All fixed. orz i'm tired with this lolol
Remillion Cross wrote:
All fixed. orz i'm tired with this lolol
All diffs updatedHarbyter wrote:
[All diff]
00:28:107 - 1/6
00:39:141 - 1/6
02:08:495 - 02:08:581 - remove nothing
[Asgard]
add a note here 00:30:865 - feel strange empty here
Remillion Cross wrote:
can you just point out all of those ? that's your job, in the case (or you can asking the other BAT for hitsound help, but don't ask Raika because he's busy)
Remillion Cross wrote:
for me, i already fixed it in my 4 Diff, and i don't see any problem (if you point out it, i bet that it will probably not so many fix to do) you're right ,just few things xD
if you see that the hitsounding in raika and usagi were a little bit different than mine, it's just because they had own hitsound, and i don't follow them
Raika use his personal hitsound (LR_blabla) in his GD, and usagi use raika hitsound. I only use kick normal finish cymbal and clap, because it's enough for me yep i understand that you didnn't followed they're hitsound, what i've checked was the hitsound in your diff ,and those are all the incosistence
Because i want to avoiding drama, so i won't reply this, but if you want to answer, i will say if this map is both ready or not ready, and that's it, you and the other BNs, was created for help make the map better, right ? Human will never perfect, anyways, but that's the way for me or the other to improve as many as we can.Harbyter wrote:
Remillion Cross wrote:
can you just point out all of those ? that's your job, in the case (or you can asking the other BAT for hitsound help, but don't ask Raika because he's busy)
indeed ,our job is to work on beatmap that looks ready for the rank.
aswer me honestly ,do you think this was really ready when i started to work on this?I think you can understand why other BN didn't started the qualify job here ,and i don't know how KK bubbled this with so many errors and hitsound incosistence
all fixed, and the previous mod, has already fixed tooHarbyter wrote:
SPOILER[Asgard]
00:46:900 (46900|5,46986|5,47158|4,47331|4) - soft-hitclap
00:47:503 - soft hitclap
00:51:038 - LR_CymbalSSF
01:06:383 - 01:06:555 - soft-hitclap
01:24:486 (84486|6,84486|2) - remove keysound
01:30:865 - add soft-hitclap
01:39:543 (99543|3,99773|3) - switch with soft-hitfinish
01:40:003 (100003|3) - switch with LR_CymbalSSF
01:44:831 - add LR_CymbbalSSF and soft-hitfinish
01:45:520 (105520|4) - LR_CymbalSSF
01:46:210 - LR_CymbalSSF
01:48:451 - soft hitclap
01:48:969 - soft hitclap
01:49:745 - LR_CymbalSSf
01:51:727 - soft hitclap
01:52:503 - LR_CymbalSSF
02:02:762 (122762|4) - switch with LR_Clap_Loud_L
02:06:038 - soft hitclap
02:08:538 - soft hitclap
02:09:314 (129314|0,129400|1) - soft hitclap
02:17:589 - soft hitclap
02:20:693 (140693|3) - switch with LR_CymbalSSf
02:24:831 - LR_CymbalSSF
02:26:426 (146426|1) - remove keysound
02:27:245 (147245|2) - remove keysound
[Hyper]
00:41:555 - add soft-hitfinish
00:46:900 - 00:46:986 - 00:47:158 - 00:47:331 - 00:47:503 - soft hitclap
00:51:038 - LR_cymbalSSF
01:06:383 - 01:06:555 - soft-hitclap
01:13:107 - LR_CymbalSSF
01:24:486 - add soft-hitfinish
01:36:038 - soft-hitclap
01:38:451 - soft hitclap
01:39:543 - 01:39:773 - add soft-hitfinish
01:45:089 - soft-hitclap
01:45:348 - soft-hitclap
01:45:520 - LR_cymbalSSF
01:47:158 - soft-hitclap
01:48:107 - soft hitclap
01:48:969 - soft hitclap
01:51:727 - soft hitclap
01:52:503 - LR_CymbalSSF
02:06:038 - soft hitclap
02:11:210 - soft-hitclap
02:11:555 (131555|0,131612|1,131670|2,131727|3) - soft hitfinish
02:13:796 - soft hitfinish
02:13:969 - soft hitfinish
02:15:951 - soft-hitclap
02:16:814 - soft hitclap
02:16:900 - soft hitclap
02:18:969 - soft hitclap
02:19:141 - soft hitclap
02:20:693 (140693|2) - switch with LR_CymbalSSF
02:22:762 - soft-hitclap
02:24:141 - soft hitclap
02:24:572 - soft hitclap
[beginner]
00:46:900 - soft hitclap
01:08:796 - soft hitclap
01:24:486 - soft-hitfinish
01:29:141 - soft hitclap
01:36:038 - soft hitclap
01:39:543 - 01:39:773 - switch with soft-hitfinish
01:45:348 - soft-hitclap
01:46:210 (106210|0) - switch keysound with LR_CymbalSSF
01:48:107 - soft-hitclap
01:48:969 - soft hitclap
01:49:745 (109745|1) - switch with LR_CymbalSSF
02:03:451 - soft hitclap
02:03:710 - soft hitclap
02:03:969 - soft-hitclap
02:07:417 - soft hitclap
02:08:279 - soft hitclap
02:09:314 - soft hitclap
02:11:210 - softhitclap
02:11:727 - soft hitfinish
02:13:969 - soft hitfinish
02:19:141 - soft hitclap
02:20:003 - 02:20:262 - 02:20:520 - soft hitclap
02:26:900 - soft hitclap
will recheck the standard after you apply those
Thank you, but sorry i'm afraid if i can't continue with this beatmap anymore (probably not going to be re-qualified)Roxas wrote:
I'm sorry but I have to disqualify this map. As other people pointed me out, there are some incorrect snapping.
[ Asgard]Then, other things:
- 00:55:865 (55865|0,55865|4) - Since they're following the piano, this snapping isn't correct. They should be moved in 00:55:908 - (you can leave a note on 00:55:865 - for the bells if you prefer).
- 01:02:762 (62762|0,63020|2) - This is wrongly snapped. This is how it should be (since you follow the piano) http://puu.sh/h2J5z/2186953705.png
- 01:08:279 (68279|0,68509|1,68566|3,68566|4) - This pattern doesn't have pretty sense for me. I mean, 01:08:566 (68566|4) - this LN follows... nothing. 01:08:509 (68509|1,68566|3) - those notes should be piano notes, and there are kicks. Okay, you can create the kicks, it's good, but at least put another note where the kick is present 01:08:624 - . Consider to repattern this part... The *minimal requirement* for me is to do something like this http://puu.sh/h2ILk/c433b127ab.png
00:24:314 (24314|6) - This part should be checked better. I tried to check the correct snapping with Audacity, but I couldn't hear correctly the notes (I can't find the correct frequency of the notes, lol). Surely that isn't 1/8 since the piano goes faster...
00:52:417 (52417|4,52417|6) - I think you might need a grace note like 00:52:460 - here.
00:55:176 (55176|2,55176|0,55176|5) - What about putting a grace note 00:55:147 - here?
Lastly, in LordRaika's diff, delete this green line http://puu.sh/h2JQY/43a466afaf.png, it seems it makes kiai buggy lol
And Ihopethink I said everything about this...
-Kamikaze- wrote:
You will be missed RC.
Thanks, and i dunno what should i do, i don't have a time for ask rebub and requal and also i'm sick and need recovery timeRoxas wrote:
I'm sorry but I have to disqualify this map. As other people pointed me out, there are some incorrect snapping.
[ Asgard]this makes the pattern more sense, thanks !
- 00:55:865 (55865|0,55865|4) - Since they're following the piano, this snapping isn't correct. They should be moved in 00:55:908 - (you can leave a note on 00:55:865 - for the bells if you prefer). didn't really realise it, fixed
- 01:02:762 (62762|0,63020|2) - This is wrongly snapped. This is how it should be (since you follow the piano) http://puu.sh/h2J5z/2186953705.png i don't know about this, but i think you already re-think about it, so i think i will fix this
- 01:08:279 (68279|0,68509|1,68566|3,68566|4) - This pattern doesn't have pretty sense for me. I mean, 01:08:566 (68566|4) - this LN follows... nothing. 01:08:509 (68509|1,68566|3) - those notes should be piano notes, and there are kicks. Okay, you can create the kicks, it's good, but at least put another note where the kick is present 01:08:624 - . Consider to repattern this part... The *minimal requirement* for me is to do something like this http://puu.sh/h2ILk/c433b127ab.png
Then, other things:
00:24:314 (24314|6) - This part should be checked better. I tried to check the correct snapping with Audacity, but I couldn't hear correctly the notes (I can't find the correct frequency of the notes, lol). Surely that isn't 1/8 since the piano goes faster...so what i do ? delete the note as Spy said because the snap ?
00:52:417 (52417|4,52417|6) - I think you might need a grace note like 00:52:460 - here. added
00:55:176 (55176|2,55176|0,55176|5) - What about putting a grace note 00:55:147 - here? added
Lastly, in LordRaika's diff, delete this green line http://puu.sh/h2JQY/43a466afaf.png, it seems it makes kiai buggy lol raika already make the same mistake earlier, sorry, fixed
And Ihopethink I said everything about this...
sebenarnya ga ada masalah sih cuma masalah irl kadang nyebeliin :cReikosaka wrote:
sudahlah pat, bukan karena beatmapnya unrankable, belum waktunya aja.
jangan dibawa ke osu! lah :/Remillion Cross wrote:
sebenarnya ga ada masalah sih cuma masalah irl kadang nyebeliin :cReikosaka wrote:
sudahlah pat, bukan karena beatmapnya unrankable, belum waktunya aja.
iya makanya kembali lagi meski ga bisa terlalu aktif, lagi sakit sih wkwkReikosaka wrote:
jangan dibawa ke osu! lah :/