ from my queue :3

[Rain]
  1. 00:19:907 (2) - I think This Flow is better because (2)'s tail flow with (1)'s tail and (2)'s head flow with (3)
  2. 00:34:263 (6,7) - give them more distance. why this 1/2 part have same distance with other 1/4 ? keep for better flow
  3. 00:36:057 (1,2) - switch NC
  4. 00:56:449 (1,3) - seitch NC
  5. 01:25:160 (2,3,4) - they are 1/2 but 01:24:507 (1,2) - are 1/4 and have look same distance.... suggest to give 01:25:160 (2,3,4) - more distance keep for better flow
  6. 01:27:770 (7,8) - in this distance I better like if you make it look like 01:54:524 (1,2) - humm
  7. 01:32:664 (12,13,14) - 1/2 but 01:31:033 (9,10,11) - 1/4 ? suggest to give 01:32:664 (12,13,14) - more distance or make a reminder on it like NC NC√
  8. 01:41:962 (2) - ctrl+g ? keep
  9. 02:08:879 (11,12,13) - different snap but same distance ? it looks so weird than the other snap problem...
  10. 02:45:747 (6) - not a good time to jump. Suggest to make it closer to 02:45:421 (5) - keep
  11. 02:49:989 (6,7,8) - for this part I better like to make it like this way http://puu.sh/g1X3p/91740d2e17.jpg
  12. 02:46:726 (9,1) - switch NC
  13. 02:51:294 (1,2) - switch NC
  14. 03:10:543 (2,3,4) - this same distance and different snap again. suggest to change 03:10:870 (3) - to 1/4 slider like 03:10:217 (1,2) -
  15. 03:55:241 (5) - ctrl+g ? to give it more distance from 03:54:589 (4) -
  16. 03:54:100 (1,4) - switch NC
  17. 05:18:439 (8,9,10) - I better like this way http://puu.sh/g1Xyf/e7cafbea92.jpg
  18. 05:19:254 (1,2) - switch NC
  19. 05:22:680 (1,5) - switch NC
  20. 05:33:773 (6) - NC ?
  21. 05:42:909 (4,5,6,7) - how about make the slider click on every white tick ? change the pattern to http://puu.sh/g1XLd/067bdbe490.jpg
    keep
  22. 06:06:400 (11,12) - give them more distancekeep


okay that's all I can find :3
what a nice feel song :cry::cry: Take my star
thank you!

i'll reply later :D
MirinH
from my q
[rain]
  1. 00:25:127 (2,3,4) - 这种梗不美观而且很少合曲建议少放
  2. 音效是不是没下
  3. 02:09:531 (9,10) - 间距坑
  4. 03:16:416 (4,5,6,7,8,9,10,11,12,13,1) - 节奏没这个啊
  5. 03:46:759 (7) - 这种长滑条感觉违和,我知道你在跟vocal但是就是违和idk why,总之你可以看看跟跟鼓(所有1/1)
  6. 05:03:104 (7,8,9,10,1,2,3,4,5,6,7) - 不要做这么长的连打啊,这是低bpm长连很痛苦的
  7. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 略别扭

排列很厉害,星星接好
gl ojn ranking
Topic Starter
AIR

Alex Li wrote:

from my q
[rain]
  1. 00:25:127 (2,3,4) - 这种梗不美观而且很少合曲建议少放
  2. 音效是不是没下 下少了
  3. 02:09:531 (9,10) - 间距坑
  4. 03:16:416 (4,5,6,7,8,9,10,11,12,13,1) - 节奏没这个啊 爽就行
  5. 03:46:759 (7) - 这种长滑条感觉违和,我知道你在跟vocal但是就是违和idk why,总之你可以看看跟跟鼓(所有1/1) humm
  6. 05:03:104 (7,8,9,10,1,2,3,4,5,6,7) - 不要做这么长的连打啊,这是低bpm长连很痛苦的 爽就行
  7. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - 略别扭 还行,晚点修修

排列很厉害,星星接好
gl ojn ranking
谢谢香辣!
晚点推
Gamu
hello~ :3

[ General]
  1. Source: Fantasy Type-0
    I think ":" is unnecessary.
    But i'd like to recommend that you add the Japanese to the source. If you do so, Source: ファイナルファンタジー 零式 Tags: Final Fantasy Type-0
  2. BG size is strange, it is different from the recommended size (1366*768 or 1024*768). Please try to resize or look for other image.
  3. Disable the "Widescreen Support" and "Letterbox during breaks". they don't work in this map.
  4. PreviewTime is unsnapped. snap to 04:43:692.

[ Rain]
  1. HP drain is toooo low lol. I think HP6 is better :3
  2. Unsnapped green line: 00:31:001 - snap to 00:30:999.
  3. 02:30:738 (1) - Maybe, this is unrankble slider. You should change the form.
  4. 00:19:254~00:28:390 and 00:41:440~01:01:343 and 01:12:762~01:33:316 and 01:54:524~02:25:844 and 04:31:131~04:44:181. In these parts, hitsounds are very missing. Please try to add many hitsounds (whistle, finish and clap...etc)

Sorry, short modding.
Good luck :)
Topic Starter
AIR

Gamu wrote:

hello~ :3

[ General]
  1. Source: Fantasy Type-0
    I think ":" is unnecessary.
    But i'd like to recommend that you add the Japanese to the source. If you do so, Source: ファイナルファンタジー 零式 Tags: Final Fantasy Type-0
  2. BG size is strange, it is different from the recommended size (1366*768 or 1024*768). Please try to resize or look for other image.
  3. Disable the "Widescreen Support" and "Letterbox during breaks". they don't work in this map.
  4. PreviewTime is unsnapped. snap to 04:43:692.

[ Rain]
  1. HP drain is toooo low lol. I think HP6 is better :3
  2. Unsnapped green line: 00:31:001 - snap to 00:30:999.
  3. 02:30:738 (1) - Maybe, this is unrankble slider. You should change the form.
  4. 00:19:254~00:28:390 and 00:41:440~01:01:343 and 01:12:762~01:33:316 and 01:54:524~02:25:844 and 04:31:131~04:44:181. In these parts, hitsounds are very missing. Please try to add many hitsounds (whistle, finish and clap...etc)

Sorry, short modding.
Good luck :)
all fixed
thanks~
Mafumafu
Hi. From my queue.

[Rain]
00:34:263 (6,7) - Since the DS you used for 1/4 is similar with here (1/2). I'd suggest moving 7 to further position (1.2x) from 6 to avoid misunderstanding.

00:38:830 (6) - Keep the DS around 1.2x here. Or at least make the DS consistent.

01:02:321 (1,2,3) - You can stack better. Same at 01:04:931 (1,2,3) - .

01:06:237 (5,6,7,8) - Make DS consistent among these 4 notes. Maybe you can make a jump at 01:06:563 (6,7) - to emphasize the background music.

01:23:202 (8,1) - Swap NC. Same at 01:37:558 (1,4) -

01:53:871 (9,1) - It indicates that it is better to place a jump here. Or at least the weighted-DS between 01:53:545 (8,9) - should be smaller than 01:53:871 (9,1) - .

02:03:007 (1,2,3) – This pattern is quite questionable with the DS difference. Strongly recommend making the DS between 1 and 2, 2 and 3 the same.

02:08:879 (8,1,2) – Also a DS issue. The time gap between 8 and 1, 1 and 2 are quite different with each other. It can be easily read as same ones.

03:21:962 (1,2) – Using larger DS here

03:57:036 (9) – The DS here is a little off. http://puu.sh/g7EYj/07cd3f1175.jpg

05:08:651 (10,1) – You can put 10 at the place where the slider curves.

05:20:723 (4) – Slightly touches the HP bar, consider adjusting the place.

05:25:617 (2,3) – Make a blanket here?

I am worrying the DS between 1/3 notes. Besides, the map is great! And also the song is great!

Good Luck! :)
Topic Starter
AIR

Regraz wrote:

Hi. From my queue.

[Rain]
00:34:263 (6,7) - Since the DS you used for 1/4 is similar with here (1/2). I'd suggest moving 7 to further position (1.2x) from 6 to avoid misunderstanding.

00:38:830 (6) - Keep the DS around 1.2x here. Or at least make the DS consistent.

01:02:321 (1,2,3) - You can stack better. Same at 01:04:931 (1,2,3) - .

01:06:237 (5,6,7,8) - Make DS consistent among these 4 notes. Maybe you can make a jump at 01:06:563 (6,7) - to emphasize the background music.

01:23:202 (8,1) - Swap NC. Same at 01:37:558 (1,4) -

01:53:871 (9,1) - It indicates that it is better to place a jump here. Or at least the weighted-DS between 01:53:545 (8,9) - should be smaller than 01:53:871 (9,1) - . done

02:03:007 (1,2,3) – This pattern is quite questionable with the DS difference. Strongly recommend making the DS between 1 and 2, 2 and 3 the same.

02:08:879 (8,1,2) – Also a DS issue. The time gap between 8 and 1, 1 and 2 are quite different with each other. It can be easily read as same ones. done

03:21:962 (1,2) – Using larger DS here done

03:57:036 (9) – The DS here is a little off. http://puu.sh/g7EYj/07cd3f1175.jpg

05:08:651 (10,1) – You can put 10 at the place where the slider curves.

05:20:723 (4) – Slightly touches the HP bar, consider adjusting the place.

05:25:617 (2,3) – Make a blanket here?

I am worrying the DS between 1/3 notes. Besides, the map is great! And also the song is great!

Good Luck! :)
囍,又被射
谢啦,晚点推
Hollow Wings
m4m

Rain

  1. 01:54:524 (1) - rearrange all nc settings from here: why not just follow the normal beats? the current nc setting version's not following both instrument and vocal track. check the whole diff by yourself with this suggestion, this is a highly recommended.
  2. 02:12:468 (3,4) - can give a larger jump here to follow the vocal, like the position from note2 to note4 here. rearrange these notes order here, and note4 should be at 1 or 3's position now.
  3. 02:49:989 (7,8) - too sudden this jump is. your patterns' already hard to read with all those ds shiftings, here comes the big jump from no where. it's not a heated part and it's unnecessary to give that large ds. do ctrl+g to slider7 and stack note8 at the head of it.
  4. 03:24:246 (7,8) - shorter this jump a bit. 03:23:268 (4,5) - has similar ds with different gap here as well, really confusing. (actually there're full of these in the whole diff... some of them are ok but when they appear in similar part, give differences with ds between them directly. scan over all of the map and fix some if you care.
  5. 03:55:241 (5) - ctrl+g, especially one as above.
  6. generally fine to me, except the ds and nc settings.
take seriously attention to my mod above about ds and nc if you wanna my bubble, otherwise then just do what you like.

poke me later when you are ready, i'll do a recheck.
Naitoshi
This song. I cry every time
;-;











ending so sad
Topic Starter
AIR

Hollow Wings wrote:

m4m

Rain

  1. 01:54:524 (1) - rearrange all nc settings from here: why not just follow the normal beats? the current nc setting version's not following both instrument and vocal track. check the whole diff by yourself with this suggestion, this is a highly recommended. done
  2. 02:12:468 (3,4) - can give a larger jump here to follow the vocal, like the position from note2 to note4 here. rearrange these notes order here, and note4 should be at 1 or 3's position now. done
  3. 02:49:989 (7,8) - too sudden this jump is. your patterns' already hard to read with all those ds shiftings, here comes the big jump from no where. it's not a heated part and it's unnecessary to give that large ds. do ctrl+g to slider7 and stack note8 at the head of it. del 8
  4. 03:24:246 (7,8) - shorter this jump a bit. 03:23:268 (4,5) - has similar ds with different gap here as well, really confusing. (actually there're full of these in the whole diff... some of them are ok but when they appear in similar part, give differences with ds between them directly. scan over all of the map and fix some if you care.
  5. 03:55:241 (5) - ctrl+g, especially one as above.
  6. generally fine to me, except the ds and nc settings.
take seriously attention to my mod above about ds and nc if you wanna my bubble, otherwise then just do what you like.

poke me later when you are ready, i'll do a recheck.
thanks!
我吃个饭再改第四条
woc这后面怎么漏音这么严重,放过音效没,我忘了
Lally
#queue

[diffu]
  1. 01:01:343 (9) - this slider follows nothing would suggest to remove
  2. 01:11:457 (5,6,7,8) - would suggest a pattern like this here:
  3. 01:17:330 (2) - just a normal slider would be better here for the flow
  4. 01:19:287 (7) - you can hear that the vocal ends here 01:19:612 - so finish the sslider at this point
  5. 01:36:253 (6) - new combo is getting to long the comboing
  6. 01:41:473 (7) - ctrl+g fits better
  7. 01:47:672 (10) - personally looks ugly
  8. 03:32:240 (10) - ctrl+g
  9. 04:42:876 (1,2,3,4,1,2,3,4,1) - i'm not really a fan of separate mini stream jumps
  10. 05:18:765 (3) - ctrl+j for a better flow
  11. 05:45:193 (3,4,5,6,7,8,9,10,11,12,13) - looks really ugly
  12. 06:22:060 (1,2,3,4,1,2,3,4,1) - same about here

    Hitsounds:
  13. personally i'm really disapointed of the hitsounding in the first 40% of the map you could do it really better usig custom hitsounds and specially parts like 02:40:201 (1,2,3,4,5) - having no hitsounds that fits with the drum in the background sounds so empty,i would really recomend to re-do hitsounds


gl o3o
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