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Feint - Face Down

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Topic Starter
phaZ
This beatmap was submitted using in-game submission on Sonntag, 8. November 2015 at 22:32:21

Artist: Feint
Title: Face Down
Tags: Stjpa Bonsai dnb cut
BPM: 175
Filesize: 7374kb
Play Time: 01:59
Difficulties Available:
  1. Bonsai's Insane (4.22 stars, 369 notes)
  2. Extra (5.26 stars, 423 notes)
  3. Hard (3.29 stars, 290 notes)
  4. Normal (2.1 stars, 159 notes)
  5. Stjpa's Easy (1.53 stars, 121 notes)
Download: Feint - Face Down
Information: Scores/Beatmap Listing
---------------
This is a cut version of the song!
some diffs contain non-standard slider-velocities

  1. Stjpa's Easy - ready for mods
  2. Normal - ready for mods
  3. Hard - ready for mods
  4. Bonsai's Insane - ready for mods
  5. Extra - ready for mods
special thanks to HikaruR Hikaru Rose who greatly motivated me to finish this map!
i feel like i also should give credits to Stjpa for helping me getting icon-people :3

rip sliders 15.9.15
Secretpipe
nice song!~
Shadren
Pls, look at AiMod and fix issues, than call me for testplay :)
Hikaru Rose
00:00:249 (1,2,3) - maybe replace each slider here with two sliders.

00:43:105 (3,4,5) - place the last two notes in a line with the slider to make it look nicer.

00:44:819 (2,3,4) - this reads a bit awkward in my opinion, maybe don't stack the first two notes for more clarity.

00:54:248 (1,2,3) - this triple doesn't look right. maybe start the triple on the upper right side of the slider.

01:01:619 (7) - snap this note between the previous and the next note to hold the flow.

01:10:533 (2,3,4) - you could snap this triple just a bit further away from eachother.

01:18:419 (1) - this slider is just outside of the play field... Speak for itself i guess...

01:19:791 (1) - same with this one.

01:25:276 (1) - ending kiai time here would be a good idea, but that's just my opinion i guess... (Having kiai time again is no problem.)

01:27:676 (3) - also just outside of the playfield :D

01:28:362 (2,3,4) - would be nice if this was in a straight line.

01:33:505 (1) - uhm, that's not the playfield b-baka!

01:36:762 (3) - one more time and i swear...

01:41:391 (4) - did you forget a clap here?

01:42:933 (7) - i think you messed up the hitsound here.

I think this is about everything i noticed, great map overall. Love it! :D
Hikaru Rose
boop

chat mod ^^
2015-07-03 22:48 phaZ: ACTION is listening to [http://osu.ppy.sh/b/731700 Feint - Face Down (Cut Ver.)]
2015-07-03 22:48 phaZ: moderate done
2015-07-03 22:52 HikaruR: hmmm...
2015-07-03 22:52 HikaruR: upon inspectation
2015-07-03 22:52 HikaruR: i think all notes beginning on a red tick is tricky for a 'normal diff' player to read
2015-07-03 22:52 HikaruR: not sure
2015-07-03 22:52 phaZ: play it
2015-07-03 22:53 phaZ: :p
2015-07-03 22:53 HikaruR: hai hai!
2015-07-03 22:53 HikaruR: ~
2015-07-03 22:53 phaZ: i asked 3 normal players
2015-07-03 22:53 phaZ: they said its fine^^
2015-07-03 22:53 HikaruR: and they said?
2015-07-03 22:53 HikaruR: ah
2015-07-03 22:53 HikaruR: well okay then :p
2015-07-03 22:56 HikaruR: 00:24:762 (4,5) - these notes don't look pretty, maybe try and get thatt slider to line up ? ^^
2015-07-03 22:57 phaZ: aw i didnt like line :p
2015-07-03 22:57 HikaruR: 00:24:933 (5,6) - these two aren't exactly in the oppisite direction of eachother. Dunno if you wanted that but well
2015-07-03 22:57 HikaruR: XD
2015-07-03 22:57 HikaruR: i think line is better though
2015-07-03 22:57 HikaruR: but if you really dont like it XD
2015-07-03 22:57 phaZ: intended i tried around and it lokoks best to me
2015-07-03 22:58 HikaruR: 00:28:876 (3,4) - stack these two maybe?
2015-07-03 22:58 phaZ: but well :p
2015-07-03 22:58 HikaruR: 00:28:876 (3,4) - hnnngggg
2015-07-03 22:58 HikaruR: 00:35:733 (3,4) -
2015-07-03 22:58 HikaruR: i meant this one sorry i suck at copy pasting LOL
2015-07-03 22:58 phaZ: w/e
2015-07-03 22:58 phaZ: XD
2015-07-03 22:59 HikaruR: 00:35:905 (4,5) - these are also not exatly in the opposites if you wanted that
2015-07-03 22:59 phaZ: i dont know people dont seem to be botherd by this not-distance snap shit
2015-07-03 22:59 HikaruR: I keep forgetting to ctrl x XD
2015-07-03 22:59 HikaruR: ctrl c*
2015-07-03 22:59 HikaruR: LOL
2015-07-03 22:59 HikaruR: it's better to snap it though
2015-07-03 23:00 HikaruR: but when you use the red lines for notes, it instantly becomes diffrent to read tho
2015-07-03 23:00 HikaruR: 00:40:019 (2,1) - maybe place them juuuuust a bit to the upper side :p
2015-07-03 23:02 HikaruR: 01:20:819 (6,7,8) - these three notes don't really look nice >.<
2015-07-03 23:02 phaZ: ok
2015-07-03 23:02 HikaruR: my ocd
2015-07-03 23:02 phaZ: ok
2015-07-03 23:03 phaZ: or actually
2015-07-03 23:03 phaZ: no not ok
2015-07-03 23:03 phaZ: :D
2015-07-03 23:03 HikaruR: XD
2015-07-03 23:03 phaZ: casual swingy S-shapes suck
2015-07-03 23:03 HikaruR: LOL
2015-07-03 23:04 HikaruR: 01:29:391 (3) - not exactly sure how, but i think you are able to hitsound the slider tick... >.>
2015-07-03 23:04 phaZ: i can do
2015-07-03 23:04 phaZ: oh yea i forgot hitsounds in that last part
2015-07-03 23:04 HikaruR: 01:33:848 (2) - from this slider onwards you don't have the claps anymore.
2015-07-03 23:04 HikaruR: oh LOL
2015-07-03 23:04 HikaruR: well then
2015-07-03 23:06 HikaruR: 01:44:476 (1,2) - not sure if this is a perfect blanket but excuse me if it is xD
2015-07-03 23:06 HikaruR: and you got kiai time at the last hit at the end of the spinner, why? xD
2015-07-03 23:07 phaZ: cool fountains
2015-07-03 23:07 HikaruR: XD
2015-07-03 23:07 HikaruR: and im not sure
2015-07-03 23:08 HikaruR: but forums say you should use ar 5 or below
2015-07-03 23:08 HikaruR: what the
2015-07-03 23:08 HikaruR: but i think 5,5 is just fine
2015-07-03 23:08 phaZ: i think so too
2015-07-03 23:09 phaZ: fixd blanket
2015-07-03 23:09 HikaruR: i think thats about it p
2015-07-03 23:09 phaZ: thanks :3
2015-07-03 23:09 HikaruR: ya doin the hitsounding and then its alright i guess ^^

<3
Topic Starter
phaZ
HikaruR

HikaruR wrote:

00:00:249 (1,2,3) - maybe replace each slider here with two sliders.its not mapped on the melody, it should represent the background noise
00:43:105 (3,4,5) - place the last two notes in a line with the slider to make it look nicer.nope xD
00:44:819 (2,3,4) - this reads a bit awkward in my opinion, maybe don't stack the first two notes for more clarity.changed completely
00:54:248 (1,2,3) - this triple doesn't look right. maybe start the triple on the upper right side of the slider.nah, cant agree
01:01:619 (7) - snap this note between the previous and the next note to hold the flow.i didnt feel any difference but thanks anyways you discovered a mistake
01:10:533 (2,3,4) - you could snap this triple just a bit further away from eachother.fixed, there was also another mitsake :p
01:18:419 (1) - this slider is just outside of the play field... Speak for itself i guess...fixd
01:19:791 (1) - same with this one.^^[color]
01:25:276 (1) - ending kiai time here would be a good idea, but that's just my opinion i guess... (Having kiai time again is no problem.)[color=#00bb00]i thought about this the same, but i was like "yeah kiai-lighting on streams is really cool" so i didnt :D

01:27:676 (3) - also just outside of the playfield :D fixed
01:28:362 (2,3,4) - would be nice if this was in a straight line.nope xD
01:33:505 (1) - uhm, that's not the playfield b-baka!fixed
01:36:762 (3) - one more time and i swear...fixed
01:41:391 (4) - did you forget a clap here?thanks
01:42:933 (7) - i think you messed up the hitsound here.haha yea
I think this is about everything i noticed, great map overall. Love it! :D
thank you so much and sorry for not taking your diffs ~
Arooma
From #modreqs :3

Insane

  1. 00:26:133 (5)
  2. 00:34:362 (5) - ctrl+g
  3. 00:39:505 (4) - ^?
  4. 00:40:876 (4) - ^

Heavy

  1. 00:46:362 (1,2,3,1) - How about that distance as before? (1.1)
  2. 01:14:305 - 1. add circle?
  3. 01:14:476 (4,5,1,2) - I think in a strange rhythm
  4. 01:36:419 (1,2,3,4) - ^

Moderate

  1. 00:28:019 (2,3) - distance is different (1.21 {1.2}, 1.27 {1.3})
  2. 01:14:133 (4) - delete
  3. 01:43:790 (2,3,1) - distance is different (1.0 {1.0}, 1.18 {1.2})
  4. 01:47:219 (1) - ^

Sorry, Low quality mod :( ..
Map is very good! :3
but 'Moderate' (Normal?) is 2.07 star
The easiest diff is Star<2.0
easy is needed or normal is easier
Good luck~
Topic Starter
phaZ
SPOILER

Arooma wrote:

From #modreqs :3

Insane

  1. 00:26:133 (5) sorry, i do not understand what you mean >.<
  2. 00:34:362 (5) - ctrl+g it would be different from 00:23:391 (5,6,7,8,1,2)
  3. 00:39:505 (4) - ^? okay
  4. 00:40:876 (4) - ^ okay

Heavy

  1. 00:46:362 (1,2,3,1) - How about that distance as before? (1.1) done
  2. 01:14:305 - 1. add circle?
  3. 01:14:476 (4,5,1,2) - I think in a strange rhythm
  4. 01:36:419 (1,2,3,4) - ^
added circle but did not change rhythm

Moderate

  1. 00:28:019 (2,3) - distance is different (1.21 {1.2}, 1.27 {1.3}) fixed
  2. 01:14:133 (4) - delete not sure~
  3. 01:43:790 (2,3,1) - distance is different (1.0 {1.0}, 1.18 {1.2}) nah, the sliderheads are really close so the actual distance when playing is lower than it is shown in the editor
  4. 01:47:219 (1) - ^
fixed

Sorry, Low quality mod :( .. thanks anyway :>
Map is very good! :3
but 'Moderate' (Normal?) is 2.07 star
The easiest diff is Star<2.0 let's see what i can do about this
easy is needed or normal is easier
Good luck~ C:
Sgord1
Well, since I like this song and the diff spread isn't good, if u ask me for a GD, I would not resist
PurpleHawk
IRC Mod
02:09 phaZ: im am finally ready :>
02:10 PurpleHawk: Okey, so, the beginning I like the idea of those kind of sliders, but try to make them look prettier and more interesting, just look up slider art and have fun :P a big C shaped slider covering half of the screen doesn't look nice (imo)
02:11 phaZ: hmm
02:11 PurpleHawk: Sorry if I sound a bit blatant at times, this is all imo
02:11 phaZ: no not at all
02:11 PurpleHawk: Have you checked out Hawk's Extra?
02:11 phaZ: but i cant agree with the way most people use sldier art
02:11 PurpleHawk: The rhythm
02:12 phaZ: it perfectly fits the mood imo
02:12 phaZ: tstraight and simple
02:12 phaZ: sec
02:12 phaZ: its a little bugged
02:12 phaZ: ahve to fix it first
02:13 PurpleHawk: I just think that the shapes are too simple, that's all. They don't need to be super curvy and loops and all, but something a bit more "sophisticated" (for lack of a better word)
02:14 PurpleHawk: I guess it's mostly the C-shaped sliders that I don't think fit, the straight sliders look nice :)
02:15 phaZ: wait still not fixed ^^
02:15 phaZ: issue
02:15 phaZ: with that extra
02:15 PurpleHawk: k
02:16 phaZ: you got the diff in an additional file inside the file for the mapset
02:16 PurpleHawk: Oh, whops
02:17 phaZ: yea that is rghit
02:18 phaZ: thymth is correct that way but i dont ahve l
02:18 phaZ: like
02:18 phaZ: a super insaane diff
02:18 phaZ: *extra
02:18 PurpleHawk: Yeah, exactly
02:18 phaZ: and i hate following drums fdor hrous
02:18 phaZ: when you got melody
02:18 phaZ: ;P
02:18 PurpleHawk: which is why an insane should probably ignore quite a few of those notes
02:18 phaZ: ok now
02:18 phaZ: i checked
02:19 PurpleHawk: but I would encourage you to still use the rhythm when your emphasizing the notes (you pretty much do this already)
02:19 phaZ: uh no there are 3 types of pitchy like drum :>
02:19 phaZ: one which you almost cant hear
02:19 PurpleHawk: Yeah, the NCs are the drumkicks
02:19 phaZ: and then on e deep
02:19 PurpleHawk: and then there are snares and "ghost" snares (just a weaker snare)
02:20 phaZ: okay whatever
02:20 phaZ: back on track what is to point out
02:21 PurpleHawk: Anyway, my main point was the rhythm at 00:44 and after
02:21 PurpleHawk: I prefer the rhythm I mapped in that diff, and that's different from what you've used here
02:22 PurpleHawk: So, I don't know if it's an alternative to use that rhythm?
02:22 PurpleHawk: It creates a different rhythm then the rest of the map and could therefore be nice :)
02:23 phaZ: hu
02:23 phaZ: 00:44 and afterwards
02:23 phaZ: ?
02:23 phaZ: xD
02:23 phaZ: are you sure its 00:44
02:24 PurpleHawk: P00:44:153 (1) -
02:24 PurpleHawk: to
02:24 PurpleHawk: 00:55:125 (1) -
02:27 phaZ: well i already following that line in the hard so
02:27 phaZ: i wanted to follow also the other one too once
02:27 phaZ: ^^
02:28 PurpleHawk: Hard?
02:28 phaZ: heavy
02:28 phaZ: xD
02:28 PurpleHawk: the timing points were for Hawk's Extra
02:29 phaZ: those are the same in my diffs
02:29 PurpleHawk: and that rhythm doesn't appear in any of your difficulties?
02:29 phaZ: alsmost
02:29 phaZ: that rhythm
02:29 phaZ: what
02:29 PurpleHawk: not exactly, there are a few "important" (imo) notes missing
02:29 phaZ: you are following the deeper line right?
02:30 phaZ: 00:47:391 - 00:47:391 -
02:30 phaZ: missign that one ik
02:32 PurpleHawk: 00:48:248 -
02:32 PurpleHawk: 00:48:762 -
02:32 phaZ: im follwing the deeper line in the heavy
02:32 phaZ: more than in the insane
02:33 phaZ: *focussed
02:33 phaZ: is the betteer term
02:33 phaZ: i have it there
02:33 PurpleHawk: 00:45:333 (4) - the end of this doesn't have that sound
02:34 phaZ: what sound?
02:34 PurpleHawk: My suggestion would be to try to map the entirety of the rhythm in Hawk's Extra and just that, and if that doesn't work (too few notes) then I would suggest emphasizing that rhythm
02:35 phaZ: u didnt get it i guess
02:35 phaZ: im trying to emphasize the higher line in the insane
02:36 phaZ: and the deeper line in the heavy (exceptions for extramuch melody shit blah)
02:36 phaZ: :s
02:37 phaZ: the highest problem is the hitsounding
02:37 PurpleHawk: Ah, okey, I get it
02:37 phaZ: i use whiuslte for the high line
02:37 phaZ: and normal-hitniormal for the deeper one
02:38 PurpleHawk: But why can't you use both the deeper and the higher line? You could use the higher line for normal notes and then emphasize the deeper line?
02:39 phaZ: 00:46:876 (1) -
02:39 phaZ: this would just become some circle spam
02:40 phaZ: 00:48:076 (4,5) - those too
02:40 phaZ: if i catch all notes
02:40 phaZ: it just becomes to much
02:40 phaZ: not so clean as it should be imo
02:41 PurpleHawk: So there's no way of using single notes instead of sliders to make it work?
02:41 PurpleHawk: but I get it
02:41 phaZ: this part is really strong and also pretty tense
02:41 phaZ: but it has no drum
02:42 PurpleHawk: 00:37:276 (6) - 00:37:619 (7) - What are you emphasizing here?
02:42 phaZ: this is ought to be clean
02:42 PurpleHawk: Well, it might not have the drums, but it has that heavy line
02:42 phaZ: 00:26:305 (6,7) -
02:42 phaZ: saemt here
02:42 phaZ: melody
02:43 phaZ: to me this is like all snare sounds blown away
02:43 phaZ: washed away
02:43 phaZ: xD
02:44 phaZ: refreshesing strong
02:44 phaZ: but not like much objects
02:44 phaZ: to be strong
02:44 phaZ: 00:48:076 (4,5) - since so notes sound really long i think getting a slider is appropriate
02:45 phaZ: turning this long slider into circle+ short slider
02:45 phaZ: would then be too much stuff going on again
02:45 phaZ: :D
02:45 phaZ: so i hvae to decide either high or deep line
02:46 PurpleHawk: Yeah, and then the high line is a lot more frequent, so I get it, just sad that both aren't possible :(
02:46 phaZ: so i once made it high (insane) and once deep (heavy)
02:46 phaZ: :3
02:46 phaZ: i could use just circles but i like sliders more here
02:47 phaZ: and even crices wouldnt change the density of key strokes
02:47 PurpleHawk: It wouldn't change it, but I've mapped the entirety of the deep and high line in Hawk's Extra and it's not that complicated
02:47 PurpleHawk: but the slider ends are an issue
02:48 PurpleHawk: so I get why it's inpractical
02:48 PurpleHawk: impractical*
02:48 phaZ: well thats at leat how i would like to map it
02:48 phaZ: with sliders so :s
02:49 PurpleHawk: So, probably a super short mod for Heavy and Moderate:
02:49 PurpleHawk: Heavy:
02:49 PurpleHawk: Same slider art comment as insane, imo the circle slider doesn't look that nice, it's too big :/
02:50 PurpleHawk: rest of the sliders are fine :) I like the wave slider with the ocean background :P
02:50 phaZ: ;D
02:52 PurpleHawk: 01:03:333 (6) - 01:04:019 (7) - I would replace these with several shorter repeatsliders in a row next to each other, with the top end of slider slowling turning counter-clockwise
02:52 PurpleHawk: 1-3 repeats would be my suggestion
02:54 phaZ: i guess your right its too lame
02:54 PurpleHawk: Yeah, I would make it a total of 4 repeatsliders with 2 repeats on each, that makes the transistion between the sliders on a white tick
02:55 PurpleHawk: https://osu.ppy.sh/ss/3394588
02:56 PurpleHawk: Lol, you've already done that later in the difficulty :P
02:56 PurpleHawk: Moderate:
02:59 PurpleHawk: 01:27:676 - I think you need more recovery time from the spinner here? Maybe make the spinner end slightly before?
03:00 PurpleHawk: That's it :)
Tshemmp
I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it. 8-)

[General]
  1. fine
[Insane]
  1. check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 )
  2. 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before.
  3. 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 .
  4. 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before.
  5. 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.
  6. 01:16:704 (1) - what. RNC pls. Maybe one here 01:16:019 (6) - instead.
  7. 01:19:791 (1) - make the combo consistent with 01:08:819 (4)
  8. 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
  9. 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .
  10. 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
  11. 01:51:162 (4) - double the length of the slider, it feels so empty. :(
  12. 01:56:648 (4) - ^
[Heavy]
  1. 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
  2. 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
  3. 01:39:676 (2,3,4) - same as ^
  4. 01:44:473 (7) - NC?
sexy

[Moderate]
  1. 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard.
  2. 00:52:534 (1,2,3) - ^
  3. 01:08:819 (5) - NC, otherwise it gets soooo long.
  4. 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
  5. 01:19:791 (5) - NC
  6. 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .
  7. 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?
  8. 01:40:362 (3,4) - like 01:29:391 (3,4) .
  9. 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133 .
Woho, I did it.

Also, nice map, starrr.
Cancel


General


  1. The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
  2. You should add more tags. I'd suggest to add liquid drum and bass edm liquicity.
  3. Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2)
  4. The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)

Normal


  1. 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.
  2. 00:28:876 (3,4) - Same as mentioned before.
  3. 00:31:619 (4) - Move to , and again, the stacking issue with 00:32:819 (5) - .
  4. 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .
  5. 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway.
  6. 00:47:219 (6) - NC
  7. 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.
  8. 01:08:819 (5) - NC
  9. 01:12:248 (2) - Turn this in just a straight slider:
  10. 01:15:505 (4) - NC here instead of 01:16:019 (1) - .
  11. 01:17:733 (2) - Move this up to to create a better blanket.
  12. 01:19:791 (5) - NC
  13. 01:21:848 (1) - Remove NC
  14. 01:21:848 (1) - Move to (1up)
  15. 01:25:276 (1,1) - The space between the two is way too short for a Normal difficulty. It should at least be three white bars inbetween: .
  16. 01:30:762 (1,2) - Make this a good blanket:
  17. 01:32:133 (1) - Move to .
  18. 01:32:819 (1) - Remove NC
  19. 01:33:848 (2) - Add clap to end
  20. 01:37:448 (1) - NC here instead of 01:37:962 (1) - .
  21. 01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk.

    Its a decent difficulty, although i don't really like the spacing used in it.

Heavy


  1. Use AR8.
  2. Decrease the OD to 5.
  3. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.
  4. 00:18:077 (2,3) - The spacing between the two is kinda confusing. maybe move 00:19:449 (3,4) - to :
  5. 00:22:191 (1) - Move the middle point to x476 y60.
  6. 00:23:562 (2) - NC here instead of 00:23:391 (1) - .
  7. 00:24:933 (1) - Make a better overlap with 00:24:762 (6) - , and then copy/paste and replace (1) with the following sliders, or just leave them. Up to you:
  8. 00:25:962 (3) - Move to , and then move 00:26:819 (4) - to .
  9. 00:31:619 (1) - Remove NC
  10. 00:34:534 (2,3) - This can throw some people off, but its up to you if you want to change it or not.
  11. 00:36:933 (3) - Make a better blanket with the sliderend of 00:36:419 (2) - :
  12. 00:39:848 (1) - Remove NC and add NC at 00:40:362 (2) - .
  13. 00:44:133 (1) - Make a better blanket with 00:43:619 (5) - :
  14. 00:45:333 (1) - Better blanket for 00:44:991 (3) - , and then move 00:45:848 (2) - one pixel up :

  15. 00:50:648 (5) - Add a clap
  16. 00:50:819 (6) - NC
  17. 00:51:848 (1) - Remove NC and add NC at 00:52:533 (3) - .
  18. 00:56:476 (4) - NC
  19. 00:57:505 (1) - rem NC
  20. 00:57:848 (3) - Add nc
  21. 00:58:705 (6) - Make a better blanket with 00:58:191 (4) - .
  22. 01:03:333 (6) - NC
  23. 01:14:305 (4) - NC
  24. 01:15:505 (1) - Remove NC
  25. 01:19:791 (10) - NC
  26. 01:30:762 (10) - NC
  27. 01:32:133 (1) - Rem nc
  28. 01:44:476 (7) - NC

    Thats it. Mostly combo errors here.
-breakpoint-

Insane


  1. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.
  2. 00:16:706 (1,1,1) - All these NC's arent manditory, since there is no slidervel. increase/decrease, and since they all have the same distance spacing.
  3. 00:23:561 (5) - NC
  4. 00:24:419 (1) - Rem nc
  5. 00:28:533 (5) - Remove one point and make it a better blanket:
  6. 00:29:047 (7) - NC
  7. 00:29:905 (1) - Rem NC
  8. 00:31:962 (6) - NC
  9. 00:32:648 (1) - Rem NC
  10. 00:34:533 (7) - NC
  11. 00:35:390 (1) - Rem NC
  12. 00:55:106 (1,2) - This really plays akwardly.
  13. 01:01:276 (5,6,7) - So does this
  14. 01:08:819 (4) - NC
  15. 01:10:019 (1) - Rem NC
  16. 01:15:505 (5) - NC
  17. 01:16:704 (1) - Rem NC
  18. 01:37:448 (5) - Rem NC
  19. 01:58:191 (4) - NC
  20. 01:58:362 (1) - Rem NC

    Don't really like the style, but most things that i saw in this dif was inconsenty in NCs.
Good Luck!

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)
Topic Starter
phaZ
will be away for another 5 days or so. gonna reply to both mods when im back (hopefully). i had an idea to change the nc's but it seems that didnt work out so well :p
Secretpipe
This map is so gud! I love the hitsounding btw
Topic Starter
phaZ
TsC:hemmp

Tshemmp wrote:

I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it. 8-)

[General]
  1. fine
[Insane]
  1. check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 ) fixd
  2. 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before. now that convinced me :P
  3. 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 . changed pattern
  4. 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before. nice la
  5. 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.changed somehow~
  6. 01:16:704 (1) - what. RNC pls oops. Maybe one here 01:16:019 (6) - instead.nope
  7. 01:19:791 (1) - make the combo consistent with 01:08:819 (4) yes
  8. 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
  9. 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .nah, i kept the pattern consistent with similiar parts
  10. 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
  11. 01:51:162 (4) - double the length of the slider, it feels so empty. :(
  12. 01:56:648 (4) - ^no. the sliders in the last part end on white ticks just because i didnt want to map the weaker beats afterwards.filling the gap makes playing 01:52:191 (6,7) super weird. id have to remove all red-ticks-slider... blah blah blah cant explain
[Heavy]
  1. 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
  2. 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
  3. 01:39:676 (2,3,4) - same as ^
  4. 01:44:473 (7) - NC?
    fixed all nc issues in the kiai time
sexy

[Moderate]
  1. 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard. fine imo
  2. 00:52:534 (1,2,3) - ^ ^
  3. 01:08:819 (5) - NC, otherwise it gets soooo long.
  4. 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
  5. 01:19:791 (5) - NC -> the combo colours would become different at this repeat so it decreases the structure if i NC, but ill still do it
  6. 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .dunno~
  7. 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?oops
  8. 01:40:362 (3,4) - like 01:29:391 (3,4) .^
  9. 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133. fixed
Woho, I did it.

Also, nice map, starrr. thanks :>
Cancel

Cancel wrote:



General


  1. The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
  2. You should add more tags. I'd suggest to add liquid drum and bass edm liquicity.everything but edm
  3. Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2) i personally dont approve that "rule" >.<
  4. The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)i changed the clap for the first kiai now :D dunno if there are other issues with the hitsounding. pm me if you thought of something especially or if it is "just" a general problem

Normal


  1. 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.made from own expierence + advise/testplays from 5 newer players. NC would confuse rather more than imo and its not that nessecary here :p
  2. 00:28:876 (3,4) - Same as mentioned before.^
  3. 00:31:619 (4) - Move to why :o? explain, and again, the stacking issue with 00:32:819 (5) - .^
  4. 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .^
  5. 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway. goes 100% with the music so i dont think it is hard
  6. 00:47:219 (6) - NC okay ~
  7. 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.^
  8. 01:08:819 (5) - NC done
  9. 01:12:248 (2) - Turn this in just a straight slider:meh? more generic? why? it doesnt even look sea water like :D
    [box=]
01:15:505 (4) - NC here instead of 01:16:019 (1) - .oh yes01:17:733 (2) - Move this up to to create a better blanket.not everything is everytime supposed to be a blanket :p01:19:791 (5) - NC done01:21:848 (1) - Remove NCno, you didnt pointed it out once before at 01:10:876 (1) - . i guess thats rather not a problem anyway tho01:21:848 (1) - Move to (1up)uhh i know, but i everything else sux :s01:25:276 (1,1) - The space between the two is way too short for a Normal difficulty. It should at least be three white bars inbetween: .01:30:762 (1,2) - Make this a good blanket:okay, done
01:32:133 (1) - Move to .pls mention why :v if this was intentionally to fix the blanket issue, if done that since its menitoned just above~01:32:819 (1) - Remove NC no01:33:848 (2) - Add clap to end nice thanks01:37:448 (1) - NC here instead of 01:37:962 (1) - .yep01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk. not an issue :p

Its a decent difficulty, although i don't really like the spacing used in it.

Heavy


  1. Use AR8.not that many objects, isnt that hard. made 7.9 for you :p
  2. Decrease the OD to 5. thats really low especially since its already mostly sliders. changed it to 6.3 (just sth above 6 xD)
  3. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.first slider sounds completely different on prupose. the background noise gets louder and louder(volume increase one 3rd slider) but isnt noticeable at the beginning
  4. 00:18:077 (2,3) - The spacing between the two is kinda confusing. maybe move 00:19:449 (3,4) - to :
    something was wrong with the pattern. fixed it but differently
  5. 00:22:191 (1) - Move the middle point to x476 y60.done but moved it afterwards a little
  6. 00:23:562 (2) - NC here instead of 00:23:391 (1) - .ok
  7. 00:24:933 (1) - Make a better overlap with 00:24:762 (6) - , and then copy/paste and replace (1) with the following sliders, or just leave them. Up to you:moved it by +1 x instead
  8. 00:25:962 (3) - Move to , and then move 00:26:819 (4) - to .why q_q
  9. 00:31:619 (1) - Remove NC fixed
  10. 00:34:534 (2,3) - This can throw some people off, but its up to you if you want to change it or not. nah dont think so^^
  11. 00:36:933 (3) - Make a better blanket with the sliderend of 00:36:419 (2) - : done
  12. 00:39:848 (1) - Remove NC and add NC at 00:40:362 (2) - .nah would become different from 00:38:648 (1) -
  13. 00:44:133 (1) - Make a better blanket with 00:43:619 (5) - :done
  14. 00:45:333 (1) - Better blanket for 00:44:991 (3) - , and then move 00:45:848 (2) - one pixel up : done

  15. 00:50:648 (5) - Add a clap thanks
  16. 00:50:819 (6) - NC fixed
  17. 00:51:848 (1) - Remove NC and add NC at 00:52:533 (3) - .nah, also would become different from 00:46:362 (1) -
  18. 00:56:476 (4) - NC fixed
  19. 00:57:505 (1) - rem NC same as above ~
  20. 00:57:848 (3) - Add nc done
  21. 00:58:705 (6) - Make a better blanket with 00:58:191 (4) - .moved it a bit. but its not supposed to blank the slider-tail but the slider-trail
  22. 01:03:333 (6) - NC ok
  23. 01:14:305 (4) - NC done
  24. 01:15:505 (1) - Remove NC yea
  25. 01:19:791 (10) - NC no. it would become inconsistent, too
  26. 01:30:762 (10) - NC ^ ~
  27. 01:32:133 (1) - Rem nc ^
  28. 01:44:476 (7) - NC already done :o

    Thats it. Mostly combo errors here.
-breakpoint-

Insane


  1. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders. same as normal
  2. 00:16:706 (1,1,1) - All these NC's arent manditory, since there is no slidervel. increase/decrease, and since they all have the same distance spacing. 1) maybe i could remove the NC's but thats not really important anyway. but 2) they are nessecary to keep up the hp-drain rate (at least on HR) or it would become lower than i want to
  3. 00:23:561 (5) - NC
  4. 00:24:419 (1) - Rem nc didnt change any NC's in the first part (00:44:133 - ), gomenasai
  5. 00:28:533 (5) - Remove one point and make it a better blanket: oops, fixed
  6. 00:29:047 (7) - NC
  7. 00:29:905 (1) - Rem NC
  8. 00:31:962 (6) - NC
  9. 00:32:648 (1) - Rem NC
  10. 00:34:533 (7) - NC
  11. 00:35:390 (1) - Rem NC
  12. 00:55:106 (1,2) - This really plays akwardly. hu o.o? i dont think so, need more opinions on that first..
  13. 01:01:276 (5,6,7) - So does this changed
  14. 01:08:819 (4) - NC
  15. 01:10:019 (1) - Rem NC
  16. 01:15:505 (5) - NC
  17. 01:16:704 (1) - Rem NC
  18. 01:37:448 (5) - Rem NC
  19. 01:58:191 (4) - NC
  20. 01:58:362 (1) - Rem NC fixed the NC's in my own way already before i replied >.<

    Don't really like the style, but most things that i saw in this dif was inconsenty in NCs.
Good Luck! thanks C:

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)[/box]

Secretpipe wrote:

This map is so gud! I love the hitsounding btw
<3
thanks for modding both of you ^^
EDIT: the box is bugging ahhh >.<
Tshemmp

phaZ wrote:

fuck you <3
Synpoo
hi, from my q

Moderate

Check AIMod for unsnapped objects
This diff needs to be below 2.0 stars in order for this map to be rankable
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues
  1. 00:00:000 - Remove all these unused green lines
  2. 00:24:762 (4,5) - Changes in spacing are not rankable in normal difficulties, stack this or give it proper spacing
  3. 00:28:876 (3,4) - Same thing about this and all other instances, fix all of them
  4. 00:32:819 (5) - Plays pretty bad to end on the downbeat, make it a 1/2-circle instead
  5. 00:42:762 (2) - Same thing here, strong beats aren't good to end a slider on, they should have something clickable on it
  6. 00:44:476 (1,2,3,4) - This rhythm represents the music more accurately like this
  7. 00:49:962 (1,2,3,4) - Same ^
  8. 00:54:248 - Probably shouldn't skip this insanely strong beat
  9. 01:01:276 (2,3,4) - You should just follow the buildup of the drums here cuz that's definitely the focus of this part, right now this rhythm plays really awkwardly
  10. 01:16:019 (2) - Touching the hp bar
  11. 01:25:276 (1) - Unrankable, see this: t/241019
  12. 01:40:362 (3,1) - This overlap looks really bad
But yea this diff is has lots of issues making it unrankable such as: inconsistent spacing, SV changes, spinner, etc

Insane

Why is this not just ar9?
Also, the hp is incredibly high, lower it to 7
I disagree with the way you use combos in the kiai, you should just keep NC to the big white ticks instead of random NC like these 01:20:991 (1) - 01:21:848 (1) - 01:24:762 (1) -
  1. 00:25:962 (6) - Stack this on 7 instead as it's clearly a different sound from 5 and white ticks like this should get the jump, not the red tick
  2. 00:36:933 (6) - ^
  3. 00:39:505 (5,6,1) - Why is the jump from 5->6 so big but 6->1 is smaller even though 1 is a stronger beat?
  4. 01:01:619 (1) - Delete NC?
  5. 01:08:133 (6,1,2) - Emphasis here is a bit wrong too, 1->2 should have more (or at least equal) spacing than 6->1
  6. 01:12:248 (4,5,6) - Here too
  7. 01:13:619 (6,1,2) - ^^ Hmm this happens in a lot places actually, look through the rest and fix them yourself

Gl~
Topic Starter
phaZ
synpoo

Synpoo wrote:

hi, from my q

Moderate

Check AIMod for unsnapped objects
This diff needs to be below 2.0 stars in order for this map to be rankable
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
gonna do it somehow... how are people getting so picky about this? although current difficulty rating system is really good, its not like you can possibly feel those 0.07 "too high difficulty" to make it reasonable to say that this is definitely too hard...orz
Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues apparently they dont get confused by just everything, they are not dumb after all. this kind of guideline comes from long ago to prevent completely unreasonable sv-changes
  1. 00:00:000 - Remove all these unused green lines i propably do later >.<
  2. 00:24:762 (4,5) - Changes in spacing are not rankable in normal difficulties, stack this or give it proper spacing ill need a hell lot of opinions about these i guess before i decide what to do with them
  3. 00:28:876 (3,4) - Same thing about this and all other instances, fix all of them ^
  4. 00:32:819 (5) - Plays pretty bad to end on the downbeat, make it a 1/2-circle instead not a really strong beat at all, even though its on a white tick. map would become harder to read too..
  5. 00:42:762 (2) - Same thing here, strong beats aren't good to end a slider on, they should have something clickable on it [color=#000Bb00]agree[/color]
  6. 00:44:476 (1,2,3,4) - This rhythm represents the music more accurately like this i actually know, but having 1/2 circles combined with 1/2 sliders will make it more difficult to play/read it. i think currently the rhythm get represented well enough this way
  7. 00:49:962 (1,2,3,4) - Same ^ ^
  8. 00:54:248 - Probably shouldn't skip this insanely strong beat hmm nah~
  9. 01:01:276 (2,3,4) - You should just follow the buildup of the drums here cuz that's definitely the focus of this part, right now this rhythm plays really awkwardlyc gonna get some testplays for that, on hold
  10. 01:16:019 (2) - Touching the hp bar srsly.. D: fixed
  11. 01:25:276 (1) - Unrankable, see this: t/241019 fixed it
  12. 01:40:362 (3,1) - This overlap looks really bad looks cool
But yea this diff is has lots of issues making it unrankable such as: inconsistent spacing, SV changes, spinner, etc

Insane

Why is this not just ar9? because ar9 feels different from 9.1 actually :v
Also, the hp is incredibly high, lower it to 7 done
I disagree with the way you use combos in the kiai, you should just keep NC to the big white ticks instead of random NC like these 01:20:991 (1) - 01:21:848 (1) - 01:24:762 (1) - time to create yet another 4/4-NC map.. :s didnt changed all
  1. 00:25:962 (6) - Stack this on 7 instead as it's clearly a different sound from 5 and white ticks like this should get the jump, not the red tick since i mapped along the melody 5,6 sound the same and 6,7 sound differently. when i play it and get that (i guess my hitsounding is propably irritating then) it seems to be the most logical solution the way it is. it didnt feel different to play at all anyway so..
  2. 00:36:933 (6) - ^^
  3. 00:39:505 (5,6,1) - Why is the jump from 5->6 so big but 6->1 is smaller even though 1 is a stronger beat? oops, wasnt even intended
  4. 01:01:619 (1) - Delete NC? well ok, i change it back :p
  5. 01:08:133 (6,1,2) - Emphasis here is a bit wrong too, 1->2 should have more (or at least equal) spacing than 6->1
  6. 01:12:248 (4,5,6) - Here too
  7. 01:13:619 (6,1,2) - ^^ Hmm this happens in a lot places actually, look through the rest and fix them yourselffixed 3 out of 4 (i just like one pattern too much) ;w;

Gl~ thanks for modding :3
KASUM1
[General]

You should check your aimod

[Insane]
00:00:249 (1,2,3,1,1) - I think you wasted alot of white ticks , your sliders Is a good idea too
00:45:333 (4,5) - why these 2 sliders cross each other?
00:47:562 (3,5) - ^
00:48:076 (5,7) - stack for a good pattern
00:50:819 (3,4) - again o.o maybe they are good. I'm not a professional modder
01:12:419 (5,2) - stack
01:31:962 (7,3) - ^

Since you have 1 insane I'm going to mod your normal and hard but I'm not a professional in easy~hard

[Heavy]

00:48:762 (2,1) - overlap maybe?
00:55:791 (2,2) - how about stacking these?
01:14:305 (1,3) - ^
Well , that's all

[Moderate]

00:23:391 (3) - move this too 00:23:562 -
00:30:076 (4) - remove this and move 00:28:876 (3) - to 00:29:048 -
00:30:762 (1,2,3) - move this to the white tick on the right or on the left
01:05:048 - 01:05:391 - missing notes o.o

That's all , I hope my mod helps you ♥
Topic Starter
phaZ
KASUM1

KASUM1 wrote:

[General]

You should check your aimod
fixed, but that last point didnt occur o.o
[Insane]
00:00:249 (1,2,3,1,1) - I think you wasted alot of white ticks , your sliders Is a good idea too hm nah~
00:45:333 (4,5) - why these 2 sliders cross each other? i like the pattern ;w;
00:47:562 (3,5) - ^^
00:48:076 (5,7) - stack for a good pattern done
00:50:819 (3,4) - again o.o maybe they are good. I'm not a professional modder ^
01:12:419 (5,2) - stack done
01:31:962 (7,3) - ^ 01:31:448 (4,7,1) - and 01:31:448 (4,7,2) - are tirangles. they have another angle than the pentagon 01:32:133 (1,2,3,4,5) - so they are unstackable

Since you have 1 insane I'm going to mod your normal and hard but I'm not a professional in easy~hard

[Heavy]

00:48:762 (2,1) - overlap maybe? dont think this will be confusing. the time difference is pretty high imo
00:55:791 (2,2) - how about stacking these? not so sure, i dont like that 00:56:476 (1) - would have to be moved more to the upper left, which makes playing 00:55:962 (3,1) - feel "a lot" different. it isnt noticalbe (for me) while playing anyways~
01:14:305 (1,3) - ^ done
Well , that's all

[Moderate]

00:23:391 (3) - move this too 00:23:562 - i didnt map on the drum or sth else, its on the melody. i think those syncopes are very easy to play, since they dont go against a somewhat stronger beat
00:30:076 (4) - remove this and move 00:28:876 (3) - to 00:29:048 - ^
00:30:762 (1,2,3) - move this to the white tick on the right or on the left ^
01:05:048 - 01:05:391 - missing notes o.o this is an easier difficulty which means players must be granted recovery time after a spinner~

That's all , I hope my mod helps you ♥ [color=#0000b]green = prove <3[/color]
thank you!
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