02:09 phaZ: im am finally ready :>
02:10 PurpleHawk: Okey, so, the beginning I like the idea of those kind of sliders, but try to make them look prettier and more interesting, just look up slider art and have fun
a big C shaped slider covering half of the screen doesn't look nice (imo)
02:11 phaZ: hmm
02:11 PurpleHawk: Sorry if I sound a bit blatant at times, this is all imo
02:11 phaZ: no not at all
02:11 PurpleHawk: Have you checked out Hawk's Extra?
02:11 phaZ: but i cant agree with the way most people use sldier art
02:11 PurpleHawk: The rhythm
02:12 phaZ: it perfectly fits the mood imo
02:12 phaZ: tstraight and simple
02:12 phaZ: sec
02:12 phaZ: its a little bugged
02:12 phaZ: ahve to fix it first
02:13 PurpleHawk: I just think that the shapes are too simple, that's all. They don't need to be super curvy and loops and all, but something a bit more "sophisticated" (for lack of a better word)
02:14 PurpleHawk: I guess it's mostly the C-shaped sliders that I don't think fit, the straight sliders look nice
02:15 phaZ: wait still not fixed ^^
02:15 phaZ: issue
02:15 phaZ: with that extra
02:15 PurpleHawk: k
02:16 phaZ: you got the diff in an additional file inside the file for the mapset
02:16 PurpleHawk: Oh, whops
02:17 phaZ: yea that is rghit
02:18 phaZ: thymth is correct that way but i dont ahve l
02:18 phaZ: like
02:18 phaZ: a super insaane diff
02:18 phaZ: *extra
02:18 PurpleHawk: Yeah, exactly
02:18 phaZ: and i hate following drums fdor hrous
02:18 phaZ: when you got melody
02:18 phaZ: ;P
02:18 PurpleHawk: which is why an insane should probably ignore quite a few of those notes
02:18 phaZ: ok now
02:18 phaZ: i checked
02:19 PurpleHawk: but I would encourage you to still use the rhythm when your emphasizing the notes (you pretty much do this already)
02:19 phaZ: uh no there are 3 types of pitchy like drum :>
02:19 phaZ: one which you almost cant hear
02:19 PurpleHawk: Yeah, the NCs are the drumkicks
02:19 phaZ: and then on e deep
02:19 PurpleHawk: and then there are snares and "ghost" snares (just a weaker snare)
02:20 phaZ: okay whatever
02:20 phaZ: back on track what is to point out
02:21 PurpleHawk: Anyway, my main point was the rhythm at 00:44 and after
02:21 PurpleHawk: I prefer the rhythm I mapped in that diff, and that's different from what you've used here
02:22 PurpleHawk: So, I don't know if it's an alternative to use that rhythm?
02:22 PurpleHawk: It creates a different rhythm then the rest of the map and could therefore be nice
02:23 phaZ: hu
02:23 phaZ: 00:44 and afterwards
02:23 phaZ: ?
02:23 phaZ: xD
02:23 phaZ: are you sure its 00:44
02:24 PurpleHawk: P00:44:153 (1) -
02:24 PurpleHawk: to
02:24 PurpleHawk: 00:55:125 (1) -
02:27 phaZ: well i already following that line in the hard so
02:27 phaZ: i wanted to follow also the other one too once
02:27 phaZ: ^^
02:28 PurpleHawk: Hard?
02:28 phaZ: heavy
02:28 phaZ: xD
02:28 PurpleHawk: the timing points were for Hawk's Extra
02:29 phaZ: those are the same in my diffs
02:29 PurpleHawk: and that rhythm doesn't appear in any of your difficulties?
02:29 phaZ: alsmost
02:29 phaZ: that rhythm
02:29 phaZ: what
02:29 PurpleHawk: not exactly, there are a few "important" (imo) notes missing
02:29 phaZ: you are following the deeper line right?
02:30 phaZ: 00:47:391 - 00:47:391 -
02:30 phaZ: missign that one ik
02:32 PurpleHawk: 00:48:248 -
02:32 PurpleHawk: 00:48:762 -
02:32 phaZ: im follwing the deeper line in the heavy
02:32 phaZ: more than in the insane
02:33 phaZ: *focussed
02:33 phaZ: is the betteer term
02:33 phaZ: i have it there
02:33 PurpleHawk: 00:45:333 (4) - the end of this doesn't have that sound
02:34 phaZ: what sound?
02:34 PurpleHawk: My suggestion would be to try to map the entirety of the rhythm in Hawk's Extra and just that, and if that doesn't work (too few notes) then I would suggest emphasizing that rhythm
02:35 phaZ: u didnt get it i guess
02:35 phaZ: im trying to emphasize the higher line in the insane
02:36 phaZ: and the deeper line in the heavy (exceptions for extramuch melody shit blah)
02:36 phaZ: :s
02:37 phaZ: the highest problem is the hitsounding
02:37 PurpleHawk: Ah, okey, I get it
02:37 phaZ: i use whiuslte for the high line
02:37 phaZ: and normal-hitniormal for the deeper one
02:38 PurpleHawk: But why can't you use both the deeper and the higher line? You could use the higher line for normal notes and then emphasize the deeper line?
02:39 phaZ: 00:46:876 (1) -
02:39 phaZ: this would just become some circle spam
02:40 phaZ: 00:48:076 (4,5) - those too
02:40 phaZ: if i catch all notes
02:40 phaZ: it just becomes to much
02:40 phaZ: not so clean as it should be imo
02:41 PurpleHawk: So there's no way of using single notes instead of sliders to make it work?
02:41 PurpleHawk: but I get it
02:41 phaZ: this part is really strong and also pretty tense
02:41 phaZ: but it has no drum
02:42 PurpleHawk: 00:37:276 (6) - 00:37:619 (7) - What are you emphasizing here?
02:42 phaZ: this is ought to be clean
02:42 PurpleHawk: Well, it might not have the drums, but it has that heavy line
02:42 phaZ: 00:26:305 (6,7) -
02:42 phaZ: saemt here
02:42 phaZ: melody
02:43 phaZ: to me this is like all snare sounds blown away
02:43 phaZ: washed away
02:43 phaZ: xD
02:44 phaZ: refreshesing strong
02:44 phaZ: but not like much objects
02:44 phaZ: to be strong
02:44 phaZ: 00:48:076 (4,5) - since so notes sound really long i think getting a slider is appropriate
02:45 phaZ: turning this long slider into circle+ short slider
02:45 phaZ: would then be too much stuff going on again
02:45 phaZ:
02:45 phaZ: so i hvae to decide either high or deep line
02:46 PurpleHawk: Yeah, and then the high line is a lot more frequent, so I get it, just sad that both aren't possible
02:46 phaZ: so i once made it high (insane) and once deep (heavy)
02:46 phaZ: :3
02:46 phaZ: i could use just circles but i like sliders more here
02:47 phaZ: and even crices wouldnt change the density of key strokes
02:47 PurpleHawk: It wouldn't change it, but I've mapped the entirety of the deep and high line in Hawk's Extra and it's not that complicated
02:47 PurpleHawk: but the slider ends are an issue
02:48 PurpleHawk: so I get why it's inpractical
02:48 PurpleHawk: impractical*
02:48 phaZ: well thats at leat how i would like to map it
02:48 phaZ: with sliders so :s
02:49 PurpleHawk: So, probably a super short mod for Heavy and Moderate:
02:49 PurpleHawk: Heavy:
02:49 PurpleHawk: Same slider art comment as insane, imo the circle slider doesn't look that nice, it's too big :/
02:50 PurpleHawk: rest of the sliders are fine
I like the wave slider with the ocean background
02:50 phaZ: ;D
02:52 PurpleHawk: 01:03:333 (6) - 01:04:019 (7) - I would replace these with several shorter repeatsliders in a row next to each other, with the top end of slider slowling turning counter-clockwise
02:52 PurpleHawk: 1-3 repeats would be my suggestion
02:54 phaZ: i guess your right its too lame
02:54 PurpleHawk: Yeah, I would make it a total of 4 repeatsliders with 2 repeats on each, that makes the transistion between the sliders on a white tick
02:55 PurpleHawk:
https://osu.ppy.sh/ss/339458802:56 PurpleHawk: Lol, you've already done that later in the difficulty
02:56 PurpleHawk: Moderate:
02:59 PurpleHawk: 01:27:676 - I think you need more recovery time from the spinner here? Maybe make the spinner end slightly before?
03:00 PurpleHawk: That's it