It's not whether it's useless or not. It's musical sense.Colin Hou wrote:
i used to do that before, but in most people's opinion, that was useless...
It's not whether it's useless or not. It's musical sense.Colin Hou wrote:
i used to do that before, but in most people's opinion, that was useless...
XIE XIE~Leorda wrote:
NI HAO!
[General]
1) Source? This song is in just a single album. According to this post, the Source should be blank.
[Hard (Short Ver.)]
02:03:497 (1) - Ugly Slider replaced it with a spinner
[Marathon (Full Ver.)]
Check AIMod there's some spacing issue several fixed
04:00:594 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - The combo are too long, crop it?! done.
Nice song
STAR
fartownik wrote:
The title should be "Sayonara Memories". It's even in the lyrics (02:03:590).
That's really a HUGE mistake...
[Normal]
[00:58:528] - Add here the same slider like this 00:57:966 (2). done.
00:58:903 (1) - Move 1/4 forward. this makes the combo quite hard in Normal
[Hard]
00:04:341 (3,4,1,2,3) - Inconsistent spacing. Aren't these notes 00:02:091 (3,4,5) (for example) spaced in other Distance Spacing? It's an issue.
00:08:184 (2,1,2) - ^
00:09:778 (3,4,5) - ^
00:36:966 (1,2,1) - Spacing.
00:39:966 (1,2) - ^ spacing all fixed
01:38:278 (1) - Hidden slider repeat. done.
01:48:966 (5,6,7,8,1,2,3,1,2,3) - Inconsistent spacing. new combod there.
02:03:497 (1) - End it on red tick. done.
[Marathon]
The most important thing here is spacing. There's much this kinda issues.
The slow down is useless in some parts.
00:11:090 (1) - Delete and make the previous slider end here 00:11:090.
00:55:340 (1,2) - Spacing o.o.
00:56:090 (1,2) - ^
01:02:465 (1,1) - ^ spacing issues done.
01:27:496 (4,5) - Unsnapped. Move 1/4 forward and make the slider 1/4 shorter. done.
01:52:340 (3,1) - Spacing.
01:53:465 (1,2) - ^
02:05:465 (1) - Putting this note under this slider is confusing. Move it using Distance Spacing. spaing issues done.
02:34:340 (3) - Make it 1/8 shorter. nice!
02:36:965 (3,4) - Spacing.
02:54:969 (1,2) - ^
02:58:532 (4,1) - ^
03:30:969 (7) - New combo.
03:31:532 (9,10) - Spacing.
03:38:469 (13) - New combo.
04:12:032 (1,2,3,4,5,6,7,8,9,10,11,12) - I expected something... harder in this place? now there are EXTREME jumps
04:39:407 (2) - This slider makes no sense? o.o Yes, this part is boring a bit, but it's not the best way to make it more interesting. that's the piano sound. this part is just like a break. imo..
This map isn't ready to be proto-bubbled. Get another people to mod.
will do
Gens wrote:
[General][Normal (Short Ver.)]
- "BackGround2.png" is unused, isn't it? You can use "BackGround.png" for both the storyboard and the background... done.
- I still advise you against using an Inherited section with the same offset as the base section... removed most red lines.
01:11:466 (4) - New combo? done.
[Hard (Short Ver.)]done.
- Make sure to recheck the map with correct spacing... for example, I think 00:36:591 (4,1) or 00:41:466 (1,2,3,4) is very unintuitive.
01:38:091 (8,1) - Hidden slider. done.
01:42:966 (7) - The repeat in a blue tick doesn't sound quite right. Think you can do something about it? fixed.
02:03:497 (1,1) - Two consecutive spinners is like... meh, don't you think? done.
[Marathon (Full Ver.)]00:32:465 (1,1,1,1,1,1,1) - What are these new combos for? done.
- Don't use red timing sections unless is absolutely needed... I can't tell if it's for the timing. But if it is, then it should be set the same for all difficulties! can't 100% understand what you mean but fixed.
- You should reduce the general use of new combo markers! (I mean, markers for single note and such) removed many new combos
01:18:965 - This break felt out of place... fixed.
02:10:715 (1,2,3,4,1,2,3,4) - Maybe center this stack? done.
~ ~ ~
Well, something with timing definitely needs to be checked out... anyways, you improved your hitsounds a lot! I like them.
tonight i did quite a lot of spacing&timing work... really thx for your advice
xxheroxx wrote:
[General]will do a fully check tomorrow (today..) afternoon after my PE class.
- • Make the spacing linear. Keep "Distance Snap" active and recheck it.
[Normal]all done. quite sorry for my mistake.
- • 00:48:216 (1) - 2 squares to the left (grid level 3)
• 00:57:966 (2,1,2,3) - Spacing
• 01:00:966 (2) - 1 square to the left (grid level 3)
• 01:24:966 (2) - 1 square up (grid level 3)
[Hard]all done.
- • 00:02:841 (5) - 1 square up (grid level 3)
• 00:08:184 (2) - BPM Adjustment:0.5x :S also, end this slider here 00:08:566.
• 00:36:590 (4,1,2,1) - Spacing
• 00:39:590 (4,1,2) - ^
• 00:41:465 (1,2) - ^
• 00:57:965 (2) - 1 square to the right (grid level 3)
• 00:59:278 (6,1,2) - Spacing
• 01:14:559 (x) - Add a break
• 01:17:465 (4) - 2 squares to the left (grid level 3)
• 01:48:965 (1,2) - Make the spacing linear; this jump is ugly
• 01:50:465 (1,2,3,1,2,3) - Spacing
• 02:06:028 (2,3,1) - ^
[Marathon]all done. really thx !
- • 00:08:184 (2,3,4,5,6,7) - Make the spacing linear; the spacing here is different than before
• 01:14:559 (x) - Add a break
• 01:49:715 (10) - 1 square up(grid level 3)
• 01:50:465 (11) - 1 square to the right (grid level 3)
• 02:11:465 (1) - End this spinner here 02:15:965
• 02:55:715 (2,3,4) - Spacing
• 03:27:028 (4,1) - This jump is ugly
• 04:41:465 (5) - New combo
Normal:
01:04:338 (6) - A pretty ugly slider, reshape it.
02:10:713 (1) - Hm, I am a bit afraid of this part. Because it's a 2x timing section on a normal diff, with notes on 1/8. This is pretty hard on Taiko, so I recommend you change it somehow.
Hard:
02:10:713 (1) - Same thing as normal.
Marathon:That's it, a nice star for the awesome SB, and keep up the good work.
I didn't really take a look at it, but I will point out some things.
Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks.
05:53:650 (1) - Silence the final part at this spinner.
thx for mod and starfish :3FuukoLover wrote:
Fuuko's mod DEKIMASHITA! <33'Normal:
01:04:338 (6) - A pretty ugly slider, reshape it. replaced with circle and slider.
02:10:713 (1) - Hm, I am a bit afraid of this part. Because it's a 2x timing section on a normal diff, with notes on 1/8. This is pretty hard on Taiko, so I recommend you change it somehow. done.Hard:
02:10:713 (1) - Same thing as normal. get done in the same way :)Marathon:That's it, a nice star for the awesome SB, and keep up the good work.
I didn't really take a look at it, but I will point out some things.
Small hitcircles sucks, make them bigger. :/
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
05:53:650 (1) - Silence the final part at this spinner. good idea.
Ps: I want a diff. ): Can I map one?
if you want, then do it. :)
Small hitcircles sucks, make them bigger. :/I said up, not down. >_<
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
FuukoLover wrote:
Small hitcircles sucks, make them bigger. :/I said up, not down. >_<
Turn up the OD by one or two ticks. well, bigger circle and lower OD.
Oh...my poor english *_*
Mapping.
inform me when you finish :)
thx~Doomsday93 wrote:
[HARD (SHORT VER)]
02:06:025 (2) - This is 1/4 too long now. make this 1/4 shorter (so it ends on the red tick). Sorry if I confused you there :( .
oh, never mind.
Thats all I can find currently. Maybe Im tired and I'm missing things, but I don't think I am.
Now you get a star from me ;)
thx.Shulin wrote:
General:
-- Imo you should remove "Short Ver." and "Long Ver." from the difficulty names "Marathon" implies it's going to be long anyway and since you have two "Short Ver." I don't think its necessary. done.
-- You should make the volume level the same for all difficulties. basic volume is the same now.
-- Kiai + white notes + light BG =.=" :) got some changes.
-- Add FuukoLover to tags on all difficulties. done.
Normal (Short Ver.)
-- Remove audio lead in.
00:57:963 (2,3,4) - Respace this so it's easy to read, it wasn't very intuitive. (I guess you could remove the very small returning sliders completely...)
01:50:463 (5) - Remove new combo?
02:05:463 (1) - Remove custom clap?
02:06:588 (3) - ^
02:10:713 (1) - Use custom clap (reduce volume a little).
all done.
Hard (Short Ver.)
-- Remove audio lead in.
01:00:213 (1,2) - These two x2 sliders are quite unexpected, are they really necessary?
01:18:775 (5) - Sounds better with just a single beat at 01:18:963 imo.
02:10:713 (4) - New combo? (Like Normal...)
all done.
Sayonara Fuuko:
-- Remove audio lead in.
-- You should probably add "Short Ver." here to I guess =/
01:04:713 (2,3,4,5) - Tricky to read 5 because it's so close. Might work well if all was stacked?
01:32:463 (2,3) - Spacing? (Feels too close)
01:33:025 (3,4) - ^
01:33:588 (4,5) - ^
01:35:463 (1,2,3,4,5,6,7) - Spacing? The slider velocity sped up but the spacing stayed as if it was x0.5 it didn't play very intuitively imo.
01:37:713 (4) - New combo?
01:39:025 (7) - Right one square?
notes placing issues will be done by Fuuko.
Marathon:
-- With a score of 25million I guess this is for approval? ye
-- Remove audio lead in.
02:05:463 (1) - Remove custom clap? (Or lower the volume I guess)
02:05:650 (2) - ^
02:06:025 (4) - ^
02:06:588 (6) - ^
02:07:713 (7) - ^ (Imo soft whistle would be more suited in these places)
02:10:713 (1,2,3,4,5,6,7,8) - Custom clap might work well here. 6 above done.
04:06:213 (3,1) - Spacing? Jump felt a bit weird. so new combo there.
04:18:775 (5) - New combo.
04:20:463 (5) - ^
04:21:025 (1) - Remove new combo if you do ^
04:21:963 (5) - New combo?
04:23:275 (1) - Remove new combo. 5 above done.
04:39:400 (3) - Doesn't fit, two beats would be better imo. that feels strange.
05:36:213 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The overlap with this stack doesn't look very good here, you might want to move it a bit further away from 05:36:025 (4) - done.
Nice mapset overall.
~ Star.
thx~xxheroxx wrote:
[Sayonara Fuuko][Marathon]
- • 00:58:056 (5) - Move this circle here 00:58:150 (red tick)
Fuuko will consider this.
- 04:35:463 (x) - Add a circle
05:37:713 (x) - ^
done.
thx~Real1 wrote:
[Normal]done.and also did some change on (4)
- 01:22:525 (5,6) - Hard to feel the rhythm. I have the solution: Make (5) into a slider, make it end at 01:23:463. Sounds much better!
[Hard][Sayonara]
- 01:33:400 (4) - Make this slider a stack instead. Sounds better.
done.
Nothing wrong with this. Except it gives less than Hard but is harder... But that's fine.
Star
Gens wrote:
[General][Normal]
- Marathon has a slightly different preview point than the others.
done. maybe caused by the change of timing.
- (I assume) the storyboard makes the player wait when he finishes any other difficulty than [Marathon]. I don't think this is right. they can click skp, but fixed now
[Marathon]
- I feel OD is too high though it's just my personal opinion. Is it just me or it went up? :< nope, it's a little high. now turned down by 1.
00:57:588 (1,2) - Spacing? I didn't get it was a slowdown until I played the slider, if you get what I mean.
01:47:088 (11,1) - Spacing?
03:30:963 (1) - IMO this slowdown doesn't fit the song.
05:53:275 (4) - I think it'd fit better if you move this slider 1/4 back.
all done .is 00:57:588 better now?
~ ~ ~
3rd remod, am I cool?![]()
Obsolutely!
I'd happily pubble this when you do these changes. Also, I saw on IRC Fuuko was doing something with his difficulty, is that right?
Ibichi Fuko gives others wooden starfish and he gives others guest diff XD
all done except for Fuuko's diff. thx~Zekira wrote:
Whoever suggested the offset is win. *autostar*
[Normal]
00:58:525 (3,4,5,6) - ...kinda unintuitive for a Normal... maybe make slider instead?
01:14:463 () - IMO break unnecessary
[Fuuko]
I personally don't like how the spacing is almost half of the slider speed, especially the parts before the slowdown part.
00:57:963 (4,5) - This caught me off-guard. I suggest changing it or smth.
[Hard]
01:27:775 (3) - symmetry
[Marathon]
Turn up hitsound volume on first part pl0x
05:12:588 (1) - some parts after this one merit louder hitsound volumes. I'm pretty sure you know which ones. Add a few more green timing points pl0x.
Last part also needs more volume.
...lol, [Marathon] was the only diff. I liked.
reduced to 1/2 now. thx~Gens wrote:
Proto-bubbleddddd
Still a bit iffy about 00:57:588 though. Maybe you could try making the spacing closer after the first slowdown slider.
seems great and will do a check this evening. ty~blissfulyoshi wrote:
A very late mod. Sry.
Not touching the p-bubble.
The storyboarded hitsounds sound weird to me. You have drums playing when the music is soft and the vocalist is holding lyrics.
sometimes i just add hitsounds in .osz of every diff. then after a submit, they come up in .osb >_< all messed up. and fixed now :3
Normal:
Normal/Nazi mod:
01:04:338 (6) - please move 1 grid (lvl 3) to the left (sorry for the nazing, this just annoyed me while I was playing)
Combo mod:
00:50:463 (4) and 01:02:463 (1) - I advise you make the combos in these areas consistent
Timing section mod:
02:10:713 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)
Hard:
Make the kiai timing in Normal and Hard the same
Combo mod:
01:01:713 (1) - remove new combo to be consistent with 00:49:713 (5)?
01:21:588 (4) - new combo for a new line of lyrics
01:57:213 (1) - remove new combo to be consistent with 01:44:838 (4)
Marathon:
Combo mod:
04:15:025 (5,1) - to make the combos sets of 4s, I would remove the purple 1's new combo and add a new combo to 5.
Timing section mod:
05:02:463 - a quarter note before this timing section, make a timing section with the same settings but no kiai. (This is for the change in hitsound volume)
=======================================
Nice map. Star.
Good luck on getting this ranked.
thx for modding~NoHItter wrote:
Normal
00:58:338 (x) - Sounds weird being empty. Add note?
done.
Hard
00:59:275 (6) - Clap at the end of slider?
add a note before (7) with clap.
Marathon
05:05:181 (1) - ??? that's the drum. the last back is for the spacing/rhyme so end at while line.
I myself don't like the usage of the x2 sliders at points where the it sounds more like random beats, but nothing really significant for me to pop.
this song is difficult for me to map >_<
Mafiamaster wrote:
[Marathon]
03:16:713 (7) - Remove clap from the end?
04:12:775 (3,4) - Mirror this with 1 and 2?
04:27:963 (4) - New combo?
04:34:713 (9) - New combo?
04:35:463 (17) - Add a whistle?
05:05:181 (1) - This sounds really bad. Maybe start this at 05:05:088? Then add another extending arrow thing to the next white line.
all fixed.
04:57:963 (1) - Timing seems to get iffy by this point and at some other points. You might need another uninherited timing section somewhere around here. Maybe a good timer can help with this?
05:51:400 (2,3,4,5) - These sound too early. But of course, the BPM gets slower in the song. You may need uninherited timing sections at this part too.
checked the time by myself and not very sure 3_3
thx for the checking!100pa- wrote:
timing from 5:50:495
bpm 152.000
ofst 350,495
bpm 139.000
ofst 352,073
bpm 125.000
ofst 352,936
.osu file
[TimingPoints]
.
.
.
350495,394.736842105263,4,1,0,100,1,0
352073,431.654676258993,4,1,0,100,1,0
352936,480,4,1,0,100,1,0
good luck~
(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノ(ノ゚ω゚)ノ☆ノノS i R i R u wrote:
:)
thx, but I won't add skin in this mapset, sorry :3Davidz123 wrote:
Here ya go!
[attachment=0:10a9f]hitcircle.png[/attachment:10a9f]
Star!~
fixed!Mafiamaster wrote:
[Marathon]
02:10:691 (1,2,3,4,5,6,7,8) - Can you move this stack to where this is? That way the stack doesn't appear under the note during gameplay.
05:36:191 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Also this stack here. Could you move it so it's diagonal with 4. Across from 3.
After those are fixed, I'll give you a bubble for approval.
貌似需要两个bubble,一个for app一个for rank,然后找马肉或者皮皮?abalee wrote:
只是想说一句,就我(和mafia)的权利,似乎不能单独app一个diff.。烂苹果那个操作应该是老板才能做的。所以只能整张进app了。
谢谢阿爸 :3abalee wrote:
bubbled #2 for Marathon
notes:
unsnapped note is snapped in its timing section;
05:19:456 (7,8,9) - it sounds better in this timing section.
Singularly approved difficulties in a ranked mapset (aka hybrids) will not display that the diff in question is approved. In such a case, you can use your common sense (MARATHON) (30mil score) to determine what's ranked and what's not.those wrote:
When you go to play this map, it doesn't show that it's approved, not ranked.
only Normal/Hard ranked, Marathon is a approved diff so you can't get a rank score.Hermanni wrote:
Okay, my next post should send to some error topic maybe but i passed the marathon difficulty and i didn't get any ranked score but my hit rating dropped by this song..the marathonl difficulty seems to be ranked but i just wonder is this an error or is this "ranked map" which doesn't affect to ranked score because of the huge points?