都是跟的钢琴Shad0w1and wrote:
雖然覺得你多半會改,但還是提一下Insane的
00:11:316 (3) - 這裏開始太空了,我隨手改了一下也不知你看得上不O.o
從黃色4開始到藍色結束
smallboat wrote:
- Red words: Should be fixed.
- Blue words : Highly recommended suggestion.
- Black words : In my opinion.
[General][Easy] OD怎麼是1呀,調3吧。k
- Disable the Widescreen Support and Enable coundown on all of the difficulties.k
- 01:29:378 this green should be reduced a bit volume (Set 20~35%),sounds like have bit weird now. k
- Feel the song end time at 01:29:378 (Blue line) ? (Another diff are the same reason at this time point.)hm don't want to follow the vocal in the end
[Normal] OD+2 or 2.5 ?k
- 00:25:092 (3,4) - Make play easily,combine with 2/1 slider ? (00:25:398 (4) - The slider head which I dindn't sound any drum voice there.)orz why I hear it..but anyway,it's not so hard in easy imo
- 00:25:398 (4) - Removed this slider and change a note at 00:25:704 , will be played better and fit the part combo rhythmI think. so much 2/1 circles..will make it really boring
- 01:05:194 (4) - Forgot add a NC here?yes
- 01:13:765 (2) - The last white line rhythm can be ignored it,,because has no drum beat there,so I think can reduce a reverse to follow piano voice is okay to play cool.but that will give a big and unfamiliar time space between 2 and 3.in fact the white line is to follow the beginning sound of guitar
- 01:28:459 (3) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
[Hard]
- 01:08:255 (2,3) - This rhythm looks playing weird,select all and move rhythm ? in fact if you hear clearly,the music changed drum pattern here
- 01:13:459 (3) - At quiet part which I think the rhythm don't place so hurry in normal,change a not keep a space?k
- 01:28:459 (4) - Reduce a reverse to follow the vocal? (If fix it,don't forget set the hitsound.)if do so..the part between 4,5 will be a little empty,and if I add a note in front of 5,it will seem a little hard and weirdfor 4 1/2 notes
- 01:28:918 (5,6) - The same as aboveues this rhythm : that will miss a drum orz
- 01:29:072 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
[Insane] 00:01:521 (1) - The volume are different with red and green line.k
- 01:08:867 (4) - Speed change,add a NC make easy to read here? k
- 01:29:378 (4) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think. hmm I think it's a drum in music
- 00:30:602 (4) - Feel this DS have bit far,maybe can copy 00:29:990 (2),and use ctrl+h here? just a slider click part,it's ok enough imo.and,even if I ctrl+h that...it seems only do little difference
- 00:35:041 (3,4) - Sounds like this music maybe can do a big jump here?;p just want to keep this
- 00:40:245 (4) - Forgot add a NC here?ah not really,cuz I mainly add NC for downbeat
- 01:16:214 (3) - Because change a DS , so still suggest add a NC is proper.k
- 01:29:378 (5) - And the end hitsound removed clap and change whistle,will be sounds like not weird I think.hmm I think it's a drum in music
About the breaks.This part really lacks of insts,only few pianos here.and I don't want to follow the vocal in e/n as I followed inst in other parts.and if I map the few pianos,the time is so random that it will be hard for newbies to catch.in fact,I do the same thing on https://osu.ppy.sh/s/87171 .the breaks in that song are also the same reason,only few pianos.So i leave the break hereKonei wrote:
Hey there.
[General]
- Add "TV size, opening" to the tags.k
[Insane]
- 01:01:827 (2) - This extension does not fit the music that well, besides 1/2 works better here.hmm..I think there is a vocal sound "hi" on the 3/4.that's also the reason why add a note at 01:02:056 in hard diff
[Hard]
- 00:54:174 (1) - Kind of a weird jump here, might want to reduce it a bit.k
[Normal]
- 00:11:623 - I really dislike having breaks on a TV Size map, mapping this part would be really cool so please do consider it.
[Easy]
- 00:11:623 - Same concern as on Normal.
This mapset is really well done, good job.
But I'd really like you to consider mapping the breaks before letting this go.
Call me.
Amamiya Yuko wrote:
刀剑杯第四届撕逼大战 閉幕
Amamiya Yuko wrote:
刀剑杯第四届撕逼大战 閉幕
hmm..i can hit for nearly 0ms..and i once asked kpy.his timing is only have a difference of 3msAka wrote:
i dont want to spoil anything but the offset is really late ._. like on 14 or something
Feeling like drum and piano got diffrent offsets ;( I guees this is sound producer's mistake not mapper.Aka wrote:
i dont want to spoil anything but the offset is really late ._. like on 14-16 or something
fergas wrote:
Feeling like drum and piano got diffrent offsets ;( I guees this is sound producer's mistake not mapper.
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick toCharles445 wrote:
Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
No_Gu wrote:
it's hard to map this part cuz I follow inst
sorry I reject these..but if you still want me to change.tell me againp3n wrote:
Heated debates. Long discussions. I took this over to avoid emotional melt downs. Sorry for the delayed post but I like to confirm everything with as many people on the team as possible.
For No_Gu:The intro seems to have inconsistently early and late parts, so there's a need for more timing sections there. Charles already tried to time it:
k
I think this will need some more testing and the more people help, the faster we can get this set back into qualified!
The hitsounding feels inconsistent, especially in the 'Hard' and 'Insane' diff. The soft whistles seem to be randomly placed, a bit more consistency with that sample would sound better.aha...I tried my best to hear out the pianos.but I donno why the composer make this inst sound so invisible
Some combo settings should be improved. See suggestions below. You are free to fix your combo settings to either "classic" measure based or try the settings below.well..in fact I usually set such parts in my diff.I think they play fun.and I usually dont make special NC for them..anyway if you want..I can add
Suggestions:
[Hard]
01:14:990 (1,2,1,2,1,2) - the rhythm in the piano follow is already very hard to spot. Please make sure the spacing and pattern helps to identify the correct rhythm on this level of difficulty.hmm..in fact.I do something like this 01:13:765 (1,1,2) - one part,01:16:214 (1,2,1,2) - one part.between 01:13:765 (1,1,2) - the time is long.enough to react imo.and in fact 01:15:755 (2,1) - 3/2 is also not a rush hour in hard diff.then 01:16:214 (1,2,1,2) - a same-timespace stack is set here.
Look at the suggestions for combo settings in some patterns in 'Insane' and decide what you want to do here as well.k
[Insane]
hmm first have to say.I prefer following inst than vocal.If I can get a inst sound here,i won't follow vocal.but just the song's composing is such simple that sometimes I can only follow some vocals.
00:22:031 (4) - the transition to vocal follow could be slightly improved here. If you use two circles instead of the slider you force an active gameplay element on the beginning of the next word @00:22:184 - . It should feel better as it also mirrors the beat placement of the similar intonation of 00:23:867 (2,3,4) - . Both versions work. Both have slightly different focus. Your decision.in my opinion.the strong vocal turn are 00:22:337 (1,2) - and 00:24:021 (3,4) - .So I used small ds for 00:22:031 (4,1) - and 00:23:408 (1,2,3) - .then use jump at those 2 parts.and if I try sth like https://osu.ppy.sh/ss/2179052.I feel terrible playing this part...hmm lost of hitting sense
00:29:531 - I highly recommend you include the vocals here. A slider ending works perfectly and doesn't break your beat follow: https://osu.ppy.sh/ss/2178010 (Screenshot provided by Charles445)hmm as I said above.I prefer inst to vocal.00:29:684 (1) - this beat is strong.in fact if we listen clearly,it should be a cymbal here.but I really don't know how the composer made this so weak orz.I want to stress the strong beat so I make such an effect
00:19:276 (2,3,1,2,3,4,5,6,7,8) - the transitions in and out of the stream with the jumps don't fit the overall calm part. The stream itself is the transition out of the calm part and should be enough. You can, of course, choose to keep it as is.in my opinion.this part contains active drum play which is suitable for jump.both 00:20:041 (2,3) - and 00:20:500 (7,8) - are strong change.00:19:582 (3) - is for the hit-hat sound.and as you say the part is calm than other parts.I know it so I just do these 3 jumps and they are not so huge
Combo settings could be improved. I expect the combos that don't follow the measures to INCREASE readability, not making some parts unnecessarily hard to read:
[Insane]
00:02:286 (5,6,7) - should be grouped into a seperate combo (like the following part)
00:48:051 (1,2,3,4,5,6) - could be split into groups of 2 to increase readability
01:13:306 (4) - use NC to increase the readability of this pattern (spacing inconsistency)
01:16:827 (4) - use NC to increase the readability of this pattern (spacing inconsistency) k if you want
Konei wrote:
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick toCharles445 wrote:
Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
the instruments.No_Gu wrote:
it's hard to map this part cuz I follow inst
No_Gu wrote:
@Charles445 : as Konei said ^ ^