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supercell - Sayonara Memories

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Fuuko
Fuuko's mod DEKIMASHITA! <33'

Normal:

01:04:338 (6) - A pretty ugly slider, reshape it.
02:10:713 (1) - Hm, I am a bit afraid of this part. Because it's a 2x timing section on a normal diff, with notes on 1/8. This is pretty hard on Taiko, so I recommend you change it somehow.
Hard:

02:10:713 (1) - Same thing as normal.
Marathon:

I didn't really take a look at it, but I will point out some things.

Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks.
05:53:650 (1) - Silence the final part at this spinner.
That's it, a nice star for the awesome SB, and keep up the good work.

Ps: I want a diff. ): Can I map one?
Topic Starter
Colin Hou

FuukoLover wrote:

Fuuko's mod DEKIMASHITA! <33'

Normal:

01:04:338 (6) - A pretty ugly slider, reshape it. replaced with circle and slider.
02:10:713 (1) - Hm, I am a bit afraid of this part. Because it's a 2x timing section on a normal diff, with notes on 1/8. This is pretty hard on Taiko, so I recommend you change it somehow. done.
Hard:

02:10:713 (1) - Same thing as normal. get done in the same way :)
Marathon:

I didn't really take a look at it, but I will point out some things.

Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
05:53:650 (1) - Silence the final part at this spinner. good idea.
That's it, a nice star for the awesome SB, and keep up the good work.

Ps: I want a diff. ): Can I map one?

if you want, then do it. :)
thx for mod and starfish :3
Fuuko
Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
I said up, not down. >_<

Mapping.
Doomsday
[HARD (SHORT VER)]

02:06:025 (2) - This is 1/4 too long now. make this 1/4 shorter (so it ends on the red tick). Sorry if I confused you there :( .

Thats all I can find currently. Maybe Im tired and I'm missing things, but I don't think I am.

Now you get a star from me ;)
Topic Starter
Colin Hou

FuukoLover wrote:

Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
I said up, not down. >_<

Oh...my poor english *_*

Mapping.

inform me when you finish :)

Doomsday93 wrote:

[HARD (SHORT VER)]

02:06:025 (2) - This is 1/4 too long now. make this 1/4 shorter (so it ends on the red tick). Sorry if I confused you there :( .

oh, never mind.

Thats all I can find currently. Maybe Im tired and I'm missing things, but I don't think I am.

Now you get a star from me ;)
thx~
Fuuko
I am sorry for the wait. ):
Here it is~
Not so cool, but oh well...

Also, I forgot to mention but, rename the artist to supercell Ft. Nagi

Edit:

I won't be on at weekend, so you can change my map all you want, just don't change any beat placements, please. I will check it at the morning on monday, so yeah...Till there.


Download: supercell - Sayonara Memories (Colin Hou) [Sayonara Fuuko].osu
Shulin
General:

-- Imo you should remove "Short Ver." and "Long Ver." from the difficulty names "Marathon" implies it's going to be long anyway and since you have two "Short Ver." I don't think its necessary.
-- You should make the volume level the same for all difficulties.
-- Kiai + white notes + light BG =.="
-- Add FuukoLover to tags on all difficulties.

Normal (Short Ver.)

-- Remove audio lead in.

00:57:963 (2,3,4) - Respace this so it's easy to read, it wasn't very intuitive. (I guess you could remove the very small returning sliders completely...)
01:50:463 (5) - Remove new combo?
02:05:463 (1) - Remove custom clap?
02:06:588 (3) - ^
02:10:713 (1) - Use custom clap (reduce volume a little).

Hard (Short Ver.)

-- Remove audio lead in.

01:00:213 (1,2) - These two x2 sliders are quite unexpected, are they really necessary?
01:18:775 (5) - Sounds better with just a single beat at 01:18:963 imo.
02:10:713 (4) - New combo? (Like Normal...)

Sayonara Fuuko:

-- Remove audio lead in.
-- You should probably add "Short Ver." here to I guess =/

01:04:713 (2,3,4,5) - Tricky to read 5 because it's so close. Might work well if all was stacked?
01:32:463 (2,3) - Spacing? (Feels too close)
01:33:025 (3,4) - ^
01:33:588 (4,5) - ^
01:35:463 (1,2,3,4,5,6,7) - Spacing? The slider velocity sped up but the spacing stayed as if it was x0.5 it didn't play very intuitively imo.
01:37:713 (4) - New combo?
01:39:025 (7) - Right one square?

Marathon:

-- With a score of 25million I guess this is for approval?
-- Remove audio lead in.

02:05:463 (1) - Remove custom clap? (Or lower the volume I guess)
02:05:650 (2) - ^
02:06:025 (4) - ^
02:06:588 (6) - ^
02:07:713 (7) - ^ (Imo soft whistle would be more suited in these places)
02:10:713 (1,2,3,4,5,6,7,8) - Custom clap might work well here.
04:06:213 (3,1) - Spacing? Jump felt a bit weird.
04:18:775 (5) - New combo.
04:20:463 (5) - ^
04:21:025 (1) - Remove new combo if you do ^
04:21:963 (5) - New combo?
04:23:275 (1) - Remove new combo.
04:39:400 (3) - Doesn't fit, two beats would be better imo.
05:36:213 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The overlap with this stack doesn't look very good here, you might want to move it a bit further away from 05:36:025 (4) -

Nice mapset overall.
~ Star.
Topic Starter
Colin Hou

Shulin wrote:

General:

-- Imo you should remove "Short Ver." and "Long Ver." from the difficulty names "Marathon" implies it's going to be long anyway and since you have two "Short Ver." I don't think its necessary. done.
-- You should make the volume level the same for all difficulties. basic volume is the same now.
-- Kiai + white notes + light BG =.=" :) got some changes.
-- Add FuukoLover to tags on all difficulties. done.

Normal (Short Ver.)

-- Remove audio lead in.

00:57:963 (2,3,4) - Respace this so it's easy to read, it wasn't very intuitive. (I guess you could remove the very small returning sliders completely...)
01:50:463 (5) - Remove new combo?
02:05:463 (1) - Remove custom clap?
02:06:588 (3) - ^
02:10:713 (1) - Use custom clap (reduce volume a little).

all done.

Hard (Short Ver.)

-- Remove audio lead in.

01:00:213 (1,2) - These two x2 sliders are quite unexpected, are they really necessary?
01:18:775 (5) - Sounds better with just a single beat at 01:18:963 imo.
02:10:713 (4) - New combo? (Like Normal...)

all done.

Sayonara Fuuko:

-- Remove audio lead in.
-- You should probably add "Short Ver." here to I guess =/

01:04:713 (2,3,4,5) - Tricky to read 5 because it's so close. Might work well if all was stacked?
01:32:463 (2,3) - Spacing? (Feels too close)
01:33:025 (3,4) - ^
01:33:588 (4,5) - ^
01:35:463 (1,2,3,4,5,6,7) - Spacing? The slider velocity sped up but the spacing stayed as if it was x0.5 it didn't play very intuitively imo.
01:37:713 (4) - New combo?
01:39:025 (7) - Right one square?

notes placing issues will be done by Fuuko.

Marathon:

-- With a score of 25million I guess this is for approval? ye
-- Remove audio lead in.

02:05:463 (1) - Remove custom clap? (Or lower the volume I guess)
02:05:650 (2) - ^
02:06:025 (4) - ^
02:06:588 (6) - ^
02:07:713 (7) - ^ (Imo soft whistle would be more suited in these places)
02:10:713 (1,2,3,4,5,6,7,8) - Custom clap might work well here. 6 above done.
04:06:213 (3,1) - Spacing? Jump felt a bit weird. so new combo there.
04:18:775 (5) - New combo.
04:20:463 (5) - ^
04:21:025 (1) - Remove new combo if you do ^
04:21:963 (5) - New combo?
04:23:275 (1) - Remove new combo. 5 above done.
04:39:400 (3) - Doesn't fit, two beats would be better imo. that feels strange.
05:36:213 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The overlap with this stack doesn't look very good here, you might want to move it a bit further away from 05:36:025 (4) - done.

Nice mapset overall.
~ Star.
thx. :)
YGOkid8
Sayonara Fuuko:
02:10:713 (1,2,3,4,5,6,7) - Personally, I'd like to see this as a stack, but that's just me.
Diasios
[Sayonara Fuuko]

  • • 00:58:056 (5) - Move this circle here 00:58:150 (red tick)
[Marathon]

  • 04:35:463 (x) - Add a circle
    05:37:713 (x) - ^
Topic Starter
Colin Hou

xxheroxx wrote:

[Sayonara Fuuko]

  • • 00:58:056 (5) - Move this circle here 00:58:150 (red tick)

    Fuuko will consider this.
[Marathon]

  • 04:35:463 (x) - Add a circle
    05:37:713 (x) - ^


    done.
thx~
Real1
[Normal]
  1. 01:22:525 (5,6) - Hard to feel the rhythm. I have the solution: Make (5) into a slider, make it end at 01:23:463. Sounds much better!
[Hard]
  1. 01:33:400 (4) - Make this slider a stack instead. Sounds better.
[Sayonara]
Nothing wrong with this. Except it gives less than Hard but is harder... But that's fine.


Star :)
Topic Starter
Colin Hou

Real1 wrote:

[Normal]
  1. 01:22:525 (5,6) - Hard to feel the rhythm. I have the solution: Make (5) into a slider, make it end at 01:23:463. Sounds much better!
done.and also did some change on (4)

[Hard]
  1. 01:33:400 (4) - Make this slider a stack instead. Sounds better.

    done.
[Sayonara]
Nothing wrong with this. Except it gives less than Hard but is harder... But that's fine.


Star :)
thx~
Fuuko
Lol. I didn't notice I messed up with the spacing.

Okay, fixed most things, and now is just a simple normal. I think it can go like this now:



Download: supercell - Sayonara Memories (Colin Hou) [Sayonara Fuuko].osu
Gens
[General]
  1. Marathon has a slightly different preview point than the others. :P
  2. (I assume) the storyboard makes the player wait when he finishes any other difficulty than [Marathon]. I don't think this is right.
[Normal]
  1. I feel OD is too high though it's just my personal opinion. Is it just me or it went up? :<
[Marathon]

00:57:588 (1,2) - Spacing? I didn't get it was a slowdown until I played the slider, if you get what I mean.
01:47:088 (11,1) - Spacing?
03:30:963 (1) - IMO this slowdown doesn't fit the song.
05:53:275 (4) - I think it'd fit better if you move this slider 1/4 back.

~ ~ ~

3rd remod, am I cool? :P
I'd happily pubble this when you do these changes. Also, I saw on IRC Fuuko was doing something with his difficulty, is that right?
Topic Starter
Colin Hou

Gens wrote:

[General]
  1. Marathon has a slightly different preview point than the others. :P done. maybe caused by the change of timing.
  2. (I assume) the storyboard makes the player wait when he finishes any other difficulty than [Marathon]. I don't think this is right. they can click skp, but fixed now
[Normal]
  1. I feel OD is too high though it's just my personal opinion. Is it just me or it went up? :< nope, it's a little high. now turned down by 1.
[Marathon]

00:57:588 (1,2) - Spacing? I didn't get it was a slowdown until I played the slider, if you get what I mean.
01:47:088 (11,1) - Spacing?
03:30:963 (1) - IMO this slowdown doesn't fit the song.
05:53:275 (4) - I think it'd fit better if you move this slider 1/4 back.

all done .is 00:57:588 better now?
~ ~ ~

3rd remod, am I cool? :P
Obsolutely!
I'd happily pubble this when you do these changes. Also, I saw on IRC Fuuko was doing something with his difficulty, is that right?
Ibichi Fuko gives others wooden starfish and he gives others guest diff XD
Zekira
Whoever suggested the offset is win. *autostar*

[Normal]
00:58:525 (3,4,5,6) - ...kinda unintuitive for a Normal... maybe make slider instead?
01:14:463 () - IMO break unnecessary

[Fuuko]
I personally don't like how the spacing is almost half of the slider speed, especially the parts before the slowdown part.
00:57:963 (4,5) - This caught me off-guard. I suggest changing it or smth.

[Hard]
01:27:775 (3) - symmetry

[Marathon]
Turn up hitsound volume on first part pl0x
05:12:588 (1) - some parts after this one merit louder hitsound volumes. I'm pretty sure you know which ones. Add a few more green timing points pl0x.
Last part also needs more volume.

...lol, [Marathon] was the only diff. I liked.
Topic Starter
Colin Hou

Zekira wrote:

Whoever suggested the offset is win. *autostar*

[Normal]
00:58:525 (3,4,5,6) - ...kinda unintuitive for a Normal... maybe make slider instead?
01:14:463 () - IMO break unnecessary

[Fuuko]
I personally don't like how the spacing is almost half of the slider speed, especially the parts before the slowdown part.
00:57:963 (4,5) - This caught me off-guard. I suggest changing it or smth.

[Hard]
01:27:775 (3) - symmetry

[Marathon]
Turn up hitsound volume on first part pl0x
05:12:588 (1) - some parts after this one merit louder hitsound volumes. I'm pretty sure you know which ones. Add a few more green timing points pl0x.
Last part also needs more volume.

...lol, [Marathon] was the only diff. I liked.
all done except for Fuuko's diff. thx~
Fuuko
I am a bit sad about how my map sucks, so just remove it...

It sucks even more than my first map, sheesh.
Gens
Proto-bubbleddddd

Still a bit iffy about 00:57:588 though. Maybe you could try making the spacing closer after the first slowdown slider.
Topic Starter
Colin Hou

Gens wrote:

Proto-bubbleddddd

Still a bit iffy about 00:57:588 though. Maybe you could try making the spacing closer after the first slowdown slider.
reduced to 1/2 now. thx~ :)
lxy
super cell 万岁!
blissfulyoshi
A very late mod. Sry.
Not touching the p-bubble.

The storyboarded hitsounds sound weird to me. You have drums playing when the music is soft and the vocalist is holding lyrics.

Normal:
Normal/Nazi mod:
01:04:338 (6) - please move 1 grid (lvl 3) to the left (sorry for the nazing, this just annoyed me while I was playing)

Combo mod:
00:50:463 (4) and 01:02:463 (1) - I advise you make the combos in these areas consistent

Timing section mod:
02:10:713 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)

Hard:
Make the kiai timing in Normal and Hard the same
Combo mod:
01:01:713 (1) - remove new combo to be consistent with 00:49:713 (5)?
01:21:588 (4) - new combo for a new line of lyrics
01:57:213 (1) - remove new combo to be consistent with 01:44:838 (4)

Marathon:
Combo mod:
04:15:025 (5,1) - to make the combos sets of 4s, I would remove the purple 1's new combo and add a new combo to 5.

Timing section mod:
05:02:463 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)

=======================================
Nice map. Star.
Good luck on getting this ranked.
Topic Starter
Colin Hou

blissfulyoshi wrote:

A very late mod. Sry.
Not touching the p-bubble.

The storyboarded hitsounds sound weird to me. You have drums playing when the music is soft and the vocalist is holding lyrics.

sometimes i just add hitsounds in .osz of every diff. then after a submit, they come up in .osb >_< all messed up. and fixed now :3

Normal:
Normal/Nazi mod:
01:04:338 (6) - please move 1 grid (lvl 3) to the left (sorry for the nazing, this just annoyed me while I was playing)

Combo mod:
00:50:463 (4) and 01:02:463 (1) - I advise you make the combos in these areas consistent

Timing section mod:
02:10:713 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)

Hard:
Make the kiai timing in Normal and Hard the same
Combo mod:
01:01:713 (1) - remove new combo to be consistent with 00:49:713 (5)?
01:21:588 (4) - new combo for a new line of lyrics
01:57:213 (1) - remove new combo to be consistent with 01:44:838 (4)

Marathon:
Combo mod:
04:15:025 (5,1) - to make the combos sets of 4s, I would remove the purple 1's new combo and add a new combo to 5.

Timing section mod:
05:02:463 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)

=======================================
Nice map. Star.
Good luck on getting this ranked.
seems great and will do a check this evening. ty~ :)

all done. a late but very very helpful mod XP
NoHitter
Normal
00:58:338 (x) - Sounds weird being empty. Add note?

Hard
00:59:275 (6) - Clap at the end of slider?

Marathon
05:05:181 (1) - ???

I myself don't like the usage of the x2 sliders at points where the it sounds more like random beats, but nothing really significant for me to pop.
Topic Starter
Colin Hou

NoHItter wrote:

Normal
00:58:338 (x) - Sounds weird being empty. Add note?

done.

Hard
00:59:275 (6) - Clap at the end of slider?

add a note before (7) with clap.

Marathon
05:05:181 (1) - ??? that's the drum. the last back is for the spacing/rhyme so end at while line.

I myself don't like the usage of the x2 sliders at points where the it sounds more like random beats, but nothing really significant for me to pop.

this song is difficult for me to map >_<
thx for modding~
Topic Starter
Colin Hou
Ready for BAT's check now. :)
sesito71
Hi!

I didn't found anything wrong, so have a star! ^^
Mafiamaster
[Marathon]
03:16:713 (7) - Remove clap from the end?
04:12:775 (3,4) - Mirror this with 1 and 2?
04:27:963 (4) - New combo?
04:34:713 (9) - New combo?
04:35:463 (17) - Add a whistle?
05:05:181 (1) - This sounds really bad. Maybe start this at 05:05:088? Then add another extending arrow thing to the next white line.
04:57:963 (1) - Timing seems to get iffy by this point and at some other points. You might need another uninherited timing section somewhere around here. Maybe a good timer can help with this?
05:51:400 (2,3,4,5) - These sound too early. But of course, the BPM gets slower in the song. You may need uninherited timing sections at this part too.
Topic Starter
Colin Hou

Mafiamaster wrote:

[Marathon]
03:16:713 (7) - Remove clap from the end?
04:12:775 (3,4) - Mirror this with 1 and 2?
04:27:963 (4) - New combo?
04:34:713 (9) - New combo?
04:35:463 (17) - Add a whistle?
05:05:181 (1) - This sounds really bad. Maybe start this at 05:05:088? Then add another extending arrow thing to the next white line.

all fixed.

04:57:963 (1) - Timing seems to get iffy by this point and at some other points. You might need another uninherited timing section somewhere around here. Maybe a good timer can help with this?
05:51:400 (2,3,4,5) - These sound too early. But of course, the BPM gets slower in the song. You may need uninherited timing sections at this part too.

checked the time by myself and not very sure 3_3
100pa-
timing from 5:50:495

bpm 152.000
ofst 350,495

bpm 139.000
ofst 352,073

bpm 125.000
ofst 352,936


.osu file
[TimingPoints]
.
.
.
350495,394.736842105263,4,1,0,100,1,0
352073,431.654676258993,4,1,0,100,1,0
352936,480,4,1,0,100,1,0


good luck~
Topic Starter
Colin Hou

100pa- wrote:

timing from 5:50:495

bpm 152.000
ofst 350,495

bpm 139.000
ofst 352,073

bpm 125.000
ofst 352,936


.osu file
[TimingPoints]
.
.
.
350495,394.736842105263,4,1,0,100,1,0
352073,431.654676258993,4,1,0,100,1,0
352936,480,4,1,0,100,1,0


good luck~
thx for the checking!
Cyril Scarlet
:)
Topic Starter
Colin Hou

S i R i R u wrote:

:)
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ
DeletedUser_151115
Here ya go!

[attachment=0:905ea]hitcircle.png[/attachment:905ea]

Star!~
Topic Starter
Colin Hou

Davidz123 wrote:

Here ya go!

[attachment=0:10a9f]hitcircle.png[/attachment:10a9f]

Star!~
thx, but I won't add skin in this mapset, sorry :3
Mafiamaster
[Marathon]
02:10:691 (1,2,3,4,5,6,7,8) - Can you move this stack to where this is? That way the stack doesn't appear under the note during gameplay.

05:36:191 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also this stack here. Could you move it so it's diagonal with 4. Across from 3.

After those are fixed, I'll give you a bubble for approval.
Topic Starter
Colin Hou

Mafiamaster wrote:

[Marathon]
02:10:691 (1,2,3,4,5,6,7,8) - Can you move this stack to where this is? That way the stack doesn't appear under the note during gameplay.

05:36:191 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also this stack here. Could you move it so it's diagonal with 4. Across from 3.

After those are fixed, I'll give you a bubble for approval.
fixed!

Just [Marathon] for approval. [Normal] and [Hard] are for rank, thx.
Mafiamaster
Bubble #1 for approval of [Marathon]
soulfear
star 8-)
abalee
只是想说一句,就我(和mafia)的权利,似乎不能单独app一个diff.。烂苹果那个操作应该是老板才能做的。所以只能整张进app了。
Topic Starter
Colin Hou

abalee wrote:

只是想说一句,就我(和mafia)的权利,似乎不能单独app一个diff.。烂苹果那个操作应该是老板才能做的。所以只能整张进app了。
貌似需要两个bubble,一个for app一个for rank,然后找马肉或者皮皮?

Edit: 找Mafia确认了下 #2 bubble for [Normal] and [Hard] 是需要的 然后第三个BAT来Rank/Approve(部分BAT知道怎么做,Mafia如是说,Orz).
abalee
bubbled #2 for Marathon

notes:
unsnapped note is snapped in its timing section;
05:19:456 (7,8,9) - it sounds better in this timing section.
Topic Starter
Colin Hou

abalee wrote:

bubbled #2 for Marathon

notes:
unsnapped note is snapped in its timing section;
05:19:456 (7,8,9) - it sounds better in this timing section.
谢谢阿爸 :3

3rd BAT make sure that [Normal] [Hard] for rank, and [Marathon] for approval, thx~
Andrea
[Marathon]

04:56:452 (1) - Unsnapped.

Fix and I'll rank/approve when possible.

EDIT: Ranked~
Topic Starter
Colin Hou
thx :)

finally got my first map ranked orz

and...
SPOILER
sorry for my poor mapping skills when I was working on it, I'll try my best to make the W.I.P fun to play.
arien666

Colin Hou wrote:

thx :)

finally got my first map ranked orz

and...
SPOILER
sorry for my poor mapping skills when I was working on it, I'll try my best to make the W.I.P fun to play.
That's ok :3
And good luck for your next maps XD
those
When you go to play this map, it doesn't show that it's approved, not ranked.
Shiirn

those wrote:

When you go to play this map, it doesn't show that it's approved, not ranked.
Singularly approved difficulties in a ranked mapset (aka hybrids) will not display that the diff in question is approved. In such a case, you can use your common sense (MARATHON) (30mil score) to determine what's ranked and what's not.
Tonzaaaaaaa[
Okay, my next post should send to some error topic maybe but i passed the marathon difficulty and i didn't get any ranked score but my hit rating dropped by this song.. :o the marathonl difficulty seems to be ranked but i just wonder is this an error or is this "ranked map" which doesn't affect to ranked score because of the huge points? :?
Topic Starter
Colin Hou

Hermanni wrote:

Okay, my next post should send to some error topic maybe but i passed the marathon difficulty and i didn't get any ranked score but my hit rating dropped by this song.. :o the marathonl difficulty seems to be ranked but i just wonder is this an error or is this "ranked map" which doesn't affect to ranked score because of the huge points? :?
only Normal/Hard ranked, Marathon is a approved diff so you can't get a rank score.
there do have a heart icon on the marathon diff, but there is a message showed on the score page (web).
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