Your analogy would be correct if it weren't for two crucial things.
First off, this is a community driven game that's always evolving. Not a corporate game with a single and final release. The community can please themselves much better than the higher ups ever can, this is why people enjoy these kinds of games. A game like this is always about it's future, while a game like the Zelda series has no future other than waiting for it sequels.
Second, the people in charge are claiming they're limiting their ranking to "quality". But like i tried to show in my previous post, that matter is entirely subjective. Their ideas as to what constitute to a map's quality is FAR from the majority, it's only their own opinion. Mania's actually a big minority in the realm of VSRGs, and even within the community we see debates like this very thread with people not satisfied with the current map pool. It's also worth mentioning that this is only place where such unsatisfactions are taken to this extreme.
So can you really say that the map pool is of "quality" material when we keep seeing people whining about it? And that's what I lead to in my previous post; a map's true quality is how fun it is to play to the people of that skill level and general exposure. Not if it followed a certain set of arbitrary rules and requirements. I'm sure everyone here can think of maps that despite being made "like the higher ups wanted", were completely unmemorable, devoid of personality, and generally not fun to play.
tl;dr, If overmapping (or similar nonsensically acclaimed "mapping taboos") makes the map more fun to it's target audience, then overmapping was a perfect addition and did nothing but increase the map's "quality".
Expand your horizons, variety is a great thing.
First off, this is a community driven game that's always evolving. Not a corporate game with a single and final release. The community can please themselves much better than the higher ups ever can, this is why people enjoy these kinds of games. A game like this is always about it's future, while a game like the Zelda series has no future other than waiting for it sequels.
Second, the people in charge are claiming they're limiting their ranking to "quality". But like i tried to show in my previous post, that matter is entirely subjective. Their ideas as to what constitute to a map's quality is FAR from the majority, it's only their own opinion. Mania's actually a big minority in the realm of VSRGs, and even within the community we see debates like this very thread with people not satisfied with the current map pool. It's also worth mentioning that this is only place where such unsatisfactions are taken to this extreme.
So can you really say that the map pool is of "quality" material when we keep seeing people whining about it? And that's what I lead to in my previous post; a map's true quality is how fun it is to play to the people of that skill level and general exposure. Not if it followed a certain set of arbitrary rules and requirements. I'm sure everyone here can think of maps that despite being made "like the higher ups wanted", were completely unmemorable, devoid of personality, and generally not fun to play.
tl;dr, If overmapping (or similar nonsensically acclaimed "mapping taboos") makes the map more fun to it's target audience, then overmapping was a perfect addition and did nothing but increase the map's "quality".
Expand your horizons, variety is a great thing.