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LiSA - Shirushi -TV ver.- [Osu|CatchTheBeat]

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Topic Starter
Accel World
This beatmap was submitted using in-game submission on 2017年12月30日 at 18:51:05

Artist: LiSA
Title: Shirushi -TV ver.-
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online SAO ending ed2 Launcher Yuuki Asuna Citrus Sooty
BPM: 146
Filesize: 12754kb
Play Time: 01:28
Difficulties Available:
  1. Citrus' Hard (2.43 stars, 164 notes)
  2. Hard (2.39 stars, 166 notes)
  3. Mother's Rosario (3.64 stars, 196 notes)
  4. Normal (1.84 stars, 117 notes)
  5. Sooty's Platter (2.48 stars, 176 notes)
  6. Sooty's Rain (3.37 stars, 206 notes)
Download: LiSA - Shirushi -TV ver.-
Information: Scores/Beatmap Listing
---------------

>u0
StoryBoard - by examination
Citrus' Hard - by Citrus
Sooty's Platter/Rain - by Sooty
21
I love youre mapping style ^^ You should submitt it now :D It's a great beatmap imo :) I love the jumps
Topic Starter
Accel World

0021 wrote:

I love youre mapping style ^^ You should submitt it now :D It's a great beatmap imo :) I love the jumps
:) My pleasure
[ Eon Fox ]
Normal:

00:33:846 (1,2) - This works better as a slider.
00:51:928 - Missing note here.
00:55:627 (3) - Remove and move the slider back to here (but end at 00:57:682 - ). The transition is a little too fast.
00:58:093 - Have a slider ending here 00:58:915 - .
01:14:120 (3,4) - Works better as slider.
01:14:942 (5,6) - Works better as slider.
01:21:518 (2) - Eliminate, extend 01:20:696 (1) - to 01:21:928 - .

Hard:

00:36:312 (1) - Doesn't need to be new combo. Have 00:36:723 (2) - start the new combo.
01:19:874 - Note needed here.
01:24:805 (4) - Move to 01:24:600 (4) - and extend the reverse once more.

Insane:

00:29:737 (1) - Doesn't need new combo. Have 00:30:354 (2) - be the new combo starter.
00:40:216 - Missing note here.
01:09:600 (1,2) - Delete, extend (via reverses) 01:08:778 (10) - to 01:10:011 - (set mid waypoint at x: 260 y: 364, end waypoint at x: 190 y: 348). Set 01:10:422 (11) - as new combo.
01:24:600 - Missing note.
Kodora
I'll focus mostly at hitsounds as map itself is very polished & clean in placement meaning.

[General]

  1. Your BPM is doubled: correct one should be 73. Just halve your current bpm and double slider velocity in all diffs (and tick rate if you feel like it) - no worries, nothing what affects playability won't be changed after this.
  2. Add ending and ed2 to tags as this song is ending of anime, and adding SAO to tags might be good idea too as people may search this song using shortened abbreviation.
  3. Mute sliderslides? They doesn't sounds nice for such calm & quiet song.
  4. soft-hitwhistle.wav in your folder sounds exactly same as default soft-whistle, any reasons to keep it here? :х
  5. Only two combo-colours feels kinda boring... maybe add at least 2 more to make it more interesting?
[Light Insane]

*Rename to just Insane? Adding "light" feels kinda pointless as you don't have any harder one here.
*AR 8.5 feels kinda too fast and doesn't suits well with your patterns. Dropping it by 0.2 (AR 8.3) would plays here very nicely.
*Smaller Circle Size would fit here pretty nicely considering overral slow pace of map. Something like 4.3-4.5 would work here very well.

  1. 00:08:367 (1) - Add whistle to head
  2. 00:14:942 (4) - For such long 5/1 NC here is highly recommended, al players may lont enough HP at this point, especially with Hard Rock on
  3. 00:16:586 (5) - Same here
  4. 00:32:614 (7) - Add whistle to head follow vocals
  5. 00:39:189 (6) - Remove whistle from repeat & add it to head follow vocals
  6. 00:49:052 (4) - NC for new part at music please
  7. 00:58:093 (4) - Same as above
  8. 01:03:230 (2,3,4,5) - Uh, simple "linear" flow pattern doesn't fit your mapping here and feels kinda rather "flow-breaking" here. Try to rotate it by 15° so it'd looks very nicely :)
  9. 01:10:422 (3,4,5) - This jump feels very huge, and doesn't fit the song - moreover, it plays quite drastically here and might be a big problem for players here. Can you please reduse spacing a bit here between these notes?
  10. 01:12:477 (1) - Add finish instead of whistle to the head of slider
  11. 01:15:765 (1) - Same as above
  12. 01:22:339 (1,2,3) - This section feels quite bland without any hitsounds, can you please set here some whistles to make this part more interesting to play? You can simmple add whistles with redused volume to the heads of each slider for example, they fits here pretty well as for me.
  13. 01:24:805 (4) - Make a 3/4 slider here to follow vocals better? Honestly I feel this part quite off (If you listen at 01:24:805 - you may notice that lyrics starts way later, so I guess this part needs some revision at timing first - and same applies to all diffs).
[Hard]

*Jump from AR 6.5 to AR 8.5 would be quite large, and such low AR doesn't fit your patterns here - raise it to 7 please.
*Raise OD by 1 tick please for more balanced spread

  1. 00:12:990 (1) - Silence end of spinner please, it doesn't sounds well with music
  2. 00:23:778 (6) - Add whistle to head follow vocal
  3. 00:30:559 (1) - And remove it from here
  4. 00:49:463 (5) - NC due to new part at music please
  5. 00:54:394 (1) - Shouldn't this one go with soft sampleset instead?
  6. 00:55:627 (1) - And this one with normal-sampleset instead
  7. 01:02:613 (1) - Finish to head follow vocals
  8. 01:05:901 (1) - ^
  9. 01:15:764 (1) - ^
  10. 01:19:052 (1) - This one definitely missed finish
  11. 01:22:339 (1) - Start of this slider should go with soft sampleset instead
[Normal]

*Circles feels way too big, and such huge Circle Size doesn't fit such calm & quiet song - can you please change it at least to 3.5 please?

  1. 00:10:011 (1) - Missed whistle
  2. 00:11:655 (3,4) - While 1/1 and 1/2 stacking goes quite understable here, this sudden 2/1 stack (used once at the whole diff) might be very, very problematic, considering that this is easiest diff in mapset. Can you please unstack them here please?
  3. 00:41:244 (1) - Missed whistle
  4. 00:49:874 (4) - New Combo due to new part at music
  5. 00:55:730 (1) - Would be better to end this spinner at 00:57:682 - , so it'd fit the song better
  6. 01:01:791 (4) - Remove finish from here and add it to the head of 01:02:613 (1) - instead
  7. 01:05:901 (1) - Finish to head
  8. 01:12:476 (1) - ^, as it obviously here in song
  9. 01:22:339 (1) - This one should go with soft sampleset instead
Good luck!
Topic Starter
Accel World

VeronicaTheFox wrote:

Normal:

00:33:846 (1,2) - This works better as a slider. ummm, no change
00:51:928 - Missing note here. ummm, no change
00:55:627 (3) - Remove and move the slider back to here (but end at 00:57:682 - ). The transition is a little too fast.
00:58:093 - Have a slider ending here 00:58:915 - . fixed
01:14:120 (3,4) - Works better as slider. ummm, no change
01:14:942 (5,6) - Works better as slider. ummm, no change
01:21:518 (2) - Eliminate, extend 01:20:696 (1) - to 01:21:928 - . ummm, no change

Hard:

00:36:312 (1) - Doesn't need to be new combo. Have 00:36:723 (2) - start the new combo. fixed
01:19:874 - Note needed here. ummm, no change
01:24:805 (4) - Move to 01:24:600 (4) - and extend the reverse once more. ummm, no change

Insane:

00:29:737 (1) - Doesn't need new combo. Have 00:30:354 (2) - be the new combo starter. fixed
00:40:216 - Missing note here. ummm, no change
01:09:600 (1,2) - Delete, extend (via reverses) 01:08:778 (10) - to 01:10:011 - (set mid waypoint at x: 260 y: 364, end waypoint at x: 190 y: 348). Set 01:10:422 (11) - as new combo. ummm, no change
01:24:600 - Missing note. ummm, no change

Thanks for mod!!



Kodora wrote:

I'll focus mostly at hitsounds as map itself is very polished & clean in placement meaning.

[General]

  1. Your BPM is doubled: correct one should be 73. Just halve your current bpm and double slider velocity in all diffs (and tick rate if you feel like it) - no worries, nothing what affects playability won't be changed after this. :>
  2. Add ending and ed2 to tags as this song is ending of anime, and adding SAO to tags might be good idea too as people may search this song using shortened abbreviation. fixed
  3. Mute sliderslides? They doesn't sounds nice for such calm & quiet song. fixed
  4. soft-hitwhistle.wav in your folder sounds exactly same as default soft-whistle, any reasons to keep it here? :х OAO are they?
  5. Only two combo-colours feels kinda boring... maybe add at least 2 more to make it more interesting?
kk, add a gray one. \:D/ kirito's color~

[Light Insane]

*Rename to just Insane? Adding "light" feels kinda pointless as you don't have any harder one here. But the system icon is "Hard"
*AR 8.5 feels kinda too fast and doesn't suits well with your patterns. Dropping it by 0.2 (AR 8.3) would plays here very nicely. kk, fixed
*Smaller Circle Size would fit here pretty nicely considering overral slow pace of map. Something like 4.3-4.5 would work here very well.
kk, use 4.3
  1. 00:08:367 (1) - Add whistle to head fixed
  2. 00:14:942 (4) - For such long 5/1 NC here is highly recommended, al players may lont enough HP at this point, especially with Hard Rock on fixed
  3. 00:16:586 (5) - Same here fixed
  4. 00:32:614 (7) - Add whistle to head follow vocals fixed
  5. 00:39:189 (6) - Remove whistle from repeat & add it to head follow vocals fixed
  6. 00:49:052 (4) - NC for new part at music please fixed
  7. 00:58:093 (4) - Same as above fixed
  8. 01:03:230 (2,3,4,5) - Uh, simple "linear" flow pattern doesn't fit your mapping here and feels kinda rather "flow-breaking" here. Try to rotate it by 15° so it'd looks very nicely :) fixed, changed the other slider style
  9. 01:10:422 (3,4,5) - This jump feels very huge, and doesn't fit the song - moreover, it plays quite drastically here and might be a big problem for players here. Can you please reduse spacing a bit here between these notes? reduce the distance a little~
  10. 01:12:477 (1) - Add finish instead of whistle to the head of slider fixed
  11. 01:15:765 (1) - Same as above fixed
  12. 01:22:339 (1,2,3) - This section feels quite bland without any hitsounds, can you please set here some whistles to make this part more interesting to play? You can simmple add whistles with redused volume to the heads of each slider for example, they fits here pretty well as for me. fixed
  13. 01:24:805 (4) - Make a 3/4 slider here to follow vocals better? Honestly I feel this part quite off (If you listen at 01:24:805 - you may notice that lyrics starts way later, so I guess this part needs some revision at timing first - and same applies to all diffs). ummmm, but the rank ver seems don't have this problem, I don't know why.
[Hard]

*Jump from AR 6.5 to AR 8.5 would be quite large, and such low AR doesn't fit your patterns here - raise it to 7 please. kk
*Raise OD by 1 tick please for more balanced spread kk

  1. 00:12:990 (1) - Silence end of spinner please, it doesn't sounds well with music fixed
  2. 00:23:778 (6) - Add whistle to head follow vocal
  3. 00:30:559 (1) - And remove it from here fixed
  4. 00:49:463 (5) - NC due to new part at music please fixed
  5. 00:54:394 (1) - Shouldn't this one go with soft sampleset instead? fixed
  6. 00:55:627 (1) - And this one with normal-sampleset instead fixed
  7. 01:02:613 (1) - Finish to head follow vocals fixed
  8. 01:05:901 (1) - ^ fixed
  9. 01:15:764 (1) - ^ fixed
  10. 01:19:052 (1) - This one definitely missed finish fixed
  11. 01:22:339 (1) - Start of this slider should go with soft sampleset instead fixed
[Normal]

*Circles feels way too big, and such huge Circle Size doesn't fit such calm & quiet song - can you please change it at least to 3.5 please? kk

  1. 00:10:011 (1) - Missed whistle fixed
  2. 00:11:655 (3,4) - While 1/1 and 1/2 stacking goes quite understable here, this sudden 2/1 stack (used once at the whole diff) might be very, very problematic, considering that this is easiest diff in mapset. Can you please unstack them here please? QAQ I don't have any idea with this part!
  3. 00:41:244 (1) - Missed whistle fixed
  4. 00:49:874 (4) - New Combo due to new part at music fixed
  5. 00:55:730 (1) - Would be better to end this spinner at 00:57:682 - , so it'd fit the song better fixed
  6. 01:01:791 (4) - Remove finish from here and add it to the head of 01:02:613 (1) - instead fixed
  7. 01:05:901 (1) - Finish to head fixed
  8. 01:12:476 (1) - ^, as it obviously here in song fixed
  9. 01:22:339 (1) - This one should go with soft sampleset instead fixed


Good luck! Thank you kodora!!!
lkx_Shore
Quick check, no kd.

General

  1. 加多208ms前置时间,确保玩家有2秒的准备时间。

Normal

  1. Fine.

Hard

  1. 00:12:990 (1) - 转盘结束在有音的地方(00:14:942 - )
  2. 00:26:449 (3,4) - 嘛...这个0.6x间距用得有点意义不明,而且我觉得这样也不太好看(后面同样的地方观点一致。)
  3. 00:43:298 (1) - 可能会被用“转盘后隔一拍”这个理由找茬,但rank版本里以可读的理由重新rerank了,如果怕麻烦可以改掉。
  4. 00:55:627 (1,1) - 同上.
  5. 01:23:572 (3) - 减速比较好。

Light Insane.

  1. 00:10:011 (3) - 大变速NC.
  2. 00:35:285 (4,6) - 叠好.
  3. 01:16:792 (1,2,3) - 从前面的梗接过来会比较卡手。。。
  4. 01:23:572 (3) - 大变速NC.

Others

Goodluck.
Topic Starter
Accel World

lkx_Shore wrote:

Quick check, no kd.

General

  1. 加多208ms前置时间,确保玩家有2秒的准备时间。OAO 这个要怎么改...?

Normal

  1. Fine.

Hard

  1. 00:12:990 (1) - 转盘结束在有音的地方(00:14:942 - ) fixed!
  2. 00:26:449 (3,4) - 嘛...这个0.6x间距用得有点意义不明,而且我觉得这样也不太好看(后面同样的地方观点一致。)这样就好!
  3. 00:43:298 (1) - 可能会被用“转盘后隔一拍”这个理由找茬,但rank版本里以可读的理由重新rerank了,如果怕麻烦可以改掉。OAO 因为是H难度,这种程度是必须要有的。 N我肯定就改掉了~
  4. 00:55:627 (1,1) - 同上.同上
  5. 01:23:572 (3) - 减速比较好。不在H难度用变速!

Light Insane.

  1. 00:10:011 (3) - 大变速NC. fixed
  2. 00:35:285 (4,6) - 叠好. 叠不好QAQ
  3. 01:16:792 (1,2,3) - 从前面的梗接过来会比较卡手。。。 我觉得这里是最爽的....OvO!
  4. 01:23:572 (3) - 大变速NC. fixed


Others

Goodluck. 感谢mod!!
lkx_Shore
.osu文件里找到↓
Audio lead-in:0 把数字改成208ms+
Hard的转盘隔一拍是Rule....那个rank版本的就因为这个规则被dq了一次。
"叠好" → 先确定滑条的描点全在网上,然后ctrl+g一次再叠,叠好了ctrl+g回去。
Topic Starter
Accel World

lkx_Shore wrote:

.osu文件里找到↓
Audio lead-in:0 把数字改成208ms+ 改了之后osu文件直接崩溃....整张图直接被重置了...简直醉了,本地更改的都没了233
Hard的转盘隔一拍是Rule....那个rank版本的就因为这个规则被dq了一次。好的...把转圈改掉了,不然听规则空一拍谁空谁傻逼。
"叠好" → 先确定滑条的描点全在网上,然后ctrl+g一次再叠,叠好了ctrl+g回去。ok 这次修好了!
Starfall9908
Hello M4M from your modding queue

[notice][General]
  1. Turn off the widescrren support and Letterbox during breaks since you're not using a storyboard
[Normal]
  1. 00:26:449 (4) - curve this a bit
  2. 00:28:709 (2) - Curve it a little bit to the left.
  3. 00:35:285 (4) - curve
  4. 00:46:175 (4,5,1) - ^
  5. 01:13:298 (2) - Blanket
  6. 01:24:805 (2) - This kind of sliders is not recommended since it feels like you're going back and forth and it's not even on a stream but on a 1/2 beat that makes it boring. Delete one reverse and put a circle in 01:25:422.
  7. This kind of songs aren't the kind of song you should use straight sliders in unless it's in the chorus.
[Hard]
  1. 00:18:641 (2) - Blanket
  2. 00:23:161 (5) - ^
  3. 00:40:011 (1,2,3) - How about try to make them to a triangle?
  4. 00:53:983 (8) - Blanket
[Thou's Hard]
  1. I'm having a hard time hearing the hitsounds during the kiai.
  2. 00:18:230 (1) - I don't recommend you to put the first note after such a break there. But it closer to the last note or the player will miss. If you don't want to change it then add a pause there so people will know that it'll start on a different point.
  3. 00:22:750 (4) - Blanket
  4. 00:23:983 (7) - ^
  5. 00:53:161 (5,1) - Put a distance between them. Between (5) and (1) so is there a 1/1 beat. Between (1) and (2) so is there a 1/2 beat. And both the nots has the same distance which will confuse a lot of players.
  6. 00:54:394 (1) - Blanket
  7. 00:57:682 (3,4) - The distance between those notes are too big.
Sorry for making the most of the mod a blanket mod (I dislike half-assed blankets which are made just like that). This was all the time I had
Citrus

nadapan wrote:

[Thou's Hard]
  1. I'm having a hard time hearing the hitsounds during the kiai. Changed to 55%
  2. 00:18:230 (1) - I don't recommend you to put the first note after such a break there. But it closer to the last note or the player will miss. If you don't want to change it then add a pause there so people will know that it'll start on a different point. No need to add a break time
  3. 00:22:750 (4) - Blanket Fixed
  4. 00:23:983 (7) - ^ Fixed
  5. 00:53:161 (5,1) - Put a distance between them. Between (5) and (1) so is there a 1/1 beat. Between (1) and (2) so is there a 1/2 beat. And both the nots has the same distance which will confuse a lot of players. I want to keep this
  6. 00:54:394 (1) - Blanket Here looks fine
  7. 00:57:682 (3,4) - The distance between those notes are too big. Changed to 2.00x
Thank you very much :)
FCL
M4M from my queue

Maybe use other BG? I has saw it before

  • [Norma;]
  1. 00:04:257 - bad idea to miss this beats. My suggestion http://puu.sh/lgBwT/ce42f94adc.jpg
  2. 00:07:545 - s a m e
  3. 00:19:463 (3) - 1/1 stack on Normal diff looks weird for me, imo need changed
  4. 00:22:750 (2) - ^
  5. 00:39:189 (5) - move on 281;304 so look really good
  6. 01:01:791 (4,5) - move on 224;52 for better flow
  7. 01:06:723 (2) - 273;47 looks better
  8. 01:06:723 (2,6) - try to stack with end

  • [Hard]
  1. 00:07:339 (1,2,3,4,5,6,7,8,9) - combo is really long, NC here 00:10:011 (1) - and here 00:12:476 (4) -
  2. 01:24:805 (4) - nc too

  • [Citrus]
  1. 00:14:942 (1,1) - looks randomly. My suggestion http://puu.sh/lgCif/ffa3b55a43.jpg
  2. 00:36:312 (1,2,3,4) - looks weird, make a square-circles is better
  3. 01:24:394 (1,2) - same, it's better http://puu.sh/lgCu2/c6c87b97b7.jpg

  • [Insane]
  1. 00:04:668 (3,2) - stack with end
  2. 00:07:956 (3,1) - try to make blanket, like this http://puu.sh/lgCA1/ea4be3fd51.jpg
  3. 00:33:847 (1,3) - stack ends
  4. 01:02:203 (9,2) - stack
  5. 01:07:134 (5,6) - same as 00:07:956 (3,1)

Good luck!
Topic Starter
Accel World

FCL wrote:

M4M from my queue

Maybe use other BG? I has saw it before

If I can find a nice one....

  • [Norma;]
  1. 00:04:257 - bad idea to miss this beats. My suggestion http://puu.sh/lgBwT/ce42f94adc.jpg fixed
  2. 00:07:545 - s a m e fixed
  3. 00:19:463 (3) - 1/1 stack on Normal diff looks weird for me, imo need changed ummm...Wait for the next mod.
  4. 00:22:750 (2) - ^
  5. 00:39:189 (5) - move on 281;304 so look really good fixed
  6. 01:01:791 (4,5) - move on 224;52 for better flow fixed in other way
  7. 01:06:723 (2) - 273;47 looks better fixed
  8. 01:06:723 (2,6) - try to stack with end fixed


  • [Hard]
  1. 00:07:339 (1,2,3,4,5,6,7,8,9) - combo is really long, NC here 00:10:011 (1) - and here 00:12:476 (4) - fixed
  2. 01:24:805 (4) - nc too fixed


  • [Citrus]
  1. 00:14:942 (1,1) - looks randomly. My suggestion http://puu.sh/lgCif/ffa3b55a43.jpg
  2. 00:36:312 (1,2,3,4) - looks weird, make a square-circles is better
  3. 01:24:394 (1,2) - same, it's better http://puu.sh/lgCu2/c6c87b97b7.jpg

  • [Insane]
  1. 00:04:668 (3,2) - stack with end not necessary
  2. 00:07:956 (3,1) - try to make blanket, like this http://puu.sh/lgCA1/ea4be3fd51.jpg not necessary
  3. 00:33:847 (1,3) - stack ends not necessary
  4. 01:02:203 (9,2) - stack not necessary
  5. 01:07:134 (5,6) - same as 00:07:956 (3,1) not necessary


Good luck!
Thanks lot! :)
Citrus

FCL wrote:

M4M from my queue

Maybe use other BG? I has saw it before
  • [Citrus]
  1. 00:14:942 (1,1) - looks randomly. My suggestion http://puu.sh/lgCif/ffa3b55a43.jpg No change
  2. 00:36:312 (1,2,3,4) - looks weird, make a square-circles is better ^
  3. 01:24:394 (1,2) - same, it's better http://puu.sh/lgCu2/c6c87b97b7.jpgFixed but use another way
Thank you~
Frey
  • General
  1. Citrus' Hard的Letterbox设置和其他难度不一样 把这个难度的Letterbox during breaktime去勾

    Normal
  2. 00:39:600 - 这里漏了一个Whistle
  3. 00:49:463 (3) - 加一个NC?因为这里的气氛突然变强,音效也跟着改变了。


    Hard
  4. 01:21:107 (7) - 取消这个滑条的折返,把后面应该有的1/2节奏补全

    Citrus' Hard
  5. 01:01:175 - 加一声clap?
  6. 01:20:901 - 同上

    Insane
  7. 00:49:874 (3,4,5) - 加clap强化渐弱效果?

2次快飞 :)
Topic Starter
Accel World

Frey wrote:

  • General
  1. Citrus' Hard的Letterbox设置和其他难度不一样 把这个难度的Letterbox during breaktime去勾

    Normal
  2. 00:39:600 - 这里漏了一个Whistle
  3. 00:49:463 (3) - 加一个NC?因为这里的气氛突然变强,音效也跟着改变了。


    Hard
  4. 01:21:107 (7) - 取消这个滑条的折返,把后面应该有的1/2节奏补全

    Citrus' Hard
  5. 01:01:175 - 加一声clap?
  6. 01:20:901 - 同上

    Insane
  7. 00:49:874 (3,4,5) - 加clap强化渐弱效果?

2次快飞 :)
All fixed, Thanks! :)
Satellite
Yo

[Normal]
  1. 00:05:079 (1) - why same as color? new combo miss ?
  2. 00:49:874 (2,3,4) - 1/2 slider spma is not preferable in mapset without Easy diff. I think changed 00:50:696 (4) - circle
[Hard]
  1. 00:12:990 (1,1) - not much rhythm ? try this.
  2. 00:36:312 (8,1) - Swap Nc here.
  3. 00:39:600 (7,1) - Same as above.
[Citrus' Hard]
  1. 00:55:627 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
    please read a rulehttps://osu.ppy.sh/forum/t/241019
  2. 01:17:408 (4) - little jump part. i think add New combo more better easy read.
[Insane]
  1. nothing to say
gl ~ :3/
Topic Starter
Accel World

Satellite wrote:

Yo

[Normal]
  1. 00:05:079 (1) - why same as color? new combo miss ? Oh!fixed!
  2. 00:49:874 (2,3,4) - 1/2 slider spma is not preferable in mapset without Easy diff. I think changed 00:50:696 (4) - circle
    fixed
[Hard]
  1. 00:12:990 (1,1) - not much rhythm ? try this. fixed
  2. 00:36:312 (8,1) - Swap Nc here. fixed
  3. 00:39:600 (7,1) - Same as above. fixed
[Insane]
  1. nothing to say
gl ~ :3/
:3 thanks a lot!
Citrus

Satellite wrote:

[Citrus' Hard]
  1. 00:55:627 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
    please read a rulehttps://osu.ppy.sh/forum/t/241019
  2. 01:17:408 (4) - little jump part. i think add New combo more better easy read.
    All fixed
Thank you~
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