Okay, let me ask this since I feel like it will get a sophisticated response:
Agreeing to the subjectivity of 'quality' of mapping based on groups or divisions of the VSRG masses, what is the best way to map ExTra for mania?
I personally find lZenxl's style to be a capable way of mapping that can lead to more difficult ranked beatmaps, especially since PROGUY deemed his Diatonicism difficulty for Achromat rankable (with some modding).
We can rank challenging beatmaps, and often the border of 'overmapping' can be pushed to an extent with the target group in mind. Not ridiculously, or M.A.M.A.'s Extra difficulty would be harder than IN2k6 right now.
But what constitutes as an appropriate rankable ExTra beatmap?
Entozer is very popular in the osu!mania community and he maps very high difficulty maps such as Thantos or Music Revolver, etc.
So should we be pushing to rank maps with styles similar to Entozer?
What exactly makes ET osu!mania ranked maps osu!mania styled anyway? Intersect Thunderbolt Remix and AiAe and over 5.5+ star maps are what we're looking at.
Personally, I've noticed a lot more recently as I've reached new heights of performance that I can appreciate the patterns in the maps I'm playing much more. Bangin' Burst Level 16 being a good example. So I believe the ET mania players have the best say in what we should be ranking at that difficulty, since after all, this is a community driven game.
I'd like to get challenging maps ranked myself (see Xross Infection: https://osu.ppy.sh/forum/t/248006)
But I'm not sure if the patterns I'm creating are 'appropriate' or if I'll get shot down by BATs considering this level is too much for me to pass.
Furthermore, it's inevitable that ranking more of these significantly challenging maps (6+ stars) will get more ET players to play osu!mania more actively, so how should we consider that in our criterion?
Agreeing to the subjectivity of 'quality' of mapping based on groups or divisions of the VSRG masses, what is the best way to map ExTra for mania?
I personally find lZenxl's style to be a capable way of mapping that can lead to more difficult ranked beatmaps, especially since PROGUY deemed his Diatonicism difficulty for Achromat rankable (with some modding).
We can rank challenging beatmaps, and often the border of 'overmapping' can be pushed to an extent with the target group in mind. Not ridiculously, or M.A.M.A.'s Extra difficulty would be harder than IN2k6 right now.
But what constitutes as an appropriate rankable ExTra beatmap?
Entozer is very popular in the osu!mania community and he maps very high difficulty maps such as Thantos or Music Revolver, etc.
So should we be pushing to rank maps with styles similar to Entozer?
What exactly makes ET osu!mania ranked maps osu!mania styled anyway? Intersect Thunderbolt Remix and AiAe and over 5.5+ star maps are what we're looking at.
Personally, I've noticed a lot more recently as I've reached new heights of performance that I can appreciate the patterns in the maps I'm playing much more. Bangin' Burst Level 16 being a good example. So I believe the ET mania players have the best say in what we should be ranking at that difficulty, since after all, this is a community driven game.
I'd like to get challenging maps ranked myself (see Xross Infection: https://osu.ppy.sh/forum/t/248006)
But I'm not sure if the patterns I'm creating are 'appropriate' or if I'll get shot down by BATs considering this level is too much for me to pass.
Furthermore, it's inevitable that ranking more of these significantly challenging maps (6+ stars) will get more ET players to play osu!mania more actively, so how should we consider that in our criterion?