00:26:553 (4) – ctrl+g
Hmmm, very interesting. Both flows are interesting, but I think yours has the edge
00:27:803 (9) – NC
My rhythm is based on the vocals, so I feel like the vocals don't suggest a NC here. Same for most other NC. See [ Joey ]'s mod for a further argument.
00:33:740 (3) – ctrl+g
00:34:521 (6) – ctrl+g
Nah, I think the jump and anti-flow here emphasizes the singer well and make a good pattern.
00:35:303 (9) - NC
00:40:146 (x) - add note
00:41:553 (x) - ^
I want this section to feel slower to match the song a little better as its going into the chorus, so I kind of want to undermap/follow the singer better.
01:04:678 (1) - delete nc – woops, fixed
01:06:553 (8) - nc
01:09:053 (9) - nc
01:16:553 (9) - nc
01:17:490 (3) - move to x148 y200 – good fix!
01:21:396 (x) - add note
01:22:803 (x) - ^
01:39:053 (5,1) - too close i think
redid the section and fixed this.
01:55:459 (2) – ctrl+g
I like it, but it didn't fit the context of the next pattern well, so I changed the next pattern too. Now it's great, thanks!
02:06:553 (x) - add note
02:11:553 (x) - ^
Where would you put it? I feel a little dirty admitting it's not a bad beat, but I can't seem to find a place that makes sense for it with the flow. Would you change the patterns before these? If so how?
02:21:318 (x) - ^
Nah, this is a resolution not a climax, so I don't think it needs that much energy. Plus a personal gripe of mine is ¼ notes out of sliders.
well rhythm is fine now, the main suggest is your arrangement
try to use more symmetry in your map will be really help
An example would really help me get an idea of what I need to change. I'm guessing it's not a flow issue and more of a design issue. If that's the case I'd like to see where my design is poor enough to suggest a change, otherwise it sounds like a preference.
00:21:240 (x) - add note
I'm very curious as to why. A circle here makes no sense to me when the reverse slider before it indicates the rhythm is on the singer, and the singer doesn't sing here.
00:22:959 (x) - ^
okay, made a circle here with 1.0x dist spacing. Same with Another. The spacing feels a little awkward but it feels necessary for reading but idk
00:34:053 (4,5,6,7,8,9,10) - use same space like what you use at before, too close space will make subject looks too crowd
While true, the jump from 5--> 6 is already really big, and the energy in the song from 4-->5 is slightly reduced, so lowering the DS is good for flow, but any bigger jump into 6 hurts the pacing really bad. I think the design in general is nice because of repetition of curvature, so I'm okay leaving as is.
00:57:490 (4) - move to x352 y48
Mind explaining why? I don't see or feel much of a difference.
01:21:865 (2) - clap
01:22:490 (4) – clap
Hmm, I wanted the lack of claps to emphasize low energy section, but you're probably right. However, I will add them at 34% volume to get across the same idea. Applied on all difficulties
the main suggest about this diff also is your arrangement
try to use the same distance on most part of this diff
it will make your map looks more clear
I'm guessing you mean a section like this 00:35:303 (9,10,1,2) - , and the suggestion is to make them all have the same DS? I can understand that, but I'd like to make the argument that the change in DS is better for the pacing of the map. The song is constantly fluctuating in energy not just in sections like intro or chorus, but in every note there is a slight change in energy. While I'm certain I made some mistakes along the way, I feel like the changes in DS that I use help to reflect these fluctuations to overall better fit the music. Do bring up any time that you feel like a fluctuation is off/wrong.
still, try to unified your distance, some stress rhythm you can make a small jump but on the normal time you only need one distance
Same argument as above, the song gets more energetic as it goes, so the map getting slightly more energetic with a higher DS makes sense to me. Though you're argument is probably more applicable for an easier difficulty
00:38:896 (1) - delete NC – good change
GL <3 Thank you so much!!
Appreciate the mods, thank you!
Short lil mod from queue~
It could be cool to turn up your overall volume by 5-10% Sometimes the hitsounds sounds pretty quiet
This might explain why. http://puu.sh/ezF35/3880674e01.jpg I wish I knew what the default ratio was. I'll increase by 10%, but if it needs more let me know.
00:22:802 (4) - why not have a normal sampleset here with a drum addition? I just feel that this circle could have a bit more sound impact when clicked.
On the one hand I'm not familiar with additions, but I tried it and thought it added too much emphasis
00:24:053 (2) - add clap to the head on the reverse? To go with the song. There's a whistle but I feel like there's also a clap missing
00:26:553 (2) - same for the slider head here after the reverse If you decide that you want to clap all of those then you should just keep the consistency and the heads after the reverses on sliders like 01:17:803 (3) - and 01:15:303 (3) - I won't point all of them out though
The problem with the clap is we already missed one, so trying to go back to that rhythm is confusing. I'd rather make these distinct by all claps → all whistles
00:30:615 (2) - clap this too?
This one is more of that the energy level here is different, so I think different hitsounds fit better.
00:38:896 (1) - maybe make this slider so that the 2 is softly blanketed?
Not perfect, but I tried and think I did okay
01:04:053 - note here? People might click the slider early cause they could expect it to be on the first beat of the measure... I still do this sometimes lol
I think a better solution is to make a slider here 01:03:740 (8) – that ends on the down beat, but ultimately I'm disputing whether there is actually a problem. I mean I fully see your point, but it doesn't change my feelings towards the rhythm. If you pretend to be the singer, let yourself take a break, and let the background do its thing, there's no need for you to click there. If I could insert a break, this would really fix it, but there isn't enough time for osu to let me. I'm very conflicted. I will ask about this to try to understand more about what easy players want and which rhythm is better.
01:11:865 (2) - clap also?
Same as above
01:42:803 (1,2,3,4,5) - maybe space these out a bit? (keeping ds) The circles are pretty close together and I think that could confuse some newer players.
01:59:365 (2,3) - These two just look a bit ugly next to each other... 2 doesn't have to be blanketed but it almost seems like these two objects are touching each other. I guess one way to get them away from each other is to rotate the slider a bit and then adjust.
Changed this section around. I still think the design of this whole section is poor though XD
00:15:615 (1,2,3) - Equally space them?
No, I want the jumps more than the design
01:31:084 (1,2,3) - This is pretty difficult to read. I don't recommend stacking the 2 under the slider end like that. It makes one think that the 3 is the next circle that they're suppose to click when they actually got sucker-punched by a hidden 2. It's difficult because the slider follower circle thing kinda fades and retracts with the approach circle of the circle under the slider
This probably wouldn't be so hard if it was ar9 but this is a hard lol.
I'll keep an eye out for this, but I think it's only really problematic for hidden.
01:43:115 (2) - make this less curved? I just think it looks a bit more visually appealing like that
changed so that its more symmetric
00:26:553 (4,1,3) - have these sliders match a bit better?
00:34:365 (5,7,9) - all three of these could have better blanketing but they all look the same so it's kinda nice
00:35:928 (3,5) - Try to make the curves match a bit better
they look good to me, post the code/pic of the fixed version so I can see the problem better
01:14:990 (3,6) - That looks really weird in play. Maybe uncondense a bit of that section?
Nah I like it. The design of the stack works
01:33:271 (3,4) - this could be blanketed better
01:43:115 (2,4) - lol slider ends never stack in any map... but try to get them a bit closer?
Oh really? Snarky comment aside, good catch, fixed.
02:02:646 (1,3) - fully stack the 3 to the slider head of 1?
00:54:521 (3,4,5) - the stack could be a bit hard to read. Maybe unstack?
Changed pattern from a different mod
Really fun maps and I hope you find this even a little bit helpful lol >.>
Thank you for the good design suggestions!
Good luck with the mapset!