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VELTPUNCH - CRAWL (TV Size)

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Topic Starter
Mok
This beatmap was submitted using in-game submission on martedì 29 giugno 2010 at 12:14:56

Artist: VELTPUNCH
Title: CRAWL (TV Size)
Source: Nabari No Ou
Tags: Yuhki Kamatani Kuroneko-sHerald Armin
BPM: 177,7
Filesize: 15850kb
Play Time: 01:27
Difficulties Available:
  1. Armin no Jutsu (4,93 stars, 245 notes)
  2. Kuro no Jutsu (2,71 stars, 104 notes)
  3. Mok no Jutsu (3,42 stars, 144 notes)
Download: VELTPUNCH - CRAWL (TV Size)
Download: VELTPUNCH - CRAWL (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Nabari No Ou Opening.
[Kuro no Jutsu] (Guest's Easy) by Kuroneko-sHerald.
[Mok no Jutsu] (Normal) by me, tmokb93.
[Armin no Jutsu] (Guest's Hard) by Armin.

[King of Nabari] is and unranked diff and you can find it here: forum/viewtopic.php?p=428214#p428214

Thanks to http://www.iloverumi.com for the video.
Thanks to Garven and Armin for the hitsounds on [Mok no Jutsu]
Complete!
Enjoy!
Astom
[Miharu]

-Acc 99%
-01:19:550 heard the song in 25% (i only miss this when i played the song).
-Maybe to slow

[Yoite]

-Acc 100%
-No problems :3

Star :3
James2250
-you should only need 1 timing section so delete all the others and put
bpm:177.96 (this is doubled bpm so half slider velocity and fix them)
offset:323 (don't forget to resnap all notes)
-delete osb file in folder and do full submit
-set preview points on all difficulties (under timing)
-needs hitsounds (clap, whistle, finish)
-I don't think Crawl needs to be in all caps?

Miharu:
you don't need hp drain and overall diff so low you can raise them by 2 ticks each
00:01:686 (1) - remove new combo
01:01:349 (7) - long repeating sliders like this are often boring...I wouldn't use too many of them and try to think of more interesting ways to map it

Yoite:
00:26:996 (1,2) - stack the endpoints?
00:45:173 (4,5,6) - keep spacing equal
00:54:270 (4,1) - switch new combo
01:23:935 (6) - new combo

Shinrabansho:
remove all kiai times on this difficulty apart from the last one (they dont fit)
00:05:394 (3) - stack over fading 2
01:16:536 (1,2,3,4,5) - spacing (put new combo on 3 if you are going to do jumps)
01:19:570 (1,2,3,4,5) - ^
I would also use shift+ctrl+A on this diff and check for any mistakes

*star*
Topic Starter
Mok

James2250 wrote:

-you should only need 1 timing section so delete all the others and put
bpm:177.96 (this is doubled bpm so half slider velocity and fix them)
offset:323 (don't forget to resnap all notes) Okay.
-delete osb file in folder and do full submit Okay.
-set preview points on all difficulties (under timing)
-needs hitsounds (clap, whistle, finish)I'll add them when I finish the map
-I don't think Crawl needs to be in all caps? It goes all in caps, in the video it is all in caps.

Miharu:
you don't need hp drain and overall diff so low you can raise them by 2 ticks each Okay.
00:01:686 (1) - remove new combo No, it's a new instrumental combo.
01:01:349 (7) - long repeating sliders like this are often boring...I wouldn't use too many of them and try to think of more interesting ways to map it Okay.

Yoite:
00:26:996 (1,2) - stack the endpoints? Okay.
00:45:173 (4,5,6) - keep spacing equal No, is intentional.
00:54:270 (4,1) - switch new combo Okay.
01:23:935 (6) - new combo Okay.

Shinrabansho:
remove all kiai times on this difficulty apart from the last one (they dont fit) No, they're intentional and they fit with the double voice D:
00:05:394 (3) - stack over fading 2 Okaay.
01:16:536 (1,2,3,4,5) - spacing (put new combo on 3 if you are going to do jumps) Okay.
01:19:570 (1,2,3,4,5) - ^ Okay.
I would also use shift+ctrl+A on this diff and check for any mistakes

*star*
Beuchi
Hi hi! :)

Some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Add a Preview Point.
- Make Kiai in all difficulties have the same places.

~Miharu~
00:47:215 (4) - Finish it on white tick.
01:03:741 (3) - Stack it under (7).
01:25:326 (3,4,5) - Fix spacing.
01:28:024 (8) - This note is unneeded, imo.

~Yoite~
00:11:123 (2) - Stack the ending with (2).
00:44:502 (2,3,4,5,6) - Could you make this pattern a bit more prettier? Maybe a flower pattern or something like that? x3
00:49:896 (x) - Why this break D:! Why don't map it? xD
01:12:991 (2) - Finish it 1/2 later (white tick) it sounds better xP

~Shinrabansho~
- 3rd combocolour is hard to see sometimes because of the background, change or delete it.

00:11:629 (2) - Fix Spacing.
00:13:821 (1,2,3,4,5) - ^
00:20:227 (2) - Unexpected and random jump ._.'
00:27:813 (2) - Fix Spacing.
00:29:330 (6) - ^
00:41:130 (2) - Copypaste (1) and make an Horizontal Flip.
00:54:279 (4) - Copypaste (2) and make an Horizontal Flip.
01:02:877 (6) - New Combo.
01:20:240 (1,2) - Copypaste the previous combo and make an Horizontal Flip.
01:26:983 (4,5,6,7) - Fix Spacing.

~King of Nabari~
- Uhh... So little circles + so high jumps... I personally don't like this diff so much ^^U

00:06:740 (6) - Fix Spacing.
00:09:775 (1,2,3) - OMG x_x
00:14:832 (4) - Copypaste (2) and make an Horizontal Flip.
00:24:272 (1,2,3,4,5,6,7,8,9,10) - Inconsistent spacing on the same combo. Maybe make a New Combo on (4)?
00:32:364 (8) - New Combo.
00:40:793 (1,2,3,4,5,6,7) - OMG x_x
00:51:582 (1,2,3,4,1,2,3,4) - I personally dislike those uberjumps :<
00:55:459 (4) - Fix Spacing.
01:02:371 (4,5,6,7,8,9,10,11,12) - This looks really random imo :/
01:12:991 (3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Same here, and why all those New Combos? o_o
01:22:937 (3) - New combo.
01:26:815 (1) - Fix Spacing o_o'

Not bad, but Insane could be muuuuuuuch better, I don't like it >_<

*star*
mks_old
I love this anime, I'm glad this song is going to be remapped ^_^ Starred
Garven
[General]
You may want to find a better image for the Shinrabansho difficulty. The jpg artifacts are really bad on that one.

Here are the maps with the hit sounds I added as requested. Feel free to edit as you see fit - think of them as a guide in case you don't like some of them.

Only three files at a time, it seems. The last is here.

Download: Veltpunch - CRAWL (TV Size) (tmokb93) [King of Nabari].osu

Download: Veltpunch - CRAWL (TV Size) (tmokb93) [Miharu].osu

Download: Veltpunch - CRAWL (TV Size) (tmokb93) [Shinrabansho].osu
Kecco
Bella mappa~
Star~
Rokugatsu_old
starrrred *_*
[_Edward_]
Starred!
James2250
you don't need anime in tags as it will show that as the genre
you don't need Nabari in tags as its in source
keep kiai time the same on all difficulties
Yoite is the only one with a break..might as well delete it and map it
have at least a 2 second lead in for all difficulties
I would strongly recommend deleting all the kiai time and just putting one from 00:54:279 to 01:15:857 as the rest of them really don't fit but I see you didn't agree with this last time so..
I would go through map again with distance snap as there seems to be some very small spacing errors (maybe because you arn't using grid 3?)

Miharu:
00:03:032 (1,2,3) - check spacing
00:05:729 (3) - new combo
00:18:541 (4,5,6) - slight spacing error
01:27:826 (8) - add note
00:29:99 timing section isn't needed
00:32:35 timing section isn't needed

Yoite:
00:17:867 (2,3,4) - keep spacing equal
00:26:970 (1,2) - endpoints could be stacked slightly better
00:44:839 (3,4,5,6,1,2) - might be confusing spacing for a normal
the finish spamming doesn't sound good during the kiai time...try and cut back on them
00:29:99 timing section isn't needed
00:32:35 timing section isn't needed
00:54:60 timing section isn't needed

Shinrabansho:
00:18:878 (6) - new combo
00:19:889 (1) - remove new combo
00:18:878 (1,2,3,4) - keep spacing equal
01:20:914 (3,1) - stack these better
still too many finishes imo
00:32:35 timing section isn't needed

King of Nabari:
00:04:380 (2) - new combo
00:09:775 (1,2,3) - odd spacing
01:19:566 (1,2,3,4) - keep spacing equal
00:29:99 timing section isn't needed
Neo Adonis
[General]
Erase all the kiai modes but the last one (i.e. don't erase it on 54,604). These aren't confortable for many people.
And I noted many spacing issues on easiest diffs I didn't mod, thinking these were intentionally.

[Miharu]
00:16:518 (1,2,3) - You must use the same distance between each of these notes. You can try moving 00:17:867 (3) 5 grids down.
00:29:667 (5) - Move this 1 grid down...
00:30:004 (6) - ..and this 1 grid down and 1 grid to the left. In this form 00:29:330 (4,5,6) will be aligned.
01:26:646 (5) - Move 1 grid to the left
01:27:320 (6) - Move 2 grids to the right and 1 grid up.
01:27:657 (7) - Move 3 grids to the right.

[Shinrabansho]
00:05:729 (1) - Move this object 1 grid to the right

[King of Nabari]
01:12:991 (3) - Damn! Deathstream!! Add at least a new combo here...
01:13:834 (13) - ...and here.

Good job!
Topic Starter
Mok
Okay fixed
Miry96
I don't care I DON'T CAREEEEEEEE~
YGOkid8
General:
- All diffs: Delete the beat or whatever @01:27:657, and put a spinner there instead, ending @01:29:343. Also silence the spinner.

- You should only use Kiai Time in the chorus (for this song). All other places are unsuitable.
- That being said, I think you should add Kiai Time @01:23:949, end @01:29:343

- Preview Point in [Miharu] is different from the rest. Make it the same.
- Audio Lead-In Time for [Miharu] is also different. Since it starts in the same place as the other diffs, audio lead-in should be the same.
Topic Starter
Mok

YGOkid8 wrote:

General:
You should only use Kiai Time in the chorus (for this song). All other places are unsuitable.
I felt they're okay D:
Kecco
•Overall•
-Tutto Ok.

•King of Nabari•
00:29:667 (9) - Spacing sbagliato.
00:32:027 (7) - ^
00:32:027 (7) - ^
00:35:399 (8) - ^
01:02:877 (5,6,7) - Lo trovo alquanto inutile questo uso di tre note da 1/4
01:05:068 (1) - Spacing sbagliato.
01:08:945 (6) - ^

•Shinrabansho•
00:20:901 (6) - Spacing sbagliato.
00:32:364 (1) - Farlo simmetrico? http://osu.ppy.sh/ss/6980
00:40:456 (6) - Non ho capito se questa diff è una normal. Se lo è, questo salto è troppo grande per questa diff.
00:43:153 (1) - Farlo simmetrico?
00:51:582 (1,2,3,4,1,2,3,4) - Se vale il discorso della normal, in queste combo ci sono dei jumps troppo grandi per questa diff.
00:59:505 (2,3) - Sostituire queste due hitcircle con uno slider lungo 1 e ½ di beat? Tipo questo http://osu.ppy.sh/ss/6981
01:17:206 (1) - Un salto troppo grande per una normal, se lo è.
01:20:240 (1) - ^
01:22:263 (1,2,3,4,5) - ^

•Yoite•
Niente per questa diff.

•Miharu•
00:08:089 (2,3) - 1 grid a sinistra?
00:54:616 (1) - Farlo di ½ beat? (Tick rosso)

La song mi piace particolarmente, bella map~
Già starrata in passato~
Topic Starter
Mok

Kecco wrote:

•King of Nabari•
00:29:667 (9) - Spacing sbagliato. JUMP
00:32:027 (7) - ^ JUMP
00:35:399 (8) - ^ è giusto lol
01:02:877 (5,6,7) - Lo trovo alquanto inutile questo uso di tre note da 1/4 è parallelo a 01:04:057 (10,11,12)

•Shinrabansho•
00:20:901 (6) - Spacing sbagliato. JUMP
00:40:456 (6) - Non ho capito se questa diff è una normal. Se lo è, questo salto è troppo grande per questa diff. è scirtto nel messaggio della mappa cos'è, se non leggi non sono fatti che mi riguardano °°
00:51:582 (1,2,3,4,1,2,3,4) - Se vale il discorso della normal, in queste combo ci sono dei jumps troppo grandi per questa diff. -.-"
01:17:206 (1) - Un salto troppo grande per una normal, se lo è.-.-""
01:20:240 (1) - ^-.-"""
01:22:263 (1,2,3,4,5) - ^MA HAI FETTE DI PROSCIUTTO SUGLI OCCHI!? LEGGI I MESSAGGI, CHE CI STANNO.
Here's things i didn't modded D:
James2250
make lead-in time 2 seconds or above on all difficulties
still have to say I don't like the kiai..but they all need to be the same anyway.. (on all difficulties)
make all tags the same as on Miharu (and add any others if you can)..not anime or Nabari
End the section of kiai time at 01:15:857 on all difficulties (that atm ends at 01:14:593)
either end final kiai time at 01:27:826 or 01:29:680

Miharu:
00:08:089 (2) - add clap?
00:18:878 (5,6) - spacing
00:36:410 (4) - extend by 1/1
00:47:199 (4) - ^
00:54:279 (4,1) - switch new combo
01:27:657 (1) - start at 01:27:826 end at 01:29:680

Yoite:
00:36:410 (4) - extend by 1/1
00:50:571 - remove break and map it
00:52:762 (5) - add note
too much use of finish hitsounds during kiai time
*same spinner comment*

Shinrabansho:
00:19:552 (2,3,4,5,6) - spacing
00:54:279 (4,1) - switch new combo
overuse of finish hitsounds during kiai
*same spinner comment*

King of Nabari:
00:35:399 (8) - new combo
00:54:279 (4,1) - switch new combo
01:26:646 (5,1) - ^
01:27:320 (4) - add note
YGOkid8
i'll recheck after you do James2250's mod

EDIT: Send me Forum PM with link to map, so I won't forget :(
Topic Starter
Mok

James2250 wrote:

make all tags the same as on Miharu (and add any others if you can)..not anime or Nabari
End the section of kiai time at 01:15:857 on all difficulties (that atm ends at 01:14:593)AWFUL

Yoite:
00:50:571 - remove break and map itno, no no no no no!
00:52:762 (5) - add noteabslolutely no! i know there's a "ohoh" lyrics, but i find it a bit ugly D:
too much use of finish hitsounds during kiai timei think they're okay D:
tieff
[King of Nabari]
00:20:227 (6) - Oh no! Hidden slider.

Bubbled. Feel free to pop.
Topic Starter
Mok

tieff wrote:

[King of Nabari]
00:20:227 (6) - Oh no! Hidden slider.

Bubbled. Feel free to pop.
Why? XD
YGOkid8

tmokb93 wrote:

tieff wrote:

[King of Nabari]
00:20:227 (6) - Oh no! Hidden slider.

Bubbled. Feel free to pop.
Why? XD

awp wrote:

don't strive for a ranked map, strive for the best damn map possible
:/
ztrot
I'm not sure about your timing on this I'd check it but I really don't have the time. also
you used Ki a bit to much in you insane. the whole maps feels to cramped as well it might be a good idea to redo insane from the start.
I know that's not what you wanna hear but it might be for the best.
ztrot
I want another's op about the timing (I'm not going to bubble anything I have doubts about.) and really Insane is very cramped.
I highly suggest you do something about that.
Topic Starter
Mok

ztrot wrote:

really Insane is very cramped.
I highly suggest you do something about that.
I still won't do nothing 'cause i like this INSANE diff. if this is cramped, you haven't see nothing maybe XD
blissfulyoshi
I saw the request for timing, so I gave a try at timing the song.

BPM:178 Offset: 316
BPM:178 Offset: 16,527
BPM:178 Offset: 31,341
BPM:178 Offset: 65,403

I admit this is not perfect, esp the last section. It kept going up and down a few ms every few seconds, but I think I made an okay approximation.
Use the timing if you like, and please do not give kds unless you actually use the timing.
tieff
B-b-bubbled.
yaya
NICE hitsound
NICE placement
Topic Starter
Mok

yaya wrote:

NICE hitsound
NICE placement
YOU ARE PATHETIC.
Card N'FoRcE
What the hell.

Instead of complaining about appearance, look, or whatever is insignificant for gameplay, look at the timing, because it's so bad i wonder how this is bubbled.

Timing:
Offset: 324; BPM: 177,8
Offset: 11122; BPM: 177,5
Offset: 31403; BPM: 178
Offset: 32721; BPM: 178,1
Offset: 54281; BPM: 177,85
Offset: 83954; BPM: 178,15

It might require some really little adjustments because i couldn't testplay it (tmokb93 should be the one to do that), but i'm sure it's better than the previous one.

Also, about the last difficulty:
00:15:678 (8) - one square up to fix the shape
00:29:429 (8,9) - what. this is not a "decreased spacing" like 00:30:442 (2,3,4,5,6,7), because (9,10,1) make another different thing.
01:15:619 (6,7,8) - move (8) under (7), (7) under (6), (6) under (2)
01:27:261 (3,4) - ugly as hell and hard to read
Topic Starter
Mok

Card N'FoRcE wrote:

What the hell.

Instead of complaining about appearance, look, or whatever is insignificant for gameplay, look at the timing, because it's so bad i wonder how this is bubbled.

Timing:
Offset: 324; BPM: 177,8
Offset: 11122; BPM: 177,5
Offset: 31403; BPM: 178
Offset: 32721; BPM: 178,1
Offset: 54281; BPM: 177,85
Offset: 83954; BPM: 178,15

It might require some really little adjustments because i couldn't testplay it (tmokb93 should be the one to do that), but i'm sure it's better than the previous one.

Also, about the last difficulty:
00:15:678 (8) - one square up to fix the shape
00:29:429 (8,9) - what. this is not a "decreased spacing" like 00:30:442 (2,3,4,5,6,7), because (9,10,1) make another different thing.
01:15:619 (6,7,8) - move (8) under (7), (7) under (6), (6) under (2)
01:27:261 (3,4) - ugly as hell and hard to read

All done, thanks :D Popped.
ztrot

Card N'FoRcE wrote:

What the hell.

Instead of complaining about appearance, look, or whatever is insignificant for gameplay, look at the timing, because it's so bad i wonder how this is bubbled.

Timing:
Offset: 324; BPM: 177,8
Offset: 11122; BPM: 177,5
Offset: 31403; BPM: 178
Offset: 32721; BPM: 178,1
Offset: 54281; BPM: 177,85
Offset: 83954; BPM: 178,15

It might require some really little adjustments because i couldn't testplay it (tmokb93 should be the one to do that), but i'm sure it's better than the previous one.

Also, about the last difficulty:
00:15:678 (8) - one square up to fix the shape
00:29:429 (8,9) - what. this is not a "decreased spacing" like 00:30:442 (2,3,4,5,6,7), because (9,10,1) make another different thing.
01:15:619 (6,7,8) - move (8) under (7), (7) under (6), (6) under (2)
01:27:261 (3,4) - ugly as hell and hard to read
Still it's not right plus the bpm is wrong and doubled I got 89 flat for the bpm
H1ko
Timing sounds good to me 0.0
Card N'FoRcE
Yeah i wrote it might require some adjustments.
Here's an update, but i'm still not sure at all, because the timing keeps changing (offsets especially).

324,337.457817772778,4,1,0,100,1,0
11126,338.028169014084,4,2,0,80,1,0
27347,336.511497476164,4,2,0,80,1,1
30039,334.261838440111,4,2,0,80,1,0
32714,336.889387984279,4,1,0,80,1,1
54281,337.362946303064,4,1,0,80,1,1
83954,336.794835812518,4,1,0,80,1,1

ztrot wrote:

Still it's not right plus the bpm is wrong and doubled I got 89 flat for the bpm
Using 89 Flat i get an average going from -8ms to +25ms <.<
There are some parts when i'm sure the timing is not stable.
Ephemeral
The timing is off, the kiai is silly and the map is really not of the quality that one would expect from a ranked map these days.

Everything bar the timing I am willing to budge on. It is clearly wrong and needs to be fixed by somebody experienced in it. I've asked a couple of prominent timers to take a shot at this. Please wait for their input before rebubbling this.
Topic Starter
Mok

Ephemeral wrote:

The timing is right, the kiai is fun and the map is really not of the quality that one would expect from a ranked map these days. But i don't care.
orioncomet
I got
1st
BPM: 178.000
Offset: 328

2nd
BPM: 89.000
Offset: 75,202

3rd
BPM: 178.000
Offset: 83,580
Lybydose
Retimed this from scratch. This is what I got:

BPM: 177.700 Offset: 322
BPM: 178.000 Offset: 32,375
BPM: 178.000 Offset: 32,712
BPM: 178.100 Offset: 39,439
BPM: 178.100 Offset: 54,283
BPM: 178.000 Offset: 75,870
BPM: 178.000 Offset: 83,600

Test-played it a bit and it seems very close.
IndY_old
acceptable!!
Diasios
Ok, ho modificato un pò lo spacing e la "posizione temporale" dei cerchi/slider/spinner delle 3 diff (Miharu, Yoite e Shinrabansho)

Download: Veltpunch - CRAWL (TV Size) (tmokb93) [Miharu].osu
Download: Veltpunch - CRAWL (TV Size) (tmokb93) [Yoite].osu
Download: Veltpunch - CRAWL (TV Size) (tmokb93) [Shinrabansho].osu

Usa queste diff come base per sistemare le tue (non devi necessariamente modificarle radicalmente).
In pratica, anche se lo spread sul sito risulta ENHI, le tue diff non sono equilibrate (la easy sembra una normal, la normal una hard, e la hard una derivata della normal con le impostazioni di hp drain/overall alzate). Se ti può rendere felice l'insane è proprio insane, perciò va bene così com'è adesso :roll:

Comunque, ho modificato anche i colori delle combo e il preview point. Ho disattivato anche il countdown perchè non era usato (penso di non aver modificato altro orz)


Hitoshirenu Shourai
Looks fine to me.
orioncomet
Sorry for my delay mod post ._.;

[Miharu]
- Resnap all note, note isn't snapped at the red timing selection. you can see without AIMod tho..
seem fine

[Shinrabansho]
- Resnap all note, many notes aren't snapped at the red timing selection. you can see without AIMod tho..
seem fine

[King of Nabari]
- Resnap all note.. the reason: same as above.
00:01:334 (6) - eh.. this spacing.. </3 or maybe new combo.. ?
00:02:685 (6) - ^
00:34:397 - add note here sound better, imo
00:39:775 - ^
00:45:166 - ^
00:48:198 (5) - wrong spacing.. ? Here haven't any note that jump/stream.. and I don't think this note is an anti-jump/stream, so it's just a hitnote that wrong spacing for me, maybe make it like 00:42:807 (5) -

oh and this map got bubbled..
Topic Starter
Mok
Sorry only a big deal -.-
Hitoshirenu Shourai
Resnap or no re-bubble. People become upset when resnaps don't happen. The function is there for a reason.

For the record, I didn't check with AIMod, I just let autoplay do it's thing. >_>

Edit: Bubbled. Also for the record, please don't disrespect helpful mod posts. At least consider what they have to say. Whether or not you make the changes you should still give them credit. =/
tieff
[Yoite]
00:33:723 (3,1) - Jumps on Normal?

[Shinrabansho]
00:55:462 (4) - I don't feel like that slider fit here. Plus it sound horrible for me.
00:57:820 (4) - Same here.
01:27:813 (1) - I don't thing that whistle fit here.

[King of Nabari]
00:34:060 (1,2,3,4) - Don't use random streams just becouse it's insane.
00:35:408 (1,2,3,4,5) - ^
00:39:439 (1,2,3,4) - ^
00:40:786 (1,2,3,4,5) - ^
00:44:829 (1,2,3,4) - ^
00:46:176 (1,2,3,4,5) - ^
00:59:504 (1,2,3,4,5) - ^
01:00:852 (1,2,3,4,5) - ^
01:10:285 (3,4,5,6,7) - ^
01:11:632 (3,4,5,6,7) - ^

And I find your hitsounds quite poor and random.
Topic Starter
Mok

tieff wrote:

[King of Nabari]
00:34:060 (1,2,3,4) - Don't use random streams just becouse it's insane.
00:35:408 (1,2,3,4,5) - ^
00:39:439 (1,2,3,4) - ^
00:40:786 (1,2,3,4,5) - ^
00:44:829 (1,2,3,4) - ^
00:46:176 (1,2,3,4,5) - ^
00:59:504 (1,2,3,4,5) - ^
01:00:852 (1,2,3,4,5) - ^
01:10:285 (3,4,5,6,7) - ^
01:11:632 (3,4,5,6,7) - ^
They're not random, i like them not 'cause this is an insane but i think they suits well.
tieff
[Shinrabansho]
00:55:462 (4) - End it here 00:55:967
00:58:494 (5) - This note should be here 00:58:578.
tieff
Timing should be fine.
I don't see any critical mistakes.
Other things are fine.

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