Aqua - Cartoon Heroes (Speed Up Ver.)

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Topic Starter
pinataman

tutuhaha wrote:

[Another]
00:26:553 (4) – ctrl+g

Hmmm, very interesting. Both flows are interesting, but I think yours has the edge

00:27:803 (9) – NC

My rhythm is based on the vocals, so I feel like the vocals don't suggest a NC here. Same for most other NC. See [ Joey ]'s mod for a further argument.

00:33:740 (3) – ctrl+g

looks good

00:34:521 (6) – ctrl+g

Nah, I think the jump and anti-flow here emphasizes the singer well and make a good pattern.

00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^

I want this section to feel slower to match the song a little better as its going into the chorus, so I kind of want to undermap/follow the singer better.

01:04:678 (1) - delete nc – woops, fixed
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200 – good fix!
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think

redid the section and fixed this.

01:55:459 (2) – ctrl+g

I like it, but it didn't fit the context of the next pattern well, so I changed the next pattern too. Now it's great, thanks!

02:06:553 (x) - add note
02:11:553 (x) - ^

Where would you put it? I feel a little dirty admitting it's not a bad beat, but I can't seem to find a place that makes sense for it with the flow. Would you change the patterns before these? If so how?

02:21:318 (x) - ^

Nah, this is a resolution not a climax, so I don't think it needs that much energy. Plus a personal gripe of mine is ¼ notes out of sliders.

well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help

An example would really help me get an idea of what I need to change. I'm guessing it's not a flow issue and more of a design issue. If that's the case I'd like to see where my design is poor enough to suggest a change, otherwise it sounds like a preference.

[Insane]
00:21:240 (x) - add note

I'm very curious as to why. A circle here makes no sense to me when the reverse slider before it indicates the rhythm is on the singer, and the singer doesn't sing here.

00:22:959 (x) - ^

okay, made a circle here with 1.0x dist spacing. Same with Another. The spacing feels a little awkward but it feels necessary for reading but idk

00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd

While true, the jump from 5--> 6 is already really big, and the energy in the song from 4-->5 is slightly reduced, so lowering the DS is good for flow, but any bigger jump into 6 hurts the pacing really bad. I think the design in general is nice because of repetition of curvature, so I'm okay leaving as is.

00:57:490 (4) - move to x352 y48

Mind explaining why? I don't see or feel much of a difference.

01:21:865 (2) - clap
01:22:490 (4) – clap

Hmm, I wanted the lack of claps to emphasize low energy section, but you're probably right. However, I will add them at 34% volume to get across the same idea. Applied on all difficulties

the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear

I'm guessing you mean a section like this 00:35:303 (9,10,1,2) - , and the suggestion is to make them all have the same DS? I can understand that, but I'd like to make the argument that the change in DS is better for the pacing of the map. The song is constantly fluctuating in energy not just in sections like intro or chorus, but in every note there is a slight change in energy. While I'm certain I made some mistakes along the way, I feel like the changes in DS that I use help to reflect these fluctuations to overall better fit the music. Do bring up any time that you feel like a fluctuation is off/wrong.

[Hard]
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance

Same argument as above, the song gets more energetic as it goes, so the map getting slightly more energetic with a higher DS makes sense to me. Though you're argument is probably more applicable for an easier difficulty

[Medium]
00:38:896 (1) - delete NC – good change

GL <3 Thank you so much!!

Naitoshi wrote:


Short lil mod from queue~
[General]
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
raaawwwwwr

This might explain why. http://puu.sh/ezF35/3880674e01.jpg I wish I knew what the default ratio was. I'll increase by 10%, but if it needs more let me know.

[Normal]
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.

On the one hand I'm not familiar with additions, but I tried it and thought it added too much emphasis


00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing
00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though

The problem with the clap is we already missed one, so trying to go back to that rhythm is confusing. I'd rather make these distinct by all claps → all whistles

00:30:615 (2) - clap this too?

This one is more of that the energy level here is different, so I think different hitsounds fit better.

00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?

Not perfect, but I tried and think I did okay

01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me. I'm very conflicted. I will ask about this to try to understand more about what easy players want and which rhythm is better.

01:11:865 (2) - clap also?

Same as above


01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.

Will do

01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.

Changed this section around. I still think the design of this whole section is poor though XD

[Medium]
cool


[Hard]
00:15:615 (1,2,3) - Equally space them?

No, I want the jumps more than the design

01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.

I'll keep an eye out for this, but I think it's only really problematic for hidden.

01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that

changed so that its more symmetric

[Insane]
00:26:553 (4,1,3) - have these sliders match a bit better?

Good suggestion

00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice

fixed

00:35:928 (3,5) - Try to make the curves match a bit better

they look good to me, post the code/pic of the fixed version so I can see the problem better

01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?

Nah I like it. The design of the stack works

01:33:271 (3,4) - this could be blanketed better

fixed

01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?

Oh really? Snarky comment aside, good catch, fixed.

02:02:646 (1,3) - fully stack the 3 to the slider head of 1?

fixed

cool

[Another]
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?

Changed pattern from a different mod

cool



Really fun maps and I hope you find this even a little bit helpful lol >.>
Thank you for the good design suggestions!
:?
Good luck with the mapset!
Appreciate the mods, thank you!
-Nya-


Hey! M4M here. Sorry for the long delay, pinataman.
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard.Use a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpgAdd these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav
Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this:
00:25:615 (1) – I think this wave shape looks better.
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) –
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins.00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) –
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow.
01:05:303 (2) – This wave shape looks messy. Rather try something like this:
01:07:803 (2) – Same here. Try to follow my above suggestion.01:14:677 (2) – Do this:
01:20:146 (2) – Also fix this slidershape like in my previous suggestions01:24:052 (5) – Also, rather start the new combo where kiai begins01:39:365 (1,3) – Fix these wave shapes02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – 02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 –
Normal:
00:31:396 (3) – Ctrl+H?00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better.
01:00:303 (1,2) – Make a blanket here.

Just move 01:00:928 (2) – more to the right.01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape.
01:18:271 (5) – Rather do this:

Ctrl+J 01:18:271 (5) – and then rotate it 20 degrees anti-clockwise.01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well01:56:084 (5,6) – Change these two circles into a slider instead.
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this:
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 –
Hard:
00:11:240 (3) – Do this:

Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) –
01:54:365 (2) – Ctrl+G

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D
Topic Starter
pinataman

-Nya- wrote:



Hey! M4M here. Sorry for the long delay, pinataman. Don't worry about it. Thanks for the mod!
Well, here's my mod:

General:
Uncheck “Widescreen support” in all your diffs since you don’t have a storyboard. doneUse a BG with a resolution of 1366X768. I managed to fix your current background image.
http://puu.sh/eM6Nt/5b1530a934.jpg thank you!!!Add these two sound files to the song’s folder to silence those annoying sliderslides.
http://puu.sh/eM6YH/d0a4dd53c6.wav
http://puu.sh/eM71V/e3854afb5b.wav awesome, added!!
Easy:
00:13:428 (3) – This slider may be too low, since part of it is completely off the screen. Maybe do this: - woops, moved earlier notes to keep pattern
00:25:615 (1) – I think this wave shape looks better. - Okay, changed
00:41:553 (4) – Move this slider upwards to avoid an overlap with 00:39:678 (3) – okay, changed
00:42:803 (5) – Add new combo here and remove new combo here: 00:43:115 (1) – I think a new combo should start at the point where kiai begins. - Moved kiai onto current NC
00:54:365 (3) – I think something like this will work better to avoid that big overlap with 00:52:803 (3) – stacked the end on 3. Hopefully the stack doesn't hide the reverse arrow, it didn't look like it did.
01:02:803 (6) – Rather place this circle here: X:336 Y:116 for better flow. - Moved to 370, 189 to keep the idea
01:05:303 (2) – This wave shape looks messy. Rather try something like this: - fixed
01:07:803 (2) – Same here. Try to follow my above suggestion. - Done
01:14:677 (2) – Do this: - changed to a wave slider to keep the initial curve at the start
01:20:146 (2) – Also fix this slidershape like in my previous suggestions -fixed
01:24:052 (5) – Also, rather start the new combo where kiai begins – moved kiai
01:39:365 (1,3) – Fix these wave shapes – Hope they are to your liking!
02:04:053 (6) – Add new combo here and remove new combo here: 02:04:678 (1) – sorry I'm stubborn. Ideally NC would go here 02:04:365 - , but since it can't, I'd rather be consistent with the rest of the map where it includes the downbeat in the old combo.02:20:303 (1) – It sounds to me as if the spinner should end here: 02:21:396 – There is a drum in the song where the spinner ends now, and I think before it is build up to it. As such, I think the spinner, and especially the hitfinish, sounds better where it is
Normal:
00:31:396 (3) – Ctrl+H? - no, I like the flow as is
00:56:553 (3,4,5,6,7) – I think a half circle shape here will look better. - I made 00:57:178 (5,6,7) - be a half circle but kept the zig-zag on 3,4,5 for imo better flow
01:00:303 (1,2) – Make a blanket here. - We lose the stack on 00:59:990 (4,3) - , but this is probably a better change
01:02:803 (7) – Place this circle here: X:184 Y:148 to complete the flower shape. - I like the flow as is, and if we're arguing aesthetics, then it's a big dipper kind of pattern, which I think looks fine, and I used a 72 degree angle to keep similar shape of it.
01:18:271 (5) – Rather do this: - I think the current flow emphasizes the repetitiveness of the rhythm better.
01:42:803 (3,4,5,6,7) – Make a half circle shape with these circles as well – okay, I think it works here
01:56:084 (5,6) – Change these two circles into a slider instead. - let me think about it
01:57:490 (3,4) - ^01:58:584 (6,7) - ^02:01:084 (5,6) - ^02:02:490 (3,4) - ^02:11:240 (4,5) – I think it will be better if you place these like this: - I like the idea I had, so I made the angle a lot less sharp to make it feel smoother like the flow you suggested.
02:20:303 (1) – I think the spinner should rather end here: 02:21:396 – same as in easy
Hard:
00:11:240 (3) – Do this: - I'm not sure what the reason is. I think it looks and plays fine as is

Stack 00:11:240 (3) – on 00:10:615 (1) – 00:15:615 (1,2,3) – Make sure the distance between these circles are the same. - Is this a design issue? I feel like the jump looks fine and plays better than reducing the jump.
00:42:178 (8) – Place this circle here to make a triangle shape with 00:41:396 (5,7) – Right now it has a trapezoid shape with 3, which I think looks fine.
01:54:365 (2) – Ctrl+G – I like the flow as is

Overall, good mapset. Just requires a bit more improvement though.
Good Luck! :D

Thank you so much for a really good mod!
MoodyRPG
General
  1. Cool song but why Speed Ver :(
  2. Oh and add more tags


Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music
  2. 01:16:553 (x) - ^
  3. 01:28:428 (4) - Change the direction for this slider, like this


Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional)
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good


Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143


Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115?
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photo


Another
  1. Nothing to say


Cool mapset, good luck :)
Topic Starter
pinataman

MoodyRPG wrote:

General
  1. Cool song but why Speed Ver :( Hopefully the title is okay. I chose to speed it up because the faster song makes it more peppy (heh) and more suitable for osu. Yes, I could leave it as is and rely on DT for anyone trying to be peppy, but I mapped with the faster version in mind, so I feel it fits better. I thought half-time would be okay for people who wanted the normal version, but the audio quality is kind of poor now that I listen to it. Overall, I am a no mod guy, so I mapped a no mod version of a song I liked.
  2. Oh and add more tags – Would if I knew what to add. Should I add 90's music when it was actually released in 2000? Does this really relate to anything? Is it okay to mention DDR even though this isn't the DDR song? Do I mention the people in the band by name? All of these seem unnecessary and more like it's adding tags for the sake of having tags.


Easy
  1. 00:35:303 (x) - This really needs a note here, fits very well with the music – sounds good, added
  2. 01:16:553 (x) - ^ – sounds good, added
  3. 01:28:428 (4) - Change the direction for this slider, like this consider a pattern like this http://puu.sh/eVhKZ/77dac9d3f3.jpg . Is the direction/flow poor? Maybe, but maybe not in the right context. In a vacuum I would probably agree your pattern looks and plays better, but deviating from the norm works well here, and I like the slider like this. If the consensus is that Easy players like your slider better, I'll change it, so we'll see


Normal
  1. 01:42:803 (3,4,5,6,7) - This sounds totally off, move these notes in the white tick one by one (I'll hope this is not intentional) – woops, messed up while editing this section, fixed.
  2. 02:11:396 (5) - Not necessary putting a finish here, with a finish in (4) sounds good – removed both finishes to fit better with the rest. Good catch.


Hard
  1. 00:16:240 (3) - This note looks a bit close from (1), move this note in x:152, y:124 – 3rd time this pattern got mentioned. The jump into 3 under your pattern feels rather large, so for pacing/flow I like I as is. I'm trying, but I can't agree that there is a design issue with this pattern.
  2. 00:27:803 (7) - Suggestion, try this, here is the code x:271, y:143 – now that you point it out, I want to change it so it looks better, but I want to keep the flow of going down into 1 instead of going up into 1 then going back down with the 1 slider. After working with some folks from modhelp, I think it looks better than before while still retaining the same flow.


Insane
  1. 00:09:053 (2) - Just a suggestion, why you don't make this slider like (1) 00:08:115? – Because 00:09:053 (2) – has a slight release of energy, so I think where a contorted slider like 1 stifled the energy, 2 does a good job of making the lyric exciting by being a smooth curve.
  2. 01:02:490 (4) - I would like to see a good pattern here, copy-paste (1) 01:01:553 and move here like the
    photoI think the suggestion has an awkward flow. 01:02:178 (3) – has a slight increase in energy, and 4 increases the energy slightly more. With your suggestion, the jump into 4 is small and has anti-flow, which I don't think reflects this release of energy well. If we were adhering to the pattern strictly, it might need to look like http://puu.sh/eVjkd/6e2d057b0d.jpg , but that has no release of energy like mentioned above, so I don't want to value that design over the better flow. By deviating from this pattern at 3 with a slightly larger jump, we get the sense that this pattern is different/more energetic, which I think goes well with the current slider of 4 by being curved with 3.


Another
  1. Nothing to say


Cool mapset, good luck :)thanks for the mod, really appreciate it!
Nathan
[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though
  2. 02:16:865 (2) - Blanket with 02:17:803 (1)
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random


[Insane]
  1. 00:22:490 (5) - NC?
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4)
Topic Starter
pinataman

sukiNathan wrote:

[Hard]
  1. 02:07:334 (3,4,5) - Could make a double blanket with a triangle here, not necessary though – very nice design, but I like the straight flow. The extra problem is that I'd rather have constant DS space here and the anti-flow into 6 seems like it would be odd, but I like the idea.
  2. 02:16:865 (2) - Blanket with 02:17:803 (1) – not sure how necessary this is with the fading, but can't hurt, done.
  3. 02:17:177 (3) - Should be brought down a little bit, 02:17:490 (4) seems kind of far from the rest – not sure exactly what you mean/why you want that, but I made these more triangular. http://puu.sh/eWuKt/4d4aa32e7b.jpg
  4. 02:21:396 (2,3,4) - I would just turn these into a reverse slider, a triple at the end on a hard feels kind of pointless and random, especially since the map starts coming to a slowdown on 02:20:303 (1) making it even feel more random –


[Insane]
  1. 00:22:490 (5) – NC? – Hmmm, okay. Applied to other spots and Another.
  2. 00:42:490 (9) - ^
  3. 01:12:490 (4) - Should have a bit more space from the head of 01:12:178 (3), move to around 208|220 – okay fixed
  4. 01:23:740 (9) - NC?
  5. 01:55:772 (3) - Could curve to make a blanket with 01:56:084 (4) – I feel like the straight slider has good flow as is and the curve would take away from it. The real concern is the overlap on 01:55:459 (2,5) - , but I'm hoping it's spaced out in time far enough.
Thanks a lot for the mod!
Ranger
yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap.
how about make kiai time started at 00:42:803 , 01:24:053?

[Easy]

HP and OD is same to normal. reduce 1 point.

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this?
◎ 01:04:053 - add circle here?
◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little.
◎ 00:33:115 ~ 00:42:178 - no hitsound here?
◎ 02:14:053 (6,1,2) - how about that circles try make triangle?


[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion.
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music.

◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle?
◎ 00:42:334 -add circle here?
◎ 01:02:803 (5) - add finish here.
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~
Topic Starter
pinataman

[Ranger] wrote:

yay

[General]
i think use cases for whistle and clap, that`s not good. change whistle to clap. – I have no idea what you mean. I think you want me to add an mp3 file that takes the place of the whistle but is actually a clap? Or did you want me to change every whistle into a clap, because that makes no sense to me without specific examples.
how about make kiai time started at 00:42:803 , 01:24:053? – let me ask a BAT because I'm getting conflicting advice. Appies for NC suggestion as well.

[Easy]

HP and OD is same to normal. reduce 1 point. – done

◎ 00:42:803 (5,1) - change NC both.
◎ 00:49:990 (4) - Do finish need here? how about remove this? - you're right, removed across all kiai for easy
◎ 01:04:053 - add circle here?

I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me.


◎ 01:24:052 (5,1) - change NC both too.
◎ 02:04:053 (6,1) - ^

[Normal]

◎ 00:32:021 (4) - at the hard rock. that circle touch a Hp bar a little. recommend move up a little. – fixed
◎ 00:33:115 ~ 00:42:178 - no hitsound here? – I'm not sure how I would hitsound this section. It's not energetic enough for claps (not using claps here makes for better pacing by introducing the claps in the second phase of this section). There's nothing I want to emphasize with whistles. There aren't any strong notes that I want to add a finish. I think the change from soft to normal hitsounds is good enough, but if you have specific suggestions, let me know.
◎ 02:14:053 (6,1,2) - how about that circles try make triangle? – Preferred a square instead, but good catch! http://puu.sh/f0Lop/2d3e8a7c8e.jpg

[Hard]

◎ 00:23:115 ~ 00:30:146 - and here. no hitsound?
◎ 00:42:178 (8) - um...put the middle? just suggestion. – after originally rejecting this change, I will do it now because I realized the lyric is a lot more emphasized in the song than I thought. Breaking the flow that created a trapezoid and instead adding a jump puts a good burst of energy that flows great into the chorus. I think I will try something like this across all difficulties
◎ 01:55:771 (6,7) - Called together a slider that`s more fit the music. – a little conflicted about this. The map feels kind of high energy here so I think the slider disrupts that a little, but this slider would kind of help break up the slider spam. I think I have two options: leave as is, or do this change but not to 01:58:271 (6,7) – and 02:03:271 (6,7) - . Let me get a second opinion.

◎ 01:58:271 (6,7) - ^
◎ 02:00:771 (6,7) - ^
◎ 02:03:271 (6,7) - ^

[Insane]

◎ 00:23:115 ~ 00:30:146 - same to other diff. no hitsound.
◎ 00:36:865 (6,7,8,9) - make pattern to quadrangle? – Not exactly sure what you mean by quadrangle. I'm guessing you want it as a square or rectangle? Good suggestion, changed to rectangle.
◎ 00:42:334 -add circle here? – I'm really curious as to why you want a circle there. The notes before really emphasize the singer, and this deviates from this very drastically.
◎ 01:02:803 (5) - add finish here. – good catch, fixed
◎ 01:23:584 - ^^

sorry, can`t something found at extra (cause i`m not good well at of more than insane :( )
nice mapset. good luck for the rank~ – Thank you so much! Congrats on your first ranked map, btw, glad I could help!
VINXIS
text walls
from hte moddin q

uwot y is the hard test diff there tho
the hard, and insane ars are w a y too low for 193 bpm lmao
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e
CS 4.3 4 another
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh

k mainly nc problems but w/e
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier)
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow
01:04:053 - dis white tick is p lonely m8
01:06:553 - same with dis 1
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce
00:44:521 (3,4,5) - incoming bats with hte h8
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e)
01:26:709 (1,2) - replace positions for flow
01:31:240 (2,3) - Ctrl+G, it plays better
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved
yah ar under 9 ain't kawaii
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e
first break should be removed
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel
01:24:678 (4,5) - same slider cuz dis ain't fresh
01:24:990 (5) - and Ctrl+G
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely
01:39:365 (1,2,3,4) - breh
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow
most of the diff's flow is kinda eh but yea
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel
02:05:771 (4) - Ctrl+G
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before
02:11:084 (1,2,3) - Ctrl+H
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea

yeh gl
Streliteela
Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :(

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:)
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map.
[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS.
  2. 00:16:553 (2) - This blanket could be improved~
  3. 00:29:053 (2) - Add a note here?
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) -
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this:
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo.
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this:
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this:
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this?
[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket:
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this:
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern?
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket.
[Hard]
  1. 00:44:990 (1) - No need to use NC here imo
  2. 00:54:365 (5,6) - These two sliders look strange :o
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe:
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ?
  5. 02:06:240 (1,2) - Reverse these two notes could be better.
[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD)
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138
  4. 00:54:678 (4) - Move it to x:195 y:212
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern?

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :(

Nice map and good luck~
Topic Starter
pinataman

VINXIS wrote:

text walls
from hte moddin q

uwot y is the hard test diff there tho – wanted to show someone a rhythm change to get an opinion
the hard, and insane ars are w a y too low for 193 bpm lmao – don't know what you mean by low
also to be gramatically correct it's rlly sped up v. not speed up v. but w/e – present tense makes sense too so I'll ask the administration
CS 4.3 4 another – but that's so tiny....
actually i later on felt the third kiai isn't rlly necessary tbh cuz it's "mellower" than the other 2 kiai times tbh – the problem is that the energy of the song is too high so it's hard to maintain that energy for so long and so it feels mellower here

k mainly nc problems but w/e – after 8 or so people told me to change them, I begrudgingly concede.
00:10:302 (3) - nc for chord prog. change
00:15:303 (6,1) - switch ncs because chord prog. change
00:12:803 (1,2) - change to a slider because it's an ez not a normal (tho ti doesn't really matter tbh, it's just to make it easier) – would have to change that throughout the map and it would take the map in a different direction. I think it's fine as is
00:15:303 (6,2) - if dis ain't blanketed alredy, then just blanket it lmao – fixed
00:17:802 (3,1) - switch ncs 4 chord prog. change
00:22:802 (4,1) - switch ncs because same reasons as b4
and then starting from here u skipped hte white ticks, pls put them in m8 u sudn't be skippin white ticks – wanted to try to focus on vocals only but I think you're right
00:35:303 (4,1) - all of the ncs i say are for the same reason. switch ncs pl0x
00:42:803 (5,1) - ^
00:45:303 (4,1) - ^
00:52:803 (3,1) - ^ and yea, pls just fix dis since it happens ovr n ovr again and it doesn't fit with the rhythm/chord changes
01:02:803 (6) - x:312 y:104 4 flow – I'd prefer to make flows spicy by deviating from just making an arc all the time, but I guess in easy that's not always good.
01:04:053 - dis white tick is p lonely m8 – now that I changed the rhythm significantly, I might have to add, but I'd prefer not to because it feels so background
01:06:553 - same with dis 1 – yep
and e.t.c.
01:28:115 (3,4,1) - ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh I'd recommend slider circle slider instead cuz it looks ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh – changed pattern around to hopefully look better
01:39:365 (1,3) - just 4 flow's sake make the 3rd slider a Ctrl+H,J or the first 1 pls b0ss – it feels fine as is
01:44:053 (6) - nc because there's no point making this hte same combo and rhythm change
02:19:053 (2) - imo nc just cuz new measure – could, but I prefer not to
1.00 D.S. OP
the same nc problems r here too but w.e
00:42:178 (6,1,2) - n1Ce -thanks
00:44:521 (3,4,5) - incoming bats with hte h8 – I think it will be okay
actually the diff's g but the doules and single taps might b a bit 2 op for most bats or smth idk (also the comb o i n g)
hte same thing about the ncs
also >duplicates
00:53:115 (1,2) - same slider 4 aesthetic (I'd recommend the straight slider but w/e) – changed the structure a little but overall no
01:26:709 (1,2) - replace positions for flow – not sure what you mean, try adding a picture so I can understand the suggestion better. I like this flow so I'll keep as is
01:31:240 (2,3) - Ctrl+G, it plays better – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
it's a good diff but teh sliders r too curvy overall tbh it'll look better if the majority of them are less curved – it'd be nice to see an example, but I'll try to remember this in the future
yah ar under 9 ain't kawaii – yah I'll probably change this later
also combos lo l
00:36:865 (6,7,8,9) - make dis rectangle into a square pl0x – okay
00:49:053 (1,2,3,1) - lol this looks messy but it's mostly because of the comboing – changed the structure around too but yah I agree, I'm going for flow here more than design
00:51:553 (1,2,3) - this'd look moar kawaii if it was like the same slider or smth u feel – The lyric “piece” hits a very high note, and I feel the wiggle slider helps reflect that emotion
00:59:209 (1,2,3,4,5,6) - tHIS DIDN'T PLAY WELL ASFIGSDIKDRJO VKEZ%JEVOER idk what else u can change it to so w/e – I'm sorry :( , I thought this was a nice flow and I don't know what issue you had with the flow, so I can't really make a change
first break should be removed – maybe, tbh I'd prefer if the break was in all the difficulties but can't because not enough time. No change.
01:16:553 (9) - don't reuse the same position for this because it doesn't play as well as it could if u put it kind of a bit more left u feel – I get what you mean, but I think the pattern is better as is.
01:24:678 (4,5) - same slider cuz dis ain't fresh – If I did I think it would look worse, the way it is makes it so the sliders are blanketed
01:24:990 (5) - and Ctrl+G – disagree
01:35:928 (4,5,6) - bad flow, rotate the slider tbh so it flows more nicely – rotate it around a center point at 5? that doesn't change the flow into 6 which is where I think you think the problem is, but otherwise I like the zig-zag and the flow overall. I don't think you wanted a change like this: http://puu.sh/f8gFb/652e062834.jpg . Please include pictures so I can understand how to improve it.
01:39:365 (1,2,3,4) – breh – are you raising a design issue or a flow issue or something else? Is there a way to improve this that you can suggest? I don't have much to go on to solve any issues. Generally when there's a problem with the map, it's either a mistake, a concept the mapper isn't aware of, or it's there intentionally to show a different emotion than what the modder has. When modding, it's better to assume the latter two so that ideas can be better shared.
02:20:303 (1,2,3,4) - add a circle on the blue tick and make it stream from the slider end cuz pls aesthetic and flow – disagree, triple fits better.
most of the diff's flow is kinda eh but yea
same thing
about the
combos
01:13:740 (9,10,11,12,13) - Ctrl+J and move it more to the left – strongly disagree. This stream is a very strong release of energy and deserves a strong break in the flow. Continuing the circular flow doesn't capture the energy nearly as well
02:04:053 (9,1,2) - to make this flow better I'd suggest redoing these jumps so that 02:04:365 (2) - is actually above 02:04:209 (1) - because that flows MUCH better than trying to force urself going straight down again after doing that slider u feel – I think I might agree with the sentiment, but I think that's the difference in playstyles between us. I actually think very obtuse angles are more challenging than zig-zags, so the zig-zag here feels restful enough to me
02:05:771 (4) – Ctrl+G – would be good if I did the above suggestion, but the original flow above sets this up pretty well
02:06:240 (2,3) - Ctr+G and then put 2 down under the slider before – same thing as above
02:11:084 (1,2,3) – Ctrl+H – I don't like continuing the CounterClockwise flow. By going in the clockwise direction, we break flow, emphasizing the higher energy part of the song. The overlap is a little upsetting though.
02:20:303 (1,2,3,4) - same thing about streaming
most of the flow in this diff was really nice but yea – thank you, glad you liked it!

yeh gl – Thanks for the mod. Despite all the red marks, I really appreciate the flow suggestions!

Streliteela wrote:

Hey friend~:3
Thanks for your mod for my map~It really helps a lot~And sorry for my late M4M, as my computer broke down a few days ago and I've just bought this new one :(– oh no, sorry to hear about your computer. Hope you like your new one at least.

[General]
  1. Very nice and cute song~I love it a lot~:D~And your map is really well done~:) – thank you!
  2. About tags: It seems that you really need to add more words in tags. They can be anything related to this song or this map. – I'll see if this falls under any genre other than pop
[Easy]
  1. As it's a fast song, notes and sliders may be very compact. Some parts, like 01:41:553 (1,2,3,4,5,6) - and 00:55:303 (1,2,3,4,5,6) - , are too crowded if you choose DSx0.9. So please consider to choose a larger DS. – I'll keep this in mind for the future, but I think it'll be okay here. The SV is a little high, and overall nothing is poorly overlapped.
  2. 00:16:553 (2) - This blanket could be improved~ – fixed (better to give cooridnates than picture)
  3. 00:29:053 (2) - Add a note here? – I might have to because of other rhythm changes, but this note conflicts with lyrics too much and makes 00:30:303 (1,2,3) – make less sense
  4. 00:42:803 (5) - Kiai may start from here because it's a long white line, which means a stress sound here. And also NC this note instead of 00:43:115 (1) – yah changed NC and kiai
  5. 00:45:303 (5) - NC this instead of 00:45:615 (1) -
  6. 00:46:865 (3) - Imo you don't need to make a blanket pattern with 00:46:240 (2,3) - as the flow is really weird if you put 00:46:240 (2,3,4) - in a straight line and 00:46:865 (3,4,5) - in an arc. Why not unify them to an arc pattern like this: – Not a bad suggestion, but the change in curvature from 00:46:240 (3) – to the arc also looks odd. All of this is due to the poor setup of running myself into the corner, so that's probably something I should change, but I think the flow/design is okay as is.
  7. 00:49:990 (4) - Change it to a cambered slider may look better and smoother imo. – what is a cambered slider?
  8. 00:52:803 (3,1) - Exchange NC
  9. 01:22:490 (3,4) -Flow is a bit weird in this part. Try this: – Good suggestion!
  10. 01:24:052 (5) - Same as 00:42:803 (5)
  11. 01:27:803 (2,3,4) - Flow is a bit uncomfortable.Try like this: – changed to this, not sure which one's better: http://puu.sh/f8kcj/da9f8ca5f8.jpg
  12. 01:42:803 (3,4,5) - A little Strange as well. Try this? – yah it is awkward. Arcs seem boring so I tried this: http://puu.sh/f8kIN/971d199927.jpg
[Normal]
  1. 00:15:615 (1,2) - Nazi. Improve the blanket: – for blankets, coordinates are better than pictures because I'm not sure really where to put it to make it better. I tried +1 x, +1 y.
  2. 01:02:803 (7) - Move it to x:208 y:158 to make 01:01:553 (3,4,5,6,7) - as a pentagon. – disagree with this flow, zig-zag feels better than arc and it has the same 72 degree angle structure.
  3. 01:37:178 (2,3,4,5,6) - Looks strange.Fixed it like this: – I could make a slider then do Ctrl shift F, but I actually like it like this. Giving it more curve as the lyric continues heightens the energy and sets up a better contrast of flow with 01:39:053 (1) - . Don't worry though, I'll probably get this in more mods and fix it later.
  4. 02:02:959 (5,6,7) - Oh these two sliders look so strange...XD...Consider to change to another pattern? – yah I knew the slider looked odd. Not sure what to change it to, but I'll put this on my to do list
  5. 02:07:803 (4) - Move this to x138 y249, and also this: 02:08:428 (5) - , move it to x:0 y:161 to keep blanket. – What's the reason to move? Fixed though.
[Hard]
  1. 00:44:990 (1) - No need to use NC here imo – you're probably right, the idea was that this is very high energy so NC highlights that. I'm gonna be stubborn now but I might change this.
  2. 00:54:365 (5,6) - These two sliders look strange :o Not sure what to do X(
  3. 01:01:553 (4,5,6,7) - Look strange, try this maybe: – I agree and like your design more than mine, but I like my flow more than yours, so I'll keep as is and ask around how I could improve without changing flow too much.
    161,41,61553,2,0,P|127:37|96:52,1,69.0000013160706
    118,133,61865,2,0,P|86:146|67:175,1,69.0000013160706
    147,223,62178,2,0,P|126:250|124:284,1,69.0000013160706
    218,289,62490,2,0,P|214:323|229:354,1,69.0000013160706
    314,308,62803,1,4,0:0:0:0:
  4. 01:31:084 (1,2,3) - Strange flow. Reverse 01:31:240 (2,3) - ? – I disagree. The oo-OH-oh sound feels different from the rest of the notes, so a zig-zag flow helps to break it up and I don't want the jump here.
  5. 02:06:240 (1,2) - Reverse these two notes could be better. – I like the snap into 1, snap back into 2 more than keeping flow into 1 and going back into 2.
[Insane]
  1. 00:38:428 (3,4,5) - Flow here is not smooth – finally someone pointed this out. I didn't really know what to do about it because it felt wrong every time I played it but fit the design structure. Changed the sliders to set it up better.
  2. 00:45:459 (1,2,3,4,5,6,7) - Change like this maybe more fun to play~ (And also difficult XD) – If you like jumps like this, then I really hope you like the Another difficulty. I can't add this as is since these jumps destroy the pacing of the song, but I do like the flow suggestion, so I modified it to this (thanks for sharing the code): http://puu.sh/f8nvV/b19e5f00b3.jpg
    218,159,45459,5,0,0:0:0:0:
    131,244,45615,1,8,0:0:0:0:
    119,365,45771,1,0,0:0:0:0:
    84,159,45928,1,0,0:0:0:0:
    119,365,46084,1,0,0:0:0:0:
    217,159,46240,1,8,0:0:0:0:
    33,277,46396,1,0,0:0:0:0:
  3. 00:53:584 (4) - Move it to x:260 y:138 – I really don't understand why. Lowering the DS feels like it kills the energy
  4. 00:54:678 (4) - Move it to x:195 y:212 – Interesting, let me think about this.
  5. 01:31:084 (1,2,3) - This part confused me a lot when I played it. Consider to change some other pattern? – Stupid overlap, I really want this to work but can't change the DS or else the jumps will be too big. Maybe something like this? http://puu.sh/f8o2H/ad092f1cdc.jpg

And Another diff is too hard for me to play :( So I won't mod this diff, sorry :(– don't worry about it

Nice map and good luck~ Thank you, and thanks for the helpful mod!
VINXIS
oh 4 tag genres: prog trance happy hardcore hard dance uk trancecore

it fits best under trancecore but it can also indirectly fit under all of them so yea the song isnt pop thats for sure lo l

also about the ars, usually ud see ar7 for hard and ar8for insane for songs around 140 bpm and under. This shits 195 bpm yo imo u sud just put ar8 for hard and ar9 4 insane

the rest dont matter much so w/e lmao im 2 much of a lazy shit 2 ive a response to them since it'd take more than a min rip me

nokdpls
meii18
Placeholder for my mod :3
Domi200
Hey (◕‿◕✿)

Tried to mod your mpaset but I couldnt find anything ~

I leave a star here

Good luck with your map
sheela


Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) .
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm:
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this.
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) .
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider.
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) .
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern:
    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head.

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect.
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) .
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus.

I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions.

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider?
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one.
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) .
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) .
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) .
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern:

Check the Easy mod for the hitsound.

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) .
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance.

Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music.

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this:
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this:
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider.
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow.

Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them.
neonat
General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though?

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line?

00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket?

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow:

01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7)
01:22:177 (3) - clap to be consistent with the previous pattern
02:04:053 (9) - NC here instead

Insane

00:32:490 (9) - remove that whistle at the end of the slider
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane?
01:20:615 (6,7) - ^

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing

Another

00:17:490 (6) - whistle
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard
01:20:615 (6,7) - ^
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo

Good Luck
Topic Starter
pinataman
Thank you very much sheela and neonat for the taking the time to look at my map. I am a little busy this week, so I'll try to respond either here or in game or both by next week.

Edit: Hi. Sorry for being late with my response. No colors because I'm lazy :(

sheela901 wrote:



Hey pinataman!

General

  1. Add a break on 01:02:803 through all the difficulties. Only the higher difficulties have a break.
    http://puu.sh/fPZdr/65c0ac7884.jpg
  2. The proper place for the third kiai should on 02:04:053 in my opinion. This is where the chorus starts. – Kiai are distinctions of high energy parts of the song. The part after the break and the chorus have the same energy level. If I Kiai one, then they both have high energy, so they both need kiai.

Easy

  1. 00:29:053 - I wouldn't miss a beat here, like you did to 01:10:303 . I suggest you make a rhythm similar to 01:09:053 (1,2,3,4) . – This is confusing for someone following vocals
  2. 00:36:240 (3) - This sounds weird in the rhythm in my opinion. The slider seems too long to handle the beats. You can try this rhythm: – tried and it felt like too much clicking.
  3. 00:54:365 (4) - If you copied the shape of 00:53:115 (2) and rotate it by -90°, I think it would make a nicer pattern. Although, the next patterns should be changed if you apply this. – I think the blanket is fine
  4. 00:59:053 (3) - Add a finish hitsound. You can hear the cymbal sound in the music. There's also 01:40:303 (3) . – Sorry I can't hear them :(
  5. 01:04:053 - You should add a circle here. Starting on the upbeat after the break seems to sound weird and it can cause some confusion. – I'm conflicted about this, but I'm gonna have to side with the vocals and not change.
  6. 01:19:053 (1) - Placing the curve on the opposite side (which would be up) would result a better circular flow to the previous slider. – changing flow like this is intentional
  7. 01:20:146 (2) - Similar to the previous suggestion. This can lead to confusion, so you should start something on the white tick (01:19:990 - ). This is an easy difficulty, so I don't think this type of rhythm would fit in. Plus, you should follow more the beats and not the vocals. There's also 00:38:896 (2,3) . – The whistle hitsounds are a big indication that this pattern follows the vocals, so I think the abnormal break is fine
  8. 01:21:553 (1,2) - To be honest, I don't really like the curve and pattern. It's ugly to me. A normal blanket would be correct. – was too focused on having the slider ends form a triangle. Fixed.
  9. 01:41:553 (1,2,3,4,5,6) - I don't really like how they get "crumbled" to each other, so you can try this pattern: – this pattern has been a problem. You're pattern is very good. Added. Thanks!
    239,53,101553,6,0,P|230:104|242:153,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    282,208,102178,2,0,P|288:252|280:296,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    206,328,102803,1,2,0:0:0:0:
    138,284,103115,1,8,0:0:0:0:
    60,306,103428,2,0,L|45:209,1,90.0000005960464,2|8,0:0|0:0,0:0:0:0:
    35,136,104053,1,4,0:0:0:0:
    [spoilerbox]
  10. 02:19:053 (2) - It's only for aesthetic, but moving this to x:284 y:35 will make mirror pattern with the previous slider, while also blanketing with 02:17:178 (2) -'s head. – okay

Normal

  1. 00:11:396 (4) - Start this on the downbeat and reduce the length by half a beat? Instead of following the vocals, it'll hit the beat on the downbeat. You could the same to 00:29:053 (4) - 00:36:396 (4) - ect. – Why can't I follow the vocals?
  2. 01:18:271 (6) - Flip it vertically so it could make a better circular flow to 01:17:803 (5,7) . – intentional
  3. 02:03:740 (7) - I wouldn't skip the downbeat, since it's the beat that commence a chorus. – yah I done goofed, fixed

I'm sorry, but I can't mod this difficulty. The objects land on vocals, but this isn't highly suggest, so the beats should be the thing you aim more. The mod will be full of rhythm suggestions. – smart to save your time. I'm sorry I'm stubborn about this XD

Hard

  1. 00:15:615 (1,2) - The distance between them should be 1.20x in order to get the same distance through the first part. – there's a decrease in energy to justify the dist change and it looks good so no change.
  2. 00:27:021 (6) - Loosen this curve a bit so it could have a nicer blanket pattern with the next slider? – okay
  3. 00:38:740 - You should add something here so it could hit the beat on that tick. 00:38:428 (3) ends suddenly on the red tick, and it sounds really weird. You did it to 00:39:990 (7) so why not this one. -- added
  4. 00:42:178 (8) - I don't think see a link with the distance and the music. You should just move this somewhere so the distance could be consistent, 1.20x. There's also 01:23:427 (8) . – wanted to emphasize the lyric on “fun.”
  5. 00:46:553 (5) - In my opinion, there's a repeat in extra, so I think you should remove it. We don't really see that kind of repeat slider in some other maps, so maybe players might not notice the last repeat. Also, the flow to 00:47:803 (1) isn't very good. There's also 01:27:802 (6) - 02:07:803 (6) . – I could understand why you don't like it, but I think my alternative is two 1/1 sliders and that's really boring.
  6. 00:49:834 (1) - Remove the new combo to keep the consistency in the new combo. There's also 02:06:240 (1) - 02:11:084 (1) . – you're probably right but I'm bad.
  7. 01:11:553 to 01:14:053 - You should keep the same distance between each objects, except that you can make a jump when there's the downbeat, like 01:12:490 (4,5) . It seems unexpected. – The energy picks up at 01:11:552 (1) - , but then slowly decreases. I think the changes in distance reflect this well.
  8. 01:31:084 (1,2,3) - The circle (2) gets overlapped by the slider 01:30:771 (7) and it makes that circle unreadable. You can try this pattern: – I like my flow and I'm stubborn

Check the Easy mod for the hitsound. – disagree

Insane

  1. 00:39:365 (6) - I think flipping this horizontally and moving this to x:422 y:151 will make a flow from this to the next slider. – worried about the dist spacing but it's a good change. Fixed.
  2. 00:41:709 (6,7) - Add more distance between those two circles, like you did to 01:22:959 (6,7) . – fixed
  3. 01:10:771 (5,6) - The distance here is lower than the distance snap. I don't know the constant distance, but you should put more distance. – fixed

Sorry I can't really help with this difficulty. I can only say that you can improve the patterns; you can look in ranked maps, be careful with the flow, like 01:00:303 (1,2,3,4) -,and use the distance snap through the whole song, while you can put jumps when there's a strong beat / where a jump should fit in the music. – So basically, get better. Will do!

Another

  1. 00:17:568 (7,9) - I don't think those circles land on beats. – yah, but there are echoes of the trumpets that make it feel energetic enough to make it a stream.
  2. 00:17:959 - Add a circle? Even though you follow the circles, you shouldn't skip that obvious beat. – I tried it this way, and I just don't like it. I will justify this by saying that I'm following the cymbal at 00:17:803 (1) - . Since this acts like a finish, a sort of mini climax, the following supposed circle at 00:17:959 - should act like a mini resolution and decrease the energy into the next pattern. But it doesn't, it makes it really fast and high energy. Since this contradicts the pacing in the pattern, I don't like it. It also contradicts the pacing for this general section of the song. For instance, why not add a circle here in Hard? A hard player can probably do it, but I don't like it because it takes the pacing problem and exaggerates it there. This is a slow part of the song, and the high energy isn't appreciated, so it's fine to undermap this.
  3. 00:36:396 (7) - To be honest, this shape looks like the old 2007-2009 maps. You should try something else. Maybe something like this: – they're both good shapes. I think I like yours better, but I'll test some more and see.
  4. 00:40:303 (1,2,3) - You should make a pattern that goes fourth and back, like this: – so similar to something like this right? http://puu.sh/fQ6sV/cc1e1daf3d.jpg . The reason I went with what I did is the decrease in pitch on this lyric suggests a subtle change in flow. So reflecting it along the line the 2 slider makes one way to fit with the idea in the picture but have that subtle change apparent.
  5. 02:12:490 (5) - Put the tail to the up so it could shoot to the next slider. – the anti-flow is intentional to highlight the lyric
  6. 02:12:803 (1) - This type of slider (I think it's called wiggled) is I think unrankable, due to the short length of the slider (not in the timeline) which makes the slider velocity look slow. – I'll get confirmation on this before changing

Same thing as Insane, at the bottom part.
Sorry for being lazy to mod this, but I don't really like how the mapset is mapped. I'm not a modder that mods (I apologize if this offended you) "newbie" maps. You should check more ranked maps and learn some patterns you might use for your maps.
It is recommended that you map the beats and a little the vocals, but not strictly the vocals.
Anyways, good luck on ranking this map. Needs more improvements so you should seek more mods. If you have questions concerning about the mod, don't hesitate of asking them. – Thank you very much for modding my map!

neonat wrote:

General

The whistles + finish kinda clash in terms of sound, I think it would be best to remove the whistles. I listed them in Easy. Also another thing, you seem to only use whistles in the chorus in the Easy, and not the other difficulties (except for last chorus). Why the difference though? – I'm pretty sure the only other note in a non-Easy difficulty that has whistle and finish is 02:21:552 (4) - . I'm keeping it as is because not having whistle sounds really weird and I like the finish. The difference with the whistless across difficulty is that I couldn't apply the 2/4 clap to the Easy. Because of this, I had to use whistles to emphasize sounds or else hitsounds would sound bad. But with Normal +, this wasn't necessary. I think in Normal +, the whistles don't add good emphasis that finishes or claps don't already have.

Easy

00:10:928 (2) - whistle on the middle part of the slider
00:36:240 (3,1) - place them more in-line? – fixed

00:47:803 (1) - remove the whistle at the start of the slider
00:54:053 (3) - maybe a whistle here for more consistent whistles?
01:10:303 (3) - whistle on start of slider
01:11:240 (4) - whistle as well – this one sounds strange. All others fixed.
01:21:553 (1,2,3,4) - can you make this pattern neater, having 01:21:553 (1,2) blanket more – wanted the ends to make a triangle, but you are right. Fixed.
01:29:053 (1) - don't think whistle is necessary here
01:34:053 (1) - ^
02:04:053 (1) - remove the whistle at the start of the slider
02:09:053 (1) - ^
02:14:053 (1) - don't think whistle is necessary here
02:17:178 (2,1) - blanket? – it's really hard to blanket the slider since using the end of the slider as a center for 1 doesn't work since then 1's end gets too close to the previous 2 slider and looks weird. I did a small change and hope its better now.

Normal

00:24:053 (3,4) - reduce the amount of change in direction for the movement by reducing the angle the slider heads meet, to ease the flow: – fixed

01:23:428 (6) - honestly, this shape doesn't look good.....especially it's front and end – will keep for now
02:03:740 (7) - end the slider at 02:04:053 - ? Seems weird to go over this important beat in the song – you're right, fixed.

Hard

00:55:303 (1) - shift it further away from the position of 00:54:678 (7) – good suggestion, fixed
01:22:177 (3) - clap to be consistent with the previous pattern – disagree. The decrease in volume is a good time to shift back to 2/4 claps
02:04:053 (9) - NC here instead – fixed

Insane

00:32:490 (9) - remove that whistle at the end of the slider – fixed
01:19:365 (2,3) - you highlighted this part in the Hard with claps, why differ here for Insane? – good point, changed
01:20:615 (6,7) - ^ – fixed

I feel jumps could have been used more intelligently, right now it feels too excessive or just not really at the ideal timing – I kind of agree, but this isn't easy to do. Especially since I feel like I have to hold back or else it will be just the same difficulty as Another. I'll try going through this map to see if I can make more meaningful jumps.

Another

00:17:490 (6) – whistle – fixed
00:32:021 (7) - use a better curve slider with less angular curves, which make the movements too sharp – fixed
01:19:365 (2,3) - as mentioned in Insane as well, why does it differ from Hard – fixed
01:20:615 (6,7) - ^ – fixed
01:40:459 (2,3,4,5,6) - the positioning of these are not really very good, especially the movement of 01:40:459 (2,3,4,5) - which unlike alternating positions, it's hard to follow this movement – changed pattern


Ehhh, The positioning gets a little bit too random as you increase the difficulty imo -- example would be nice!

Good Luck – Thank you very much!
-Tochi
From my modding queue

  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars.
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs.
  • Another

  1. Move HP up to 6.
  2. 00:15:459 - Add a circle here, there's voice here.
  3. 00:17:959 - ^
  4. 00:26:865 (7,9) - Why don't you stack?
  5. 00:36:396 (7) - NC.
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) -
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) -
  • Insane

  1. 00:15:459 - Add a circle here, there's voice here.
  2. 01:42:490 (4) - Ctrl + G?
  3. 01:42:803 (1) - ^
  • Feedback



    Not really my style, but it's fine.
    Good luck.
Topic Starter
pinataman

-Tochi wrote:

From my modding queue

  • General

  1. The lowest difficulty must be below 2.0 stars. - Look under Mapset. You either need to make an Easy, or make Normal below 2 stars. https://osu.ppy.sh/b/563376&m=0
  2. 02:22:178 - Add spinner from there to 02:24:990 - and remember to mute the end of the spinner. Do it in all diffs. -- the drum roll is extremely low energy. A spinner is very high energy. A spinner like you suggested is not a good resolution after this climax since it doesn't lower the energy well. Instead, not mapping it and letting the drum roll do it's thing is a good way to softly end the map
  • Another

  1. Move HP up to 6. -- fixed
  2. 00:15:459 - Add a circle here, there's voice here. -- I tried and I just don't like it. The voice doesn't have enough energy in it, so I'd prefer to end with a finish
  3. 00:17:959 - ^ -- see sheela's mod response for further argument
  4. 00:26:865 (7,9) - Why don't you stack? -- suppose I moved 7 down 4 and right 4 to stack them. When playing the game, 7 is moved up 4 and to the left to make it not perfectly stack. I "stacked" them in this way to give me a better idea of which note was blanketed and whatnot.
  5. 00:36:396 (7) - NC. -- I'd have to make NC every downbeat in this section if I did this, and I'd rather stick to NC every 2 white ticks here and every 1 white tick in the chorus
  6. 01:28:740 (4) - Add finish here, and here 01:29:053 (1) - On 1 yes, but not on 4, I didn't like how it sounded
  7. 01:34:990 (6) - Please use same DS as 01:34:678 (4,5) - The jump is intentional. If I had a reason why this jump was bad I'd be more inclined to agree, but I think the slight jump in energy justifies the break in DS
  • Insane

  1. 00:15:459 - Add a circle here, there's voice here. -- same as Another, I don't want to add the energy
  2. 01:42:490 (4) - Ctrl + G? -- this suggestion isn't bad, but neither is the original flow. I like it as is.
  3. 01:42:803 (1) - ^
  • Feedback



    Not really my style, but it's fine.
    Good luck. -- Thanks for the mod. I appreciate it!
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