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AKINO from bless4 - MIIRO

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Total Posts
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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2015年1月20日 星期二 at 11:54:53

Artist: AKINO from bless4
Title: MIIRO
Source: Kantai Collection -KanColle-
Tags: 艦隊これくしょん -艦これ- みいろ KantoKun
BPM: 195
Filesize: 14669kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.69 stars, 84 notes)
  2. Insane (4.98 stars, 377 notes)
  3. Kanto's Hard (3.4 stars, 225 notes)
  4. Normal (2.01 stars, 124 notes)
Download: AKINO from bless4 - MIIRO
Download: AKINO from bless4 - MIIRO (no video)
Information: Scores/Beatmap Listing
---------------
#79

Hard - KantoKun

1.16 everything has been changed
1.20 new mp3 v2

Thx Kibbleru for pro MP3 editing
KantoKun
SPOILER
osu file format v13

[General]
AudioFilename: Miiro.mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12614,101999
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Miiro
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:No_Gu
Version:Kanto's Hard
Source:Kantai Colletion
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,28614,36630
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
307,307.692307692308,4,2,1,30,1,0
12614,-200,4,2,1,30,0,0
18614,-100,4,2,1,70,0,0
37230,-100,4,2,1,40,0,0
38460,-100,4,2,1,70,0,0
48307,-200,4,2,1,30,0,0
57230,-200,4,2,1,5,0,0
57383,-200,4,2,1,30,0,0
57691,-200,4,2,1,5,0,0
57845,-200,4,2,1,30,0,0
58153,-133.333333333333,4,2,1,50,0,0
63076,-100,4,2,1,70,0,0
77230,-100,4,2,1,50,0,0
77845,-100,4,2,1,70,0,0
90153,-100,4,2,1,50,0,0
90460,-100,4,2,1,40,0,0
90614,-100,4,2,1,45,0,0
90768,-100,4,2,1,50,0,0
90922,-100,4,2,1,55,0,0
91076,-100,4,2,1,60,0,0
91230,-100,4,2,1,65,0,0
91383,-200,4,2,1,30,0,0
92460,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,128,128
Combo4 : 128,255,255

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1,227,83383,2,0,P|62:192|135:218,1,150,0|8,3:0|0:0,0:0:0:0:
211,253,83845,1,0,0:0:0:0:
293,222,83999,6,0,P|301:182|298:145,1,75,0|0,3:0|0:0,0:0:0:0:
354,9,84307,2,0,P|351:46|359:82,1,75,8|0,0:0|0:0,0:0:0:0:
417,144,84614,2,0,P|461:142|503:141,1,75,4|8,0:3|0:0,0:0:0:0:
491,141,84845,1,8,0:0:0:0:
491,141,84922,1,8,0:0:0:0:
341,192,85076,6,0,P|290:189|180:182,1,150,4|0,1:0|3:0,0:0:0:0:
121,136,85537,2,0,P|106:180|111:213,1,75,8|0,0:0|0:0,0:0:0:0:
247,228,85845,2,0,P|224:199|191:182,1,75,8|0,0:0|0:0,0:0:0:0:
101,290,86152,2,0,P|140:285|169:266,1,75,0|0,3:0|3:0,0:0:0:0:
248,227,86460,6,0,P|243:177|239:142,1,75,8|0,0:0|0:0,0:0:0:0:
323,144,86768,2,0,P|328:194|332:229,1,75,8|0,0:0|0:0,0:0:0:0:
396,272,87076,2,0,P|391:322|387:357,1,75,4|8,0:3|0:0,0:0:0:0:
388,346,87307,1,8,0:0:0:0:
388,346,87383,1,8,0:0:0:0:
471,224,87537,6,0,B|467:183|463:147|463:147|485:111|485:68,1,150,4|0,3:2|3:0,0:0:0:0:
401,86,87999,2,0,B|351:89|351:89|296:74|296:74|247:78,1,150,8|0,0:0|3:0,0:0:0:0:
5,155,88614,2,0,B|55:152|55:152|110:167|110:167|152:163,1,150,8|0,0:0|3:0,0:0:0:0:
224,209,89076,5,0,0:0:0:0:
224,209,89230,2,0,P|219:246|222:287,1,75,8|0,0:0|0:0,0:0:0:0:
298,325,89537,2,0,P|303:288|300:247,1,75,0|0,3:0|3:0,0:0:0:0:
301,167,89845,1,8,0:0:0:0:
376,210,89999,1,0,3:0:0:0:
376,210,90076,1,0,3:0:0:0:
376,210,90153,6,0,P|416:222|502:168,1,150,4|8,1:0|0:0,0:0:0:0:
500,85,90614,1,8,0:0:0:0:
417,63,90768,2,0,P|418:100|421:137,1,75,8|8,0:0|0:0,0:0:0:0:
376,210,91076,2,0,P|374:247|371:284,1,75,8|8,0:0|0:0,0:0:0:0:
298,325,91383,6,0,L|261:319,2,37.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
369,367,91845,2,0,L|406:361,2,37.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
371,284,92307,5,0,0:0:0:0:
298,325,92460,1,4,1:0:0:0:
256,192,92614,12,4,97383,1:0:0:0:
300,317,97691,5,0,3:0:0:0:
300,317,97845,2,0,P|364:313|449:308,1,150,8|0,0:0|3:0,0:0:0:0:
488,231,98307,1,0,3:0:0:0:
439,161,98460,2,0,B|426:101|448:52|448:52|422:12,1,150,8|0,0:0|3:0,0:0:0:0:
359,70,98922,6,0,P|313:78|268:70,1,75,0|8,3:0|0:0,0:0:0:0:
206,49,99230,2,0,P|157:33|75:88,1,150,0|0,3:0|3:0,0:0:0:0:
154,196,99691,2,0,P|157:151|156:119,1,75,8|0,0:0|3:0,0:0:0:0:
182,133,99922,1,0,3:0:0:0:
208,145,99999,6,0,P|249:141|293:137,1,75,8|0,0:0|3:0,0:0:0:0:
254,222,100307,2,0,P|295:218|339:214,1,75,8|0,0:0|0:0,0:0:0:0:
411,205,100614,1,8,0:0:0:0:
485,247,100768,2,0,P|494:202|489:169,2,75,0|8|0,3:0|0:0|3:0,0:0:0:0:
478,271,101153,1,0,3:0:0:0:
471,295,101230,6,0,L|478:337,7,37.5,8|8|8|8|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
395,330,101845,2,0,L|370:364,7,37.5,8|8|4|4|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
317,300,102460,5,4,3:2:0:0:
Topic Starter
No_Gu
update.pending now
Modem
Hi~~! For M4M (^ w ^)

General
Fine here~~!

Easy
AR 3
OD 3
Disable Widescreen Support since there are no storyboards ;)
00:51:230 (2) Add whistle at the reverse part for consistency
00:57:383 (3) Umm.... Change to clap in drum sampleset?
00:56:153 (2) Add whistle for consistency
01:05:845 (1) Remove NC
Ummm..... That's all. I couldn't find anything wrong anymore here

Normal
Disable Widescreen Support since there are no storyboards ;)
00:28:460 -> I think the right break is from 00:28:614
00:51:230 (1) Add whistle at the reverse part for consistency
00:56:153 (1) ^
00:57:383 (2) Change it to clap in the drum sampleset
01:02:460 (4,5) How about make it into the same rhytm as 00:59:999 (4,5)? Shorten this slider -> 01:02:460 (4) from here to 01:02:614 (red tick) then delete a note at 01:02:922 (5). After that, make 1/4 slider again from 01:02:768 (big white tick) to 01:02:922 (the next red tick) Then add clap at 01:02:614 and 01:02:922. But it's just suggestion ;)
01:27:691 (1) Ummm..... Change this spinner into some slider and circle instead? There are so many mapable part here :oops:
01:39:230 (4) Add whistle hitsound at this slider's head for consistency
01:05:537 (1) Remove combo colour

Kanto's Hard
Disable Widescreen Support since there are no storyboards ;)
Slider's tail at 00:37:651 (1) isn't snapped (Please check AiMod)
Slider's tail at 00:38:266 (2) isn't snapped (Please check AiMod)
Slider's tail at 01:26:305 94) isn't snapped (Please check AiMod)
00:18:614 (1) Stack this slider's head with the end of this slider -> 00:17:691 (4)

Insane
The tail at 00:59:228 (4) isn't snapped (Please check AiMod0
00:57:383 (2) Add clap in drum sampleset

For suggestion how about crop the mp3 file to reduce the file size??
Sorry if my mod doesn't help you :(
Good Luck for rank!!! :)
byfar
from M4M >> p/3635329

my map >> https://osu.ppy.sh/s/228745


[General]

  1. wtf so good

    also im assuming ur going to crop this mp3 file? because theres unmapped sections <o>
[Easy]

  1. 00:18:768 - note missing here? or even just end spinner there

    01:05:076 (3) - why dont u move to white tick.. :c why start on red tick.
    01:05:845 (1) - this slider head is in the long vocal hold
    why not just put a single note here 01:04:922 and start another slider here 01:05:383?
    [Normal]

    1. 00:12:614 (1) - i suggest starting with around 50% vol here just cuz the loud sound is a bit distracting

      01:05:537 (1) - same as in easy diff.. i dont like this slider to begin on the white tick simply because it interferes with pure vocal
      01:04:153 (2) - begin and end on white tick? ^
    [Kanto's Hard]

    1. Object's end is not snapped! 00:37:651
      Object's end is not snapped! 00:38:266
      Object's end is not snapped! 01:26:305
      from ai mod
    [Insane]

    1. Object's end is not snapped! 00:59:228 from ai mod

      00:35:999 (1,2,3) - i dont think there should be sliders with ends that end on red tick here. because the vocals land on the red tick and slider ends feel a bit off in that section. especially your transition into 00:37:230 (1,2,3,4,5,6) - is a bit awkward. i get 100's here very often on the star pattern
      00:48:307 (1,2,3,4,5,1) - this area is slightly difficult to read for me
      00:56:153 could use a note here.. vocal quite strong here

      good map
overall very nice, however there are some sections with patterns that i do not really like. I'm not going to name any of them because it's probably due to mapper preference.. however to name one for instance, 00:53:230 (1,2,3,4,5,6,7,8) - in the insane:: this area looks messy
Aerous
From your M4M Queue !

Insane
00:12:460 (1,2,3) Stack these? Since you did it in hard
00:20:768 (5) Stack this ontop of 00:19:999(1)?
00:35:076(2) CTRL + G?
00:44:614 (1) Make this have the same y as 00:44:460(4) ? y:242
00:50:153(3) Clone the previous slider and place it here?
00:55:999 Suggestion : Add a note here?
01:04:922 (5) Clap here?
01:07:076 Repeat slider? http://puu.sh/dXqqR/4c11848e84.jpg
01:11:845 (2,3) Why such a huge jump?
01:27:230 (4,5,6) Move this higher?
01:30:922 (6,8) These two notes , 6 and 8 have a huge gap between them compared to 01:30:307 (2,4). Should have the same spacing http://puu.sh/dXqEh/69a8c658ba.jpg
01:35:383(2) Stack this on top of 01:34:307 (3) ?

Hard :
00:23:537 (1) Move this slider higher , I think it should have a better flow if you moved it higher.
00:27:999 (3,4) Switch the position . 3 should be where 4 is right now and move 4 somewhere else
00:37:230 (1,2) This is fine , but why not curve them a bit?
00:48:922 Add a note here and 00:49:230 too?
01:09:230 (1,2,1,2) Change it to like this? http://puu.sh/dXrkP/9631720e77.jpg
01:15:230 (1) Move this under the previous repeat slider? http://puu.sh/dXrpf/d7e4075b97.jpg
hitsounds are missing? Because I don't hear any,

Normal :
00:24:922(4) Overlap the end to the next slider? Or atleast make it like this? http://puu.sh/dXrCj/71c6702a1b.jpg
00:26:769 (3,4,5,6) Change it to this? http://puu.sh/dXrF1/cf21227a2e.jpg
01:03:999 I think you should add something here or move the slider because this sounds empty. Suggestion : http://puu.sh/dXrOV/e2a828000c.jpg
01:39:845 (1) Move this lower? http://puu.sh/dXrXJ/4692b2114a.jpg

Easy :
00:18:614 Why not map this part?
00:23:230 (4) Move this to x:55 y:306
00:24:922 (3,1) Suggestion : http://puu.sh/dXs9r/e76996c7ea.jpg
00:38:460 (1) Make this slider repeat?
00:39:383 (2) Make this a 1/1 slider?
00:43:383 (1) Repeat this slider so it ends on white tick
00:44:922 (3) Move this to 00:44:614 and add a note here : 00:44:922 (3)
00:48:922 Add a 1/1 slider here? http://puu.sh/dXsqb/2dfa7f5d24.jpg
00:53:537 Add a 1/1 slider and repeat it http://puu.sh/dXstF/8b59f9cac9.jpg
01:04:153 (2) Move this here 01:03:999 and extend it here 01:04:614. Same thing for 01:05:076
01:05:845 (1) Extend it to here? 01:06:768
01:07:999 (1) Repeat this slider
01:08:992 1/1 slider here
01:15:383 Add a note here
01:15:691 (1) Repeat this slider
01:16:614 (2)
01:25:230 1/1 slider?
01:39:845 (1) This sounds weird to me

Overall a nice song , and hope you can finish this.
Momochikun
yo no no no_gu xDD
m4m ~

[General]
Uncheck widescreen support on Normal and Easy to be consistent with other diffs
Maybe you could add tag like opening or tv size to make it easier to find this map

[Insane]
00:59:076 (4) - unsnapped object
00:15:076 (1) - This way too loud ya know, maybe you could lower the general volume or just using whistle at the start zz something like that
00:49:537 (1,2,3) - Why dont ya make this rhythm just like 00:54:460 (1,2) - ? i think those work better according to vocal
00:55:691 (1) - whistle fit perfectly here
01:01:845 (1,3,5,7) - is this missing drum sampleset were did on purpose or.. ? cmiiw
01:09:383 (2) - this way too close with hp bar, i'd move it downward a bit
01:41:076 (5,6,1,2,3,4,5,6,7,8,9,10) - pretty same for hitsound missing, anyway why dont you start Nc at 01:41:076 (5) - instead ? i know its downbeat but those combo-ing looks pretty bad imo ><
00:52:460 (3) - minor stuffs, but this slider could look aesthetically better iif you add more curve on it.
01:30:768 (5) - add NC ? it would be helpful for hp drain system also could make this pattern easier to read
01:39:230 (3) - add whistle ? it technically same sound just like 01:36:768 (3) - which has one
01:29:691 (3) - missing drum sampleset on start

[Hard]
00:37:230 (1,2) - 01:26:152 (4) - usnapped object
00:37:230 - Lower the volume here a bit so the normal sampleset would match the guitar better ?
00:44:614 (1) - the drum sampleset here should be replaced on 00:44:307 (4) - 's end instead according to the music
00:48:922 - add note here to catch the vocal ? similiar stuff like you did at 00:53:230 (1,2) -
00:56:922 (1,2,3) - would be easier to catch if they're on the same DS, since most players won't expect pattern like this on Hard diff
00:58:153 (1,2) - how you arrenge this may be confusing due to small DS after 00:57:845 (3) - then such a high jump next when they're no musical different between them, switching their position like the SS below should work better, since you still keep the symmetrical stuffs but also make sense on DS
01:15:999 (3,1) - Maybe it could be confusing if they're got overlapped perfectly when it just separated by 1/1 beats. but that's just imo
01:32:307 (1,2) - the momentum could give better transition if this was ctrl g'ed to follow the previous slider

[Normal]
wew that such a big gap of SV with Hard diff o.o
00:25:383 (5) - move down a bit so it won't be too near with hp bar ?
00:28:614 - maybe you could move the break to start at downbeat just like kanto's did on his diff and you easy. that played nice
01:23:383 (2,3) - fix this blanket pls, looks really off ><
01:27:230 - i recommend adding note or 1/2 slider here to catch the vocal, it plays weird without it..

[Easy]
00:15:076 (1) - end the spinner at 00:18:614 - ? >_> it could emphasize the finish, also the recovery time would be still rankable
00:50:768 (2) - missing whistle at reverse ?
01:24:614 (4) - why dont ya extend this slider so it'll ended at 01:25:076 - covering the cymbal ?
01:34:153 (4,1) - i'd like to see this slightly overlap being avoided or just overlap more if possible.. this looks untidy if u ask me

good luck ~
KantoKun

Modem wrote:

Hi~~! For M4M (^ w ^)

Kanto's Hard
Disable Widescreen Support since there are no storyboards ;)
Slider's tail at 00:37:651 (1) isn't snapped (Please check AiMod) k
Slider's tail at 00:38:266 (2) isn't snapped (Please check AiMod) ^
Slider's tail at 01:26:305 94) isn't snapped (Please check AiMod) ^
00:18:614 (1) Stack this slider's head with the end of this slider -> 00:17:691 (4) ^

For suggestion how about crop the mp3 file to reduce the file size??
Sorry if my mod doesn't help you :(
Good Luck for rank!!! :)

Aerous wrote:

From your M4M Queue !

Hard :
00:23:537 (1) Move this slider higher , I think it should have a better flow if you moved it higher. no , i want to make triangle with 00:22:768 (2,3,1) -
00:27:999 (3,4) Switch the position . 3 should be where 4 is right now and move 4 somewhere else i make a jump with 0:27:999 (3,4) -
00:37:230 (1,2) This is fine , but why not curve them a bit? straight slider is great than curve for this pattern , for my style
00:48:922 Add a note here and 00:49:230 too? OK
01:09:230 (1,2,1,2) Change it to like this? http://puu.sh/dXrkP/9631720e77.jpg Great idea , so change
01:15:230 (1) Move this under the previous repeat slider? http://puu.sh/dXrpf/d7e4075b97.jpg no , i think is OK 0.0
hitsounds are missing? Because I don't hear any, yeah :x

Overall a nice song , and hope you can finish this.

Momochikun wrote:

yo no no no_gu xDD
m4m ~

[Hard]
00:37:230 (1,2) - 01:26:152 (4) - usnapped object yeah
00:37:230 - Lower the volume here a bit so the normal sampleset would match the guitar better ? OK
00:44:614 (1) - the drum sampleset here should be replaced on 00:44:307 (4) - 's end instead according to the music OK , my miss
00:48:922 - add note here to catch the vocal ? similiar stuff like you did at 00:53:230 (1,2) - fix on other mod
00:56:922 (1,2,3) - would be easier to catch if they're on the same DS, since most players won't expect pattern like this on Hard diff ^
00:58:153 (1,2) - how you arrenge this may be confusing due to small DS after 00:57:845 (3) - then such a high jump next when they're no musical different between them, switching their position like the SS below should work better, since you still keep the symmetrical stuffs but also make sense on DS OK
01:15:999 (3,1) - Maybe it could be confusing if they're got overlapped perfectly when it just separated by 1/1 beats. but that's just imo OK fix
01:32:307 (1,2) - the momentum could give better transition if this was ctrl g'ed to follow the previous slider fix

good luck ~
thanks you all <3 @Gu : i mapped 00:28:614 - 00:36:614 - part that you have tell me on PM 0.0

SPOILER
osu file format v13

[General]
AudioFilename: Miiro.mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12614,101999
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Miiro
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:No_Gu
Version:Kanto's Hard
Source:Kantai Collection -KanColle-
Tags:艦隊これくしょん -艦これ- KantoKun
BeatmapID:580615
BeatmapSetID:251251

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kancolle.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
307,307.692307692308,4,2,1,30,1,0
12614,-200,4,2,1,30,0,0
18614,-100,4,2,1,70,0,0
28614,-200,4,2,1,30,0,0
37230,-100,4,2,1,30,0,0
38460,-100,4,2,1,70,0,0
48307,-200,4,2,1,30,0,0
57230,-200,4,2,1,5,0,0
57383,-200,4,2,1,30,0,0
57691,-200,4,2,1,5,0,0
57845,-200,4,2,1,30,0,0
58153,-133.333333333333,4,2,1,50,0,0
63076,-100,4,2,1,70,0,0
77230,-100,4,2,1,50,0,0
77845,-100,4,2,1,70,0,0
90153,-100,4,2,1,50,0,0
90460,-100,4,2,1,40,0,0
90614,-100,4,2,1,45,0,0
90768,-100,4,2,1,50,0,0
90922,-100,4,2,1,55,0,0
91076,-100,4,2,1,60,0,0
91230,-100,4,2,1,65,0,0
91383,-200,4,2,1,30,0,0
92460,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,128,128
Combo4 : 128,255,255

[HitObjects]
407,114,12460,5,0,0:0:0:0:
407,114,12537,1,0,0:0:0:0:
407,114,12614,1,2,0:0:0:0:
416,203,13845,6,0,P|420:258|427:324,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,114,15076,6,0,P|318:63|228:133,1,225,2|0,0:0|0:0,0:0:0:0:
160,245,16307,6,0,L|118:251,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
225,308,16768,2,0,L|191:331,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
314,326,17230,2,0,L|297:362,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
401,301,17691,2,0,L|406:342,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
401,301,18614,6,0,P|404:247|409:134,1,150,4|0,1:0|3:0,0:0:0:0:
321,145,19076,2,0,P|272:161|179:104,1,150,8|0,0:0|3:0,0:0:0:0:
182,33,19537,1,0,3:0:0:0:
110,83,19691,2,0,P|65:86|25:89,1,75,8|0,0:0|0:0,0:0:0:0:
42,169,19999,6,0,P|87:166|131:164,1,75,0|0,3:0|3:0,0:0:0:0:
188,119,20307,1,8,0:0:0:0:
261,163,20460,2,0,P|317:186|399:140,1,150,0|0,3:0|3:0,0:0:0:0:
394,62,20922,1,8,0:0:0:0:
320,101,21076,6,0,P|318:163|314:265,1,150,4|0,1:0|3:0,0:0:0:0:
348,328,21537,2,0,P|389:320|429:328,1,75,8|0,0:0|0:0,0:0:0:0:
265,320,21845,2,0,P|226:324|191:318,1,75,0|0,3:0|3:0,0:0:0:0:
121,268,22153,2,0,P|75:256|-4:332,1,150,8|0,0:0|3:0,0:0:0:0:
81,339,22614,5,0,3:0:0:0:
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446,361,39383,1,8,0:0:0:0:
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299,276,41845,1,8,0:0:0:0:
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232,331,42922,1,0,3:0:0:0:
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207,15,43845,1,0,0:0:0:0:
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252,281,45691,1,0,0:0:0:0:
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450,57,47383,1,8,0:0:0:0:
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196,80,47922,1,8,0:0:0:0:
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314,360,55076,2,0,P|321:319|319:282,1,75,2|0,0:0|0:0,0:0:0:0:
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316,136,58153,6,0,L|373:132,1,56.2500021457673,4|0,3:2|0:0,0:0:0:0:
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165,134,64306,1,0,0:0:0:0:
246,118,64460,6,0,P|282:123|328:117,1,75,0|8,3:0|0:0,0:0:0:0:
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184,137,70383,1,8,0:0:0:0:
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439,161,98460,2,0,B|426:101|448:52|448:52|422:12,1,150,8|0,0:0|3:0,0:0:0:0:
359,70,98922,6,0,P|313:78|268:70,1,75,0|8,3:0|0:0,0:0:0:0:
206,49,99230,2,0,P|157:33|75:88,1,150,0|0,3:0|3:0,0:0:0:0:
154,196,99691,2,0,P|157:151|156:119,1,75,8|0,0:0|3:0,0:0:0:0:
182,133,99922,1,0,3:0:0:0:
208,145,99999,6,0,P|249:141|293:137,1,75,8|0,0:0|3:0,0:0:0:0:
254,222,100307,2,0,P|295:218|339:214,1,75,8|0,0:0|0:0,0:0:0:0:
411,205,100614,1,8,0:0:0:0:
485,247,100768,2,0,P|494:202|489:169,2,75,0|8|0,3:0|0:0|3:0,0:0:0:0:
478,271,101153,1,0,3:0:0:0:
471,295,101230,6,0,L|478:337,7,37.5,8|8|8|8|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
395,330,101845,2,0,L|370:364,7,37.5,8|8|4|4|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
317,300,102460,5,4,3:2:0:0:
Topic Starter
No_Gu
Momochikun

Momochikun wrote:

yo no no no_gu xDD
m4m ~

[General]
Uncheck widescreen support on Normal and Easy to be consistent with other diffs
Maybe you could add tag like opening or tv size to make it easier to find this maplazy

[Insane]
00:59:076 (4) - unsnapped objectk
00:15:076 (1) - This way too loud ya know, maybe you could lower the general volume or just using whistle at the start zz something like thatah,k
00:49:537 (1,2,3) - Why dont ya make this rhythm just like 00:54:460 (1,2) - ? i think those work better according to vocal[/color]
00:55:691 (1) - whistle fit perfectly here^
01:01:845 (1,3,5,7) - is this missing drum sampleset were did on purpose or.. ? cmiiwwaiting a better MP3.levae it for now
01:09:383 (2) - this way too close with hp bar, i'd move it downward a bita little change
01:41:076 (5,6,1,2,3,4,5,6,7,8,9,10) - pretty same for hitsound missing, anyway why dont you start Nc at 01:41:076 (5) - instead ? i know its downbeat but those combo-ing looks pretty bad imo ><same
00:52:460 (3) - minor stuffs, but this slider could look aesthetically better iif you add more curve on it.nonno
01:30:768 (5) - add NC ? it would be helpful for hp drain system also could make this pattern easier to readnonono
01:39:230 (3) - add whistle ? it technically same sound just like 01:36:768 (3) - which has onek
01:29:691 (3) - missing drum sampleset on startnice

[Normal]
wew that such a big gap of SV with Hard diff o.owon't be a problem..maybe
00:25:383 (5) - move down a bit so it won't be too near with hp bar ?k
00:28:614 - maybe you could move the break to start at downbeat just like kanto's did on his diff and you easy. that played nicemy mistake
01:23:383 (2,3) - fix this blanket pls, looks really off ><not a blanket here
01:27:230 - i recommend adding note or 1/2 slider here to catch the vocal, it plays weird without it..k

[Easy]
00:15:076 (1) - end the spinner at 00:18:614 - ? >_> it could emphasize the finish, also the recovery time would be still rankablebut the spinner will cover the silent part..
00:50:768 (2) - missing whistle at reverse ?no
01:24:614 (4) - why dont ya extend this slider so it'll ended at 01:25:076 - covering the cymbal ?don't want to lose clap in this part
01:34:153 (4,1) - i'd like to see this slightly overlap being avoided or just overlap more if possible.. this looks untidy if u ask mek

good luck ~

Aerous

Aerous wrote:

From your M4M Queue !

Insane
00:12:460 (1,2,3) Stack these? Since you did it in hardno stack,and hard is not by me
00:20:768 (5) Stack this ontop of 00:19:999(1)?no stack
00:35:076(2) CTRL + G?no
00:44:614 (1) Make this have the same y as 00:44:460(4) ? y:242no stack
00:50:153(3) Clone the previous slider and place it here?the present flow is better
00:55:999 Suggestion : Add a note here?no inst here
01:04:922 (5) Clap here?no snare drum here
01:07:076 Repeat slider? http://puu.sh/dXqqR/4c11848e84.jpgnnn
01:11:845 (2,3) Why such a huge jump?1,2 and 3,4 are each one group.
01:27:230 (4,5,6) Move this higher?...why?
01:30:922 (6,8) These two notes , 6 and 8 have a huge gap between them compared to 01:30:307 (2,4). Should have the same spacing http://puu.sh/dXqEh/69a8c658ba.jpgno,it isn't same smapcing itself
01:35:383(2) Stack this on top of 01:34:307 (3) ?no stack

Normal :
00:24:922(4) Overlap the end to the next slider? Or atleast make it like this? http://puu.sh/dXrCj/71c6702a1b.jpgorz I can't find where 4 belongs to
00:26:769 (3,4,5,6) Change it to this? http://puu.sh/dXrF1/cf21227a2e.jpgno need
01:03:999 I think you should add something here or move the slider because this sounds empty. Suggestion : http://puu.sh/dXrOV/e2a828000c.jpgno
01:39:845 (1) Move this lower? http://puu.sh/dXrXJ/4692b2114a.jpgnot better than mine imo..

Easy :
00:18:614 Why not map this part? the spinner limit
00:23:230 (4) Move this to x:55 y:306
00:24:922 (3,1) Suggestion : http://puu.sh/dXs9r/e76996c7ea.jpg
00:38:460 (1) Make this slider repeat?
00:39:383 (2) Make this a 1/1 slider?
00:43:383 (1) Repeat this slider so it ends on white tick
00:44:922 (3) Move this to 00:44:614 and add a note here : 00:44:922 (3)
00:48:922 Add a 1/1 slider here? http://puu.sh/dXsqb/2dfa7f5d24.jpg
00:53:537 Add a 1/1 slider and repeat it http://puu.sh/dXstF/8b59f9cac9.jpg
01:04:153 (2) Move this here 01:03:999 and extend it here 01:04:614. Same thing for 01:05:076
01:05:845 (1) Extend it to here? 01:06:768
01:07:999 (1) Repeat this slider
01:08:992 1/1 slider here
01:15:383 Add a note here
01:15:691 (1) Repeat this slider
01:16:614 (2)
01:25:230 1/1 slider?
01:39:845 (1) This sounds weird to me
sorry but I don't want to cuz I need to control the difficulty of easy
Overall a nice song , and hope you can finish this.
Topic Starter
No_Gu
byfar

byfar wrote:

[Easy]

  1. 00:18:768 - note missing here? or even just end spinner therespinner limit

    01:05:076 (3) - why dont u move to white tick.. :c why start on red tick.hmm did a little change
    01:05:845 (1) - this slider head is in the long vocal hold^
    why not just put a single note here 01:04:922 and start another slider here 01:05:383?mainly for the drums
    [Normal]

    1. 00:12:614 (1) - i suggest starting with around 50% vol here just cuz the loud sound is a bit distracting

      01:05:537 (1) - same as in easy diff.. i dont like this slider to begin on the white tick simply because it interferes with pure vocal
      01:04:153 (2) - begin and end on white tick? ^ ^^^for snare drums,don't want to stack at white
    [Insane]

    1. Object's end is not snapped! 00:59:228 from ai modk

      00:35:999 (1,2,3) - i dont think there should be sliders with ends that end on red tick here. because the vocals land on the red tick nonono for vocal,I follows the instand slider ends feel a bit off in that section. especially your transition into 00:37:230 (1,2,3,4,5,6) - is a bit awkward. i get 100's here very often on the star patterncuz it's 1/3 I think
      00:48:307 (1,2,3,4,5,1) - this area is slightly difficult to read for me1/1 stack is one of my mapping style
      00:56:153 could use a note here.. vocal quite strong herewill consider

      good map
overall very nice, however there are some sections with patterns that i do not really like. I'm not going to name any of them because it's probably due to mapper preference.. however to name one for instance, 00:53:230 (1,2,3,4,5,6,7,8) - in the insane:: this area looks messya good shape,isn't it?
Modem

Modem wrote:

Hi~~! For M4M (^ w ^)

[box=General]Fine here~~!

AR 3
OD 3enough ok setting,don't want to get it harder
Disable Widescreen Support since there are no storyboards ;) k
00:51:230 (2) Add whistle at the reverse part for consistencynot the same sound,not going to add
00:57:383 (3) Umm.... Change to clap in drum sampleset?no
00:56:153 (2) Add whistle for consistencyno
01:05:845 (1) Remove NCno
Ummm..... That's all. I couldn't find anything wrong anymore here

Normal]Disable Widescreen Support since there are no storyboards ;)k
00:28:460 -> I think the right break is from 00:28:614
00:51:230 (1) Add whistle at the reverse part for consistency
00:56:153 (1) ^
00:57:383 (2) Change it to clap in the drum samplesetno for above
01:02:460 (4,5) How about make it into the same rhytm as 00:59:999 (4,5)? Shorten this slider -> 01:02:460 (4) from here to the rhythm here is not as obvious as that01:02:614 (red tick) then delete a note at 01:02:922 (5). After that, make 1/4 slider again from 01:02:768 (big white tick) to 01:02:922 (the next red tick) Then add clap at 01:02:614 and 01:02:922. But it's just suggestion ;)
01:27:691 (1) Ummm..... Change this spinner into some slider and circle instead? There are so many mapable part here :oops:keep united with easy
01:39:230 (4) Add whistle hitsound at this slider's head for consistencyk
01:05:537 (1) Remove combo colourno

Insane]The tail at 00:59:228 (4) isn't snapped (Please check AiMod0k
00:57:383 (2) Add clap in drum samplesetno

For suggestion how about crop the mp3 file to reduce the file size??
Sorry if my mod doesn't help you :(
Good Luck for rank!!! :)

@Kanto:updated,thanks
Monstrata
Hi! I really like this song, so here is a m4m mod! I hope it helps you and best of luck getting it ranked, the Insane was fun to play!

[Insane]
00:12:460 (1,2,1) - Make this one combo
00:13:691 (2) - ^Same reason since this note leads well into to the sliders,
00:15:076 (1) - Ctrl G and reduce repeat 1x. Also shouldn't this be snapped to 1/8? It's snapped to 1/6.
00:17:230 (5) - Suggestion: try Ctrl+G this slider since there is a direction change in the sliders before it (00:16:307 (1,2,3,4) - ). currently (up, right, up, up)
00:19:691 (4,2) - Could make this a blanket
00:38:460 (1,2,3) - Make 00:38:460 (1) - shorter since the vocals begin at 00:38:768 -
00:44:614 (1,2) - Suggestion: try making this 3 circles, something like this Screen (doesn't have to be that pattern)
00:56:922 - Consider making these two sliders longer and no repeat. visual cue that there is a switch to 1/3 spacing. The sliders before are fine, but because they begin on white ticks and aren't followed by 1/3 note streams they are easier to catch. Screen
00:59:076 (4,5,1) - This stack-jump doesn't seem necessary, consider moving 00:59:307 (5) - to the back to the midpoint of 00:59:076 (4,1) -
01:35:999 (4,5,1,2) - Move 01:36:460 (2) - a bit so it's a triangle pattern with 01:35:999 (4) - as the centerpoint, it's currently a bit off.
01:41:076 (5,6,1) - Keep this one combo, or alternatively, you could move 01:41:076 (5,6) - to 01:40:999 - Something like this.

[Kanto's Hard]

00:32:307 (1) - Start the slider at 00:32:460 - and try Something like this?
00:59:691 (2,3) - Make 00:59:691 (2) - shorter and start second slider at 00:59:999 - . Also add circle at 01:00:460 -
01:02:153 (1,2) - Same idea^
01:32:307 (1,2) - They don't follow anything. Try making 01:31:845 (2) - repeat 2x more

[Normal]
00:46:768 (3,4) - your previous sliders all follow the vocals except this part. try something like this and have it start 00:46:922 - Like this.
01:04:153 (2) - have the slider start at 01:03:999 - you'll have to increase the length a bit to conpensate
01:26:768 (4,5,6) - make 01:26:768 (4) - shorter and start 01:27:230 (5,6) - on 01:27:076 - like this: Something like this.

[Easy]
00:18:768 - you could map this part, it feels weird to start at 00:19:999 -
00:39:076 - just suggest but try making the slider at 00:38:460 (1) - longer so it ends at 00:39:076 - and the same with 00:39:999 (3) - Something like this. the repeat slider plays better this way imo.
00:43:383 (1,2,3) - same as above.
01:04:153 (2) - move to 01:03:999 - and make slider longer to compensate

edit: forgot to include Kanto's Hard
Fortune_old_1
Hi from your queue.

Easy

  1. 00:12:614 (1) - I think the circle here is not easy to catch for newbies. I prefer a slider 00:12:922 ~ 00:13:537
  2. 00:51:999 (1) - you didn't NC at similar rythm 00:56:922 (3). Consider ot plz
  3. 01:01:230 (2) - bend a little could be nice.
  4. 01:05:076 (3) - I think the slider should be start at 01:04:922. Isn't this rythm is more fitting?
  5. 01:14:153 (3,4) - blank perfectly
  6. 01:21:845 (4) - move the last point of slider up 1grid (328||40)

Normal

  1. 00:15:076 (1) - dunno, isn't spinner should be finish at 00:18:153 ?
  2. 00:25:999 (1) - it doesn't need a rythm at 00:25:999 because the drum sound is quite small. How about this rythm?
  3. 01:05:383 (1) - extend the slider to start at 01:05:383 -
  4. 01:23:999 (3) - 457||156
  5. 01:27:230 (5,6,1) - I think that removing circle 6 and make the spinner start at 01:27:537 is better

Hard

  1. 00:25:999 (5) - why don't you make the slider in same line with 00:25:845 (4)
  2. 00:43:999 (3,4) - distance 2.90x is quite far. Stack at 00:43:845 (2) or 00:43:383 (1) please
  3. 01:28:768 - need a note here instead of 01:29:076 (1). use this rythm?
  4. 00:12:614 (3) - oh, here is a NC at insane diff. but never mnd~

Insane

  1. 00:15:076 (1) - ctrl + g for up flow.
  2. 00:37:435 (2,3,4,5,6) - it changes to 1/3rythm so surprisingly. NC please
  3. 00:57:537 (1) - NC
  4. 01:41:999 (10) - 352||80 can be highlighted and playable as i played several times.

I like this map. Guuuuud luck!
scanter
General
  1. I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wav
  2. recommend change the BG size 16:9 for better play.
  3. I can catch only Kanto's Hard hasn't Kiai section.
Easy
  1. AR -1? AR seems to not easy, but a little bit normal
  2. 01:27:691 (1) - I recommend highly fill up more rhythm this interval. it makes think this is an forced rhythm by this spinner. check plz what I've done on it
Normal
  1. 00:13:691 (2,3,4) - it is more nice if you change this vague vocal rhythm to just following piano rhythm.
  2. 00:51:230 - whistle seems to sunken
  3. 00:56:153 - ^ same
  4. 00:56:922 (2) - this blanket can improve more
  5. 01:20:153 (6,1) - a little bad flow, so a little comportable to play. what about this?
  6. 01:27:691 (1) - same opinion as Easy. what about this?
Kanto's Hard
  1. 00:34:614 - whistle?
  2. 00:35:999 (4) - NC for consistency?
  3. 00:47:999 (5) - I'd rather reduce one repeat and add 1 circle 00:48:307 here if I were you. it is match up well about all your pattern.
  4. 01:04:922 (3) - I assure you want to emphasize this. add NC?
  5. 01:07:999 (2) - ^?
  6. 01:26:460 (1) - ehh. stack?
  7. 01:31:383 (1) - SV changing interval is really big. in hard, it is really uncomportable for play imao.
Insane
  1. 00:41:383 (3) - I assure you want to NC here, before you did same thing at 00:32:460 (2)
  2. 00:15:076 (1) - reduce 1 repeat? in OD8, it is easy prone to 100 or else bad thing.
  3. 00:29:999 (2,3) - swap rhythm much better for play. now is a little awkward to play.
  4. 00:39:845 (2) - HP bar little touched
  5. 00:47:999 - somehow, drum sample-set clap is more good to hear
  6. 01:05:537 (1) - eh. it is easy lead to 100 due to spacing imao.
  7. 01:31:845 (3,5) - NC?
  8. 01:41:076 (5) - maybe you forgot put hitsound. where is the hitsound since here? :O
mapset is really neat and tidy. GL anyway ;)
Sylith
awesome song meets awesome mappers wow

best luck on your ranking process!
KantoKun

monstrata wrote:

Hi! I really like this song, so here is a m4m mod! I hope it helps you and best of luck getting it ranked, the Insane was fun to play!

[Kanto's Hard]

00:32:307 (1) - Start the slider at 00:32:460 - and try Something like this? no , want to make easy rhythm
00:59:691 (2,3) - Make 00:59:691 (2) - shorter and start second slider at 00:59:999 - . Also add circle at 01:00:460 - so hard working x.x
01:02:153 (1,2) - Same idea^ ^
01:32:307 (1,2) - They don't follow anything. Try making 01:31:845 (2) - repeat 2x more 01:31:845 (2) - has end at 01:32:153 - , shouldn't to add more repeat slider

edit: forgot to include Kanto's Hard

Fortune wrote:

Hi from your queue.

Hard

  1. 00:25:999 (5) - why don't you make the slider in same line with 00:25:845 (4) i make triangle with this >w< 00:25:383 (3,4,5) -
  2. 00:43:999 (3,4) - distance 2.90x is quite far. Stack at 00:43:845 (2) or 00:43:383 (1) please when play 00:43:999 (3) - don't need to move your mouse at end of slider. so , it not far :3
  3. 01:28:768 - need a note here instead of 01:29:076 (1). use this rythm? fix
  4. 00:12:614 (3) - oh, here is a NC at insane diff. but never mnd~ yeah :3

I like this map. Guuuuud luck!

scanter wrote:

Kanto's Hard
  1. 00:34:614 - whistle? OK
  2. 00:35:999 (4) - NC for consistency? ^
  3. 00:47:999 (5) - I'd rather reduce one repeat and add 1 circle 00:48:307 here if I were you. it is match up well about all your pattern. ^
  4. 01:04:922 (3) - I assure you want to emphasize this. add NC? ^
  5. 01:07:999 (2) - ^? ^
  6. 01:26:460 (1) - ehh. stack? yeah , my mistake
  7. 01:31:383 (1) - SV changing interval is really big. in hard, it is really uncomportable for play imao. i think it's OK 0.0
mapset is really neat and tidy. GL anyway ;)
thanks for modding <3

SPOILER
osu file format v13

[General]
AudioFilename: Miiro.mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12614,101999
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Miiro
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:No_Gu
Version:Kanto's Hard
Source:Kantai Collection -KanColle-
Tags:艦隊これくしょん -艦これ- KantoKun
BeatmapID:580615
BeatmapSetID:251251

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kancolle.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
307,307.692307692308,4,2,1,30,1,0
12614,-200,4,2,1,30,0,0
18614,-100,4,2,1,70,0,0
28614,-200,4,2,1,30,0,0
37230,-100,4,2,1,30,0,0
38460,-100,4,2,1,70,0,0
48307,-200,4,2,1,30,0,0
57230,-200,4,2,1,5,0,0
57383,-200,4,2,1,30,0,0
57691,-200,4,2,1,5,0,0
57845,-200,4,2,1,30,0,0
58153,-133.333333333333,4,2,1,50,0,0
63076,-100,4,2,1,70,0,0
77230,-100,4,2,1,50,0,0
77845,-100,4,2,1,70,0,0
90153,-100,4,2,1,50,0,0
90460,-100,4,2,1,40,0,0
90614,-100,4,2,1,45,0,0
90768,-100,4,2,1,50,0,0
90922,-100,4,2,1,55,0,0
91076,-100,4,2,1,60,0,0
91230,-100,4,2,1,65,0,0
91383,-200,4,2,1,30,0,0
92460,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,128,128
Combo4 : 128,255,255

[HitObjects]
407,114,12460,5,0,0:0:0:0:
407,114,12537,1,0,0:0:0:0:
407,114,12614,1,2,0:0:0:0:
416,203,13845,6,0,P|420:258|427:324,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,114,15076,6,0,P|318:63|228:133,1,225,2|0,0:0|0:0,0:0:0:0:
160,245,16307,6,0,L|118:251,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
225,308,16768,2,0,L|191:331,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
314,326,17230,2,0,L|297:362,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
401,301,17691,2,0,L|406:342,2,37.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
401,301,18614,6,0,P|404:247|409:134,1,150,4|0,1:0|3:0,0:0:0:0:
321,145,19076,2,0,P|272:161|179:104,1,150,8|0,0:0|3:0,0:0:0:0:
182,33,19537,1,0,3:0:0:0:
110,83,19691,2,0,P|65:86|25:89,1,75,8|0,0:0|0:0,0:0:0:0:
42,169,19999,6,0,P|87:166|131:164,1,75,0|0,3:0|3:0,0:0:0:0:
188,119,20307,1,8,0:0:0:0:
261,163,20460,2,0,P|317:186|399:140,1,150,0|0,3:0|3:0,0:0:0:0:
394,62,20922,1,8,0:0:0:0:
320,101,21076,6,0,P|318:163|314:265,1,150,4|0,1:0|3:0,0:0:0:0:
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265,320,21845,2,0,P|226:324|191:318,1,75,0|0,3:0|3:0,0:0:0:0:
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488,231,98307,1,0,3:0:0:0:
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359,70,98922,6,0,P|313:78|268:70,1,75,0|8,3:0|0:0,0:0:0:0:
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154,196,99691,2,0,P|157:151|156:119,1,75,8|0,0:0|3:0,0:0:0:0:
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395,330,101845,2,0,L|370:364,7,37.5,8|8|4|4|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
317,300,102460,5,4,3:2:0:0:
Kibbleru
I assume you're planning to cut the mp3, when you do that, you can consider cutting a bit off at the beginning too since there's quite alot of silence there

[General]
  1. not sure if its just me but offset sound a bit early?
[Insane]
  1. 00:32:768 - whistle? nvm idk what your pattern is
  2. 00:53:845 (5) - consider nc? i think it fits the pattern and will make it seem less crowded
    01:02:460 (5) - ^
[Hard]
  1. 00:12:460 (1,2,3) - i suggest maybe use a 1/4 repeat instead, a slider is alot easier to lead in with rather than a triplet
  2. 00:29:845 (1) - maybe remove nc lol, i dont think 1 combo is really needed
    00:32:307 (1) - ^
  3. 00:45:845 - sounds like it needs a finish here?
  4. 01:16:307 - this sounded so weird without the nomal clap :C
    01:26:153 - ^
    actually, did you use hitsound copier for this? if so ill only check the hitsounds for insane
  5. 01:41:230 (1,2,1) - i really recommend against this x.x 1/4 jumps are just a bit too much
[Normal]
  1. why does it seem to get slightly easier at the kiai lol..
  2. well... nothing really wrong with this but.. why lol?
[Easy]
  1. 00:26:768 (2,3) - nazi blanket thing
  2. 01:24:614 (4) - how bout extend this slider to 01:25:076 - for cymbal?
just a very fast mod, ill take a better look at it when i recheck.

for now just get your sp above 12 and apply mods, also dont forget to cut that mp3 lol.
ts8zs
话说一般tv size不是1:30么你确定。。。好吧前面空太长了 ╮(╯-╰)╭
[Insane]
00:37:230 - I pefer short slider
00:41:999 (1) - Ctrl+G
01:25:537 (2) - blanket

01:30:153 (1,2,3,4,5,6,7,8) - 这里有盒子的鬼畜范er
[Kanto's Hard]
well
[Normal]
00:20:922 (5) - del
00:58:153 (1) - overlap with 00:54:460 (3) - ?
01:23:383 (2) - blanket
[Easy]
nothing found._.

I wanna ask m4m first...looks short then nope...
Topic Starter
No_Gu
monstrata

monstrata wrote:

Hi! I really like this song, so here is a m4m mod! I hope it helps you and best of luck getting it ranked, the Insane was fun to play!

[Insane]
00:12:460 (1,2,1) - Make this one combono
00:13:691 (2) - ^Same reason since this note leads well into to the sliders, no
00:15:076 (1) - Ctrl G and reduce repeat 1x. Also shouldn't this be snapped to 1/8? It's snapped to 1/6. hmm I think it's 1/6
00:17:230 (5) - Suggestion: try Ctrl+G this slider since there is a direction change in the sliders before it (00:16:307 (1,2,3,4) - ). currently (up, right, up, up)no
00:19:691 (4,2) - Could make this a blanketk
00:38:460 (1,2,3) - Make 00:38:460 (1) - shorter since the vocals begin at 00:38:768 - not for vocal
00:44:614 (1,2) - Suggestion: try making this 3 circles, something like this Screen (doesn't have to be that pattern)following the jumping piano here
00:56:922 - Consider making these two sliders longer and no repeat. visual cue that there is a switch to 1/3 spacing. The sliders before are fine, but because they begin on white ticks and aren't followed by 1/3 note streams they are easier to catch. pianoScreen
00:59:076 (4,5,1) - This stack-jump doesn't seem necessary, consider moving 00:59:307 (5) - to the back to the midpoint of 00:59:076 (4,1) - no
01:35:999 (4,5,1,2) - Move 01:36:460 (2) - a bit so it's a triangle pattern with 01:35:999 (4) - as the centerpoint, it's currently a bit off.seems so
01:41:076 (5,6,1) - Keep this one combo, or alternatively, you could move 01:41:076 (5,6) - to 01:40:999 - it changed downbeatSomething like this.

[Normal]
00:46:768 (3,4) - your previous sliders all follow the vocals except this part. try something like this and have it start 00:46:922 - I don't miss any vocal hereLike this.
01:04:153 (2) - have the slider start at 01:03:999 - you'll have to increase the length a bit to conpensate
01:26:768 (4,5,6) - make 01:26:768 (4) - shorter and start 01:27:230 (5,6) - on 01:27:076 - like this: did a little changeSomething like this.

[Easy]
00:18:768 - you could map this part, it feels weird to start at 00:19:999 - for the spinner limit
00:39:076 - just suggest but try making the slider at 00:38:460 (1) - longer so it ends at 00:39:076 - and the same with 00:39:999 (3) - Something like this. the repeat slider plays better this way imo.follow the drum
00:43:383 (1,2,3) - same as above.^
01:04:153 (2) - move to 01:03:999 - and make slider longer to compensate^

edit: forgot to include Kanto's Hard

Fortune

Fortune wrote:

Hi from your queue.

Easy

  1. 00:12:614 (1) - I think the circle here is not easy to catch for newbies. I prefer a slider 00:12:922 ~ 00:13:537 I like piano better
  2. 00:51:999 (1) - you didn't NC at similar rythm 00:56:922 (3). Consider ot plzmy falut
  3. 01:01:230 (2) - bend a little could be nice. no
  4. 01:05:076 (3) - I think the slider should be start at 01:04:922. Isn't this rythm is more fitting?no
  5. 01:14:153 (3,4) - blank perfectlyk
  6. 01:21:845 (4) - move the last point of slider up 1grid (328||40)k

Normal

  1. 00:15:076 (1) - dunno, isn't spinner should be finish at 00:18:153 ?no
  2. 00:25:999 (1) - it doesn't need a rythm at 00:25:999 because the drum sound is quite small. How about this rythm? seems so
  3. 01:05:383 (1) - extend the slider to start at 01:05:383 - no
  4. 01:23:999 (3) - 457||156no
  5. 01:27:230 (5,6,1) - I think that removing circle 6 and make the spinner start at 01:27:537 is betterchanged to slider

Insane

  1. 00:15:076 (1) - ctrl + g for up flow.flow is good imo
  2. 00:37:435 (2,3,4,5,6) - it changes to 1/3rythm so surprisingly. NC pleasek
  3. 00:57:537 (1) - NCk
  4. 01:41:999 (10) - 352||80 can be highlighted and playable as i played several times.will consider

I like this map. Guuuuud luck!
scanter

scanter wrote:

General
  1. I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wavis it really necessary?..
  2. recommend change the BG size 16:9 for better play.will
  3. I can catch only Kanto's Hard hasn't Kiai section.k
Easy
  1. AR -1? AR seems to not easy, but a little bit normalk
  2. 01:27:691 (1) - I recommend highly fill up more rhythm this interval. it makes think this is an forced rhythm by this spinner. check plz what I've done on itmainly I do this to follow the long symphony sound,and to make the diff easier
Normal
  1. 00:13:691 (2,3,4) - it is more nice if you change this vague vocal rhythm to just following piano rhythm.just for piano,no vocal
  2. 00:51:230 - whistle seems to sunken
  3. 00:56:153 - ^ samethe tune here is not the same as the last one..
  4. 00:56:922 (2) - this blanket can improve morek
  5. 01:20:153 (6,1) - a little bad flow, so a little comportable to play. what about this?fine for me
  6. 01:27:691 (1) - same opinion as Easy. what about this?same
Insane
  1. 00:41:383 (3) - I assure you want to NC here, before you did same thing at 00:32:460 (2)no
  2. 00:15:076 (1) - reduce 1 repeat? in OD8, it is easy prone to 100 or else bad thing.fine for me,will look what others say
  3. 00:29:999 (2,3) - swap rhythm much better for play. now is a little awkward to play.no
  4. 00:39:845 (2) - HP bar little touchedk
  5. 00:47:999 - somehow, drum sample-set clap is more good to hearthe present is fine for me
  6. 01:05:537 (1) - eh. it is easy lead to 100 due to spacing imao.will consider
  7. 01:31:845 (3,5) - NC?no
  8. 01:41:076 (5) - maybe you forgot put hitsound. where is the hitsound since here? :Owaiting for new MP3
mapset is really neat and tidy. GL anyway ;)

will change when I have time..
update Kanto's
Topic Starter
No_Gu
Kibbleru

Kibbleru wrote:

I assume you're planning to cut the mp3, when you do that, you can consider cutting a bit off at the beginning too since there's quite alot of silence there

[General]
  1. not sure if its just me but offset sound a bit early?a new mp3 will release next week
[Insane]
  1. 00:32:768 - whistle? nvm idk what your pattern isif you hear clearly,I follows the strong beat this part,and there is no such a sound here
  2. 00:53:845 (5) - consider nc? i think it fits the pattern and will make it seem less crowdedk
    01:02:460 (5) - ^k
[Normal]
  1. why does it seem to get slightly easier at the kiai lol..following both vocal and drum will make this a little harder as my previous diff..but anyway added some notes
  2. well... nothing really wrong with this but.. why lol?0.16 is a base for grid 3..it's very common since long time ago
[Easy]
  1. 00:26:768 (2,3) - nazi blanket thing
  2. 01:24:614 (4) - how bout extend this slider to 01:25:076 - for cymbal?don't want to lose snare in kiai time and in fact a 3/2 is not as easy to catch as 2/1
just a very fast mod, ill take a better look at it when i recheck.

for now just get your sp above 12 and apply mods, also dont forget to cut that mp3 lol.
ts8zs

ts8zs wrote:

话说一般tv size不是1:30么你确定。。。好吧前面空太长了 ╮(╯-╰)╭
[Insane]
00:37:230 - I pefer short slider不够爽
00:41:999 (1) - Ctrl+G不太好吧
01:25:537 (2) - blanketk

01:30:153 (1,2,3,4,5,6,7,8) - 这里有盒子的鬼畜范er这梗我一直很常用。。
[Kanto's Hard]
well
[Normal]
00:20:922 (5) - delno
00:58:153 (1) - overlap with 00:54:460 (3) - ?时间隔很久了吧。。
01:23:383 (2) - blanketk
[Easy]
nothing found._.

I wanna ask m4m first...looks short then nope...
Topic Starter
No_Gu
Kibbleru

Kibbleru wrote:

I assume you're planning to cut the mp3, when you do that, you can consider cutting a bit off at the beginning too since there's quite alot of silence there

[General]
  1. not sure if its just me but offset sound a bit early?a new mp3 will release next week
[Insane]
  1. 00:32:768 - whistle? nvm idk what your pattern isif you hear clearly,I follows the strong beat this part,and there is no such a sound here
  2. 00:53:845 (5) - consider nc? i think it fits the pattern and will make it seem less crowdedk
    01:02:460 (5) - ^k
[Normal]
  1. why does it seem to get slightly easier at the kiai lol..following both vocal and drum will make this a little harder as my previous diff..but anyway added some notes
  2. well... nothing really wrong with this but.. why lol?0.16 is a base for grid 3..it's very common since long time ago
[Easy]
  1. 00:26:768 (2,3) - nazi blanket thing
  2. 01:24:614 (4) - how bout extend this slider to 01:25:076 - for cymbal?don't want to lose snare in kiai time and in fact a 3/2 is not as easy to catch as 2/1
just a very fast mod, ill take a better look at it when i recheck.

for now just get your sp above 12 and apply mods, also dont forget to cut that mp3 lol.
ts8zs

ts8zs wrote:

话说一般tv size不是1:30么你确定。。。好吧前面空太长了 ╮(╯-╰)╭
[Insane]
00:37:230 - I pefer short slider不够爽
00:41:999 (1) - Ctrl+G不太好吧
01:25:537 (2) - blanketk

01:30:153 (1,2,3,4,5,6,7,8) - 这里有盒子的鬼畜范er这梗我一直很常用。。
[Kanto's Hard]
well
[Normal]
00:20:922 (5) - delno
00:58:153 (1) - overlap with 00:54:460 (3) - ?时间隔很久了吧。。
01:23:383 (2) - blanketk
[Easy]
nothing found._.

I wanna ask m4m first...looks short then nope...
http://puu.sh/ehq8R/31306850cf.jpg
will change MP3/VIDEO next week cuz ep1 doesn't have a good one..
and change title to MIIRO cuz of the cd cover above
KantoKun

Kibbleru wrote:

I assume you're planning to cut the mp3, when you do that, you can consider cutting a bit off at the beginning too since there's quite alot of silence there

[Hard]
  1. 00:12:460 (1,2,3) - i suggest maybe use a 1/4 repeat instead, a slider is alot easier to lead in with rather than a triplet fix
  2. 00:29:845 (1) - maybe remove nc lol, i dont think 1 combo is really needed ^
    00:32:307 (1) - ^ ^
  3. 00:45:845 - sounds like it needs a finish here? yeah mistake...
  4. 01:16:307 - this sounded so weird without the nomal clap :C haha OK
    01:26:153 - ^ ^
    actually, did you use hitsound copier for this? if so ill only check the hitsounds for insane
  5. 01:41:230 (1,2,1) - i really recommend against this x.x 1/4 jumps are just a bit too much
just a very fast mod, ill take a better look at it when i recheck.

for now just get your sp above 12 and apply mods, also dont forget to cut that mp3 lol.
SPOILER
osu file format v13

[General]
AudioFilename: Miiro.mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12614,101999
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:No_Gu
Version:Kanto's Hard
Source:Kantai Collection -KanColle-
Tags:艦隊これくしょん -艦これ- KantoKun
BeatmapID:580615
BeatmapSetID:251251

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kancolle.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
307,307.692307692308,4,2,1,30,1,0
12614,-200,4,2,1,30,0,0
18614,-100,4,2,1,70,0,0
28614,-200,4,2,1,30,0,0
37230,-100,4,2,1,30,0,0
38460,-100,4,2,1,70,0,0
48307,-200,4,2,1,30,0,0
57230,-200,4,2,1,5,0,0
57383,-200,4,2,1,30,0,0
57691,-200,4,2,1,5,0,0
57845,-200,4,2,1,30,0,0
58153,-133.333333333333,4,2,1,50,0,0
63076,-100,4,2,1,70,0,0
77230,-100,4,2,1,50,0,0
77845,-100,4,2,1,70,0,0
90153,-100,4,2,1,50,0,0
90460,-100,4,2,1,40,0,0
90614,-100,4,2,1,45,0,0
90768,-100,4,2,1,50,0,0
90922,-100,4,2,1,55,0,0
91076,-100,4,2,1,60,0,0
91230,-100,4,2,1,65,0,0
91383,-200,4,2,1,30,0,0
92460,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,128,128
Combo4 : 128,255,255

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215,362,38922,1,0,0:0:0:0:
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446,361,39383,1,8,0:0:0:0:
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216,61,40614,1,8,0:0:0:0:
1,130,40922,6,0,P|56:127|162:121,1,150,0|8,3:0|0:0,0:0:0:0:
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234,145,41537,2,0,P|230:190|239:226,1,75,0|0,3:0|3:0,0:0:0:0:
299,276,41845,1,8,0:0:0:0:
299,276,41999,6,0,P|354:273|460:268,1,150,0|0,3:0|3:0,0:0:0:0:
459,350,42460,2,0,P|404:353|300:359,1,150,8|0,0:0|3:0,0:0:0:0:
232,331,42922,1,0,3:0:0:0:
220,247,43076,1,8,0:0:0:0:
220,247,43383,6,0,P|216:179|211:98,1,150,4|8,3:2|0:0,0:0:0:0:
207,15,43845,1,0,0:0:0:0:
136,61,43999,2,0,P|97:70|57:64,1,75,0|0,3:0|3:0,0:0:0:0:
281,46,44307,2,0,P|320:37|357:44,1,75,8|0,0:0|3:0,0:0:0:0:
421,92,44614,6,0,P|419:141|419:176,1,75,0|0,0:0|3:0,0:0:0:0:
464,240,44922,1,8,0:0:0:0:
336,349,45230,2,0,P|338:300|338:265,1,75,0|0,3:0|3:0,0:0:0:0:
293,201,45538,1,8,0:0:0:0:
252,281,45691,1,0,0:0:0:0:
252,281,45768,1,0,0:0:0:0:
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426,291,46922,6,0,P|433:201|438:136,1,150,0|0,3:0|3:0,0:0:0:0:
450,57,47383,1,8,0:0:0:0:
369,91,47537,2,0,B|318:94|318:94|268:74|268:74|220:77,1,150,4|8,0:0|0:0,0:0:0:0:
196,80,47922,1,8,0:0:0:0:
172,82,47999,2,0,L|168:38,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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121,211,48922,5,0,0:0:0:0:
121,211,49230,1,0,0:0:0:0:
121,211,49537,6,0,P|119:262|115:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
172,138,50768,6,0,P|170:87|166:13,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
243,193,51999,6,0,P|295:210|362:188,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
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96,250,53845,1,0,0:0:0:0:
173,353,54460,6,0,P|213:355|303:360,1,112.5,2|0,0:0|0:0,0:0:0:0:
314,360,55076,2,0,P|321:319|319:282,1,75,2|0,0:0|0:0,0:0:0:0:
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234,350,63844,1,0,0:0:0:0:
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165,134,64306,1,0,0:0:0:0:
246,118,64460,6,0,P|282:123|328:117,1,75,0|8,3:0|0:0,0:0:0:0:
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399,146,64922,5,0,3:0:0:0:
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110,324,66614,1,4,0:0:0:0:
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203,70,68614,2,0,P|240:81|277:78,1,75,0|0,3:0|0:0,0:0:0:0:
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448,135,69230,6,0,P|453:172|457:209,1,75,0|0,3:0|0:0,0:0:0:0:
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184,137,70383,1,8,0:0:0:0:
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440,76,71691,6,0,P|444:138|449:228,1,150,0|8,3:0|0:0,0:0:0:0:
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125,182,79999,2,0,P|130:221|123:264,1,75,8|8,0:0|0:0,0:0:0:0:
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396,272,87076,2,0,P|391:322|387:357,1,75,4|8,0:3|0:0,0:0:0:0:
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221,209,89230,2,0,P|216:246|219:287,1,75,8|0,0:0|0:0,0:0:0:0:
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310,296,102460,5,4,3:2:0:0:
HabiHolic
Tag add "みいろ Miiro TV Size opening" ?

No kuds
scanter

No_Gu wrote:

I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wav is it really necessary?..
I want to say about just muted slider-slide.



as the ranking criteria, you should use the 0-byte .wav file. of course it is up to you, but I don't want you to get hindered from getting this map ranked. that's all I want to say.
Koiyuki

scanter wrote:

No_Gu wrote:

I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wav is it really necessary?..
I want to say about just muted slider-slide.



as the ranking criteria, you should use the 0-byte .wav file. of course it is up to you, but I don't want you to get hindered from getting this map ranked. that's all I want to say.
no, 0 byte file will cause bugs when submitting.
you should use 44 byte .wav file
KSHR
Yeah, here is the source p/2408094/ ;)
Kibbleru
uh u should probably do what scanter said, i mean why not? and besides, silent sounds tend to get glitchy and i don't want a dq cuz of something like that lol
KSHR
Kibbleru, did you read the forum I linked above?
The reason why 44 byte file is used is that 0 byte ones cause a submission issue. (If I remember correctly, some files in the map folder aren't properly downloaded.) Actually I've experienced this issue several times when I was a BAT.

Well I don't know if this has been resolved though.
Topic Starter
No_Gu
scanter said it's a 0-byte wav but in fact it's a 44-byte file ww
and update everything,ok to continue
Kibbleru

KSHR wrote:

Kibbleru, did you read the forum I linked above?
The reason why 44 byte file is used is that 0 byte ones cause a submission issue. (If I remember correctly, some files in the map folder aren't properly downloaded.) Actually I've experienced this issue several times when I was a BAT.

Well I don't know if this has been resolved though.
i didn't actually check it myself maybe i misunderstood something. but if the current one is 44 byte then its correct
Kibbleru
[General]
  1. easy and normal doesnt have any hitsound volume changes o-o add some to fit the song?
[Insane]
  1. 00:20:404 - whistle?
  2. 00:53:173 - mm maybe 40% vol
    01:25:173 - lol they cut the music so badly :X
  3. 01:17:712 - i feel like there could be a note here lol the triplet is pretty strong perhaps make this 01:17:635 (4) - a 1/4 slider
[Hard]
  1. 00:22:250 (1,2) - i dont get it why change rhythms now? anyway if you insist to keep this at least put emphasis to the piano like before 00:22:404 -
  2. 00:35:635 (5,1) - uhgg this is a bit hard.. lower the spacing please like 00:54:250 (4) - :/
  3. 00:54:250 (4) - optional nc
  4. 01:27:020 (3) - perhaps nc here too cuz all of a sudden there are 2 emphasized notes and spacing gets very big
  5. 00:58:558 (2) - the drum samplesets are used wrong. if they are kick sounds then the only kick sounds should be on 00:58:712 - . maybe redo ur rhythm a bit to compliment that?
[Normal]
  1. 00:51:635 - meh this part felt a bit empty
  2. 01:20:096 - well with normal diff restrictions you can add something here
[Easy]
  1. 00:01:481 (2) - not sure, might not be good to overlap the head with the tail?
  2. 00:40:866 (1,2) - uhg i know this sounds stupid but please space it out as slider 2 is visible before (1) is clicked. i know a map that got unranked for this so i really don't want to risk it :C t/252805/start=120
Topic Starter
No_Gu

Kibbleru wrote:

[General]
  1. easy and normal doesnt have any hitsound volume changes o-o add some to fit the song?nononononeed
[Insane]
  1. 00:20:404 - whistle?I don't hear the strong sound like where I added whistle
  2. 00:53:173 - mm maybe 40% volk
    01:25:173 - lol they cut the music so badly :Xyes,really...I think this is the end of the full ver music
  3. 01:17:712 - i feel like there could be a note here lol the triplet is pretty strong perhaps make this 01:17:635 (4) - a 1/4 sliderwow nice!
[Hard]
  1. 00:22:250 (1,2) - i dont get it why change rhythms now? anyway if you insist to keep this at least put emphasis to the piano like before 00:22:404 - k
  2. 00:35:635 (5,1) - uhgg this is a bit hard.. lower the spacing please like 00:54:250 (4) - :/k
  3. 00:54:250 (4) - optional ncno need I think
  4. 01:27:020 (3) - perhaps nc here too cuz all of a sudden there are 2 emphasized notes and spacing gets very bigahh k
  5. 00:58:558 (2) - the drum samplesets are used wrong. if they are kick sounds then the only kick sounds should be on 00:58:712 - . maybe redo ur rhythm a bit to compliment that?removed one
[Normal]
  1. 00:51:635 - meh this part felt a bit emptyerr.small spacing will make this ugly..and no strong beat here
  2. 01:20:096 - well with normal diff restrictions you can add something hereorz my mistake...I forgot it only need 2 white lines
[Easy]
  1. 00:01:481 (2) - not sure, might not be good to overlap the head with the tail?k
  2. 00:40:866 (1,2) - uhg i know this sounds stupid but please space it out as slider 2 is visible before (1) is clicked. i know a map that got unranked for this so i really don't want to risk it :C k
thxxxxxxxxxxxxxx
Kibbleru
metadata is here http://kancolle-anime.jp/goods/?page=cd note that the stuff in the brackets are not needed

irc log but waiting for some timing since i cant time lol :C

SPOILER
18:38 *No_Gu is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:38 No_Gu: updated!
18:39 Kibbleru: oh that was fast o-o
18:39 Kibbleru: wait leme redl
18:40 Kibbleru: hmm weird
18:40 No_Gu: www
18:40 Kibbleru: after i download it still tells me to update
18:40 Kibbleru: maybe reupload in case something glitched
18:40 No_Gu: ahhh
18:41 Kibbleru: so you're sure you will leave easy and normal diffs with 70% volume all the way
18:42 No_Gu: err is it anything wrong?...
18:42 No_Gu: insane is also really all 70%
18:42 Kibbleru: oh
18:42 Kibbleru: okay
18:42 Kibbleru: oh ic
18:42 Kibbleru: it was only 20% and stuff for streamsa
18:42 *Kibbleru is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:43 Kibbleru: 00:20:404 - i thought you were following the background piano for whistles o-o?
18:43 No_Gu: *nearly
18:43 No_Gu: hmmm is there any place sound strange?
18:44 No_Gu: i'm not sure which inst it is
18:44 Kibbleru: inst?
18:44 *Kibbleru is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:44 Kibbleru: 00:24:866 - this could be a bit louder too imo
18:44 Kibbleru: i can barely hear the normal sample sound
18:45 No_Gu: but in fact it's easy to hear out the place I add whistle has a strong sound like that but at 20404 it doesn't have
18:45 Kibbleru: hm okay
18:45 No_Gu: 50%?
18:45 Kibbleru: 50% uh
18:46 Kibbleru: yeah should be good
18:46 No_Gu: ok
18:46 Kibbleru: did u get kanto's permission to change stuff for him btw owo
18:47 No_Gu: I used to change his diff
18:47 No_Gu: no problem I think
18:47 Kibbleru: k
18:47 No_Gu: if he doesn't agree,I
18:47 No_Gu: i'll let him change when the next bat comes
18:47 No_Gu: you know habi already get the bubble /.\
18:47 Kibbleru: yeah lol
18:47 Kibbleru: ill bubble this today probably
18:47 *Kibbleru is editing [http://osu.ppy.sh/b/580615 AKINO from bless4 - MIIRO [Kanto's Hard]]
18:48 Kibbleru: 00:35:635 (5,1) - perhaps put it to the side, reverse arrow is slightly covered? http://puu.sh/eCgxj/b7ba1a5210.jpg
18:49 Kibbleru: btw do u have metadata confirmations?
18:50 No_Gu: yes
18:50 Kibbleru: can i see o-o
18:50 No_Gu: I think metadata is right
18:51 No_Gu: errr
18:51 No_Gu: I mean yes for kanto's diff
18:51 Kibbleru: oh
18:51 Kibbleru: lol
18:52 Kibbleru: k audio files seem fine
18:53 Kibbleru: timing good i think
18:53 No_Gu: hmmm which should be checked for metadata?
18:53 Kibbleru: anime site
18:53 Kibbleru: i beelive
18:54 Kibbleru: believe*
18:54 No_Gu: I mean which one...I think it's right in my set
18:54 Kibbleru: http://kancolle-anime.jp/
18:55 No_Gu: Source?
18:55 Kibbleru: uh
18:55 Kibbleru: oh
18:55 Kibbleru: just all of it in general lol
18:55 Kibbleru: well
18:55 Kibbleru: artist is fine prob lol
18:55 Kibbleru: source could be checked too
18:57 Kibbleru: ok i don't understand the brackets lol .-. http://puu.sh/eChSP/880ad3a18c.jpg
18:57 Kibbleru: wb o-o
18:57 No_Gu: orz bad connection
18:58 Kibbleru: http://puu.sh/eChSP/880ad3a18c.jpg
18:58 No_Gu: always in bad connection with osu
18:58 Kibbleru: im not sure what the (みいろ) means :/
19:00 Kibbleru: lol im asking some japanese ppl what to do about this :X
19:00 Kibbleru: here is the metadata part tho http://puu.sh/eCis5/3574f4d8a8.jpg
19:01 No_Gu: 海み 色いろ
19:01 No_Gu: in fact,海 is also read as うみ(umi)
19:01 No_Gu: in fact it's just a phonetic symbol
19:02 No_Gu: both video,MV,CD cover doesn't have it
19:02 Kibbleru: okay nvm
19:02 Kibbleru: current is good
19:02 Kibbleru: asked some ppl
19:02 Kibbleru: add (みいろ)to tags though i think
19:03 Kibbleru: unless it already is
19:03 No_Gu: I added みいろ
19:03 No_Gu: without ()
19:03 Kibbleru: yeah thats fine
19:06 Kibbleru: okay updateee
19:06 No_Gu: alllllready updateeeeeeeeeed
19:06 Kibbleru: lol k
19:10 Kibbleru: 00:02:712 (1) - oh wait is this suppose to be 1/6?
19:11 No_Gu: ohhh
19:11 No_Gu: I also found..
19:11 No_Gu: 00:03:943 - this is a bit late for music
19:11 Kibbleru: yeah i realized too :X
19:11 Kibbleru: same with 00:04:250 (2) -
19:11 Kibbleru: etc
19:11 Kibbleru: 00:04:404 (3) -
19:11 No_Gu: wt***
19:12 Kibbleru: 00:03:943 (1,2,3,4,5,1,2,3) - this entire section i think
19:12 Kibbleru: is a bit late
19:12 No_Gu: 3's end is right
19:12 No_Gu: 1,2,3's head is off
19:12 Kibbleru: 00:04:866 - this sounds right
19:12 Kibbleru: 00:05:020 - late ish
19:13 Kibbleru: 00:05:173 (1) - late 00:05:327 - i think this is okay
19:13 No_Gu: ahh yes
19:15 No_Gu: orza
19:15 No_Gu: how to do now
19:15 Kibbleru: lol get pishi /o/
19:15 Kibbleru: 00:03:943 (1,2,3,4,5,1,2,3) - most likely this entire section needs to be shifted a bit
19:15 Kibbleru: earlier
19:16 No_Gu: pishi?
19:16 Kibbleru: pishifat
19:16 Kibbleru: idk i usually ask him for timing
19:16 Kibbleru: or TicClick is good too i think
19:16 No_Gu: he is pro?
19:17 No_Gu: let me first pop habi's bubble...
19:17 Kibbleru: LOL
19:17 No_Gu: orz
19:17 Kibbleru: just pop her bubble untill urs gets ranked LOL
19:17 Kibbleru: jkjk
19:17 Kibbleru: but yeah needs changes a bit lol
19:17 No_Gu: lol
19:18 No_Gu: both of the two aren't online orz
19:19 Kibbleru: charles445 but i doubt he would help
19:19 No_Gu: but..maybe it's not good if I pop habi's?
19:19 Kibbleru: u don't have to pop
19:19 No_Gu: maybe they may think I'm using force when complication
19:19 Kibbleru: just mention that the timing is wrong
19:19 Kibbleru: and they should self pop if they do care about ranking it lol
19:20 No_Gu: *competition
19:21 No_Gu: ohh charles is online
19:21 Kibbleru: could try asking him
19:22 Kibbleru: let me go get some food. hungry :X
19:23 No_Gu: go ahead~
TicClick
timing is fine, but negative offset doesn't make sense in this case
please move it to 00:00:250
Kibbleru
after some mp3 editing, we've fixed the problems i believe

bubbleru

next bat make sure habi's set isn't (potentially) in qualified before you qualify
Lust
Going to need to pop this bubble
  1. 00:07:542 (1,1) - Definitely not enough time between these two in the normal. Sure they are two beats apart but 00:11:080 (1) - appears well before 00:07:542 (1) - ends which can cause for confusion (bpm is high too, might want to give some leeway here)
  2. Spread is questionable between the hard and insane. The insane has rather large spacing and plenty of 1/4 usage (maybe even in places where it shouldn't) whereas the hard is more consistently spaced are rare to use 1/4. I'd recommend another difficulty between the two to balance things out or lessen the difficulty of the insane
  3. Overall quality improvements need to be made across the difficulties, specifically in the easy and insane (Garven should have spoke to No_Gu a bit about the easy before)
I'll drop a full mod here tomorrow after school
Topic Starter
No_Gu
ugh
Kibbleru
come back soon :X
Garven
Don't post the pop icon twice like that. It increases priority.

Here's the chatlog of my concerns for the Easy.
Lust
Howdy, here's my mod as promised

[Insane]
  1. 00:04:926 (1) - On closer inspection, one can find that the sound begins slightly before the red tick, making the slider sound and play very awkwardly.
  2. 00:05:080 - Any reason as to why you chose to avoid accenting the vocals with mapping? You clearly follow the vocals elsewhere (I have a hard time believing stuff like 00:32:003 (1,2,3,4) - and 00:34:465 (1) - follow anything but a vocal anyway)
  3. 00:19:234 (3,4,5,6,1,2,3,4,5,6,7,8) - The high paced movements with the triangle jumps followed by the quick nature of the stream makes this pattern extremely difficult to play. The stream can be removed in place for a pattern that follows the rhythm closer and allows for easier play. 00:20:234 (4) - are unnecessary and due to how everything plays, it can be hard to stream consistently.
  4. 00:24:619 (1,2) - Since the strong hitsound and rhythm is being accented by the slider end, players may not have enough musical cues to make the jump from 00:24:619 (1) - to 00:24:926 (2) - . Try this rhythm, it should follow your instrumental rhythm patterns closer while accenting the music well enough (also fixes your NCing up a big)
  5. 00:29:696 (1,1,1,1,1,1) - I think you can do without the NC spam here since the music doesn't really call for it. Actually maybe you can scoot by with an NC 00:29:696 (1) - here and 00:30:311 (1) - here. This allows for some creativity with the pattern.
  6. 00:40:388 (4,5,6,1) - The movement here can be pretty jarring. I recommend a regular stream or at least do this consistently with 1/4 sliders. 00:40:388 (4) - can throw people off
  7. 00:48:773 (2,3,1,2,1,2,3,4,5,6) - The 1/3 that you are following here is not as noticeable as the other rhythms the song presents. 00:48:773 (2,3,1,2) - Should be fine, but 00:50:003 (1,2,3,4,5,6) - can be a bit shaky as the 1/3 isn't as strong so stream play here might be inconsistent
  8. 00:58:003 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream is largely unnecessary IMO. There isn't much there in the music that a player can go off of in order to stream consistently. Perhaps you can substitute this with repeating sliders so you can keep the rhythm but make the play more clear
  9. 01:31:234 (1,2,3,4,5,6,7,8,9) - ^
[Kanto's Hard]
  1. 00:04:926 (1) - Same concern I expressed in the Insane
  2. 00:05:388 - ^
  3. 00:29:696 (1,2) - The slowness of the previous section in comparison to the fast nature of these repeat sliders can be quite large. I find that it could be possible to drop combo here because players might not be expecting such a transition (it just feels awkward overall imo)
  4. 00:40:388 (4,5,1) - This pattern could be very difficult to read, as players might not know when 00:40:465 (5) - ends and could hit 00:40:773 (1) - early. The way it is set up is also very cluttered, which could confuse the player even more
  5. 00:52:619 (3) - I'd highly recommend you follow the vocal here instead as it is more prominent than what you are trying to accent currently. The way it stands makes for some awkward play
  6. 01:17:542 (1,2,3,4) - This is a really cool pattern, but those who play with non-transparent slider slides could miss 01:18:311 (3) - . The flow should make it fine though
  7. 01:25:080 (1,1) - Poorly placed spinner ends on a very strong note that 01:30:311 (1) - follows which can cause for some confusion. Personally I'd recommend that you should map out the spinner
[Normal]
  1. 00:07:542 (1,1) - Already mentioned that this should be fixed in my bubble pop post
  2. 00:21:080 - You should start the break here, however I highly recommend you map the break out anyway. 1:30 map with a considerable break is a bit lazy, especially considering there is plenty to map to in that section
  3. 01:20:157 (1) - Very poorly placed spinner. You can definitely map this out. Doesn't really fit well, at least where you started it from
[Easy]
Garven already mentioned some concerns, but I'll mirror them here for all intensive purposes
  1. You can map the break out easily, following the instruments
  2. 00:07:542 (1) - The poorly placed spinner leaves for this giant gap of nothing that can certainly be mapped. Especially from 00:11:234 - here. This is such a powerful moment in the song, yet you chose to ignore it in favor of keeping the spinner
  3. 01:20:157 (1) - You can end this spinner at 01:23:696 - and start mapping again at 01:24:926 -. This should follow the song closer and you can start mapping what is important quicker. Although what I stated in the Normal stands for here as well
Definitely needs some work. Get at least three mods from experienced modders to clear off any rough edges. Good luck!
Konei

Lust wrote:

(I have a hard time believing stuff like 00:32:003 (1,2,3,4) - and 00:34:465 (1) - follow anything but a vocal anyway)
Actually, this follows snare and bass drum as well.

Also, if you tell someone their map needs more work, it would be appreciated if you tell them with what and how they can work on it.

Good luck Gu!
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