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xi - Valhalla [OsuMania]

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Arzenvald
Topic Starter
Remillion Cross
wth where are you raika
Harbyter
first all http://puu.sh/gPcbC/71c49ec3af.zip

switch the LR_RevCyCCR and LR_RevCyRDW with those , even if those hitsound are for a special purpose there is too much delay

[Asgard]

00:01:383 - add keysound soft-finish

00:12:245 - add key sound soft-hitclap

00:13:279 - soft-clap

00:28:107 (28107|4,28164|3,28222|2,28279|5) - add soft-hitfinish

00:30:348 (30348|0) - i think you can remove this note then adding a 1/8 stair here ,like in other diff ,then add soft-hitfinish

00:32:589 - soft hitclap

00:41:383 (41383|0) - remove keysound and add here 00:41:555 (41555|1) -

00:43:710 (43710|3) - remove ghost

00:43:538 (43538|1,43624|2) - add soft hitclap

00:48:451 - LR_cymbalSSF

01:03:624 - soft-hitclap

01:06:900 - add soft-hitclap

01:07:130 (67130|2) - same

01:07:589 (67589|6) - remove keysound

01:09:314 - soft hitclap

01:10:348 - LR_CymbalSSF

01:10:865 (70865|2,70951|5,71038|3) - soft hitclap

01:11:727 - LR_cymbalSSF

01:12:158 (72158|5,72245|6,72331|4,72503|6,72589|4,72676|5) - soft Hitclap

01:13:107 - LR_CymbalSSF

01:16:210 - soft-hitfinish

01:25:693 - soft hitclap

01:28:279 - same

01:29:658 - same

01:30:865 - same

01:32:934 -

01:33:624 -

[Hyper]

00:01:383 - add keysound soft-finish

00:11:727 - add key sound soft-clap

00:23:451 - LR Clap Lound L

00:30:693 - soft hitfinish

00:44:658 - soft hitclap

00:45:779 - soft hitclap

00:48:279 - soft hitclap

01:06:900 - soft hitclap

01:09:486 - soft hitclap

01:11:038 - soft hitclap

01:17:762 - soft hitclap

01:18:279 - soft hitclap

01:18:969 - soft hitfinish

01:28:451 - soft hitclap

01:29:141 - same

01:30:003 - LR_CymbalSSF

01:31:727 - soft hitclap

01:32:762 - same

01:33:451 -




---------


milly fix all the incosistence with those keysound in the rest of the diff :V check the standard and beginner too
Topic Starter
Remillion Cross
All diffs were fixed.

Keysounded added as your want

Fixed the in-consistent things
Topic Starter
Remillion Cross
Harbyter
you didn't fix all the keysound ,just saying :V

[Asgard]

and remove those 02:08:495 (128495|1,128581|3) - i think this is the third time that i said to remove those ghost xD
Topic Starter
Remillion Cross
can you just point out all of those ? that's your job, in the case (or you can asking the other BAT for hitsound help, but don't ask Raika because he's busy)

for me, i already fixed it in my 4 Diff, and i don't see any problem (if you point out it, i bet that it will probably not so many fix to do)

if you see that the hitsounding in raika and usagi were a little bit different than mine, it's just because they had own hitsound, and i don't follow them
Raika use his personal hitsound (LR_blabla) in his GD, and usagi use raika hitsound. I only use kick normal finish cymbal and clap, because it's enough for me

EDIT : will fix your latest mod later
Harbyter

Remillion Cross wrote:

can you just point out all of those ? that's your job, in the case (or you can asking the other BAT for hitsound help, but don't ask Raika because he's busy)

:?

indeed ,our job is to work on beatmap that looks ready for the rank.


aswer me honestly ,do you think this was really ready when i started to work on this?I think you can understand why other BN didn't started the qualify job here ,and i don't know how KK bubbled this with so many errors and hitsound incosistence


Remillion Cross wrote:

for me, i already fixed it in my 4 Diff, and i don't see any problem (if you point out it, i bet that it will probably not so many fix to do) you're right ,just few things xD

if you see that the hitsounding in raika and usagi were a little bit different than mine, it's just because they had own hitsound, and i don't follow them
Raika use his personal hitsound (LR_blabla) in his GD, and usagi use raika hitsound. I only use kick normal finish cymbal and clap, because it's enough for me yep i understand that you didnn't followed they're hitsound, what i've checked was the hitsound in your diff ,and those are all the incosistence
SPOILER
[Asgard]

00:46:900 (46900|5,46986|5,47158|4,47331|4) - soft-hitclap

00:47:503 - soft hitclap

00:51:038 - LR_CymbalSSF

01:06:383 - 01:06:555 - soft-hitclap

01:24:486 (84486|6,84486|2) - remove keysound

01:30:865 - add soft-hitclap

01:39:543 (99543|3,99773|3) - switch with soft-hitfinish

01:40:003 (100003|3) - switch with LR_CymbalSSF

01:44:831 - add LR_CymbbalSSF and soft-hitfinish

01:45:520 (105520|4) - LR_CymbalSSF

01:46:210 - LR_CymbalSSF

01:48:451 - soft hitclap

01:48:969 - soft hitclap

01:49:745 - LR_CymbalSSf

01:51:727 - soft hitclap

01:52:503 - LR_CymbalSSF

02:02:762 (122762|4) - switch with LR_Clap_Loud_L

02:06:038 - soft hitclap

02:08:538 - soft hitclap

02:09:314 (129314|0,129400|1) - soft hitclap

02:17:589 - soft hitclap

02:20:693 (140693|3) - switch with LR_CymbalSSf

02:24:831 - LR_CymbalSSF

02:26:426 (146426|1) - remove keysound

02:27:245 (147245|2) - remove keysound

[Hyper]


00:41:555 - add soft-hitfinish

00:46:900 - 00:46:986 - 00:47:158 - 00:47:331 - 00:47:503 - soft hitclap

00:51:038 - LR_cymbalSSF

01:06:383 - 01:06:555 - soft-hitclap

01:13:107 - LR_CymbalSSF

01:24:486 - add soft-hitfinish

01:36:038 - soft-hitclap

01:38:451 - soft hitclap

01:39:543 - 01:39:773 - add soft-hitfinish

01:45:089 - soft-hitclap

01:45:348 - soft-hitclap

01:45:520 - LR_cymbalSSF

01:47:158 - soft-hitclap

01:48:107 - soft hitclap

01:48:969 - soft hitclap

01:51:727 - soft hitclap

01:52:503 - LR_CymbalSSF

02:06:038 - soft hitclap

02:11:210 - soft-hitclap

02:11:555 (131555|0,131612|1,131670|2,131727|3) - soft hitfinish

02:13:796 - soft hitfinish

02:13:969 - soft hitfinish

02:15:951 - soft-hitclap

02:16:814 - soft hitclap

02:16:900 - soft hitclap

02:18:969 - soft hitclap

02:19:141 - soft hitclap

02:20:693 (140693|2) - switch with LR_CymbalSSF

02:22:762 - soft-hitclap

02:24:141 - soft hitclap

02:24:572 - soft hitclap


[beginner]

00:46:900 - soft hitclap

01:08:796 - soft hitclap

01:24:486 - soft-hitfinish


01:29:141 - soft hitclap

01:36:038 - soft hitclap

01:39:543 - 01:39:773 - switch with soft-hitfinish

01:45:348 - soft-hitclap

01:46:210 (106210|0) - switch keysound with LR_CymbalSSF

01:48:107 - soft-hitclap

01:48:969 - soft hitclap

01:49:745 (109745|1) - switch with LR_CymbalSSF

02:03:451 - soft hitclap

02:03:710 - soft hitclap

02:03:969 - soft-hitclap

02:07:417 - soft hitclap

02:08:279 - soft hitclap

02:09:314 - soft hitclap

02:11:210 - softhitclap

02:11:727 - soft hitfinish

02:13:969 - soft hitfinish

02:19:141 - soft hitclap

02:20:003 - 02:20:262 - 02:20:520 - soft hitclap

02:26:900 - soft hitclap




will recheck the standard after you apply those
Topic Starter
Remillion Cross

Harbyter wrote:

Remillion Cross wrote:

can you just point out all of those ? that's your job, in the case (or you can asking the other BAT for hitsound help, but don't ask Raika because he's busy)

:?

indeed ,our job is to work on beatmap that looks ready for the rank.


aswer me honestly ,do you think this was really ready when i started to work on this?I think you can understand why other BN didn't started the qualify job here ,and i don't know how KK bubbled this with so many errors and hitsound incosistence
Because i want to avoiding drama, so i won't reply this, but if you want to answer, i will say if this map is both ready or not ready, and that's it, you and the other BNs, was created for help make the map better, right ? Human will never perfect, anyways, but that's the way for me or the other to improve as many as we can.

EDIT : and i will fixed the things you mentioned in latest reply soon.
Topic Starter
Remillion Cross

Harbyter wrote:

SPOILER
[Asgard]

00:46:900 (46900|5,46986|5,47158|4,47331|4) - soft-hitclap

00:47:503 - soft hitclap

00:51:038 - LR_CymbalSSF

01:06:383 - 01:06:555 - soft-hitclap

01:24:486 (84486|6,84486|2) - remove keysound

01:30:865 - add soft-hitclap

01:39:543 (99543|3,99773|3) - switch with soft-hitfinish

01:40:003 (100003|3) - switch with LR_CymbalSSF

01:44:831 - add LR_CymbbalSSF and soft-hitfinish

01:45:520 (105520|4) - LR_CymbalSSF

01:46:210 - LR_CymbalSSF

01:48:451 - soft hitclap

01:48:969 - soft hitclap

01:49:745 - LR_CymbalSSf

01:51:727 - soft hitclap

01:52:503 - LR_CymbalSSF

02:02:762 (122762|4) - switch with LR_Clap_Loud_L

02:06:038 - soft hitclap

02:08:538 - soft hitclap

02:09:314 (129314|0,129400|1) - soft hitclap

02:17:589 - soft hitclap

02:20:693 (140693|3) - switch with LR_CymbalSSf

02:24:831 - LR_CymbalSSF

02:26:426 (146426|1) - remove keysound

02:27:245 (147245|2) - remove keysound

[Hyper]


00:41:555 - add soft-hitfinish

00:46:900 - 00:46:986 - 00:47:158 - 00:47:331 - 00:47:503 - soft hitclap

00:51:038 - LR_cymbalSSF

01:06:383 - 01:06:555 - soft-hitclap

01:13:107 - LR_CymbalSSF

01:24:486 - add soft-hitfinish

01:36:038 - soft-hitclap

01:38:451 - soft hitclap

01:39:543 - 01:39:773 - add soft-hitfinish

01:45:089 - soft-hitclap

01:45:348 - soft-hitclap

01:45:520 - LR_cymbalSSF

01:47:158 - soft-hitclap

01:48:107 - soft hitclap

01:48:969 - soft hitclap

01:51:727 - soft hitclap

01:52:503 - LR_CymbalSSF

02:06:038 - soft hitclap

02:11:210 - soft-hitclap

02:11:555 (131555|0,131612|1,131670|2,131727|3) - soft hitfinish

02:13:796 - soft hitfinish

02:13:969 - soft hitfinish

02:15:951 - soft-hitclap

02:16:814 - soft hitclap

02:16:900 - soft hitclap

02:18:969 - soft hitclap

02:19:141 - soft hitclap

02:20:693 (140693|2) - switch with LR_CymbalSSF

02:22:762 - soft-hitclap

02:24:141 - soft hitclap

02:24:572 - soft hitclap


[beginner]

00:46:900 - soft hitclap

01:08:796 - soft hitclap

01:24:486 - soft-hitfinish


01:29:141 - soft hitclap

01:36:038 - soft hitclap

01:39:543 - 01:39:773 - switch with soft-hitfinish

01:45:348 - soft-hitclap

01:46:210 (106210|0) - switch keysound with LR_CymbalSSF

01:48:107 - soft-hitclap

01:48:969 - soft hitclap

01:49:745 (109745|1) - switch with LR_CymbalSSF

02:03:451 - soft hitclap

02:03:710 - soft hitclap

02:03:969 - soft-hitclap

02:07:417 - soft hitclap

02:08:279 - soft hitclap

02:09:314 - soft hitclap

02:11:210 - softhitclap

02:11:727 - soft hitfinish

02:13:969 - soft hitfinish

02:19:141 - soft hitclap

02:20:003 - 02:20:262 - 02:20:520 - soft hitclap

02:26:900 - soft hitclap




will recheck the standard after you apply those
all fixed, and the previous mod, has already fixed too
Harbyter
ok ,fixed all


waiting for kuo... xd
Topic Starter
Remillion Cross
Kuo Kyoka..
Akasha-
xi - Valhalla [Osu!Mania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problem
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Doesnt have
- Hitsound: No Delay
- Timing: Good

Wow, rebubble so much!

Rebubbled

Waiting for qualified

Well, i think you changed the mp3

EDIT for another rebubble .-. ~
Harbyter
after some recheck and fixing some hitsound


here my heart
Jinjin
Grats :D
Topic Starter
Remillion Cross
yey thanks <3
Tristan97
Grats Remillion it was worth the wait :D
[ Mephisto ]
Grats RC O/
Rido
Gratzzz RC
Shinzo-
FINALLY ! ^.^
Grats RC ^^
Hype !! Hype !!
Kyousuke-
woohoo! finally xDD
hypee /o/ grats er ce!
Roxas
I'm sorry but I have to disqualify this map. As other people pointed me out, there are some incorrect snapping.

[ Asgard]
  1. 00:55:865 (55865|0,55865|4) - Since they're following the piano, this snapping isn't correct. They should be moved in 00:55:908 - (you can leave a note on 00:55:865 - for the bells if you prefer).
  2. 01:02:762 (62762|0,63020|2) - This is wrongly snapped. This is how it should be (since you follow the piano) http://puu.sh/h2J5z/2186953705.png
  3. 01:08:279 (68279|0,68509|1,68566|3,68566|4) - This pattern doesn't have pretty sense for me. I mean, 01:08:566 (68566|4) - this LN follows... nothing. 01:08:509 (68509|1,68566|3) - those notes should be piano notes, and there are kicks. Okay, you can create the kicks, it's good, but at least put another note where the kick is present 01:08:624 - . Consider to repattern this part... The *minimal requirement* for me is to do something like this http://puu.sh/h2ILk/c433b127ab.png
Then, other things:
00:24:314 (24314|6) - This part should be checked better. I tried to check the correct snapping with Audacity, but I couldn't hear correctly the notes (I can't find the correct frequency of the notes, lol). Surely that isn't 1/8 since the piano goes faster...
00:52:417 (52417|4,52417|6) - I think you might need a grace note like 00:52:460 - here.
00:55:176 (55176|2,55176|0,55176|5) - What about putting a grace note 00:55:147 - here?

Lastly, in LordRaika's diff, delete this green line http://puu.sh/h2JQY/43a466afaf.png, it seems it makes kiai buggy lol

And I hope think I said everything about this...
Harbyter
roxino biricchino
AncuL
Only fix major errors
[Asgard]
00:55:693 - The snapping isnt correct, if the left note is the bells and the right notes is the pianos, it will be like this

more to be added soon as i find more errors
Topic Starter
Remillion Cross

Roxas wrote:

I'm sorry but I have to disqualify this map. As other people pointed me out, there are some incorrect snapping.

[ Asgard]
  1. 00:55:865 (55865|0,55865|4) - Since they're following the piano, this snapping isn't correct. They should be moved in 00:55:908 - (you can leave a note on 00:55:865 - for the bells if you prefer).
  2. 01:02:762 (62762|0,63020|2) - This is wrongly snapped. This is how it should be (since you follow the piano) http://puu.sh/h2J5z/2186953705.png
  3. 01:08:279 (68279|0,68509|1,68566|3,68566|4) - This pattern doesn't have pretty sense for me. I mean, 01:08:566 (68566|4) - this LN follows... nothing. 01:08:509 (68509|1,68566|3) - those notes should be piano notes, and there are kicks. Okay, you can create the kicks, it's good, but at least put another note where the kick is present 01:08:624 - . Consider to repattern this part... The *minimal requirement* for me is to do something like this http://puu.sh/h2ILk/c433b127ab.png
Then, other things:
00:24:314 (24314|6) - This part should be checked better. I tried to check the correct snapping with Audacity, but I couldn't hear correctly the notes (I can't find the correct frequency of the notes, lol). Surely that isn't 1/8 since the piano goes faster...
00:52:417 (52417|4,52417|6) - I think you might need a grace note like 00:52:460 - here.
00:55:176 (55176|2,55176|0,55176|5) - What about putting a grace note 00:55:147 - here?

Lastly, in LordRaika's diff, delete this green line http://puu.sh/h2JQY/43a466afaf.png, it seems it makes kiai buggy lol

And I hope think I said everything about this...
Thank you, but sorry i'm afraid if i can't continue with this beatmap anymore (probably not going to be re-qualified)

i had so many problem

will fix anyway soon
akebono
lmao rip
Kamikaze
You will be missed RC.
Harbyter

-Kamikaze- wrote:

You will be missed RC.


:( :(
Sorarei
sudahlah pat, bukan karena beatmapnya unrankable, belum waktunya aja.
Rido
omgomgomgomgomg
Topic Starter
Remillion Cross

Roxas wrote:

I'm sorry but I have to disqualify this map. As other people pointed me out, there are some incorrect snapping.

[ Asgard]
  1. 00:55:865 (55865|0,55865|4) - Since they're following the piano, this snapping isn't correct. They should be moved in 00:55:908 - (you can leave a note on 00:55:865 - for the bells if you prefer). didn't really realise it, fixed
  2. 01:02:762 (62762|0,63020|2) - This is wrongly snapped. This is how it should be (since you follow the piano) http://puu.sh/h2J5z/2186953705.png i don't know about this, but i think you already re-think about it, so i think i will fix this
  3. 01:08:279 (68279|0,68509|1,68566|3,68566|4) - This pattern doesn't have pretty sense for me. I mean, 01:08:566 (68566|4) - this LN follows... nothing. 01:08:509 (68509|1,68566|3) - those notes should be piano notes, and there are kicks. Okay, you can create the kicks, it's good, but at least put another note where the kick is present 01:08:624 - . Consider to repattern this part... The *minimal requirement* for me is to do something like this http://puu.sh/h2ILk/c433b127ab.png
this makes the pattern more sense, thanks !

Then, other things:
00:24:314 (24314|6) - This part should be checked better. I tried to check the correct snapping with Audacity, but I couldn't hear correctly the notes (I can't find the correct frequency of the notes, lol). Surely that isn't 1/8 since the piano goes faster...so what i do ? delete the note as Spy said because the snap ?
00:52:417 (52417|4,52417|6) - I think you might need a grace note like 00:52:460 - here. added
00:55:176 (55176|2,55176|0,55176|5) - What about putting a grace note 00:55:147 - here? added

Lastly, in LordRaika's diff, delete this green line http://puu.sh/h2JQY/43a466afaf.png, it seems it makes kiai buggy lol raika already make the same mistake earlier, sorry, fixed

And I hope think I said everything about this...
Thanks, and i dunno what should i do, i don't have a time for ask rebub and requal and also i'm sick and need recovery time
will continue this when i'm ready
Topic Starter
Remillion Cross

Reikosaka wrote:

sudahlah pat, bukan karena beatmapnya unrankable, belum waktunya aja.
sebenarnya ga ada masalah sih cuma masalah irl kadang nyebeliin :c
dionzz99
'-' RC kita sama senasib :')
Sorarei

Remillion Cross wrote:

Reikosaka wrote:

sudahlah pat, bukan karena beatmapnya unrankable, belum waktunya aja.
sebenarnya ga ada masalah sih cuma masalah irl kadang nyebeliin :c
jangan dibawa ke osu! lah :/
Topic Starter
Remillion Cross

Reikosaka wrote:

jangan dibawa ke osu! lah :/
iya makanya kembali lagi meski ga bisa terlalu aktif, lagi sakit sih wkwk
Topic Starter
Remillion Cross
Revived.

Can i really re-rank this once and for all...
Shinzo-

Remillion Cross wrote:

Revived.

Can i really re-rank this once and for all...
Yay go re-qualify >w<
Arzenvald
woy setelah revive jangan lupa update sekali lagi :V
Topic Starter
Remillion Cross

ExUsagi wrote:

woy setelah revive jangan lupa update sekali lagi :V
ya mz
Harbyter
fixed other things and added some new grace notes



IRC
23:26 Remillion Cross: ok
23:26 Remillion Cross: are you still at work ?
23:28 Harbyter: u
23:28 Harbyter: no
23:28 Harbyter: i'm at home now
23:28 Harbyter: xD
23:29 Harbyter: lemme redl valhalla
23:29 Harbyter: wait
23:29 *Harbyter is playing [http://osu.ppy.sh/b/646994 xi - Valhalla [Asgard]] <osu!mania> |7K|
23:29 Remillion Cross: irc ? ok
23:32 Harbyter: no
23:32 Harbyter: was testing
23:32 Remillion Cross: ok
23:40 Remillion Cross: well if you gonna re-bub it, just tell if you're ready, because i wanna upload new BG (again)
23:44 Harbyter: wait
23:44 *Harbyter is editing [http://osu.ppy.sh/b/646994 xi - Valhalla [Asgard]]
23:44 Remillion Cross: i just upload the BG
23:45 Remillion Cross: i didn't change anything until you pm me with all the mods
23:46 Harbyter: 01:56:727 -
23:46 Harbyter: 00:24:314 -
23:46 Harbyter: roxas said that this isn't a 1/8
23:46 Harbyter: but you changed something
23:46 Harbyter: xD
23:46 Harbyter: the little graccenotes
23:46 Harbyter: and some wrong piano snap
23:46 Harbyter: sigh
23:46 Harbyter: and i thought it was fine to let some of those snap in the white line
23:46 Harbyter: since there were other instrumental there
23:46 Harbyter: lol
23:47 Remillion Cross: so is that 1/12 or 1/6 or what ?
23:48 Harbyter: wanna put the 1/12?
23:48 Harbyter: 1/6 feels kinda poor
23:48 Harbyter: xD
23:48 Remillion Cross: is that okay ?
23:48 Harbyter: is oky
23:50 Remillion Cross: done
23:51 Harbyter: you should fix in usagi and raika diff too
23:51 Harbyter: better put a 1/6
23:51 Harbyter: there
23:53 Remillion Cross: done
23:53 Remillion Cross: 1/6 in raika and usagi, and 1/12 in my hardest one
23:56 Harbyter: k
23:57 Harbyter: now
23:57 Harbyter: let's check the snap consistency
23:57 Harbyter: try to check on usagi diff
23:57 Harbyter: i'll chen in raika diff
23:58 Remillion Cross: ok
23:58 Harbyter: add a note ehre
23:58 *Harbyter is editing [http://osu.ppy.sh/b/646994 xi - Valhalla [Asgard]]
23:58 Harbyter: 00:19:572 -
23:58 Harbyter: for the piano
23:58 Remillion Cross: ok
23:59 Harbyter: 00:22:589 (22589|5) - wanna move this in 2?
00:00 Remillion Cross: ok
00:02 Harbyter: 00:32:848 -
00:02 Harbyter: at this point
00:02 Harbyter: in raika diff
00:02 Harbyter: better fix it in 1/6
00:04 Remillion Cross: ok
00:05 Harbyter: 00:43:796 (43796|5,43883|6) -
00:05 Harbyter: here too
00:05 *Harbyter is editing [http://osu.ppy.sh/b/646994 xi - Valhalla [Asgard]]
00:05 Harbyter: in your diff
00:05 Harbyter: it's like the previous pattern
00:05 Harbyter: so 1/6
00:06 Harbyter: fix in raika too
00:06 Harbyter: 00:45:262 (45262|4,45262|2) - better avoid a jack here
00:08 Harbyter: 00:57:216 - add a grace note here in 1/12
00:09 Harbyter: 00:58:365 - 00:58:538 - add notes for the piano
00:09 Harbyter: 5 and 3?
00:09 Remillion Cross: ok
00:09 Harbyter: 01:00:671 - add a gracce note in 1/16
00:10 Harbyter: 01:01:354 - add a grace note in 1/12
00:10 Remillion Cross: ok
00:12 Harbyter: 01:02:589 (62589|2) - betetr move this in 1
00:12 Harbyter: 01:02:762 (62762|0) - this in 2
00:12 Harbyter: 01:02:762 (62762|1,62992|2) - suggest to turn those in simple notes
00:12 Harbyter: 01:02:934 - fix in raika diff this snap
00:12 Harbyter: put in 1/6 above
00:13 Remillion Cross: ook
00:13 Harbyter: 01:05:348 -
00:13 *Harbyter is editing [http://osu.ppy.sh/b/646994 xi - Valhalla [Asgard]]
00:13 Harbyter: add double for the piano
00:14 Harbyter: 01:05:520 (65520|6) - turn in simple note
00:14 Harbyter: i think better
00:14 Harbyter: 01:05:750 (65750|4) - you can turn this into a simple notes too
00:14 Harbyter: 01:05:808 - 01:05:865 -
00:15 Harbyter: add other notes here too for the piano
00:15 Harbyter: 01:05:980 - here too other notes
00:15 Harbyter: 01:05:750 - 01:05:808 - 01:05:865 - those three has the same pitch
00:15 Remillion Cross: ok
00:15 Harbyter: 01:05:980 - 01:06:038 - those tro has the same pitch
00:15 Harbyter: those are all the pianoes that i have ignored
00:15 Harbyter: the first time
00:16 Remillion Cross: i know those has the same pitch
00:16 Remillion Cross: but i can't make jack in it lol
00:16 Harbyter: but since the dq was mainly for the piano wrong snap and raika double green line
00:16 Harbyter: yeah
00:16 Harbyter: just saying
00:16 Harbyter: up to you for the pattern
00:16 Harbyter: xD
00:16 Harbyter: i said the same pitch if you wanted to do jacks
00:16 Harbyter: but better avoid the jack
00:16 Harbyter: xD
00:17 Harbyter: 01:07:245 (67245|3,67360|3,67474|3) - this pattern bothered really me x.x
00:17 Harbyter: try to change column?
00:17 Harbyter: or wanna keep like this?
00:19 Remillion Cross: well okay then
00:19 Remillion Cross: i just try to ignore the possibilities of dq
00:20 Harbyter: don't worry for the dq
00:20 Harbyter: i don't care so much
00:20 Harbyter: if they'll dq for other issue
00:20 Harbyter: just fix and then requalify
00:20 Harbyter: xdd
00:21 Harbyter: 01:07:992 - 01:08:049 - 01:08:164 - 01:08:222 - add notes for the piano?
00:21 Harbyter: http://puu.sh/jeVph/e0308a0b50.png
00:21 Harbyter: something like this
00:21 Harbyter: following the pitch too
00:22 Remillion Cross: lol
00:22 Remillion Cross: ok
00:23 Harbyter: 01:08:279 (68279|0,68624|4,68796|6) - if you turn those LN in simple notes
00:23 Harbyter: i suggest to add other notes here
00:23 Harbyter: 01:08:337 - 01:08:394 - 01:08:451 - for the rollsnare
00:23 Harbyter: 01:08:681 - 01:08:739 - piano
00:23 Harbyter: 01:08:839 - 01:08:883 - 01:08:926 -
00:23 Harbyter: mysterious sounds
00:23 Harbyter: xD
00:24 Remillion Cross: yes but i got to be careful for this one
00:25 Harbyter: don't worry
00:25 Harbyter: i've improved a little more with the snap
00:26 Remillion Cross: (y)
00:30 Harbyter: 01:56:727 - did you turned this too
00:30 Harbyter: into a 1/12?
00:30 Harbyter: 01:59:852 - add a grace notes here
00:31 Harbyter: 02:02:647 - 02:02:704 - rollsnare here
00:31 Harbyter: if you want to add notes
00:31 Harbyter: instead of the LN
00:32 Harbyter: 02:03:365 (123365|2,123365|5) - change this snap in 1/6
00:32 Harbyter: 02:03:337 - 02:03:394 -
00:33 Harbyter: 02:05:233 - 02:05:291 - synth and roll snare here
00:33 Harbyter: if you want to add other notes
00:33 Remillion Cross: yes it's 1/12
00:34 Harbyter: oky
00:34 Remillion Cross: ok
00:35 Harbyter: 02:10:750 - 02:10:808 - 02:11:038 - 02:11:095 - 02:11:153 - 02:11:268 - 02:11:325 - 02:11:440 - 02:11:497 -
00:35 Harbyter: all synth here
00:35 Harbyter: add notes?
00:36 Remillion Cross: nah i'll pass
00:37 Harbyter: 02:14:400 (134400|3) - better change in 1/6 02:14:371 - 02:14:428 -
00:37 Harbyter: k
00:37 Remillion Cross: already do it 1/6 but some people (and bn) said if it's not really 1/6 so yeah i didn't map it lol
00:37 Remillion Cross: ok
00:39 Harbyter: wut
00:39 Harbyter: who said it isn't a 1/6
00:39 Harbyter: check the usagi diff
00:40 Harbyter: there's a beautiful 1/6 at that point
00:40 Harbyter: xD
00:42 Harbyter: 02:27:245 (147245|2,147245|0,147245|6,147245|4,147417|0,147417|6,147546|2,147546|4) -
00:42 Remillion Cross: ok
00:42 Harbyter: 02:27:417 (147417|0,147417|6,147546|4,147546|2) - those sounds are lounder then those 02:27:245 (147245|2,147245|0,147245|4,147245|6) -
00:42 Harbyter: rearrange?
00:42 Remillion Cross: ok
00:43 Harbyter: http://puu.sh/jeWDe/6e5b4bcce8.png
00:43 Harbyter: like this
00:43 Remillion Cross: ok
00:43 Harbyter: update it when you have done
00:43 Harbyter: :d
00:45 Remillion Cross: done
00:45 Remillion Cross: updated
00:45 Harbyter: k
00:45 Harbyter: redl it
00:49 Harbyter: orz
00:49 Harbyter: crashed
00:50 Harbyter: 00:32:992 (32992|2,33049|1) -
00:50 Harbyter: y u change this
00:50 Harbyter: here is 1/4
00:50 Harbyter: xD
00:50 Harbyter: 00:33:020 -
00:51 Remillion Cross: ok
00:51 Remillion Cross: sorry i just fk'ed myself lol
00:52 Remillion Cross: updated
00:53 Harbyter: np
00:53 Harbyter: 00:52:417 (52417|4) -
00:53 Harbyter: i think
00:53 Harbyter: better put the double here 00:52:460 -
00:53 Harbyter: where there is the piano
00:54 Harbyter: 00:57:201 (57201|5,57201|1) - move here 00:57:216 -
00:55 Remillion Cross: ok
00:57 Harbyter: 01:05:750 (65750|4,65750|0,65808|5,65808|1,65865|2,65865|6) - ctrl h?
00:57 Remillion Cross: iok
00:59 Harbyter: 01:35:434 - dd a note?
01:05 Harbyter: ok
01:05 Harbyter: i think your diff is oky
01:05 Harbyter: now need to recheck the snap consistency on raika diff
01:10 Harbyter: 00:32:992 (32992|3,33049|2) -
01:10 Harbyter: fix
01:10 *Harbyter is editing [http://osu.ppy.sh/b/591839 xi - Valhalla [LordRaika's Another]]
01:10 Remillion Cross: ok
01:10 Harbyter: 00:43:854 (43854|4,43911|3,44026|4,44084|3) -
01:10 Harbyter: fix
01:14 Harbyter: the main diff was fixed
01:15 Harbyter: so you can also fix alone those snap consistency
01:15 Harbyter: in all diff
01:15 Harbyter: when you're free
01:15 Remillion Cross: ok
01:15 Harbyter: 00:52:417 (52417|6,52417|0) - move here 00:52:460 -
01:15 Harbyter: main piano
01:15 Harbyter: raika didn't followed other sound here
01:16 Harbyter: 00:52:762 - add here
01:16 Remillion Cross: lol
01:17 Harbyter: 00:53:365 - add here too
01:17 Harbyter: 00:55:176 (55176|5,55176|1) - move here 00:55:133 -
01:18 Harbyter: 01:01:038 (61038|6,61383|1,61383|3) - move all here 01:01:354 -
01:19 Harbyter: 01:03:279 (63279|6) - move here 01:03:222 -
01:19 Remillion Cross: ok
01:19 Harbyter: 01:05:405 -
01:19 Harbyter: in asgard
01:19 Harbyter: 1/6?_?
01:20 Remillion Cross: can you put the rest of raika mod in thread, so we can continue tomorrow ?
01:20 Remillion Cross: well.. my mom will rageee
01:20 Remillion Cross: xD
01:21 Remillion Cross: fixed
01:22 Harbyter: kk
01:22 Remillion Cross: thanks
01:22 Remillion Cross: see ya
01:23 Harbyter: 02:05:262 (125262|4) -
01:23 Harbyter: wait
01:23 Harbyter: just this
01:23 Harbyter: and then raika is ok
01:23 Harbyter: lol
01:23 Harbyter: i think you should rearraned this part
01:23 Harbyter: 02:05:233 - 02:05:291 - sound ehre in 1/6
01:24 Remillion Cross: ok
01:24 Harbyter: 02:14:400 (134400|1) - and this
01:24 Harbyter: always 1/6
01:24 Harbyter: xd
01:24 Harbyter: ok
01:24 Harbyter: done
01:24 Harbyter: now for usagi
01:24 Harbyter: maybe better call him
01:24 Harbyter: so he can rearrange some pattern if he wants
01:24 Harbyter: can you pass the IRC log?
01:25 Remillion Cross: savelog ?
01:25 Harbyter: yea
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