Hi.
[Platter]
00:17:202 (2,3) - What you want to follow here pls? These two object literally makes no sense as there is nothing to hit in the music. Those are just weak sounds from a piano. Take a look at the standard difficulties, none of them contain notes at this part. If you really want to have here something, then remove (2) and make (1) longer to end at 00:17:305 with lowered hitsounds. But I highly disapprove this.
00:34:668 (1,2,3,4,5,6,1) - At this part the higher distance should be between (1,2), (4,5) and (6,1) to follow the vocal and the melody as well. I know you followed the piano with the jump at (2,3) but thats weaker than the vocal right before.
00:46:997 (3,4,1) - This could be a jump pattern which means you should place a jump between (3,4) as well. Plus, (4,1) could be a Hyper.
00:49:874 (1,2,3,4,5) - Shorten the distances here please. Moving (2,4) around x172 is a good choice.
00:52:339 (3) - A horizontal slider after a Hyper chain might be too hard. Try to make a left curve instead.
00:58:915 (4,1) - No 1/4 Hypers at this level please. We never agreed on this to allow it! If you want to highlight the start of the kiai I suggest you to divide (4) into circles and at the end of the circle pattern just add a little distance to the slider. Something like this: http://bit.ly/1Ym3av8 And if you want to do something about the 1/4 allowance: t/377967
01:04:257 (1,2,3) - Can you make this more jumpy? It feels a bit empty at the moment.
01:08:161 - Why you left this vocal empty when you mapped it previously?
01:09:189 (1) - Wrongly snapped slider? The repeat should be at blue tick.
01:21:518 (3,4,5,6) - Again a little bit high distances for a Platter.
[Rain]
00:11:655 (1) - Move this note back to right a little bit. At the moment the distance is really sudden.
00:17:202 (2,3) - Same as on Platter. This shouldn't be used here. Plus, composing something just to be able to add a hyper is not acceptable as well.
00:26:038 (3) - Move this back to right as at 00:11:655 - The distance is sudden here as well.
00:34:257 (4,1) - I wonder why there is not Hyper here. The beat at (1) is pretty strong.
00:46:175 (1,2,3,4) - I want to move more here as the vocal increasing but you just used a simple right movement. Some back and forth would be nice.
00:47:408 (6,1) - Why no Hyper?
00:48:435 (2,3) - This could be a Hyper as well by moving (2) back to right a bit.
00:49:874 (5,6) - This shouldn't be Hyper here. The drum already stopped leaving a weak vocal behind. Plus this would give a nice pause before the next Hyper at (6,1).
00:54:394 (1) - Nah, this stoppes 1/4 earlier.
00:58:915 (4) - This makes me wonder, really. I doubt 1/8 needs to be used just to increase the difficulty a little.
01:04:565 (2) - This note is useless here as it follows nothing from the melody nor the vocal.
[]
There are some notes in both difficulty which makes me wonder. I can't say its bad but needs some cleaning. I would say 2-3 mod could be enough. Good luck. o/
[Platter]
00:17:202 (2,3) - What you want to follow here pls? These two object literally makes no sense as there is nothing to hit in the music. Those are just weak sounds from a piano. Take a look at the standard difficulties, none of them contain notes at this part. If you really want to have here something, then remove (2) and make (1) longer to end at 00:17:305 with lowered hitsounds. But I highly disapprove this.
00:34:668 (1,2,3,4,5,6,1) - At this part the higher distance should be between (1,2), (4,5) and (6,1) to follow the vocal and the melody as well. I know you followed the piano with the jump at (2,3) but thats weaker than the vocal right before.
00:46:997 (3,4,1) - This could be a jump pattern which means you should place a jump between (3,4) as well. Plus, (4,1) could be a Hyper.
00:49:874 (1,2,3,4,5) - Shorten the distances here please. Moving (2,4) around x172 is a good choice.
00:52:339 (3) - A horizontal slider after a Hyper chain might be too hard. Try to make a left curve instead.
00:58:915 (4,1) - No 1/4 Hypers at this level please. We never agreed on this to allow it! If you want to highlight the start of the kiai I suggest you to divide (4) into circles and at the end of the circle pattern just add a little distance to the slider. Something like this: http://bit.ly/1Ym3av8 And if you want to do something about the 1/4 allowance: t/377967
01:04:257 (1,2,3) - Can you make this more jumpy? It feels a bit empty at the moment.
01:08:161 - Why you left this vocal empty when you mapped it previously?
01:09:189 (1) - Wrongly snapped slider? The repeat should be at blue tick.
01:21:518 (3,4,5,6) - Again a little bit high distances for a Platter.
[Rain]
00:11:655 (1) - Move this note back to right a little bit. At the moment the distance is really sudden.
00:17:202 (2,3) - Same as on Platter. This shouldn't be used here. Plus, composing something just to be able to add a hyper is not acceptable as well.
00:26:038 (3) - Move this back to right as at 00:11:655 - The distance is sudden here as well.
00:34:257 (4,1) - I wonder why there is not Hyper here. The beat at (1) is pretty strong.
00:46:175 (1,2,3,4) - I want to move more here as the vocal increasing but you just used a simple right movement. Some back and forth would be nice.
00:47:408 (6,1) - Why no Hyper?
00:48:435 (2,3) - This could be a Hyper as well by moving (2) back to right a bit.
00:49:874 (5,6) - This shouldn't be Hyper here. The drum already stopped leaving a weak vocal behind. Plus this would give a nice pause before the next Hyper at (6,1).
00:54:394 (1) - Nah, this stoppes 1/4 earlier.
00:58:915 (4) - This makes me wonder, really. I doubt 1/8 needs to be used just to increase the difficulty a little.
01:04:565 (2) - This note is useless here as it follows nothing from the melody nor the vocal.
[]
There are some notes in both difficulty which makes me wonder. I can't say its bad but needs some cleaning. I would say 2-3 mod could be enough. Good luck. o/