Meg & Dia - Monster (DotEXE Remix)

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ErunamoJAZZ
Hi, from ingame request.

[easy]
00:36:614 (4) - make parallel to 00:35:757 (3) - : http://puu.sh/dLEZm/a9a7cec6c7.jpg
00:55:471 (1) - is very in top!: http://puu.sh/dLF58/becadbc4ba.jpg, just down a bit 00:54:186 (3,1,2) - http://puu.sh/dLFd7/33703d370c.jpg (be careful with spacing).


[normal]
Normal is a bit away from end's hard in spread...
00:56:757 (3) - improve blanket?
01:14:543 (2) - Why change in spacing???????
01:17:971 (2) - 01:21:400 (2) - etc ^ feel a bit weird, try be more consistente with spacing changes in a normal diff. 0.9~0.6 not work good imo.

[Hards]
I really dont understand why, if end's hard is more difficult than Sieg's hard, why the staring system rate like sieg>ends xD
in ends: 00:40:043 (1,2,3,4,5,1) - this seccion is more difficult respcet to Siegs. so... idk, Both maps looks fine, but it is "peculiar"

[insane]
jummm this really need more work.
  1. 00:14:757 (1) - slider tail is not good stacked. http://puu.sh/dLO3n/387e5279dd.jpg , disable the grid snap, and use keyboard arrow for fix to http://puu.sh/dLO78/636def8639.jpg
  2. 00:16:257 (5,6) - flow feels wrong, try improve this pls
  3. 00:46:471 (5) - this is very overmapped. Change SV to 0.65x, and only one repeat: http://puu.sh/dLP8B/a1afb71677.jpg
  4. 00:49:900 (3) - orz, this is very bored... try, will works fine, i think:
    1) 00:49:900 (3) - stack perfect over (1) and Ctrl+H
    2) move 00:49:471 (2) - for symmetry


    3) select 00:50:328 (1,3) - and... I think 2 options:
    3.1) Ctrl+G, or...
    3.2) Ctrl+H... xD
  5. 01:28:043 (1,2,3,4,5) - man, this is VERY deceptive.... pls, make this notes more difficult, bc after 01:29:757 (1) - i too strong respect before (and this feel very very weird).


Good Luck! :3
Topic Starter
Nhawak

ErunamoJAZZ wrote:

Hi, from ingame request.

[easy]
00:36:614 (4) - make parallel to 00:35:757 (3) - : http://puu.sh/dLEZm/a9a7cec6c7.jpg ok
00:55:471 (1) - is very in top!: http://puu.sh/dLF58/becadbc4ba.jpg, just down a bit 00:54:186 (3,1,2) - http://puu.sh/dLFd7/33703d370c.jpg (be careful with spacing). ok


[normal]
Normal is a bit away from end's hard in spread...
00:56:757 (3) - improve blanket? looks good to me the way it is
01:14:543 (2) - Why change in spacing??????? fixed
01:17:971 (2) - 01:21:400 (2) - etc ^ feel a bit weird, try be more consistente with spacing changes in a normal diff. 0.9~0.6 not work good imo. okay, all fixed

[insane]
jummm this really need more work.
  1. 00:14:757 (1) - slider tail is not good stacked. http://puu.sh/dLO3n/387e5279dd.jpg , disable the grid snap, and use keyboard arrow for fix to http://puu.sh/dLO78/636def8639.jpg fixed
  2. 00:16:257 (5,6) - flow feels wrong, try improve this pls ok
  3. 00:46:471 (5) - this is very overmapped. Change SV to 0.65x, and only one repeat: http://puu.sh/dLP8B/a1afb71677.jpg okay, I liked
  4. 00:49:900 (3) - orz, this is very bored... try, will works fine, i think: ok, thak you, was better :)
    1) 00:49:900 (3) - stack perfect over (1) and Ctrl+H
    2) move 00:49:471 (2) - for symmetry


    3) select 00:50:328 (1,3) - and... I think 2 options:
    3.1) Ctrl+G, or...
    3.2) Ctrl+H... xD
  5. 01:28:043 (1,2,3,4,5) - man, this is VERY deceptive.... pls, make this notes more difficult, bc after 01:29:757 (1) - i too strong respect before (and this feel very very weird). ok

Good Luck! :3
thank you :)
AllStar12
Mod that you requested


  • General


  1. Cannot have the soft-sliderslide2 and soft-slidertick2 muting at the same time. Decide on which one to discard.
  2. 01:36:186 Strongly think this is unrankable to mute a hitnormal. Since there is a actual sound there when playing on 25%, how about just removing the soft-hitnormal3? or can even remove the green inherited point from there so it'll be 10% volume.
  3. 00:40:471 (3) - Remove the finish hitsound since there's no cymbal sound there unless you intended to do that.

  • Whispers


    Mostly just polishing, don't see anything wrong with it.
  1. Would say AR 8.8 fit better for the difficulty but it's your call
  2. Your New Combo seem to be bit inconsistent. Try having it every one big white tick since that's what it seems you intended to do. You can keep the NC for sudden speed changes during Kiai time.
  3. For parts where you meant to completely overlap such as 00:15:614 (3,1) - . Try fixing them to be completely overlap.
  4. 00:15:614 (3) - Move the third point from the slider to x: 275 y: 244 for better blanket at the end of the slider
  5. 00:28:471 (3,4,5,6,7) - Pretty sure you intended to have the distance snap between these 0.90x?
  6. 00:48:186 (1) - Have the 2nd point on x: 169 y: 295 and the 3rd point on x: 147 y: 187 for a better blanket
  7. 00:52:471 (1,2,1,2,1,2) - Might need to talk to multiple BAT/QAT about this part. I remember then I tried to overlap a slider completely a BAT strongly recommended me to find an alternative way since QATs would most likely disqualify because of it. Not saying it's unrankable but still ask some that know if it's acceptable or not. I managed to pass it.
  8. 01:12:186 (1) - Have the 2nd point on x: 293 y: 249 and the 3rd point on x: 162 y: 216 for a better blanket.

  • Sieg's Hard


  1. 01:07:043 (6) - Add NC for sudden speed change there?

  • Ends's Hard


  1. 00:13:686 (3) - seems to be spaced apart bit too much after the circle because of the Slider Velocity Multiplier so move it to x: 316 y: 90 in order to fix it.
  2. 00:14:971 (2) - May consider moving this to x: 297 y: 240 since you started using distance snap of 1.20x.
  3. 00:20:328 (5) - Can also have it blanket with the previous slider end point like this. Same distance snap as well. If you want the code is provided below:
    234,114,20328,2,0,P|206:163|215:216,1,90.0000034332277
  4. 00:22:043 (3) - pretty sure it was intended but if you want you can make the blanket bit better by moving the 1st point to x: 74 y: 243 and 2nd point to x: 54 y: 187.
  5. 00:24:186 (1,2) - Distance snap between these two is 1.02x so have it to 1.20x for consistency.
  6. 00:40:900 (1) - Intentionally ended the slider on 00:41:061 ?

  • Normal


  1. 00:17:328 (2,3) - Distance snap between here is 1.00x instead of 0.90x which you use as your default.
  2. 00:25:900 (4) - Do recommend adding NC to indicate the change of slider speed here.
  3. 00:51:186 (4) - Re-position the slider to x: 480 y: 102. Next move the 2nd point to x: 486 y: 153 to have it form a straight path to the next note and also keep the distance snap to 0.90x since you did the same before this like 00:44:328 (3,1) -
  4. 01:01:900 (1,2,3) - Distance snap between these three sliders is 1.00x. Recommend changing them to 0.90x to have it consistent.

  • Easy


  1. 00:03:614 (3) - Add NC if you plan to go for every two big white ticks for consistency
  2. 00:10:471 (3) - ^
  3. 01:06:186 (2,3) - Distance snap between the two slider is 1.11x. Change the space to 1.20x since you're using that as your common distance snap.
  4. 00:28:043 (2) - Rotate the slider by 17 degrees and re-position it to x: 316 y: 146 for better visual and flow path.

All done. Good luck on ranking this!
Sieg
Nyukai
As requested.

[General]

  1. Remove meg, dia, dotexe, and remix from tags since they are already on Artist / Title.
  2. You might want to add cut in tags, because this is a cut mp3... Or not?
  3. The following hitsound is unused, remove it:
    1. normal-slidertick4.wav


[Easy]

  1. 00:03:614 (3) - After this calm part you add NC each two stanzas, I suggest to make more consistency since the beginning.
  2. 00:13:471 (1,2) - Swap NC. The strongest sound is stanza.
  3. 00:27:614 (1) - Where is the finish? Totally fits here.
    Note: 00:28:043 (2) - here too, and you might have many cases like this one, consider adding this hitsound there.
  4. 00:37:900 (1) - However, finish doesn't fit here for me. I suggest to add a whistle, chaning Additions to Soft. Try it at least, this is a little suggestion, but I really think finish is not a good hitsound here.
  5. I feel kiai's volume a bit low, I don't know if this is only in this diff or the others too. Anyway, I'd increase it a bit, to 70% or 80% (in case it's like the other diffs, check them too).
  6. 00:52:043 (1) - Ctrl+J for a better flow?
    Note: you might have to fix some DS stuff, like moving 00:53:328 (2) - a bit or even 00:54:186 (3).
  7. 01:07:043 (3) - Was intentional adding clap in WHOLE slider?
  8. 01:08:757 (1) - Like I've mentioned before, you missed a finish here. Seriously, check this stuff.
  9. 01:13:043 (4) - Missing NC.
  10. 01:19:043 (3) - Same, I think I've mentioned it at the beginning since it's another calm part, so I suggest the same.
  11. I'm kinda disappointed 90% of sliders end on stanzas, when they usually need to be clicked, but overall it's fine.


[Normal]

  1. 00:01:900 (1) - Adding NC each two stanzas is fine here too, same about consistency.
  2. 00:01:471 (2) - What about moving this to x:196 y:340 (more or less) to improve the flow? Actually I feel it a bit broken.
  3. 00:09:614 (2) - Ctrl+H for a better flow with next slider? You may have to move it a bit to the right.
  4. 00:12:186 (1,1) - Sorry but this is unrankeable since there is no recovery time enough for a Normal. Start spinner earlier or map this part.
  5. 00:17:328 (2) - Change sampleset to Normal to make finish more noticeable, I didn't notice there is a finish hitsound.
    Note: I also suggest to add Ctrl+J to follow better next note. Fix DS if it's necessary.
  6. 00:19:043 (4,5) - !nazi - This blanket can be improved.
  7. 00:24:186 (2) - Same about noticing finish.
  8. 00:28:471 (3,4,5,6,7) - Too hard for a Normal imo, but up to you.
    Note: the same goes for 00:31:900 (1,2,3,4,5) - and all cases.
  9. 00:31:471 (9,1) - Swap NC.
  10. 00:34:900 (7,1) - Same.
  11. 00:39:614 (1,1) - Same as before, this is unrankeable.
    Note: this would be even better http://puu.sh/dNFNn/2100ebc55b.jpg
  12. 00:51:186 (4,1) - Where is your 0,9x distance? Inconsistent spacing here.
  13. 00:56:757 (3,4) - LOL same about spacing, add Ctrl+G in 00:58:043 (4) - pls.
  14. 01:07:043 (1,1) - Same as before, unrankeable.
    Note: feel free to poke me if you have doubts with Ranking Criteria.
  15. 01:31:686 (1) - Unnecessary NC, add it on 01:33:400 (3).
  16. Same as Easy, kinda disappointed with the kind of sliders I've mentioned, also you've abused of stacks which is not recommended in Easy / Normal.


[Ends' Hard]

  1. Hm, Sieg's diff seems easier than this one (although the higher DS, lol). I suggest the following settings:
    Sieg: CS:3'8, AR:7'5, OD:6, HP:6
    Ends: CS:4, AR:8, OD:6,5, HP:6,5
  2. 00:20:328 (5) - What do you think about adding NC here due the sudden SV change? It's kinda confusing atm and players will be thankful.
    Note: the same goes for another cases if there are.
  3. 00:22:471 (4) - I'd change sampleset to Normal, same reason as before, I didn't notice the finish.
  4. 00:28:471 (3) - Add finish.
  5. 00:28:900 (1) - I think this NC is unnecessary.
    Note: same here 00:32:328 (1) - and other cases.
  6. 00:37:043 (1) - Unnecessary NC.
  7. 01:15:186 (5) - Same about NC due the SV change.
  8. Fine.


[Sieg's Hard]

  1. 00:22:471 (4) - Ctrl+G?
  2. 00:46:471 (6) - Missing NC?
    Note: At least for me, is better adding NC each two stanzas in harder diffs. Maybe it's just my taste, but I comment that.
  3. 01:08:757 (3,1) - I'd swap NC since the music is louder in 01:08:757 (3).
  4. 01:17:328 (4) - Ctrl+G?
  5. Nothing else to say...


[Whispers]

  1. Is diff name related to the song? Just asking.
  2. HP +0'5, actually I feel it a bit low due the kind of diff.
  3. 00:07:043 (3,1) - Swap NC. The same goes to 00:10:043 (1,2).
  4. 00:27:186 (3) - I suggest to add NC due the SV change.
  5. 00:37:043 (1) - Unnecessary NC imo.
  6. 00:46:471 (5) - NC due the SV change.
  7. I didn't like the ending. I don't think streams fit when music is really low, but whatever, it's up to you.


Good luck.
Axarious

General
  1. How should I feel? Creatures lie here, looking through the window.
Easy
  1. 00:19:900 (3) - Maybe move to x:8 y:246 to fix ds a little bit? This doesn't mess with the blanket too much.
  2. 00:31:900 (2) - Move to x:375 y:343.
  3. 00:32:757 (3) - If you do this ^, move to x:180 y:342 to fix the distance snap.
  4. 00:43:900 (4) - Have the slider node overlap the slider tick.
  5. 00:58:900 (1) - Move to x:44 y:74, creates 1.21x distance snap but in return it creates a nicer blanket with the tail of (3).
  6. 01:17:328 (2) - Move to x:440 y:279 for a better blanket.
  7. 01:26:757 (4) - Move to x:392 y:343 for a better blanket.
Normal
  1. 00:07:900 (2) - Move to x:368 for a better blanket with (1).
  2. 00:10:900 (3) - You could put a reverse so that the end of the slider matches up when she says "Looking".
  3. 00:19:043 (4,5) - Might not be a blanket, but it could look nicer.
  4. 00:25:900 (4) - Link Maybe this instead so the slider will show the "Through - the - win - dow". You could even have an NC here for emphasis.
  5. 00:45:186 (2,3) - Fix blanket and ds here.
  6. 00:56:757 (3,4) - Ctrl G slider (4), no reason to have that in a "Normal". You could also fix the blanket between these two sliders.
  7. 01:12:186 (1) - Overlap the slider node and the slider tick.
  8. 01:14:543 (2) - Put a 1/4 reverse here.
  9. 01:21:400 (2) - ^
Ends' Hard
  1. 00:23:971 (7) - Move to x:325 y:236?
  2. 00:27:186 (1) - Could also work as a 1/2 slider rather than 3/4. The way the SV changed makes this slider look like a regular 1/2, which can be misread by a lot of players.
  3. 01:02:757 (1) - Move to x:387 y:331?
  4. 01:07:043 (1,1) - 漂亮的很 ;w;
Sieg's Hard
  1. 00:17:328 (1) - Rotate 2 degrees around selection center, move to x:244 y:228.
  2. 00:44:328 (8,1) - The ends of these sliders could be more parallel. Check these by setting the CS to 2.9.
  3. 00:50:971 (8) - Maybe move to x:306 y:179? Makes a crossing pattern as well as stick with 1.40x distance snap, also reflects 00:53:971 (9,10,11,1) - this pattern.
  4. 00:54:614 (11) - Move to x:260 y:261?
  5. 01:16:900 (3) - Ctrl G?
  6. 01:30:614 (3) - ^
Insane
  1. 00:05:221 (1) - Move to x:143 y:187 to fix blanketing.
  2. 00:05:328 (1,3,1) - Might want to restack, it looks messy in editor.
  3. 00:14:757 (1) - Move to x:17 y:249 to stack the tails.
  4. 00:15:400 (2,3,1) - Stack these on y: 275 y:149.
  5. 00:22:471 (2,4) - It'll be hard for a player to see slider (4) while slider (2) disappears.
  6. 00:34:043 (1,2,3,4) - Awkward to read these.
  7. 00:46:471 (5) - NC.
  8. 00:47:757 (5) - I don't think this fits with the music.
  9. 00:55:686 (2,3) - Messy overlap.
  10. 01:32:757 (1) - Reverse this 2 times, not 4. Start the jump sliders 01:33:186 - here instead.
  11. 01:34:471 (1,2,3,4,5,6) - Continue the stream until 01:35:221 - here. Two sliders should go 01:35:328 - here and 01:35:757 - here on the white ticks, each with two reverses.
Topic Starter
Nhawak
Thanks AllStar12, Inyuschan and Axarious for mod :)

Beatmap Status :!:

Easy - All mods applied

Normal - All mods applied

Ends' Hard - Missing all mods

Sieg's Hard - Missing Inyuschan and Axarious mod (AllStar12 maybe? idk :| )

Whispers - All mods applied
Irreversible
00:40 *Irreversible is editing [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix) [Whispers]]
00:40 Irreversible: 00:55:471 (1) - this is 1/3
00:40 Nhawak: oh :c
00:40 Nhawak: thanks
00:40 Irreversible: 01:06:828 (1) - wrong NC, i suppose
00:41 Irreversible: 00:41:328 (1) - what about something like http://puu.sh/dZroZ/f5cb210067.jpg ? the ends are silenced
00:42 Irreversible: 00:46:471 (1) - this slowdown seems quite unfitting imo, the song is actually the same, no reason for slowdown imo.
00:42 Irreversible: 00:48:186 (1) - same idea as 00:41:328 (1) -
00:42 Irreversible: 00:51:614 (1) -
00:42 Irreversible: same
00:42 Irreversible: it makes the diffciulty a bit more interesting
00:42 Irreversible: 00:52:043 - because things like this are heavy, they should be clickable
00:43 Irreversible: 00:53:971 (1) - remove NC
00:43 Irreversible: 00:55:900 (3) - remove the curve from the slider, seems quite unpolished to me
00:43 Irreversible: 01:00:614 (3) - your ncing seems really inconsistent to me o.o you should rework it


good luck.
Topic Starter
Nhawak

Irreversible wrote:

00:40 *Irreversible is editing [http://osu.ppy.sh/b/549630 Meg & Dia - Monster (DotEXE Remix) [Whispers]]
00:40 Irreversible: 00:55:471 (1) - this is 1/3
00:40 Nhawak: oh :c
00:40 Nhawak: thanks
00:40 Irreversible: 01:06:828 (1) - wrong NC, i suppose
00:41 Irreversible: 00:41:328 (1) - what about something like http://puu.sh/dZroZ/f5cb210067.jpg ? the ends are silenced
00:42 Irreversible: 00:46:471 (1) - this slowdown seems quite unfitting imo, the song is actually the same, no reason for slowdown imo.
00:42 Irreversible: 00:48:186 (1) - same idea as 00:41:328 (1) -
00:42 Irreversible: 00:51:614 (1) -
00:42 Irreversible: same
00:42 Irreversible: it makes the diffciulty a bit more interesting
00:42 Irreversible: 00:52:043 - because things like this are heavy, they should be clickable
00:43 Irreversible: 00:53:971 (1) - remove NC
00:43 Irreversible: 00:55:900 (3) - remove the curve from the slider, seems quite unpolished to me
00:43 Irreversible: 01:00:614 (3) - your ncing seems really inconsistent to me o.o you should rework it


good luck.
thanks >w<
340
[general]
  1. i find your hitsounds so boring. only claps and some finishes. try to add more whistles etc etc


[whisper]
  1. 00:20:328 (1) - try to make something like that https://osu.ppy.sh/ss/2444831 that's will be more beautiful and less questionable
  2. 00:22:471 (4) - please put this slider in another place because it looks like you want to follow vocals here, not this drum
  3. 00:34:900 (3,4) - why do you move them only by x-axis comparatively previous sliders? that doesnt look nice, change it pls
  4. 00:37:043 (4) - 192|324 should look better imo
  5. 00:38:757 (1,2) - rotate them more please ;__;
  6. 00:55:043 (6) - make it 1/2 shorter and put a short slider on the red tick because wubwubwub starts on it
  7. 00:57:186 (2) - overlap
  8. 01:16:471 (2) - make this slider 1/2 shorter and put next slider on freed big white tick
  9. 01:23:328 (2,1) - ^
  10. 00:19:043 (3,4) - that thing sounds stupid and unfitting. change it to slider or something


I'll write another part of a mod tomorrow (or even later lol)
Pappy
We did some IRC modding!
rip my forum mod [*]

20:51 Pappy: NOOOOOOOOOOOOOOOOO
20:51 Pappy: I LOST MY MOD
20:51 Nhawak: OMG D:
20:52 Pappy: ONE HOUR WENT IN ASS
20:52 Pappy: LET'
20:52 Pappy: S
20:52 Pappy: DO AN IRC MOD PLZ
20:52 Nhawak: okay
20:52 Pappy: so
20:53 Pappy: First unrankable stuff
20:53 Pappy: You can't silence both sliderticks and sliderslides together
20:53 Pappy: So you must delete normal-slidertick4 or normal-sliderslide4
20:54 Pappy: pt
20:54 Pappy: pf
20:54 Pappy: wrong
20:54 Pappy: soft-sliderslide2 or soft-slidertick2*
20:55 Nhawak: I already did that xD
20:55 Pappy: lol xD
20:57 Pappy: For 00:20:328 (1) - you can use [http://puu.sh/e760Z/073e7f1c7d.jpg this] rhytm
20:57 Pappy: It will fit better because of offbeat and finisher at 00:20:757 -
20:58 Pappy: 00:34:364 - Missing beat here (as you did on 00:30:186 (9,1,2,3) - ) try to change pattern
20:59 Pappy: 00:28:900 (4,6) - These notes feels empty, shouldn't you add normal samplesets to both? D:
21:00 Pappy: 00:36:186 (3,4) - Try stacking tails of these sliders to avoid bad overlap
21:00 Pappy: 00:55:471 (1,2) - This should be 1/3 snapped ;_;
21:01 Pappy: 01:29:757 - You probably know that this part not fit, it's better to map is as in other difficulties.
21:02 Pappy: 00:25:900 (1) - This is cofusing to normal-players (more than 1 reverse and slowdown)
21:02 Pappy: TFU
21:03 Pappy: This is normal diff btw.
21:03 Pappy: XD
21:03 Pappy: i mean last one
21:04 Pappy: [normal] 00:51:615 (1,3) - covering reversearrows is unrankable :<
21:05 Nhawak: Hey, after post the savelog in the thread okay?
21:05 Pappy: sure
21:05 Pappy: [normal] 01:14:543 (2,2,2) - veeery short sliders should not appear on easier diffs, especially with reverses.
21:05 Pappy: change them into 1/2 two circles for example
21:06 Pappy: [easy] 00:13:471 (1,1) - Stack should not appear on easy.
21:08 Pappy: That's all ヾ(*´∀`*)ノ
21:08 Pappy: Awesome mapset! :D


Good luck! o3o

Edit:
To Foreverends - 00:05:328 (1,2) - Spacing between both not fits, since it's easier hard so it should be more simple. I don't hear any special beat to make jump here. D:
Topic Starter
Nhawak
Thanks for mod people, I love you guys <3

Pappy wrote:

rip my forum mod rip [*]
Lally
*reminder post* o3o coming soon
Topic Starter
Nhawak

Lally wrote:

*reminder post* o3o coming soon
yay \o/
Mei
hihihi

[whisper]
  1. 00:13:686 (1) - NC patterns from here is kind strange for me. I think it is better to add NC when there is a down beat( for example:,make NC patterns like this)

    especially for place like 00:19:043 (3) - , i think NC here is really necessary
  2. 00:23:757 (1,2,3) - try this?
  3. 00:33:614 (5) - a strong beat in 00:34:043 and i think you should do sonmething to emphasize it, try this?
  4. 00:53:971 (1,2,3) - move to x356 y60 is better(maybe :P

    the stream at end kind make me confused, i dont know if otthers are satisfied with them but please ask for some comments about the streams
[sieg's hard]
  1. 00:02:328 (4) - combined to a 2/1 slider is better i think
  2. 00:09:186 (4,5) - ^
  3. 00:14:757 (1) - set the note on the right side or stack it with 00:15:186 (2) - will be better
  4. 00:40:471 (3) - move to x464 y280 will be better
[end's hard]
  1. 00:03:614 (1) - use 2/1 slider?
  2. 00:40:043 (1,2,3,4,5) - too hard for a easier hard ;w; try to use repeated slider?

    and i suggest you use bigger CS

easy and normal are fine for me
nice mapset! star for you~~~ ranking go go go :3c
Topic Starter
Nhawak

Mei wrote:

hihihi

[whisper]
  1. 00:13:686 (1) - NC patterns from here is kind strange for me. I think it is better to add NC when there is a down beat( for example:,make NC patterns like this) ok

    especially for place like 00:19:043 (3) - , i think NC here is really necessary ok
  2. 00:23:757 (1,2,3) - try this? ok
  3. 00:33:614 (5) - a strong beat in 00:34:043 and i think you should do sonmething to emphasize it, try this? ok

    00:53:971 (1,2,3) - move to x356 y60 is better(maybe :Pok

    the stream at end kind make me confused, i dont know if otthers are satisfied with them but please ask for some comments about the streams god, I really like ;_;
Thanks Meeeeeeeeeeeeeeeeeeeeeeeeei <3

rip foreverends
Sieg
thank guys :3
osu file format v13

[General]
AudioFilename: Meg & Dia - Monster (DotEXE Dubstep Remix).mp3
AudioLeadIn: 2000
PreviewTime: 27614
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Monster (DotEXE Remix)
TitleUnicode:Monster (DotEXE Remix)
Artist:Meg & Dia
ArtistUnicode:Meg & Dia
Creator:Nhawak
Version:Sieg's Hard
Source:
Tags:Sieg Foreverends dubstep short ver. cut
BeatmapID:549629
BeatmapSetID:237478

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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467,42,89328,6,0,P|487:122|444:196,1,160,4|0,1:0|0:0,0:0:0:0:
342,332,90186,1,8,0:0:0:0:
188,237,90614,2,0,P|192:193|210:156,1,80,0|0,0:0|0:0,0:0:0:0:
80,180,91043,2,0,P|83:142|62:94,1,80,4|0,1:0|0:0,0:0:0:0:
171,26,91471,2,0,P|227:56|325:33,1,160,0|8,0:0|0:0,0:0:0:0:
366,236,92328,1,0,0:0:0:0:
256,192,92757,12,0,96186,0:0:0:0:
Topic Starter
Nhawak
Beatmap Status :!:

Easy - All mods applied

Normal - All mods applied

Ends' Hard - Missing all mods rip

Sieg's Hard - All mods applied

Whispers - All mods applied
IamKwaN
From queue.
[General]
  1. Use a BG either with 4:3 or 16:9 ratio.
  2. This isn't a proper reply to modders, please reply them politely, thank you.
[Insane]
  1. For every green line with 5% volume, please increase it to 25%, it doesn't encounter much difference, but it would be a lot safer to meet the ranking criteria.
  2. 00:18:614 (1) - Unnecessary NC, same for 00:40:471 (1) - 00:53:971 (1) - .
  3. 00:16:900 (1,2) - Swap NC, same for 00:22:257 (1,2) - 00:32:543 (1,2) - 01:00:614 (3,1) - like 00:53:757 (1) - .
  4. 00:30:721 (2) - S:C1 finish; 00:30:828 (3) - drum whistle.
  5. 00:43:578 (6) - This follows nothing, remove this to follow vocal strictly.
  6. 00:47:757 (6) - I don't understand why this is a 1/8 reversed slider instead of 1/4.
  7. 00:49:043 (1,2,3) - More spacing is needed like 00:42:186 (1,2,3) - , anti-jump really doesn't feel good.
  8. 00:57:614 (4) - Both vocal and wub end at 00:57:828 - , chop it into a 1/2 slider.
  9. 01:15:186 (7) - NC this instead of 01:16:043 (1) - as you have been using same spacing, different rhythm between 01:13:900 (3,6,7) - , like 01:19:471 (1) - , same for 01:22:043 (3,1) - .
  10. 01:22:900 (1,2) - ^ more spacing.
  11. 01:28:900 (5) - Either more spacing or a NC.
  12. 01:32:757 (1) - This is unrankable, replace it by another placement with clearly visible reversed arrow.
[Sieg]
  1. 00:22:471 (4) - CTRL+G this makes my move more comfortable and match with the higher pitch of 00:22:471 - instead of 00:22:900 (5) - . Same for 01:13:900 (4) - 01:17:328 (4) - 01:31:043 (4) - .
  2. 00:55:257 (2) - Wrong snap, should be something like this: http://puu.sh/eklg5.jpg
[Ends]
  1. 00:26:971 (4) - 用DS 呢個hard supposed係無咩跳同無stream,唔係同normal個spread就會差太遠
  2. 00:28:900 (1,2,1,2) - 00:32:328 (1,2,1,2) - 00:35:757 (1,2) - 00:40:043 (1,2,3,4,5) - etc. 太難
  3. 00:48:186 (1,2,1) - 我以為都係3/4 slider,點知唔係

After having a glance on E, N and H, I have much concern over the spread between these difficulties and it can't be fixed only with my mod, so I would rather encourage remapping some parts instead of giving it a go. The main problem would be Ends' Hard is too difficult with density even higher than Sieg's diff AND Normal is encompassing an imbalanced difficulty throughout the diff. Graphically, it can be shown like this:
E <-------------------> N <-----------------------> Ends' <-> Sieg's <---------> I
You can ask other BATs to bubble your map if you are doubtful about my views. Anyway, questions are welcomed and good luck!
Sieg
@IamKwaN
sure thing, do be so mad (:
No changes for Ctrl+G I like current way and flow is fine
00:55:257 (2) would be great if you explain what you mean by wrong snap? If you not sure about 1\4 snap you can try to listen on 25% :3
thanks
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