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Memme - Chinese Restaurant [Taiko]

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Topic Starter
Love
This beatmap was submitted using in-game submission on Tuesday, April 07, 2015 at 10:10:56 AM

Artist: Memme
Title: Chinese Restaurant
Source: Pump It Up Prime
Tags: parkmemme TKS TKSalt
BPM: 175
Filesize: 2106kb
Play Time: 01:46
Difficulties Available:
  1. Futsuu (2.24 stars, 201 notes)
  2. Inner Oni (5 stars, 800 notes)
  3. Kantan (1.59 stars, 131 notes)
  4. Muzukashii (2.72 stars, 360 notes)
  5. Oni (3.63 stars, 600 notes)
  6. TK'S Inner Oni (5.11 stars, 837 notes)
Download: Memme - Chinese Restaurant
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your asdkmfhgasldf!

I has enough gdz :D

Check out Sync's Oni here: http://puu.sh/gfQmn/df82c53a72.osu
Also check out IMT's Oni here: http://puu.sh/gfQoE/ef014fe0bd.osu
And here is cdhsausageboy's Oni: http://puu.sh/gfRtr/00ada6b4cc.osu

Julie is nice!
wasonz
1st
Asagi Mutsuki
2nd
OzzyOzrock
R A N K I T B O Y S
Topic Starter
Love
merp
TKS
Topic Starter
Love
Let the show being. :^)
MMzz
Too many diff please nuke.
Julie
*Touch map*
Topic Starter
Love

MMzz wrote:

Too many diff please nuke.
plsno :<

Julie wrote:

*Touch map*
o

ok :P
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Uh, why so many difficulties? XD
Just gonna mod the Onis first. I might edit in mods of other difficulties later.

[Oni]
00:09:176 (48,49,50) - I would prefer this as dkd, which would match melody pitch as well as bass kick
00:18:433 (102,103) - change to d k, would match melody better
00:20:833 (116,117,118,119,120,121,122) - I prefer this as kkddkkd instead, to match melody better as well as bass kick on every beat
00:23:918 (138,139) - see 00:18:433
01:14:319 (395,396) - change to dk, match synth pitch (and you also mapped bass drum kick as k here at 01:14:833)


[IMT's Oni]
00:11:233 (64,65,66,67,68,69,70,71,72,73) - swap these two 5plets, 00:11:233 (64,65) would match melody high note, and 00:11:405 (66,69,73) would match bass drum kick better.
00:17:748 (110) - change to D, match loud kick as well as following patterns
00:24:948 (158,159,160) - I think ddd could better emphasize high note at 00:25:291 (161)
00:34:548 (226) - change to k, match groups of 3
00:42:434 (264,265) - change to k d, match drum pattern as well as melody pitch
00:49:119 (294,295,296) - change to kkd, match bass drum kick at 00:49:291 (296) as well as melody pitch
01:14:491 (457,458,459,460) - suggestion: I prefer this one as ddkk to match melody
01:22:205 (519,520,521) - change to kdd, match melody
01:22:548 (522) - changing this run to this would match drums as well as synth better:

01:44:491 (685,686,687) - change to ddk, match melody sequence (or change 01:44:833 (688,689,690) to kkd to match drum kick)
01:39:005 (646,647,648,649,650,651,652,653,654,655) - see 00:11:233

[Cdh's Oni]
00:03:519 (14) - change to d, match loud bass drum kick
00:15:691 (5) - ^
00:22:548 (31,32,33) - personally I would rather this be dkd like the previous triplet, mirroring sounds weird to me for some reason
00:28:891 (33) - change to D
00:36:262 (16) - change to d, match synth pitch
00:39:176 (33) - change to K
00:46:548 (53) - change to d, match bass drum kick
01:01:805 (123) - change to D
01:19:462 (48,49,50) - I prefer this as dkd, k would match synth pitch increase, d would match kick
01:30:605 (139) - change to d, match bass drum kick for onbeat
01:43:462 (5) - see 00:15:691

[Sync's Oni]
00:03:520 (17) - change to d, match loud bass drum kick
00:32:148 (141,142,143) - change to ddk?
00:36:434 (178) - change to d, match loud bass drum kick
00:55:892 (291) - change to k sounds better to me, your preference
01:12:092 (396) - change to d, match loud bass drum kick
01:15:692 (427,428,429) - change to kdk, match 01:16:206 (431,432,433) since the synth sounds exactly the same for these two locations
01:21:349 (473,477) - change to k would match the synth pitch better, and also provide a contrast to 01:22:206 (479,480,481) wherein the synth has different notes
01:27:177 (30,31,32) - change to dkd, see 01:15:692
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Topic Starter
Love

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Uh, why so many difficulties? XD
Just gonna mod the Onis first. I might edit in mods of other difficulties later.

[Oni]
00:09:176 (48,49,50) - I would prefer this as dkd, which would match melody pitch as well as bass kick
00:18:433 (102,103) - change to d k, would match melody better
00:20:833 (116,117,118,119,120,121,122) - I prefer this as kkddkkd instead, to match melody better as well as bass kick on every beat
00:23:918 (138,139) - see 00:18:433
01:14:319 (395,396) - change to dk, match synth pitch (and you also mapped bass drum kick as k here at 01:14:833)

Denying all of these since they either break flow or the pitch is opposite of intended.

[]
I'll see what the others have to reply with before I kd.
karterfreak
Asagi Mutsuki

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses; everything. But especially vocals.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu

[Cdh's Oni]
00:03:519 (14) - change to d, match loud bass drum kick But I'm focusing on the melody pitch only here and it's pretty high D;
00:15:691 (5) - ^ ^
00:22:548 (31,32,33) - personally I would rather this be dkd like the previous triplet, mirroring sounds weird to me for some reason but mirrored patterns are cool and both parts has quite a bit of difference so making them the same doesn't really make sense
00:28:891 (33) - change to D THERE'S NOTHING TO BE ACCENTED THO
00:36:262 (16) - change to d, match synth pitch but i'm following a pattern for the triplets here: kkd->kdk->dkk eh you can see what i did was just moving the don lol
00:39:176 (33) - change to K doesn't play that well, sorry D:
00:46:548 (53) - change to d, match bass drum kick but the kd which appears later has a more significant descent in pitch and i want to emphasize that :3
01:01:805 (123) - change to D too loud D:
01:19:462 (48,49,50) - I prefer this as dkd, k would match synth pitch increase, d would match kick but ddk is how the synth pitch goes D:
01:30:605 (139) - change to d, match bass drum kick for onbeat 01:19:633 - owo *runs*
01:43:462 (5) - see 00:15:691 ...

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Sorry but applied none of the points from your mod ;w;
Still thanks for taking the effort! ;w;
Topic Starter
Love
Decided to remove 3 diffs just for the sake of getting this out faster. Sent forum PMs in reguards and added them all to the creator's notes.

Thanks for the effort though @cdh, IMT, and Sync. I'm sorry.
Bara-
M4M Request

[General]
Consider setting the preview point at the start if the kiai
What's with this "weird" BG, she looks like Miku xD
Small suggestion, use some custom taiko sounds, you can try to look at my mapset of this map (taiko as well) which uses custom hitsounds
Maybe you can use some of these (but my map is mapped for those hitsounds though)
https://osu.ppy.sh/s/281965



[Kantan]
SV to 1.00/1.20 (because it's kinda fast for Kantan now)

00:02:496 (2,3) - Finish? There is a strong sound in the music
00:08:153 (8) - Consider moving it to the next White tick, because there is a strong beat, but as this follows music, it can stay
00:12:438 (16) - K (Feels better due to the finish)
00:14:838 (20) - d, it seems lower pitched then the 2 others
00:24:610 (31) - K, strong sound in the music
00:56:324 (72) - K (The default Taiko K almost uses the same sound)
01:00:438 (76) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched
01:08:324 (83) - Move to 01:08:667 - and K (or add a note here with K)
01:31:982 (118) - k, feels higher pitched
01:40:210 (130) - K, feels better
01:47:581 - Add (low-volumed) note here, I recommend k

[Futsuu]
00:09:353 (14,15,16) - kdk feels better, due to pitches
00:14:496 (26,27,28) - dkk ^^
00:15:182 (29,30,31) - Finish for the cymbal crash
00:19:124 (34) - D ^^
00:20:324 (36,37,38) - Are you sure about ddD in Futsuu? Consider kkD or ddK to make it a little easier (because most futsuu players don't singletap this yet)
00:23:067 (43,44) - ^^
00:24:610 (45) - K for cymbal crash
00:34:038 (64,65,66) - Are you sure about kdD in Futsuu? Consider kkD to make it a little easier (because most futsuu players don't singletap this yet)
00:56:324 (106) - K (The default Taiko K almost uses the same sound)
01:00:438 (115) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched
01:40:210 (193) - K, feels better
01:47:581 - Add (low-volumed) note here, I recommend k

[Muzukashii]
00:16:381 (56) - Consider making it a D due to Cymbal crash
00:23:238 (86) - Might be to hard after a triplet of same color, consider making it a K
00:38:667 - add k, feels weird skipping this sound
00:46:381 (166,167) - Ctrl G? Sounds better
00:56:324 (206) - K (The default Taiko K almost uses the same sound)
01:00:438 (224,225,226,227) - Finish? Sounds better
01:02:153 (230,231,232,233,234,235,236,237,238,239) - No fan of this pattern, consider to use k on the white ticks, and d on the red ticks (or vice versa)
01:07:638 (253,254,255,256,257,258,259,260,261,262,263) - ^^
01:22:553 (312,313) - Finish on both, due to cymbal crashes
01:33:696 (358) - D, due to symbal crash
01:42:953 (397,399,401,402,403) - Finish, due to cymbal crash (not sure if (403) has it as well, or not)
01:47:581 - Add (low-volumed) note here, I recommend k

[Oni]

00:01:981 (8,10,12,16) - Finish due to cymbal crash
00:05:410 (26) - ^^
00:07:810 (39) - Delete, feels better being a doublet
00:10:638 (56) - Delete, feels rather useless
00:15:182 (84,87,89) - Finish for cymbal crash
00:21:781 - add d
00:29:153 (168) - Move to previous red tick, it feels weird this way
00:31:896 - Add note
00:32:067 (188) - Delete
01:17:067 - add note (k probably)
01:28:038 - ^^
01:33:009 (529) - K (Cymbal crash)
01:33:696 (531) - D (Cymbal crash)
01:44:495 (593,594,595,596,597,598) - These should be 2 triplets, not a 1-5, there is no sound at 01:44:752 (595) -
01:47:581 - Add (low-volumed) note here, I recommend k
Sorry for changing the 600 objects after this mod


[Inner Oni]

00:01:981 (12,16,20) - Finish for Cymbal crash
00:13:124 (93,94,95,96,97) - I have the feeling this is 1/6 (the beginning)
00:15:181 (110,115,119) - Finish for cymbal crash
00:21:953 (161,162,163) - Delete these 3, there is a break in the stream here
00:22:467 - Add a note here instead
00:55:467 (392,393,394,395,396,397,398,399) - Feels weird, consider making it kkd kkddk (or at least 3-5, not 5-3, that feels really weird)
01:16:896 (558,559) - Consider making this part a 1/6 4-plet
01:27:867 (652,653) - ^^
01:35:410 (717,718,719,720,721) - I have the feeling this is 1/6 (the beginning)
01:43:638 (780) - D
01:47:581 - Add (low-volumed) note here, I recommend k
Sorry for changing the 800 objects

[TK'S Inner Oni]
Because I mapped this song myself in Taiko as well, I cannot mod this properly, cause it uses a different style,
00:50:838 (362) - 01:00:438 (433) -
This part for example, I'd recommend a d on a beat, and the rest k
01:01:810 (445) - 01:12:781 (539) -
This part for example, I'd recommend a k on a beat, d everywhere else
But it's jsut personal style

One thing though, the spinner at the end feels weird, also 01:47:581 - Add (low-volumed) note here, I recommend k

Those are how I recommend it to be, but it's to late to change now :P

Good luck, have a star!
TKS

baraatje123 wrote:

M4M Request

[TK'S Inner Oni]
Because I mapped this song myself in Taiko as well, I cannot mod this properly, cause it uses a different style,
00:50:838 (362) - 01:00:438 (433) -
This part for example, I'd recommend a d on a beat, and the rest k - that needs D for changing the flow. also k doesn't fit pitch with 01:00:781 (436) -
01:01:810 (445) - 01:12:781 (539) -
This part for example, I'd recommend a k on a beat, d everywhere else - both suggestions are unnecessary for the my mapping style.
But it's jsut personal style

One thing though, the spinner at the end feels weird, also 01:47:581 - Add (low-volumed) note here, I recommend k - single note feels weird. and about the spinner end. when listen carefully, the end point should be 01:49:467 - but player won't notice that when playing. i mean current spinner length is fine.

Those are how I recommend it to be, but it's to late to change now :P

Good luck, have a star!
thanks for the mod.
Topic Starter
Love

baraatje123 wrote:

M4M Request

[General]
Consider setting the preview point at the start if the kiai changed to a little before the kiai
What's with this "weird" BG, she looks like Miku xD it is miku, and it fits
Small suggestion, use some custom taiko sounds, you can try to look at my mapset of this map (taiko as well) which uses custom hitsounds
Maybe you can use some of these (but my map is mapped for those hitsounds though) nope
https://osu.ppy.sh/s/281965



[Kantan]
SV to 1.00/1.20 (because it's kinda fast for Kantan now) it's fine

00:02:496 (2,3) - Finish? There is a strong sound in the music nah
00:08:153 (8) - Consider moving it to the next White tick, because there is a strong beat, but as this follows music, it can stay going with the melody, this would defeat the purpose of that because there is nothing in the melody supporting the note being on the white tick after.
00:12:438 (16) - K (Feels better due to the finish) the pitch is low, nty
00:14:838 (20) - d, it seems lower pitched then the 2 others no because simplicity and it would be k k D for the exact pitch.
00:24:610 (31) - K, strong sound in the music done
00:56:324 (72) - K (The default Taiko K almost uses the same sound) nah
01:00:438 (76) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched did a normal k
01:08:324 (83) - Move to 01:08:667 - and K (or add a note here with K) just moved it, didn't finish it
01:31:982 (118) - k, feels higher pitched nope
01:40:210 (130) - K, feels better nope
01:47:581 - Add (low-volumed) note here, I recommend k nope

[Futsuu]
00:09:353 (14,15,16) - kdk feels better, due to pitches uh, the pitches are high high low? wat
00:14:496 (26,27,28) - dkk ^^ this is where the kdk would fit, but still like the single colored triple due to the simplicity of it
00:15:182 (29,30,31) - Finish for the cymbal crash no, don't want finisher spam
00:19:124 (34) - D ^^ done for consistency between the Kantan
00:20:324 (36,37,38) - Are you sure about ddD in Futsuu? Consider kkD or ddK to make it a little easier (because most futsuu players don't singletap this yet)it's fine, who says you need to hit finishers? it's so a player can learn how to play a triple, then notice that they can get more points with a finisher so they will try harder to hit the finisher.
00:23:067 (43,44) - ^^ it's fine
00:24:610 (45) - K for cymbal crash done for consistency
00:34:038 (64,65,66) - Are you sure about kdD in Futsuu? Consider kkD to make it a little easier (because most futsuu players don't singletap this yet) same as earlier
00:56:324 (106) - K (The default Taiko K almost uses the same sound) nah
01:00:438 (115) - Or D, or k (or K), but d feels too little, because it's louder and higher pitched nah
01:40:210 (193) - K, feels better uhhh no
01:47:581 - Add (low-volumed) note here, I recommend k nty

[Muzukashii]
00:16:381 (56) - Consider making it a D due to Cymbal crash would be weird because the one before doesn't have a finisher, so no
00:23:238 (86) - Might be to hard after a triplet of same color, consider making it a K it's fine
00:38:667 - add k, feels weird skipping this sound nah, no thank you, I like the extended pause here
00:46:381 (166,167) - Ctrl G? Sounds better going with the pitches, nty
00:56:324 (206) - K (The default Taiko K almost uses the same sound) not the way I use finishers
01:00:438 (224,225,226,227) - Finish? Sounds better That would defeat the purpose of emphasizing the two finishers after these
01:02:153 (230,231,232,233,234,235,236,237,238,239) - No fan of this pattern, consider to use k on the white ticks, and d on the red ticks (or vice versa) I like it
01:07:638 (253,254,255,256,257,258,259,260,261,262,263) - ^^
01:22:553 (312,313) - Finish on both, due to cymbal crashes would defeat the purpose of the 2 finishers after as well.
01:33:696 (358) - D, due to symbal crash would defeat the purpose of the finishers
01:42:953 (397,399,401,402,403) - Finish, due to cymbal crash (not sure if (403) has it as well, or not) don't want the finisher spam
01:47:581 - Add (low-volumed) note here, I recommend k no

[Oni]

00:01:981 (8,10,12,16) - Finish due to cymbal crash don't feel like finisher spamming
00:05:410 (26) - ^^
00:07:810 (39) - Delete, feels better being a doublet feels fine
00:10:638 (56) - Delete, feels rather useless it's fine
00:15:182 (84,87,89) - Finish for cymbal crash same reason, don't feel like finisher spamming
00:21:781 - add d no
00:29:153 (168) - Move to previous red tick, it feels weird this way it's fine
00:31:896 - Add note
00:32:067 (188) - Delete I like how this works, so no thanks.
01:17:067 - add note (k probably) each transition has a 1/1 break, which I feel is necessary to scale up to the Inner Oni since the kiai is pretty dense.
01:28:038 - ^^
01:33:009 (529) - K (Cymbal crash)
01:33:696 (531) - D (Cymbal crash)
01:44:495 (593,594,595,596,597,598) - These should be 2 triplets, not a 1-5, there is no sound at 01:44:752 (595) - I like how the quintuplet works
01:47:581 - Add (low-volumed) note here, I recommend k don't like it
Sorry for changing the 600 objects after this mod


[Inner Oni]

00:01:981 (12,16,20) - Finish for Cymbal crash don't wwant the finisher spam
00:13:124 (93,94,95,96,97) - I have the feeling this is 1/6 (the beginning) doesn't fit the way I use 1/6 on the map
00:15:181 (110,115,119) - Finish for cymbal crash nope
00:21:953 (161,162,163) - Delete these 3, there is a break in the stream here doesn't feel right, no thanks
00:22:467 - Add a note here instead there's nothing here either
00:55:467 (392,393,394,395,396,397,398,399) - Feels weird, consider making it kkd kkddk (or at least 3-5, not 5-3, that feels really weird) no thanks
01:16:896 (558,559) - Consider making this part a 1/6 4-plet no
01:27:867 (652,653) - ^^
01:35:410 (717,718,719,720,721) - I have the feeling this is 1/6 (the beginning) no
01:43:638 (780) - D doesn't feel right with the denial of the previous finishers.
01:47:581 - Add (low-volumed) note here, I recommend k nope
Sorry for changing the 800 objects

Good luck, have a star!
Topic Starter
Love
Double post with an update. Talked to Ono about a few things and made a few changes to Kantan, Futsuu, and Muzukashii.
wasonz
[General]




Untick it
[Muzukashii]

00:23:238 (74) - K : better sound ? it's familiar sound with 00:23:753 -

move 00:52:210 - to 00:52:381 - and move 00:52:896 (162) - to 00:52:724 - :< there are some unique 1/2 sound
sorry but you prefer consistency :<

01:01:296 - d i think it fit more than k and this one has lower pitch

01:03:181 - have a break on here better BY move this note to 01:04:210 -

move the note on 01:09:353 - to 01:09:181 - then add d on 01:09:524 - and remove 01:09:696 (222) -

[Oni]

00:29:067 - add k to make consist with 00:33:181 -

01:01:296 - same as muzukashii

01:23:238 - d better ? i feel there are too much k sound on here

[Inner Oni]

00:21:524 -
01:33:696 (701,705) - Ctrl+G and change 01:33:953 - to k : refer to 01:33:696 (701,705,708,711,714,716,720) -
01:46:381 (800) - d ? sound good to me

[TK'S Inner Oni]


00:12:438 - this note can be Big note
00:19:124 - ^
00:24:610 - ^

01:15:610 - remove : this stream should be stop at 01:15:524 -
01:23:838 - remove : this stream should be stop at 01:23:838 -
01:26:581 - remove : this stream should be stop at 01:26:496 -
01:32:067 - remove : this stream should be stop at 01:31:981 -

00:50:496 - remove finish better imo

01:40:210 - add finish you might forgot it :3
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