I actually thought about this for a long time, you know...
Anyways, everyone can express their opinion, so thank you for the contribution :3
Anyways, everyone can express their opinion, so thank you for the contribution :3
Sea_Food wrote:
Your line of thinking is hilarious to say the least
1. People are breaking rules alot
2. Alot of it happens in one channel
3. If that channel got closed those people would stop breaking rules.
Yeah how about no. You should think about the consequences before you make a suggestion.
Unless this comes with every other room being closed aswell then prepare for the spam to spread like the plague.
At least it's one less channelSea_Food wrote:
Your line of thinking is hilarious to say the least
1. People are breaking rules alot
2. Alot of it happens in one channel
3. If that channel got closed those people would stop breaking rules.
Yeah how about no. You should think about the consequences before you make a suggestion.
Unless this comes with every other room being closed aswell then prepare for the spam to spread like the plague.
People don't think about stuff like this before-hand, they just do whatever seems convienent.Sea_Food wrote:
<snip>
I didn't think about that many possibilities, was trying to see if the "auto-ads" idea is worth discussing or not. It'll indeed be better if the "auto-ads" are only sent when waiting in the room. It'll also make more senseif private (pass protected) rooms aren't auto-advertised.[-MrSergio-] wrote:
the auto-advertising will be active only while waiting. But here's another thing I was thinking about: What if I let my room public, but I only invite friends (it could be. Not everyone sets the password and then invites) ? In this case this thing should be turned off in some way imo, since will be useless to have the room advertised when I really don't want it to be.
I didn't think at those options too tbh, they just came in mind reading your post xD.Oinari-sama wrote:
I didn't think about that many possibilities, was trying to see if the "auto-ads" idea is worth discussing or not. It'll indeed be better if the "auto-ads" are only sent when waiting in the room. It'll also make more senseif private (pass protected) rooms aren't auto-advertised.
btw those 2/5/10min are artibary, I don't have any stats on hand to make feasibility calculations. It did the job to get the discussions going
Now I love this idea. Really nice the idea of different colors if we could have them and it will avoid adding "(3/8 players)" after the room's name as I thought from the beginning, so I'll stick this for sure.Oinari-sama wrote:
Could consider fetching custom text instead of /np when the room is first made. Was thinking about how this could work with t/165856 & t/146640
EDIT: Throwing these out before I forget:
It'll be nice if the ads text can be colour-coded based on number of people or time created, eg:^Again those numbers/colours are just examples.
- New Room ads: Green
- 1-2 Players ads: Yellow
- 3-5 Players ads: Orange
- 6+ Players: Red
- Tag, Team VS: some other colour
I didn't thought about the moderating side because I didn't know how things really goes for you guys so I decided to leave it to you.Nathanael wrote:
This is a good idea imo. I'd also like to add at this request.Any comments about my idea?
- The command for the room name to be changed is !rename <entry> (of course this command should be hidden in case moderators are inside the room).
If there is no entry, the default room name will be used (<Player>'s room).- Add a channel (e.g. #renamelog) ingame which is only visible to staff for logging all renamed rooms with a code to automatically reset the room name.
NathBot: [Code: 512] BanchoBot has changed the room name of #multiplayer to "<insert inappropriate content>"
Nathanael: !reset 512
NathBot: Room name of #multiplayer has been reset to "BanchoBot's room".- Disallow silenced users from changing the room name (if they are the host).
I am sure some people are using this method to talk in the room.- Allow automated multiplayer advertisements using the same options used to filter muliplayer rooms to avoid ads you don't want (client-side).
Everything will still be sent out at the channel but the game client will remove the ones (before it gets displayed) doesn't match the filter condition.
Oinari-sama wrote:
Could consider fetching custom text instead of /np when the room is first made. Was thinking about how this could work with t/165856 & t/146640
EDIT: Throwing these out before I forget:
It'll be nice if the ads text can be colour-coded based on number of people or time created, eg:^Again those numbers/colours are just examples.
- New Room ads: Green
- 1-2 Players ads: Yellow
- 3-5 Players ads: Orange
- 6+ Players: Red
- Tag, Team VS: some other colour
+1 plsmarcostudios wrote:
maybe have a kudosu sistem to advertise in #lobby so it's not spammynot approved by Ludo <3
yeeteasp00n wrote:
I want this! Take my stars!
(I dont like the idea of an automated system that someone mentioned tho, a button would be nice.)
these are not kudosuTheBronyGames wrote:
I WOULD vote this up, but i don't mod
they can talk in #osu or #english or w/e channel their language belongs in, we don't need a channel for smalltalkIxWolfie wrote:
I like this idea, but then we need an area for the old "#lobby" so people can just talk. Maybe #General if that exists? (Kind of like #VideoGames but for just general chatting with players?)
I agree, #lobby is full of spam; and it's sad.
I fully support this, however, I don't have any votes; so I guess my agreement doesn't mean anything does it.You can take all my votes> has none.
Anyways XD