Now I love this idea. Really nice the idea of different colors if we could have them and it will avoid adding "(3/8 players)" after the room's name as I thought from the beginning, so I'll stick this for sure.Oinari-sama wrote:
Could consider fetching custom text instead of /np when the room is first made. Was thinking about how this could work with t/165856 & t/146640
EDIT: Throwing these out before I forget:
It'll be nice if the ads text can be colour-coded based on number of people or time created, eg:^Again those numbers/colours are just examples.
- New Room ads: Green
- 1-2 Players ads: Yellow
- 3-5 Players ads: Orange
- 6+ Players: Red
- Tag, Team VS: some other colour
Also, I agree with the other 2 features, this way we can merge with them
I didn't thought about the moderating side because I didn't know how things really goes for you guys so I decided to leave it to you.Nathanael wrote:
This is a good idea imo. I'd also like to add at this request.Any comments about my idea?
- The command for the room name to be changed is !rename <entry> (of course this command should be hidden in case moderators are inside the room).
If there is no entry, the default room name will be used (<Player>'s room).- Add a channel (e.g. #renamelog) ingame which is only visible to staff for logging all renamed rooms with a code to automatically reset the room name.
NathBot: [Code: 512] BanchoBot has changed the room name of #multiplayer to "<insert inappropriate content>"
Nathanael: !reset 512
NathBot: Room name of #multiplayer has been reset to "BanchoBot's room".- Disallow silenced users from changing the room name (if they are the host).
I am sure some people are using this method to talk in the room.- Allow automated multiplayer advertisements using the same options used to filter muliplayer rooms to avoid ads you don't want (client-side).
Everything will still be sent out at the channel but the game client will remove the ones (before it gets displayed) doesn't match the filter condition.
This idea is great, since my !rr command was kinda silly now that I think about it xD
Obviously this goes in the first post too for reference :3