moar stream maps
saving the good ones for finals rite
saving the good ones for finals rite
let's ban them maps because they're Vocaloids, 10/10 tactical planning xDGladiOol wrote:
finals will get more cohesion between jumps and streams. as far as the ''english'' aspect goes; i can't really work with that. most maps of the right difficulty are either japanese or instrumental. that's just the way it is.
as far as your animo (as the dutch would say) goes amai, i really could not care less. if this maplist would consist of maps that i'd consider fun, nearly 0 of the ones used would be in it, hence it's redundant to even bring the word ''fun'' up. i'm here to create a consistent / good maplist that depicts a certain set of skill appropriate for the round currently being played.
please do remember you can ban maps as well - you are not 100% forced to play a certain map. you have a say in it. in both picking and banning.
plsfartownik wrote:
IMO the tournament would use another mappool solely for the Final and 3rd Place match. Currently the Final mappool will be overplayed by the finalist coming out of Loser's Bracket (if that team is not the loser of Winner's Bracket final, but that also is a problem -> see next sentence). Also, there's a high chance the main Final will be the same as the final of the Winner's Bracket and it would be kinda weird to see the exact same match played with the exact same mappool, but a week later.
The thing is, that many players excel at being consistent at difficulties / speeds where other players break down completely. I don't think "everybody does random misses" is a good point for stopping to increase the difficulty.fartownik wrote:
I guess the difficulty gap is ALREADY fine, even for the finals. There hasn't been much FCs in the losers' bracket and I don't expect a lot in the winners' as well. The only brackets that could get harder and still be FCable/not random "who gets less misses" contests are DoubleTime and the Tiebreaker. The DTs could get faster (in terms of speed and AR) and the tiebreaker could simply get harder as a whole. Rest of the maps seem like everyone can miss and everyone can FC depending on the form of the day (except a few nomods).
The Final of Finals mappool should be at the same level as the Finals mappool (imo). Please add this, it will be so much better with a separate pool for the grand final.
omg not japanese pls removeXanandra wrote:
Yay my map!
Oh sorry must've misread it... Thanks for the reminder.Loctav wrote:
You could simply read my post...
THere is no other mappoolImMadeInChina wrote:
i like how scarlet rose is being saved as the tiebreaker for grand finals
Is there any post explaining WHY there's no separate mappool for the final? Can't seem to find it.Loctav wrote:
You could simply read my post...
fartownik wrote:
Is there any post explaining WHY there's no separate mappool for the final? Can't seem to find it.Loctav wrote:
You could simply read my post...
AmaiHachimitsu wrote:
Yggdrasil, the map itself is not hard, but it has one heck of a spaced stream at the end, half of the teams fail.
...
On a side note, Encryption often won't let you revive because it ends with a slow down. You didn't think about it did you
As much as I'd like to agree with this, I just can't.tryaway wrote:
I think Japan lost because they didn't have their starplayer (rrtyui) at the moment versus Sweden.
Xytox wrote:
we had as much a risk of missing as they had. We had the sufficient skills to FC these maps, just like Japan had. It was a matter of who made the most chokes.
You can't even imagine how playing the maps solo and during OWC differ from each other.B1rd wrote:
maybe Poland can practice the final's map-pool outside of OWC?