Krfawy wrote:
Hello! It's Krfawy with M4M! :3
Insane
- This difficulty can really have AR9. It will become more readable and clear if you increase AR in this difficulty because now it's a bit too messy with AR8.
- 00:43:160 (1,2,3,4) - To be honest I understand you want to make a little stream here, but I don't think it's a good idea to use 1/6... That would be a better thing to use 1/8 in this moment since there's no notes which sounds properly to map with 1/6 at this moment. If you listen closer you'll hear using 1/6 will match that quiet 'bump bump bump' sounds in the background when the vocals go 'iiiiiiiii' or something similar (those electronic sounds 00:43:405 ). You could use a 1/6 stream there, but before that I advice to use a 1/8 stream or a slider or just something different than an accurate structure. :<
- 00:48:324 (2,3) - I just want to say the spacing here is not the same like before, I mean like there: 00:47:709 (7,8) - and 00:46:848 (3,4) - here. These two structures use the same spacing when the third one has a different one. Could you make the same again? :3
- 00:54:963 (4,5,6) - This is the second moment which could be mapped using 1/8 instead od 1/6. It doesn't really follow the music in the correct way and I think you can notice that if you lister closer. D:
- 01:02:832 (4,5,6,7,8) - The same thing as above. And (8) the slider doesn't follow a correct clap moment!
- 01:24:840 (7) - To be honest I believe this would be a better one as a slider which would end til 01:25:209 - because of the vocals. It doesn't have to be a slider, but this moment feels so lessmapped... maybe a short spinner or any kind of note, but please, map it here because it's an emptiness at the moment. ;_;
Hard
- To be honest I am wondering if this difficulty would have a bit higher AR, maybe 7,5 or 8, because now it's a bit too slow with an accurate composition. But it's just my opinion. Maybe ask more people about it if they agree to increase AR here.
- 00:54:963 (3) - Snap the slider to the red tick, now it's snapped not properly.
- 01:08:119 (6) - Here I advice to make a better blanket with the previous note. I really would like you to make a proper blanket here since it would improve a look of the accurate way you mapped that moment. In my opinion the (6) would be made in this way (example ofc): 1st point of the slider would begin at X=171 Y=244, 2nd point would be moved to X=256 Y=276 and the third point would be placed to X=323 Y=244. If you place it like I said it would look like this - *CLICKIE*
Normal
- 00:09:717 (4,5) - To be honest this is a bit hard combination for a normal, maybe even too hard for a normal. I highly reccomend to make only 1 slider instead and extend it to 00:10:209 - because now it might make players really uncomfortable to play it. Normal has to be enjoyable by less experienced players and I can't imagine new player reading this combination.
- 00:10:701 (1) - I don't know if you know, but Normals and Easies must have the same spacing all the time. You can't make jumps or different spacing without using SV changes, but even then you have to have a 'Distance Snap' set. No exceptions - that's a rank criteria for every standard mapset!
- 00:35:291 (5,6) - The same thing as the first thing in the difficulty. It's really too hard to read for newer players and they won't be able to play it because it's a thing which would be used in a Hard difficulty, but not in even a Normal! Highly recommended to change it for a simpler one.
- 00:43:897 (2) - Because of the way you follow the rhythm, I suggest to create NC at (2), not at the previous note. I guess you'll understand it when you check why I write a thing like this.
- 00:52:012 (1,2) - To be honest... this kind of sliders is a bit too fast for Normal players! 1/4 sliders with such a speed are used in Hards, not in Normals! I really recommend to use a simpler slider. I can even say it'll be safer if you make 1 slider instead of (1) circle and (2) slider. Now it can disturb newer players which are meant for this kind of difficulty.
- 00:55:946 (1,2,3) - This seems to be too hard for players too and I highly recommend to make a simpler construction. Now they can miss because of the speed and that fast reversing which goes like a Hard speed.
- 01:11:930 (4) - Again a hard way of mapping and again too hard in this kind of difficulty. If you make it simple, the difficulty will get more readable and difficulty spread will be improved.
- 01:15:619 (1,2,3) - Similar thing as some verses above. I believe you can make this moment simpler too.
Easy
- 00:19:799 (4) - When there appears a moment like this people are used to 1 circle instead of a reversing slider, especially with such a fast reversing. It's the easiest difficulty and it has to be readable for every kind of players, so simply it should use the lowest amount of notes and should be simplified as it's possible. Now it's not so I would be really pleased if you could use one circle instead of that sneaky
sausage slider. - 00:27:914 (5) - To be honest I think it'd be more accurate if you make a circle instead of slider. Too much reading for an Easy, believe me.
- 00:43:897 (6) - And I'd be thankful if you deleted that circle. That stuff would be appreciated at a Normal, but Easy needs even more safe moments than Normals are used to.
- 00:54:717 (2) - Exactly the same thing as above. I really think the diff doesn't the circle at this moment. It just make a player confused because of the amount of notes.
Well I think the easiest difficulty would be improved by making it even more simple than now, but I think it's made nicely. :3
Good Luck with the mapset!
[Insane]
This difficulty can really have AR9. It will become more readable and clear if you increase AR in this difficulty because now it's a bit too messy with AR8.
That's OK00:43:160 (1,2,3,4) - To be honest I understand you want to make a little stream here, but I don't think it's a good idea to use 1/6... That would be a better thing to use 1/8 in this moment since there's no notes which sounds properly to map with 1/6 at this moment. If you listen closer you'll hear using 1/6 will match that quiet 'bump bump bump' sounds in the background when the vocals go 'iiiiiiiii' or something similar (those electronic sounds 00:43:405 ). You could use a 1/6 stream there, but before that I advice to use a 1/8 stream or a slider or just something different than an accurate structure. :<
I don't think using 1/8 is a good way...
It is because the bpm of this song is 122
After using 1/8, the speed is fast as 122x2=244 bpm
I thnk there are so a lack of people in the world can play with this speed...
(Unless we can use two hands to play osu...00:48:324 (2,3) - I just want to say the spacing here is not the same like before, I mean like there: 00:47:709 (7,8) - and 00:46:848 (3,4) - here. These two structures use the same spacing when the third one has a different one. Could you make the same again? :3
Well...I don't know what you are saying about...
How can you find this 00:47:709 (7,8) in my map...
Moreover, I think the distance of them are the same...
Sorry...00:54:963 (4,5,6) - This is the second moment which could be mapped using 1/8 instead od 1/6. It doesn't really follow the music in the correct way and I think you can notice that if you lister closer. D:
After using 1/8, it's too fast for so many people
However, I have an idea
How about using 1/4?01:02:832 (4,5,6,7,8) - The same thing as above. And (8) the slider doesn't follow a correct clap moment!
The same thing as above
And I corrected the clap moment
Thank you01:24:840 (7) - To be honest I believe this would be a better one as a slider which would end til 01:25:209 - because of the vocals. It doesn't have to be a slider, but this moment feels so lessmapped... maybe a short spinner or any kind of note, but please, map it here because it's an emptiness at the moment. ;_;
Corrected
Thank you[Hard]
To be honest I am wondering if this difficulty would have a bit higher AR, maybe 7,5 or 8, because now it's a bit too slow with an accurate composition. But it's just my opinion. Maybe ask more people about it if they agree to increase AR here.
I made the AR into 8
Thank you00:54:963 (3) - Snap the slider to the red tick, now it's snapped not properly.
Corrected
Thank you01:08:119 (6) - Here I advice to make a better blanket with the previous note. I really would like you to make a proper blanket here since it would improve a look of the accurate way you mapped that moment. In my opinion the (6) would be made in this way (example ofc): 1st point of the slider would begin at X=171 Y=244, 2nd point would be moved to X=256 Y=276 and the third point would be placed to X=323 Y=244. If you place it like I said it would look like this - *CLICKIE*
Corrected
Thank you[Normal]
00:09:717 (4,5) - To be honest this is a bit hard combination for a normal, maybe even too hard for a normal. I highly reccomend to make only 1 slider instead and extend it to 00:10:209 - because now it might make players really uncomfortable to play it. Normal has to be enjoyable by less experienced players and I can't imagine new player reading this combination.
Corrected
Thank you00:10:701 (1) - I don't know if you know, but Normals and Easies must have the same spacing all the time. You can't make jumps or different spacing without using SV changes, but even then you have to have a 'Distance Snap' set. No exceptions - that's a rank criteria for every standard mapset!
I don't know what you are saying again...
Also, I have used 'Distance Snap' to make this diff
I hope that you may tell me about SV changes if you can
Thank you00:35:291 (5,6) - The same thing as the first thing in the difficulty. It's really too hard to read for newer players and they won't be able to play it because it's a thing which would be used in a Hard difficulty, but not in even a Normal! Highly recommended to change it for a simpler one.
Corrected
Thank you00:43:897 (2) - Because of the way you follow the rhythm, I suggest to create NC at (2), not at the previous note. I guess you'll understand it when you check why I write a thing like this.
Corrected
Thank you00:52:012 (1,2) - To be honest... this kind of sliders is a bit too fast for Normal players! 1/4 sliders with such a speed are used in Hards, not in Normals! I really recommend to use a simpler slider. I can even say it'll be safer if you make 1 slider instead of (1) circle and (2) slider. Now it can disturb newer players which are meant for this kind of difficulty.
Corrected
Thank you00:55:946 (1,2,3) - This seems to be too hard for players too and I highly recommend to make a simpler construction. Now they can miss because of the speed and that fast reversing which goes like a Hard speed.
Corrected
Thank you01:11:930 (4) - Again a hard way of mapping and again too hard in this kind of difficulty. If you make it simple, the difficulty will get more readable and difficulty spread will be improved.
Corrected
Thank you01:15:619 (1,2,3) - Similar thing as some verses above. I believe you can make this moment simpler too.
Corrected
Thank you[Easy]
00:19:799 (4) - When there appears a moment like this people are used to 1 circle instead of a reversing slider, especially with such a fast reversing. It's the easiest difficulty and it has to be readable for every kind of players, so simply it should use the lowest amount of notes and should be simplified as it's possible. Now it's not so I would be really pleased if you could use one circle instead of that sneaky
sausage slider.
Corrected
Thank you00:27:914 (5) - To be honest I think it'd be more accurate if you make a circle instead of slider. Too much reading for an Easy, believe me.
Corrected
Thank you00:43:897 (6) - And I'd be thankful if you deleted that circle. That stuff would be appreciated at a Normal, but Easy needs even more safe moments than Normals are used to.
Corrected
Thank you00:54:717 (2) - Exactly the same thing as above. I really think the diff doesn't the circle at this moment. It just make a player confused because of the amount of notes.
Corrected
Thank youThank you very much for modding~