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Feint - Face Down

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Topic Starter
phaZ
This beatmap was submitted using in-game submission on Sonntag, 8. November 2015 at 22:32:21

Artist: Feint
Title: Face Down
Tags: Stjpa Bonsai dnb cut
BPM: 175
Filesize: 7374kb
Play Time: 01:59
Difficulties Available:
  1. Bonsai's Insane (4.22 stars, 369 notes)
  2. Extra (5.26 stars, 423 notes)
  3. Hard (3.29 stars, 290 notes)
  4. Normal (2.1 stars, 159 notes)
  5. Stjpa's Easy (1.53 stars, 121 notes)
Download: Feint - Face Down
Information: Scores/Beatmap Listing
---------------
This is a cut version of the song!
some diffs contain non-standard slider-velocities

  1. Stjpa's Easy - ready for mods
  2. Normal - ready for mods
  3. Hard - ready for mods
  4. Bonsai's Insane - ready for mods
  5. Extra - ready for mods
special thanks to HikaruR Hikaru Rose who greatly motivated me to finish this map!
i feel like i also should give credits to Stjpa for helping me getting icon-people :3

rip sliders 15.9.15
Secretpipe
nice song!~
Shadren
Pls, look at AiMod and fix issues, than call me for testplay :)
Hikaru Rose
00:00:249 (1,2,3) - maybe replace each slider here with two sliders.

00:43:105 (3,4,5) - place the last two notes in a line with the slider to make it look nicer.

00:44:819 (2,3,4) - this reads a bit awkward in my opinion, maybe don't stack the first two notes for more clarity.

00:54:248 (1,2,3) - this triple doesn't look right. maybe start the triple on the upper right side of the slider.

01:01:619 (7) - snap this note between the previous and the next note to hold the flow.

01:10:533 (2,3,4) - you could snap this triple just a bit further away from eachother.

01:18:419 (1) - this slider is just outside of the play field... Speak for itself i guess...

01:19:791 (1) - same with this one.

01:25:276 (1) - ending kiai time here would be a good idea, but that's just my opinion i guess... (Having kiai time again is no problem.)

01:27:676 (3) - also just outside of the playfield :D

01:28:362 (2,3,4) - would be nice if this was in a straight line.

01:33:505 (1) - uhm, that's not the playfield b-baka!

01:36:762 (3) - one more time and i swear...

01:41:391 (4) - did you forget a clap here?

01:42:933 (7) - i think you messed up the hitsound here.

I think this is about everything i noticed, great map overall. Love it! :D
Hikaru Rose
boop

chat mod ^^
2015-07-03 22:48 phaZ: ACTION is listening to [http://osu.ppy.sh/b/731700 Feint - Face Down (Cut Ver.)]
2015-07-03 22:48 phaZ: moderate done
2015-07-03 22:52 HikaruR: hmmm...
2015-07-03 22:52 HikaruR: upon inspectation
2015-07-03 22:52 HikaruR: i think all notes beginning on a red tick is tricky for a 'normal diff' player to read
2015-07-03 22:52 HikaruR: not sure
2015-07-03 22:52 phaZ: play it
2015-07-03 22:53 phaZ: :p
2015-07-03 22:53 HikaruR: hai hai!
2015-07-03 22:53 HikaruR: ~
2015-07-03 22:53 phaZ: i asked 3 normal players
2015-07-03 22:53 phaZ: they said its fine^^
2015-07-03 22:53 HikaruR: and they said?
2015-07-03 22:53 HikaruR: ah
2015-07-03 22:53 HikaruR: well okay then :p
2015-07-03 22:56 HikaruR: 00:24:762 (4,5) - these notes don't look pretty, maybe try and get thatt slider to line up ? ^^
2015-07-03 22:57 phaZ: aw i didnt like line :p
2015-07-03 22:57 HikaruR: 00:24:933 (5,6) - these two aren't exactly in the oppisite direction of eachother. Dunno if you wanted that but well
2015-07-03 22:57 HikaruR: XD
2015-07-03 22:57 HikaruR: i think line is better though
2015-07-03 22:57 HikaruR: but if you really dont like it XD
2015-07-03 22:57 phaZ: intended i tried around and it lokoks best to me
2015-07-03 22:58 HikaruR: 00:28:876 (3,4) - stack these two maybe?
2015-07-03 22:58 phaZ: but well :p
2015-07-03 22:58 HikaruR: 00:28:876 (3,4) - hnnngggg
2015-07-03 22:58 HikaruR: 00:35:733 (3,4) -
2015-07-03 22:58 HikaruR: i meant this one sorry i suck at copy pasting LOL
2015-07-03 22:58 phaZ: w/e
2015-07-03 22:58 phaZ: XD
2015-07-03 22:59 HikaruR: 00:35:905 (4,5) - these are also not exatly in the opposites if you wanted that
2015-07-03 22:59 phaZ: i dont know people dont seem to be botherd by this not-distance snap shit
2015-07-03 22:59 HikaruR: I keep forgetting to ctrl x XD
2015-07-03 22:59 HikaruR: ctrl c*
2015-07-03 22:59 HikaruR: LOL
2015-07-03 22:59 HikaruR: it's better to snap it though
2015-07-03 23:00 HikaruR: but when you use the red lines for notes, it instantly becomes diffrent to read tho
2015-07-03 23:00 HikaruR: 00:40:019 (2,1) - maybe place them juuuuust a bit to the upper side :p
2015-07-03 23:02 HikaruR: 01:20:819 (6,7,8) - these three notes don't really look nice >.<
2015-07-03 23:02 phaZ: ok
2015-07-03 23:02 HikaruR: my ocd
2015-07-03 23:02 phaZ: ok
2015-07-03 23:03 phaZ: or actually
2015-07-03 23:03 phaZ: no not ok
2015-07-03 23:03 phaZ: :D
2015-07-03 23:03 HikaruR: XD
2015-07-03 23:03 phaZ: casual swingy S-shapes suck
2015-07-03 23:03 HikaruR: LOL
2015-07-03 23:04 HikaruR: 01:29:391 (3) - not exactly sure how, but i think you are able to hitsound the slider tick... >.>
2015-07-03 23:04 phaZ: i can do
2015-07-03 23:04 phaZ: oh yea i forgot hitsounds in that last part
2015-07-03 23:04 HikaruR: 01:33:848 (2) - from this slider onwards you don't have the claps anymore.
2015-07-03 23:04 HikaruR: oh LOL
2015-07-03 23:04 HikaruR: well then
2015-07-03 23:06 HikaruR: 01:44:476 (1,2) - not sure if this is a perfect blanket but excuse me if it is xD
2015-07-03 23:06 HikaruR: and you got kiai time at the last hit at the end of the spinner, why? xD
2015-07-03 23:07 phaZ: cool fountains
2015-07-03 23:07 HikaruR: XD
2015-07-03 23:07 HikaruR: and im not sure
2015-07-03 23:08 HikaruR: but forums say you should use ar 5 or below
2015-07-03 23:08 HikaruR: what the
2015-07-03 23:08 HikaruR: but i think 5,5 is just fine
2015-07-03 23:08 phaZ: i think so too
2015-07-03 23:09 phaZ: fixd blanket
2015-07-03 23:09 HikaruR: i think thats about it p
2015-07-03 23:09 phaZ: thanks :3
2015-07-03 23:09 HikaruR: ya doin the hitsounding and then its alright i guess ^^

<3
Topic Starter
phaZ
HikaruR

HikaruR wrote:

00:00:249 (1,2,3) - maybe replace each slider here with two sliders.its not mapped on the melody, it should represent the background noise
00:43:105 (3,4,5) - place the last two notes in a line with the slider to make it look nicer.nope xD
00:44:819 (2,3,4) - this reads a bit awkward in my opinion, maybe don't stack the first two notes for more clarity.changed completely
00:54:248 (1,2,3) - this triple doesn't look right. maybe start the triple on the upper right side of the slider.nah, cant agree
01:01:619 (7) - snap this note between the previous and the next note to hold the flow.i didnt feel any difference but thanks anyways you discovered a mistake
01:10:533 (2,3,4) - you could snap this triple just a bit further away from eachother.fixed, there was also another mitsake :p
01:18:419 (1) - this slider is just outside of the play field... Speak for itself i guess...fixd
01:19:791 (1) - same with this one.^^[color]
01:25:276 (1) - ending kiai time here would be a good idea, but that's just my opinion i guess... (Having kiai time again is no problem.)[color=#00bb00]i thought about this the same, but i was like "yeah kiai-lighting on streams is really cool" so i didnt :D

01:27:676 (3) - also just outside of the playfield :D fixed
01:28:362 (2,3,4) - would be nice if this was in a straight line.nope xD
01:33:505 (1) - uhm, that's not the playfield b-baka!fixed
01:36:762 (3) - one more time and i swear...fixed
01:41:391 (4) - did you forget a clap here?thanks
01:42:933 (7) - i think you messed up the hitsound here.haha yea
I think this is about everything i noticed, great map overall. Love it! :D
thank you so much and sorry for not taking your diffs ~
Arooma
From #modreqs :3

Insane

  1. 00:26:133 (5)
  2. 00:34:362 (5) - ctrl+g
  3. 00:39:505 (4) - ^?
  4. 00:40:876 (4) - ^

Heavy

  1. 00:46:362 (1,2,3,1) - How about that distance as before? (1.1)
  2. 01:14:305 - 1. add circle?
  3. 01:14:476 (4,5,1,2) - I think in a strange rhythm
  4. 01:36:419 (1,2,3,4) - ^

Moderate

  1. 00:28:019 (2,3) - distance is different (1.21 {1.2}, 1.27 {1.3})
  2. 01:14:133 (4) - delete
  3. 01:43:790 (2,3,1) - distance is different (1.0 {1.0}, 1.18 {1.2})
  4. 01:47:219 (1) - ^

Sorry, Low quality mod :( ..
Map is very good! :3
but 'Moderate' (Normal?) is 2.07 star
The easiest diff is Star<2.0
easy is needed or normal is easier
Good luck~
Topic Starter
phaZ
SPOILER

Arooma wrote:

From #modreqs :3

Insane

  1. 00:26:133 (5) sorry, i do not understand what you mean >.<
  2. 00:34:362 (5) - ctrl+g it would be different from 00:23:391 (5,6,7,8,1,2)
  3. 00:39:505 (4) - ^? okay
  4. 00:40:876 (4) - ^ okay

Heavy

  1. 00:46:362 (1,2,3,1) - How about that distance as before? (1.1) done
  2. 01:14:305 - 1. add circle?
  3. 01:14:476 (4,5,1,2) - I think in a strange rhythm
  4. 01:36:419 (1,2,3,4) - ^
added circle but did not change rhythm

Moderate

  1. 00:28:019 (2,3) - distance is different (1.21 {1.2}, 1.27 {1.3}) fixed
  2. 01:14:133 (4) - delete not sure~
  3. 01:43:790 (2,3,1) - distance is different (1.0 {1.0}, 1.18 {1.2}) nah, the sliderheads are really close so the actual distance when playing is lower than it is shown in the editor
  4. 01:47:219 (1) - ^
fixed

Sorry, Low quality mod :( .. thanks anyway :>
Map is very good! :3
but 'Moderate' (Normal?) is 2.07 star
The easiest diff is Star<2.0 let's see what i can do about this
easy is needed or normal is easier
Good luck~ C:
Sgord1
Well, since I like this song and the diff spread isn't good, if u ask me for a GD, I would not resist
PurpleHawk
IRC Mod
02:09 phaZ: im am finally ready :>
02:10 PurpleHawk: Okey, so, the beginning I like the idea of those kind of sliders, but try to make them look prettier and more interesting, just look up slider art and have fun :P a big C shaped slider covering half of the screen doesn't look nice (imo)
02:11 phaZ: hmm
02:11 PurpleHawk: Sorry if I sound a bit blatant at times, this is all imo
02:11 phaZ: no not at all
02:11 PurpleHawk: Have you checked out Hawk's Extra?
02:11 phaZ: but i cant agree with the way most people use sldier art
02:11 PurpleHawk: The rhythm
02:12 phaZ: it perfectly fits the mood imo
02:12 phaZ: tstraight and simple
02:12 phaZ: sec
02:12 phaZ: its a little bugged
02:12 phaZ: ahve to fix it first
02:13 PurpleHawk: I just think that the shapes are too simple, that's all. They don't need to be super curvy and loops and all, but something a bit more "sophisticated" (for lack of a better word)
02:14 PurpleHawk: I guess it's mostly the C-shaped sliders that I don't think fit, the straight sliders look nice :)
02:15 phaZ: wait still not fixed ^^
02:15 phaZ: issue
02:15 phaZ: with that extra
02:15 PurpleHawk: k
02:16 phaZ: you got the diff in an additional file inside the file for the mapset
02:16 PurpleHawk: Oh, whops
02:17 phaZ: yea that is rghit
02:18 phaZ: thymth is correct that way but i dont ahve l
02:18 phaZ: like
02:18 phaZ: a super insaane diff
02:18 phaZ: *extra
02:18 PurpleHawk: Yeah, exactly
02:18 phaZ: and i hate following drums fdor hrous
02:18 phaZ: when you got melody
02:18 phaZ: ;P
02:18 PurpleHawk: which is why an insane should probably ignore quite a few of those notes
02:18 phaZ: ok now
02:18 phaZ: i checked
02:19 PurpleHawk: but I would encourage you to still use the rhythm when your emphasizing the notes (you pretty much do this already)
02:19 phaZ: uh no there are 3 types of pitchy like drum :>
02:19 phaZ: one which you almost cant hear
02:19 PurpleHawk: Yeah, the NCs are the drumkicks
02:19 phaZ: and then on e deep
02:19 PurpleHawk: and then there are snares and "ghost" snares (just a weaker snare)
02:20 phaZ: okay whatever
02:20 phaZ: back on track what is to point out
02:21 PurpleHawk: Anyway, my main point was the rhythm at 00:44 and after
02:21 PurpleHawk: I prefer the rhythm I mapped in that diff, and that's different from what you've used here
02:22 PurpleHawk: So, I don't know if it's an alternative to use that rhythm?
02:22 PurpleHawk: It creates a different rhythm then the rest of the map and could therefore be nice :)
02:23 phaZ: hu
02:23 phaZ: 00:44 and afterwards
02:23 phaZ: ?
02:23 phaZ: xD
02:23 phaZ: are you sure its 00:44
02:24 PurpleHawk: P00:44:153 (1) -
02:24 PurpleHawk: to
02:24 PurpleHawk: 00:55:125 (1) -
02:27 phaZ: well i already following that line in the hard so
02:27 phaZ: i wanted to follow also the other one too once
02:27 phaZ: ^^
02:28 PurpleHawk: Hard?
02:28 phaZ: heavy
02:28 phaZ: xD
02:28 PurpleHawk: the timing points were for Hawk's Extra
02:29 phaZ: those are the same in my diffs
02:29 PurpleHawk: and that rhythm doesn't appear in any of your difficulties?
02:29 phaZ: alsmost
02:29 phaZ: that rhythm
02:29 phaZ: what
02:29 PurpleHawk: not exactly, there are a few "important" (imo) notes missing
02:29 phaZ: you are following the deeper line right?
02:30 phaZ: 00:47:391 - 00:47:391 -
02:30 phaZ: missign that one ik
02:32 PurpleHawk: 00:48:248 -
02:32 PurpleHawk: 00:48:762 -
02:32 phaZ: im follwing the deeper line in the heavy
02:32 phaZ: more than in the insane
02:33 phaZ: *focussed
02:33 phaZ: is the betteer term
02:33 phaZ: i have it there
02:33 PurpleHawk: 00:45:333 (4) - the end of this doesn't have that sound
02:34 phaZ: what sound?
02:34 PurpleHawk: My suggestion would be to try to map the entirety of the rhythm in Hawk's Extra and just that, and if that doesn't work (too few notes) then I would suggest emphasizing that rhythm
02:35 phaZ: u didnt get it i guess
02:35 phaZ: im trying to emphasize the higher line in the insane
02:36 phaZ: and the deeper line in the heavy (exceptions for extramuch melody shit blah)
02:36 phaZ: :s
02:37 phaZ: the highest problem is the hitsounding
02:37 PurpleHawk: Ah, okey, I get it
02:37 phaZ: i use whiuslte for the high line
02:37 phaZ: and normal-hitniormal for the deeper one
02:38 PurpleHawk: But why can't you use both the deeper and the higher line? You could use the higher line for normal notes and then emphasize the deeper line?
02:39 phaZ: 00:46:876 (1) -
02:39 phaZ: this would just become some circle spam
02:40 phaZ: 00:48:076 (4,5) - those too
02:40 phaZ: if i catch all notes
02:40 phaZ: it just becomes to much
02:40 phaZ: not so clean as it should be imo
02:41 PurpleHawk: So there's no way of using single notes instead of sliders to make it work?
02:41 PurpleHawk: but I get it
02:41 phaZ: this part is really strong and also pretty tense
02:41 phaZ: but it has no drum
02:42 PurpleHawk: 00:37:276 (6) - 00:37:619 (7) - What are you emphasizing here?
02:42 phaZ: this is ought to be clean
02:42 PurpleHawk: Well, it might not have the drums, but it has that heavy line
02:42 phaZ: 00:26:305 (6,7) -
02:42 phaZ: saemt here
02:42 phaZ: melody
02:43 phaZ: to me this is like all snare sounds blown away
02:43 phaZ: washed away
02:43 phaZ: xD
02:44 phaZ: refreshesing strong
02:44 phaZ: but not like much objects
02:44 phaZ: to be strong
02:44 phaZ: 00:48:076 (4,5) - since so notes sound really long i think getting a slider is appropriate
02:45 phaZ: turning this long slider into circle+ short slider
02:45 phaZ: would then be too much stuff going on again
02:45 phaZ: :D
02:45 phaZ: so i hvae to decide either high or deep line
02:46 PurpleHawk: Yeah, and then the high line is a lot more frequent, so I get it, just sad that both aren't possible :(
02:46 phaZ: so i once made it high (insane) and once deep (heavy)
02:46 phaZ: :3
02:46 phaZ: i could use just circles but i like sliders more here
02:47 phaZ: and even crices wouldnt change the density of key strokes
02:47 PurpleHawk: It wouldn't change it, but I've mapped the entirety of the deep and high line in Hawk's Extra and it's not that complicated
02:47 PurpleHawk: but the slider ends are an issue
02:48 PurpleHawk: so I get why it's inpractical
02:48 PurpleHawk: impractical*
02:48 phaZ: well thats at leat how i would like to map it
02:48 phaZ: with sliders so :s
02:49 PurpleHawk: So, probably a super short mod for Heavy and Moderate:
02:49 PurpleHawk: Heavy:
02:49 PurpleHawk: Same slider art comment as insane, imo the circle slider doesn't look that nice, it's too big :/
02:50 PurpleHawk: rest of the sliders are fine :) I like the wave slider with the ocean background :P
02:50 phaZ: ;D
02:52 PurpleHawk: 01:03:333 (6) - 01:04:019 (7) - I would replace these with several shorter repeatsliders in a row next to each other, with the top end of slider slowling turning counter-clockwise
02:52 PurpleHawk: 1-3 repeats would be my suggestion
02:54 phaZ: i guess your right its too lame
02:54 PurpleHawk: Yeah, I would make it a total of 4 repeatsliders with 2 repeats on each, that makes the transistion between the sliders on a white tick
02:55 PurpleHawk: https://osu.ppy.sh/ss/3394588
02:56 PurpleHawk: Lol, you've already done that later in the difficulty :P
02:56 PurpleHawk: Moderate:
02:59 PurpleHawk: 01:27:676 - I think you need more recovery time from the spinner here? Maybe make the spinner end slightly before?
03:00 PurpleHawk: That's it :)
Tshemmp
I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it. 8-)

[General]
  1. fine
[Insane]
  1. check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 )
  2. 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before.
  3. 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 .
  4. 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before.
  5. 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.
  6. 01:16:704 (1) - what. RNC pls. Maybe one here 01:16:019 (6) - instead.
  7. 01:19:791 (1) - make the combo consistent with 01:08:819 (4)
  8. 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
  9. 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .
  10. 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
  11. 01:51:162 (4) - double the length of the slider, it feels so empty. :(
  12. 01:56:648 (4) - ^
[Heavy]
  1. 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
  2. 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
  3. 01:39:676 (2,3,4) - same as ^
  4. 01:44:473 (7) - NC?
sexy

[Moderate]
  1. 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard.
  2. 00:52:534 (1,2,3) - ^
  3. 01:08:819 (5) - NC, otherwise it gets soooo long.
  4. 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
  5. 01:19:791 (5) - NC
  6. 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .
  7. 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?
  8. 01:40:362 (3,4) - like 01:29:391 (3,4) .
  9. 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133 .
Woho, I did it.

Also, nice map, starrr.
Cancel


General


  1. The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
  2. You should add more tags. I'd suggest to add liquid drum and bass edm liquicity.
  3. Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2)
  4. The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)

Normal


  1. 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.
  2. 00:28:876 (3,4) - Same as mentioned before.
  3. 00:31:619 (4) - Move to , and again, the stacking issue with 00:32:819 (5) - .
  4. 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .
  5. 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway.
  6. 00:47:219 (6) - NC
  7. 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.
  8. 01:08:819 (5) - NC
  9. 01:12:248 (2) - Turn this in just a straight slider:
  10. 01:15:505 (4) - NC here instead of 01:16:019 (1) - .
  11. 01:17:733 (2) - Move this up to to create a better blanket.
  12. 01:19:791 (5) - NC
  13. 01:21:848 (1) - Remove NC
  14. 01:21:848 (1) - Move to (1up)
  15. 01:25:276 (1,1) - The space between the two is way too short for a Normal difficulty. It should at least be three white bars inbetween: .
  16. 01:30:762 (1,2) - Make this a good blanket:
  17. 01:32:133 (1) - Move to .
  18. 01:32:819 (1) - Remove NC
  19. 01:33:848 (2) - Add clap to end
  20. 01:37:448 (1) - NC here instead of 01:37:962 (1) - .
  21. 01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk.

    Its a decent difficulty, although i don't really like the spacing used in it.

Heavy


  1. Use AR8.
  2. Decrease the OD to 5.
  3. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.
  4. 00:18:077 (2,3) - The spacing between the two is kinda confusing. maybe move 00:19:449 (3,4) - to :
  5. 00:22:191 (1) - Move the middle point to x476 y60.
  6. 00:23:562 (2) - NC here instead of 00:23:391 (1) - .
  7. 00:24:933 (1) - Make a better overlap with 00:24:762 (6) - , and then copy/paste and replace (1) with the following sliders, or just leave them. Up to you:
  8. 00:25:962 (3) - Move to , and then move 00:26:819 (4) - to .
  9. 00:31:619 (1) - Remove NC
  10. 00:34:534 (2,3) - This can throw some people off, but its up to you if you want to change it or not.
  11. 00:36:933 (3) - Make a better blanket with the sliderend of 00:36:419 (2) - :
  12. 00:39:848 (1) - Remove NC and add NC at 00:40:362 (2) - .
  13. 00:44:133 (1) - Make a better blanket with 00:43:619 (5) - :
  14. 00:45:333 (1) - Better blanket for 00:44:991 (3) - , and then move 00:45:848 (2) - one pixel up :

  15. 00:50:648 (5) - Add a clap
  16. 00:50:819 (6) - NC
  17. 00:51:848 (1) - Remove NC and add NC at 00:52:533 (3) - .
  18. 00:56:476 (4) - NC
  19. 00:57:505 (1) - rem NC
  20. 00:57:848 (3) - Add nc
  21. 00:58:705 (6) - Make a better blanket with 00:58:191 (4) - .
  22. 01:03:333 (6) - NC
  23. 01:14:305 (4) - NC
  24. 01:15:505 (1) - Remove NC
  25. 01:19:791 (10) - NC
  26. 01:30:762 (10) - NC
  27. 01:32:133 (1) - Rem nc
  28. 01:44:476 (7) - NC

    Thats it. Mostly combo errors here.
-breakpoint-

Insane


  1. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.
  2. 00:16:706 (1,1,1) - All these NC's arent manditory, since there is no slidervel. increase/decrease, and since they all have the same distance spacing.
  3. 00:23:561 (5) - NC
  4. 00:24:419 (1) - Rem nc
  5. 00:28:533 (5) - Remove one point and make it a better blanket:
  6. 00:29:047 (7) - NC
  7. 00:29:905 (1) - Rem NC
  8. 00:31:962 (6) - NC
  9. 00:32:648 (1) - Rem NC
  10. 00:34:533 (7) - NC
  11. 00:35:390 (1) - Rem NC
  12. 00:55:106 (1,2) - This really plays akwardly.
  13. 01:01:276 (5,6,7) - So does this
  14. 01:08:819 (4) - NC
  15. 01:10:019 (1) - Rem NC
  16. 01:15:505 (5) - NC
  17. 01:16:704 (1) - Rem NC
  18. 01:37:448 (5) - Rem NC
  19. 01:58:191 (4) - NC
  20. 01:58:362 (1) - Rem NC

    Don't really like the style, but most things that i saw in this dif was inconsenty in NCs.
Good Luck!

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)
Topic Starter
phaZ
will be away for another 5 days or so. gonna reply to both mods when im back (hopefully). i had an idea to change the nc's but it seems that didnt work out so well :p
Secretpipe
This map is so gud! I love the hitsounding btw
Topic Starter
phaZ
TsC:hemmp

Tshemmp wrote:

I haven't done this modding thing in over 2 years, so yeah, my advice probably sucks but you asked for it so deal with it. 8-)

[General]
  1. fine
[Insane]
  1. check auto mod, there are several unsnapped objects at the beginning ( 00:27:834 and 00:29:205 and 00:31:434 ) fixd
  2. 00:43:105 (3,4,5) - why suddenly the difference in triplet spacing? Just stack it like before. now that convinced me :P
  3. 00:47:391 - I feel like there is a very strong beat here, remove the repeat and add a slider instead like this https://osu.ppy.sh/ss/3457975 . changed pattern
  4. 00:55:963 (4,5) - ctrl+g so it is a continuation of the slider movement before. nice la
  5. 01:01:619 (7) - NC here since it doesn't really belong to the two circles before.changed somehow~
  6. 01:16:704 (1) - what. RNC pls oops. Maybe one here 01:16:019 (6) - instead.nope
  7. 01:19:791 (1) - make the combo consistent with 01:08:819 (4) yes
  8. 01:29:048 (6) - ctrl+g here maybe? Idk, with the slider this direction the flow feels way better although the triplet afterwards doesn't really fit THAT much.
  9. 01:34:533 (6) - if you did ^ you should it also do it here but also rotate it a bit so it goes more into the opposite direction of 01:34:876 (1) .nah, i kept the pattern consistent with similiar parts
  10. 01:38:648 (10) - yeah look, here you didn't do this weird NC you did at 01:16:704 (1), way better!
  11. 01:51:162 (4) - double the length of the slider, it feels so empty. :(
  12. 01:56:648 (4) - ^no. the sliders in the last part end on white ticks just because i didnt want to map the weaker beats afterwards.filling the gap makes playing 01:52:191 (6,7) super weird. id have to remove all red-ticks-slider... blah blah blah cant explain
[Heavy]
  1. 01:18:762 (7) - NC here, otherwise it just gets too long. Also to make it consistent with 01:07:791 (1)
  2. 01:28:705 (2,3,4) - instead of circle-circle-slider I suggest slider-circle-circle because the accentuation on (3) atm doesn't feel right imo. You will obviously need a circle at 01:29:216 then, too.
  3. 01:39:676 (2,3,4) - same as ^
  4. 01:44:473 (7) - NC?
    fixed all nc issues in the kiai time
sexy

[Moderate]
  1. 00:30:591 (1,2,3) - hm, maybe turn them into slider instead so the beginner player doesn't have to have such a good rhythm to keep accuracy. Syncopations too hard. fine imo
  2. 00:52:534 (1,2,3) - ^ ^
  3. 01:08:819 (5) - NC, otherwise it gets soooo long.
  4. 01:14:476 (1,2,3) - HERE YOU DID IT (yeah it's not quite the same part but similar in map rhythm).
  5. 01:19:791 (5) - NC -> the combo colours would become different at this repeat so it decreases the structure if i NC, but ill still do it
  6. 01:29:391 (3,4) - don't really like this. Try this instead http://puu.sh/jhpvE.jpg .dunno~
  7. 01:32:133 (1) - sometimes you don't use a new NC in 10 seconds and then you spam them every second, lol. Remove it here?oops
  8. 01:40:362 (3,4) - like 01:29:391 (3,4) .^
  9. 01:43:105 (1,2) - yeah, your NCing isn't consistent, check 01:32:133. fixed
Woho, I did it.

Also, nice map, starrr. thanks :>
Cancel

Cancel wrote:



General


  1. The easiest diff for this mapset is a Normal, which is normally okay, but since it's 2,07*, you should map an Easy, since the ranking criteria states so.
  2. You should add more tags. I'd suggest to add liquid drum and bass edm liquicity.everything but edm
  3. Remove (Cut Ver.) from the title, as it isn't posted as it anywhere else but here. Also, the Ranking Criteria says not to do this. (2) i personally dont approve that "rule" >.<
  4. The current hitsound give me a headache lol. Consider changing them, as most players who play with Custom hitsounds on will probably also think so. (I mean... normal-hitnormals on normal-hitnormals is migraine fuel.)i changed the clap for the first kiai now :D dunno if there are other issues with the hitsounding. pm me if you thought of something especially or if it is "just" a general problem

Normal


  1. 00:24:762 (4,5) - This stack may confuse players new to the game. Use DS to fix the issue. Also, 00:24:933 (5) - should have a NC.made from own expierence + advise/testplays from 5 newer players. NC would confuse rather more than imo and its not that nessecary here :p
  2. 00:28:876 (3,4) - Same as mentioned before.^
  3. 00:31:619 (4) - Move to why :o? explain, and again, the stacking issue with 00:32:819 (5) - .^
  4. 00:35:733 (3,4) - Stacking + NC on 00:35:905 (4) - .^
  5. 00:46:276 (5) - Starting on a red tick may be confusing to some players, but I can't say for sure you have to change it. I'd suggest you do it, anyway. goes 100% with the music so i dont think it is hard
  6. 00:47:219 (6) - NC okay ~
  7. 00:51:848 (5) - Same as before. The following beats can stay on the red ticks.^
  8. 01:08:819 (5) - NC done
  9. 01:12:248 (2) - Turn this in just a straight slider:meh? more generic? why? it doesnt even look sea water like :D
    [box=]
01:15:505 (4) - NC here instead of 01:16:019 (1) - .oh yes01:17:733 (2) - Move this up to to create a better blanket.not everything is everytime supposed to be a blanket :p01:19:791 (5) - NC done01:21:848 (1) - Remove NCno, you didnt pointed it out once before at 01:10:876 (1) - . i guess thats rather not a problem anyway tho01:21:848 (1) - Move to (1up)uhh i know, but i everything else sux :s01:25:276 (1,1) - The space between the two is way too short for a Normal difficulty. It should at least be three white bars inbetween: .01:30:762 (1,2) - Make this a good blanket:okay, done
01:32:133 (1) - Move to .pls mention why :v if this was intentionally to fix the blanket issue, if done that since its menitoned just above~01:32:819 (1) - Remove NC no01:33:848 (2) - Add clap to end nice thanks01:37:448 (1) - NC here instead of 01:37:962 (1) - .yep01:41:733 (1) - The beginning of the slider is semi-covered. Maybe its an issue idrk. not an issue :p

Its a decent difficulty, although i don't really like the spacing used in it.

Heavy


  1. Use AR8.not that many objects, isnt that hard. made 7.9 for you :p
  2. Decrease the OD to 5. thats really low especially since its already mostly sliders. changed it to 6.3 (just sth above 6 xD)
  3. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders.first slider sounds completely different on prupose. the background noise gets louder and louder(volume increase one 3rd slider) but isnt noticeable at the beginning
  4. 00:18:077 (2,3) - The spacing between the two is kinda confusing. maybe move 00:19:449 (3,4) - to :
    something was wrong with the pattern. fixed it but differently
  5. 00:22:191 (1) - Move the middle point to x476 y60.done but moved it afterwards a little
  6. 00:23:562 (2) - NC here instead of 00:23:391 (1) - .ok
  7. 00:24:933 (1) - Make a better overlap with 00:24:762 (6) - , and then copy/paste and replace (1) with the following sliders, or just leave them. Up to you:moved it by +1 x instead
  8. 00:25:962 (3) - Move to , and then move 00:26:819 (4) - to .why q_q
  9. 00:31:619 (1) - Remove NC fixed
  10. 00:34:534 (2,3) - This can throw some people off, but its up to you if you want to change it or not. nah dont think so^^
  11. 00:36:933 (3) - Make a better blanket with the sliderend of 00:36:419 (2) - : done
  12. 00:39:848 (1) - Remove NC and add NC at 00:40:362 (2) - .nah would become different from 00:38:648 (1) -
  13. 00:44:133 (1) - Make a better blanket with 00:43:619 (5) - :done
  14. 00:45:333 (1) - Better blanket for 00:44:991 (3) - , and then move 00:45:848 (2) - one pixel up : done

  15. 00:50:648 (5) - Add a clap thanks
  16. 00:50:819 (6) - NC fixed
  17. 00:51:848 (1) - Remove NC and add NC at 00:52:533 (3) - .nah, also would become different from 00:46:362 (1) -
  18. 00:56:476 (4) - NC fixed
  19. 00:57:505 (1) - rem NC same as above ~
  20. 00:57:848 (3) - Add nc done
  21. 00:58:705 (6) - Make a better blanket with 00:58:191 (4) - .moved it a bit. but its not supposed to blank the slider-tail but the slider-trail
  22. 01:03:333 (6) - NC ok
  23. 01:14:305 (4) - NC done
  24. 01:15:505 (1) - Remove NC yea
  25. 01:19:791 (10) - NC no. it would become inconsistent, too
  26. 01:30:762 (10) - NC ^ ~
  27. 01:32:133 (1) - Rem nc ^
  28. 01:44:476 (7) - NC already done :o

    Thats it. Mostly combo errors here.
-breakpoint-

Insane


  1. 00:00:249 (1) - Either add a sliderslide or remove the sliderslide from the following sliders. same as normal
  2. 00:16:706 (1,1,1) - All these NC's arent manditory, since there is no slidervel. increase/decrease, and since they all have the same distance spacing. 1) maybe i could remove the NC's but thats not really important anyway. but 2) they are nessecary to keep up the hp-drain rate (at least on HR) or it would become lower than i want to
  3. 00:23:561 (5) - NC
  4. 00:24:419 (1) - Rem nc didnt change any NC's in the first part (00:44:133 - ), gomenasai
  5. 00:28:533 (5) - Remove one point and make it a better blanket: oops, fixed
  6. 00:29:047 (7) - NC
  7. 00:29:905 (1) - Rem NC
  8. 00:31:962 (6) - NC
  9. 00:32:648 (1) - Rem NC
  10. 00:34:533 (7) - NC
  11. 00:35:390 (1) - Rem NC
  12. 00:55:106 (1,2) - This really plays akwardly. hu o.o? i dont think so, need more opinions on that first..
  13. 01:01:276 (5,6,7) - So does this changed
  14. 01:08:819 (4) - NC
  15. 01:10:019 (1) - Rem NC
  16. 01:15:505 (5) - NC
  17. 01:16:704 (1) - Rem NC
  18. 01:37:448 (5) - Rem NC
  19. 01:58:191 (4) - NC
  20. 01:58:362 (1) - Rem NC fixed the NC's in my own way already before i replied >.<

    Don't really like the style, but most things that i saw in this dif was inconsenty in NCs.
Good Luck! thanks C:

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)[/box]

Secretpipe wrote:

This map is so gud! I love the hitsounding btw
<3
thanks for modding both of you ^^
EDIT: the box is bugging ahhh >.<
Tshemmp

phaZ wrote:

fuck you <3
Synpoo
hi, from my q

Moderate

Check AIMod for unsnapped objects
This diff needs to be below 2.0 stars in order for this map to be rankable
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues
  1. 00:00:000 - Remove all these unused green lines
  2. 00:24:762 (4,5) - Changes in spacing are not rankable in normal difficulties, stack this or give it proper spacing
  3. 00:28:876 (3,4) - Same thing about this and all other instances, fix all of them
  4. 00:32:819 (5) - Plays pretty bad to end on the downbeat, make it a 1/2-circle instead
  5. 00:42:762 (2) - Same thing here, strong beats aren't good to end a slider on, they should have something clickable on it
  6. 00:44:476 (1,2,3,4) - This rhythm represents the music more accurately like this
  7. 00:49:962 (1,2,3,4) - Same ^
  8. 00:54:248 - Probably shouldn't skip this insanely strong beat
  9. 01:01:276 (2,3,4) - You should just follow the buildup of the drums here cuz that's definitely the focus of this part, right now this rhythm plays really awkwardly
  10. 01:16:019 (2) - Touching the hp bar
  11. 01:25:276 (1) - Unrankable, see this: t/241019
  12. 01:40:362 (3,1) - This overlap looks really bad
But yea this diff is has lots of issues making it unrankable such as: inconsistent spacing, SV changes, spinner, etc

Insane

Why is this not just ar9?
Also, the hp is incredibly high, lower it to 7
I disagree with the way you use combos in the kiai, you should just keep NC to the big white ticks instead of random NC like these 01:20:991 (1) - 01:21:848 (1) - 01:24:762 (1) -
  1. 00:25:962 (6) - Stack this on 7 instead as it's clearly a different sound from 5 and white ticks like this should get the jump, not the red tick
  2. 00:36:933 (6) - ^
  3. 00:39:505 (5,6,1) - Why is the jump from 5->6 so big but 6->1 is smaller even though 1 is a stronger beat?
  4. 01:01:619 (1) - Delete NC?
  5. 01:08:133 (6,1,2) - Emphasis here is a bit wrong too, 1->2 should have more (or at least equal) spacing than 6->1
  6. 01:12:248 (4,5,6) - Here too
  7. 01:13:619 (6,1,2) - ^^ Hmm this happens in a lot places actually, look through the rest and fix them yourself

Gl~
Topic Starter
phaZ
synpoo

Synpoo wrote:

hi, from my q

Moderate

Check AIMod for unsnapped objects
This diff needs to be below 2.0 stars in order for this map to be rankable
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
gonna do it somehow... how are people getting so picky about this? although current difficulty rating system is really good, its not like you can possibly feel those 0.07 "too high difficulty" to make it reasonable to say that this is definitely too hard...orz
Also, changes in slider velocity aren't rankable in normal because they'll just confused players, so this diff will probably need a major overhaul so I guess I'll just point out things to keep in mind instead of specific issues apparently they dont get confused by just everything, they are not dumb after all. this kind of guideline comes from long ago to prevent completely unreasonable sv-changes
  1. 00:00:000 - Remove all these unused green lines i propably do later >.<
  2. 00:24:762 (4,5) - Changes in spacing are not rankable in normal difficulties, stack this or give it proper spacing ill need a hell lot of opinions about these i guess before i decide what to do with them
  3. 00:28:876 (3,4) - Same thing about this and all other instances, fix all of them ^
  4. 00:32:819 (5) - Plays pretty bad to end on the downbeat, make it a 1/2-circle instead not a really strong beat at all, even though its on a white tick. map would become harder to read too..
  5. 00:42:762 (2) - Same thing here, strong beats aren't good to end a slider on, they should have something clickable on it [color=#000Bb00]agree[/color]
  6. 00:44:476 (1,2,3,4) - This rhythm represents the music more accurately like this i actually know, but having 1/2 circles combined with 1/2 sliders will make it more difficult to play/read it. i think currently the rhythm get represented well enough this way
  7. 00:49:962 (1,2,3,4) - Same ^ ^
  8. 00:54:248 - Probably shouldn't skip this insanely strong beat hmm nah~
  9. 01:01:276 (2,3,4) - You should just follow the buildup of the drums here cuz that's definitely the focus of this part, right now this rhythm plays really awkwardlyc gonna get some testplays for that, on hold
  10. 01:16:019 (2) - Touching the hp bar srsly.. D: fixed
  11. 01:25:276 (1) - Unrankable, see this: t/241019 fixed it
  12. 01:40:362 (3,1) - This overlap looks really bad looks cool
But yea this diff is has lots of issues making it unrankable such as: inconsistent spacing, SV changes, spinner, etc

Insane

Why is this not just ar9? because ar9 feels different from 9.1 actually :v
Also, the hp is incredibly high, lower it to 7 done
I disagree with the way you use combos in the kiai, you should just keep NC to the big white ticks instead of random NC like these 01:20:991 (1) - 01:21:848 (1) - 01:24:762 (1) - time to create yet another 4/4-NC map.. :s didnt changed all
  1. 00:25:962 (6) - Stack this on 7 instead as it's clearly a different sound from 5 and white ticks like this should get the jump, not the red tick since i mapped along the melody 5,6 sound the same and 6,7 sound differently. when i play it and get that (i guess my hitsounding is propably irritating then) it seems to be the most logical solution the way it is. it didnt feel different to play at all anyway so..
  2. 00:36:933 (6) - ^^
  3. 00:39:505 (5,6,1) - Why is the jump from 5->6 so big but 6->1 is smaller even though 1 is a stronger beat? oops, wasnt even intended
  4. 01:01:619 (1) - Delete NC? well ok, i change it back :p
  5. 01:08:133 (6,1,2) - Emphasis here is a bit wrong too, 1->2 should have more (or at least equal) spacing than 6->1
  6. 01:12:248 (4,5,6) - Here too
  7. 01:13:619 (6,1,2) - ^^ Hmm this happens in a lot places actually, look through the rest and fix them yourselffixed 3 out of 4 (i just like one pattern too much) ;w;

Gl~ thanks for modding :3
KASUM1
[General]

You should check your aimod

[Insane]
00:00:249 (1,2,3,1,1) - I think you wasted alot of white ticks , your sliders Is a good idea too
00:45:333 (4,5) - why these 2 sliders cross each other?
00:47:562 (3,5) - ^
00:48:076 (5,7) - stack for a good pattern
00:50:819 (3,4) - again o.o maybe they are good. I'm not a professional modder
01:12:419 (5,2) - stack
01:31:962 (7,3) - ^

Since you have 1 insane I'm going to mod your normal and hard but I'm not a professional in easy~hard

[Heavy]

00:48:762 (2,1) - overlap maybe?
00:55:791 (2,2) - how about stacking these?
01:14:305 (1,3) - ^
Well , that's all

[Moderate]

00:23:391 (3) - move this too 00:23:562 -
00:30:076 (4) - remove this and move 00:28:876 (3) - to 00:29:048 -
00:30:762 (1,2,3) - move this to the white tick on the right or on the left
01:05:048 - 01:05:391 - missing notes o.o

That's all , I hope my mod helps you ♥
Topic Starter
phaZ
KASUM1

KASUM1 wrote:

[General]

You should check your aimod
fixed, but that last point didnt occur o.o
[Insane]
00:00:249 (1,2,3,1,1) - I think you wasted alot of white ticks , your sliders Is a good idea too hm nah~
00:45:333 (4,5) - why these 2 sliders cross each other? i like the pattern ;w;
00:47:562 (3,5) - ^^
00:48:076 (5,7) - stack for a good pattern done
00:50:819 (3,4) - again o.o maybe they are good. I'm not a professional modder ^
01:12:419 (5,2) - stack done
01:31:962 (7,3) - ^ 01:31:448 (4,7,1) - and 01:31:448 (4,7,2) - are tirangles. they have another angle than the pentagon 01:32:133 (1,2,3,4,5) - so they are unstackable

Since you have 1 insane I'm going to mod your normal and hard but I'm not a professional in easy~hard

[Heavy]

00:48:762 (2,1) - overlap maybe? dont think this will be confusing. the time difference is pretty high imo
00:55:791 (2,2) - how about stacking these? not so sure, i dont like that 00:56:476 (1) - would have to be moved more to the upper left, which makes playing 00:55:962 (3,1) - feel "a lot" different. it isnt noticalbe (for me) while playing anyways~
01:14:305 (1,3) - ^ done
Well , that's all

[Moderate]

00:23:391 (3) - move this too 00:23:562 - i didnt map on the drum or sth else, its on the melody. i think those syncopes are very easy to play, since they dont go against a somewhat stronger beat
00:30:076 (4) - remove this and move 00:28:876 (3) - to 00:29:048 - ^
00:30:762 (1,2,3) - move this to the white tick on the right or on the left ^
01:05:048 - 01:05:391 - missing notes o.o this is an easier difficulty which means players must be granted recovery time after a spinner~

That's all , I hope my mod helps you ♥ [color=#0000b]green = prove <3[/color]
thank you!
Founntain
Request in #modreqs

Overall:
Delete this in all Diff's


Moderate:

Delete the Green Lines When you are not using them


00:26:305 (6) - Maybe Something Like this? Because Flow and Nice Design ^^


00:30:076 (4) - Sanap the Note
00:32:819 (5) - Same ^
01:36:762 (2,3) - Maybe Singletap or only the 3 convert to Single Tab?

Heavy:

00:52:533 (3) - Curve?
00:57:848 (1) - Delete The Slider and Pute here 00:57:848 - a Note
01:01:962 (1,2,3) - Singletap?
01:08:305 (2) - Snap the Note with 0,2x
01:19:276 (2) - Same ^
01:30:248 (2) - Same ^
01:36:419 (2) - Something like this?



Insane:

00:22:533 (2) - Curve?
00:48:076 (5,6) - Same ^ Or Maybe only the 6
01:04:019 (5,6,7,8) - Maybe a Stream and Only 01:03:333 (1,2,3,4) - Should be Sliders

------------------------
Thats From my Side

Good Luck with your Map
Topic Starter
phaZ
Fluttershy552

Fluttershy552 wrote:

Request in #modreqs

Overall:
Delete this in all Diff's

this is basically for the flash effect when a kiai time starts. its like a minor sb even noobs like me can add

Moderate:

Delete the Green Lines When you are not using them done


00:26:305 (6) - Maybe Something Like this? Because Flow and Nice Design ^^

it should be the same with 00:24:933 (5) because they are both the same rhythm. if there is another reason notify me ingame and i might reconsider

00:30:076 (4) - Sanap the Note like every modder complained T_T im so damn sure that these work after i asked literally a dozen of newbies
00:32:819 (5) - Same ^^
01:36:762 (2,3) - Maybe Singletap or only the 3 convert to Single Tab? no because they are syncopes and sliders are more forgiving than circles. i would do it in the intro to but then it would get like "overmapped"

Heavy:

00:52:533 (3) - Curve? well okay^^
00:57:848 (1) - Delete The Slider and Pute here 00:57:848 - a Note nah. i also tried sth else but that didnt work neither imo. i just want to press my keys there :p. also i like it the way it is at 00:46:876 (1,2)
01:01:962 (1,2,3) - Singletap? changed to something completely different
01:08:305 (2) - Snap the Note with 0,2x wait i dont want an overlap i just wanna stack them :(
01:19:276 (2) - Same ^ ^
01:30:248 (2) - Same ^ ^
01:36:419 (2) - Something like this? all sliders must be straight in the second kiai, because now one less "instrument" is playing in the music



Insane:

00:22:533 (2) - Curve? nah
00:48:076 (5,6) - Same ^ Or Maybe only the 6 ^
01:04:019 (5,6,7,8) - Maybe a Stream and Only 01:03:333 (1,2,3,4) - Should be Sliders not, sry

------------------------
Thats From my Side thanks for your mod and time anyways =w=

Good Luck with your Map
Snaggletooth
Count yourself lucky that I'm sick.

  1. Check off Letterbox and Widescreen Support since no SB is in use.
  2. Offset comes in a little too late. 22.185 sounds pretty solid to me.

    • I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
      Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
      discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
      then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
      ,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
      You can feel free, obviously, to not apply it.
  3. You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.

[Moderate]
  1. Rhythmical Issues:
    1. 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
      while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
      with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
      of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
      to react.
    2. 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
      is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
      enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
      both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc.
    3. 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
      all beats that hit in this section, except for the major downbeat, but not in an efficient and
      satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
      having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
      any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
      I suggest you the rhythm below.

      Timeline
      This Rhythm catches the synth while keeping a lenient and easy-to-follow tapping-rhythm.
      And since you ignored the major downbeat before, I don't think that this is a huge issue. If it is
      however, then you might aswell go for the drums here.
    4. 01:36:077 (4,1,2,3) - ^
  2. Placement Issues:
    1. 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
      fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
      opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap.

      Pattern + Code

      316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
      448,184,101391,1,8,0:0:0:0:
      376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
      452,68,103105,6,0,B|462:111|462:111|457:133|457:133|

[Heavy]
  1. Cosmetical Issues:
    1. 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
      combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
      Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is.

[Insane]
  1. Placement Issues:
    1. 00:52:533 (2,3,4) - Ay, nice placement.
    2. 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
      is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
      then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
      jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
      due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part.
    3. 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
      anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
      to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
      break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
      And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern.
    4. 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92
    5. 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even
      consistent throughout the song)
    6. 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid
      unnecessary futur conflicts and to appease the ranking-criteria.
  2. Cosmetical Issues:
    1. 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part.
    2. 01:57:162 (5,1) - ^ //Swap NC.
    3. 01:54:076 (6) - NC due to Major Downbeat.

Nice set.
Topic Starter
phaZ
replying tomorrow, im just tired now~
Bonsai
random irc
23:38 Bonsai: yo hab mir grad Snaggle's mod durchgelesen und hätt eine kleine suggestion
23:39 Bonsai: nämlich in Moderate
23:39 Bonsai: 00:44:133 (1,2,3,4) -
23:39 phaZ: hm?
23:39 phaZ: 1 zu nem slider?
23:39 Bonsai: momentli
23:39 Bonsai: no
23:39 Bonsai: ^^
23:40 Bonsai: (2) head und tail sind zwei seperate noten, da is nix das iwie ein hold rechtfertigt imo, aber (3) und (4) schon
23:40 Bonsai: also wenn du dementsprechend drei 1/1-circles setzt würde das imo auch gut den Beginn dieser neuen section darstellen
23:41 phaZ: du hast vollkommen recht so hab ichs auch in der insan xD
23:41 Bonsai: o
23:41 Bonsai: lol
23:41 phaZ: naja so ungefähr^^
23:41 Bonsai: gar nicht wahr
23:41 Bonsai: liar
23:41 Bonsai: ^^
23:42 Bonsai: also ich find die ersten drei beats sind wirklich sehr distinctive
23:42 phaZ: kp was ich labere aber so in etwa hab ich dabei auch gedacht ;p
23:42 Bonsai: ja da is der slider auf 1./2. beat statt 2./3., aber imo sind eben alle drei einzeln
23:43 phaZ: stimmt schon, circle passen mehr
23:43 phaZ: wollte nur nicht zu viele clickables machen aber ich werds ändern
23:43 phaZ: danke^^
23:43 Bonsai: mh in der Moderate is dann halt 00:43:791 (3) - bissi blöd
23:44 Bonsai: vllt den dann auch zu nem 1/2-slider machen? dunno
23:44 Bonsai: ich mein ich bin sowieso kein fan von 00:38:648 (1,2,1,2,3) - weil ja eigentlich nicht auf einmal weniger los is, aber ich versteh schon warum dus machst ^^
23:45 phaZ: jaaa.. ich bin halt faul
23:45 phaZ: wenig objekt = zeit gespart
23:45 phaZ: xD
23:45 Bonsai: lol
23:45 Bonsai: ich überleg grad wie ichs machen würd
23:46 phaZ: einfach auf den white tick nochwas setzt funzt wenn mans knsequent durchziet
23:46 phaZ: lel
23:47 phaZ: ah
23:47 phaZ: fuck
23:47 phaZ: musik ist so laut
23:47 phaZ: xD
23:49 Bonsai: http://puu.sh/krGsa/90cb82bfe9.jpg
23:49 Bonsai: großer gap in der Mitte aber ansonsten fänd ich das gut ^^
23:49 Bonsai: kein Plan ob das iwie in die Map reinpasst weil ich mir die jetzt nicht ganz angesehen hab ^^
23:50 phaZ: ich schau mal^^
23:50 phaZ: so lass mich erstmal timing fixen
23:50 phaZ: :p
23:50 Bonsai: ^^
23:51 Bonsai: ur merkwürdig, Snaggle hört da voll richtig und hat auch zu mir gemeint dass sie normalerweise recht gut in Timing is, aber bei nem andren Song hören wir 12ms auseinander lol
23:53 phaZ: hmm na ich kann auch gut timen imo :p hab mir nur keine mühe wahrsch gegeben
23:53 phaZ: also wenn du mal kurz testne willst
23:53 phaZ: 00:50:305 -
23:53 phaZ: perfekter beat zum hören
23:54 phaZ: ich dreh immer volume hoch, 25% und dann spamme ich [c] und [space]
23:54 phaZ: um in etwa 3ms schritten nach den beat zu lauschen^^
23:54 phaZ: wenns geht..
23:55 phaZ: ich komme dann auf 8ms abziehen xD
23:56 Bonsai: mh ja bei der Stelle is das auch ganz korrekt
23:56 Bonsai: aber verschiedene beats haben verschiedene attack points
23:56 Bonsai: wait
23:56 phaZ: ik aber ich richte mich einfach nach dem denn da weiß ichs genau
23:57 Bonsai: ja das bringt aber nix wenn dann der restliche Song off is ^^
23:57 Bonsai: aber wart kurz
23:57 Bonsai: cih geh mal selber alle Stellen durch
23:58 Bonsai: jo fun fact
23:58 phaZ: weicht auch nur 2ms von snaggle ab also..
23:58 Bonsai: doch nicht
23:58 Bonsai: lel
23:58 phaZ: okay
23:58 phaZ: :D
23:58 Bonsai: huh ne 6
23:58 Bonsai: aso
23:59 phaZ: wenn ichs um -8 korrigiere^^
00:00 phaZ: 01:07:783 -
00:00 Bonsai: in der Kiai
00:00 phaZ: guuut hier ist es dann aber zu früh
00:00 phaZ: fuck life
00:00 Bonsai: ja
00:00 Bonsai: ganze Kiai is es dann zu früh
00:00 Bonsai: ich würd sagen
00:00 Bonsai: hm
00:00 Bonsai: das is echt behindert ^^
00:00 phaZ: mein wert den ich am anfang hatte ist gut ;D
00:01 Bonsai: ja für den Schluss ja
00:01 Bonsai: wobei ich da 189 fast besser find
00:01 Bonsai: überleg jetzt ob 187 zuviel is
00:01 phaZ: ich habe das auch mal getestplayed kam auf den loweren diffs was mit standard mäßig 6ms early wie snaggle
00:01 phaZ: auf der insane aber eig keine
00:01 Bonsai: ne pass auf
00:01 Bonsai: pass auf pass auf
00:02 Bonsai: du machst einfach zwei timing points
00:02 Bonsai: weil es is exakt
00:02 Bonsai: zwischen 01:05:733 und 01:06:076
00:02 Bonsai: verschiebung
00:02 Bonsai: 01:06:076
00:02 Bonsai: argh fuck timestamps
00:02 phaZ: :D
00:03 phaZ: nix klicken ick kann
00:03 Bonsai: jo i know wart kurz
00:03 Bonsai: also für den part davor find ich183 eig besser
00:04 Bonsai: und ja dann mach einfach bei 01:06:076 die zweite
00:04 Bonsai: das wäre 191
00:04 Bonsai: so wie dus derzeit hast
00:05 phaZ: wtf machst du dass deine links kaputt gehen xD
00:05 Bonsai: ohne notes
00:05 phaZ: strg+c die aus dem editor :v
00:05 Bonsai: gehen links generell nicht
00:05 phaZ: 00:28:697 -
00:05 Bonsai: lol ok damn muss - dazutun
00:05 phaZ: doch
00:05 phaZ: :p
00:05 Bonsai: fu
00:05 Bonsai: :)
00:05 Bonsai: 01:06:075-
00:05 Bonsai: WEOUIFvesofuic
00:05 Bonsai: [01:06:075 -]
00:06 Bonsai: W T F
00:06 Bonsai: WHY DOES THIS WORK BUT NOT WORK AT THE SAME TIME
00:06 Bonsai: 01:06:075 -
00:06 Bonsai: k
00:06 Bonsai: das is 190 hue
00:06 Bonsai: klingt noch korrekter imo
00:07 Bonsai: weil auch in der Kiai gibts verschiedene Stellen an denens verschieden klingt, aber das bild ich mir ein is nicer Kompromiss
00:07 Bonsai: got it?
00:08 phaZ: naja.. ich denke da sist eher auf meinen audioedit zurückzuführen xD
00:08 Bonsai: OOOOOOOOOO
00:08 Bonsai: haste dort gecutted?
00:08 phaZ: ich hab die short ver seelbst geschnitten
00:08 Bonsai: lol
00:08 phaZ: ne
00:08 Bonsai: wo denn wtf
00:08 phaZ: aber feel komprimierung
00:09 Bonsai: mh
00:09 Bonsai: jo kann auch sein, bei mir bleibt immer alles richtig verschiebt sich aber um 30ms lol
00:09 phaZ: wenn du das orignial hättest könnstest du es schon an der quality merken
00:09 phaZ: :D
00:09 Bonsai: lol
00:09 phaZ: 01:58:191 -
00:09 Bonsai: aber woranauchimmer es liegt, musst es trotzdem mit zwei points machen
00:10 phaZ: neineienineien
00:10 Bonsai: ?
00:10 phaZ: ich behalt einfach mein timing von anfang an das liegt schön dazwischen xD
00:10 Bonsai: noo das liegt am Anfang viel zu spät
00:10 Bonsai: pls
00:11 Bonsai: is doch nicht schlimm zwei zu machen c'mon
00:11 *Bonsai is editing [https://osu.ppy.sh/b/651744 supercell - Kimi no Shiranai Monogatari [Celestial]]
00:11 Bonsai: schau wie fucked up das is
00:12 phaZ: ich hab zwar die offsets raus aber ich hab da ne abneigung gegen xD
00:12 Bonsai: w h y
00:12 Bonsai: p l s D:
00:14 phaZ: hmm
00:14 phaZ: ich überleg mnir das mal
00:14 phaZ: ich probier auch mal den timer aus von audacity
00:14 phaZ: den von ztrot aus dem acadamy video
00:14 phaZ: *e
00:14 Bonsai: O.o
00:14 phaZ: und schau mal :p
00:15 phaZ: die sind nur für single bpm gut
00:15 Bonsai: pls was hast du dagegen einzuwenden x.x
00:15 Bonsai: ergo es is nciht gut dafür
00:15 Bonsai: pls
00:15 Bonsai: ich schrieb zuviel pls
00:15 phaZ: weil es kein sinn macht dass der sing multitimed ist
00:16 phaZ: DNB
00:16 phaZ: ;D
00:16 Bonsai: es macht schon Sinn weil unterschiedliche Attack Points
00:16 phaZ: gut ja du kannst sagen
00:17 phaZ: die samples die feint verwendet sind nicht alle mit gleichen attackpoints
00:17 phaZ: aber er richtet sich nach nur einer bpm/einem offset
00:17 phaZ: der song hat einfach nicht mehr als eins
00:17 Bonsai: ja aber das bringt nix wenn man es spielt
00:17 Bonsai: schau, wir sind quasi alle drei draufgekommen dass es an unterschiedlichen Stellen unterschiedlich is
00:18 Bonsai: es is egal wieso das so is, Tatsache is dass der Unterschied hörbar is und dann auch beim Spielen beeinflusst
00:20 phaZ: ach sei mal nicht so pingelig xD hitsounds die ich verwende sind auch nicht perfekt und trotzdem kann ich od8 99%
00:20 phaZ: und ich verwendequasi standard hitsounds :D
00:20 Bonsai: weil hitsounds sich auch nicht nach dem song sondern nach deinem input richten, und dein input nach dem Song
00:20 phaZ: ne genauigkeit von 8ms in der map sind ausreichen :D
00:22 phaZ: du zerstörst iwie meine dnb welt xD ich weiß dass es nicht aber
00:22 phaZ: T_T
00:22 phaZ: :D
00:22 Bonsai: ich schau jetzt noch ob ich sonst nochwas find damit ich mich nicht schlecht fühl wenn ich für das alles kudsou! grabben will ^^
00:22 Bonsai: hue
00:23 phaZ: wär schon gerecht fertigt
00:23 Bonsai: egal, ich schau einmal über alles drüber ^^
00:23 phaZ: hast was nützliches zur moderate geasgt das reicht ^^
00:23 phaZ: ok
00:23 Bonsai: In Heavy schaut 00:24:762 (5,1) - recht komisch aus weils halt hauchdünn is, ich würds einfach ein pixel nach unten und nach rechts schieben
00:23 Bonsai: und weils nicht 100% perfekt blanket is hue
00:24 Bonsai: bzw is es generell bissi inkonsistent, zB 00:28:533 (3,1) - is auch so hauchdünn, 00:29:733 (3,1) - aber nicht
00:24 Bonsai: dunno
00:25 Bonsai: mal nicht so nazi: ich find bei 00:31:448 noch nen circle zu adden würd helfen dass sich der rhythmus nicht ganz so weird anfühlt
00:25 Bonsai: aaaaaah
00:25 Bonsai: wär 00:42:419 - dann genauso
00:25 phaZ: nah da kommt keiner hin
00:25 Bonsai: oki ^^
00:26 phaZ: so ist der song :D
00:26 Bonsai: naja der song hat viele rhythmen und bis dahin lassen sich gut mehrere rhythmen quasi gfleichzeitig mappen, aber da sticht halt der eine imo zu krass raus
00:26 Bonsai: aber egal, moving on ^^
00:27 Bonsai: 00:43:276 (4) - was is der Sinn dahinter denn 1/8 zu machen wenn du dann genau den einen beat der es zu 1/8 macht silenced? O.o
00:27 phaZ: ist 1/4
00:27 phaZ: o.o
00:27 phaZ: so
00:27 Bonsai: o ja
00:27 phaZ: dann ist das wegen hitsound
00:28 phaZ: aber ich muss mal den hitsound lauter machen
00:28 phaZ: den hört man eh kaum
00:28 Bonsai: jo 8% lol ich hör gar nix ^^
00:28 phaZ: und in der hard hab och den gar nicht erst gesetztt x
00:28 phaZ: D
00:28 Bonsai: lol
00:28 phaZ: der existiter nur in insanelol
00:28 Bonsai: tze tze tze ^^+wuss
00:28 Bonsai: ich bin in der Hard lel
00:28 Bonsai: aso
00:28 Bonsai: ja
00:28 Bonsai: nvm ^^
00:29 phaZ: deleted
00:29 Bonsai: 00:44:133 (1) - und 00:49:619 (1,2) - is iwie zimelich inconsistent, beim ersten den 1/1-slider zu setzen is eh imo nicht so gut weil dann der wichtige zweite beat auf der tail liegt und keine emphasis bekommt
00:30 Bonsai: 01:07:791 (1,2) - magst du dass nicht vllt in die andre Richtung stacken damit mans auch sehen kann? o:
00:31 phaZ: ich maczhs andersrum
00:31 phaZ: ich nehm die 2x 1/2slider raus
00:31 Bonsai: mhk ^^ merk eh grad dass im rest der map auch fast immer 1/1 is
00:32 phaZ: um ehrlich zu sein
00:32 Bonsai: lol ich merk grad erst dass das ja auto-stack is
00:32 phaZ: hat hikarur mir die normal oder hard machen wollen
00:32 phaZ: und meinte nah wirde nichts aber du kannst es hab
00:32 Bonsai: aber auto-stack exakt unter den slider lol
00:32 phaZ: und ich habs nur gepolished
00:33 Bonsai: 01:29:219 (4,5,6) - beweg die vllt 8x8 pixel nach rechts/unten weil das ziemlich extrem is dass es fast die (3) verührt ^^
00:33 phaZ: also eigentlich erkennt nichts mehr weil er auch noob mapper ist/war xD
00:34 Bonsai: huh ich versteh null von dem was du grad gesgat hast ^^
00:34 phaZ: w/e
00:34 phaZ: 01:29:220 (4,5,6) - mach ich nmanual stack
00:34 phaZ: ist wegen dem pattern halt so
00:34 Bonsai: brauchst es ja nicht manual machen, einfach alles 8x8 schieben, das negiert genau den autostack
00:35 phaZ: neineinein dann hab ich das pattern nicht in dern map
00:35 phaZ: und außerdem ist der autostack kleiner als 4x4..
00:35 phaZ: :D
00:35 Bonsai: whut
00:35 Bonsai: o:
00:35 *Bonsai muss das gleich probieren
00:35 phaZ: wenn du 4 circle hast
00:36 phaZ: und du 2manual stacks
00:36 phaZ: und die anderen autostacks
00:36 phaZ: dann sieht der stack nicht gelichmäßig aus imo
00:36 phaZ: also (1,2) autostack (2,3) manual (3,4) auto
00:37 Bonsai: sitmmt, schaut mehr 3x4 aus
00:37 Bonsai: also wenn ich dann den manual nur 3x4 mach schauts wieder perfekt aus
00:38 phaZ: wenn ich view-stacking aktiviere sagt der zwar 4x4
00:38 phaZ: aber beim spielen apsst einfach nicht ganz iwie :v
00:38 Bonsai: aso
00:38 Bonsai: whoot
00:39 Bonsai: also bei mir schauen dann beim spielen auch 3x4 perfekt aus ^^
00:39 Bonsai: na gut ich lass es jetzt mal dabei mim modden
00:39 Bonsai: sollt dann mal duschen/schlafen gehen lol
00:40 phaZ: gut^^ danke :3

@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
Topic Starter
phaZ
Snaggletooth

Snaggletooth wrote:

Count yourself lucky that I'm sick.

  1. Check off Letterbox and Widescreen Support since no SB is in use. this...
  2. Offset comes in a little too late. 22.185 sounds pretty solid to me. took a look at it. gonna do things like Bonzai suggested
  3. You're going to need a Diff below 2.00 Stars. Make an Easy or nerf the current Normal.

[Moderate]
  1. Rhythmical Issues:
    1. 00:30:076 (4) - Why did you feel the need to place a beat on this note, to empathize it, to engage with it
      while ignoring the following note on 00:30:248 - ? This leaves a rather uncomfortable 3/2 gap which interrupts
      with the rather consistent tapping rhythm of 1/1. I highly suggest you simply use a 1/2 slider instead
      of a circle. That would catch both tunes while filling the gap + still leaving enough time for the player
      to react.kinda true :p
    2. 00:44:991 (3,4) - Eh, it's not particularly wrong in terms of song-rhythm, but the tapping-rhythm
      is a bit too much here, in my humble opinion. The song is still in it's early stages, it hasn't 'sped-up'
      enough yet, to warrant stressing the player at this point. I suggest you use a 1/2 slider to keep
      both tunes and to make it more lenient to play for the player. Same on 00:50:476 (2,3) - ofc. i dont think a slider is good because it would be played like a syncope. using circles is imo better to read/play. might change it in another way after looking through bonazi's stuff ^^
    3. 01:14:133 (4,1,2,3) - I dislike this rhythm very much. I see why you would use it. It covers
      all beats that hit in this section, except for the major downbeat, but not in an efficient and
      satisfying way. I get that you wanted to map the synth here, alongside with the drums, but
      having strong beats - in this case, the snare - on slider ends is useless, as it dosn't provide
      any incentive to actively tap it. The curent 1/2 beat stresses the player unneceassirly.
      I suggest you the rhythm below. sorry but i cant agree here~ it should be the same like at 00:30:591 (1,2,3,4). now obviously its plays the same and still is "harder" fitting with the kiai. i could change 00:30:591 (1,2,3,4) - too, but then it wouldnt leave me an option to make it harder in the kiai. anyway cant go with that kind of suggestion, would do sth different because: 01:14:648 - not mapped thr offbeat but 01:15:333 - mapped the offbeat. then just adding a circle would turn it into another pattern of which i personally think doesnt represent the rhythm of the song the way it should >.<
      [box=Timeline]This Rhythm catches the synth while keeping a lenient and easy-to-follow tapping-rhythm.
      And since you ignored the major downbeat before, I don't think that this is a huge issue. If it is
      however, then you might aswell go for the drums here.
01:36:077 (4,1,2,3) - ^Placement Issues:
  1. 01:40:362 (3,1) - This is hidden. As in, the starting-circle and the end-circle aren't
    fully visible. This can lead to confusion for newer players. Not only that but in mysubjective
    opinion, I don't think this looks very good either. If you flip it around you can avoid the overlap. D: i like how it overlap - as same as i like the angle to the previous slider (2). i asked some newbie friends for testing this diff already because of some other worrysome issues but i ont remember this being a problem. going to find some more then for testing :p
    Pattern + Code

    316,364,100362,2,0,P|440:356|474:214,1,273.125005209446
    448,184,101391,1,8,0:0:0:0:
    376,264,101733,6,0,P|324:247|287:208,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
    380,148,102419,2,0,P|349:102|346:48,1,109.250002083778,0|8,0:0|0:0,0:0:0:0:
    452,68,103105,6,0,B|462:111|462:111|457:133|457:133|

[Heavy]
  1. Cosmetical Issues:
    1. 00:57:505 (1) - Remove NC here as it is a little overkill imo. This section already uses a lot of short
      combos, resulting in large HP boosts over and over again. Removing this NC just helps to keep the
      Difficulty a bit 'high'. It also dosn't help to highlight the beat if it's inconsistent, which it is. agree

[Insane]
  1. Placement Issues:
    1. 00:52:533 (2,3,4) - Ay, nice placement.
    2. 01:03:333 (1,2,3,4,5,6,7,8) - All in all, nice placement BUT useless, considering that this
      is after all a build-up. The tapping-speed does increase a bit, at least its a more stressing part
      then the prior 1/2 part, but it gets rendered pretty much powerless considering that the
      jumps in said 1/2 part are extremely far apart. This is more a slow-down than an increase
      due to rhythmic changes. Either increase the spacing in the 1/4 part, or reduce it in the 1/2 part. hope its fine now
    3. 01:08:133 (4,1) - Don't do that. Stack here really isn't warranted. At least, there isn't
      anything in the music that would suggest a stop-and-go movement. Ontop of that it's a bit hard
      to read. If you'd set 01:08:305 (1) - to x:152 y:144 it would flow much better and it would
      break the flow between 01:08:305 (1,2) - to make the drum and snare stand out much more.
      And 01:08:476 (2,3) - would pick the flow back up and carry it to the next pattern. changed it entirely
    4. 01:13:619 (4,1) - // move 01:13:791 (1) - to x:272 y:92 ^
    5. 01:19:105 (4,1) - // move 01:19:276 (1) - to x:100 y:224 (These 3 aren't even ^ but how are they not consistent
      consistent throughout the song)
    6. 01:10:019 (5,1) - This touches the HP bar. Consider moving it down a bit, to avoid not existing anymore
      unnecessary futur conflicts and to appease the ranking-criteria.
  2. Cosmetical Issues:
    1. 01:51:676 (5) - NC this one since 01:51:676 (5,6,7) - acts as a seperate/single formation/part. sound belongs to previous melody.. anyway, i made it identical to the NC-ing at the intro
    2. 01:57:162 (5,1) - ^ //Swap NC.
    3. 01:54:076 (6) - NC due to Major Downbeat.

Nice set. thanks :)[/box]
thanks a lot! motivated me again to work on the maps a bit :)

spoilerboxes...
Topic Starter
phaZ
timing

Snaggletooth wrote:

Count yourself lucky that I'm sick.

  1. Offset comes in a little too late. 22.185 sounds pretty solid to me.

    • I rechecked the Timing since there's been a small discussion about this between Bonsai and phaZ. I agree with
      Bonsai, that the right Offset is 22.183, but that offset goes smoothly through the entire song. The only
      discrepancy that I can find would be about 2-4ms diffrence in the Kiai. If that is what Bonsai is referring to,
      then the only thing to catch that is with a second timing point, however, I found that increasing the BPM by
      ,005 takes care of this very well while still hitting the beats prior to kiai. Those are my two cents on this topic.
      You can feel free, obviously, to not apply it.

Bonsai wrote:

@Timing: We discovered that for the part before Kiai it is indeed to high and 22.185 or even less is probably right for that part, but it seems to change exactly at the first beat of the Kiai, maybe bc of different attack points or whatever, where 01:06:075 is imo the right offset (which is the original timing -1 hehe). Dunno what phaZ is doing in the end tho ^^
doing things like bonsai at the end
Stjpa
[General?]

• You have to change the combo colours. Proof


[ Moderate ]

Click
• Untick 'Letterbox during breaks'

• Change AR to 5 and HP to 3.5.

• 00:42:759 (3) - I dislike this slidershape.

• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so.

• 01:28:364 (3,4) - Maybe just start like in the first Kiai?

• 01:34:878 (3) - Sounds very weird honestly.

• 01:40:364 (3,1) - Just no... :<

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patterns.


[ Advanced ]

Click
• It's not a have to, but it wouldn't be too bad if every diff would start at the same point.

• Untick 'Letterbox during breaks'

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c;

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders)

• 01:47:564 (2,4) - ^


[ Bonsai's Hyper ]

Click
• This is an easier Insane, not a Hyper. Change the diffname please.

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...


[ Insane ]

Click
• Untick 'Letterbox during breaks'

• Remove these _ from drum_and_bass in the tags.

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable.

• 00:54:759 (4) - CTRL + G maybe?

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...)

• 01:07:792 (2,3,4) - Missing hitsound?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo.

• 01:42:764 (6,7) - Switch these. Also for a better flow.

• Every diff HAS TO end at the same point. Proof



GD

.osu
osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,43987,53662
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
246,685.714285714286,4,2,2,5,1,0
22188,342.857142857143,4,2,2,50,1,0
22188,-100,4,2,2,50,0,0
22530,-100,4,2,2,50,0,0
64707,342.857142857143,4,2,2,5,1,0
64707,-100,4,2,2,60,0,0
66078,-100,4,2,2,75,0,1
85278,-100,4,2,2,75,0,0
88021,-100,4,2,2,75,0,1
109964,-100,4,2,2,75,0,0


[Colours]
Combo1 : 240,244,62
Combo2 : 64,252,31
Combo3 : 36,194,255
Combo4 : 30,120,187
Combo5 : 226,253,187

[HitObjects]
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Topic Starter
phaZ
where is my "quote-button" on the old design

Stjpa wrote:

[General?]

• You have to change the combo colours. Proof hu? actually dont think so. slightly changed the BG's colour
[ Moderate ]

Click
• Untick 'Letterbox during breaks' this..
• Change AR to 5 and HP to 3.5. well okay
• 00:42:759 (3) - I dislike this slidershape. more curvy now
• 01:12:250 (2,3) - Should this be a blanket? Doesn't looke like one, if so. it is D: http://puu.sh/kK4zm/ea528afa4b.jpg (i know that it does not apply for the slider-slide but that is on purpose
• 01:28:364 (3,4) - Maybe just start like in the first Kiai? second kiai should be less intense
• 01:34:878 (3) - Sounds very weird honestly. naaaah^^. cant decide by now sry <.<
• 01:40:364 (3,1) - Just no... :< just yeah <:

• 01:44:821 (2,3) - Make a blanket out of it and change (3) somehow. It sounds kinda weird too. You shouldn't variate THAT much in terms of patternshttps://i.ppy.sh/c3b715fe6618d60c265b6c75fe3bc8604bc35974/68747470733a2f2f6f73752e7070792e73682f696d616765732f686172642e706e67[/img:1337] Advanced ]
Click
• It's not a have to, but it wouldn't be too bad if every diff would start at the same point. i get it, but it feels kinda odd to map the first 4 notes also in the lower diffs, because ds should be somewhat equally to the tranquillity which would then just fuck with newbies minds

• Untick 'Letterbox during breaks' ...

• 00:24:759 (5,1) - This is'nt a perfect blanket. Can't unsee this, sorry. c; move it by like 1x and 1y or sth. not that i care^^

• 01:25:621 (2,4) - CTRL + G (by that I mean change the sliderhead to the other side, not switching those 2 sliders) no, i like it the way it is~

• 01:47:564 (2,4) - ^^


[ Bonsai's Hyper ]

Click
• This is an easier Insane, not a Hyper. Change the diffname please. ill change it later tho for a certain reason

• Untick 'Widescreen Support' and 'Letterbox during breaks'

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it.

• 00:42:759 (1) - Delete this circle and put the start of the spinner here.

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards.

Welp, didn't see it's not finished yet...


[ Insane ]

Click
• Untick 'Letterbox during breaks' .

• Remove these _ from drum_and_bass in the tags. removed the tag. who even searches like that..

• You know what I said about the start in your other diffs. Consider it, please. c:

• 00:30:931 (3) - Move it somewhere else. It's barely readable. never thought of that o.o i increased ar by 0.1 instead

• 00:54:759 (4) - CTRL + G maybe? part of the pattern. the sv is also low enough that you dont atually have to follow the slider so it doesnt affect the flow imo

• 01:01:616 (7) - I would use a NC here already instead of 01:01:788 (1) - here because you changed there the jumppattern. (Best explanation ever...) the current NC is nessecary (ask me why if you really want to know). i already considered adding another NC but that looks weird imo. i also dont see a good pattern where i can keep the jump. so if noone else complains about it i propably wont think about changing this

• 01:07:792 (2,3,4) - Missing hitsound? no :o ?

• 01:19:621 (3) - Move 3 a bit to the left. Flows better imo. fixed, but differently

• 01:42:764 (6,7) - Switch these. Also for a better flow. well okay... cant feel any difference

• Every diff HAS TO end at the same point. Proof nooooooo.. but thanks for checking that
thanks for mod and GD <3


GD


.osu
osu file format v14

[General]
AudioFilename: Feint - Face Down (Cut Ver.).mp3
AudioLeadIn: 0
PreviewTime: 65648
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30416,31273,65648
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Face Down (Cut Ver.)
TitleUnicode:Face Down (Cut Ver.)
Artist:Feint
ArtistUnicode:Feint
Creator:phaZ
Version:Stjpa's Easy
Source:
Tags:liquid drum_and_bass dnb
BeatmapID:801442
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,43987,53662
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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thank you!
Bonsai

Stjpa wrote:

[ Bonsai's Hyper ]

Click
• This is an easier Insane, not a Hyper. Change the diffname please. whatever phaZ wants ^^

• Untick 'Widescreen Support' and 'Letterbox during breaks' fixed

• 00:23:902 (1,2) - Shouldn't it be a "triplet" due the sound? I mean you made one 00:25:273 (1,2,5,6,1) - here, 00:26:988 (3,4,5) - and here etc. And if I'm not mistaken it's literally the same sound / rhythm or however you would call it. You're not mistaken, but if I were to map all of those sounds as triplets it would be kinda full of 1/4s since they regularly occur twice every measure, so I'm just ignoring most of them and emphasizing other things instead.

• 00:25:273 (1,2) - ^

• 00:31:615 (5) - Snap it. oh snap

• 00:42:759 (1) - Delete this circle and put the start of the spinner here. uh good idea ^^

• 01:09:678 (6,7) - I'd switch (6) and (7) and put (7) more to the left. If you mapped with distance snap comletely, don't move it. But consider switching these 2 circles. Just flows better because of the slidershape afterwards. I don't think the big angle from (5) to (6) plays well, also it shouldn't affect actual flow in gameplay at all since the next two notes are stacked lol. (maybe I changed that after sending it to phaZ, dunno)

Welp, didn't see it's not finished yet...
Thanks! Didn't see that this set is complete now, sorry for not having finished my diff yet, will do it this weekend, sorry! D:
Mercurial
Hey phaZ, are you in need of a mod or something?

Just call me back.
RyoKazuka


I'd love to mod this

give me time ;)

Kyle Y
#modding queue
You wrote Moderate and Hard in my modding queue, however I can't find a diff called "Hard".
Therefore I just mod a Easy diff as the supplement.

[Easy]
00:25:616 (2,4) - a poor overlapping. For new player, poor overlapping may delay their reaction time. please avoid overlapping.
00:27:673 (1,2) - it is not a good looking for me, I guess the reason is about it is almost overlapping. maybe you can try this: (optional)
00:29:045 - Why suddent break here? I think it is better map it because the music didn't stop, and also this note is not for emphasizing anything.
00:31:616 (2) - slider end at 00:32:130 - . becasue there is the beat sound at here, which is stronger than 00:32:302 - . Stronger beat is easier to follow for new player.
00:33:159 - this beat is for the new part of music, maybe mapping this is better?
00:37:273 (1,2,3,4) - hitting circles is much harder than slider for new players, becasue the need to click more. I suggest changing into slider.
00:44:130 - I don;t know what a break here. This part is not the calm part, I cannot think of a reason that break is suitable.
01:03:330 - this 1/4 sound.... also better not to skip it. maybe could I know why you skip it? 01:04:707 (1,2,3,4) - this is more calm than 01:05:049 (2,3,4) - , if you map that 4 circles, then why not this part?
01:17:735 (2,4) - misleading notes. New players just click when they see a circle/slider. there is a risk that they will mis-read this as 2→4
01:25:278 (5) - nc (you are using 8 beats one nc right? then keep it constant.)
01:25:278 - I don't like why you like to break.... there is STRONG beat sounds.
01:28:021 (1) - a little position suggestion for this slider, optional:
SPOILER
the notes recently is not a straight line. I don't know if you intend to do it or not.
but then, I think either the pattern and flowing, it is better to make a curve slider (black lines) to form a better flowing (red line)
http://puu.sh/kL33H/f2bbbd1878.jpg
01:41:049 (4,1) - I just a little bit worry about this flowing, maybe sth like this? optional
SPOILER
you no need to worry about the mis-read problem here, becasue they are in different color.
new player click also based on the color.
01:44:821 (2) - I also suggest curve slider for better flowing
01:47:221 (5) - nc, same reason.
01:47:221 - it is kiai time right? then why you leave it blanket? in fact breaking problem I have asked you several time, please think twice on it.

[Moderate]
00:22:188 (1) - first blanket. but I prefer this becasue blanket just like a kind of breaking flowing for me. just like the red line in the figure. however, if it is in the middle part, it can form a oval flow. (fig 1) therefore I suggest using this flowing (fig 2)
00:46:873 - I just think this is the new sentence of the song, therefore I think clickable things here is better. Also, you missed this strong sound.
therefore, I suggest the whole sentence is mapped like this: (00:46:873 - )


00:54:245 - in fact I prefer starting the slider 00:54:416 - (1) at here. becasue missing strong beats seems weird.
maybe sth like this: (?)

01:22:535 (1,2) - blanket to obtain better look.
01:25:278 (1) - not suitable spinner, similar pattern 01:00:588 - you didn't use spinner also. You use spinner on the stream part. therefore I think better map with circles and sliders.
01:28:707 - same rhythm with 01:06:764 - why skipping beats this time?
01:28:021 (2) - missing ncs.
01:29:735 - also missing strong beats, just like 01:07:792 - beat, better keep it the same, at least the beats positing.
01:34:878 (3) - missing strong beats at 01:35:221 - , in fact it is the ssame melody as 01:28:021 - .
01:40:707 - ^ also the same.
01:40:364 (3,1) - poor overlapping, the slider (3) is covering the number (I don't know if same situation happen in your computer), but at least the head of the circle. better avoid it.
01:46:192 - again.
01:52:706 (4) - nc
01:58:192 - missing beats, I suggest slider end at here, then the next circle 01:58:364 - can be emphasis a little bit.

Thanks, hope you like my modding.
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